Commit graph

6688 commits

Author SHA1 Message Date
Mitchell Richters
249d6b1b81 - Exhumed: Use an actor pointer on the stack in doPlayerCounters(). 2023-03-25 10:08:55 +11:00
Mitchell Richters
128997c79c - Exhumed: Clean up double getting of player actor in doPlayerBreath(). 2023-03-25 10:06:18 +11:00
Mitchell Richters
47d25932d5 - Exhumed: Move doPlayerMask() into doPlayerCounters(). 2023-03-25 09:42:37 +11:00
Mitchell Richters
1ebc634ac0 - Exhumed: Consolidate two more cases in pickup code. 2023-03-25 08:44:27 +11:00
Mitchell Richters
c0d13f7619 - Exhumed: Use lookup table for health pickups in doPlayerItemPickups(). 2023-03-25 08:43:50 +11:00
Mitchell Richters
e766c29fd5 - Exhumed: Use lookup table for weapon pickups in doPlayerItemPickups(). 2023-03-25 08:41:45 +11:00
Mitchell Richters
be9ece4afc - Exhumed: Use lookup table for some weapon types in doPlayerItemPickups(). 2023-03-25 07:42:20 +11:00
Mitchell Richters
1013d41f89 - Exhumed: Use lookup table for item type in doPlayerItemPickups(). 2023-03-25 07:32:29 +11:00
Mitchell Richters
07dda89cfd - Exhumed: Merge all player counter code into one function.
* Probably a bit too much to break these down as much as I did.
2023-03-25 00:12:52 +11:00
Mitchell Richters
72af290502 - Exhumed: Pass tint values through to lambdas as args as well. 2023-03-25 00:09:17 +11:00
Mitchell Richters
da47369582 - Exhumed: Pass item, amount and sound through to lambdas as args. 2023-03-25 00:09:17 +11:00
Mitchell Richters
84223b6b04 - Exhumed: Remove call to doConsoleMessage() from default lambda so what's going on is clearer. 2023-03-25 00:09:17 +11:00
Mitchell Richters
24b21345b1 - Exhumed: And same for health pickup process. 2023-03-25 00:09:16 +11:00
Mitchell Richters
16c2fa3abe - Exhumed: Same for weapon pickup process. 2023-03-25 00:08:54 +11:00
Mitchell Richters
239ee20a6d - Exhumed: Same for main pickup process. 2023-03-25 00:08:54 +11:00
Mitchell Richters
77e262ce3c - Exhumed: Swap out flag setup in doPlayerItemPickups() for lambdas, starting with console messages. 2023-03-25 00:08:54 +11:00
Mitchell Richters
40033c3a9d - Exhumed: Final switch case statement cleanups in doPlayerItemPickups(). 2023-03-25 00:08:53 +11:00
Mitchell Richters
83c7dfa7c9 - Exhumed: Clean up weapon pickups in doPlayerItemPickups(). 2023-03-24 23:19:57 +11:00
Mitchell Richters
935450251a - Exhumed: Clean up some more switch case statements in doPlayerItemPickups(). 2023-03-24 23:19:14 +11:00
Mitchell Richters
b99e2fa600 - Exhumed: Clean up health pickups in doPlayerItemPickups(). 2023-03-24 23:18:30 +11:00
Mitchell Richters
7f4b9d29b0 - Exhumed: Clean up first few switch case statements in doPlayerItemPickups(). 2023-03-24 23:17:59 +11:00
Mitchell Richters
48803b3631 - Exhumed: Remove gotos in doPlayerItemPickups() and use flag system like PowerslaveGDX. 2023-03-24 23:17:45 +11:00
Mitchell Richters
3f6a0661b6 - Exhumed: Default init nSound to -1 as the code tests > -1 for validity. 2023-03-24 21:42:54 +11:00
Mitchell Richters
a7c311e291 - Exhumed: Tidy up stack variables in doPlayerItemPickups(). 2023-03-24 21:42:40 +11:00
Mitchell Richters
154084322e - Exhumed: Final cleanup of AIPlayer::Tick(). 2023-03-24 21:13:42 +11:00
Mitchell Richters
650aa65533 - Exhumed: Split out player dopple actor update code.
* This cleans most of the player tick code. Now, onto that ghastly pickup code...
2023-03-24 21:13:42 +11:00
Mitchell Richters
0230a51ce2 - Exhumed: Split out player action sequence code. 2023-03-24 21:13:42 +11:00
Mitchell Richters
77fa3f6ea9 - Exhumed: Split out player view sector code. 2023-03-24 21:13:40 +11:00
Mitchell Richters
9c471e0209 - Exhumed: Split out floor damage code. 2023-03-24 20:31:43 +11:00
Mitchell Richters
e1f4b8d8e3 - Exhumed: Split out moving blocks code again. 2023-03-24 20:31:43 +11:00
Mitchell Richters
830c0b72cf - Exhumed: Split out player movement code. 2023-03-24 20:31:43 +11:00
Mitchell Richters
911c5158d2 - Exhumed: Split out player floor actor code. 2023-03-24 20:31:43 +11:00
Mitchell Richters
5fc0b25ad5 - Exhumed: Split out player breath/air/oxygen code. 2023-03-24 20:31:42 +11:00
Mitchell Richters
16561c2a6a - Exhumed: Split out player mask code. 2023-03-24 20:31:08 +11:00
Mitchell Richters
62c045a14f - Exhumed: Clean up some underwater checks. 2023-03-24 20:31:07 +11:00
Mitchell Richters
b160d78701 - Exhumed: Tidy up vect variables on the stack. 2023-03-24 20:26:18 +11:00
Mitchell Richters
4cdced60b1 - Exhumed: Tidy up some pos/sect variables on the stack. 2023-03-24 19:52:38 +11:00
Mitchell Richters
d976a6da01 - Exhumed: Tidy up zVal on player ticker stack. 2023-03-24 19:52:37 +11:00
Mitchell Richters
5463b14b26 - Exhumed: Split out player ramses code. 2023-03-24 19:52:36 +11:00
Mitchell Richters
0271a49030 - Exhumed: Move moving block check code back into player ticker for now.
* Reverts 52b2d1cd7d
* Upon closer inspection, the original code here used `zz` on the player stack, which was re-obtained again using the actor's Z vel, however the actor's Z vel gets modified along the way which could break how this code is meant to work.
* Should be split again but requires holistic thought.
2023-03-24 19:50:27 +11:00
Mitchell Richters
e2d3c4dceb - Exhumed: Get rid of GetAngleToSprite() in favour of backend utility. 2023-03-24 19:50:27 +11:00
Mitchell Richters
eaa58e6687 - Exhumed: Get rid of GetWallNormal() in favour of backend utility. 2023-03-24 19:50:26 +11:00
Mitchell Richters
7fe82690a7 - Exhumed: Fix moving block sound setup to match PowerslaveGDX.
* Setup we had looked wrong by comparison, and it eliminates the last goto in the player tick code!
2023-03-24 19:50:26 +11:00
Mitchell Richters
62de240c27 - Exhumed: Reduce branch depth in CheckMovingBlocks() to make next change more visible. 2023-03-24 19:50:26 +11:00
Mitchell Richters
0e39dbfc95 - Exhumed: Make CheckMovingBlocks() work on player pointer. 2023-03-24 19:50:26 +11:00
Mitchell Richters
e256ac06e9 - Exhumed: Split out player death pitch code. 2023-03-24 19:50:25 +11:00
Mitchell Richters
8812831c73 - Exhumed: Split out player yaw code.
* Consider where this is executed. Should it come after the Ramses check, or be performed along-side player's pitch?
2023-03-24 19:50:25 +11:00
Mitchell Richters
9b3c726458 - Exhumed: Split out player pitch code. 2023-03-24 19:50:25 +11:00
Mitchell Richters
806dca975a - Exhumed: Remove goto out of updatePlayerAction().
* Doesn't really make sense and PowerslaveGDX doesn't do any jumping like this here.
2023-03-24 19:50:25 +11:00
Mitchell Richters
4c8b7e6804 - Exhumed: Initial cleanup of updatePlayerAction(). 2023-03-24 19:50:25 +11:00