mirror of
https://github.com/ZDoom/Raze.git
synced 2025-01-31 20:40:39 +00:00
- chunksofmeat
This commit is contained in:
parent
c74c868dce
commit
8b213edf4c
15 changed files with 58 additions and 54 deletions
|
@ -208,7 +208,7 @@ static void nukeddemon(PLAYER& plr, DWHActor* actor)
|
|||
int i = actor->GetSpriteIndex();
|
||||
SPRITE& spr = actor->s();
|
||||
|
||||
chunksofmeat(plr, i, spr.x, spr.y, spr.z, spr.sectnum, spr.ang);
|
||||
chunksofmeat(plr, actor,spr.x, spr.y, spr.z, spr.sectnum, spr.ang);
|
||||
trailingsmoke(actor,false);
|
||||
SetNewStatus(actor, DIE);
|
||||
}
|
||||
|
|
|
@ -233,7 +233,7 @@ static void nukeddevil(PLAYER& plr, DWHActor* actor)
|
|||
SPRITE& spr = actor->s();
|
||||
|
||||
if (isWh2()) {
|
||||
chunksofmeat(plr, i, spr.x, spr.y, spr.z, spr.sectnum, spr.ang);
|
||||
chunksofmeat(plr, actor,spr.x, spr.y, spr.z, spr.sectnum, spr.ang);
|
||||
trailingsmoke(actor,false);
|
||||
SetNewStatus(actor, DIE);
|
||||
return;
|
||||
|
|
|
@ -260,7 +260,7 @@ static void nukedgonzo(PLAYER& plr, DWHActor* actor)
|
|||
int i = actor->GetSpriteIndex();
|
||||
SPRITE& spr = actor->s();
|
||||
|
||||
chunksofmeat(plr, i, spr.x, spr.y, spr.z, spr.sectnum, spr.ang);
|
||||
chunksofmeat(plr, actor,spr.x, spr.y, spr.z, spr.sectnum, spr.ang);
|
||||
trailingsmoke(actor,false);
|
||||
SetNewStatus(actor, DIE);
|
||||
}
|
||||
|
|
|
@ -191,7 +191,7 @@ static void nukedgron(PLAYER& plr, DWHActor* actor)
|
|||
SPRITE& spr = actor->s();
|
||||
|
||||
if (isWh2()) {
|
||||
chunksofmeat(plr, i, spr.x, spr.y, spr.z, spr.sectnum, spr.ang);
|
||||
chunksofmeat(plr, actor,spr.x, spr.y, spr.z, spr.sectnum, spr.ang);
|
||||
trailingsmoke(actor,false);
|
||||
SetNewStatus(actor, DIE);
|
||||
return;
|
||||
|
|
|
@ -78,7 +78,7 @@ static void nukedguardian(PLAYER& plr, DWHActor* actor)
|
|||
SPRITE& spr = actor->s();
|
||||
|
||||
if (isWh2()) {
|
||||
chunksofmeat(plr, i, spr.x, spr.y, spr.z, spr.sectnum, spr.ang);
|
||||
chunksofmeat(plr, actor,spr.x, spr.y, spr.z, spr.sectnum, spr.ang);
|
||||
trailingsmoke(actor,false);
|
||||
SetNewStatus(actor, DIE);
|
||||
return;
|
||||
|
|
|
@ -145,7 +145,7 @@ static void nukedimp(PLAYER& plr, DWHActor* actor)
|
|||
int i = actor->GetSpriteIndex();
|
||||
SPRITE& spr = actor->s();
|
||||
|
||||
chunksofmeat(plr, i, spr.x, spr.y, spr.z, spr.sectnum, spr.ang);
|
||||
chunksofmeat(plr, actor,spr.x, spr.y, spr.z, spr.sectnum, spr.ang);
|
||||
trailingsmoke(actor,false);
|
||||
SetNewStatus(actor, DIE);
|
||||
}
|
||||
|
|
|
@ -284,7 +284,7 @@ static void nukedkobold(PLAYER& plr, DWHActor* actor)
|
|||
SPRITE& spr = actor->s();
|
||||
|
||||
if (isWh2()) {
|
||||
chunksofmeat(plr, i, spr.x, spr.y, spr.z, spr.sectnum, spr.ang);
|
||||
chunksofmeat(plr, actor,spr.x, spr.y, spr.z, spr.sectnum, spr.ang);
|
||||
trailingsmoke(actor,false);
|
||||
SetNewStatus(actor, DIE);
|
||||
return;
|
||||
|
|
|
@ -26,7 +26,7 @@ static void nukedkurt(PLAYER& plr, DWHActor* actor)
|
|||
int i = actor->GetSpriteIndex();
|
||||
SPRITE& spr = actor->s();
|
||||
|
||||
chunksofmeat(plr, i, spr.x, spr.y, spr.z, spr.sectnum, spr.ang);
|
||||
chunksofmeat(plr, actor,spr.x, spr.y, spr.z, spr.sectnum, spr.ang);
|
||||
trailingsmoke(actor,false);
|
||||
SetNewStatus(actor, DIE);
|
||||
}
|
||||
|
|
|
@ -138,7 +138,7 @@ static void nukedminotaur(PLAYER& plr, DWHActor* actor)
|
|||
SPRITE& spr = actor->s();
|
||||
|
||||
if (isWh2()) {
|
||||
chunksofmeat(plr, i, spr.x, spr.y, spr.z, spr.sectnum, spr.ang);
|
||||
chunksofmeat(plr, actor,spr.x, spr.y, spr.z, spr.sectnum, spr.ang);
|
||||
trailingsmoke(actor,false);
|
||||
SetNewStatus(actor, DIE);
|
||||
return;
|
||||
|
|
|
@ -173,7 +173,7 @@ static void nukednewguy(PLAYER& plr, DWHActor* actor)
|
|||
int i = actor->GetSpriteIndex();
|
||||
SPRITE& spr = actor->s();
|
||||
|
||||
chunksofmeat(plr, i, spr.x, spr.y, spr.z, spr.sectnum, spr.ang);
|
||||
chunksofmeat(plr, actor,spr.x, spr.y, spr.z, spr.sectnum, spr.ang);
|
||||
trailingsmoke(actor,false);
|
||||
SetNewStatus(actor, DIE);
|
||||
}
|
||||
|
|
|
@ -288,7 +288,7 @@ static void nukedskeleton(PLAYER& plr, DWHActor* actor)
|
|||
SPRITE& spr = actor->s();
|
||||
|
||||
if (isWh2()) {
|
||||
chunksofmeat(plr, i, spr.x, spr.y, spr.z, spr.sectnum, spr.ang);
|
||||
chunksofmeat(plr, actor,spr.x, spr.y, spr.z, spr.sectnum, spr.ang);
|
||||
trailingsmoke(actor,false);
|
||||
SetNewStatus(actor, DIE);
|
||||
return;
|
||||
|
|
|
@ -241,7 +241,7 @@ static void nukedwillow(PLAYER& plr, DWHActor* actor)
|
|||
SPRITE& spr = actor->s();
|
||||
|
||||
if (isWh2()) {
|
||||
chunksofmeat(plr, i, spr.x, spr.y, spr.z, spr.sectnum, spr.ang);
|
||||
chunksofmeat(plr, actor,spr.x, spr.y, spr.z, spr.sectnum, spr.ang);
|
||||
trailingsmoke(actor,false);
|
||||
SetNewStatus(actor, DIE);
|
||||
}
|
||||
|
|
|
@ -897,6 +897,7 @@ void madenoise(PLAYER& plr, int val, int x, int y, int z) {
|
|||
void shootgun(PLAYER& plr, float ang, int guntype) {
|
||||
int k = 0, daz2;
|
||||
short j;
|
||||
DWHActor* hitActor = nullptr;
|
||||
|
||||
int daang = (int) ang;
|
||||
|
||||
|
@ -915,7 +916,10 @@ void shootgun(PLAYER& plr, float ang, int guntype) {
|
|||
pHitInfo, CLIPMASK1);
|
||||
|
||||
if (pHitInfo.hitsprite >= 0)
|
||||
{
|
||||
madeahit = true;
|
||||
hitActor = &whActors[pHitInfo.hitsprite];
|
||||
}
|
||||
|
||||
if (pHitInfo.hitwall >= 0) {
|
||||
if ((abs(plr.x - pHitInfo.hitx) + abs(plr.y - pHitInfo.hity) < 512)
|
||||
|
@ -1295,98 +1299,98 @@ void shootgun(PLAYER& plr, float ang, int guntype) {
|
|||
case 1: // knife
|
||||
if (plr.currweaponframe == KNIFEATTACK + 6)
|
||||
if (plr.currweaponanim == 8 && plr.currweapontics == 8)
|
||||
chunksofmeat(plr, pHitInfo.hitsprite, pHitInfo.hitx, pHitInfo.hity,
|
||||
chunksofmeat(plr, hitActor, pHitInfo.hitx, pHitInfo.hity,
|
||||
pHitInfo.hitz, pHitInfo.hitsect, daang);
|
||||
if (plr.currweaponframe == KNIFEATTACK2 + 2)
|
||||
if (plr.currweaponanim == 5 || plr.currweaponanim == 9 && plr.currweapontics == 8)
|
||||
chunksofmeat(plr, pHitInfo.hitsprite, pHitInfo.hitx, pHitInfo.hity,
|
||||
chunksofmeat(plr, hitActor, pHitInfo.hitx, pHitInfo.hity,
|
||||
pHitInfo.hitz, pHitInfo.hitsect, daang);
|
||||
break;
|
||||
case 2: // short sword
|
||||
if (plr.currweaponframe == GOBSWORDATTACK + 4
|
||||
|| plr.currweaponframe == ZSHORTATTACK + 7)
|
||||
if (plr.currweaponanim == 4 && plr.currweapontics == 10)
|
||||
chunksofmeat(plr, pHitInfo.hitsprite, pHitInfo.hitx, pHitInfo.hity,
|
||||
chunksofmeat(plr, hitActor, pHitInfo.hitx, pHitInfo.hity,
|
||||
pHitInfo.hitz, pHitInfo.hitsect, daang);
|
||||
if (plr.currweaponframe == GOBSWORDATTACK2 + 4
|
||||
|| plr.currweaponframe == ZSHORTATTACK + 4)
|
||||
if (plr.currweaponanim == 4 && plr.currweapontics == 10)
|
||||
chunksofmeat(plr, pHitInfo.hitsprite, pHitInfo.hitx, pHitInfo.hity,
|
||||
chunksofmeat(plr, hitActor, pHitInfo.hitx, pHitInfo.hity,
|
||||
pHitInfo.hitz, pHitInfo.hitsect, daang);
|
||||
break;
|
||||
case 3: // morning
|
||||
if (plr.currweaponframe == MORNINGSTAR + 5 || plr.currweaponframe == ZSTARATTACK + 7)
|
||||
if (plr.currweaponanim == 7 && plr.currweapontics == 12)
|
||||
chunksofmeat(plr, pHitInfo.hitsprite, pHitInfo.hitx, pHitInfo.hity,
|
||||
chunksofmeat(plr, hitActor, pHitInfo.hitx, pHitInfo.hity,
|
||||
pHitInfo.hitz, pHitInfo.hitsect, daang);
|
||||
if (plr.currweaponframe == MORNINGATTACK2 + 3
|
||||
|| plr.currweaponframe == ZSTARATTACK2 + 3)
|
||||
if (plr.currweaponanim == 3 && plr.currweapontics == 12)
|
||||
chunksofmeat(plr, pHitInfo.hitsprite, pHitInfo.hitx, pHitInfo.hity,
|
||||
chunksofmeat(plr, hitActor, pHitInfo.hitx, pHitInfo.hity,
|
||||
pHitInfo.hitz, pHitInfo.hitsect, daang);
|
||||
break;
|
||||
case 4: // sword
|
||||
if (plr.currweaponframe == SWORDATTACK + 7)
|
||||
if (plr.currweaponanim == 7 && plr.currweapontics == 8)
|
||||
chunksofmeat(plr, pHitInfo.hitsprite, pHitInfo.hitx, pHitInfo.hity,
|
||||
chunksofmeat(plr, hitActor, pHitInfo.hitx, pHitInfo.hity,
|
||||
pHitInfo.hitz, pHitInfo.hitsect, daang);
|
||||
if (plr.currweaponframe == SWORDATTACK2 + 6)
|
||||
if (plr.currweaponanim == 6 && plr.currweapontics == 8)
|
||||
break;
|
||||
chunksofmeat(plr, pHitInfo.hitsprite, pHitInfo.hitx, pHitInfo.hity, pHitInfo.hitz,
|
||||
chunksofmeat(plr, hitActor, pHitInfo.hitx, pHitInfo.hity, pHitInfo.hitz,
|
||||
pHitInfo.hitsect, daang);
|
||||
case 5: // battleaxe
|
||||
if (plr.currweaponframe == BIGAXEATTACK + 7 || plr.currweaponframe == ZAXEATTACK + 12)
|
||||
if (plr.currweaponanim == 7 && plr.currweapontics == 12)
|
||||
chunksofmeat(plr, pHitInfo.hitsprite, pHitInfo.hitx, pHitInfo.hity,
|
||||
chunksofmeat(plr, hitActor, pHitInfo.hitx, pHitInfo.hity,
|
||||
pHitInfo.hitz, pHitInfo.hitsect, daang);
|
||||
if (plr.currweaponframe == BIGAXEATTACK2 + 6 || plr.currweaponframe == ZAXEATTACK2 + 6)
|
||||
if (plr.currweaponanim == 6 && plr.currweapontics == 12)
|
||||
break;
|
||||
chunksofmeat(plr, pHitInfo.hitsprite, pHitInfo.hitx, pHitInfo.hity, pHitInfo.hitz,
|
||||
chunksofmeat(plr, hitActor, pHitInfo.hitx, pHitInfo.hity, pHitInfo.hitz,
|
||||
pHitInfo.hitsect, daang);
|
||||
case 6: // bow
|
||||
if (plr.currweaponframe == BOWWALK + 4)
|
||||
if (plr.currweaponanim == 4 && plr.currweapontics == 6)
|
||||
chunksofmeat(plr, pHitInfo.hitsprite, pHitInfo.hitx, pHitInfo.hity,
|
||||
chunksofmeat(plr, hitActor, pHitInfo.hitx, pHitInfo.hity,
|
||||
pHitInfo.hitz, pHitInfo.hitsect, daang);
|
||||
if (plr.currweaponframe == ZBOWATTACK + 4)
|
||||
if (plr.currweaponanim == 4 && plr.currweapontics == 6)
|
||||
chunksofmeat(plr, pHitInfo.hitsprite, pHitInfo.hitx, pHitInfo.hity,
|
||||
chunksofmeat(plr, hitActor, pHitInfo.hitx, pHitInfo.hity,
|
||||
pHitInfo.hitz, pHitInfo.hitsect, daang);
|
||||
break;
|
||||
case 7: // pike
|
||||
if (plr.currweaponframe == PIKEATTACK1 + 4 || plr.currweaponframe == ZPIKEATTACK + 4)
|
||||
if (plr.currweaponanim == 8 && plr.currweapontics == 10)
|
||||
chunksofmeat(plr, pHitInfo.hitsprite, pHitInfo.hitx, pHitInfo.hity,
|
||||
chunksofmeat(plr, hitActor, pHitInfo.hitx, pHitInfo.hity,
|
||||
pHitInfo.hitz, pHitInfo.hitsect, daang);
|
||||
if (plr.currweaponframe == PIKEATTACK2 + 4 || plr.currweaponframe == ZPIKEATTACK2 + 4)
|
||||
if (plr.currweaponanim == 4 && plr.currweapontics == 10)
|
||||
break;
|
||||
chunksofmeat(plr, pHitInfo.hitsprite, pHitInfo.hitx, pHitInfo.hity, pHitInfo.hitz,
|
||||
chunksofmeat(plr, hitActor, pHitInfo.hitx, pHitInfo.hity, pHitInfo.hitz,
|
||||
pHitInfo.hitsect, daang);
|
||||
case 8: // two handed sword
|
||||
if (plr.currweaponframe == EXCALATTACK1 + 7
|
||||
|| plr.currweaponframe == ZTWOHANDATTACK + 12)
|
||||
if (plr.currweaponanim == 7 && plr.currweapontics == 8)
|
||||
chunksofmeat(plr, pHitInfo.hitsprite, pHitInfo.hitx, pHitInfo.hity,
|
||||
chunksofmeat(plr, hitActor, pHitInfo.hitx, pHitInfo.hity,
|
||||
pHitInfo.hitz, pHitInfo.hitsect, daang);
|
||||
if (plr.currweaponframe == EXCALATTACK2 + 5
|
||||
|| plr.currweaponframe == ZTWOHANDATTACK2 + 5)
|
||||
if (plr.currweaponanim == 5 && plr.currweapontics == 8)
|
||||
break;
|
||||
chunksofmeat(plr, pHitInfo.hitsprite, pHitInfo.hitx, pHitInfo.hity, pHitInfo.hitz,
|
||||
chunksofmeat(plr, hitActor, pHitInfo.hitx, pHitInfo.hity, pHitInfo.hitz,
|
||||
pHitInfo.hitsect, daang);
|
||||
case 9: // halberd
|
||||
if (plr.currweaponframe == HALBERDATTACK1 + 3
|
||||
|| plr.currweaponframe == ZHALBERDATTACK + 4)
|
||||
if (plr.currweaponanim == 6 && plr.currweapontics == 12)
|
||||
chunksofmeat(plr, pHitInfo.hitsprite, pHitInfo.hitx, pHitInfo.hity,
|
||||
chunksofmeat(plr, hitActor, pHitInfo.hitx, pHitInfo.hity,
|
||||
pHitInfo.hitz, pHitInfo.hitsect, daang);
|
||||
if (plr.currweaponframe == HALBERDATTACK2 + 3
|
||||
|| plr.currweaponframe == ZHALBERDATTACK2 + 3)
|
||||
if (plr.currweaponanim == 4 && plr.currweapontics == 12)
|
||||
chunksofmeat(plr, pHitInfo.hitsprite, pHitInfo.hitx, pHitInfo.hity,
|
||||
chunksofmeat(plr, hitActor, pHitInfo.hitx, pHitInfo.hity,
|
||||
pHitInfo.hitz, pHitInfo.hitsect, daang);
|
||||
break;
|
||||
}
|
||||
|
@ -1500,98 +1504,98 @@ void shootgun(PLAYER& plr, float ang, int guntype) {
|
|||
case 1: // knife
|
||||
if (plr.currweaponframe == KNIFEATTACK + 6)
|
||||
if (plr.currweaponanim == 8 && plr.currweapontics == 8)
|
||||
chunksofmeat(plr, pHitInfo.hitsprite, pHitInfo.hitx, pHitInfo.hity,
|
||||
chunksofmeat(plr, hitActor, pHitInfo.hitx, pHitInfo.hity,
|
||||
pHitInfo.hitz, pHitInfo.hitsect, daang);
|
||||
if (plr.currweaponframe == KNIFEATTACK2 + 2)
|
||||
if (plr.currweaponanim == 5 || plr.currweaponanim == 9 && plr.currweapontics == 8)
|
||||
chunksofmeat(plr, pHitInfo.hitsprite, pHitInfo.hitx, pHitInfo.hity,
|
||||
chunksofmeat(plr, hitActor, pHitInfo.hitx, pHitInfo.hity,
|
||||
pHitInfo.hitz, pHitInfo.hitsect, daang);
|
||||
break;
|
||||
case 2: // short sword
|
||||
if (plr.currweaponframe == GOBSWORDATTACK + 4
|
||||
|| plr.currweaponframe == ZSHORTATTACK + 7)
|
||||
if (plr.currweaponanim == 4 && plr.currweapontics == 10)
|
||||
chunksofmeat(plr, pHitInfo.hitsprite, pHitInfo.hitx, pHitInfo.hity,
|
||||
chunksofmeat(plr, hitActor, pHitInfo.hitx, pHitInfo.hity,
|
||||
pHitInfo.hitz, pHitInfo.hitsect, daang);
|
||||
if (plr.currweaponframe == GOBSWORDATTACK2 + 4
|
||||
|| plr.currweaponframe == ZSHORTATTACK2 + 4)
|
||||
if (plr.currweaponanim == 4 && plr.currweapontics == 10)
|
||||
chunksofmeat(plr, pHitInfo.hitsprite, pHitInfo.hitx, pHitInfo.hity,
|
||||
chunksofmeat(plr, hitActor, pHitInfo.hitx, pHitInfo.hity,
|
||||
pHitInfo.hitz, pHitInfo.hitsect, daang);
|
||||
break;
|
||||
case 3: // morning
|
||||
if (plr.currweaponframe == MORNINGSTAR + 5 || plr.currweaponframe == ZSTARATTACK + 7)
|
||||
if (plr.currweaponanim == 7 && plr.currweapontics == 12)
|
||||
chunksofmeat(plr, pHitInfo.hitsprite, pHitInfo.hitx, pHitInfo.hity,
|
||||
chunksofmeat(plr, hitActor, pHitInfo.hitx, pHitInfo.hity,
|
||||
pHitInfo.hitz, pHitInfo.hitsect, daang);
|
||||
if (plr.currweaponframe == MORNINGATTACK2 + 3
|
||||
|| plr.currweaponframe == ZSTARATTACK2 + 3)
|
||||
if (plr.currweaponanim == 3 && plr.currweapontics == 12)
|
||||
chunksofmeat(plr, pHitInfo.hitsprite, pHitInfo.hitx, pHitInfo.hity,
|
||||
chunksofmeat(plr, hitActor, pHitInfo.hitx, pHitInfo.hity,
|
||||
pHitInfo.hitz, pHitInfo.hitsect, daang);
|
||||
break;
|
||||
case 4: // sword
|
||||
if (plr.currweaponframe == SWORDATTACK + 7)
|
||||
if (plr.currweaponanim == 7 && plr.currweapontics == 8)
|
||||
chunksofmeat(plr, pHitInfo.hitsprite, pHitInfo.hitx, pHitInfo.hity,
|
||||
chunksofmeat(plr, hitActor, pHitInfo.hitx, pHitInfo.hity,
|
||||
pHitInfo.hitz, pHitInfo.hitsect, daang);
|
||||
if (plr.currweaponframe == SWORDATTACK2 + 6)
|
||||
if (plr.currweaponanim == 6 && plr.currweapontics == 8)
|
||||
chunksofmeat(plr, pHitInfo.hitsprite, pHitInfo.hitx, pHitInfo.hity,
|
||||
chunksofmeat(plr, hitActor, pHitInfo.hitx, pHitInfo.hity,
|
||||
pHitInfo.hitz, pHitInfo.hitsect, daang);
|
||||
break;
|
||||
case 5: // battleaxe
|
||||
if (plr.currweaponframe == BIGAXEATTACK + 7 || plr.currweaponframe == ZAXEATTACK + 12)
|
||||
if (plr.currweaponanim == 7 && plr.currweapontics == 12)
|
||||
chunksofmeat(plr, pHitInfo.hitsprite, pHitInfo.hitx, pHitInfo.hity,
|
||||
chunksofmeat(plr, hitActor, pHitInfo.hitx, pHitInfo.hity,
|
||||
pHitInfo.hitz, pHitInfo.hitsect, daang);
|
||||
if (plr.currweaponframe == BIGAXEATTACK2 + 6 || plr.currweaponframe == ZAXEATTACK2 + 6)
|
||||
if (plr.currweaponanim == 6 && plr.currweapontics == 12)
|
||||
chunksofmeat(plr, pHitInfo.hitsprite, pHitInfo.hitx, pHitInfo.hity,
|
||||
chunksofmeat(plr, hitActor, pHitInfo.hitx, pHitInfo.hity,
|
||||
pHitInfo.hitz, pHitInfo.hitsect, daang);
|
||||
break;
|
||||
case 6: // bow
|
||||
if (plr.currweaponframe == BOWWALK + 4)
|
||||
if (plr.currweaponanim == 4 && plr.currweapontics == 6)
|
||||
chunksofmeat(plr, pHitInfo.hitsprite, pHitInfo.hitx, pHitInfo.hity,
|
||||
chunksofmeat(plr, hitActor, pHitInfo.hitx, pHitInfo.hity,
|
||||
pHitInfo.hitz, pHitInfo.hitsect, daang);
|
||||
if (plr.currweaponframe == ZBOWATTACK + 4)
|
||||
if (plr.currweaponanim == 4 && plr.currweapontics == 6)
|
||||
chunksofmeat(plr, pHitInfo.hitsprite, pHitInfo.hitx, pHitInfo.hity,
|
||||
chunksofmeat(plr, hitActor, pHitInfo.hitx, pHitInfo.hity,
|
||||
pHitInfo.hitz, pHitInfo.hitsect, daang);
|
||||
break;
|
||||
case 7: // pike
|
||||
if (plr.currweaponframe == PIKEATTACK1 + 4 || plr.currweaponframe == ZPIKEATTACK + 4)
|
||||
if (plr.currweaponanim == 8 && plr.currweapontics == 10)
|
||||
chunksofmeat(plr, pHitInfo.hitsprite, pHitInfo.hitx, pHitInfo.hity,
|
||||
chunksofmeat(plr, hitActor, pHitInfo.hitx, pHitInfo.hity,
|
||||
pHitInfo.hitz, pHitInfo.hitsect, daang);
|
||||
if (plr.currweaponframe == PIKEATTACK2 + 4 || plr.currweaponframe == ZPIKEATTACK2 + 4)
|
||||
if (plr.currweaponanim == 4 && plr.currweapontics == 10)
|
||||
chunksofmeat(plr, pHitInfo.hitsprite, pHitInfo.hitx, pHitInfo.hity,
|
||||
chunksofmeat(plr, hitActor, pHitInfo.hitx, pHitInfo.hity,
|
||||
pHitInfo.hitz, pHitInfo.hitsect, daang);
|
||||
break;
|
||||
case 8: // two handed sword
|
||||
if (plr.currweaponframe == EXCALATTACK1 + 7
|
||||
|| plr.currweaponframe == ZTWOHANDATTACK + 12)
|
||||
if (plr.currweaponanim == 7 && plr.currweapontics == 8)
|
||||
chunksofmeat(plr, pHitInfo.hitsprite, pHitInfo.hitx, pHitInfo.hity,
|
||||
chunksofmeat(plr, hitActor, pHitInfo.hitx, pHitInfo.hity,
|
||||
pHitInfo.hitz, pHitInfo.hitsect, daang);
|
||||
if (plr.currweaponframe == EXCALATTACK2 + 5
|
||||
|| plr.currweaponframe == ZTWOHANDATTACK2 + 5)
|
||||
if (plr.currweaponanim == 5 && plr.currweapontics == 8)
|
||||
chunksofmeat(plr, pHitInfo.hitsprite, pHitInfo.hitx, pHitInfo.hity,
|
||||
chunksofmeat(plr, hitActor, pHitInfo.hitx, pHitInfo.hity,
|
||||
pHitInfo.hitz, pHitInfo.hitsect, daang);
|
||||
break;
|
||||
case 9: // halberd
|
||||
if (plr.currweaponframe == HALBERDATTACK1 + 3
|
||||
|| plr.currweaponframe == ZHALBERDATTACK + 4)
|
||||
if (plr.currweaponanim == 6 && plr.currweapontics == 12)
|
||||
chunksofmeat(plr, pHitInfo.hitsprite, pHitInfo.hitx, pHitInfo.hity,
|
||||
chunksofmeat(plr, hitActor, pHitInfo.hitx, pHitInfo.hity,
|
||||
pHitInfo.hitz, pHitInfo.hitsect, daang);
|
||||
if (plr.currweaponframe == HALBERDATTACK2 + 3
|
||||
|| plr.currweaponframe == ZHALBERDATTACK2 + 3)
|
||||
if (plr.currweaponanim == 4 && plr.currweapontics == 12)
|
||||
chunksofmeat(plr, pHitInfo.hitsprite, pHitInfo.hitx, pHitInfo.hity,
|
||||
chunksofmeat(plr, hitActor, pHitInfo.hitx, pHitInfo.hity,
|
||||
pHitInfo.hitz, pHitInfo.hitsect, daang);
|
||||
break;
|
||||
}
|
||||
|
@ -1606,7 +1610,7 @@ void shootgun(PLAYER& plr, float ang, int guntype) {
|
|||
if (plr.selectedgun > 1) {
|
||||
// JSA GORE on death ?
|
||||
// RAF ans:death
|
||||
chunksofmeat(plr, pHitInfo.hitsprite, pHitInfo.hitx, pHitInfo.hity, pHitInfo.hitz,
|
||||
chunksofmeat(plr, hitActor, pHitInfo.hitx, pHitInfo.hity, pHitInfo.hitz,
|
||||
pHitInfo.hitsect, daang);
|
||||
if (hitspr.picnum == SKELETON
|
||||
|| hitspr.picnum == SKELETONATTACK
|
||||
|
@ -1807,7 +1811,7 @@ void shootgun(PLAYER& plr, float ang, int guntype) {
|
|||
if (hitspr.hitag <= 0) {
|
||||
newstatus(pHitInfo.hitsprite, DIE);
|
||||
if (hitspr.picnum == RAT)
|
||||
chunksofmeat(plr, pHitInfo.hitsprite, pHitInfo.hitx, pHitInfo.hity, pHitInfo.hitz,
|
||||
chunksofmeat(plr, hitActor, pHitInfo.hitx, pHitInfo.hity, pHitInfo.hitz,
|
||||
pHitInfo.hitsect, daang);
|
||||
} else {
|
||||
hitspr.ang = (short) (getangle(plr.x - hitspr.x,
|
||||
|
|
|
@ -223,7 +223,7 @@ void playerdead(PLAYER& plr);
|
|||
void initplayersprite(PLAYER& plr);
|
||||
void updateviewmap(PLAYER& plr);
|
||||
void plruse(PLAYER& plr);
|
||||
void chunksofmeat(PLAYER& plr, int hitsprite, int hitx, int hity, int hitz, short hitsect, int daang);
|
||||
void chunksofmeat(PLAYER& plr, DWHActor* hitsprite, int hitx, int hity, int hitz, short hitsect, int daang);
|
||||
void addhealth(PLAYER& plr, int hp);
|
||||
void addarmor(PLAYER& plr, int arm);
|
||||
void addscore(PLAYER* plr, int score);
|
||||
|
|
|
@ -279,7 +279,7 @@ void plruse(PLAYER& plr) {
|
|||
}
|
||||
}
|
||||
|
||||
void chunksofmeat(PLAYER& plr, int hitsprite, int hitx, int hity, int hitz, short hitsect, int daang) {
|
||||
void chunksofmeat(PLAYER& plr, DWHActor* hitActor, int hitx, int hity, int hitz, short hitsect, int daang) {
|
||||
|
||||
int j;
|
||||
short k;
|
||||
|
@ -287,7 +287,7 @@ void chunksofmeat(PLAYER& plr, int hitsprite, int hitx, int hity, int hitz, shor
|
|||
int chunk = REDCHUNKSTART;
|
||||
int newchunk;
|
||||
|
||||
auto& hitspr = sprite[hitsprite];
|
||||
auto& hitspr = hitActor->s();
|
||||
|
||||
if (adult_lockout)
|
||||
return;
|
||||
|
@ -341,7 +341,7 @@ void chunksofmeat(PLAYER& plr, int hitsprite, int hitx, int hity, int hitz, shor
|
|||
spritesound(S_GORE1 + (krand() % 4), &hitspr);
|
||||
}
|
||||
|
||||
if ((hitsprite >= 0) && (hitspr.statnum < MAXSTATUS)) {
|
||||
if (hitActor != nullptr) {
|
||||
for (k = 0; k < zgore; k++) {
|
||||
newchunk = 0;
|
||||
|
||||
|
|
Loading…
Reference in a new issue