Mitchell Richters
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8df3966d08
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- SW: Replace !TEST\(([\w\-\>.()\[\]]+),\s?(\w+)\) with !($1 & $2) .
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2021-12-30 09:58:44 +01:00 |
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Christoph Oelckers
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c8b5fa6556
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- SW: fixed signed-ness issue with SP_TAG13
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2021-12-30 09:58:14 +01:00 |
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Christoph Oelckers
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fb53f32603
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- handle the remaining write accesses to ceilingz and floorz.
Everything is routed through the wrapper functions now.
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2021-12-30 09:58:14 +01:00 |
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Christoph Oelckers
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c24aafd3d6
|
- SW: game.h cleanup
Turned almost all #defines into enums or inline functions, removed unused declarations and all leftover MONO_PRINT fragments elsewhere.
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2021-12-30 09:58:13 +01:00 |
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Christoph Oelckers
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96396385e7
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- more TEST() replacements.
This covers roughly half of the original use.
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2021-12-30 09:58:13 +01:00 |
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Christoph Oelckers
|
61564ab96a
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- one third of TEST().
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2021-12-30 09:58:13 +01:00 |
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Christoph Oelckers
|
7727597bd7
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- removed FLIP macro
was only used 3 times
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2021-12-30 09:58:12 +01:00 |
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Christoph Oelckers
|
08fcfb382c
|
- the remaining RESET() calls.
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2021-12-30 09:58:12 +01:00 |
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Christoph Oelckers
|
e29d0f50cf
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- lots of RESET() flags replaced.
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2021-12-30 09:58:12 +01:00 |
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Christoph Oelckers
|
1ae7565a2a
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- SW macro cleanup.
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2021-12-30 09:58:12 +01:00 |
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Christoph Oelckers
|
d15c3aeff6
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- got rid of the DIV2 macro.
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2021-12-30 09:58:11 +01:00 |
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Christoph Oelckers
|
387d65abb4
|
- the remaining SET()s.
These had to be done manually.
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2021-12-30 09:58:11 +01:00 |
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Christoph Oelckers
|
fe292fce0d
|
- yet more SET flag replacements
90% done.
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2021-12-30 09:58:11 +01:00 |
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Christoph Oelckers
|
12ad85f6f8
|
- SW: turned flag #defines into enums.
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2021-12-30 09:58:11 +01:00 |
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Christoph Oelckers
|
92ed3fa728
|
- replaced more SET() macros.
This covers another 30-35%.
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2021-12-30 09:58:11 +01:00 |
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Christoph Oelckers
|
dc3f2473ba
|
- quick search & replace on ~40% of SET( macros in SW.
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2021-12-30 09:58:10 +01:00 |
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Christoph Oelckers
|
745794a1f1
|
- where did that comma go?
|
2021-12-30 09:58:07 +01:00 |
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Christoph Oelckers
|
34f14aa4c3
|
- added vector variants of FindDistance2D and FindDistance3D
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2021-12-30 09:58:07 +01:00 |
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Christoph Oelckers
|
29da39dda0
|
- added two FAFcansee variants that take shorter parameter lists for clearer code.
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2021-12-30 09:58:06 +01:00 |
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Christoph Oelckers
|
bf3f580d52
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- deleted PLAYER::Actor()
Also made actor a regular pointer. Unlike the other ones this may not be prematurely nulled ever.
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2021-12-30 09:58:06 +01:00 |
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Christoph Oelckers
|
d340a7e80c
|
- u() and USERp are gone.
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2021-12-30 09:58:05 +01:00 |
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Christoph Oelckers
|
26f93ab724
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- the final u()'s.
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2021-12-30 09:58:05 +01:00 |
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Christoph Oelckers
|
cf88bcbecb
|
- handle u-> in player.cpp
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2021-12-30 09:58:05 +01:00 |
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Christoph Oelckers
|
bfea02a192
|
- a few in player.cpp
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2021-12-30 09:58:05 +01:00 |
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Christoph Oelckers
|
cc161fe66a
|
- deleted u variables in track.cpp
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2021-12-30 09:58:05 +01:00 |
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Christoph Oelckers
|
c544046fb3
|
- renamed u-> in track.cpp
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2021-12-30 09:58:05 +01:00 |
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Christoph Oelckers
|
055982f0db
|
- smaller u in track.cpp
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2021-12-30 09:58:04 +01:00 |
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Christoph Oelckers
|
050d93a92c
|
- deleted unused pointers and handled u() in the script interface.
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2021-12-30 09:58:04 +01:00 |
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Christoph Oelckers
|
6df854d612
|
- replaced one sprite inline with its actor variant.
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2021-12-30 09:58:04 +01:00 |
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Christoph Oelckers
|
4e7724ece2
|
- deleted all leftover SPRITEp stuff.
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2021-12-30 09:58:04 +01:00 |
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Christoph Oelckers
|
f1c60e4a52
|
- fixed SpawnFireballFlames and deleted leftover sprite pointers.
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2021-12-30 09:58:04 +01:00 |
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Christoph Oelckers
|
2543a46278
|
- deleted all u variables from weapon.cpp
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2021-12-30 09:58:03 +01:00 |
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Christoph Oelckers
|
8739ef9182
|
- renamed all u-> in weapon.cpp
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2021-12-30 09:58:03 +01:00 |
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Christoph Oelckers
|
3e79c917f2
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- the last u in weapon.cpp that are not actor->u()
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2021-12-30 09:58:03 +01:00 |
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Christoph Oelckers
|
b522356120
|
- stuff that was missed.
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2021-12-30 09:58:03 +01:00 |
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Christoph Oelckers
|
85b687ba13
|
- all eu, which are expActor.
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2021-12-30 09:58:03 +01:00 |
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Christoph Oelckers
|
e16caa0c62
|
- eu, that are not expActor
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2021-12-30 09:58:03 +01:00 |
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Christoph Oelckers
|
7147d3c89e
|
- several non-u users in weapon.cpp
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2021-12-30 09:58:02 +01:00 |
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Christoph Oelckers
|
9485816cf7
|
- deleted u variables from sprite.cpp.
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2021-12-30 09:58:02 +01:00 |
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Christoph Oelckers
|
b9a8647d73
|
- renamed u-> in sprite.cpp
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2021-12-30 09:58:02 +01:00 |
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Christoph Oelckers
|
02d8551330
|
- non "u = actor" Users in sprite.cpp
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2021-12-30 09:58:02 +01:00 |
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Christoph Oelckers
|
221f1dc69a
|
- handle u-> in slidor.cpp
|
2021-12-30 09:58:02 +01:00 |
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Christoph Oelckers
|
9f27e05fef
|
- deleted u variables in sector.cpp
|
2021-12-30 09:58:02 +01:00 |
|
Christoph Oelckers
|
121ae62108
|
- renamed u-> in sector.cpp
|
2021-12-30 09:58:01 +01:00 |
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Christoph Oelckers
|
65b9841666
|
- handle u-> in rotator.cpp
|
2021-12-30 09:58:01 +01:00 |
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Christoph Oelckers
|
be1d53db56
|
- deleted u variables in vator.cpp
|
2021-12-30 09:58:01 +01:00 |
|
Christoph Oelckers
|
ab359844aa
|
- renamed u-> in vator.cpp
|
2021-12-30 09:58:01 +01:00 |
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Christoph Oelckers
|
2ef7fc9bc2
|
- handle u-> in zilla.cpp and zombie.cpp
|
2021-12-30 09:58:01 +01:00 |
|
Christoph Oelckers
|
936febd505
|
- deleted u variables in player.cpp
|
2021-12-30 09:58:01 +01:00 |
|
Christoph Oelckers
|
3e21dd40a7
|
- renamed u-> in half of player.cpp
|
2021-12-30 09:58:00 +01:00 |
|
Christoph Oelckers
|
bc15bdf92c
|
- renaming stuff in player.cpp
|
2021-12-30 09:58:00 +01:00 |
|
Christoph Oelckers
|
b606d01ca8
|
- u-> in panel.cpp
|
2021-12-30 09:58:00 +01:00 |
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Christoph Oelckers
|
d84c4b4f20
|
- u() in sumo.cpp
|
2021-12-30 09:58:00 +01:00 |
|
Christoph Oelckers
|
9b18316fd7
|
- delete u variables in spike.cpp
|
2021-12-30 09:58:00 +01:00 |
|
Christoph Oelckers
|
d95a22485b
|
- rename u-> in spike.cpp
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2021-12-30 09:58:00 +01:00 |
|
Christoph Oelckers
|
9df3400a91
|
- deleted u variables in skull.cpp
|
2021-12-30 09:58:00 +01:00 |
|
Christoph Oelckers
|
cbec67dbf5
|
- renamed u-> in skull.cpp
|
2021-12-30 09:57:59 +01:00 |
|
Christoph Oelckers
|
1da38cbc8e
|
- u-> in skel.cpp
|
2021-12-30 09:57:59 +01:00 |
|
Christoph Oelckers
|
4aed4a6965
|
- u() in serp.cpp
|
2021-12-30 09:57:59 +01:00 |
|
Christoph Oelckers
|
0274fa5b4b
|
- deleted u variables in ripper2.cpp
|
2021-12-30 09:57:59 +01:00 |
|
Christoph Oelckers
|
574deb2111
|
- renamed u-> in ripper2.cpp
|
2021-12-30 09:57:59 +01:00 |
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Christoph Oelckers
|
401f1f8dbc
|
- deleted u variables in ripper.cpp.
|
2021-12-30 09:57:59 +01:00 |
|
Christoph Oelckers
|
4691da132d
|
- renamed u-> in ripper.cpp
|
2021-12-30 09:57:58 +01:00 |
|
Christoph Oelckers
|
d14907e847
|
- deleted u variables in ninja.cpp
|
2021-12-30 09:57:58 +01:00 |
|
Christoph Oelckers
|
8ab8d219b3
|
- renamed u-> in ninja.cpp
|
2021-12-30 09:57:58 +01:00 |
|
Christoph Oelckers
|
704a730a45
|
- non "u = actor" Users in ninja.cpp.
|
2021-12-30 09:57:58 +01:00 |
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Christoph Oelckers
|
e8e85c5816
|
- deleted u variables in miscactr.cpp.
|
2021-12-30 09:57:58 +01:00 |
|
Christoph Oelckers
|
8ffa12442c
|
- renamed u-> in miscactr.cpp
|
2021-12-30 09:57:58 +01:00 |
|
Christoph Oelckers
|
a1c5c06e27
|
- u() in lava.cpp, light.cpp and predict.cpp
|
2021-12-30 09:57:58 +01:00 |
|
Christoph Oelckers
|
78fa76678d
|
- deleted u variables in jweapon.cpp
|
2021-12-30 09:57:57 +01:00 |
|
Christoph Oelckers
|
08244a70f3
|
- renamed u-> in jweapon.cpp
|
2021-12-30 09:57:57 +01:00 |
|
Christoph Oelckers
|
a023087e2d
|
- handle non u = actor->u() cases in jweapon.cpp.
|
2021-12-30 09:57:57 +01:00 |
|
Christoph Oelckers
|
f59fa8b13e
|
- deleted all wu variables.
|
2021-12-30 09:57:57 +01:00 |
|
Christoph Oelckers
|
dc60cd7689
|
- renamed all wu-> in weapon.cpp.
|
2021-12-30 09:57:57 +01:00 |
|
Christoph Oelckers
|
521ad37618
|
- handle wu-> in weapon.cpp which do not reference actorNew.
|
2021-12-30 09:57:57 +01:00 |
|
Christoph Oelckers
|
6b0e944e7b
|
- deleted wu variables in jweapon.cpp
|
2021-12-30 09:57:56 +01:00 |
|
Christoph Oelckers
|
7be6bfeb0e
|
- replacing wu-> in jweapon.cpp
|
2021-12-30 09:57:56 +01:00 |
|
Christoph Oelckers
|
4eb32d5b18
|
- renaming stuff
|
2021-12-30 09:57:56 +01:00 |
|
Christoph Oelckers
|
388b3062fd
|
- u() in input.cpp, interpso.cpp and inv.cpp
|
2021-12-30 09:57:56 +01:00 |
|
Christoph Oelckers
|
41753240dd
|
- deleted u in hornet.cpp
|
2021-12-30 09:57:56 +01:00 |
|
Christoph Oelckers
|
64598f6167
|
- renamed u-> in hornet.cpp
|
2021-12-30 09:57:56 +01:00 |
|
Christoph Oelckers
|
ff09079502
|
- deleted u in goro.cpp
|
2021-12-30 09:57:55 +01:00 |
|
Christoph Oelckers
|
89c9031486
|
- renamed u-> in goro.cpp
|
2021-12-30 09:57:55 +01:00 |
|
Christoph Oelckers
|
43e370f079
|
- deleted u in girlninj.cpp
|
2021-12-30 09:57:55 +01:00 |
|
Christoph Oelckers
|
dc5821d7c6
|
- renamed u-> in girlninj.cpp
|
2021-12-30 09:57:55 +01:00 |
|
Christoph Oelckers
|
a72732a7b1
|
- handle USERSAVE.
|
2021-12-30 09:57:55 +01:00 |
|
Christoph Oelckers
|
afe93f89af
|
- deleted u in eel.cpp.
|
2021-12-30 09:57:55 +01:00 |
|
Christoph Oelckers
|
3908d4b1c6
|
- renamed u-> in eel.cpp.
|
2021-12-30 09:57:55 +01:00 |
|
Christoph Oelckers
|
5f281dfc29
|
- user() in draw.cpp.
|
2021-12-30 09:57:54 +01:00 |
|
Christoph Oelckers
|
42aa99d7f6
|
- deleted u in coolie.cpp.
|
2021-12-30 09:57:54 +01:00 |
|
Christoph Oelckers
|
9c68d14c74
|
- renamed u-> in coolie.cpp
|
2021-12-30 09:57:54 +01:00 |
|
Christoph Oelckers
|
fa59f90f92
|
- removed u variables in coolg.cpp
|
2021-12-30 09:57:54 +01:00 |
|
Christoph Oelckers
|
2458893528
|
- u-> in cheats.cpp and coolg.cpp
|
2021-12-30 09:57:54 +01:00 |
|
Christoph Oelckers
|
29d161dd67
|
- removed u variables in bunny.cpp
|
2021-12-30 09:57:54 +01:00 |
|
Christoph Oelckers
|
87100b1f50
|
renamed u-> in break.cpp and bunny.cpp
|
2021-12-30 09:57:53 +01:00 |
|
Christoph Oelckers
|
6597827458
|
- deleted all hu variables.
|
2021-12-30 09:57:53 +01:00 |
|
Christoph Oelckers
|
8fe11bd848
|
- replaced hu->
|
2021-12-30 09:57:53 +01:00 |
|
Christoph Oelckers
|
91a355a82e
|
- handle all hu = itActor.u();
|
2021-12-30 09:57:53 +01:00 |
|
Christoph Oelckers
|
86704b264e
|
- deleted nu variables.
|
2021-12-30 09:57:53 +01:00 |
|
Christoph Oelckers
|
d096eda3a9
|
- renamed all nu-> in weapon.cpp.
|
2021-12-30 09:57:52 +01:00 |
|