- another big batch of automatic replacements.

This commit is contained in:
Christoph Oelckers 2021-12-18 16:09:58 +01:00
parent 5b65e214e0
commit c5ae454207
29 changed files with 99 additions and 99 deletions

View file

@ -81,10 +81,10 @@ static inline void get_floorspr_points(T const * const spr, int32_t px, int32_t
vec2_t adjofs = { tileLeftOffset(tilenum) + spr->xoffset, tileTopOffset(tilenum) + spr->yoffset };
if (spr->cstat & 4)
if (spr->cstat & CSTAT_SPRITE_XFLIP)
adjofs.x = -adjofs.x;
if (spr->cstat & 8)
if (spr->cstat & CSTAT_SPRITE_YFLIP)
adjofs.y = -adjofs.y;
vec2_t const center = { ((span.x >> 1) + adjofs.x) * repeat.x, ((span.y >> 1) + adjofs.y) * repeat.y };

View file

@ -2767,7 +2767,7 @@ static DBloodActor* actSpawnFloor(DBloodActor* actor)
updatesector(x, y, &pSector);
int zFloor = getflorzofslopeptr(pSector, x, y);
auto spawned = actSpawnSprite(pSector, x, y, zFloor, 3, 0);
if (spawned) spawned->s().cstat &= ~257;
if (spawned) spawned->s().cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
return spawned;
}
@ -4029,7 +4029,7 @@ static void actImpactMissile(DBloodActor* missileActor, int hitCode)
pXMissile->goalAng = getangle(pMissile->x - pSpriteHit->x, pMissile->y - pSpriteHit->y) - pSpriteHit->ang;
pXMissile->state = 1;
actPostSprite(missileActor, kStatFlare);
pMissile->cstat &= ~257;
pMissile->cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
break;
}
}
@ -4141,7 +4141,7 @@ static void actImpactMissile(DBloodActor* missileActor, int hitCode)
if (gModernMap && pXSpriteHit && pXSpriteHit->state != pXSpriteHit->restState && pXSpriteHit->Impact)
trTriggerSprite(actorHit, kCmdSpriteImpact);
#endif
pMissile->cstat &= ~257;
pMissile->cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
}
//---------------------------------------------------------------------------
@ -4613,7 +4613,7 @@ static Collision MoveThing(DBloodActor* actor)
if (actor->xvel || actor->yvel)
{
auto bakCstat = pSprite->cstat;
pSprite->cstat &= ~257;
pSprite->cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
if ((actor->GetOwner()) && !cl_bloodvanillaexplosions && !VanillaMode())
enginecompatibility_mode = ENGINECOMPATIBILITY_NONE; // improved clipmove accuracy
ClipMove(pSprite->pos, &pSector, actor->xvel >> 12, actor->yvel >> 12, pSprite->clipdist << 2, (pSprite->z - top) / 4, (bottom - pSprite->z) / 4, CLIPMASK0, lhit);
@ -4839,7 +4839,7 @@ void MoveDude(DBloodActor* actor)
else
{
auto bakCstat = pSprite->cstat;
pSprite->cstat &= ~257;
pSprite->cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
ClipMove(pSprite->pos, &pSector, actor->xvel >> 12, actor->yvel >> 12, wd, tz, bz, CLIPMASK0, actor->hit.hit);
if (pSector == nullptr)
{
@ -5304,7 +5304,7 @@ int MoveMissile(DBloodActor* actor)
{
pOwner = &Owner->s();
bakCstat = pOwner->cstat;
pOwner->cstat &= ~257;
pOwner->cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
}
gHitInfo.clearObj();
if (pSprite->type == kMissileFlameSpray) actAirDrag(actor, 0x1000);
@ -5346,7 +5346,7 @@ int MoveMissile(DBloodActor* actor)
if (pOwner && !isFlameSprite && !cl_bloodvanillaexplosions && !VanillaMode())
{
enginecompatibility_mode = ENGINECOMPATIBILITY_NONE; // improved clipmove accuracy
pSprite->cstat &= ~257; // remove self collisions for accurate clipmove
pSprite->cstat &= ~CSTAT_SPRITE_BLOCK_ALL; // remove self collisions for accurate clipmove
}
Collision clipmoveresult;
ClipMove(pos, &pSector2, vx, vy, pSprite->clipdist << 2, (pos.z - top) / 4, (bottom - pos.z) / 4, CLIPMASK0, clipmoveresult, 1);
@ -5624,7 +5624,7 @@ void actActivateGibObject(DBloodActor* actor)
if (sound > 0) sfxPlay3DSound(pSprite->x, pSprite->y, pSprite->z, sound, pSprite->sector());
if (dropmsg > 0) actDropObject(actor, dropmsg);
if (!(pSprite->cstat & 32768) && !(pSprite->flags & kHitagRespawn))
if (!(pSprite->cstat & CSTAT_SPRITE_INVISIBLE) && !(pSprite->flags & kHitagRespawn))
actPostSprite(actor, kStatFree);
}
@ -6796,7 +6796,7 @@ bool actCheckRespawn(DBloodActor* actor)
if (!(pSprite->type >= kDudeBase && pSprite->type < kDudeMax))
{
pSprite->cstat &= ~257;
pSprite->cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
pSprite->pos = actor->basePoint;
}
evPostActor(actor, nRespawnTime, kCallbackRespawn);
@ -7155,7 +7155,7 @@ void TreeToGibCallback(int, DBloodActor* actor)
pXSprite->data3 = 0;
pXSprite->health = thingInfo[17].startHealth;
pXSprite->data4 = 312;
pSprite->cstat |= 257;
pSprite->cstat |= CSTAT_SPRITE_BLOCK_ALL;
}
void DudeToGibCallback1(int, DBloodActor* actor)

View file

@ -1908,7 +1908,7 @@ void aiInitSprite(DBloodActor* actor)
case kDudeSpiderBrown:
case kDudeSpiderRed:
case kDudeSpiderBlack:
if (pSprite->cstat & 8) pSprite->flags |= 9;
if (pSprite->cstat & CSTAT_SPRITE_YFLIP) pSprite->flags |= 9;
else pSprite->flags = 15;
break;
case kDudeGargoyleFlesh:

View file

@ -75,7 +75,7 @@ tspritetype* viewInsertTSprite(tspritetype* tsprite, int& spritesortcnt, sectort
int nTSprite = spritesortcnt;
tspritetype *pTSprite = &tsprite[nTSprite];
memset(pTSprite, 0, sizeof(tspritetype));
pTSprite->cstat = 128;
pTSprite->cstat = CSTAT_SPRITE_YCENTER;
pTSprite->xrepeat = 64;
pTSprite->yrepeat = 64;
pTSprite->ownerActor = nullptr;

View file

@ -42,7 +42,7 @@ DBloodActor* InsertSprite(sectortype* pSector, int nStat)
{
auto act = static_cast<DBloodActor*>(::InsertActor(RUNTIME_CLASS(DBloodActor), pSector, nStat));
auto pSprite = &act->s();
pSprite->cstat = 128;
pSprite->cstat = CSTAT_SPRITE_YCENTER;
pSprite->clipdist = 32;
pSprite->xrepeat = pSprite->yrepeat = 64;
return act;

View file

@ -427,7 +427,7 @@ int VectorScan(DBloodActor *actor, int nOffset, int nZOffset, int dx, int dy, in
otherZ -= (nOffset*pOther->yrepeat)<<2;
assert(height > 0);
int height2 = scale(otherZ-gHitInfo.hitpos.z, tileHeight(nPicnum), height);
if (!(pOther->cstat & 8))
if (!(pOther->cstat & CSTAT_SPRITE_YFLIP))
height2 = tileHeight(nPicnum)-height2;
if (height2 >= 0 && height2 < tileHeight(nPicnum))
{
@ -562,7 +562,7 @@ void GetZRange(DBloodActor *actor, int *ceilZ, Collision *ceilColl, int *floorZ,
int bakCstat = pSprite->cstat;
int32_t nTemp1;
pSprite->cstat &= ~257;
pSprite->cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
getzrange(pSprite->pos, pSprite->sector(), (int32_t*)ceilZ, *ceilColl, (int32_t*)floorZ, *floorColl, nDist, nMask);
if (floorColl->type == kHitSector)
{

View file

@ -6290,7 +6290,7 @@ void useUniMissileGen(DBloodActor* sourceactor, DBloodActor* actor)
if (pSprite->cstat & 32)
{
if (pSprite->cstat & 8) dz = 0x4000;
if (pSprite->cstat & CSTAT_SPRITE_YFLIP) dz = 0x4000;
else dz = -0x4000;
}
else

View file

@ -385,7 +385,7 @@ static void fakeMoveDude(spritetype *pSprite)
else
{
auto bakCstat = pSprite->cstat;
pSprite->cstat &= ~257;
pSprite->cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
ClipMove(&predict.pos, &nSector, predict.xvel >> 12, predict.yvel >> 12, wd, tz, bz, CLIPMASK0, predict.at75.hit);
if (nSector == -1)
nSector = predict.sector;

View file

@ -123,19 +123,19 @@ void warpInit(TArray<DBloodActor*>& actors)
case kMarkerUpLink:
pSprite->sector()->upperLink = actor;
pSprite->cstat |= CSTAT_SPRITE_INVISIBLE;
pSprite->cstat &= ~257;
pSprite->cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
break;
case kMarkerLowLink:
pSprite->sector()->lowerLink = actor;
pSprite->cstat |= CSTAT_SPRITE_INVISIBLE;
pSprite->cstat &= ~257;
pSprite->cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
break;
case kMarkerUpWater:
case kMarkerUpStack:
case kMarkerUpGoo:
pSprite->sector()->upperLink = actor;
pSprite->cstat |= CSTAT_SPRITE_INVISIBLE;
pSprite->cstat &= ~257;
pSprite->cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
pSprite->z = getflorzofslopeptr(pSprite->sector(), pSprite->x, pSprite->y);
break;
case kMarkerLowWater:
@ -143,7 +143,7 @@ void warpInit(TArray<DBloodActor*>& actors)
case kMarkerLowGoo:
pSprite->sector()->lowerLink = actor;
pSprite->cstat |= CSTAT_SPRITE_INVISIBLE;
pSprite->cstat &= ~257;
pSprite->cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
pSprite->z = getceilzofslopeptr(pSprite->sector(), pSprite->x, pSprite->y);
break;
}

View file

@ -1363,7 +1363,7 @@ void movetongue(DDukeActor *actor, int tongue, int jaw)
8, 8, 0, 0, 0, actor, 5);
if (q)
{
q->s->cstat = 128;
q->s->cstat = CSTAT_SPRITE_YCENTER;
q->s->pal = 8;
}
}
@ -1375,7 +1375,7 @@ void movetongue(DDukeActor *actor, int tongue, int jaw)
32, 32, 0, 0, 0, actor, 5);
if (spawned)
{
spawned->s->cstat = 128;
spawned->s->cstat = CSTAT_SPRITE_YCENTER;
if (actor->temp_data[1] > 512 && actor->temp_data[1] < (1024))
spawned->s->picnum = jaw + 1;
}

View file

@ -1740,7 +1740,7 @@ static void weaponcommon_d(DDukeActor* proj)
s->xrepeat, s->yrepeat, 0, 0, 0, proj->GetOwner(), 5);
if (spawned)
{
spawned->s->cstat = 128;
spawned->s->cstat = CSTAT_SPRITE_YCENTER;
spawned->s->pal = s->pal;
}
}
@ -2738,7 +2738,7 @@ static void heavyhbomb(DDukeActor *actor)
auto sectp = s->sector();
int x, l;
if ((s->cstat & 32768))
if ((s->cstat & CSTAT_SPRITE_INVISIBLE))
{
t[2]--;
if (t[2] <= 0)
@ -2752,8 +2752,8 @@ static void heavyhbomb(DDukeActor *actor)
int p = findplayer(actor, &x);
if (x < 1220) s->cstat &= ~257;
else s->cstat |= 257;
if (x < 1220) s->cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
else s->cstat |= CSTAT_SPRITE_BLOCK_ALL;
if (t[3] == 0)
{

View file

@ -1434,7 +1434,7 @@ static void weaponcommon_r(DDukeActor *proj)
if (x)
{
x->s->cstat = 128;
x->s->cstat = CSTAT_SPRITE_YCENTER;
x->s->pal = s->pal;
}
}
@ -2508,7 +2508,7 @@ static void heavyhbomb(DDukeActor *actor)
int x, l;
auto Owner = actor->GetOwner();
if ((s->cstat & 32768))
if ((s->cstat & CSTAT_SPRITE_INVISIBLE))
{
t[2]--;
if (t[2] <= 0)
@ -2522,8 +2522,8 @@ static void heavyhbomb(DDukeActor *actor)
int p = findplayer(actor, &x);
if (x < 1220) s->cstat &= ~257;
else s->cstat |= 257;
if (x < 1220) s->cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
else s->cstat |= CSTAT_SPRITE_BLOCK_ALL;
if (t[3] == 0)
{

View file

@ -716,7 +716,7 @@ void animatesprites_d(tspritetype* tsprite, int& spritesortcnt, int x, int y, in
t->ownerActor = nullptr;
break;
}
if ((Owner->cstat & 32768) == 0)
if ((Owner->cstat & CSTAT_SPRITE_INVISIBLE) == 0)
{
t->picnum = OwnerAc->dispicnum;
t->pal = Owner->pal;

View file

@ -945,7 +945,7 @@ void animatesprites_r(tspritetype* tsprite, int& spritesortcnt, int x, int y, in
t->ownerActor = nullptr;
break;
}
if ((Owner->cstat & 32768) == 0)
if ((Owner->cstat & CSTAT_SPRITE_INVISIBLE) == 0)
{
if (Owner->picnum == APLAYER)
t->picnum = 1554;

View file

@ -447,7 +447,7 @@ bool GameInterface::DrawAutomapPlayer(int mx, int my, int cposx, int cposy, int
y1 = spry;
tilenum = spr->picnum;
xoff = tileLeftOffset(tilenum) + spr->xoffset;
if ((spr->cstat & 4) > 0) xoff = -xoff;
if ((spr->cstat & CSTAT_SPRITE_XFLIP) > 0) xoff = -xoff;
k = spr->ang;
l = spr->xrepeat;
dax = bsin(k) * l;
@ -479,8 +479,8 @@ bool GameInterface::DrawAutomapPlayer(int mx, int my, int cposx, int cposy, int
tilenum = spr->picnum;
xoff = tileLeftOffset(tilenum) + spr->xoffset;
yoff = tileTopOffset(tilenum) + spr->yoffset;
if ((spr->cstat & 4) > 0) xoff = -xoff;
if ((spr->cstat & 8) > 0) yoff = -yoff;
if ((spr->cstat & CSTAT_SPRITE_XFLIP) > 0) xoff = -xoff;
if ((spr->cstat & CSTAT_SPRITE_YFLIP) > 0) yoff = -yoff;
k = spr->ang;
cosang = bcos(k);

View file

@ -3731,7 +3731,7 @@ void LoadActor(DDukeActor *actor, int p, int x)
if (actor->s->xrepeat > 60) return;
if (ud.respawn_monsters == 1 && actor->s->extra <= 0) return;
}
else if (ud.respawn_items == 1 && (actor->s->cstat & 32768)) return;
else if (ud.respawn_items == 1 && (actor->s->cstat & CSTAT_SPRITE_INVISIBLE)) return;
if (actor->timetosleep > 1)
actor->timetosleep--;
@ -3839,7 +3839,7 @@ void execute(DDukeActor *actor,int p,int x)
if (actor->s->xrepeat > 60) goto quit;
if (ud.respawn_monsters == 1 && actor->s->extra <= 0) goto quit;
}
else if (ud.respawn_items == 1 && (actor->s->cstat & 32768)) goto quit;
else if (ud.respawn_items == 1 && (actor->s->cstat & CSTAT_SPRITE_INVISIBLE)) goto quit;
if (actor->timetosleep > 1)
actor->timetosleep--;

View file

@ -566,9 +566,9 @@ void playerisdead(int snum, int psectlotag, int fz, int cz)
S_StopSound(-1, actor, CHAN_VOICE);
if (s->pal != 1 && (s->cstat & 32768) == 0) s->cstat = 0;
if (s->pal != 1 && (s->cstat & CSTAT_SPRITE_INVISIBLE) == 0) s->cstat = 0;
if (ud.multimode > 1 && (s->pal != 1 || (s->cstat & 32768)))
if (ud.multimode > 1 && (s->pal != 1 || (s->cstat & CSTAT_SPRITE_INVISIBLE)))
{
if (p->frag_ps != snum)
{

View file

@ -137,7 +137,7 @@ static void shootfireball(DDukeActor *actor, int p, int sx, int sy, int sz, int
spr->yrepeat = 40;
}
spr->yvel = p;
spr->cstat = 128;
spr->cstat = CSTAT_SPRITE_YCENTER;
spr->clipdist = 4;
}
}
@ -404,9 +404,9 @@ static void shootweapon(DDukeActor *actor, int p, int sx, int sy, int sz, int sa
}
}
s->cstat &= ~257;
s->cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
hitscan({ sx, sy, sz }, sectp, { bcos(sa), bsin(sa), zvel << 6 }, hit, CLIPMASK1);
s->cstat |= 257;
s->cstat |= CSTAT_SPRITE_BLOCK_ALL;
if (hit.hitSector == nullptr) return;
@ -664,7 +664,7 @@ static void shootstuff(DDukeActor* actor, int p, int sx, int sy, int sz, int sa,
}
}
spawned->s->cstat = 128;
spawned->s->cstat = CSTAT_SPRITE_YCENTER;
spawned->s->clipdist = 4;
sa = s->ang + 32 - (krand() & 63);
@ -834,7 +834,7 @@ static void shootrpg(DDukeActor *actor, int p, int sx, int sy, int sz, int sa, i
spj->yrepeat >>= 1;
}
spj->cstat = 128;
spj->cstat = CSTAT_SPRITE_YCENTER;
if (atwith == RPG)
spj->clipdist = 4;
else
@ -973,10 +973,10 @@ static void shootgrowspark(DDukeActor* actor, int p, int sx, int sy, int sz, int
//RESHOOTGROW:
s->cstat &= ~257;
s->cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
hitscan({ sx, sy, sz }, sect, { bcos(sa), bsin(sa), zvel << 6 }, hit, CLIPMASK1);
s->cstat |= 257;
s->cstat |= CSTAT_SPRITE_BLOCK_ALL;
auto spark = EGS(sect, hit.hitpos.x, hit.hitpos.y, hit.hitpos.z, GROWSPARK, -16, 28, 28, sa, 0, 0, actor, 1);
if (!spark) return;
@ -1180,7 +1180,7 @@ void shoot_d(DDukeActor* actor, int atwith)
if (j)
{
j->s->cstat = 128;
j->s->cstat = CSTAT_SPRITE_YCENTER;
j->s->clipdist = 32;
}

View file

@ -260,7 +260,7 @@ static void shootweapon(DDukeActor* actor, int p, int sx, int sy, int sz, int sa
}
}
s->cstat &= ~257;
s->cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
hitscan({ sx, sy, sz }, sectp, { bcos(sa), bsin(sa),zvel << 6 }, hit, CLIPMASK1);
if (isRRRA() && hit.hitSector != nullptr && (((hit.hitSector->lotag == 160 && zvel > 0) || (hit.hitSector->lotag == 161 && zvel < 0))
@ -289,7 +289,7 @@ static void shootweapon(DDukeActor* actor, int p, int sx, int sy, int sz, int sa
}
}
s->cstat |= 257;
s->cstat |= CSTAT_SPRITE_BLOCK_ALL;
if (hit.hitSector == nullptr) return;
@ -578,7 +578,7 @@ static void shootstuff(DDukeActor* actor, int p, int sx, int sy, int sz, int sa,
auto j = EGS(sect, sx, sy, sz, atwith, -127, sizx, sizy, sa, vel, zvel, actor, 4);
if (!j) return;
j->s->extra += (krand() & 7);
j->s->cstat = 128;
j->s->cstat = CSTAT_SPRITE_YCENTER;
j->s->clipdist = 4;
sa = s->ang + 32 - (krand() & 63);
@ -738,7 +738,7 @@ static void shootrpg(DDukeActor* actor, int p, int sx, int sy, int sz, int sa, i
spawned->s->yrepeat >>= 1;
}
spawned->s->cstat = 128;
spawned->s->cstat = CSTAT_SPRITE_YCENTER;
if (atwith == RPG || (atwith == RPG2 && isRRRA()))
spawned->s->clipdist = 4;
else
@ -813,7 +813,7 @@ static void shootwhip(DDukeActor* actor, int p, int sx, int sy, int sz, int sa,
auto j = EGS(sect, sx, sy, sz, atwith, -127, sizx, sizy, sa, vel, zvel, actor, 4);
if (!j) return;
j->s->extra += (krand() & 7);
j->s->cstat = 128;
j->s->cstat = CSTAT_SPRITE_YCENTER;
j->s->clipdist = 4;
sa = s->ang + 32 - (krand() & 63);

View file

@ -112,7 +112,7 @@ void fakedomovethings(void)
p = &ps[myconnectindex];
backcstat = p->GetActor()->s.cstat;
p->GetActor()->s.cstat &= ~257;
p->GetActor()->s.cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
actions = syn->actions;

View file

@ -256,7 +256,7 @@ void cacheit_d(void)
DukeSectIterator it(&sect);
while (auto j = it.Next())
{
if (j->s->xrepeat != 0 && j->s->yrepeat != 0 && (j->s->cstat & 32768) == 0)
if (j->s->xrepeat != 0 && j->s->yrepeat != 0 && (j->s->cstat & CSTAT_SPRITE_INVISIBLE) == 0)
cachespritenum(j->s);
}
}

View file

@ -1095,7 +1095,7 @@ void checkhitsprite_d(DDukeActor* targ, DDukeActor* proj)
case HEAVYHBOMB:
if (targ->temp_data[0] == 0)
{
s->cstat &= ~257;
s->cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
targ->temp_data[0] = 1;
spawn(targ, BURNING);
}
@ -1119,7 +1119,7 @@ void checkhitsprite_d(DDukeActor* targ, DDukeActor* proj)
if (s->picnum == CACTUS)
s->picnum = CACTUSBROKE;
s->cstat &= ~257;
s->cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
// else deletesprite(i);
break;
}
@ -1256,7 +1256,7 @@ void checkhitsprite_d(DDukeActor* targ, DDukeActor* proj)
case TOILET:
s->picnum = TOILETBROKE;
s->cstat |= (krand() & 1) << 2;
s->cstat &= ~257;
s->cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
spawn(targ, TOILETWATER);
S_PlayActorSound(GLASS_BREAKING, targ);
break;
@ -1264,7 +1264,7 @@ void checkhitsprite_d(DDukeActor* targ, DDukeActor* proj)
case STALL:
s->picnum = STALLBROKE;
s->cstat |= (krand() & 1) << 2;
s->cstat &= ~257;
s->cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
spawn(targ, TOILETWATER);
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;

View file

@ -2146,7 +2146,7 @@ void checkhitsprite_r(DDukeActor* targ, DDukeActor* proj)
case UWHIP:
if (targ->temp_data[0] == 0)
{
s->cstat &= ~257;
s->cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
targ->temp_data[0] = 1;
spawn(targ, BURNING);
}
@ -2178,7 +2178,7 @@ void checkhitsprite_r(DDukeActor* targ, DDukeActor* proj)
if (s->picnum == CACTUS)
s->picnum = CACTUSBROKE;
s->cstat &= ~257;
s->cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
// else deletesprite(i);
break;
}
@ -2282,7 +2282,7 @@ void checkhitsprite_r(DDukeActor* targ, DDukeActor* proj)
case TOILET:
s->picnum = TOILETBROKE;
s->cstat |= (krand() & 1) << 2;
s->cstat &= ~257;
s->cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
spawn(targ, TOILETWATER);
S_PlayActorSound(GLASS_BREAKING, targ);
break;
@ -2290,7 +2290,7 @@ void checkhitsprite_r(DDukeActor* targ, DDukeActor* proj)
case STALL:
s->picnum = STALLBROKE;
s->cstat |= (krand() & 1) << 2;
s->cstat &= ~257;
s->cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
spawn(targ, TOILETWATER);
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
break;

View file

@ -180,7 +180,7 @@ bool initspriteforspawn(DDukeActor* act, const std::initializer_list<int> &exclu
return false;
}
}
sp->cstat |= 257;
sp->cstat |= CSTAT_SPRITE_BLOCK_ALL;
if (sp->pal && sp->picnum != TILE_ACCESSSWITCH && sp->picnum != TILE_ACCESSSWITCH2)
sp->pal = 0;
return false;
@ -189,7 +189,7 @@ bool initspriteforspawn(DDukeActor* act, const std::initializer_list<int> &exclu
if (sp->hitag)
{
ChangeActorStat(act, 12);
sp->cstat |= 257;
sp->cstat |= CSTAT_SPRITE_BLOCK_ALL;
sp->extra = gs.impact_damage;
return false;
}
@ -599,7 +599,7 @@ int initreactor(DDukeActor* actj, DDukeActor* actor, bool isrecon)
else
sp->extra = gs.impact_damage;
sp->cstat |= 257; // Make it hitable
sp->cstat |= CSTAT_SPRITE_BLOCK_ALL; // Make it hitable
if (ud.multimode < 2 && sp->pal != 0)
{

View file

@ -97,7 +97,7 @@ DDukeActor* spawninit_d(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
{
makeitfall(act);
sp->cstat |= 257;
sp->cstat |= CSTAT_SPRITE_BLOCK_ALL;
ps[connecthead].max_actors_killed++;
if (spj) {
@ -182,11 +182,11 @@ DDukeActor* spawninit_d(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
case NEON6:
case DOMELITE:
if (sp->picnum != WATERSPLASH2)
sp->cstat |= 257;
sp->cstat |= CSTAT_SPRITE_BLOCK_ALL;
[[fallthrough]];
case NUKEBUTTON:
if (sp->picnum == DOMELITE)
sp->cstat |= 257;
sp->cstat |= CSTAT_SPRITE_BLOCK_ALL;
[[fallthrough]];
case JIBS1:
case JIBS2:
@ -214,7 +214,7 @@ DDukeActor* spawninit_d(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
ChangeActorStat(act, 4);
break;
case NATURALLIGHTNING:
sp->cstat &= ~257;
sp->cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
sp->cstat |= CSTAT_SPRITE_INVISIBLE;
break;
case TRANSPORTERSTAR:
@ -353,7 +353,7 @@ DDukeActor* spawninit_d(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
if (sp->picnum == SPACEMARINE)
{
sp->extra = 20;
sp->cstat |= 257;
sp->cstat |= CSTAT_SPRITE_BLOCK_ALL;
}
ChangeActorStat(act, 2);
break;
@ -424,14 +424,14 @@ DDukeActor* spawninit_d(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
case PIPE5:
case PIPE6:
sp->clipdist = 32;
sp->cstat |= 257;
sp->cstat |= CSTAT_SPRITE_BLOCK_ALL;
[[fallthrough]];
case OCEANSPRITE4:
ChangeActorStat(act, 0);
break;
case FEMMAG1:
case FEMMAG2:
sp->cstat &= ~257;
sp->cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
ChangeActorStat(act, 0);
break;
case DUKETAG:
@ -503,7 +503,7 @@ DDukeActor* spawninit_d(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
}
else
{
sp->cstat |= 257;
sp->cstat |= CSTAT_SPRITE_BLOCK_ALL;
sp->clipdist = 32;
}
@ -537,7 +537,7 @@ DDukeActor* spawninit_d(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
}
else
{
sp->cstat |= 257;
sp->cstat |= CSTAT_SPRITE_BLOCK_ALL;
sp->clipdist = 128;
}
[[fallthrough]];
@ -779,7 +779,7 @@ DDukeActor* spawninit_d(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
case DUCK:
case LETTER:
sp->extra = 1;
sp->cstat |= 257;
sp->cstat |= CSTAT_SPRITE_BLOCK_ALL;
ChangeActorStat(act, 1);
break;
case OCTABRAINSTAYPUT:
@ -890,7 +890,7 @@ DDukeActor* spawninit_d(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
}
else
{
sp->cstat |= 257;
sp->cstat |= CSTAT_SPRITE_BLOCK_ALL;
if (sp->picnum != SHARK)
ps[myconnectindex].max_actors_killed++;
@ -1178,7 +1178,7 @@ DDukeActor* spawninit_d(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
case TOILET:
case STALL:
sp->lotag = 1;
sp->cstat |= 257;
sp->cstat |= CSTAT_SPRITE_BLOCK_ALL;
sp->clipdist = 8;
act->SetOwner(act);
break;

View file

@ -73,7 +73,7 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
sp->xrepeat = 64;
sp->yrepeat = 64;
sp->extra = sp->lotag;
sp->cstat |= 257;
sp->cstat |= CSTAT_SPRITE_BLOCK_ALL;
ChangeActorStat(act, 116);
break;
case PIG + 11:
@ -91,7 +91,7 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
sp->xrepeat = 32;
sp->yrepeat = 32;
sp->extra = 0;
sp->cstat |= 257;
sp->cstat |= CSTAT_SPRITE_BLOCK_ALL;
sp->hitag = 0;
ChangeActorStat(act, 117);
break;
@ -234,9 +234,9 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
case NEON6:
case DOMELITE:
if (sp->picnum != WATERSPLASH2)
sp->cstat |= 257;
sp->cstat |= CSTAT_SPRITE_BLOCK_ALL;
if (sp->picnum == DOMELITE)
sp->cstat |= 257;
sp->cstat |= CSTAT_SPRITE_BLOCK_ALL;
[[fallthrough]];
case JIBS1:
case JIBS2:
@ -415,12 +415,12 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
case PIPE5:
case PIPE6:
sp->clipdist = 32;
sp->cstat |= 257;
sp->cstat |= CSTAT_SPRITE_BLOCK_ALL;
ChangeActorStat(act, 0);
break;
case FEMMAG1:
case FEMMAG2:
sp->cstat &= ~257;
sp->cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
ChangeActorStat(act, 0);
break;
@ -453,7 +453,7 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
}
else
{
sp->cstat |= 257;
sp->cstat |= CSTAT_SPRITE_BLOCK_ALL;
sp->clipdist = 32;
}
ChangeActorStat(act, 2);
@ -561,7 +561,7 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
}
else
{
sp->cstat |= 257;
sp->cstat |= CSTAT_SPRITE_BLOCK_ALL;
sp->clipdist = 128;
}
[[fallthrough]];
@ -1045,7 +1045,7 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
}
else
{
sp->cstat |= 257;
sp->cstat |= CSTAT_SPRITE_BLOCK_ALL;
if (sp->picnum != 5501)
if (actorfella(act))
@ -1447,7 +1447,7 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
case RRTILE2121:
case RRTILE2122:
sp->lotag = 1;
sp->cstat |= 257;
sp->cstat |= CSTAT_SPRITE_BLOCK_ALL;
sp->clipdist = 8;
act->SetOwner(act);
break;

View file

@ -104,7 +104,7 @@ void AISpider::Tick(RunListEvent* ev)
if (spp->nHealth)
{
if (sp->cstat & 8)
if (sp->cstat & CSTAT_SPRITE_YFLIP)
{
sp->z = sp->sector()->ceilingz + GetActorHeight(spp);
}
@ -180,7 +180,7 @@ void AISpider::Tick(RunListEvent* ev)
case_3:
auto pSector =sp->sector();
if (sp->cstat & 8)
if (sp->cstat & CSTAT_SPRITE_YFLIP)
{
sp->zvel = 0;
sp->z = pSector->ceilingz + (tileHeight(sp->picnum) << 5);
@ -212,7 +212,7 @@ void AISpider::Tick(RunListEvent* ev)
if (spp->nAction == 1 && RandomBit())
{
if (sp->cstat & 8)
if (sp->cstat & CSTAT_SPRITE_YFLIP)
{
sp->cstat ^= 8;
sp->zvel = 1;

View file

@ -1760,7 +1760,7 @@ bool GameInterface::DrawAutomapPlayer(int mx, int my, int cposx, int cposy, int
y1 = spry;
tilenum = spr->picnum;
xoff = (int)tileLeftOffset(tilenum) + (int)spr->xoffset;
if ((spr->cstat & 4) > 0)
if ((spr->cstat & CSTAT_SPRITE_XFLIP) > 0)
xoff = -xoff;
k = spr->ang;
l = spr->xrepeat;
@ -1793,9 +1793,9 @@ bool GameInterface::DrawAutomapPlayer(int mx, int my, int cposx, int cposy, int
tilenum = spr->picnum;
xoff = (int)tileLeftOffset(tilenum) + (int)spr->xoffset;
yoff = (int)tileTopOffset(tilenum) + (int)spr->yoffset;
if ((spr->cstat & 4) > 0)
if ((spr->cstat & CSTAT_SPRITE_XFLIP) > 0)
xoff = -xoff;
if ((spr->cstat & 8) > 0)
if ((spr->cstat & CSTAT_SPRITE_YFLIP) > 0)
yoff = -yoff;
k = spr->ang;

View file

@ -4481,16 +4481,16 @@ void getzrangepoint(int x, int y, int z, sectortype* sect,
daz = spr->z;
// Only check if sprite's 2-sided or your on the 1-sided side
if (((cstat & 64) != 0) && ((z > daz) == ((cstat & 8) == 0)))
if (((cstat & 64) != 0) && ((z > daz) == ((cstat & CSTAT_SPRITE_YFLIP) == 0)))
continue;
// Calculate and store centering offset information into xoff&yoff
tilenum = spr->picnum;
xoff = (int)tileLeftOffset(tilenum) + (int)spr->xoffset;
yoff = (int)tileTopOffset(tilenum) + (int)spr->yoffset;
if (cstat & 4)
if (cstat & CSTAT_SPRITE_XFLIP)
xoff = -xoff;
if (cstat & 8)
if (cstat & CSTAT_SPRITE_YFLIP)
yoff = -yoff;
// Calculate all 4 points of the floor sprite.