Christoph Oelckers
|
0ccf2bb9ef
|
- WHaven: fixed automap HUD display.
|
2021-11-27 13:34:00 +01:00 |
|
Christoph Oelckers
|
9ea035ad2d
|
- added Build GDX credit.
|
2021-11-27 13:32:43 +01:00 |
|
Christoph Oelckers
|
6e40aa2d10
|
- WH: fixed bad return value from movesprite function and incorrect owner handling
|
2021-11-27 13:25:39 +01:00 |
|
Christoph Oelckers
|
7e632ec382
|
- added missing xflip option for weapon sprites and removed the bit shifting voodoo in overwritesprite.
We can use the correct options directly without having to go through that mess.
|
2021-11-27 11:51:59 +01:00 |
|
Christoph Oelckers
|
de1e7b1336
|
- WH: fixed sound playback in the menu
|
2021-11-27 00:33:28 +01:00 |
|
Christoph Oelckers
|
c171ba38e7
|
- WH: start the menu music.
|
2021-11-27 00:18:22 +01:00 |
|
Christoph Oelckers
|
3fa9e7894b
|
- WH: enable level restart after death.
|
2021-11-26 23:28:12 +01:00 |
|
Christoph Oelckers
|
b0099fc513
|
- math errors?
|
2021-11-25 08:06:05 +01:00 |
|
Christoph Oelckers
|
7414d737a9
|
- fixed "Spells" menu text missing a "$" prefix.
|
2021-11-25 00:21:05 +01:00 |
|
Christoph Oelckers
|
fd3d95dbe2
|
- disable alternative weapon menu item for Witchaven.
|
2021-11-25 00:11:34 +01:00 |
|
Christoph Oelckers
|
acf442f687
|
- WH: fixed custom CCMD setup.
|
2021-11-25 00:09:59 +01:00 |
|
Christoph Oelckers
|
8ad31a03ed
|
- WH: make screen blends work.
|
2021-11-24 23:43:15 +01:00 |
|
Christoph Oelckers
|
de61f6d746
|
- fixed two bugs that revealed themselves after fully migrating to the actor system.
|
2021-11-24 23:11:31 +01:00 |
|
Christoph Oelckers
|
46ecd2b652
|
- minor cleanup of index variables in sectortype and walltype.
|
2021-11-24 22:55:48 +01:00 |
|
Christoph Oelckers
|
a30450d6fb
|
- all shorts done!
|
2021-11-24 22:52:55 +01:00 |
|
Christoph Oelckers
|
620cc72f0e
|
- global search & replace for daang and osectnum.
|
2021-11-24 22:49:37 +01:00 |
|
Christoph Oelckers
|
aaa5bd384b
|
- made dynamic sprite name variables full ints.
Here the shorts won't save anything at all, they also get 4 byte aligned by the compiler.
|
2021-11-24 22:48:19 +01:00 |
|
Christoph Oelckers
|
cc389cc3b3
|
- WH: removed all (short) casts.
|
2021-11-24 22:47:45 +01:00 |
|
Christoph Oelckers
|
8cb68f1b12
|
- we're done here!
|
2021-11-24 22:46:11 +01:00 |
|
Christoph Oelckers
|
352dbe74df
|
- almost done...
|
2021-11-24 22:43:39 +01:00 |
|
Christoph Oelckers
|
317f13d167
|
- getting closer to the end.
|
2021-11-24 22:40:39 +01:00 |
|
Christoph Oelckers
|
1128d20747
|
- another cleanup batch.
|
2021-11-24 22:36:39 +01:00 |
|
Christoph Oelckers
|
35ba63cb3e
|
- another batch of smaller stuff.
|
2021-11-24 22:30:37 +01:00 |
|
Christoph Oelckers
|
0138f7e333
|
- some smaller stuff.
# Conflicts:
# source/games/whaven/src/input.cpp
|
2021-11-24 22:28:22 +01:00 |
|
Christoph Oelckers
|
756f11f746
|
- the rest of the owner stuff.
|
2021-11-24 22:21:06 +01:00 |
|
Christoph Oelckers
|
fe35c4121a
|
- aiGetPlayerTarget
|
2021-11-24 22:12:59 +01:00 |
|
Christoph Oelckers
|
1d9d2ac457
|
- handle half of the owner references.
Only unambiguous ones so far.
|
2021-11-24 22:12:52 +01:00 |
|
Christoph Oelckers
|
372cfbc4e1
|
- owner wrapper stuff
|
2021-11-23 12:31:49 +01:00 |
|
Christoph Oelckers
|
11f459cd83
|
sprite[plr.spritenum] globally replaced.
|
2021-11-23 12:31:00 +01:00 |
|
Christoph Oelckers
|
56494526d5
|
- monsterweapon
|
2021-11-23 12:29:09 +01:00 |
|
Christoph Oelckers
|
d9ad0661f7
|
- second half of AI code complete (again, without owner)
|
2021-11-23 12:26:14 +01:00 |
|
Christoph Oelckers
|
758bf78c81
|
- first half of AI code fully cleaned up (except owner)
|
2021-11-23 12:25:00 +01:00 |
|
Christoph Oelckers
|
04218f4f89
|
-premap functions.
|
2021-11-23 12:22:11 +01:00 |
|
Christoph Oelckers
|
398207aa31
|
- eliminated the remaining setsprite calls.
|
2021-11-23 12:17:21 +01:00 |
|
Christoph Oelckers
|
d039c82037
|
- insertsprite
|
2021-11-23 12:15:52 +01:00 |
|
Christoph Oelckers
|
486066e02d
|
- attack()
|
2021-11-23 12:11:37 +01:00 |
|
Christoph Oelckers
|
e8101ed970
|
- spritesound
|
2021-11-23 12:10:04 +01:00 |
|
Christoph Oelckers
|
48f41a143f
|
- use actors in a large parts of spritesound calls.
|
2021-11-23 12:07:53 +01:00 |
|
Christoph Oelckers
|
09950ffa0a
|
- checkfluid
|
2021-11-23 12:05:10 +01:00 |
|
Christoph Oelckers
|
5b84755aed
|
- do the same for plr.sector to eliminate another large batch of sector[] references.
|
2021-11-23 12:00:45 +01:00 |
|
Christoph Oelckers
|
dcee283154
|
- use sector accessor in spritetype.
This removes more than 1/3 of all sector[] references at once.
|
2021-11-23 11:59:15 +01:00 |
|
Christoph Oelckers
|
d39efeb1c2
|
- handle zr_florhit.
|
2021-11-23 11:56:28 +01:00 |
|
Christoph Oelckers
|
2b73adb5a5
|
- 5 newstatus calls + 3 deletesprite calls.
|
2021-11-23 11:53:42 +01:00 |
|
Christoph Oelckers
|
858ac6bf35
|
- damageactor
|
2021-11-23 11:51:38 +01:00 |
|
Christoph Oelckers
|
705c89de68
|
- handle the rest of the collision code.
|
2021-11-22 00:12:02 +01:00 |
|
Christoph Oelckers
|
bd3b94f93e
|
- preparations for handling movesprite.
Renaming variables and removing type casts to make all calls uniform.
|
2021-11-22 00:09:11 +01:00 |
|
Christoph Oelckers
|
44c95673a1
|
- aimove + aifly return value.
This takes care of most checks of Build collision values.
|
2021-11-22 00:06:10 +01:00 |
|
Christoph Oelckers
|
47436c58d7
|
- WH: enable sprite interpolation.
For all games: completely disable interpolation by setting smoothratio to 1 when cl_interpolate == 0 or cl_capfps == 1.
|
2021-11-21 23:49:37 +01:00 |
|
Christoph Oelckers
|
11831b0a26
|
- WH: enabled interpolations.
|
2021-11-21 23:07:53 +01:00 |
|
Christoph Oelckers
|
8b213edf4c
|
- chunksofmeat
|
2021-11-21 16:43:06 +01:00 |
|