Christoph Oelckers
89c0e4234c
- remapped all copy assignments to DDukeActor::ceilingz/floorz.
...
This commit does not work! It was split for clarity.
2022-10-02 20:46:57 +02:00
Christoph Oelckers
4787bddddd
- Duke: replaced most read access to DDukeActor::floorz/ceilingz with a wrapper function.
2022-10-02 20:46:56 +02:00
Christoph Oelckers
793e9b7623
- renamed DDukeActor::floorz, ceilingz.
2022-10-02 20:46:56 +02:00
Christoph Oelckers
c84d75b8bf
- use inline access functions to read floorz/ceilingz.
2022-08-27 09:58:16 +02:00
Christoph Oelckers
0672572e63
- renamed sectortype::floorz and ceilingz as preparation for floatification
2022-08-27 09:47:48 +02:00
Christoph Oelckers
204d6018f4
- Duke: renamed all spr.pos
...
This was pure search&replace with no other code edits.
2022-08-26 19:53:07 +02:00
Christoph Oelckers
f97bae8d23
- Duke: refactored sound API to receive its position by reference.
2022-08-26 19:53:06 +02:00
Christoph Oelckers
99b9b01d6a
- Duke: sixth batch of refactoring writes to spr.pos.
2022-08-26 19:53:05 +02:00
Mitchell Richters
a29bce9eda
- Duke: Interpolate loogcnt
when drawing onscreen.
2022-06-06 11:24:47 +10:00
Mitchell Richters
b0f517736c
- Duke: Fix fistsign
smoothness.
2022-06-06 10:51:57 +10:00
Mitchell Richters
f4b78dc3c7
- Duke: Interpolate access_incs
when drawing onscreen (security card usage).
2022-06-06 09:47:30 +10:00
Mitchell Richters
3b2ef4d18b
- Duke: Interpolate tipincs
when drawing onscreen (tipping the dancers).
2022-06-06 09:40:47 +10:00
Christoph Oelckers
8487d693f5
- flags for the bolts.
2022-01-27 01:05:12 +01:00
Christoph Oelckers
e4cfc374be
- another trip bomb flag.
2022-01-27 00:42:57 +01:00
Christoph Oelckers
eae5ca93d0
- cleanup - flag name and removal of unused code.
2022-01-27 00:42:40 +01:00
Christoph Oelckers
4ee64df844
- uncouple the fist animation for being shrunk from the display frame rate.
2022-01-15 15:48:50 +01:00
Christoph Oelckers
ecb2732629
- little bit of cleanup on Duke's bullet hole code.
2022-01-13 20:53:36 +01:00
Mitchell Richters
79f47ca2f9
- Duke: Add some comments to 40ffb23b44
so it can be better fixed in the future when multiplayer is going.
2022-01-13 22:42:48 +11:00
Mitchell Richters
40ffb23b44
- Duke: Directly check the backend input code's crouch_toggle
to always remain crouched after pausing, even if the first tic doesn't have input.
...
* This is needed because unlike the other games, Duke doesn't have any decent state manager for the player like Blood and SW do.
2022-01-13 21:54:56 +11:00
Christoph Oelckers
3c2c53c7e1
- fixed NAM's sniper rifle.
...
This was using one of WW2GI's apl* variables, but shouldn't.
2022-01-08 21:42:44 +01:00
Christoph Oelckers
5759bcc1a6
- Duke/RR: removed all in-game assignments to g_visibility.
...
These are remnants of the software renderer which used it to calculate light fading but with the current hardware renderers none of these ever reach the renderer, the values are never used.
2022-01-08 13:49:06 +01:00
Christoph Oelckers
5ff7d45f7f
- Duke/RR: better handling for one random kill scenario in the player movement code.
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Using the same appoach as EDuke32 - instead of outright killing the player it will first reset its position and retry the pushmove check.
2022-01-05 09:20:54 +01:00
Mitchell Richters
783dd98641
- Duke: Fix nullptr check for Duke and RR that was causing a crash in a glitched spot in RR's E1L1.
2022-01-04 14:00:18 +11:00
Christoph Oelckers
cd599a7a15
- Duke: abstracted all checks for TILE_APLAYER with an isPlayer method.
2021-12-31 18:51:43 +01:00
Christoph Oelckers
5498699faf
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
Christoph Oelckers
f0b7fe4add
- use setsector from DCoreActor.
...
Also did a bit of cleanup
2021-12-30 16:36:04 +01:00
Christoph Oelckers
af6ca40e3d
- use DCoreActor::insector instead of spritetype::insector.
2021-12-30 16:24:51 +01:00
Mitchell Richters
1e90b0bbbe
- Duke: Replace player_struct
bobposy
with bobpos.Y
calls.
2021-12-30 23:00:44 +11:00
Mitchell Richters
034e1fd175
- Duke: Replace player_struct
bobposx
with bobpos.X
calls.
2021-12-30 23:00:44 +11:00
Mitchell Richters
fd8c7bfa52
- Duke: Replace player_struct
poszv
with vel.Z
calls.
2021-12-30 23:00:41 +11:00
Mitchell Richters
b2023efb44
- Duke: Replace player_struct
posyv
with vel.Y
calls.
2021-12-30 23:00:41 +11:00
Mitchell Richters
31ed257f39
- Duke: Replace player_struct
posxv
with vel.X
calls.
2021-12-30 23:00:41 +11:00
Mitchell Richters
9bbb54fe2e
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
Christoph Oelckers
7bbd4343a8
- renamed all shadowing variables in Duke.
2021-12-30 09:57:33 +01:00
Mitchell Richters
3adf81e4f9
- Duke: Replace player_struct
oposz
with opos.Z
calls.
2021-12-30 09:57:07 +01:00
Mitchell Richters
111aa16e64
- Duke: Replace player_struct
oposy
with opos.Y
calls.
2021-12-30 09:57:07 +01:00
Mitchell Richters
0e897c29b0
- Duke: Replace player_struct
oposx
with opos.X
calls.
2021-12-30 09:57:07 +01:00
Mitchell Richters
baf78848eb
- Replace spritetypebase
z
with pos.Z
calls and eliminate spritetypebase
pos
union.
2021-12-30 09:57:06 +01:00
Mitchell Richters
cecb8dc48e
- Replace spritetypebase
y
with pos.Y
calls.
2021-12-30 09:57:05 +01:00
Mitchell Richters
33ca55023f
- Replace spritetypebase
x
with pos.X
calls.
2021-12-30 09:57:05 +01:00
Mitchell Richters
b2ab64bb62
- Capitalise vec3_t
z
variable.
2021-12-30 09:57:03 +01:00
Mitchell Richters
68e2691be7
- Capitalise vec3_t
y
variable.
2021-12-30 09:57:03 +01:00
Mitchell Richters
c549cc5276
- Capitalise vec3_t
x
variable.
2021-12-30 09:57:02 +01:00
Mitchell Richters
118ceb18ca
- Capitalise vec2_t
y
variable.
2021-12-30 09:57:02 +01:00
Mitchell Richters
3c9cd926ba
- Capitalise vec2_t
x
variable.
2021-12-30 09:57:02 +01:00
Christoph Oelckers
de22c8ca26
- 's->' in player_d.cpp
2021-12-30 09:56:58 +01:00
Christoph Oelckers
6b675cc849
- non 'actor' parts of player_d.cpp
2021-12-30 09:56:58 +01:00
Christoph Oelckers
55cb5aaac6
- global search & replace of ->s-> with ->spr.
...
This is the largest part of uses of DDukeActor's 's' pointer.
2021-12-30 09:56:56 +01:00
Christoph Oelckers
8f0f0e8816
- manual sprite flag replacements in Duke.
2021-12-30 09:56:49 +01:00
Christoph Oelckers
82fb03e399
- another batch of search&replace, with smaller results.
2021-12-30 09:56:48 +01:00
Christoph Oelckers
c5ae454207
- another big batch of automatic replacements.
2021-12-30 09:56:48 +01:00
Christoph Oelckers
b263c3ac6b
- wall and sprite flags in Duke, just simple cases.
2021-12-30 09:56:46 +01:00
Christoph Oelckers
d0a06ae961
- deal with most of CSTAT_SECTOR_SKY and CSTAT_SECTOR_SLOPE
2021-12-30 09:56:45 +01:00
Christoph Oelckers
0dd756fa32
- added GC handling for all backend pointers in the map data.
...
GC is not active yet!
2021-12-26 23:10:00 +01:00
Christoph Oelckers
8606045689
- Duke: made gamevars type safe and capable of managing actor pointers.
...
Also a few unrelated changes needed to make it compile again.
2021-12-26 23:09:56 +01:00
Christoph Oelckers
122a1f009d
- moved gamevar storage to player and actor objects respectively.
...
For actors this eliminates the need to for sprite indices which was the intended goal. It also properly associates the gamevars with their owners.
2021-12-26 23:09:56 +01:00
Mitchell Richters
0c6e55d1b8
- Silence all the -Wuninitialized
and -Wmaybe-uninitialized
warnings relating to HitInfo
objects passed through to functions by reference.
2021-12-26 23:09:50 +01:00
Christoph Oelckers
b7a5ea8ef6
- moved some common utilities into the backend.
2021-12-26 23:09:44 +01:00
Christoph Oelckers
70d7e81f4f
- adapted getzrange to the new interface.
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This was mainly removing game side solutions in favor of a common one in the backend.
2021-12-26 23:09:42 +01:00
Christoph Oelckers
4788c7ba5e
- made Collision derive from a common base class and refactored clipmove to a single engine-side entry point.
...
Done for Doom so far.
2021-12-26 23:08:57 +01:00
Christoph Oelckers
10dce7dd2d
- adapted all hitscan calls in Duke/RR.
2021-12-26 23:08:56 +01:00
Christoph Oelckers
38d64fc437
spritetype::setsector
2021-12-25 21:28:57 +01:00
Christoph Oelckers
3bd1272e08
- sectnum removal step
2021-12-25 21:28:56 +01:00
Christoph Oelckers
d1f7269ca8
replaced cursectnum with a cursector pointer
2021-12-25 21:28:56 +01:00
Christoph Oelckers
69a7b4d0bc
- final cleanup before replacement
2021-12-25 21:28:55 +01:00
Christoph Oelckers
fcbf861ad4
- final preparations for changing type of cursectnum
2021-12-25 21:28:55 +01:00
Christoph Oelckers
22b2f64016
dukeplayer stuff
2021-12-25 21:28:55 +01:00
Christoph Oelckers
312b1fd39f
- cursectnum first half
2021-12-25 21:28:55 +01:00
Christoph Oelckers
b1b0c5d25c
— Duke: use twoSided utility where appropriate.
2021-12-25 21:28:54 +01:00
Christoph Oelckers
999ec3c95a
use validSectorIndex checks where appropriate.
...
Let’s hope that this sloppiness doesn’t have negative effects with broken maps.
# Conflicts:
# source/games/sw/src/sprite.cpp
# Conflicts:
# source/games/duke/src/prediction.cpp
# source/games/duke/src/render.cpp
2021-12-25 21:28:37 +01:00
Mitch Richters
63a19bbb15
- Port spritetype::insector()
over from develop and use with sector nullptr checks in 6539d72663
.
2021-12-07 19:56:50 +11:00
Mitch Richters
6539d72663
- Duke/RR: Add three sector nullptr checks after receiving crash in Redneck Rampage Route 66 while noclipping.
2021-12-07 19:44:35 +11:00
Christoph Oelckers
690994ea1e
- Duke: fix missing sectp update in processinput_d.
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RR version had this correct
2021-11-30 00:20:16 +01:00
Christoph Oelckers
2949361c82
- Duke/RR: added null checks to all spawn() calls
2021-11-29 00:56:32 +01:00
Christoph Oelckers
4c7662b4ea
- Duke/RR: guard all calls to EGS with a null pointer check.
...
Spawning sprites into the void will crash the engine so these must be blocked which requires a failure check here.
With this pressing fire while in the void no longer crashes the game - it won't fire anything, either, though.
2021-11-29 00:56:31 +01:00
Christoph Oelckers
fcbb7320a8
- Duke/RR: added all checks needed for not letting Duke crash with noclip when not accepting -1 as a valid sector pointer.
...
All places that were causing a crash are now guared by calling 'insector()'.
2021-11-29 00:56:31 +01:00
Christoph Oelckers
baf36a321b
- inside, haskey and removed unused processmove functions.
2021-11-29 00:56:30 +01:00
Christoph Oelckers
09c2677fe7
- lots of EGS calls.
2021-11-29 00:56:29 +01:00
Christoph Oelckers
876d1dbe1f
- operatesectors and activatebysector.
2021-11-29 00:56:29 +01:00
Christoph Oelckers
3d05020f4c
- checkhitceiling + ceilingglass are sector[] free.
2021-11-29 00:56:28 +01:00
Christoph Oelckers
747fc11eb7
- Duke: use sector pointer in movement code
2021-11-29 00:56:28 +01:00
Christoph Oelckers
caa9ef6dd3
- make access_wallnum a pointer
2021-11-29 00:56:22 +01:00
Christoph Oelckers
e7369a2796
- use pointers for checkhitswitch and took separated clearcameras to a new functions to make this free of gotos.
2021-11-29 00:56:22 +01:00
Christoph Oelckers
1a11e445c3
- remaining hitscans in player_d.cpp
2021-11-29 00:56:21 +01:00
Christoph Oelckers
b68c66dae6
-Duke/RR: started migrating hitscan to pointer usage.
2021-11-29 00:56:21 +01:00
Christoph Oelckers
09e75ddca2
- change wall parameter of checkhitwall.
2021-11-29 00:56:21 +01:00
Christoph Oelckers
c410b1be45
- glass stuff
2021-11-29 00:56:21 +01:00
Christoph Oelckers
b97f8706ad
- operateTripBomb
2021-11-29 00:56:18 +01:00
Christoph Oelckers
e88047fc45
- wall[] in shootknee, shootweapon and shootlaser.
2021-11-29 00:56:18 +01:00
Christoph Oelckers
01abe7b2ac
- addressed most unused/uninitialized variable warnings from MSVC.
2021-11-29 00:55:30 +01:00
Christoph Oelckers
c6bd5c04c7
- fixed most warnings GCC pointed out in game code.
2021-11-29 00:55:29 +01:00
Christoph Oelckers
dcccb0d653
- Duke: added [[fallthrough]] annotations wherever needed.
2021-11-29 00:55:29 +01:00
Christoph Oelckers
5cda9d0858
- tabified two files in Duke that were missed somehow, plus some comment cleanup elsewhere.
2021-11-29 00:53:35 +01:00
Christoph Oelckers
2d91786516
- changed all sector variables being passed to pushmove to full ints
2021-11-08 23:18:40 +01:00
Christoph Oelckers
2e1ff313b0
- Duke: only use the main clipmove function and match clipmove_ex’s interface
2021-11-08 23:11:29 +01:00
Christoph Oelckers
4b0ffe5443
- looks I missed a few shorts.
...
Now all local short variables are gone, except for 2 lotags arrays.
2021-11-07 16:58:48 +01:00
Christoph Oelckers
3a73a9f8ed
- Duke/RR: replaced more local short variables with ints.
2021-11-07 16:30:56 +01:00
Christoph Oelckers
f95af3368b
- use ints in hitscan wrapper as well.
2021-11-07 16:20:59 +01:00
Christoph Oelckers
b13398c268
- quick global wall[] replacements.
2021-11-07 15:57:29 +01:00
Christoph Oelckers
a594e6465c
- added nextSector access function to walltype and used it to eliminate a few more sector[] references.
2021-11-07 15:56:29 +01:00