Christoph Oelckers
1bc9de1cf0
- the last picnums in actors_r.cpp
2023-04-23 09:52:56 +02:00
Christoph Oelckers
14bf74c0f9
- turned adjustfall into a 'gravityfactor' property.
2023-04-23 09:51:24 +02:00
Christoph Oelckers
4812e1431e
- made fallspecial game independent and eliminated all the wrapping and callback weirdness with fall.
2023-04-23 09:43:20 +02:00
Christoph Oelckers
35a088ba04
- added map flags to enable RR's special sector types in Duke as well.
2023-04-23 09:42:29 +02:00
Christoph Oelckers
5a2410cbbb
- more properties to get rid of the remaining actor type checks in move_d and move_r.
2023-04-23 09:42:29 +02:00
Christoph Oelckers
c4c035a527
- handle more of move's special cases with flags and properties.
2023-04-23 09:42:28 +02:00
Christoph Oelckers
2d4eee4153
- eliminated the last references to picnum in actors.cpp.
2023-04-23 09:42:28 +02:00
Christoph Oelckers
0249725ed8
- got rid of all TILE_* globals, except TILE_CROSSHAIR.
2023-04-23 09:42:28 +02:00
Christoph Oelckers
46f7e38e46
- cleaned up movesprite_ex.
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This needed 5 actor flags to handle some really inane special cases!
2023-04-23 09:42:27 +02:00
Mitchell Richters
83365a9a14
- Fix typo in menu and clean up leftover variable in Exhumed's doPlayerCameraEffects()
.
2023-04-23 10:20:10 +10:00
Christoph Oelckers
927d014cea
- final cleanup on hitradius.
...
Several dead code paths were also removed that are unable to be triggered by any event in the game - due to the spaghetti-style checks this hadn't been obvious before.
Also one more flag that handles the WT flamethrower's special case of not hurting any actors of the shooter's kind in a more generalized form
2023-04-22 12:08:47 +02:00
Christoph Oelckers
ac430e6bc7
- another flag and the second old one renamed.
2023-04-22 12:08:47 +02:00
Christoph Oelckers
9ddb5987cd
- two new flags and one renamed one for hitradius.
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slowly getting closer to sorting this one out. The new flags already make operation a lot clearer.
2023-04-22 12:08:47 +02:00
Christoph Oelckers
19f4e4ff63
- added a new flag and split out the geometry destruction part from the hitradius functions
...
... which suddenly look a lot less menacing...
2023-04-22 12:08:47 +02:00
Christoph Oelckers
53e92097ac
- converted weaponsandammosprites into a class pointer array and fixed RR's bogus content.
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It's a Duke only feature. RR can use it but would have spawned some non-functional items.
2023-04-22 12:08:47 +02:00
Christoph Oelckers
c1a9163f3c
- added machine translations for the new texts (except the bobbing stuff Deepl never heard of.)
...
Texts still need proper translation, of course, but this is better than nothing.
2023-04-22 12:08:33 +02:00
Mitchell Richters
a8327dbb80
- Another text update.
2023-04-22 19:40:17 +10:00
Mitchell Richters
71d833f9ea
- Make Exhumed's new view tilting features accessible for all games.
2023-04-22 19:34:53 +10:00
Christoph Oelckers
49863c79ce
- text update
2023-04-22 09:42:50 +02:00
Mitchell Richters
faaffa0d40
- Exhumed: Change formula for cl_exviewtilting 2
.
...
* Makes this proper strafe rolling based on the actual strafe velocity.
* Implement movement rolling as `cl_exviewtilting 3` as well.
2023-04-22 14:10:10 +10:00
Mitchell Richters
80df9dca2c
- Exhumed: Add all the new goodies to the menu.
2023-04-21 21:13:19 +10:00
Mitchell Richters
3604fd9bfa
- Exhumed: Fix OOB access in GetAllStats()
statusbar code.
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* Triggered during testing with the alt HUD.
2023-04-21 21:13:13 +10:00
Mitchell Richters
fcfee9addc
- Exhumed: Convert remainder of statusbar code and delete old system.
2023-04-21 21:13:13 +10:00
Mitchell Richters
7ca73aa562
- Exhumed: Initial setup of new statusbar sequence exports, starting with DrawStatusSequence()
.
2023-04-21 21:13:12 +10:00
Mitchell Richters
5efc14411a
- Exhumed: Use actor variables for sequences, not player ones.
2023-04-21 21:11:55 +10:00
Mitchell Richters
d7161a7368
- Exhumed: Convert the weapon code.
2023-04-21 21:11:54 +10:00
Mitchell Richters
316867581b
- Duke: Fix previous commit.
2023-04-17 08:52:26 +10:00
Christoph Oelckers
a3c08e5a9d
- Duke: fixed hitscan spread for enemies
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In RR this was correct, but in Duke the spread was far too narrow, especially for the first boss.
2023-04-17 00:13:20 +02:00
Christoph Oelckers
5da28bf5ad
- added new CHANF_SINGULAR flag plus a handler for CHANF_LOCAL in Duke.
2023-04-16 17:35:22 +02:00
Christoph Oelckers
a3da3a4c43
- added a large bunch of script exports.
2023-04-16 17:35:15 +02:00
Christoph Oelckers
ba7a0aa83c
- added Vacation's and Route 66's new sounds.
2023-04-16 16:53:53 +02:00
Christoph Oelckers
93d04a6852
- added World Tour and Nuclear Winter's new sound definitions.
2023-04-16 16:53:53 +02:00
Christoph Oelckers
5f68291f69
- added skeleton definitions for all new Nuclear Winter items and their base tiles.
2023-04-16 16:53:53 +02:00
Christoph Oelckers
27188c3ec3
- integrate the NAM/WW2GI overrides that were already defined.
2023-04-16 16:53:53 +02:00
Christoph Oelckers
cb8137c32b
- consolidated shoot_d and shoot_r.
2023-04-16 16:53:52 +02:00
Christoph Oelckers
ef412c20cc
- scriptified shootrpg.
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Due to its ugly special cases this function is most likely not modding-safe.
2023-04-16 16:53:52 +02:00
Christoph Oelckers
3d09be118a
- scriptified the freezeblast shooter.
2023-04-16 16:53:52 +02:00
Christoph Oelckers
e97fc54179
- scriptified shootstuff.
2023-04-16 16:53:52 +02:00
Christoph Oelckers
9085157130
- scriptified shootwhip.
2023-04-16 16:53:51 +02:00
Christoph Oelckers
afe7086189
- reimplemented WW2GI's hitscan related events in ZScript.
2023-04-16 16:53:51 +02:00
Christoph Oelckers
3af08ecbac
- scriptified and consolidated the hitscan attacks.
2023-04-16 16:53:51 +02:00
Christoph Oelckers
1f5cd93564
- wall flag interface cleanup.
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With wall textures now available the workarounds could be removed.
2023-04-16 16:53:51 +02:00
Christoph Oelckers
041d5214a4
- two new flags for the hitscan attack.
2023-04-16 16:53:51 +02:00
Christoph Oelckers
0643ab22c0
- scriptified the melee attack.
2023-04-16 16:53:51 +02:00
Christoph Oelckers
1d887755a5
- scriptified shootfireball.
2023-04-16 16:53:50 +02:00
Christoph Oelckers
76b9314f63
- scriptified shootMortar.
2023-04-16 16:53:50 +02:00
Christoph Oelckers
48f7690756
- scriptified tripbomb 'shooting'.
2023-04-16 16:53:50 +02:00
Christoph Oelckers
93327ddfe1
- moved tripbomb code to weapons subdirectory.
2023-04-16 16:53:50 +02:00
Christoph Oelckers
1462cb5e9d
- refactored some of WW2GI's gamewar stuff so that it is accessible to ZScript as well.
...
The features here are useful, the way they were handled not so much. What is there now can also be set from proper definition files instead of CON hacks.
2023-04-16 16:53:50 +02:00
Christoph Oelckers
ac1d1a90e0
- transfer the nofloorfire flag to the flame actor.
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When checked on the owner it can fall victim to garbage collection.
2023-04-16 16:53:33 +02:00