mirror of
https://github.com/ZDoom/Raze.git
synced 2025-04-23 00:11:03 +00:00
- made dynamic sprite name variables full ints.
Here the shorts won't save anything at all, they also get 4 byte aligned by the compiler.
This commit is contained in:
parent
cc389cc3b3
commit
aaa5bd384b
2 changed files with 320 additions and 320 deletions
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@ -4,166 +4,166 @@
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BEGIN_WH_NS
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short KNIFEREADY;
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short KNIFEATTACK;
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short RFIST;
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short SWORDATTACK;
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short MORNINGSTAR;
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short BOWREADY;
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short BOWREADYEND;
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short BOWWALK;
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short KNIFEATTACK2;
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short SWORDPULL;
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short SWORDATTACK2;
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short MORNINGATTACK2;
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short MUMEDUSA;
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short MUTWOHANDS;
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short BMUTWOHANDS;
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short GOBSWORDPULL;
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short GOBSWORDATTACK;
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short GOBSWORDATTACK2;
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short BIGAXEATTACK;
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short BIGAXEATTACK2;
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short BIGAXEDRAW;
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short HALBERDATTACK1;
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short HALBERDATTACK2;
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short HALBERDDRAW;
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short PIKEDRAW;
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short PIKEATTACK1;
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short EXCALATTACK1;
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short EXCALATTACK2;
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short EXCALDRAW;
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short BIGAXEDRAW9;
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short BIGAXEDRAW10;
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short GEARS2START;
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short HORNEDSKULL;
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short THEFONT;
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short CRYSTALSTAFF;
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short TORCH;
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short WEAPON1;
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short WEAPON1A;
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short AMULETOFTHEMIST;
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short WEAPON2;
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short BRASSKEY;
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short BLACKKEY;
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short GLASSKEY;
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short IVORYKEY;
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short NEWCHUNK;
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short BOWLOFFIRE;
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short SPAWNFIREBALL;
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short PENTAGRAM;
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short THEHORN;
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short BOW;
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short SWINGGATE3;
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short PLATEARMOR;
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short HELMET;
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short CHAINMAIL;
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short SCROLLSCARE;
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short SCROLLNUKE;
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short SCROLLFLY;
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short SCROLLFIREBALL;
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short SCROLLFREEZE;
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short SCROLLNIGHT;
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short SCROLLMAGIC;
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short SCROLLOPEN;
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short LEATHERARMOR;
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short QUIVER;
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short SWINGGATE4;
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short SWINGGATE5;
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short SMOKEFX;
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short STANDINTORCH;
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short PENTADOOR3;
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short PENTADOOR4;
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short PENTADOOR5;
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short PENTADOOR6;
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short PENTADOOR7;
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short SCARY;
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short FISH;
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short LEVERUP;
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short LEVERDOWN;
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short SPAWNJAVLIN;
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short RAT;
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short GUARDIAN;
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short GUARDIANATTACK;
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short DART;
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short WEAPON4;
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short WEAPON6;
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short WEAPON5;
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short WEAPON5B;
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short THROWHALBERD;
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short WEAPON7;
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short THROWPIKE;
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short EXPLO2;
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short SHATTERVASE;
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short SHATTERVASE2;
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short SHATTERVASE3;
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short HANGMAN;
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short SKELETON;
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short SKELETONATTACK;
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short SKELETONSKULL;
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short SKELETONUP;
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short SKELETONDIE;
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short SKELETONDEAD;
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short BONECHUNK1;
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short BONECHUNKEND;
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short PIKEATTACK2;
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short GOBWEAPON;
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short SFLASKBLUE;
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short SFLASKGREEN;
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short SFLASKOCHRE;
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short SFLASKRED;
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short SFLASKTAN;
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short SFLASKBLACK;
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short SPOTIONBACKPIC;
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short SPOTIONARROW;
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short SSPELLBOOKBLANK;
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short SSPELLBOOK2;
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short SSPELLBOOK3;
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short SSPELLBOOK4;
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short SSPELLBOOK5;
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short SSPELLBOOK6;
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short SSPELLBOOK7;
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short SSPELLBOOK8;
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short SARROWS;
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short SPLAYERLVL;
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short SSTATUSBAR;
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short SKEYBLANK;
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short SKEYBRASS;
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short SKEYBLACK;
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short SKEYGLASS;
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short SKEYIVORY;
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short SHEALTHBACK;
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short SSCOREBACKPIC;
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short SNDEFFECT;
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short SNDLOOP;
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short SNDLOOPOFF;
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short BROWNCHUNKSTART;
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short GREYCHUNKSTART;
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short REDCHUNKSTART;
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short GREENCHUNKSTART;
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short TANCHUNKSTART;
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short WILLOW;
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short SPIKES;
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short STHEFLAG;
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short GRONHALATTACK;
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short GRONHALATTACKEND;
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short GROLHALREADY;
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short GRONHALREADYEND;
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short GRONHAL;
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short GRONHALPAIN;
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short GRONHALDIE;
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short GRONSWATTACK;
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short GRONSW;
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short GRONSWPAIN;
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short GRONSWDIE;
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short GRONMUATTACK;
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short GRONDIE;
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short GRONDEAD;
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short GRONMU;
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short GRONMUPAIN;
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short GRONMUDIE;
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short GRONSHIELD;
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short SHIELD;
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int KNIFEREADY;
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int KNIFEATTACK;
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int RFIST;
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int SWORDATTACK;
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int MORNINGSTAR;
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int BOWREADY;
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int BOWREADYEND;
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int BOWWALK;
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int KNIFEATTACK2;
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int SWORDPULL;
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int SWORDATTACK2;
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int MORNINGATTACK2;
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int MUMEDUSA;
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int MUTWOHANDS;
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int BMUTWOHANDS;
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int GOBSWORDPULL;
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int GOBSWORDATTACK;
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int GOBSWORDATTACK2;
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int BIGAXEATTACK;
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int BIGAXEATTACK2;
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int BIGAXEDRAW;
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int HALBERDATTACK1;
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int HALBERDATTACK2;
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int HALBERDDRAW;
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int PIKEDRAW;
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int PIKEATTACK1;
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int EXCALATTACK1;
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int EXCALATTACK2;
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int EXCALDRAW;
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int BIGAXEDRAW9;
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int BIGAXEDRAW10;
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int GEARS2START;
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int HORNEDSKULL;
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int THEFONT;
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int CRYSTALSTAFF;
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int TORCH;
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int WEAPON1;
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int WEAPON1A;
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int AMULETOFTHEMIST;
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int WEAPON2;
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int BRASSKEY;
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int BLACKKEY;
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int GLASSKEY;
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int IVORYKEY;
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int NEWCHUNK;
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int BOWLOFFIRE;
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int SPAWNFIREBALL;
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int PENTAGRAM;
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int THEHORN;
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int BOW;
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int SWINGGATE3;
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int PLATEARMOR;
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int HELMET;
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int CHAINMAIL;
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int SCROLLSCARE;
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int SCROLLNUKE;
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int SCROLLFLY;
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int SCROLLFIREBALL;
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int SCROLLFREEZE;
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int SCROLLNIGHT;
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int SCROLLMAGIC;
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int SCROLLOPEN;
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int LEATHERARMOR;
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int QUIVER;
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int SWINGGATE4;
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int SWINGGATE5;
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int SMOKEFX;
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int STANDINTORCH;
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int PENTADOOR3;
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int PENTADOOR4;
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int PENTADOOR5;
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int PENTADOOR6;
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int PENTADOOR7;
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int SCARY;
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int FISH;
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int LEVERUP;
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int LEVERDOWN;
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int SPAWNJAVLIN;
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int RAT;
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int GUARDIAN;
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int GUARDIANATTACK;
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int DART;
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int WEAPON4;
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int WEAPON6;
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int WEAPON5;
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int WEAPON5B;
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int THROWHALBERD;
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int WEAPON7;
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int THROWPIKE;
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int EXPLO2;
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int SHATTERVASE;
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int SHATTERVASE2;
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int SHATTERVASE3;
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int HANGMAN;
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int SKELETON;
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int SKELETONATTACK;
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int SKELETONSKULL;
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int SKELETONUP;
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int SKELETONDIE;
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int SKELETONDEAD;
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int BONECHUNK1;
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int BONECHUNKEND;
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int PIKEATTACK2;
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int GOBWEAPON;
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int SFLASKBLUE;
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int SFLASKGREEN;
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int SFLASKOCHRE;
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int SFLASKRED;
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int SFLASKTAN;
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int SFLASKBLACK;
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int SPOTIONBACKPIC;
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int SPOTIONARROW;
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int SSPELLBOOKBLANK;
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int SSPELLBOOK2;
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int SSPELLBOOK3;
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int SSPELLBOOK4;
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int SSPELLBOOK5;
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int SSPELLBOOK6;
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int SSPELLBOOK7;
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int SSPELLBOOK8;
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int SARROWS;
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int SPLAYERLVL;
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int SSTATUSBAR;
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int SKEYBLANK;
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int SKEYBRASS;
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int SKEYBLACK;
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int SKEYGLASS;
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int SKEYIVORY;
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int SHEALTHBACK;
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int SSCOREBACKPIC;
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int SNDEFFECT;
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int SNDLOOP;
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int SNDLOOPOFF;
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int BROWNCHUNKSTART;
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int GREYCHUNKSTART;
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int REDCHUNKSTART;
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int GREENCHUNKSTART;
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int TANCHUNKSTART;
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int WILLOW;
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int SPIKES;
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int STHEFLAG;
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int GRONHALATTACK;
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int GRONHALATTACKEND;
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int GROLHALREADY;
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int GRONHALREADYEND;
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int GRONHAL;
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int GRONHALPAIN;
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int GRONHALDIE;
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int GRONSWATTACK;
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int GRONSW;
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int GRONSWPAIN;
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int GRONSWDIE;
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int GRONMUATTACK;
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int GRONDIE;
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int GRONDEAD;
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int GRONMU;
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int GRONMUPAIN;
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int GRONMUDIE;
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int GRONSHIELD;
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int SHIELD;
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#define x(a, b) registerName(#a, b);
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@ -224,165 +224,165 @@ enum Names {
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};
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extern short KNIFEREADY;
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extern short KNIFEATTACK;
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extern short RFIST;
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extern short SWORDATTACK;
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extern short MORNINGSTAR;
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extern short BOWREADY;
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extern short BOWREADYEND;
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extern short BOWWALK;
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extern short KNIFEATTACK2;
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extern short SWORDPULL;
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extern short SWORDATTACK2;
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extern short MORNINGATTACK2;
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extern short MUMEDUSA;
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extern short MUTWOHANDS;
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extern short BMUTWOHANDS;
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extern short GOBSWORDPULL;
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extern short GOBSWORDATTACK;
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extern short GOBSWORDATTACK2;
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extern short BIGAXEATTACK;
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extern short BIGAXEATTACK2;
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extern short BIGAXEDRAW;
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extern short HALBERDATTACK1;
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extern short HALBERDATTACK2;
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extern short HALBERDDRAW;
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extern short PIKEDRAW;
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extern short PIKEATTACK1;
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extern short EXCALATTACK1;
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extern short EXCALATTACK2;
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extern short EXCALDRAW;
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extern short BIGAXEDRAW9;
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extern short BIGAXEDRAW10;
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extern short GEARS2START;
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extern short HORNEDSKULL;
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extern short THEFONT;
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extern short CRYSTALSTAFF;
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extern short TORCH;
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extern short WEAPON1;
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extern short WEAPON1A;
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extern short AMULETOFTHEMIST;
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extern short WEAPON2;
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extern short BRASSKEY;
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extern short BLACKKEY;
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extern short GLASSKEY;
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extern short IVORYKEY;
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extern short NEWCHUNK;
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extern short BOWLOFFIRE;
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extern short SPAWNFIREBALL;
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extern short PENTAGRAM;
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extern short THEHORN;
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extern short BOW;
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extern short SWINGGATE3;
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extern short PLATEARMOR;
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extern short HELMET;
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extern short CHAINMAIL;
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extern short SCROLLSCARE;
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extern short SCROLLNUKE;
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extern short SCROLLFLY;
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extern short SCROLLFIREBALL;
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extern short SCROLLFREEZE;
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extern short SCROLLNIGHT;
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extern short SCROLLMAGIC;
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extern short SCROLLOPEN;
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extern short LEATHERARMOR;
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extern short QUIVER;
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extern short SWINGGATE4;
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extern short SWINGGATE5;
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extern short SMOKEFX;
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extern short STANDINTORCH;
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extern short PENTADOOR3;
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extern short PENTADOOR4;
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extern short PENTADOOR5;
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extern short PENTADOOR6;
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extern short PENTADOOR7;
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extern short SCARY;
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extern short FISH;
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extern short LEVERUP;
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extern short LEVERDOWN;
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extern short SPAWNJAVLIN;
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extern short RAT;
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extern short GUARDIAN;
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extern short GUARDIANATTACK;
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extern short DART;
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extern short WEAPON4;
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extern short WEAPON6;
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extern short WEAPON5;
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extern short WEAPON5B;
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extern short THROWHALBERD;
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extern short WEAPON7;
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extern short THROWPIKE;
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extern short EXPLO2;
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extern short SHATTERVASE;
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extern short SHATTERVASE2;
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extern short SHATTERVASE3;
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extern short HANGMAN;
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extern short SKELETON;
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extern short SKELETONATTACK;
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extern short SKELETONSKULL;
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extern short SKELETONUP;
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extern short SKELETONDIE;
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extern short SKELETONDEAD;
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extern short BONECHUNK1;
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extern short BONECHUNKEND;
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extern short PIKEATTACK2;
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extern short GOBWEAPON;
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extern short SFLASKBLUE;
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extern short SFLASKGREEN;
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extern short SFLASKOCHRE;
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extern short SFLASKRED;
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extern short SFLASKTAN;
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extern short SFLASKBLACK;
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extern short SPOTIONBACKPIC;
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extern short SPOTIONARROW;
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extern short SSPELLBOOKBLANK;
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extern short SSPELLBOOK2;
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extern short SSPELLBOOK3;
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extern short SSPELLBOOK4;
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extern short SSPELLBOOK5;
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extern short SSPELLBOOK6;
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extern short SSPELLBOOK7;
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extern short SSPELLBOOK8;
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extern short SARROWS;
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extern short SPLAYERLVL;
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extern short SSTATUSBAR;
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extern short SKEYBLANK;
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extern short SKEYBRASS;
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extern short SKEYBLACK;
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extern short SKEYGLASS;
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extern short SKEYIVORY;
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extern short SHEALTHBACK;
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extern short SSCOREBACKPIC;
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extern short SNDEFFECT;
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extern short SNDLOOP;
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extern short SNDLOOPOFF;
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extern short BROWNCHUNKSTART;
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extern short GREYCHUNKSTART;
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extern short REDCHUNKSTART;
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extern short GREENCHUNKSTART;
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extern short TANCHUNKSTART;
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extern short WILLOW;
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extern short SPIKES;
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extern short STHEFLAG;
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extern short GRONHALATTACK;
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extern short GRONHALATTACKEND;
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extern short GROLHALREADY;
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extern short GRONHALREADYEND;
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extern short GRONHAL;
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extern short GRONHALPAIN;
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extern short GRONHALDIE;
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extern short GRONSWATTACK;
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extern short GRONSW;
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extern short GRONSWPAIN;
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extern short GRONSWDIE;
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extern short GRONMUATTACK;
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extern short GRONDIE;
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extern short GRONDEAD;
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extern short GRONMU;
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extern short GRONMUPAIN;
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extern short GRONMUDIE;
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extern short GRONSHIELD;
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extern short SHIELD;
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extern int KNIFEREADY;
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extern int KNIFEATTACK;
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extern int RFIST;
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extern int SWORDATTACK;
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extern int MORNINGSTAR;
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extern int BOWREADY;
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extern int BOWREADYEND;
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extern int BOWWALK;
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extern int KNIFEATTACK2;
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extern int SWORDPULL;
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extern int SWORDATTACK2;
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extern int MORNINGATTACK2;
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extern int MUMEDUSA;
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extern int MUTWOHANDS;
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extern int BMUTWOHANDS;
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extern int GOBSWORDPULL;
|
||||
extern int GOBSWORDATTACK;
|
||||
extern int GOBSWORDATTACK2;
|
||||
extern int BIGAXEATTACK;
|
||||
extern int BIGAXEATTACK2;
|
||||
extern int BIGAXEDRAW;
|
||||
extern int HALBERDATTACK1;
|
||||
extern int HALBERDATTACK2;
|
||||
extern int HALBERDDRAW;
|
||||
extern int PIKEDRAW;
|
||||
extern int PIKEATTACK1;
|
||||
extern int EXCALATTACK1;
|
||||
extern int EXCALATTACK2;
|
||||
extern int EXCALDRAW;
|
||||
extern int BIGAXEDRAW9;
|
||||
extern int BIGAXEDRAW10;
|
||||
extern int GEARS2START;
|
||||
extern int HORNEDSKULL;
|
||||
extern int THEFONT;
|
||||
extern int CRYSTALSTAFF;
|
||||
extern int TORCH;
|
||||
extern int WEAPON1;
|
||||
extern int WEAPON1A;
|
||||
extern int AMULETOFTHEMIST;
|
||||
extern int WEAPON2;
|
||||
extern int BRASSKEY;
|
||||
extern int BLACKKEY;
|
||||
extern int GLASSKEY;
|
||||
extern int IVORYKEY;
|
||||
extern int NEWCHUNK;
|
||||
extern int BOWLOFFIRE;
|
||||
extern int SPAWNFIREBALL;
|
||||
extern int PENTAGRAM;
|
||||
extern int THEHORN;
|
||||
extern int BOW;
|
||||
extern int SWINGGATE3;
|
||||
extern int PLATEARMOR;
|
||||
extern int HELMET;
|
||||
extern int CHAINMAIL;
|
||||
extern int SCROLLSCARE;
|
||||
extern int SCROLLNUKE;
|
||||
extern int SCROLLFLY;
|
||||
extern int SCROLLFIREBALL;
|
||||
extern int SCROLLFREEZE;
|
||||
extern int SCROLLNIGHT;
|
||||
extern int SCROLLMAGIC;
|
||||
extern int SCROLLOPEN;
|
||||
extern int LEATHERARMOR;
|
||||
extern int QUIVER;
|
||||
extern int SWINGGATE4;
|
||||
extern int SWINGGATE5;
|
||||
extern int SMOKEFX;
|
||||
extern int STANDINTORCH;
|
||||
extern int PENTADOOR3;
|
||||
extern int PENTADOOR4;
|
||||
extern int PENTADOOR5;
|
||||
extern int PENTADOOR6;
|
||||
extern int PENTADOOR7;
|
||||
extern int SCARY;
|
||||
extern int FISH;
|
||||
extern int LEVERUP;
|
||||
extern int LEVERDOWN;
|
||||
extern int SPAWNJAVLIN;
|
||||
extern int RAT;
|
||||
extern int GUARDIAN;
|
||||
extern int GUARDIANATTACK;
|
||||
extern int DART;
|
||||
extern int WEAPON4;
|
||||
extern int WEAPON6;
|
||||
extern int WEAPON5;
|
||||
extern int WEAPON5B;
|
||||
extern int THROWHALBERD;
|
||||
extern int WEAPON7;
|
||||
extern int THROWPIKE;
|
||||
extern int EXPLO2;
|
||||
extern int SHATTERVASE;
|
||||
extern int SHATTERVASE2;
|
||||
extern int SHATTERVASE3;
|
||||
extern int HANGMAN;
|
||||
extern int SKELETON;
|
||||
extern int SKELETONATTACK;
|
||||
extern int SKELETONSKULL;
|
||||
extern int SKELETONUP;
|
||||
extern int SKELETONDIE;
|
||||
extern int SKELETONDEAD;
|
||||
extern int BONECHUNK1;
|
||||
extern int BONECHUNKEND;
|
||||
extern int PIKEATTACK2;
|
||||
extern int GOBWEAPON;
|
||||
extern int SFLASKBLUE;
|
||||
extern int SFLASKGREEN;
|
||||
extern int SFLASKOCHRE;
|
||||
extern int SFLASKRED;
|
||||
extern int SFLASKTAN;
|
||||
extern int SFLASKBLACK;
|
||||
extern int SPOTIONBACKPIC;
|
||||
extern int SPOTIONARROW;
|
||||
extern int SSPELLBOOKBLANK;
|
||||
extern int SSPELLBOOK2;
|
||||
extern int SSPELLBOOK3;
|
||||
extern int SSPELLBOOK4;
|
||||
extern int SSPELLBOOK5;
|
||||
extern int SSPELLBOOK6;
|
||||
extern int SSPELLBOOK7;
|
||||
extern int SSPELLBOOK8;
|
||||
extern int SARROWS;
|
||||
extern int SPLAYERLVL;
|
||||
extern int SSTATUSBAR;
|
||||
extern int SKEYBLANK;
|
||||
extern int SKEYBRASS;
|
||||
extern int SKEYBLACK;
|
||||
extern int SKEYGLASS;
|
||||
extern int SKEYIVORY;
|
||||
extern int SHEALTHBACK;
|
||||
extern int SSCOREBACKPIC;
|
||||
extern int SNDEFFECT;
|
||||
extern int SNDLOOP;
|
||||
extern int SNDLOOPOFF;
|
||||
extern int BROWNCHUNKSTART;
|
||||
extern int GREYCHUNKSTART;
|
||||
extern int REDCHUNKSTART;
|
||||
extern int GREENCHUNKSTART;
|
||||
extern int TANCHUNKSTART;
|
||||
extern int WILLOW;
|
||||
extern int SPIKES;
|
||||
extern int STHEFLAG;
|
||||
extern int GRONHALATTACK;
|
||||
extern int GRONHALATTACKEND;
|
||||
extern int GROLHALREADY;
|
||||
extern int GRONHALREADYEND;
|
||||
extern int GRONHAL;
|
||||
extern int GRONHALPAIN;
|
||||
extern int GRONHALDIE;
|
||||
extern int GRONSWATTACK;
|
||||
extern int GRONSW;
|
||||
extern int GRONSWPAIN;
|
||||
extern int GRONSWDIE;
|
||||
extern int GRONMUATTACK;
|
||||
extern int GRONDIE;
|
||||
extern int GRONDEAD;
|
||||
extern int GRONMU;
|
||||
extern int GRONMUPAIN;
|
||||
extern int GRONMUDIE;
|
||||
extern int GRONSHIELD;
|
||||
extern int SHIELD;
|
||||
|
||||
END_WH_NS
|
||||
|
|
Loading…
Reference in a new issue