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Add game-side def "globalgameflags" that takes a single value. Flag 1 disables hardcoded pinning of HUD weapons to the side of the screen in widescreen.
DONT_BUILD. git-svn-id: https://svn.eduke32.com/eduke32@5161 1a8010ca-5511-0410-912e-c29ae57300e0
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5ae6253a30
commit
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4 changed files with 50 additions and 16 deletions
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@ -102,6 +102,7 @@ enum scripttoken_t
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T_GLOBALFLAGS,
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T_RENAMEFILE,
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T_COPYTILE,
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T_GLOBALGAMEFLAGS,
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};
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static int32_t lastmodelid = -1, lastvoxid = -1, modelskin = -1, lastmodelskin = -1, seenframe = 0;
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@ -305,6 +306,7 @@ static int32_t defsparser(scriptfile *script)
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{ "globalflags", T_GLOBALFLAGS },
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{ "renamefile", T_RENAMEFILE },
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{ "copytile", T_COPYTILE },
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{ "globalgameflags", T_GLOBALGAMEFLAGS }, // dummy
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};
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while (1)
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@ -2438,6 +2440,13 @@ static int32_t defsparser(scriptfile *script)
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}
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break;
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case T_GLOBALGAMEFLAGS:
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{
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int32_t dummy;
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if (scriptfile_getnumber(script,&dummy)) break;
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}
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break;
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case T_RENAMEFILE:
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{
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int32_t crcval = 0, filenum = -1;
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@ -233,6 +233,7 @@ enum gametokens
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T_ID,
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T_DELAY,
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T_RENAMEFILE,
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T_GLOBALGAMEFLAGS,
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};
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@ -9494,6 +9495,7 @@ static int32_t parsedefinitions_game(scriptfile *script, int32_t preload)
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{ "cutscene", T_CUTSCENE },
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{ "animsounds", T_ANIMSOUNDS },
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{ "renamefile", T_RENAMEFILE },
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{ "globalgameflags", T_GLOBALGAMEFLAGS },
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};
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static const tokenlist sound_musictokens[] =
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@ -9809,6 +9811,11 @@ static int32_t parsedefinitions_game(scriptfile *script, int32_t preload)
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krename(crcval, filenum, newname);
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}
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break;
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case T_GLOBALGAMEFLAGS:
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{
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if (scriptfile_getnumber(script,&duke3d_globalflags)) break;
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}
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break;
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case T_EOF:
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return(0);
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default:
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@ -55,6 +55,12 @@ G_EXTERN int32_t bakipos[MAXINTERPOLATIONS];
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extern "C" {
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#endif
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G_EXTERN int32_t duke3d_globalflags;
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enum {
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DUKE3D_NO_WIDESCREEN_PINNING = 1<<0,
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};
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G_EXTERN DukeStatus_t sbar;
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G_EXTERN actor_t actor[MAXSPRITES];
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// g_tile: tile-specific data THAT DOES NOT CHANGE during the course of a game
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@ -2309,14 +2309,17 @@ void P_DisplayWeapon(void)
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weapon_xoffset -= sintable[(768 + ((*kb) << 7)) & 2047] >> 11;
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gun_pos += sintable[(768 + ((*kb) << 7)) & 2047] >> 11;
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if (!(duke3d_globalflags & DUKE3D_NO_WIDESCREEN_PINNING))
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o |= 512;
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if (*kb > 0 && *kb < 8)
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{
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G_DrawWeaponTileWithID(cw << 1, weapon_xoffset + 164, (looking_arc << 1) + 176 - gun_pos,
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RPGGUN + ((*kb) >> 1), gs, o | 512, pal, 0);
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RPGGUN + ((*kb) >> 1), gs, o, pal, 0);
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}
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G_DrawWeaponTileWithID(cw, weapon_xoffset + 164, (looking_arc << 1) + 176 - gun_pos, RPGGUN, gs,
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o | 512, pal, 0);
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o, pal, 0);
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break;
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case SHOTGUN_WEAPON:
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@ -2455,32 +2458,38 @@ void P_DisplayWeapon(void)
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l -= 3;
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G_DrawWeaponTileWithID(cw, (l-(p->look_ang>>1)), (looking_arc+244-gun_pos), FIRSTGUN+kb_frames[*kb>2 ? 0 : *kb], gs, 2, pal, 0);
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break;
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}
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else if ((*kb) < PWEAPON(screenpeek, PISTOL_WEAPON, Reload)-17)
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G_DrawWeaponTileWithID(cw, 194-(p->look_ang>>1), looking_arc+230-gun_pos, FIRSTGUN+4, gs, o|512, pal, 0);
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if (!(duke3d_globalflags & DUKE3D_NO_WIDESCREEN_PINNING))
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o |= 512;
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if ((*kb) < PWEAPON(screenpeek, PISTOL_WEAPON, Reload)-17)
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G_DrawWeaponTileWithID(cw, 194-(p->look_ang>>1), looking_arc+230-gun_pos, FIRSTGUN+4, gs, o, pal, 0);
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else if ((*kb) < PWEAPON(screenpeek, PISTOL_WEAPON, Reload)-12)
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{
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G_DrawWeaponTileWithID(cw<<1, 244-((*kb)<<3)-(p->look_ang>>1), looking_arc+130-gun_pos+((*kb)<<4), FIRSTGUN+6, gs, o|512, pal, 0);
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G_DrawWeaponTileWithID(cw, 224-(p->look_ang>>1), looking_arc+220-gun_pos, FIRSTGUN+5, gs, o|512, pal, 0);
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G_DrawWeaponTileWithID(cw<<1, 244-((*kb)<<3)-(p->look_ang>>1), looking_arc+130-gun_pos+((*kb)<<4), FIRSTGUN+6, gs, o, pal, 0);
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G_DrawWeaponTileWithID(cw, 224-(p->look_ang>>1), looking_arc+220-gun_pos, FIRSTGUN+5, gs, o, pal, 0);
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}
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else if ((*kb) < PWEAPON(screenpeek, PISTOL_WEAPON, Reload)-7)
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{
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G_DrawWeaponTileWithID(cw<<1, 124+((*kb)<<1)-(p->look_ang>>1), looking_arc+430-gun_pos-((*kb)<<3), FIRSTGUN+6, gs, o|512, pal, 0);
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G_DrawWeaponTileWithID(cw, 224-(p->look_ang>>1), looking_arc+220-gun_pos, FIRSTGUN+5, gs, o|512, pal, 0);
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G_DrawWeaponTileWithID(cw<<1, 124+((*kb)<<1)-(p->look_ang>>1), looking_arc+430-gun_pos-((*kb)<<3), FIRSTGUN+6, gs, o, pal, 0);
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G_DrawWeaponTileWithID(cw, 224-(p->look_ang>>1), looking_arc+220-gun_pos, FIRSTGUN+5, gs, o, pal, 0);
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}
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else if ((*kb) < PWEAPON(screenpeek, PISTOL_WEAPON, Reload)-4)
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{
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G_DrawWeaponTileWithID(cw<<2, 184-(p->look_ang>>1), looking_arc+235-gun_pos, FIRSTGUN+8, gs, o|512, pal, 0);
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G_DrawWeaponTileWithID(cw, 224-(p->look_ang>>1), looking_arc+210-gun_pos, FIRSTGUN+5, gs, o|512, pal, 0);
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G_DrawWeaponTileWithID(cw<<2, 184-(p->look_ang>>1), looking_arc+235-gun_pos, FIRSTGUN+8, gs, o, pal, 0);
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G_DrawWeaponTileWithID(cw, 224-(p->look_ang>>1), looking_arc+210-gun_pos, FIRSTGUN+5, gs, o, pal, 0);
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}
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else if ((*kb) < PWEAPON(screenpeek, PISTOL_WEAPON, Reload)-2)
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{
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G_DrawWeaponTileWithID(cw<<2, 164-(p->look_ang>>1), looking_arc+245-gun_pos, FIRSTGUN+8, gs, o|512, pal, 0);
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G_DrawWeaponTileWithID(cw, 224-(p->look_ang>>1), looking_arc+220-gun_pos, FIRSTGUN+5, gs, o|512, pal, 0);
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G_DrawWeaponTileWithID(cw<<2, 164-(p->look_ang>>1), looking_arc+245-gun_pos, FIRSTGUN+8, gs, o, pal, 0);
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G_DrawWeaponTileWithID(cw, 224-(p->look_ang>>1), looking_arc+220-gun_pos, FIRSTGUN+5, gs, o, pal, 0);
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}
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else if ((*kb) < PWEAPON(screenpeek, PISTOL_WEAPON, Reload))
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G_DrawWeaponTileWithID(cw, 194-(p->look_ang>>1), looking_arc+235-gun_pos, FIRSTGUN+5, gs, o|512, pal, 0);
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G_DrawWeaponTileWithID(cw, 194-(p->look_ang>>1), looking_arc+235-gun_pos, FIRSTGUN+5, gs, o, pal, 0);
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break;
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@ -2570,6 +2579,9 @@ void P_DisplayWeapon(void)
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if (VM_OnEvent(EVENT_DRAWWEAPON,g_player[screenpeek].ps->i,screenpeek))
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break;
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if (!(duke3d_globalflags & DUKE3D_NO_WIDESCREEN_PINNING))
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o |= 512;
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if ((*kb) < (PWEAPON(screenpeek, p->curr_weapon, TotalTime)+1) && (*kb) > 0)
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{
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static uint8_t cat_frames[] = { 0,0,1,1,2,2 };
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@ -2583,11 +2595,11 @@ void P_DisplayWeapon(void)
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looking_arc += rand()&3;
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}
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gun_pos -= 16;
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G_DrawWeaponTileWithID(cw<<1, weapon_xoffset+210-(p->look_ang>>1),looking_arc+261-gun_pos,FREEZE+2,-32,o|512,pal,0);
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G_DrawWeaponTileWithID(cw, weapon_xoffset+210-(p->look_ang>>1),looking_arc+235-gun_pos,FREEZE+3+cat_frames[*kb%6],-32,o|512,pal,0);
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G_DrawWeaponTileWithID(cw<<1, weapon_xoffset+210-(p->look_ang>>1),looking_arc+261-gun_pos,FREEZE+2,-32,o,pal,0);
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G_DrawWeaponTileWithID(cw, weapon_xoffset+210-(p->look_ang>>1),looking_arc+235-gun_pos,FREEZE+3+cat_frames[*kb%6],-32,o,pal,0);
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}
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else
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G_DrawWeaponTileWithID(cw, weapon_xoffset+210-(p->look_ang>>1),looking_arc+261-gun_pos,FREEZE,gs,o|512,pal,0);
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G_DrawWeaponTileWithID(cw, weapon_xoffset+210-(p->look_ang>>1),looking_arc+261-gun_pos,FREEZE,gs,o,pal,0);
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break;
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case GROW_WEAPON:
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