Commit graph

9589 commits

Author SHA1 Message Date
Christoph Oelckers
732aa2023b - over_sp/under_sp sectnums 2021-12-26 23:08:44 +01:00
Christoph Oelckers
302016956f - sector parameters in SpawnActor calls. 2021-12-26 23:08:43 +01:00
Christoph Oelckers
e17da708e7 - lots of ->sectnum search & replace. 2021-12-26 23:08:43 +01:00
Christoph Oelckers
d1f156dec3 - most InsertActor calls. 2021-12-26 23:08:43 +01:00
Christoph Oelckers
cab2181ddc - PrevWall 2021-12-26 23:08:43 +01:00
Christoph Oelckers
5cf776daaa - sector save struct. 2021-12-26 23:08:43 +01:00
Christoph Oelckers
eb82f60981 - FAFcansee. 2021-12-26 23:08:42 +01:00
Christoph Oelckers
3ccf3ab52d - pointers in mirror struct. 2021-12-26 23:08:42 +01:00
Christoph Oelckers
4d8434ffd2 - CircleCamera and interpso.cpp 2021-12-26 23:08:42 +01:00
Christoph Oelckers
317aa3f217 - CopySectorWalls 2021-12-26 23:08:42 +01:00
Christoph Oelckers
75d59196fc - WallBreakPosition (wall pointer only) 2021-12-26 23:08:42 +01:00
Christoph Oelckers
6e018bd056 - DoSlidorMoveWalls 2021-12-26 23:08:42 +01:00
Christoph Oelckers
ac655abc42 - search & replace only. 2021-12-26 23:08:41 +01:00
Christoph Oelckers
82447233a7 - several getangle(delta) blocks. 2021-12-26 23:08:41 +01:00
Christoph Oelckers
0a0cc85407 - renamed HITINFO fields. 2021-12-26 23:08:41 +01:00
Christoph Oelckers
993d460420 - another delta. 2021-12-26 23:08:41 +01:00
Christoph Oelckers
fe3a02420a - major cleanup and condensing of DoSlidorInterp
The logic here still looks very weird but let's keep it to ensure proper functioning.
2021-12-26 23:08:41 +01:00
Christoph Oelckers
a93dbaf5fe - SW: simplified rotation interpolation functions. 2021-12-26 23:08:40 +01:00
Christoph Oelckers
33c707c708 - Duke: getangle simplification 2021-12-26 23:08:40 +01:00
Christoph Oelckers
5d78b228b7 - the final bits and pieces in Blood 2021-12-26 23:08:40 +01:00
Christoph Oelckers
41506f35db - calcviewpitch 2021-12-26 23:08:40 +01:00
Christoph Oelckers
879407538e - several 'sectnum's. 2021-12-26 23:08:40 +01:00
Christoph Oelckers
9388f839b6 - main view render function and dependencies. 2021-12-26 23:08:40 +01:00
Christoph Oelckers
0797e7ac90 - trInit 2021-12-26 23:08:39 +01:00
Christoph Oelckers
7442edc59f - more trigger stuff 2021-12-26 23:08:39 +01:00
Christoph Oelckers
2967edf827 - triggers.cpp subfunctions. 2021-12-26 23:08:39 +01:00
Christoph Oelckers
8f3c97dde4 - SetSectorState 2021-12-26 23:08:39 +01:00
Christoph Oelckers
7f94eee9bb - busy interface + unlimiting. 2021-12-26 23:08:00 +01:00
Christoph Oelckers
28840b3afa - pass sectors to AddBusy and ReverseBusy. 2021-12-26 22:35:08 +01:00
Christoph Oelckers
9d423d19cd - partial transition of busy interface to sector pointers. 2021-12-26 22:25:59 +01:00
Christoph Oelckers
9017fee74f - FindSector. 2021-12-25 21:29:17 +01:00
Christoph Oelckers
b8953849ee - secnum in fx.cpp 2021-12-25 21:29:17 +01:00
Christoph Oelckers
765ff7609d - all remaining ->sectnum in nnexts.cpp. 2021-12-25 21:29:16 +01:00
Christoph Oelckers
d0376e5485 - nnext sound functions. 2021-12-25 21:29:16 +01:00
Christoph Oelckers
b7c4e4b9fa - useSlopeChanger 2021-12-25 21:29:16 +01:00
Christoph Oelckers
36d66f14b5 - smaller stuff 2021-12-25 21:29:16 +01:00
Christoph Oelckers
4438c20cb4 - fxProcess 2021-12-25 21:29:16 +01:00
Christoph Oelckers
f52a542fad - callback interface. 2021-12-25 21:29:15 +01:00
Christoph Oelckers
e4e5bd0966 - CFX::fxSpawnActor 2021-12-25 21:29:15 +01:00
Christoph Oelckers
331a7654bf - actSpawnThing 2021-12-25 21:29:15 +01:00
Christoph Oelckers
443cfc991c - actSpawnSprite, ZONE, startsectnum and dbLoadMap 2021-12-25 21:29:15 +01:00
Christoph Oelckers
b187f3c028 - CheckProximity 2021-12-25 21:29:15 +01:00
Christoph Oelckers
e172d0c138 - actRadiusDamage 2021-12-25 21:29:14 +01:00
Christoph Oelckers
3d336c13ac - GetClosestSpriteSectors 2021-12-25 21:29:14 +01:00
Christoph Oelckers
f9b2b6311f - slope checks in sprite display code. 2021-12-25 21:29:14 +01:00
Christoph Oelckers
b063e19980 - gFX.fxSpawnActor and a few other simple replacements. 2021-12-25 21:29:14 +01:00
Christoph Oelckers
d99542a678 - get*slope and sfxPlay3DSound 2021-12-25 21:29:14 +01:00
Christoph Oelckers
9343e3f9c4 - handle most cansee calls. 2021-12-25 21:29:13 +01:00
Christoph Oelckers
c8f4caf364 - animatesprite.cpp. 2021-12-25 21:29:13 +01:00
Christoph Oelckers
a34e89c8b7 - debrisMove + getting rid of the index based ClipMove variant. 2021-12-25 21:29:13 +01:00
Christoph Oelckers
94671c5b05 - MoveMissile + GetZRangeXYZ 2021-12-25 21:29:13 +01:00
Christoph Oelckers
9a85ff9bad - MoveThing 2021-12-25 21:29:13 +01:00
Christoph Oelckers
611d35222e - MoveDude 2021-12-25 21:29:13 +01:00
Christoph Oelckers
6ee9ae7ec6 - actFloorBounceVector 2021-12-25 21:29:12 +01:00
Christoph Oelckers
38c0bc915d - get rid of '.sectnum'. 2021-12-25 21:29:12 +01:00
Christoph Oelckers
669aa033e9 - wrap the bit tests for GetClosestSpriteSectors's return.
They need to check spritenum which is supposed to go away, so this function avoids keeping obsolete references.
2021-12-25 21:29:12 +01:00
Christoph Oelckers
368a21f75e - useDataChanger + setDataValueOfObject 2021-12-25 21:29:12 +01:00
Christoph Oelckers
a7fc5d2193 - refactored most wall[] references.
What's left is in either setup code or the mirror setup.
2021-12-25 21:29:12 +01:00
Christoph Oelckers
dd1e7dd94f - use HITINFO to let ActionScan return its result. 2021-12-25 21:29:11 +01:00
Christoph Oelckers
6fcc652111 - usePictureChanger + useIncDecGen
# Conflicts:
#	source/games/blood/src/nnexts.cpp
2021-12-25 21:29:11 +01:00
Christoph Oelckers
96b6bb21ef - several smaller places.
This gets rid of the less frequent names to look for.
2021-12-25 21:29:11 +01:00
Christoph Oelckers
063e3fb34e - changed parameters of several modern action functions. 2021-12-25 21:29:11 +01:00
Christoph Oelckers
759a8428fa - dragPoint 2021-12-25 21:29:11 +01:00
Christoph Oelckers
7bffcad49f - trMessage* functions.
# Conflicts:
#	source/games/blood/src/eventq.cpp
2021-12-25 21:29:10 +01:00
Christoph Oelckers
45a8654fc2 - use EventObject in SEQINST 2021-12-25 21:29:10 +01:00
Christoph Oelckers
2721a59dc4 - use wall pointers in gib code. 2021-12-25 21:29:10 +01:00
Christoph Oelckers
f07fafea9c - use EventObject for OBJECTS_TO_TRACK. 2021-12-25 21:29:10 +01:00
Christoph Oelckers
dbbca2972a - use EventObject for condition serials. 2021-12-25 21:29:10 +01:00
Christoph Oelckers
da4ec51782 - convert info to an event object in condCheckMixed before doing any checks. 2021-12-25 21:29:09 +01:00
Christoph Oelckers
2b2a8c3ec8 - condPush cleanup in nnexts.cpp. 2021-12-25 21:29:09 +01:00
Christoph Oelckers
2c3d2f4850 - remove the RXBUCKET alias 2021-12-25 21:29:09 +01:00
Christoph Oelckers
9e02da6380 - alias RXBucket to EventObject. 2021-12-25 21:29:09 +01:00
Christoph Oelckers
483b28b258 - uses bucket interface in evSend. 2021-12-25 21:29:09 +01:00
Christoph Oelckers
1de75d2c0f - use wrapper stuff in GetBucketChannel. 2021-12-25 21:29:09 +01:00
Christoph Oelckers
042520e447 - variants of nnExtTriggerObject and getDataFieldOfObject that work directly on an RXBUCKET element. 2021-12-25 21:29:08 +01:00
Christoph Oelckers
10dc47a9bf - some remaining RXBUCKET access in nnexts.cpp 2021-12-25 21:29:08 +01:00
Christoph Oelckers
f775fe577c - use RXBUCKET interface in nnext's fight code. 2021-12-25 21:29:08 +01:00
Christoph Oelckers
f0c74981fe - use the new RXBUCKET interface for nnext's wind code. 2021-12-25 21:29:08 +01:00
Christoph Oelckers
546dee2724 - added accessors to RXBUCKET to match EventObject and renamed some of its members.
As a first preparation for replacement.
2021-12-25 21:29:08 +01:00
Christoph Oelckers
5787ec9618 - use EventObject as storage in EVENT. 2021-12-25 21:29:07 +01:00
Christoph Oelckers
5bec3be5e9 - abstracted access to event target objects. 2021-12-25 21:29:07 +01:00
Christoph Oelckers
32874414fd - evSendSector, too. 2021-12-25 21:29:07 +01:00
Christoph Oelckers
0472c78ddc - same for walls. 2021-12-25 21:29:07 +01:00
Christoph Oelckers
37f4843953 - changed evPostSector to receive a sector pointer instead of index. 2021-12-25 21:29:07 +01:00
Christoph Oelckers
292f100114 - pass an array of wall pointers to GetClosestSpriteSectors 2021-12-25 21:29:06 +01:00
Christoph Oelckers
d5e660a40c - converted gHitInfo.hitwall to a pointer. 2021-12-25 21:29:06 +01:00
Christoph Oelckers
2f6bd64746 - SetWallState parameters 2021-12-25 21:29:06 +01:00
Christoph Oelckers
79da890c6e - TranslateSector cleanup. 2021-12-25 21:29:06 +01:00
Christoph Oelckers
3f46507313 - some wall[] replaced. 2021-12-25 21:29:06 +01:00
Christoph Oelckers
378bf40143 - got rid of the mostly redundant GetWallType function. 2021-12-25 21:29:05 +01:00
Christoph Oelckers
1fc99d4733 - Blood: use wall pointers in wall utilities exclusively. 2021-12-25 21:29:05 +01:00
Christoph Oelckers
93cdaee9f0 - Blood: simplify GetWallAngle 2021-12-25 21:29:05 +01:00
Christoph Oelckers
7a7537961b - Blood: remove GetWallAngle variant with index parameter 2021-12-25 21:29:05 +01:00
Christoph Oelckers
624ad6a2ad - cleanup stuff.
Removed unneeded prototypes, renamed some variables; no logic changes.
2021-12-25 21:29:05 +01:00
Christoph Oelckers
943641d18e - renamed all nSector pointers to pSector
No logic changes!
2021-12-25 21:29:04 +01:00
Christoph Oelckers
a3ecbe6371 - MoveQS 2021-12-25 21:29:04 +01:00
Christoph Oelckers
b1b7608cf7 - most remaining sectnum references. 2021-12-25 21:29:04 +01:00
Christoph Oelckers
2027c6ebaf - the last sector[] 2021-12-25 21:29:04 +01:00
Christoph Oelckers
6e786fcf1e - RadialDamage + DimSector 2021-12-25 21:29:04 +01:00
Christoph Oelckers
24d4680f6e - sector[] in move.cpp 2021-12-25 21:29:03 +01:00