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- Duke: Add some comments to 40ffb23b44
so it can be better fixed in the future when multiplayer is going.
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2 changed files with 2 additions and 2 deletions
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@ -1867,7 +1867,7 @@ static void movement(int snum, ESyncBits actions, sectortype* psect, int fz, int
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p->on_warping_sector = 0;
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if ((actions & SB_CROUCH) || crouch_toggle)
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if ((actions & SB_CROUCH) || crouch_toggle) // FIXME: The crouch_toggle check here is not network safe and needs revision when multiplayer is going.
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{
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playerCrouch(snum);
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}
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@ -2228,7 +2228,7 @@ static void movement(int snum, ESyncBits actions, sectortype* psect, int fz, int
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p->on_warping_sector = 0;
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if (((actions & SB_CROUCH) || crouch_toggle) && !p->OnMotorcycle)
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if (((actions & SB_CROUCH) || crouch_toggle) && !p->OnMotorcycle) // FIXME: The crouch_toggle check here is not network safe and needs revision when multiplayer is going.
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{
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playerCrouch(snum);
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}
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