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- Exhumed: Reduce repeated hashtable lookups when building chunks.
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parent
04eb0fe926
commit
27b9b0d2f8
4 changed files with 16 additions and 6 deletions
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@ -2004,10 +2004,12 @@ void AIObject::Tick(RunListEvent* ev)
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// int edi = nSprite | 0x4000;
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const auto firepotSeqs = getFileSeqs("firepot");
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if (nStat == kStatExplodeTrigger)
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{
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for (int i = 4; i < 8; i++) {
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BuildCreatureChunk(pActor, getSequence("firepot", (i >> 2) + 1).getFirstTexID(), true);
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BuildCreatureChunk(pActor, firepotSeqs->operator[]((i >> 2) + 1).getFirstTexID(), true);
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}
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runlist_RadialDamageEnemy(pActor, 200, 20);
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@ -2015,7 +2017,7 @@ void AIObject::Tick(RunListEvent* ev)
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else if (nStat == kStatExplodeTarget)
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{
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for (int i = 0; i < 8; i++) {
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BuildCreatureChunk(pActor, getSequence("firepot", (i >> 1) + 3).getFirstTexID(), true);
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BuildCreatureChunk(pActor, firepotSeqs->operator[]((i >> 1) + 3).getFirstTexID(), true);
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}
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}
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@ -638,9 +638,11 @@ void AIPlayer::Damage(RunListEvent* ev)
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if (ev->isRadialEvent())
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{
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const auto joeSeqs = getFileSeqs("joe");
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for (int i = 122; i <= 131; i++)
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{
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BuildCreatureChunk(pPlayerActor, getSequence("joe", i).getFirstTexID());
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BuildCreatureChunk(pPlayerActor, joeSeqs->operator[](i).getFirstTexID());
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}
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StartDeathSeq(nPlayer, 1);
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@ -250,9 +250,11 @@ int GrabEgg()
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void BlowChunks(DExhumedActor* pActor)
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{
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const auto spiderSeqs = getFileSeqs("spider");
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for (int i = 0; i < 4; i++)
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{
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BuildCreatureChunk(pActor, getSequence("spider", i + 41).getFirstTexID());
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BuildCreatureChunk(pActor, spiderSeqs->operator[](i + 41).getFirstTexID());
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}
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}
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@ -273,9 +275,11 @@ void DestroyEgg(int nEgg)
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}
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else
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{
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const auto queeneggSeqs = getFileSeqs("queenegg");
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for (int i = 0; i < 4; i++)
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{
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BuildCreatureChunk(pActor, getSequence("queenegg", (i % 2) + 24).getFirstTexID());
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BuildCreatureChunk(pActor, queeneggSeqs->operator[]((i % 2) + 24).getFirstTexID());
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}
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}
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@ -419,9 +419,11 @@ void AISpider::Damage(RunListEvent* ev)
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nCreaturesKilled++;
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const auto spiderSeqs = getFileSeqs("spider");
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for (int i = 0; i < 7; i++)
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{
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BuildCreatureChunk(spp, getSequence("spider", i + 41).getFirstTexID());
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BuildCreatureChunk(spp, spiderSeqs->operator[](i + 41).getFirstTexID());
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}
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}
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}
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