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SW: Since sprite->filler is now fogpal, modify the CTF code that uses it to use a new variable in SW's USER struct instead.
git-svn-id: https://svn.eduke32.com/eduke32@5209 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 8 additions and 6 deletions
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@ -1532,6 +1532,8 @@ typedef struct
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short FlagOwner; // The spritenum of the original flag
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short Vis; // Shading upgrade, for shooting, etc...
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SWBOOL DidAlert; // Has actor done his alert noise before?
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uint8_t filler;
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} USER,*USERp;
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// sprite->extra flags
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@ -2259,10 +2259,10 @@ DoCarryFlag(int16_t Weapon)
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DoFlagScore(ap->pal);
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if (SP_TAG5(fp) > 0)
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{
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fp->filler++;
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if (fp->filler >= SP_TAG5(fp))
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fu->filler++;
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if (fu->filler >= SP_TAG5(fp))
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{
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fp->filler = 0;
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fu->filler = 0;
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DoMatchEverything(NULL, SP_TAG6(fp), ON);
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}
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}
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@ -2400,10 +2400,10 @@ DoCarryFlagNoDet(int16_t Weapon)
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DoFlagScore(ap->pal);
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if (SP_TAG5(fp) > 0)
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{
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fp->filler++;
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if (fp->filler >= SP_TAG5(fp))
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fu->filler++;
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if (fu->filler >= SP_TAG5(fp))
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{
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fp->filler = 0;
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fu->filler = 0;
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DoMatchEverything(NULL, SP_TAG6(fp), ON);
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}
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}
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