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- minor cleanup of index variables in sectortype and walltype.
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3 changed files with 15 additions and 17 deletions
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@ -498,7 +498,7 @@ void warp(int x, int y, int z, int daang, int dasector) {
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for (int s = startwall; s <= endwall; s++) {
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dax += wall[s].x;
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day += wall[s].y;
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if (wall[s].nextsector >= 0) {
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if (wall[s].twoSided()) {
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i = s;
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}
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}
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@ -65,7 +65,7 @@ void preparesectors() {
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revolveang[revolvecnt] = 0;
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revolveclip[revolvecnt] = 1;
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if (sector[i].ceilingz == sector[wall[startwall].nextsector].ceilingz)
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if (sector[i].ceilingz == wall[startwall].nextSector()->ceilingz)
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revolveclip[revolvecnt] = 0;
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revolvecnt++;
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@ -142,22 +142,21 @@ void preparesectors() {
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if (wall[k].y == day2)
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dragydir[dragsectorcnt] = 16;
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dasector = wall[startwall].nextsector;
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dragx1[dragsectorcnt] = 0x7fffffff;
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dragy1[dragsectorcnt] = 0x7fffffff;
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dragx2[dragsectorcnt] = 0x80000000;
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dragy2[dragsectorcnt] = 0x80000000;
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startwall = sector[dasector].wallptr;
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endwall = startwall + sector[dasector].wallnum - 1;
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for (j = startwall; j <= endwall; j++) {
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if (wall[j].x < dragx1[dragsectorcnt])
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dragx1[dragsectorcnt] = wall[j].x;
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if (wall[j].y < dragy1[dragsectorcnt])
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dragy1[dragsectorcnt] = wall[j].y;
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if (wall[j].x > dragx2[dragsectorcnt])
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dragx2[dragsectorcnt] = wall[j].x;
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if (wall[j].y > dragy2[dragsectorcnt])
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dragy2[dragsectorcnt] = wall[j].y;
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dasector = wall[startwall].nextsector;
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for(auto& wallj : wallsofsector(dasector))
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{
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if (wallj.x < dragx1[dragsectorcnt])
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dragx1[dragsectorcnt] = wallj.x;
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if (wallj.y < dragy1[dragsectorcnt])
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dragy1[dragsectorcnt] = wallj.y;
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if (wallj.x > dragx2[dragsectorcnt])
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dragx2[dragsectorcnt] = wallj.x;
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if (wallj.y > dragy2[dragsectorcnt])
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dragy2[dragsectorcnt] = wallj.y;
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}
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dragx1[dragsectorcnt] += (wall[sector[i].wallptr].x - dax);
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@ -222,12 +222,11 @@ void updateviewmap(PLAYER& plr) {
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show2dsector.Set(i);
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for (int j = sector[i].wallnum; j > 0; j--) {
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WALL& wal = wall[wallid++];
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if (!wal.twoSided()) continue;
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i = wal.nextsector;
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if (i < 0)
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continue;
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if ((wal.cstat & 0x0071) != 0)
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continue;
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if ((wall[wal.nextwall].cstat & 0x0071) != 0)
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if ((wal.nextWall()->cstat & 0x0071) != 0)
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continue;
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if (sector[i].ceilingz >= sector[i].floorz)
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continue;
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