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- WH: fixed bad return value from movesprite function and incorrect owner handling
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parent
7e632ec382
commit
6e40aa2d10
2 changed files with 13 additions and 7 deletions
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@ -22,14 +22,15 @@ public:
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void SetOwner(DWHActor* own)
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{
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s().owner = own ? own->s().index : -1;
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s().owner = own ? own->GetSpriteIndex() : -1;
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}
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DWHActor* GetOwner()
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{
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if (s().owner >= 4096) return nullptr; // player index hackery
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if (s().owner == -1 || s().owner == MAXSPRITES - 1) return nullptr;
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return base() + s().owner;
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auto owner = s().owner;
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if (owner >= 4096) return nullptr; // player index hackery
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if (owner == -1 || owner == MAXSPRITES - 1) return nullptr;
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return base() + owner;
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}
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void SetPlayerOwner(int num)
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@ -1785,11 +1785,16 @@ Collision movesprite(DWHActor* actor, int dx, int dy, int dz, int ceildist, int
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int daz = spr.z + zoffs + dz;
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if ((daz <= zr_ceilz) || (daz > zr_florz)) {
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if (retval != 0)
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return Collision(retval);
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return coll.setSector(dasectnum);
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{
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coll.setFromEngine(retval);
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return coll;
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}
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coll.setSector(dasectnum);
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return coll;
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}
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spr.z = (daz - zoffs);
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return Collision(retval);
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coll.setFromEngine(retval);
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return coll;
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}
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void trowajavlin(DWHActor* actor) {
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