raze/source/duke3d/src/game.cpp

7183 lines
232 KiB
C++
Raw Normal View History

//-------------------------------------------------------------------------
/*
Copyright (C) 2016 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#define game_c_
#include "duke3d.h"
#include "compat.h"
#include "renderlayer.h"
#include "osdfuncs.h"
#include "osdcmds.h"
#include "crc32.h"
#include "net.h"
#include "menus.h"
#include "savegame.h"
#include "anim.h"
#include "demo.h"
Massive menu input control revamp/cleanup/factor. (added: input.[ch]) New Wii control defaults for the Wii Remote + Nunchuk and the Classic Controller. This includes new code added just so that the Home key brings up the menu in-game, reducing the need for a USB keyboard. On the technical side, raw joystick access (comparable to what is available for keyboard and mouse) is now present in jmact, on the game side. (added: joystick.[ch]) Using this new raw joystick access, I replaced tueidj's hack to map A and B to LMB/RMB and D-Pad Up/Down to the scrollwheel. I made the menus more friendly to mouse and joystick browsing by adding and unifying checks and clears for various buttons and gamefuncs. In fact, the majority of the time spent on this commit was tracking down problems that appeared with the factoring and trying to understand the menu system and the way input checks are precariously executed. In addition, "Press any key or button to continue" now truly means what it says. As a result of incorporating proper raw access into control.c instead of it directly accessing the implementaiton, the program *may* no longer be affected by joystick input when it is out of focus. This follows the pattern set by the mouse, and I think this is a positive change. A small bonus: In the classic/old keyboard preset, the key for Show_Console has been changed from '`' to 'C' because '`' is taken by Quick_Kick. git-svn-id: https://svn.eduke32.com/eduke32@2728 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-03 16:11:22 +00:00
#include "input.h"
#include "colmatch.h"
#include "cheats.h"
#include "sbar.h"
#include "screens.h"
#include "cmdline.h"
#include "palette.h"
#ifdef __ANDROID__
#include "android.h"
#endif
#ifdef LUNATIC
# include "lunatic_game.h"
#endif
// Uncomment to prevent anything except mirrors from drawing. It is sensible to
// also uncomment ENGINE_CLEAR_SCREEN in build/src/engine_priv.h.
//#define DEBUG_MIRRORS_ONLY
#if KRANDDEBUG
# define GAME_INLINE
# define GAME_STATIC
#else
# define GAME_INLINE inline
# define GAME_STATIC static
#endif
#ifdef _WIN32
# include <shellapi.h>
# define UPDATEINTERVAL 604800 // 1w
# include "winbits.h"
#else
# ifndef GEKKO
# include <sys/ioctl.h>
# endif
#endif /* _WIN32 */
const char* AppProperName = APPNAME;
const char* AppTechnicalName = APPBASENAME;
int32_t g_quitDeadline = 0;
#ifdef LUNATIC
camera_t g_camera;
#else
int32_t g_cameraDistance = 0, g_cameraClock = 0;
#endif
static int32_t g_quickExit;
char boardfilename[BMAX_PATH] = {0}, currentboardfilename[BMAX_PATH] = {0};
int32_t voting = -1;
int32_t vote_map = -1, vote_episode = -1;
int32_t g_Debug = 0;
const char *defaultrtsfilename[GAMECOUNT] = { "DUKE.RTS", "NAM.RTS", "NAPALM.RTS", "WW2GI.RTS" };
int32_t g_Shareware = 0;
// This was 32 for a while, but I think lowering it to 24 will help things like the Dingoo.
// Ideally, we would look at our memory usage on our most cramped platform and figure out
// how much of that is needed for the underlying OS and things like SDL instead of guessing
#ifndef GEKKO
int32_t MAXCACHE1DSIZE = (96*1024*1024);
#else
int32_t MAXCACHE1DSIZE = (8*1024*1024);
#endif
int32_t tempwallptr;
static int32_t nonsharedtimer;
int32_t ticrandomseed;
GAME_STATIC GAME_INLINE int32_t G_MoveLoop(void);
int32_t hud_showmapname = 1;
int32_t g_levelTextTime = 0;
int32_t r_maxfps = 60;
uint64_t g_frameDelay = 17;
#if defined(RENDERTYPEWIN) && defined(USE_OPENGL)
extern char forcegl;
#endif
void M32RunScript(const char *s) { UNREFERENCED_PARAMETER(s); }; // needed for linking since it's referenced from build/src/osd.c
const char *G_DefaultRtsFile(void)
{
if (DUKE)
return defaultrtsfilename[GAME_DUKE];
else if (WW2GI)
return defaultrtsfilename[GAME_WW2GI];
else if (NAPALM)
{
if (!testkopen(defaultrtsfilename[GAME_NAPALM],0) && testkopen(defaultrtsfilename[GAME_NAM],0))
return defaultrtsfilename[GAME_NAM]; // NAM/NAPALM Sharing
else
return defaultrtsfilename[GAME_NAPALM];
}
else if (NAM)
{
if (!testkopen(defaultrtsfilename[GAME_NAM],0) && testkopen(defaultrtsfilename[GAME_NAPALM],0))
return defaultrtsfilename[GAME_NAPALM]; // NAM/NAPALM Sharing
else
return defaultrtsfilename[GAME_NAM];
}
return defaultrtsfilename[0];
}
enum gametokens
{
T_INCLUDE = 0,
T_INTERFACE = 0,
T_LOADGRP = 1,
T_MODE = 1,
T_CACHESIZE = 2,
T_ALLOW = 2,
T_NOAUTOLOAD,
T_INCLUDEDEFAULT,
T_MUSIC,
T_SOUND,
T_FILE,
T_CUTSCENE,
T_ANIMSOUNDS,
T_NOFLOORPALRANGE,
T_ID,
T_DELAY,
T_RENAMEFILE,
T_GLOBALGAMEFLAGS,
T_ASPECT,
T_FORCEFILTER,
T_FORCENOFILTER,
T_TEXTUREFILTER,
};
void G_HandleSpecialKeys(void)
{
// we need CONTROL_GetInput in order to pick up joystick button presses
if (CONTROL_Started && !(g_player[myconnectindex].ps->gm & MODE_GAME))
{
ControlInfo noshareinfo;
CONTROL_GetInput(&noshareinfo);
}
// CONTROL_ProcessBinds();
if (g_networkMode != NET_DEDICATED_SERVER && ALT_IS_PRESSED && KB_KeyPressed(sc_Enter))
{
if (videoSetGameMode(!ud.config.ScreenMode,ud.config.ScreenWidth,ud.config.ScreenHeight,ud.config.ScreenBPP,ud.detail))
{
OSD_Printf(OSD_ERROR "Failed setting fullscreen video mode.\n");
if (videoSetGameMode(ud.config.ScreenMode, ud.config.ScreenWidth, ud.config.ScreenHeight, ud.config.ScreenBPP, ud.detail))
G_GameExit("Failed to recover from failure to set fullscreen video mode.\n");
}
else ud.config.ScreenMode = !ud.config.ScreenMode;
KB_ClearKeyDown(sc_Enter);
g_restorePalette = 1;
G_UpdateScreenArea();
}
if (KB_UnBoundKeyPressed(sc_F12))
{
KB_ClearKeyDown(sc_F12);
videoCaptureScreen(
#ifndef EDUKE32_STANDALONE
"duke0000.tga"
#else
"capt0000.tga"
#endif
,
0);
P_DoQuote(QUOTE_SCREEN_SAVED, g_player[myconnectindex].ps);
}
// only dispatch commands here when not in a game
if (!(g_player[myconnectindex].ps->gm & MODE_GAME))
OSD_DispatchQueued();
if (g_quickExit == 0 && KB_KeyPressed(sc_LeftControl) && KB_KeyPressed(sc_LeftAlt) && (KB_KeyPressed(sc_Delete)||KB_KeyPressed(sc_End)))
{
g_quickExit = 1;
G_GameExit("Quick Exit.");
}
}
void G_GameQuit(void)
{
if (numplayers < 2)
G_GameExit(" ");
if (g_gameQuit == 0)
{
g_gameQuit = 1;
g_quitDeadline = totalclock+120;
g_netDisconnect = 1;
}
if ((totalclock > g_quitDeadline) && (g_gameQuit == 1))
G_GameExit("Timed out.");
}
int32_t A_CheckInventorySprite(spritetype *s)
{
switch (DYNAMICTILEMAP(s->picnum))
{
case FIRSTAID__STATIC:
case STEROIDS__STATIC:
case HEATSENSOR__STATIC:
case BOOTS__STATIC:
case JETPACK__STATIC:
case HOLODUKE__STATIC:
case AIRTANK__STATIC:
return 1;
default:
return 0;
}
}
extern int32_t g_doQuickSave;
void G_GameExit(const char *msg)
{
#ifdef LUNATIC
El_PrintTimes();
El_DestroyState(&g_ElState);
#endif
if (*msg != 0) g_player[myconnectindex].ps->palette = BASEPAL;
if (ud.recstat == 1)
G_CloseDemoWrite();
else if (ud.recstat == 2)
MAYBE_FCLOSE_AND_NULL(g_demo_filePtr);
// JBF: fixes crash on demo playback
// PK: modified from original
if (!g_quickExit)
{
if (VM_OnEventWithReturn(EVENT_EXITGAMESCREEN, g_player[myconnectindex].ps->i, myconnectindex, 0) == 0 &&
g_mostConcurrentPlayers > 1 && g_player[myconnectindex].ps->gm&MODE_GAME && GTFLAGS(GAMETYPE_SCORESHEET) && *msg == ' ')
{
G_BonusScreen(1);
videoSetGameMode(ud.config.ScreenMode,ud.config.ScreenWidth,ud.config.ScreenHeight,ud.config.ScreenBPP,ud.detail);
}
// shareware and TEN screens
if (VM_OnEventWithReturn(EVENT_EXITPROGRAMSCREEN, g_player[myconnectindex].ps->i, myconnectindex, 0) == 0 &&
*msg != 0 && *(msg+1) != 'V' && *(msg+1) != 'Y')
G_DisplayExtraScreens();
}
if (*msg != 0) initprintf("%s\n",msg);
if (in3dmode())
G_Shutdown();
if (*msg != 0)
{
if (!(msg[0] == ' ' && msg[1] == 0))
{
char titlebuf[256];
Bsprintf(titlebuf,HEAD2 " %s",s_buildRev);
wm_msgbox(titlebuf, "%s", msg);
}
}
Bfflush(NULL);
exit(0);
}
#ifdef YAX_DEBUG
// ugh...
char m32_debugstr[64][128];
int32_t m32_numdebuglines=0;
static void M32_drawdebug(void)
{
int i, col=paletteGetClosestColor(255,255,255);
int x=4, y=8;
if (m32_numdebuglines>0)
{
videoBeginDrawing();
for (i=0; i<m32_numdebuglines && y<ydim-8; i++, y+=8)
printext256(x,y,col,0,m32_debugstr[i],xdim>640?0:1);
videoEndDrawing();
}
m32_numdebuglines=0;
}
#endif
static int32_t G_DoThirdPerson(const DukePlayer_t *pp, vec3_t *vect, int16_t *vsectnum, int16_t ang, int16_t horiz)
{
spritetype *sp = &sprite[pp->i];
int32_t i, hx, hy;
int32_t bakcstat = sp->cstat;
hitdata_t hit;
vec3_t n = {
sintable[(ang+1536)&2047]>>4,
sintable[(ang+1024)&2047]>>4,
(horiz-100) * 128
};
updatesectorz(vect->x,vect->y,vect->z,vsectnum);
sp->cstat &= ~0x101;
hitscan(vect, *vsectnum, n.x,n.y,n.z, &hit, CLIPMASK1);
sp->cstat = bakcstat;
if (*vsectnum < 0)
return -1;
hx = hit.pos.x-(vect->x);
hy = hit.pos.y-(vect->y);
if (klabs(n.x)+klabs(n.y) > klabs(hx)+klabs(hy))
{
*vsectnum = hit.sect;
if (hit.wall >= 0)
{
int32_t daang = getangle(wall[wall[hit.wall].point2].x-wall[hit.wall].x,
wall[wall[hit.wall].point2].y-wall[hit.wall].y);
i = n.x*sintable[daang] + n.y*sintable[(daang+1536)&2047];
if (klabs(n.x) > klabs(n.y))
hx -= mulscale28(n.x,i);
else hy -= mulscale28(n.y,i);
}
else if (hit.sprite < 0)
{
if (klabs(n.x) > klabs(n.y))
hx -= (n.x>>5);
else hy -= (n.y>>5);
}
if (klabs(n.x) > klabs(n.y))
i = divscale16(hx,n.x);
else i = divscale16(hy,n.y);
if (i < CAMERADIST)
CAMERADIST = i;
}
vect->x += mulscale16(n.x,CAMERADIST);
vect->y += mulscale16(n.y,CAMERADIST);
vect->z += mulscale16(n.z,CAMERADIST);
CAMERADIST = min(CAMERADIST+((totalclock-CAMERACLOCK)<<10),65536);
CAMERACLOCK = totalclock;
updatesectorz(vect->x,vect->y,vect->z,vsectnum);
return 0;
}
#ifdef LEGACY_ROR
char ror_protectedsectors[MAXSECTORS];
static int32_t drawing_ror = 0;
static int32_t ror_sprite = -1;
static void G_OROR_DupeSprites(const spritetype *sp)
{
// dupe the sprites touching the portal to the other sector
int32_t k;
const spritetype *refsp;
if ((unsigned)sp->yvel >= (unsigned)g_mostConcurrentPlayers)
return;
refsp = &sprite[sp->yvel];
for (SPRITES_OF_SECT(sp->sectnum, k))
{
if (spritesortcnt >= maxspritesonscreen)
break;
if (sprite[k].picnum != SECTOREFFECTOR && sprite[k].z >= sp->z)
{
Bmemcpy(&tsprite[spritesortcnt], &sprite[k], sizeof(spritetype));
tsprite[spritesortcnt].x += (refsp->x - sp->x);
tsprite[spritesortcnt].y += (refsp->y - sp->y);
tsprite[spritesortcnt].z = tsprite[spritesortcnt].z - sp->z + actor[sp->yvel].ceilingz;
tsprite[spritesortcnt].sectnum = refsp->sectnum;
tsprite[spritesortcnt].owner = k;
tsprite[spritesortcnt].extra = 0;
// OSD_Printf("duped sprite of pic %d at %d %d %d\n",tsprite[spritesortcnt].picnum,tsprite[spritesortcnt].x,tsprite[spritesortcnt].y,tsprite[spritesortcnt].z);
spritesortcnt++;
}
}
}
static void G_SE40(int32_t smoothratio)
{
if ((unsigned)ror_sprite < MAXSPRITES)
{
int32_t x, y, z;
int16_t sect;
int32_t level = 0;
const spritetype *const sp = &sprite[ror_sprite];
const int32_t sprite2 = sp->yvel;
if ((unsigned)sprite2 >= MAXSPRITES)
return;
if (klabs(sector[sp->sectnum].floorz - sp->z) < klabs(sector[sprite[sprite2].sectnum].floorz - sprite[sprite2].z))
level = 1;
x = CAMERA(pos.x) - sp->x;
y = CAMERA(pos.y) - sp->y;
z = CAMERA(pos.z) - (level ? sector[sp->sectnum].floorz : sector[sp->sectnum].ceilingz);
sect = sprite[sprite2].sectnum;
updatesector(sprite[sprite2].x + x, sprite[sprite2].y + y, &sect);
if (sect != -1)
{
int32_t renderz, picnum;
// XXX: PK: too large stack allocation for my taste
int16_t backupstat[MAXSECTORS];
int32_t backupz[MAXSECTORS];
int32_t i;
int32_t pix_diff, newz;
// initprintf("drawing ror\n");
if (level)
{
// renderz = sector[sprite[sprite2].sectnum].ceilingz;
renderz = sprite[sprite2].z - (sprite[sprite2].yrepeat * tilesiz[sprite[sprite2].picnum].y<<1);
picnum = sector[sprite[sprite2].sectnum].ceilingpicnum;
sector[sprite[sprite2].sectnum].ceilingpicnum = 562;
tilesiz[562].x = tilesiz[562].y = 0;
pix_diff = klabs(z) >> 8;
newz = - ((pix_diff / 128) + 1) * (128<<8);
for (i = 0; i < numsectors; i++)
{
backupstat[i] = sector[i].ceilingstat;
backupz[i] = sector[i].ceilingz;
if (!ror_protectedsectors[i] || (ror_protectedsectors[i] && sp->lotag == 41))
{
sector[i].ceilingstat = 1;
sector[i].ceilingz += newz;
}
}
}
else
{
// renderz = sector[sprite[sprite2].sectnum].floorz;
renderz = sprite[sprite2].z;
picnum = sector[sprite[sprite2].sectnum].floorpicnum;
sector[sprite[sprite2].sectnum].floorpicnum = 562;
tilesiz[562].x = tilesiz[562].y = 0;
pix_diff = klabs(z) >> 8;
newz = ((pix_diff / 128) + 1) * (128<<8);
for (i = 0; i < numsectors; i++)
{
backupstat[i] = sector[i].floorstat;
backupz[i] = sector[i].floorz;
if (!ror_protectedsectors[i] || (ror_protectedsectors[i] && sp->lotag == 41))
{
sector[i].floorstat = 1;
sector[i].floorz = +newz;
}
}
}
#ifdef POLYMER
if (videoGetRenderMode() == REND_POLYMER)
polymer_setanimatesprites(G_DoSpriteAnimations, CAMERA(pos.x), CAMERA(pos.y), fix16_to_int(CAMERA(q16ang)), smoothratio);
#endif
renderDrawRoomsQ16(sprite[sprite2].x + x, sprite[sprite2].y + y,
z + renderz, CAMERA(q16ang), CAMERA(q16horiz), sect);
drawing_ror = 1 + level;
if (drawing_ror == 2) // viewing from top
G_OROR_DupeSprites(sp);
G_DoSpriteAnimations(CAMERA(pos.x),CAMERA(pos.y),fix16_to_int(CAMERA(q16ang)),smoothratio);
renderDrawMasks();
if (level)
{
sector[sprite[sprite2].sectnum].ceilingpicnum = picnum;
for (i = 0; i < numsectors; i++)
{
sector[i].ceilingstat = backupstat[i];
sector[i].ceilingz = backupz[i];
}
}
else
{
sector[sprite[sprite2].sectnum].floorpicnum = picnum;
for (i = 0; i < numsectors; i++)
{
sector[i].floorstat = backupstat[i];
sector[i].floorz = backupz[i];
}
}
}
}
}
#endif
void G_HandleMirror(int32_t x, int32_t y, int32_t z, fix16_t a, fix16_t q16horiz, int32_t smoothratio)
{
if ((gotpic[MIRROR>>3]&(1<<(MIRROR&7)))
#ifdef POLYMER
&& (videoGetRenderMode() != REND_POLYMER)
#endif
)
{
if (g_mirrorCount == 0)
{
// NOTE: We can have g_mirrorCount==0 but gotpic'd MIRROR,
// for example in LNGA2.
gotpic[MIRROR>>3] &= ~(1<<(MIRROR&7));
return;
}
int32_t i = 0, dst = INT32_MAX;
for (bssize_t k=g_mirrorCount-1; k>=0; k--)
{
if (!wallvisible(x, y, g_mirrorWall[k]))
continue;
const int32_t j =
klabs(wall[g_mirrorWall[k]].x - x) +
klabs(wall[g_mirrorWall[k]].y - y);
if (j < dst)
dst = j, i = k;
}
if (wall[g_mirrorWall[i]].overpicnum != MIRROR)
{
// Try to find a new mirror wall in case the original one was broken.
int32_t startwall = sector[g_mirrorSector[i]].wallptr;
int32_t endwall = startwall + sector[g_mirrorSector[i]].wallnum;
for (bssize_t k=startwall; k<endwall; k++)
{
int32_t j = wall[k].nextwall;
if (j >= 0 && (wall[j].cstat&32) && wall[j].overpicnum==MIRROR) // cmp. premap.c
{
g_mirrorWall[i] = j;
break;
}
}
}
if (wall[g_mirrorWall[i]].overpicnum == MIRROR)
{
int32_t tposx, tposy;
fix16_t tang;
renderPrepareMirror(x, y, a, g_mirrorWall[i], &tposx, &tposy, &tang);
int32_t j = g_visibility;
g_visibility = (j>>1) + (j>>2);
if (videoGetRenderMode() == REND_CLASSIC)
{
int32_t didmirror;
yax_preparedrawrooms();
didmirror = renderDrawRoomsQ16(tposx,tposy,z,tang,q16horiz,g_mirrorSector[i]+MAXSECTORS);
yax_drawrooms(G_DoSpriteAnimations, g_mirrorSector[i], didmirror, smoothratio);
}
#ifdef USE_OPENGL
else
renderDrawRoomsQ16(tposx,tposy,z,tang,q16horiz,g_mirrorSector[i]+MAXSECTORS);
// XXX: Sprites don't get drawn with TROR/Polymost
#endif
display_mirror = 1;
G_DoSpriteAnimations(tposx,tposy,fix16_to_int(tang),smoothratio);
display_mirror = 0;
renderDrawMasks();
renderCompleteMirror(); //Reverse screen x-wise in this function
g_visibility = j;
}
#ifdef SPLITSCREEN_MOD_HACKS
if (!g_fakeMultiMode)
#endif
{
// HACK for splitscreen mod: this is so that mirrors will be drawn
// from showview commands. Ugly, because we'll attempt do draw mirrors
// each frame then. But it's better than not drawing them, I guess.
// XXX: fix the sequence of setting/clearing this bit. Right now,
// we always draw one frame without drawing the mirror, after which
// the bit gets set and drawn subsequently.
gotpic[MIRROR>>3] &= ~(1<<(MIRROR&7));
}
}
}
#ifdef USE_OPENGL
static void G_ReadGLFrame(void)
{
// Save OpenGL screenshot with Duke3D palette
// NOTE: maybe need to move this to the engine...
palette_t *const frame = (palette_t *)Xcalloc(xdim * ydim, sizeof(palette_t));
char *const pic = (char *) waloff[TILE_SAVESHOT];
int32_t x, y;
const int32_t xf = divscale16(ydim*4/3, 320);
const int32_t yf = divscale16(ydim, 200); // (ydim<<16)/200
tilesiz[TILE_SAVESHOT].x = 200;
tilesiz[TILE_SAVESHOT].y = 320;
if (!frame)
{
Bmemset(pic, 0, 320 * 200);
return;
}
videoBeginDrawing();
glReadPixels(0, 0, xdim, ydim, GL_RGBA, GL_UNSIGNED_BYTE, frame);
videoEndDrawing();
for (y = 0; y < 200; y++)
{
const int32_t base = mulscale16(200 - y - 1, yf)*xdim;
for (x = 0; x < 320; x++)
{
const palette_t *pix = &frame[base + mulscale16(x, xf) + (xdim-(ydim*4/3))/2];
pic[320 * y + x] = paletteGetClosestColor(pix->r, pix->g, pix->b);
}
}
Bfree(frame);
}
#endif
void G_DrawRooms(int32_t playerNum, int32_t smoothRatio)
{
DukePlayer_t *const pPlayer = g_player[playerNum].ps;
int yxAspect = yxaspect;
int viewingRange = viewingrange;
if (g_networkMode == NET_DEDICATED_SERVER) return;
totalclocklock = totalclock;
if (pub > 0 || videoGetRenderMode() >= REND_POLYMOST) // JBF 20040101: redraw background always
{
#ifndef EDUKE32_TOUCH_DEVICES
if (ud.screen_size >= 8)
#endif
G_DrawBackground();
pub = 0;
}
VM_OnEvent(EVENT_DISPLAYSTART, pPlayer->i, playerNum);
if (ud.overhead_on == 2 || ud.show_help || (pPlayer->cursectnum == -1 && videoGetRenderMode() != REND_CLASSIC))
return;
if (r_usenewaspect)
{
newaspect_enable = 1;
videoSetCorrectedAspect();
}
if (ud.pause_on || pPlayer->on_crane > -1)
smoothRatio = 65536;
else
smoothRatio = calc_smoothratio(totalclock, ototalclock);
int const playerVis = pPlayer->visibility;
g_visibility = (playerVis <= 0) ? 0 : (int32_t)(playerVis * (numplayers > 1 ? 1.f : r_ambientlightrecip));
CAMERA(sect) = pPlayer->cursectnum;
G_DoInterpolations(smoothRatio);
G_AnimateCamSprite(smoothRatio);
if (ud.camerasprite >= 0)
{
spritetype *const pSprite = &sprite[ud.camerasprite];
// XXX: what?
if (pSprite->yvel < 0) pSprite->yvel = -100;
else if (pSprite->yvel > 199) pSprite->yvel = 300;
CAMERA(q16ang) = fix16_from_int(actor[ud.camerasprite].tempang
+ mulscale16(((pSprite->ang + 1024 - actor[ud.camerasprite].tempang) & 2047) - 1024, smoothRatio));
int const noDraw = VM_OnEventWithReturn(EVENT_DISPLAYROOMSCAMERA, pPlayer->i, playerNum, 0);
if (noDraw != 1) // event return values other than 0 and 1 are reserved
{
if (EDUKE32_PREDICT_FALSE(noDraw != 0))
OSD_Printf(OSD_ERROR "ERROR: EVENT_DISPLAYROOMSCAMERA return value must be 0 or 1, "
"other values are reserved.\n");
#ifdef LEGACY_ROR
G_SE40(smoothRatio);
#endif
#ifdef POLYMER
if (videoGetRenderMode() == REND_POLYMER)
polymer_setanimatesprites(G_DoSpriteAnimations, pSprite->x, pSprite->y, fix16_to_int(CAMERA(q16ang)), smoothRatio);
#endif
yax_preparedrawrooms();
renderDrawRoomsQ16(pSprite->x, pSprite->y, pSprite->z - ZOFFSET6, CAMERA(q16ang), fix16_from_int(pSprite->yvel), pSprite->sectnum);
yax_drawrooms(G_DoSpriteAnimations, pSprite->sectnum, 0, smoothRatio);
G_DoSpriteAnimations(pSprite->x, pSprite->y, fix16_to_int(CAMERA(q16ang)), smoothRatio);
renderDrawMasks();
}
}
else
{
int32_t floorZ, ceilZ;
int32_t tiltcx, tiltcy, tiltcs=0; // JBF 20030807
int const vr = divscale22(1, sprite[pPlayer->i].yrepeat + 28);
int screenTilting = (videoGetRenderMode() == REND_CLASSIC && ((ud.screen_tilting && pPlayer->rotscrnang
#ifdef SPLITSCREEN_MOD_HACKS
&& !g_fakeMultiMode
#endif
)));
if (!r_usenewaspect)
renderSetAspect(vr, yxaspect);
else
{
viewingRange = vr;
yxAspect = tabledivide32_noinline(65536 * ydim * 8, xdim * 5);
renderSetAspect(mulscale16(viewingRange,viewingrange), yxaspect);
}
if (g_screenCapture)
{
walock[TILE_SAVESHOT] = 199;
if (waloff[TILE_SAVESHOT] == 0)
cacheAllocateBlock(&waloff[TILE_SAVESHOT],200*320,&walock[TILE_SAVESHOT]);
if (videoGetRenderMode() == REND_CLASSIC)
renderSetTarget(TILE_SAVESHOT, 200, 320);
}
else if (screenTilting)
{
int32_t oviewingrange = viewingrange; // save it from setaspect()
const int16_t tang = (ud.screen_tilting) ? pPlayer->rotscrnang : 0;
if (tang == 1024)
screenTilting = 2;
else
{
// Maximum possible allocation size passed to allocache() below
// since there is no equivalent of free() for allocache().
#if MAXYDIM >= 640
int const maxTiltSize = 640*640;
#else
int const maxTiltSize = 320*320;
#endif
// To render a tilted screen in high quality, we need at least
// 640 pixels of *Y* dimension.
#if MAXYDIM >= 640
// We also need
// * xdim >= 640 since tiltcx will be passed as setview()'s x2
// which must be less than xdim.
// * ydim >= 640 (sic!) since the tile-to-draw-to will be set
// up with dimension 400x640, but the engine's arrays like
// lastx[] are alloc'd with *xdim* elements! (This point is
// the dynamic counterpart of the #if above since we now
// allocate these engine arrays tightly.)
// XXX: The engine should be in charge of setting up everything
// so that no oob access occur.
if (xdim >= 640 && ydim >= 640)
{
tiltcs = 2;
tiltcx = 640;
tiltcy = 400;
}
else
#endif
{
// JBF 20030807: Increased tilted-screen quality
tiltcs = 1;
// NOTE: The same reflections as above apply here, too.
// TILT_SETVIEWTOTILE_320.
tiltcx = 320;
tiltcy = 200;
}
// If the view is rotated (not 0 or 180 degrees modulo 360 degrees),
// we render onto a square tile and display a portion of that
// rotated on-screen later on.
const int32_t viewtilexsiz = (tang&1023) ? tiltcx : tiltcy;
const int32_t viewtileysiz = tiltcx;
walock[TILE_TILT] = 255;
if (waloff[TILE_TILT] == 0)
cacheAllocateBlock(&waloff[TILE_TILT], maxTiltSize, &walock[TILE_TILT]);
renderSetTarget(TILE_TILT, viewtilexsiz, viewtileysiz);
if ((tang&1023) == 512)
{
//Block off unscreen section of 90ø tilted screen
int const j = tiltcx-(60*tiltcs);
for (bssize_t i=(60*tiltcs)-1; i>=0; i--)
{
startumost[i] = 1;
startumost[i+j] = 1;
startdmost[i] = 0;
startdmost[i+j] = 0;
}
}
int vRange = (tang & 511);
if (vRange > 256)
vRange = 512 - vRange;
vRange = sintable[vRange + 512] * 8 + sintable[vRange] * 5;
// setaspect(i>>1, yxaspect);
renderSetAspect(mulscale16(oviewingrange, vRange >> 1), yxaspect);
viewingRange = vRange >> 1;
yxAspect = tabledivide32_noinline(65536 * ydim * 8, xdim * 5);
}
}
else if (videoGetRenderMode() >= REND_POLYMOST && (ud.screen_tilting
#ifdef SPLITSCREEN_MOD_HACKS
&& !g_fakeMultiMode
#endif
))
{
#ifdef USE_OPENGL
renderSetRollAngle(pPlayer->orotscrnang + mulscale16(((pPlayer->rotscrnang - pPlayer->orotscrnang + 1024)&2047)-1024, smoothRatio));
#endif
pPlayer->orotscrnang = pPlayer->rotscrnang;
}
if (pPlayer->newowner < 0)
{
vec3_t const camVect = { pPlayer->opos.x + mulscale16(pPlayer->pos.x - pPlayer->opos.x, smoothRatio),
pPlayer->opos.y + mulscale16(pPlayer->pos.y - pPlayer->opos.y, smoothRatio),
pPlayer->opos.z + mulscale16(pPlayer->pos.z - pPlayer->opos.z, smoothRatio) };
CAMERA(pos) = camVect;
CAMERA(q16ang) = pPlayer->oq16ang
+ mulscale16(((pPlayer->q16ang + F16(1024) - pPlayer->oq16ang) & 0x7FFFFFF) - F16(1024), smoothRatio)
+ fix16_from_int(pPlayer->look_ang);
CAMERA(q16horiz) = pPlayer->oq16horiz + pPlayer->oq16horizoff
+ mulscale16((pPlayer->q16horiz + pPlayer->q16horizoff - pPlayer->oq16horiz - pPlayer->oq16horizoff), smoothRatio);
if (ud.viewbob)
{
int zAdd = (pPlayer->opyoff + mulscale16(pPlayer->pyoff-pPlayer->opyoff, smoothRatio));
if (pPlayer->over_shoulder_on)
zAdd >>= 3;
CAMERA(pos.z) += zAdd;
}
if (pPlayer->over_shoulder_on)
{
CAMERA(pos.z) -= 3072;
if (G_DoThirdPerson(pPlayer, &CAMERA(pos), &CAMERA(sect), fix16_to_int(CAMERA(q16ang)), fix16_to_int(CAMERA(q16horiz))) < 0)
{
CAMERA(pos.z) += 3072;
G_DoThirdPerson(pPlayer, &CAMERA(pos), &CAMERA(sect), fix16_to_int(CAMERA(q16ang)), fix16_to_int(CAMERA(q16horiz)));
}
}
}
else
{
vec3_t const camVect = G_GetCameraPosition(pPlayer->newowner, smoothRatio);
// looking through viewscreen
CAMERA(pos) = camVect;
CAMERA(q16ang) = pPlayer->q16ang + fix16_from_int(pPlayer->look_ang);
CAMERA(q16horiz) = fix16_from_int(100 + sprite[pPlayer->newowner].shade);
CAMERA(sect) = sprite[pPlayer->newowner].sectnum;
}
ceilZ = actor[pPlayer->i].ceilingz;
floorZ = actor[pPlayer->i].floorz;
if (g_earthquakeTime > 0 && pPlayer->on_ground == 1)
{
CAMERA(pos.z) += 256 - (((g_earthquakeTime)&1) << 9);
CAMERA(q16ang) += fix16_from_int((2 - ((g_earthquakeTime)&2)) << 2);
}
if (sprite[pPlayer->i].pal == 1)
CAMERA(pos.z) -= (18<<8);
if (pPlayer->newowner < 0 && pPlayer->spritebridge == 0)
{
// NOTE: when shrunk, p->pos.z can be below the floor. This puts the
// camera into the sector again then.
if (CAMERA(pos.z) < (pPlayer->truecz + ZOFFSET6))
CAMERA(pos.z) = ceilZ + ZOFFSET6;
else if (CAMERA(pos.z) > (pPlayer->truefz - ZOFFSET6))
CAMERA(pos.z) = floorZ - ZOFFSET6;
}
while (CAMERA(sect) >= 0) // if, really
{
getzsofslope(CAMERA(sect),CAMERA(pos.x),CAMERA(pos.y),&ceilZ,&floorZ);
#ifdef YAX_ENABLE
if (yax_getbunch(CAMERA(sect), YAX_CEILING) >= 0)
{
if (CAMERA(pos.z) < ceilZ)
{
updatesectorz(CAMERA(pos.x), CAMERA(pos.y), CAMERA(pos.z), &CAMERA(sect));
break; // since CAMERA(sect) might have been updated to -1
// NOTE: fist discovered in WGR2 SVN r134, til' death level 1
// (Lochwood Hollow). A problem REMAINS with Polymost, maybe classic!
}
}
else
#endif
if (CAMERA(pos.z) < ceilZ+ZOFFSET6)
CAMERA(pos.z) = ceilZ+ZOFFSET6;
#ifdef YAX_ENABLE
if (yax_getbunch(CAMERA(sect), YAX_FLOOR) >= 0)
{
if (CAMERA(pos.z) > floorZ)
updatesectorz(CAMERA(pos.x), CAMERA(pos.y), CAMERA(pos.z), &CAMERA(sect));
}
else
#endif
if (CAMERA(pos.z) > floorZ-ZOFFSET6)
CAMERA(pos.z) = floorZ-ZOFFSET6;
break;
}
// NOTE: might be rendering off-screen here, so CON commands that draw stuff
// like showview must cope with that situation or bail out!
int const noDraw = VM_OnEventWithReturn(EVENT_DISPLAYROOMS, pPlayer->i, playerNum, 0);
CAMERA(q16horiz) = fix16_clamp(CAMERA(q16horiz), F16(HORIZ_MIN), F16(HORIZ_MAX));
if (noDraw != 1) // event return values other than 0 and 1 are reserved
{
/*
if (EDUKE32_PREDICT_FALSE(dont_draw != 0))
OSD_Printf(OSD_ERROR "ERROR: EVENT_DISPLAYROOMS return value must be 0 or 1, "
"other values are reserved.\n");
*/
G_HandleMirror(CAMERA(pos.x), CAMERA(pos.y), CAMERA(pos.z), CAMERA(q16ang), CAMERA(q16horiz), smoothRatio);
#ifdef LEGACY_ROR
G_SE40(smoothRatio);
#endif
#ifdef POLYMER
if (videoGetRenderMode() == REND_POLYMER)
polymer_setanimatesprites(G_DoSpriteAnimations, CAMERA(pos.x),CAMERA(pos.y),fix16_to_int(CAMERA(q16ang)),smoothRatio);
#endif
// for G_PrintCoords
dr_viewingrange = viewingrange;
dr_yxaspect = yxaspect;
#ifdef DEBUG_MIRRORS_ONLY
gotpic[MIRROR>>3] |= (1<<(MIRROR&7));
#else
yax_preparedrawrooms();
renderDrawRoomsQ16(CAMERA(pos.x),CAMERA(pos.y),CAMERA(pos.z),CAMERA(q16ang),CAMERA(q16horiz),CAMERA(sect));
yax_drawrooms(G_DoSpriteAnimations, CAMERA(sect), 0, smoothRatio);
#ifdef LEGACY_ROR
if ((unsigned)ror_sprite < MAXSPRITES && drawing_ror == 1) // viewing from bottom
G_OROR_DupeSprites(&sprite[ror_sprite]);
#endif
G_DoSpriteAnimations(CAMERA(pos.x),CAMERA(pos.y),fix16_to_int(CAMERA(q16ang)),smoothRatio);
#ifdef LEGACY_ROR
drawing_ror = 0;
#endif
renderDrawMasks();
#endif
}
if (g_screenCapture)
{
g_screenCapture = 0;
tileInvalidate(TILE_SAVESHOT, 0, 255);
if (videoGetRenderMode() == REND_CLASSIC)
{
renderRestoreTarget();
// walock[TILE_SAVESHOT] = 1;
}
#ifdef USE_OPENGL
else
G_ReadGLFrame();
#endif
}
else if (screenTilting)
{
const int16_t tang = (ud.screen_tilting) ? pPlayer->rotscrnang : 0;
if (screenTilting == 2) // tang == 1024
{
videoBeginDrawing();
{
const int32_t height = windowxy2.y-windowxy1.y+1;
const int32_t width = windowxy2.x-windowxy1.x+1;
uint8_t *f = (uint8_t *)(frameplace + ylookup[windowxy1.y]);
int32_t x, y;
for (y=0; y < (height>>1); y++)
swapbufreverse(f + y*bytesperline + windowxy2.x,
f + (height-1-y)*bytesperline + windowxy1.x,
width);
f += (height>>1)*bytesperline + windowxy1.x;
if (height&1)
for (x=0; x<(width>>1); x++)
swapchar(&f[x], &f[width-1-x]);
}
videoEndDrawing();
}
else
{
renderRestoreTarget();
picanm[TILE_TILT].xofs = picanm[TILE_TILT].yofs = 0;
int tiltZoom = (tang&511);
if (tiltZoom > 256)
tiltZoom = 512 - tiltZoom;
tiltZoom = sintable[tiltZoom + 512] * 8 + sintable[tiltZoom] * 5;
tiltZoom >>= tiltcs; // JBF 20030807
rotatesprite_win(160 << 16, 100 << 16, tiltZoom, tang + 512, TILE_TILT, 0, 0, 4 + 2 + 64 + 1024);
walock[TILE_TILT] = 199;
}
}
}
G_RestoreInterpolations();
{
// Totalclock count of last step of p->visibility converging towards
// ud.const_visibility.
static int32_t lastvist;
const int32_t visdif = ud.const_visibility-pPlayer->visibility;
// Check if totalclock was cleared (e.g. restarted game).
if (totalclock < lastvist)
lastvist = 0;
// Every 2nd totalclock increment (each 1/60th second), ...
while (totalclock >= lastvist+2)
{
// ... approximately three-quarter the difference between
// p->visibility and ud.const_visibility.
const int32_t visinc = visdif>>2;
if (klabs(visinc) == 0)
{
pPlayer->visibility = ud.const_visibility;
break;
}
pPlayer->visibility += visinc;
lastvist = totalclock;
}
}
if (r_usenewaspect)
{
newaspect_enable = 0;
renderSetAspect(viewingRange, yxAspect);
}
VM_OnEvent(EVENT_DISPLAYROOMSEND, g_player[screenpeek].ps->i, screenpeek);
}
void G_DumpDebugInfo(void)
{
#if !defined LUNATIC
static char const s_WEAPON[] = "WEAPON";
int32_t i,j,x;
// FILE * fp=fopen("condebug.log","w");
VM_ScriptInfo(insptr, 64);
buildprint("\nCurrent gamevar values:\n");
for (i=0; i<MAX_WEAPONS; i++)
{
for (j=0; j<numplayers; j++)
{
buildprint("Player ", j, "\n\n");
buildprint(s_WEAPON, i, "_CLIP ", PWEAPON(j, i, Clip), "\n");
buildprint(s_WEAPON, i, "_RELOAD ", PWEAPON(j, i, Reload), "\n");
buildprint(s_WEAPON, i, "_FIREDELAY ", PWEAPON(j, i, FireDelay), "\n");
buildprint(s_WEAPON, i, "_TOTALTIME ", PWEAPON(j, i, TotalTime), "\n");
buildprint(s_WEAPON, i, "_HOLDDELAY ", PWEAPON(j, i, HoldDelay), "\n");
buildprint(s_WEAPON, i, "_FLAGS ", PWEAPON(j, i, Flags), "\n");
buildprint(s_WEAPON, i, "_SHOOTS ", PWEAPON(j, i, Shoots), "\n");
buildprint(s_WEAPON, i, "_SPAWNTIME ", PWEAPON(j, i, SpawnTime), "\n");
buildprint(s_WEAPON, i, "_SPAWN ", PWEAPON(j, i, Spawn), "\n");
buildprint(s_WEAPON, i, "_SHOTSPERBURST ", PWEAPON(j, i, ShotsPerBurst), "\n");
buildprint(s_WEAPON, i, "_WORKSLIKE ", PWEAPON(j, i, WorksLike), "\n");
buildprint(s_WEAPON, i, "_INITIALSOUND ", PWEAPON(j, i, InitialSound), "\n");
buildprint(s_WEAPON, i, "_FIRESOUND ", PWEAPON(j, i, FireSound), "\n");
buildprint(s_WEAPON, i, "_SOUND2TIME ", PWEAPON(j, i, Sound2Time), "\n");
buildprint(s_WEAPON, i, "_SOUND2SOUND ", PWEAPON(j, i, Sound2Sound), "\n");
buildprint(s_WEAPON, i, "_RELOADSOUND1 ", PWEAPON(j, i, ReloadSound1), "\n");
buildprint(s_WEAPON, i, "_RELOADSOUND2 ", PWEAPON(j, i, ReloadSound2), "\n");
buildprint(s_WEAPON, i, "_SELECTSOUND ", PWEAPON(j, i, SelectSound), "\n");
buildprint(s_WEAPON, i, "_FLASHCOLOR ", PWEAPON(j, i, FlashColor), "\n");
}
buildprint("\n");
}
for (x=0; x<MAXSTATUS; x++)
{
j = headspritestat[x];
while (j >= 0)
{
buildprint("Sprite ", j, " (", TrackerCast(sprite[j].x), ",", TrackerCast(sprite[j].y), ",", TrackerCast(sprite[j].z),
") (picnum: ", TrackerCast(sprite[j].picnum), ")\n");
for (i=0; i<g_gameVarCount; i++)
{
if (aGameVars[i].flags & (GAMEVAR_PERACTOR))
{
if (aGameVars[i].pValues[j] != aGameVars[i].defaultValue)
{
buildprint("gamevar ", aGameVars[i].szLabel, " ", aGameVars[i].pValues[j], " GAMEVAR_PERACTOR");
if (aGameVars[i].flags != GAMEVAR_PERACTOR)
{
buildprint(" // ");
if (aGameVars[i].flags & (GAMEVAR_SYSTEM))
{
buildprint(" (system)");
}
}
buildprint("\n");
}
}
}
buildprint("\n");
j = nextspritestat[j];
}
}
Gv_DumpValues();
// fclose(fp);
#endif
saveboard("debug.map", &g_player[myconnectindex].ps->pos, fix16_to_int(g_player[myconnectindex].ps->q16ang),
g_player[myconnectindex].ps->cursectnum);
}
// if <set_movflag_uncond> is true, set the moveflag unconditionally,
// else only if it equals 0.
static int32_t G_InitActor(int32_t i, int32_t tilenum, int32_t set_movflag_uncond)
{
#if !defined LUNATIC
if (g_tile[tilenum].execPtr)
{
SH(i) = *(g_tile[tilenum].execPtr);
AC_ACTION_ID(actor[i].t_data) = *(g_tile[tilenum].execPtr+1);
AC_MOVE_ID(actor[i].t_data) = *(g_tile[tilenum].execPtr+2);
if (set_movflag_uncond || SHT(i) == 0) // AC_MOVFLAGS
SHT(i) = *(g_tile[tilenum].execPtr+3);
return 1;
}
#else
if (El_HaveActor(tilenum))
{
// ^^^ C-CON takes precedence for now.
const el_actor_t *a = &g_elActors[tilenum];
auto movflagsptr = &AC_MOVFLAGS(&sprite[i], &actor[i]);
SH(i) = a->strength;
AC_ACTION_ID(actor[i].t_data) = a->act.id;
AC_MOVE_ID(actor[i].t_data) = a->mov.id;
Bmemcpy(&actor[i].ac, &a->act.ac, sizeof(struct action));
Bmemcpy(&actor[i].mv, &a->mov.mv, sizeof(struct move));
if (set_movflag_uncond || *movflagsptr == 0)
*movflagsptr = a->movflags;
return 1;
}
#endif
return 0;
}
static actor_t NullActor;
static spriteext_t NullSprExt;
static spritesmooth_t NullSprSmooth;
int32_t A_InsertSprite(int16_t whatsect,int32_t s_x,int32_t s_y,int32_t s_z,int16_t s_pn,int8_t s_s,
uint8_t s_xr,uint8_t s_yr,int16_t s_a,int16_t s_ve,int16_t s_zv,int16_t s_ow,int16_t s_ss)
{
int32_t i = Net_IsRelevantStat(s_ss) ? Net_InsertSprite(whatsect, s_ss) : insertsprite(whatsect, s_ss);
if (EDUKE32_PREDICT_FALSE((unsigned)i >= MAXSPRITES))
{
G_DumpDebugInfo();
OSD_Printf("Failed spawning pic %d spr from pic %d spr %d at x:%d,y:%d,z:%d,sect:%d\n",
s_pn,s_ow < 0 ? -1 : TrackerCast(sprite[s_ow].picnum),s_ow,s_x,s_y,s_z,whatsect);
G_GameExit("Too many sprites spawned.");
}
uspritetype spr_temp = { s_x, s_y, s_z, 0, s_pn, s_s, 0, 0, 0, s_xr, s_yr, 0,
0, whatsect, s_ss, s_a, s_ow, s_ve, 0, s_zv, 0, 0, 0 };
#ifdef DEBUGGINGAIDS
g_spriteStat.numins++;
#endif
spritetype *s = &sprite[i];
*s = *(spritetype *)&spr_temp;
actor[i] = NullActor;
actor[i].bpos = *(vec3_t *)s;
if ((unsigned)s_ow < MAXSPRITES)
{
actor[i].picnum = sprite[s_ow].picnum;
actor[i].floorz = actor[s_ow].floorz;
actor[i].ceilingz = actor[s_ow].ceilingz;
}
actor[i].actorstayput = actor[i].extra = -1;
#ifdef POLYMER
actor[i].lightId = -1;
#endif
actor[i].owner = s_ow;
G_InitActor(i, s_pn, 1);
spriteext[i] = NullSprExt;
spritesmooth[i] = NullSprSmooth;
#if defined LUNATIC
if (!g_noResetVars)
#endif
A_ResetVars(i);
#if defined LUNATIC
g_noResetVars = 0;
#endif
if (VM_HaveEvent(EVENT_EGS))
{
int32_t p, pl = A_FindPlayer(s, &p);
block_deletesprite++;
VM_OnEventWithDist_(EVENT_EGS, i, pl, p);
block_deletesprite--;
}
return i;
}
#ifdef YAX_ENABLE
void Yax_SetBunchZs(int32_t sectnum, int32_t cf, int32_t daz)
{
int32_t i, bunchnum = yax_getbunch(sectnum, cf);
if (bunchnum < 0 || bunchnum >= numyaxbunches)
return;
for (SECTORS_OF_BUNCH(bunchnum, YAX_CEILING, i))
SECTORFLD(i,z, YAX_CEILING) = daz;
for (SECTORS_OF_BUNCH(bunchnum, YAX_FLOOR, i))
SECTORFLD(i,z, YAX_FLOOR) = daz;
}
static void Yax_SetBunchInterpolation(int32_t sectnum, int32_t cf)
{
int32_t i, bunchnum = yax_getbunch(sectnum, cf);
if (bunchnum < 0 || bunchnum >= numyaxbunches)
return;
for (SECTORS_OF_BUNCH(bunchnum, YAX_CEILING, i))
G_SetInterpolation(&sector[i].ceilingz);
for (SECTORS_OF_BUNCH(bunchnum, YAX_FLOOR, i))
G_SetInterpolation(&sector[i].floorz);
}
#else
# define Yax_SetBunchInterpolation(sectnum, cf)
#endif
// A_Spawn has two forms with arguments having different meaning:
//
// 1. spriteNum>=0: Spawn from parent sprite <spriteNum> with picnum <tileNum>
// 2. spriteNum<0: Spawn from already *existing* sprite <tileNum>
int A_Spawn(int spriteNum, int tileNum)
{
int newSprite;
spritetype *pSprite;
actor_t * pActor;
int sectNum;
if (spriteNum >= 0)
{
// spawn from parent sprite <j>
newSprite = A_InsertSprite(sprite[spriteNum].sectnum,sprite[spriteNum].x,sprite[spriteNum].y,sprite[spriteNum].z,
tileNum,0,0,0,0,0,0,spriteNum,0);
actor[newSprite].picnum = sprite[spriteNum].picnum;
}
else
{
// spawn from already existing sprite <pn>
newSprite = tileNum;
spritetype *const pSprite = &sprite[newSprite];
actor_t *const pActor = &actor[newSprite];
Bmemset(&actor[newSprite], 0, sizeof(actor_t));
Bmemcpy(&pActor->bpos, &sprite[newSprite], sizeof(vec3_t));
pActor->picnum = pSprite->picnum;
if (pSprite->picnum == SECTOREFFECTOR && pSprite->lotag == 50)
pActor->picnum = pSprite->owner;
pSprite->owner = pActor->owner = newSprite;
pActor->floorz = sector[pSprite->sectnum].floorz;
pActor->ceilingz = sector[pSprite->sectnum].ceilingz;
pActor->actorstayput = pActor->extra = -1;
#ifdef POLYMER
pActor->lightId = -1;
#endif
if ((pSprite->cstat & 48)
#ifndef EDUKE32_STANDALONE
&& pSprite->picnum != SPEAKER
&& pSprite->picnum != LETTER
&& pSprite->picnum != DUCK
&& pSprite->picnum != TARGET
&& pSprite->picnum != TRIPBOMB
#endif
&& pSprite->picnum != VIEWSCREEN
&& pSprite->picnum != VIEWSCREEN2
&& (!(pSprite->picnum >= CRACK1 && pSprite->picnum <= CRACK4)))
{
if (pSprite->shade == 127)
goto SPAWN_END;
#ifndef EDUKE32_STANDALONE
if (A_CheckSwitchTile(newSprite) && (pSprite->cstat & 16))
{
if (pSprite->pal && pSprite->picnum != ACCESSSWITCH && pSprite->picnum != ACCESSSWITCH2)
{
if (((!g_netServer && ud.multimode < 2)) || ((g_netServer || ud.multimode > 1) && !GTFLAGS(GAMETYPE_DMSWITCHES)))
{
pSprite->xrepeat = pSprite->yrepeat = 0;
pSprite->lotag = pSprite->hitag = 0;
pSprite->cstat = 32768;
goto SPAWN_END;
}
}
pSprite->cstat |= 257;
if (pSprite->pal && pSprite->picnum != ACCESSSWITCH && pSprite->picnum != ACCESSSWITCH2)
pSprite->pal = 0;
goto SPAWN_END;
}
#endif
if (pSprite->hitag)
{
changespritestat(newSprite, STAT_FALLER);
pSprite->cstat |= 257;
pSprite->extra = g_impactDamage;
goto SPAWN_END;
}
}
if (pSprite->cstat & 1)
pSprite->cstat |= 256;
if (!G_InitActor(newSprite, pSprite->picnum, 0))
T2(newSprite) = T5(newSprite) = 0; // AC_MOVE_ID, AC_ACTION_ID
}
pSprite = &sprite[newSprite];
pActor = &actor[newSprite];
sectNum = pSprite->sectnum;
//some special cases that can't be handled through the dynamictostatic system.
if (pSprite->picnum >= CAMERA1 && pSprite->picnum <= CAMERA1 + 4)
pSprite->picnum = CAMERA1;
#ifndef EDUKE32_STANDALONE
else if (pSprite->picnum >= BOLT1 && pSprite->picnum <= BOLT1 + 3)
pSprite->picnum = BOLT1;
else if (pSprite->picnum >= SIDEBOLT1 && pSprite->picnum <= SIDEBOLT1 + 3)
pSprite->picnum = SIDEBOLT1;
#endif
switch (DYNAMICTILEMAP(pSprite->picnum))
{
default:
if (G_HaveActor(pSprite->picnum))
{
if (spriteNum == -1 && pSprite->lotag > ud.player_skill)
{
pSprite->xrepeat = pSprite->yrepeat = 0;
changespritestat(newSprite, STAT_MISC);
break;
}
// Init the size
if (pSprite->xrepeat == 0 || pSprite->yrepeat == 0)
pSprite->xrepeat = pSprite->yrepeat = 1;
if (A_CheckSpriteFlags(newSprite, SFLAG_BADGUY))
{
if (ud.monsters_off == 1)
{
pSprite->xrepeat = pSprite->yrepeat = 0;
changespritestat(newSprite, STAT_MISC);
break;
}
A_Fall(newSprite);
if (A_CheckSpriteFlags(newSprite, SFLAG_BADGUYSTAYPUT))
pActor->actorstayput = pSprite->sectnum;
g_player[myconnectindex].ps->max_actors_killed++;
pSprite->clipdist = 80;
if (spriteNum >= 0)
{
if (sprite[spriteNum].picnum == RESPAWN)
pActor->tempang = sprite[newSprite].pal = sprite[spriteNum].pal;
A_PlayAlertSound(newSprite);
changespritestat(newSprite, STAT_ACTOR);
}
else
changespritestat(newSprite, STAT_ZOMBIEACTOR);
}
else
{
pSprite->clipdist = 40;
pSprite->owner = newSprite;
changespritestat(newSprite, STAT_ACTOR);
}
pActor->timetosleep = 0;
if (spriteNum >= 0)
pSprite->ang = sprite[spriteNum].ang;
}
break;
case FOF__STATIC:
pSprite->xrepeat = pSprite->yrepeat = 0;
changespritestat(newSprite, STAT_MISC);
break;
case CAMERA1__STATIC:
pSprite->extra = 1;
pSprite->cstat &= 32768;
if (g_damageCameras)
pSprite->cstat |= 257;
if ((!g_netServer && ud.multimode < 2) && pSprite->pal != 0)
{
pSprite->xrepeat = pSprite->yrepeat = 0;
changespritestat(newSprite, STAT_MISC);
}
else
{
pSprite->pal = 0;
changespritestat(newSprite, STAT_ACTOR);
}
break;
#ifndef EDUKE32_STANDALONE
case CAMERAPOLE__STATIC:
pSprite->extra = 1;
pSprite->cstat &= 32768;
if (g_damageCameras)
pSprite->cstat |= 257;
fallthrough__;
case GENERICPOLE__STATIC:
if ((!g_netServer && ud.multimode < 2) && pSprite->pal != 0)
{
pSprite->xrepeat = pSprite->yrepeat = 0;
changespritestat(newSprite, STAT_MISC);
}
else
pSprite->pal = 0;
break;
case BOLT1__STATIC:
case SIDEBOLT1__STATIC:
T1(newSprite) = pSprite->xrepeat;
T2(newSprite) = pSprite->yrepeat;
pSprite->yvel = 0;
changespritestat(newSprite, STAT_STANDABLE);
break;
case WATERSPLASH2__STATIC:
if (spriteNum >= 0)
{
setsprite(newSprite, (vec3_t *)&sprite[spriteNum]);
pSprite->xrepeat = pSprite->yrepeat = 8+(krand()&7);
}
else pSprite->xrepeat = pSprite->yrepeat = 16+(krand()&15);
pSprite->shade = -16;
pSprite->cstat |= 128;
if (spriteNum >= 0)
{
if (sector[sprite[spriteNum].sectnum].lotag == ST_2_UNDERWATER)
{
pSprite->z = getceilzofslope(sectNum, pSprite->x, pSprite->y) + (16 << 8);
pSprite->cstat |= 8;
}
else if (sector[sprite[spriteNum].sectnum].lotag == ST_1_ABOVE_WATER)
pSprite->z = getflorzofslope(sectNum, pSprite->x, pSprite->y);
}
if (sector[sectNum].floorpicnum == FLOORSLIME || sector[sectNum].ceilingpicnum == FLOORSLIME)
pSprite->pal = 7;
fallthrough__;
case DOMELITE__STATIC:
if (pSprite->picnum == DOMELITE)
pSprite->cstat |= 257;
fallthrough__;
case NEON1__STATIC:
case NEON2__STATIC:
case NEON3__STATIC:
case NEON4__STATIC:
case NEON5__STATIC:
case NEON6__STATIC:
if (pSprite->picnum != WATERSPLASH2)
pSprite->cstat |= 257;
fallthrough__;
case NUKEBUTTON__STATIC:
case JIBS1__STATIC:
case JIBS2__STATIC:
case JIBS3__STATIC:
case JIBS4__STATIC:
case JIBS5__STATIC:
case JIBS6__STATIC:
case HEADJIB1__STATIC:
case ARMJIB1__STATIC:
case LEGJIB1__STATIC:
case LIZMANHEAD1__STATIC:
case LIZMANARM1__STATIC:
case LIZMANLEG1__STATIC:
case DUKETORSO__STATIC:
case DUKEGUN__STATIC:
case DUKELEG__STATIC:
changespritestat(newSprite, STAT_MISC);
break;
case TONGUE__STATIC:
if (spriteNum >= 0)
pSprite->ang = sprite[spriteNum].ang;
pSprite->z -= 38<<8;
pSprite->zvel = 256-(krand()&511);
pSprite->xvel = 64-(krand()&127);
changespritestat(newSprite, STAT_PROJECTILE);
break;
case NATURALLIGHTNING__STATIC:
pSprite->cstat &= ~257;
pSprite->cstat |= 32768;
break;
case TRANSPORTERSTAR__STATIC:
case TRANSPORTERBEAM__STATIC:
if (spriteNum == -1) break;
if (pSprite->picnum == TRANSPORTERBEAM)
{
pSprite->xrepeat = 31;
pSprite->yrepeat = 1;
pSprite->z = sector[sprite[spriteNum].sectnum].floorz-PHEIGHT;
}
else
{
if (sprite[spriteNum].statnum == STAT_PROJECTILE)
pSprite->xrepeat = pSprite->yrepeat = 8;
else
{
pSprite->xrepeat = 48;
pSprite->yrepeat = 64;
if (sprite[spriteNum].statnum == STAT_PLAYER || A_CheckEnemySprite(&sprite[spriteNum]))
pSprite->z -= ZOFFSET5;
}
}
pSprite->shade = -127;
pSprite->cstat = 128|2;
pSprite->ang = sprite[spriteNum].ang;
pSprite->xvel = 128;
changespritestat(newSprite, STAT_MISC);
A_SetSprite(newSprite,CLIPMASK0);
setsprite(newSprite,(vec3_t *)pSprite);
break;
case FEMMAG1__STATIC:
case FEMMAG2__STATIC:
pSprite->cstat &= ~257;
changespritestat(newSprite, STAT_DEFAULT);
break;
case DUKETAG__STATIC:
case SIGN1__STATIC:
case SIGN2__STATIC:
if ((!g_netServer && ud.multimode < 2) && pSprite->pal)
{
pSprite->xrepeat = pSprite->yrepeat = 0;
changespritestat(newSprite, STAT_MISC);
}
else pSprite->pal = 0;
break;
case MASKWALL1__STATIC:
case MASKWALL2__STATIC:
case MASKWALL3__STATIC:
case MASKWALL4__STATIC:
case MASKWALL5__STATIC:
case MASKWALL6__STATIC:
case MASKWALL7__STATIC:
case MASKWALL8__STATIC:
case MASKWALL9__STATIC:
case MASKWALL10__STATIC:
case MASKWALL11__STATIC:
case MASKWALL12__STATIC:
case MASKWALL13__STATIC:
case MASKWALL14__STATIC:
case MASKWALL15__STATIC:
{
int const j = pSprite->cstat & SPAWN_PROTECT_CSTAT_MASK;
pSprite->cstat = j | CSTAT_SPRITE_BLOCK;
changespritestat(newSprite, STAT_DEFAULT);
break;
}
case PODFEM1__STATIC:
pSprite->extra <<= 1;
fallthrough__;
case FEM1__STATIC:
case FEM2__STATIC:
case FEM3__STATIC:
case FEM4__STATIC:
case FEM5__STATIC:
case FEM6__STATIC:
case FEM7__STATIC:
case FEM8__STATIC:
case FEM9__STATIC:
case FEM10__STATIC:
case NAKED1__STATIC:
case STATUE__STATIC:
case TOUGHGAL__STATIC:
pSprite->yvel = pSprite->hitag;
pSprite->hitag = -1;
fallthrough__;
case BLOODYPOLE__STATIC:
pSprite->cstat |= 257;
pSprite->clipdist = 32;
changespritestat(newSprite, STAT_ZOMBIEACTOR);
break;
case QUEBALL__STATIC:
case STRIPEBALL__STATIC:
pSprite->cstat = 256;
pSprite->clipdist = 8;
changespritestat(newSprite, STAT_ZOMBIEACTOR);
break;
case DUKELYINGDEAD__STATIC:
if (spriteNum >= 0 && sprite[spriteNum].picnum == APLAYER)
{
pSprite->xrepeat = sprite[spriteNum].xrepeat;
pSprite->yrepeat = sprite[spriteNum].yrepeat;
pSprite->shade = sprite[spriteNum].shade;
pSprite->pal = g_player[P_Get(spriteNum)].ps->palookup;
}
fallthrough__;
case DUKECAR__STATIC:
case HELECOPT__STATIC:
// if(sp->picnum == HELECOPT || sp->picnum == DUKECAR) sp->xvel = 1024;
pSprite->cstat = 0;
pSprite->extra = 1;
pSprite->xvel = 292;
pSprite->zvel = 360;
fallthrough__;
case BLIMP__STATIC:
pSprite->cstat |= 257;
pSprite->clipdist = 128;
changespritestat(newSprite, STAT_ACTOR);
break;
case RESPAWNMARKERRED__STATIC:
pSprite->xrepeat = pSprite->yrepeat = 24;
if (spriteNum >= 0)
pSprite->z = actor[spriteNum].floorz; // -(1<<4);
changespritestat(newSprite, STAT_ACTOR);
break;
case MIKE__STATIC:
pSprite->yvel = pSprite->hitag;
pSprite->hitag = 0;
changespritestat(newSprite, STAT_ACTOR);
break;
case WEATHERWARN__STATIC:
changespritestat(newSprite, STAT_ACTOR);
break;
case SPOTLITE__STATIC:
T1(newSprite) = pSprite->x;
T2(newSprite) = pSprite->y;
break;
case BULLETHOLE__STATIC:
pSprite->xrepeat = 3;
pSprite->yrepeat = 3;
pSprite->cstat = 16 + (krand() & 12);
A_AddToDeleteQueue(newSprite);
changespritestat(newSprite, STAT_MISC);
break;
case MONEY__STATIC:
case MAIL__STATIC:
case PAPER__STATIC:
pActor->t_data[0] = krand() & 2047;
pSprite->cstat = krand() & 12;
pSprite->xrepeat = 8;
pSprite->yrepeat = 8;
pSprite->ang = krand() & 2047;
changespritestat(newSprite, STAT_MISC);
break;
case SHELL__STATIC: //From the player
case SHOTGUNSHELL__STATIC:
if (spriteNum >= 0)
{
int shellAng;
if (sprite[spriteNum].picnum == APLAYER)
{
int const playerNum = P_Get(spriteNum);
const DukePlayer_t *const pPlayer = g_player[playerNum].ps;
shellAng = fix16_to_int(pPlayer->q16ang) - (krand() & 63) + 8; // Fine tune
T1(newSprite) = krand() & 1;
pSprite->z = (3 << 8) + pPlayer->pyoff + pPlayer->pos.z - (fix16_to_int((pPlayer->q16horizoff + pPlayer->q16horiz - F16(100))) << 4);
if (pSprite->picnum == SHOTGUNSHELL)
pSprite->z += (3 << 8);
pSprite->zvel = -(krand() & 255);
}
else
{
shellAng = pSprite->ang;
pSprite->z = sprite[spriteNum].z - PHEIGHT + (3 << 8);
}
pSprite->x = sprite[spriteNum].x + (sintable[(shellAng + 512) & 2047] >> 7);
pSprite->y = sprite[spriteNum].y + (sintable[shellAng & 2047] >> 7);
pSprite->shade = -8;
if (pSprite->yvel == 1 || NAM_WW2GI)
{
pSprite->ang = shellAng + 512;
pSprite->xvel = 30;
}
else
{
pSprite->ang = shellAng - 512;
pSprite->xvel = 20;
}
pSprite->xrepeat = pSprite->yrepeat = 4;
changespritestat(newSprite, STAT_MISC);
}
break;
case WATERBUBBLE__STATIC:
if (spriteNum >= 0)
{
if (sprite[spriteNum].picnum == APLAYER)
pSprite->z -= (16 << 8);
pSprite->ang = sprite[spriteNum].ang;
}
pSprite->xrepeat = pSprite->yrepeat = 4;
changespritestat(newSprite, STAT_MISC);
break;
case CRANE__STATIC:
pSprite->cstat |= 64|257;
pSprite->picnum += 2;
pSprite->z = sector[sectNum].ceilingz+(48<<8);
T5(newSprite) = tempwallptr;
g_origins[tempwallptr] = *(vec2_t *) pSprite;
g_origins[tempwallptr+2].x = pSprite->z;
if (headspritestat[STAT_DEFAULT] != -1)
{
int findSprite = headspritestat[STAT_DEFAULT];
do
{
if (sprite[findSprite].picnum == CRANEPOLE && pSprite->hitag == (sprite[findSprite].hitag))
{
g_origins[tempwallptr + 2].y = findSprite;
T2(newSprite) = sprite[findSprite].sectnum;
sprite[findSprite].xrepeat = 48;
sprite[findSprite].yrepeat = 128;
g_origins[tempwallptr + 1] = *(vec2_t *) &sprite[findSprite];
*(vec3_t *) &sprite[findSprite] = *(vec3_t *) pSprite;
sprite[findSprite].shade = pSprite->shade;
setsprite(findSprite, (vec3_t *) &sprite[findSprite]);
break;
}
findSprite = nextspritestat[findSprite];
} while (findSprite >= 0);
}
tempwallptr += 3;
pSprite->owner = -1;
pSprite->extra = 8;
changespritestat(newSprite, STAT_STANDABLE);
break;
case TRASH__STATIC:
pSprite->ang = krand()&2047;
pSprite->xrepeat = pSprite->yrepeat = 24;
changespritestat(newSprite, STAT_STANDABLE);
break;
case WATERDRIP__STATIC:
if (spriteNum >= 0 && (sprite[spriteNum].statnum == STAT_PLAYER || sprite[spriteNum].statnum == STAT_ACTOR))
{
if (sprite[spriteNum].pal != 1)
{
pSprite->pal = 2;
pSprite->z -= (18<<8);
}
else pSprite->z -= (13<<8);
pSprite->shade = 32;
pSprite->ang = getangle(g_player[0].ps->pos.x - pSprite->x, g_player[0].ps->pos.y - pSprite->y);
pSprite->xvel = 48 - (krand() & 31);
A_SetSprite(newSprite, CLIPMASK0);
}
else if (spriteNum == -1)
{
pSprite->z += ZOFFSET6;
T1(newSprite) = pSprite->z;
T2(newSprite) = krand()&127;
}
fallthrough__;
case WATERDRIPSPLASH__STATIC:
pSprite->xrepeat = pSprite->yrepeat = 24;
changespritestat(newSprite, STAT_STANDABLE);
break;
case PLUG__STATIC:
pSprite->lotag = 9999;
changespritestat(newSprite, STAT_STANDABLE);
break;
case TARGET__STATIC:
case DUCK__STATIC:
case LETTER__STATIC:
pSprite->extra = 1;
pSprite->cstat |= 257;
changespritestat(newSprite, STAT_ACTOR);
break;
case OCTABRAINSTAYPUT__STATIC:
case LIZTROOPSTAYPUT__STATIC:
case PIGCOPSTAYPUT__STATIC:
case LIZMANSTAYPUT__STATIC:
case BOSS1STAYPUT__STATIC:
case PIGCOPDIVE__STATIC:
case COMMANDERSTAYPUT__STATIC:
case BOSS4STAYPUT__STATIC:
pActor->actorstayput = pSprite->sectnum;
fallthrough__;
case BOSS1__STATIC:
case BOSS2__STATIC:
case BOSS3__STATIC:
case BOSS4__STATIC:
case ROTATEGUN__STATIC:
case GREENSLIME__STATIC:
if (pSprite->picnum == GREENSLIME)
pSprite->extra = 1;
fallthrough__;
case DRONE__STATIC:
case LIZTROOPONTOILET__STATIC:
case LIZTROOPJUSTSIT__STATIC:
case LIZTROOPSHOOT__STATIC:
case LIZTROOPJETPACK__STATIC:
case LIZTROOPDUCKING__STATIC:
case LIZTROOPRUNNING__STATIC:
case LIZTROOP__STATIC:
case OCTABRAIN__STATIC:
case COMMANDER__STATIC:
case PIGCOP__STATIC:
case LIZMAN__STATIC:
case LIZMANSPITTING__STATIC:
case LIZMANFEEDING__STATIC:
case LIZMANJUMP__STATIC:
case ORGANTIC__STATIC:
case RAT__STATIC:
case SHARK__STATIC:
if (pSprite->pal == 0)
{
switch (DYNAMICTILEMAP(pSprite->picnum))
{
case LIZTROOPONTOILET__STATIC:
case LIZTROOPSHOOT__STATIC:
case LIZTROOPJETPACK__STATIC:
case LIZTROOPDUCKING__STATIC:
case LIZTROOPRUNNING__STATIC:
case LIZTROOPSTAYPUT__STATIC:
case LIZTROOPJUSTSIT__STATIC:
case LIZTROOP__STATIC: pSprite->pal = 22; break;
}
}
else
{
if (!PLUTOPAK)
pSprite->extra <<= 1;
}
if (pSprite->picnum == BOSS4STAYPUT || pSprite->picnum == BOSS1 || pSprite->picnum == BOSS2 ||
pSprite->picnum == BOSS1STAYPUT || pSprite->picnum == BOSS3 || pSprite->picnum == BOSS4)
{
if (spriteNum >= 0 && sprite[spriteNum].picnum == RESPAWN)
pSprite->pal = sprite[spriteNum].pal;
if (pSprite->pal)
{
pSprite->clipdist = 80;
pSprite->xrepeat = pSprite->yrepeat = 40;
}
else
{
pSprite->xrepeat = pSprite->yrepeat = 80;
pSprite->clipdist = 164;
}
}
else
{
if (pSprite->picnum != SHARK)
{
pSprite->xrepeat = pSprite->yrepeat = 40;
pSprite->clipdist = 80;
}
else
{
pSprite->xrepeat = pSprite->yrepeat = 60;
pSprite->clipdist = 40;
}
}
// If spawned from parent sprite (as opposed to 'from premap'),
// ignore skill.
if (spriteNum >= 0)
pSprite->lotag = 0;
if ((pSprite->lotag > ud.player_skill) || ud.monsters_off == 1)
{
pSprite->xrepeat=pSprite->yrepeat=0;
changespritestat(newSprite, STAT_MISC);
break;
}
else
{
A_Fall(newSprite);
if (pSprite->picnum == RAT)
{
pSprite->ang = krand()&2047;
pSprite->xrepeat = pSprite->yrepeat = 48;
pSprite->cstat = 0;
}
else
{
pSprite->cstat |= 257;
if (pSprite->picnum != SHARK)
g_player[myconnectindex].ps->max_actors_killed++;
}
if (pSprite->picnum == ORGANTIC) pSprite->cstat |= 128;
if (spriteNum >= 0)
{
pActor->timetosleep = 0;
A_PlayAlertSound(newSprite);
changespritestat(newSprite, STAT_ACTOR);
}
else changespritestat(newSprite, STAT_ZOMBIEACTOR);
}
if (pSprite->picnum == ROTATEGUN)
pSprite->zvel = 0;
break;
case REACTOR2__STATIC:
case REACTOR__STATIC:
pSprite->extra = g_impactDamage;
pSprite->cstat |= 257;
if ((!g_netServer && ud.multimode < 2) && pSprite->pal != 0)
{
pSprite->xrepeat = pSprite->yrepeat = 0;
changespritestat(newSprite, STAT_MISC);
break;
}
pSprite->pal = 0;
pSprite->shade = -17;
changespritestat(newSprite, STAT_ZOMBIEACTOR);
break;
case HEAVYHBOMB__STATIC:
if (spriteNum >= 0)
pSprite->owner = spriteNum;
else pSprite->owner = newSprite;
pSprite->xrepeat = pSprite->yrepeat = 9;
pSprite->yvel = 4;
pSprite->cstat |= 257;
if ((!g_netServer && ud.multimode < 2) && pSprite->pal != 0)
{
pSprite->xrepeat = pSprite->yrepeat = 0;
changespritestat(newSprite, STAT_MISC);
break;
}
pSprite->pal = 0;
pSprite->shade = -17;
changespritestat(newSprite, STAT_ZOMBIEACTOR);
break;
case RECON__STATIC:
if (pSprite->lotag > ud.player_skill)
{
pSprite->xrepeat = pSprite->yrepeat = 0;
changespritestat(newSprite, STAT_MISC);
goto SPAWN_END;
}
g_player[myconnectindex].ps->max_actors_killed++;
pActor->t_data[5] = 0;
if (ud.monsters_off == 1)
{
pSprite->xrepeat = pSprite->yrepeat = 0;
changespritestat(newSprite, STAT_MISC);
break;
}
pSprite->extra = 130;
pSprite->cstat |= 256; // Make it hitable
if ((!g_netServer && ud.multimode < 2) && pSprite->pal != 0)
{
pSprite->xrepeat = pSprite->yrepeat = 0;
changespritestat(newSprite, STAT_MISC);
break;
}
pSprite->pal = 0;
pSprite->shade = -17;
changespritestat(newSprite, STAT_ZOMBIEACTOR);
break;
case ATOMICHEALTH__STATIC:
case STEROIDS__STATIC:
case HEATSENSOR__STATIC:
case SHIELD__STATIC:
case AIRTANK__STATIC:
case TRIPBOMBSPRITE__STATIC:
case JETPACK__STATIC:
case HOLODUKE__STATIC:
case FIRSTGUNSPRITE__STATIC:
case CHAINGUNSPRITE__STATIC:
case SHOTGUNSPRITE__STATIC:
case RPGSPRITE__STATIC:
case SHRINKERSPRITE__STATIC:
case FREEZESPRITE__STATIC:
case DEVISTATORSPRITE__STATIC:
case SHOTGUNAMMO__STATIC:
case FREEZEAMMO__STATIC:
case HBOMBAMMO__STATIC:
case CRYSTALAMMO__STATIC:
case GROWAMMO__STATIC:
case BATTERYAMMO__STATIC:
case DEVISTATORAMMO__STATIC:
case RPGAMMO__STATIC:
case BOOTS__STATIC:
case AMMO__STATIC:
case AMMOLOTS__STATIC:
case COLA__STATIC:
case FIRSTAID__STATIC:
case SIXPAK__STATIC:
if (spriteNum >= 0)
{
pSprite->lotag = 0;
pSprite->z -= ZOFFSET5;
pSprite->zvel = -1024;
A_SetSprite(newSprite, CLIPMASK0);
pSprite->cstat = krand()&4;
}
else
{
pSprite->owner = newSprite;
pSprite->cstat = 0;
}
if (((!g_netServer && ud.multimode < 2) && pSprite->pal != 0) || (pSprite->lotag > ud.player_skill))
{
pSprite->xrepeat = pSprite->yrepeat = 0;
changespritestat(newSprite, STAT_MISC);
break;
}
pSprite->pal = 0;
if (pSprite->picnum == ATOMICHEALTH)
pSprite->cstat |= 128;
fallthrough__;
case ACCESSCARD__STATIC:
if ((g_netServer || ud.multimode > 1) && !GTFLAGS(GAMETYPE_ACCESSCARDSPRITES) && pSprite->picnum == ACCESSCARD)
{
pSprite->xrepeat = pSprite->yrepeat = 0;
changespritestat(newSprite, STAT_MISC);
break;
}
else
{
if (pSprite->picnum == AMMO)
pSprite->xrepeat = pSprite->yrepeat = 16;
else pSprite->xrepeat = pSprite->yrepeat = 32;
}
pSprite->shade = -17;
if (spriteNum >= 0)
{
changespritestat(newSprite, STAT_ACTOR);
}
else
{
changespritestat(newSprite, STAT_ZOMBIEACTOR);
A_Fall(newSprite);
}
break;
case WATERFOUNTAIN__STATIC:
SLT(newSprite) = 1;
fallthrough__;
case TREE1__STATIC:
case TREE2__STATIC:
case TIRE__STATIC:
case CONE__STATIC:
case BOX__STATIC:
pSprite->cstat = 257; // Make it hitable
sprite[newSprite].extra = 1;
changespritestat(newSprite, STAT_STANDABLE);
break;
case FLOORFLAME__STATIC:
pSprite->shade = -127;
changespritestat(newSprite, STAT_STANDABLE);
break;
case BOUNCEMINE__STATIC:
pSprite->owner = newSprite;
pSprite->cstat |= 1+256; //Make it hitable
pSprite->xrepeat = pSprite->yrepeat = 24;
pSprite->shade = -127;
pSprite->extra = g_impactDamage<<2;
changespritestat(newSprite, STAT_ZOMBIEACTOR);
break;
case STEAM__STATIC:
if (spriteNum >= 0)
{
pSprite->ang = sprite[spriteNum].ang;
pSprite->cstat = 16+128+2;
pSprite->xrepeat=pSprite->yrepeat=1;
pSprite->xvel = -8;
A_SetSprite(newSprite, CLIPMASK0);
}
fallthrough__;
case CEILINGSTEAM__STATIC:
changespritestat(newSprite, STAT_STANDABLE);
break;
case TOILET__STATIC:
case STALL__STATIC:
pSprite->lotag = 1;
pSprite->cstat |= 257;
pSprite->clipdist = 8;
pSprite->owner = newSprite;
break;
case CANWITHSOMETHING__STATIC:
case CANWITHSOMETHING2__STATIC:
case CANWITHSOMETHING3__STATIC:
case CANWITHSOMETHING4__STATIC:
case RUBBERCAN__STATIC:
pSprite->extra = 0;
fallthrough__;
case EXPLODINGBARREL__STATIC:
case HORSEONSIDE__STATIC:
case FIREBARREL__STATIC:
case NUKEBARREL__STATIC:
case FIREVASE__STATIC:
case NUKEBARRELDENTED__STATIC:
case NUKEBARRELLEAKED__STATIC:
case WOODENHORSE__STATIC:
if (spriteNum >= 0)
pSprite->xrepeat = pSprite->yrepeat = 32;
pSprite->clipdist = 72;
A_Fall(newSprite);
if (spriteNum >= 0)
pSprite->owner = spriteNum;
else pSprite->owner = newSprite;
fallthrough__;
case EGG__STATIC:
if (ud.monsters_off == 1 && pSprite->picnum == EGG)
{
pSprite->xrepeat = pSprite->yrepeat = 0;
changespritestat(newSprite, STAT_MISC);
}
else
{
if (pSprite->picnum == EGG)
pSprite->clipdist = 24;
pSprite->cstat = 257|(krand()&4);
changespritestat(newSprite, STAT_ZOMBIEACTOR);
}
break;
case TOILETWATER__STATIC:
pSprite->shade = -16;
changespritestat(newSprite, STAT_STANDABLE);
break;
case LASERLINE__STATIC:
pSprite->yrepeat = 6;
pSprite->xrepeat = 32;
if (g_tripbombLaserMode == 1)
pSprite->cstat = 16 + 2;
else if (g_tripbombLaserMode == 0 || g_tripbombLaserMode == 2)
pSprite->cstat = 16;
else
{
pSprite->xrepeat = 0;
pSprite->yrepeat = 0;
}
if (spriteNum >= 0) pSprite->ang = actor[spriteNum].t_data[5]+512;
changespritestat(newSprite, STAT_MISC);
break;
case FORCESPHERE__STATIC:
if (spriteNum == -1)
{
pSprite->cstat = 32768;
changespritestat(newSprite, STAT_ZOMBIEACTOR);
}
else
{
pSprite->xrepeat = pSprite->yrepeat = 1;
changespritestat(newSprite, STAT_MISC);
}
break;
case BLOOD__STATIC:
pSprite->xrepeat = pSprite->yrepeat = 16;
pSprite->z -= (26<<8);
if (spriteNum >= 0 && sprite[spriteNum].pal == 6)
pSprite->pal = 6;
changespritestat(newSprite, STAT_MISC);
break;
case BLOODPOOL__STATIC:
case PUKE__STATIC:
{
int16_t pukeSect = pSprite->sectnum;
updatesector(pSprite->x + 108, pSprite->y + 108, &pukeSect);
if (pukeSect >= 0 && sector[pukeSect].floorz == sector[pSprite->sectnum].floorz)
{
updatesector(pSprite->x - 108, pSprite->y - 108, &pukeSect);
if (pukeSect >= 0 && sector[pukeSect].floorz == sector[pSprite->sectnum].floorz)
{
updatesector(pSprite->x + 108, pSprite->y - 108, &pukeSect);
if (pukeSect >= 0 && sector[pukeSect].floorz == sector[pSprite->sectnum].floorz)
{
updatesector(pSprite->x - 108, pSprite->y + 108, &pukeSect);
if (pukeSect >= 0 && sector[pukeSect].floorz != sector[pSprite->sectnum].floorz)
goto zero_puke;
}
else goto zero_puke;
}
else goto zero_puke;
}
else
{
zero_puke:
pSprite->xrepeat = pSprite->yrepeat = 0;
changespritestat(newSprite, STAT_MISC);
break;
}
if (sector[sectNum].lotag == ST_1_ABOVE_WATER)
{
changespritestat(newSprite, STAT_MISC);
break;
}
if (spriteNum >= 0 && pSprite->picnum != PUKE)
{
if (sprite[spriteNum].pal == 1)
pSprite->pal = 1;
else if (sprite[spriteNum].pal != 6 && sprite[spriteNum].picnum != NUKEBARREL && sprite[spriteNum].picnum != TIRE)
pSprite->pal = (sprite[spriteNum].picnum == FECES) ? 7 : 2; // Brown or red
else
pSprite->pal = 0; // green
if (sprite[spriteNum].picnum == TIRE)
pSprite->shade = 127;
}
pSprite->cstat |= 32;
fallthrough__;
}
case FECES__STATIC:
if (spriteNum >= 0)
pSprite->xrepeat = pSprite->yrepeat = 1;
changespritestat(newSprite, STAT_MISC);
break;
case BLOODSPLAT1__STATIC:
case BLOODSPLAT2__STATIC:
case BLOODSPLAT3__STATIC:
case BLOODSPLAT4__STATIC:
pSprite->cstat |= 16;
pSprite->xrepeat = 7 + (krand() & 7);
pSprite->yrepeat = 7 + (krand() & 7);
pSprite->z += (tilesiz[pSprite->picnum].y * pSprite->yrepeat) >> 2;
if (spriteNum >= 0 && sprite[spriteNum].pal == 6)
pSprite->pal = 6;
A_AddToDeleteQueue(newSprite);
changespritestat(newSprite, STAT_MISC);
break;
case TRIPBOMB__STATIC:
if (pSprite->lotag > ud.player_skill)
{
pSprite->xrepeat = pSprite->yrepeat = 0;
changespritestat(newSprite, STAT_MISC);
break;
}
pSprite->xrepeat = 4;
pSprite->yrepeat = 5;
pSprite->hitag = newSprite;
pSprite->owner = pSprite->hitag;
pSprite->xvel = 16;
A_SetSprite(newSprite, CLIPMASK0);
pActor->t_data[0] = 17;
pActor->t_data[2] = 0;
pActor->t_data[5] = pSprite->ang;
changespritestat(newSprite, STAT_ZOMBIEACTOR);
break;
case SPACEMARINE__STATIC:
pSprite->extra = 20;
pSprite->cstat |= 257;
changespritestat(newSprite, STAT_ZOMBIEACTOR);
break;
case DOORSHOCK__STATIC:
pSprite->cstat |= 1+256;
pSprite->shade = -12;
changespritestat(newSprite, STAT_STANDABLE);
break;
case HYDRENT__STATIC:
case PANNEL1__STATIC:
case PANNEL2__STATIC:
case SATELITE__STATIC:
case FUELPOD__STATIC:
case SOLARPANNEL__STATIC:
case ANTENNA__STATIC:
case CHAIR1__STATIC:
case CHAIR2__STATIC:
case CHAIR3__STATIC:
case BOTTLE1__STATIC:
case BOTTLE2__STATIC:
case BOTTLE3__STATIC:
case BOTTLE4__STATIC:
case BOTTLE5__STATIC:
case BOTTLE6__STATIC:
case BOTTLE7__STATIC:
case BOTTLE8__STATIC:
case BOTTLE10__STATIC:
case BOTTLE11__STATIC:
case BOTTLE12__STATIC:
case BOTTLE13__STATIC:
case BOTTLE14__STATIC:
case BOTTLE15__STATIC:
case BOTTLE16__STATIC:
case BOTTLE17__STATIC:
case BOTTLE18__STATIC:
case BOTTLE19__STATIC:
case OCEANSPRITE1__STATIC:
case OCEANSPRITE2__STATIC:
case OCEANSPRITE3__STATIC:
case OCEANSPRITE5__STATIC:
case MONK__STATIC:
case INDY__STATIC:
case LUKE__STATIC:
case JURYGUY__STATIC:
case SCALE__STATIC:
case VACUUM__STATIC:
case CACTUS__STATIC:
case CACTUSBROKE__STATIC:
case HANGLIGHT__STATIC:
case FETUS__STATIC:
case FETUSBROKE__STATIC:
case CAMERALIGHT__STATIC:
case MOVIECAMERA__STATIC:
case IVUNIT__STATIC:
case POT1__STATIC:
case POT2__STATIC:
case POT3__STATIC:
case TRIPODCAMERA__STATIC:
case SUSHIPLATE1__STATIC:
case SUSHIPLATE2__STATIC:
case SUSHIPLATE3__STATIC:
case SUSHIPLATE4__STATIC:
case SUSHIPLATE5__STATIC:
case WAITTOBESEATED__STATIC:
case VASE__STATIC:
case PIPE1__STATIC:
case PIPE2__STATIC:
case PIPE3__STATIC:
case PIPE4__STATIC:
case PIPE5__STATIC:
case PIPE6__STATIC:
#endif
case GRATE1__STATIC:
case FANSPRITE__STATIC:
pSprite->clipdist = 32;
pSprite->cstat |= 257;
fallthrough__;
case OCEANSPRITE4__STATIC:
changespritestat(newSprite, STAT_DEFAULT);
break;
case FRAMEEFFECT1_13__STATIC:
if (PLUTOPAK) break;
fallthrough__;
case FRAMEEFFECT1__STATIC:
if (spriteNum >= 0)
{
pSprite->xrepeat = sprite[spriteNum].xrepeat;
pSprite->yrepeat = sprite[spriteNum].yrepeat;
T2(newSprite) = sprite[spriteNum].picnum;
}
else pSprite->xrepeat = pSprite->yrepeat = 0;
changespritestat(newSprite, STAT_MISC);
break;
case FOOTPRINTS__STATIC:
case FOOTPRINTS2__STATIC:
case FOOTPRINTS3__STATIC:
case FOOTPRINTS4__STATIC:
if (spriteNum >= 0)
{
int16_t footSect = pSprite->sectnum;
updatesector(pSprite->x + 84, pSprite->y + 84, &footSect);
if (footSect >= 0 && sector[footSect].floorz == sector[pSprite->sectnum].floorz)
{
updatesector(pSprite->x - 84, pSprite->y - 84, &footSect);
if (footSect >= 0 && sector[footSect].floorz == sector[pSprite->sectnum].floorz)
{
updatesector(pSprite->x + 84, pSprite->y - 84, &footSect);
if (footSect >= 0 && sector[footSect].floorz == sector[pSprite->sectnum].floorz)
{
updatesector(pSprite->x - 84, pSprite->y + 84, &footSect);
if (footSect >= 0 && sector[footSect].floorz != sector[pSprite->sectnum].floorz)
{
pSprite->xrepeat = pSprite->yrepeat = 0;
changespritestat(newSprite, STAT_MISC);
break;
}
}
else goto zero_footprint;
}
else goto zero_footprint;
}
else
{
zero_footprint:
pSprite->xrepeat = pSprite->yrepeat = 0;
break;
}
pSprite->cstat = 32 + ((g_player[P_Get(spriteNum)].ps->footprintcount & 1) << 2);
pSprite->ang = sprite[spriteNum].ang;
}
pSprite->z = sector[sectNum].floorz;
if (sector[sectNum].lotag != ST_1_ABOVE_WATER && sector[sectNum].lotag != ST_2_UNDERWATER)
pSprite->xrepeat = pSprite->yrepeat = 32;
A_AddToDeleteQueue(newSprite);
changespritestat(newSprite, STAT_MISC);
break;
case VIEWSCREEN__STATIC:
case VIEWSCREEN2__STATIC:
pSprite->owner = newSprite;
pSprite->lotag = pSprite->extra = 1;
changespritestat(newSprite, STAT_STANDABLE);
break;
case RESPAWN__STATIC:
pSprite->extra = 66-13;
fallthrough__;
case MUSICANDSFX__STATIC:
if ((!g_netServer && ud.multimode < 2) && pSprite->pal == 1)
{
pSprite->xrepeat = pSprite->yrepeat = 0;
changespritestat(newSprite, STAT_MISC);
break;
}
pSprite->cstat = 32768;
changespritestat(newSprite, STAT_FX);
break;
case EXPLOSION2__STATIC:
#ifdef POLYMER
if (pSprite->yrepeat > 32)
{
G_AddGameLight(0, newSprite, ((pSprite->yrepeat*tilesiz[pSprite->picnum].y)<<1), 32768, 255+(95<<8),PR_LIGHT_PRIO_MAX_GAME);
pActor->lightcount = 2;
}
fallthrough__;
#endif
#ifndef EDUKE32_STANDALONE
case EXPLOSION2BOT__STATIC:
case BURNING__STATIC:
case BURNING2__STATIC:
case SMALLSMOKE__STATIC:
case SHRINKEREXPLOSION__STATIC:
case COOLEXPLOSION1__STATIC:
#endif
if (spriteNum >= 0)
{
pSprite->ang = sprite[spriteNum].ang;
pSprite->shade = -64;
pSprite->cstat = 128|(krand()&4);
}
if (pSprite->picnum == EXPLOSION2 || pSprite->picnum == EXPLOSION2BOT)
{
pSprite->xrepeat = pSprite->yrepeat = 48;
pSprite->shade = -127;
pSprite->cstat |= 128;
}
else if (pSprite->picnum == SHRINKEREXPLOSION)
pSprite->xrepeat = pSprite->yrepeat = 32;
else if (pSprite->picnum == SMALLSMOKE)
{
// 64 "money"
pSprite->xrepeat = pSprite->yrepeat = 24;
}
else if (pSprite->picnum == BURNING || pSprite->picnum == BURNING2)
pSprite->xrepeat = pSprite->yrepeat = 4;
pSprite->cstat |= 8192;
if (spriteNum >= 0)
{
int const floorZ = getflorzofslope(pSprite->sectnum, pSprite->x, pSprite->y);
if (pSprite->z > floorZ-ZOFFSET4)
pSprite->z = floorZ-ZOFFSET4;
}
changespritestat(newSprite, STAT_MISC);
break;
case PLAYERONWATER__STATIC:
if (spriteNum >= 0)
{
pSprite->xrepeat = sprite[spriteNum].xrepeat;
pSprite->yrepeat = sprite[spriteNum].yrepeat;
pSprite->zvel = 128;
if (sector[pSprite->sectnum].lotag != ST_2_UNDERWATER)
pSprite->cstat |= 32768;
}
changespritestat(newSprite, STAT_DUMMYPLAYER);
break;
case APLAYER__STATIC:
pSprite->xrepeat = 0;
pSprite->yrepeat = 0;
pSprite->cstat = 32768;
changespritestat(newSprite, ((!g_netServer && ud.multimode < 2)
|| ((g_gametypeFlags[ud.coop] & GAMETYPE_COOPSPAWN) / GAMETYPE_COOPSPAWN) != pSprite->lotag)
? STAT_MISC
: STAT_PLAYER);
break;
case TOUCHPLATE__STATIC:
T3(newSprite) = sector[sectNum].floorz;
if (sector[sectNum].lotag != ST_1_ABOVE_WATER && sector[sectNum].lotag != ST_2_UNDERWATER)
sector[sectNum].floorz = pSprite->z;
if (pSprite->pal && (g_netServer || ud.multimode > 1))
{
pSprite->xrepeat=pSprite->yrepeat=0;
changespritestat(newSprite, STAT_MISC);
break;
}
#ifndef EDUKE32_STANDALONE
fallthrough__;
case WATERBUBBLEMAKER__STATIC:
if (EDUKE32_PREDICT_FALSE(pSprite->hitag && pSprite->picnum == WATERBUBBLEMAKER))
{
// JBF 20030913: Pisses off X_Move(), eg. in bobsp2
OSD_Printf(OSD_ERROR "WARNING: WATERBUBBLEMAKER %d @ %d,%d with hitag!=0. Applying fixup.\n",
newSprite,TrackerCast(pSprite->x),TrackerCast(pSprite->y));
pSprite->hitag = 0;
}
#endif
pSprite->cstat |= 32768;
changespritestat(newSprite, STAT_STANDABLE);
break;
case MASTERSWITCH__STATIC:
if (pSprite->picnum == MASTERSWITCH)
pSprite->cstat |= 32768;
pSprite->yvel = 0;
changespritestat(newSprite, STAT_STANDABLE);
break;
case LOCATORS__STATIC:
pSprite->cstat |= 32768;
changespritestat(newSprite, STAT_LOCATOR);
break;
case ACTIVATORLOCKED__STATIC:
case ACTIVATOR__STATIC:
pSprite->cstat = 32768;
if (pSprite->picnum == ACTIVATORLOCKED)
sector[pSprite->sectnum].lotag |= 16384;
changespritestat(newSprite, STAT_ACTIVATOR);
break;
case OOZ__STATIC:
case OOZ2__STATIC:
{
pSprite->shade = -12;
if (spriteNum >= 0)
{
if (sprite[spriteNum].picnum == NUKEBARREL)
pSprite->pal = 8;
A_AddToDeleteQueue(newSprite);
}
changespritestat(newSprite, STAT_ACTOR);
A_GetZLimits(newSprite);
int const oozSize = (pActor->floorz-pActor->ceilingz)>>9;
pSprite->yrepeat = oozSize;
pSprite->xrepeat = 25 - (oozSize >> 1);
pSprite->cstat |= (krand() & 4);
break;
}
case SECTOREFFECTOR__STATIC:
pSprite->cstat |= 32768;
pSprite->xrepeat = pSprite->yrepeat = 0;
switch (pSprite->lotag)
{
#ifdef LEGACY_ROR
case 40:
case 41:
pSprite->cstat = 32;
pSprite->xrepeat = pSprite->yrepeat = 64;
changespritestat(newSprite, STAT_EFFECTOR);
for (spriteNum=0; spriteNum < MAXSPRITES; spriteNum++)
if (sprite[spriteNum].picnum == SECTOREFFECTOR && (sprite[spriteNum].lotag == 40 || sprite[spriteNum].lotag == 41) &&
sprite[spriteNum].hitag == pSprite->hitag && newSprite != spriteNum)
{
// initprintf("found ror match\n");
pSprite->yvel = spriteNum;
break;
}
goto SPAWN_END;
break;
case 46:
ror_protectedsectors[pSprite->sectnum] = 1;
/* XXX: fall-through intended? */
fallthrough__;
#endif
case SE_49_POINT_LIGHT:
case SE_50_SPOT_LIGHT:
{
int32_t j, nextj;
for (TRAVERSE_SPRITE_SECT(headspritesect[pSprite->sectnum], j, nextj))
if (sprite[j].picnum == ACTIVATOR || sprite[j].picnum == ACTIVATORLOCKED)
pActor->flags |= SFLAG_USEACTIVATOR;
}
changespritestat(newSprite, pSprite->lotag==46 ? STAT_EFFECTOR : STAT_LIGHT);
goto SPAWN_END;
break;
}
pSprite->yvel = sector[sectNum].extra;
switch (pSprite->lotag)
{
case SE_28_LIGHTNING:
T6(newSprite) = 65;// Delay for lightning
break;
case SE_7_TELEPORT: // Transporters!!!!
case SE_23_ONE_WAY_TELEPORT:// XPTR END
if (pSprite->lotag != SE_23_ONE_WAY_TELEPORT)
{
for (spriteNum=0; spriteNum<MAXSPRITES; spriteNum++)
if (sprite[spriteNum].statnum < MAXSTATUS && sprite[spriteNum].picnum == SECTOREFFECTOR &&
(sprite[spriteNum].lotag == SE_7_TELEPORT || sprite[spriteNum].lotag == SE_23_ONE_WAY_TELEPORT) && newSprite != spriteNum && sprite[spriteNum].hitag == SHT(newSprite))
{
OW(newSprite) = spriteNum;
break;
}
}
else OW(newSprite) = newSprite;
T5(newSprite) = (sector[sectNum].floorz == SZ(newSprite)); // ONFLOORZ
pSprite->cstat = 0;
changespritestat(newSprite, STAT_TRANSPORT);
goto SPAWN_END;
case SE_1_PIVOT:
pSprite->owner = -1;
T1(newSprite) = 1;
break;
case SE_18_INCREMENTAL_SECTOR_RISE_FALL:
if (pSprite->ang == 512)
{
T2(newSprite) = sector[sectNum].ceilingz;
if (pSprite->pal)
sector[sectNum].ceilingz = pSprite->z;
}
else
{
T2(newSprite) = sector[sectNum].floorz;
if (pSprite->pal)
sector[sectNum].floorz = pSprite->z;
}
pSprite->hitag <<= 2;
break;
case SE_19_EXPLOSION_LOWERS_CEILING:
pSprite->owner = -1;
break;
case SE_25_PISTON: // Pistons
T4(newSprite) = sector[sectNum].ceilingz;
T5(newSprite) = 1;
sector[sectNum].ceilingz = pSprite->z;
G_SetInterpolation(&sector[sectNum].ceilingz);
break;
case SE_35:
sector[sectNum].ceilingz = pSprite->z;
break;
case SE_27_DEMO_CAM:
if (ud.recstat == 1)
{
pSprite->xrepeat=pSprite->yrepeat=64;
pSprite->cstat &= 32768;
}
break;
case SE_12_LIGHT_SWITCH:
T2(newSprite) = sector[sectNum].floorshade;
T3(newSprite) = sector[sectNum].ceilingshade;
break;
case SE_13_EXPLOSIVE:
T1(newSprite) = sector[sectNum].ceilingz;
T2(newSprite) = sector[sectNum].floorz;
if (klabs(T1(newSprite)-pSprite->z) < klabs(T2(newSprite)-pSprite->z))
pSprite->owner = 1;
else pSprite->owner = 0;
if (pSprite->ang == 512)
{
if (pSprite->owner)
sector[sectNum].ceilingz = pSprite->z;
else
sector[sectNum].floorz = pSprite->z;
#ifdef YAX_ENABLE
{
int16_t cf=!pSprite->owner, bn=yax_getbunch(sectNum, cf);
int32_t jj, daz=SECTORFLD(sectNum,z, cf);
if (bn >= 0)
{
for (SECTORS_OF_BUNCH(bn, cf, jj))
{
SECTORFLD(jj,z, cf) = daz;
SECTORFLD(jj,stat, cf) &= ~256;
SECTORFLD(jj,stat, cf) |= 128 + 512+2048;
}
for (SECTORS_OF_BUNCH(bn, !cf, jj))
{
SECTORFLD(jj,z, !cf) = daz;
SECTORFLD(jj,stat, !cf) &= ~256;
SECTORFLD(jj,stat, !cf) |= 128 + 512+2048;
}
}
}
#endif
}
else
sector[sectNum].ceilingz = sector[sectNum].floorz = pSprite->z;
if (sector[sectNum].ceilingstat&1)
{
sector[sectNum].ceilingstat ^= 1;
T4(newSprite) = 1;
if (!pSprite->owner && pSprite->ang==512)
{
sector[sectNum].ceilingstat ^= 1;
T4(newSprite) = 0;
}
sector[sectNum].ceilingshade =
sector[sectNum].floorshade;
if (pSprite->ang==512)
{
int const startwall = sector[sectNum].wallptr;
int const endwall = startwall + sector[sectNum].wallnum;
for (bssize_t j = startwall; j < endwall; j++)
{
int const nextSect = wall[j].nextsector;
if (nextSect >= 0)
{
if (!(sector[nextSect].ceilingstat & 1))
{
sector[sectNum].ceilingpicnum = sector[nextSect].ceilingpicnum;
sector[sectNum].ceilingshade = sector[nextSect].ceilingshade;
break; // Leave earily
}
}
}
}
}
break;
case SE_17_WARP_ELEVATOR:
{
T3(newSprite) = sector[sectNum].floorz; // Stopping loc
int nextSectNum = nextsectorneighborz(sectNum, sector[sectNum].floorz, -1, -1);
if (EDUKE32_PREDICT_TRUE(nextSectNum >= 0))
T4(newSprite) = sector[nextSectNum].ceilingz;
else
{
// use elevator sector's ceiling as heuristic
T4(newSprite) = sector[sectNum].ceilingz;
OSD_Printf(OSD_ERROR "WARNING: SE17 sprite %d using own sector's ceilingz to "
"determine when to warp. Sector %d adjacent to a door?\n",
newSprite, sectNum);
}
nextSectNum = nextsectorneighborz(sectNum, sector[sectNum].ceilingz, 1, 1);
if (EDUKE32_PREDICT_TRUE(nextSectNum >= 0))
T5(newSprite) = sector[nextSectNum].floorz;
else
{
// heuristic
T5(newSprite) = sector[sectNum].floorz;
OSD_Printf(OSD_ERROR "WARNING: SE17 sprite %d using own sector %d's floorz.\n",
newSprite, sectNum);
}
if (numplayers < 2 && !g_netServer)
{
G_SetInterpolation(&sector[sectNum].floorz);
G_SetInterpolation(&sector[sectNum].ceilingz);
}
}
break;
case SE_24_CONVEYOR:
pSprite->yvel <<= 1;
case SE_36_PROJ_SHOOTER:
break;
case SE_20_STRETCH_BRIDGE:
{
int closestDist = INT32_MAX;
int closestWall = 0;
int const startWall = sector[sectNum].wallptr;
int const endWall = startWall + sector[sectNum].wallnum;
for (bssize_t findWall=startWall; findWall<endWall; findWall++)
{
int const x = wall[findWall].x;
int const y = wall[findWall].y;
int const d = FindDistance2D(pSprite->x - x, pSprite->y - y);
if (d < closestDist)
{
closestDist = d;
closestWall = findWall;
}
}
T2(newSprite) = closestWall;
closestDist = INT32_MAX;
for (bssize_t findWall=startWall; findWall<endWall; findWall++)
{
int const x = wall[findWall].x;
int const y = wall[findWall].y;
int const d = FindDistance2D(pSprite->x - x, pSprite->y - y);
if (d < closestDist && findWall != T2(newSprite))
{
closestDist = d;
closestWall = findWall;
}
}
T3(newSprite) = closestWall;
}
break;
case SE_3_RANDOM_LIGHTS_AFTER_SHOT_OUT:
{
T4(newSprite)=sector[sectNum].floorshade;
sector[sectNum].floorshade = pSprite->shade;
sector[sectNum].ceilingshade = pSprite->shade;
pSprite->owner = sector[sectNum].ceilingpal << 8;
pSprite->owner |= sector[sectNum].floorpal;
//fix all the walls;
int const startWall = sector[sectNum].wallptr;
int const endWall = startWall+sector[sectNum].wallnum;
for (bssize_t w=startWall; w<endWall; ++w)
{
if (!(wall[w].hitag & 1))
wall[w].shade = pSprite->shade;
if ((wall[w].cstat & 2) && wall[w].nextwall >= 0)
wall[wall[w].nextwall].shade = pSprite->shade;
}
break;
}
case SE_31_FLOOR_RISE_FALL:
{
T2(newSprite) = sector[sectNum].floorz;
if (pSprite->ang != 1536)
{
sector[sectNum].floorz = pSprite->z;
Yax_SetBunchZs(sectNum, YAX_FLOOR, pSprite->z);
}
int const startWall = sector[sectNum].wallptr;
int const endWall = startWall + sector[sectNum].wallnum;
for (bssize_t w = startWall; w < endWall; ++w)
if (wall[w].hitag == 0)
wall[w].hitag = 9999;
G_SetInterpolation(&sector[sectNum].floorz);
Yax_SetBunchInterpolation(sectNum, YAX_FLOOR);
}
break;
case SE_32_CEILING_RISE_FALL:
{
T2(newSprite) = sector[sectNum].ceilingz;
T3(newSprite) = pSprite->hitag;
if (pSprite->ang != 1536)
{
sector[sectNum].ceilingz = pSprite->z;
Yax_SetBunchZs(sectNum, YAX_CEILING, pSprite->z);
}
int const startWall = sector[sectNum].wallptr;
int const endWall = startWall + sector[sectNum].wallnum;
for (bssize_t w = startWall; w < endWall; ++w)
if (wall[w].hitag == 0)
wall[w].hitag = 9999;
G_SetInterpolation(&sector[sectNum].ceilingz);
Yax_SetBunchInterpolation(sectNum, YAX_CEILING);
}
break;
case SE_4_RANDOM_LIGHTS: //Flashing lights
{
T3(newSprite) = sector[sectNum].floorshade;
int const startWall = sector[sectNum].wallptr;
int const endWall = startWall + sector[sectNum].wallnum;
pSprite->owner = sector[sectNum].ceilingpal << 8;
pSprite->owner |= sector[sectNum].floorpal;
for (bssize_t w = startWall; w < endWall; ++w)
if (wall[w].shade > T4(newSprite))
T4(newSprite) = wall[w].shade;
}
break;
case SE_9_DOWN_OPEN_DOOR_LIGHTS:
if (sector[sectNum].lotag &&
labs(sector[sectNum].ceilingz-pSprite->z) > 1024)
sector[sectNum].lotag |= 32768u; //If its open
fallthrough__;
case SE_8_UP_OPEN_DOOR_LIGHTS:
//First, get the ceiling-floor shade
{
T1(newSprite) = sector[sectNum].floorshade;
T2(newSprite) = sector[sectNum].ceilingshade;
int const startWall = sector[sectNum].wallptr;
int const endWall = startWall + sector[sectNum].wallnum;
for (bssize_t w = startWall; w < endWall; ++w)
if (wall[w].shade > T3(newSprite))
T3(newSprite) = wall[w].shade;
T4(newSprite) = 1; // Take Out;
}
break;
case SE_11_SWINGING_DOOR: // Pivitor rotater
T4(newSprite) = (pSprite->ang > 1024) ? 2 : -2;
fallthrough__;
case SE_0_ROTATING_SECTOR:
case SE_2_EARTHQUAKE: // Earthquakemakers
case SE_5: // Boss Creature
case SE_6_SUBWAY: // Subway
case SE_14_SUBWAY_CAR: // Caboos
case SE_15_SLIDING_DOOR: // Subwaytype sliding door
case SE_16_REACTOR: // That rotating blocker reactor thing
case SE_26: // ESCELATOR
case SE_30_TWO_WAY_TRAIN: // No rotational subways
if (pSprite->lotag == SE_0_ROTATING_SECTOR)
{
if (sector[sectNum].lotag == ST_30_ROTATE_RISE_BRIDGE)
{
sprite[newSprite].clipdist = (pSprite->pal) ? 1 : 0;
T4(newSprite) = sector[sectNum].floorz;
sector[sectNum].hitag = newSprite;
}
for (spriteNum = MAXSPRITES-1; spriteNum>=0; spriteNum--)
{
if (sprite[spriteNum].statnum < MAXSTATUS)
if (sprite[spriteNum].picnum == SECTOREFFECTOR &&
sprite[spriteNum].lotag == SE_1_PIVOT &&
sprite[spriteNum].hitag == pSprite->hitag)
{
if (pSprite->ang == 512)
{
pSprite->x = sprite[spriteNum].x;
pSprite->y = sprite[spriteNum].y;
}
break;
}
}
if (EDUKE32_PREDICT_FALSE(spriteNum == -1))
{
OSD_Printf(OSD_ERROR "Found lonely Sector Effector (lotag 0) at (%d,%d)\n",
TrackerCast(pSprite->x),TrackerCast(pSprite->y));
changespritestat(newSprite, STAT_ACTOR);
goto SPAWN_END;
}
pSprite->owner = spriteNum;
}
{
int const startWall = sector[sectNum].wallptr;
int const endWall = startWall+sector[sectNum].wallnum;
T2(newSprite) = tempwallptr;
for (bssize_t w = startWall; w < endWall; ++w)
{
g_origins[tempwallptr].x = wall[w].x - pSprite->x;
g_origins[tempwallptr].y = wall[w].y - pSprite->y;
tempwallptr++;
if (EDUKE32_PREDICT_FALSE(tempwallptr >= MAXANIMPOINTS))
{
Bsprintf(tempbuf, "Too many moving sectors at (%d,%d).\n",
TrackerCast(wall[w].x), TrackerCast(wall[w].y));
G_GameExit(tempbuf);
}
}
}
if (pSprite->lotag == SE_5 || pSprite->lotag == SE_30_TWO_WAY_TRAIN ||
pSprite->lotag == SE_6_SUBWAY || pSprite->lotag == SE_14_SUBWAY_CAR)
{
#ifdef YAX_ENABLE
int outerWall = -1;
#endif
int const startWall = sector[sectNum].wallptr;
int const endWall = startWall + sector[sectNum].wallnum;
pSprite->extra = ((uint16_t)sector[sectNum].hitag != UINT16_MAX);
// TRAIN_SECTOR_TO_SE_INDEX
sector[sectNum].hitag = newSprite;
spriteNum = 0;
int foundWall = startWall;
for (; foundWall<endWall; foundWall++)
{
if (wall[ foundWall ].nextsector >= 0 &&
sector[ wall[ foundWall ].nextsector].hitag == 0 &&
(int16_t)sector[ wall[ foundWall ].nextsector].lotag < 3)
{
#ifdef YAX_ENABLE
outerWall = wall[foundWall].nextwall;
#endif
foundWall = wall[foundWall].nextsector;
spriteNum = 1;
break;
}
}
#ifdef YAX_ENABLE
pActor->t_data[9] = -1;
if (outerWall >= 0)
{
int upperSect = yax_vnextsec(outerWall, YAX_CEILING);
if (upperSect >= 0)
{
int foundEffector = headspritesect[upperSect];
for (; foundEffector >= 0; foundEffector = nextspritesect[foundEffector])
if (sprite[foundEffector].picnum == SECTOREFFECTOR && sprite[foundEffector].lotag == pSprite->lotag)
break;
if (foundEffector < 0)
{
Sect_SetInterpolation(upperSect);
pActor->t_data[9] = upperSect;
}
}
}
#endif
if (spriteNum == 0)
{
Bsprintf(tempbuf,"Subway found no zero'd sectors with locators\nat (%d,%d).\n",
TrackerCast(pSprite->x),TrackerCast(pSprite->y));
G_GameExit(tempbuf);
}
pSprite->owner = -1;
T1(newSprite) = foundWall;
if (pSprite->lotag != SE_30_TWO_WAY_TRAIN)
T4(newSprite) = pSprite->hitag;
}
else if (pSprite->lotag == SE_16_REACTOR)
T4(newSprite) = sector[sectNum].ceilingz;
else if (pSprite->lotag == SE_26)
{
T4(newSprite) = pSprite->x;
T5(newSprite) = pSprite->y;
pSprite->zvel = (pSprite->shade == sector[sectNum].floorshade) ? -256 : 256; // UP
pSprite->shade = 0;
}
else if (pSprite->lotag == SE_2_EARTHQUAKE)
{
T6(newSprite) = sector[pSprite->sectnum].floorheinum;
sector[pSprite->sectnum].floorheinum = 0;
}
}
switch (pSprite->lotag)
{
case SE_6_SUBWAY:
case SE_14_SUBWAY_CAR:
S_FindMusicSFX(sectNum, &spriteNum);
// XXX: uh.. what?
if (spriteNum == -1)
spriteNum = SUBWAY;
pActor->lastv.x = spriteNum;
fallthrough__;
case SE_30_TWO_WAY_TRAIN:
if (g_netServer || numplayers > 1)
break;
fallthrough__;
case SE_0_ROTATING_SECTOR:
case SE_1_PIVOT:
case SE_5:
case SE_11_SWINGING_DOOR:
case SE_15_SLIDING_DOOR:
case SE_16_REACTOR:
case SE_26: Sect_SetInterpolation(sprite[newSprite].sectnum); break;
}
changespritestat(newSprite, STAT_EFFECTOR);
break;
case SEENINE__STATIC:
case OOZFILTER__STATIC:
pSprite->shade = -16;
if (pSprite->xrepeat <= 8)
{
pSprite->cstat = 32768;
pSprite->xrepeat = 0;
pSprite->yrepeat = 0;
}
else pSprite->cstat = 1+256;
pSprite->extra = g_impactDamage << 2;
pSprite->owner = newSprite;
changespritestat(newSprite, STAT_STANDABLE);
break;
case CRACK1__STATIC:
case CRACK2__STATIC:
case CRACK3__STATIC:
case CRACK4__STATIC:
case FIREEXT__STATIC:
if (pSprite->picnum == FIREEXT)
{
pSprite->cstat = 257;
pSprite->extra = g_impactDamage<<2;
}
else
{
pSprite->cstat |= (pSprite->cstat & 48) ? 1 : 17;
pSprite->extra = 1;
}
if ((!g_netServer && ud.multimode < 2) && pSprite->pal != 0)
{
pSprite->xrepeat = pSprite->yrepeat = 0;
changespritestat(newSprite, STAT_MISC);
break;
}
pSprite->pal = 0;
pSprite->owner = newSprite;
pSprite->xvel = 8;
changespritestat(newSprite, STAT_STANDABLE);
A_SetSprite(newSprite,CLIPMASK0);
break;
}
SPAWN_END:
if (VM_HaveEvent(EVENT_SPAWN))
{
int32_t p;
int32_t pl=A_FindPlayer(&sprite[newSprite],&p);
VM_OnEventWithDist_(EVENT_SPAWN,newSprite, pl, p);
}
return newSprite;
}
static int G_MaybeTakeOnFloorPal(uspritetype *pSprite, int sectNum)
{
int const floorPal = sector[sectNum].floorpal;
if (floorPal && !g_noFloorPal[floorPal] && !A_CheckSpriteFlags(pSprite->owner, SFLAG_NOPAL))
{
pSprite->pal = floorPal;
return 1;
}
return 0;
}
template <int rotations>
static int getofs_viewtype(int angDiff)
{
return ((((angDiff + 3072) & 2047) * rotations + 1024) >> 11) % rotations;
}
template <int rotations>
static int viewtype_mirror(uint16_t & cstat, int frameOffset)
{
if (frameOffset > rotations / 2)
{
cstat |= 4;
return rotations - frameOffset;
}
cstat &= ~4;
return frameOffset;
}
template <int mirrored_rotations>
static int getofs_viewtype_mirrored(uint16_t & cstat, int angDiff)
{
return viewtype_mirror<mirrored_rotations*2-2>(cstat, getofs_viewtype<mirrored_rotations*2-2>(angDiff));
}
// XXX: this fucking sucks and needs to be replaced with a SFLAG
#ifndef EDUKE32_STANDALONE
static int G_CheckAdultTile(int tileNum)
{
UNREFERENCED_PARAMETER(tileNum);
switch (tileNum)
{
case FEM1__STATIC:
case FEM2__STATIC:
case FEM3__STATIC:
case FEM4__STATIC:
case FEM5__STATIC:
case FEM6__STATIC:
case FEM7__STATIC:
case FEM8__STATIC:
case FEM9__STATIC:
case FEM10__STATIC:
case MAN__STATIC:
case MAN2__STATIC:
case WOMAN__STATIC:
case NAKED1__STATIC:
case PODFEM1__STATIC:
case FEMMAG1__STATIC:
case FEMMAG2__STATIC:
case FEMPIC1__STATIC:
case FEMPIC2__STATIC:
case FEMPIC3__STATIC:
case FEMPIC4__STATIC:
case FEMPIC5__STATIC:
case FEMPIC6__STATIC:
case FEMPIC7__STATIC:
case BLOODYPOLE__STATIC:
case FEM6PAD__STATIC:
case STATUE__STATIC:
case STATUEFLASH__STATIC:
case OOZ__STATIC:
case OOZ2__STATIC:
case WALLBLOOD1__STATIC:
case WALLBLOOD2__STATIC:
case WALLBLOOD3__STATIC:
case WALLBLOOD4__STATIC:
case WALLBLOOD5__STATIC:
case WALLBLOOD7__STATIC:
case WALLBLOOD8__STATIC:
case SUSHIPLATE1__STATIC:
case SUSHIPLATE2__STATIC:
case SUSHIPLATE3__STATIC:
case SUSHIPLATE4__STATIC:
case FETUS__STATIC:
case FETUSJIB__STATIC:
case FETUSBROKE__STATIC:
case HOTMEAT__STATIC:
case FOODOBJECT16__STATIC:
case DOLPHIN1__STATIC:
case DOLPHIN2__STATIC:
case TOUGHGAL__STATIC:
case TAMPON__STATIC:
case XXXSTACY__STATIC:
case 4946:
case 4947:
case 693:
case 2254:
case 4560:
case 4561:
case 4562:
case 4498:
case 4957:
return 1;
}
return 0;
}
#endif
static inline void G_DoEventAnimSprites(int tspriteNum)
{
int const tsprOwner = tsprite[tspriteNum].owner;
if ((((unsigned)tsprOwner >= MAXSPRITES || (spriteext[tsprOwner].flags & SPREXT_TSPRACCESS) != SPREXT_TSPRACCESS))
&& tsprite[tspriteNum].statnum != TSPR_TEMP)
return;
spriteext[tsprOwner].tspr = &tsprite[tspriteNum];
VM_OnEvent_(EVENT_ANIMATESPRITES, tsprOwner, screenpeek);
spriteext[tsprOwner].tspr = NULL;
}
void G_DoSpriteAnimations(int32_t ourx, int32_t oury, int32_t oura, int32_t smoothratio)
{
int32_t j, frameOffset, playerNum;
intptr_t l;
if (spritesortcnt == 0)
{
#ifdef DEBUGGINGAIDS
g_spriteStat.numonscreen = 0;
#endif
return;
}
#ifdef LEGACY_ROR
ror_sprite = -1;
#endif
for (j=spritesortcnt-1; j>=0; j--)
{
uspritetype *const t = &tsprite[j];
const int32_t i = t->owner;
const spritetype *const s = &sprite[i];
switch (DYNAMICTILEMAP(s->picnum))
{
case SECTOREFFECTOR__STATIC:
if (s->lotag == 40 || s->lotag == 41)
{
t->cstat = 32768;
#ifdef LEGACY_ROR
if (ror_sprite == -1)
ror_sprite = i;
#endif
}
if (t->lotag == SE_27_DEMO_CAM && ud.recstat == 1)
{
t->picnum = 11+((totalclock>>3)&1);
t->cstat |= 128;
}
else
t->xrepeat = t->yrepeat = 0;
break;
}
}
for (j=spritesortcnt-1; j>=0; j--)
{
uspritetype *const t = &tsprite[j];
const int32_t i = t->owner;
const spritetype *const s = &sprite[i];
if (t->picnum < GREENSLIME || t->picnum > GREENSLIME+7)
switch (DYNAMICTILEMAP(t->picnum))
{
case BLOODPOOL__STATIC:
case PUKE__STATIC:
case FOOTPRINTS__STATIC:
case FOOTPRINTS2__STATIC:
case FOOTPRINTS3__STATIC:
case FOOTPRINTS4__STATIC:
if (t->shade == 127) continue;
break;
case RESPAWNMARKERRED__STATIC:
case RESPAWNMARKERYELLOW__STATIC:
case RESPAWNMARKERGREEN__STATIC:
if (ud.marker == 0)
t->xrepeat = t->yrepeat = 0;
continue;
case CHAIR3__STATIC:
#ifdef USE_OPENGL
if (videoGetRenderMode() >= REND_POLYMOST && usemodels && md_tilehasmodel(t->picnum,t->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD))
{
t->cstat &= ~4;
break;
}
#endif
frameOffset = getofs_viewtype_mirrored<5>(t->cstat, t->ang - oura);
t->picnum = s->picnum+frameOffset;
break;
case BLOODSPLAT1__STATIC:
case BLOODSPLAT2__STATIC:
case BLOODSPLAT3__STATIC:
case BLOODSPLAT4__STATIC:
if (ud.lockout) t->xrepeat = t->yrepeat = 0;
else if (t->pal == 6)
{
t->shade = -127;
continue;
}
fallthrough__;
case BULLETHOLE__STATIC:
case CRACK1__STATIC:
case CRACK2__STATIC:
case CRACK3__STATIC:
case CRACK4__STATIC:
t->shade = 16;
continue;
case NEON1__STATIC:
case NEON2__STATIC:
case NEON3__STATIC:
case NEON4__STATIC:
case NEON5__STATIC:
case NEON6__STATIC:
continue;
default:
// NOTE: wall-aligned sprites will never take on ceiling/floor shade...
if ((t->cstat&16) || (A_CheckEnemySprite(t) &&
(unsigned)t->owner < MAXSPRITES && sprite[t->owner].extra > 0) || t->statnum == STAT_PLAYER)
continue;
}
// ... since this is not reached:
if (A_CheckSpriteFlags(t->owner, SFLAG_NOSHADE) || (t->cstat&CSTAT_SPRITE_NOSHADE))
l = sprite[t->owner].shade;
else
{
if (sector[t->sectnum].ceilingstat&1)
l = sector[t->sectnum].ceilingshade;
else
l = sector[t->sectnum].floorshade;
if (l < -127)
l = -127;
}
t->shade = l;
}
for (j=spritesortcnt-1; j>=0; j--) //Between drawrooms() and drawmasks()
{
int32_t switchpic;
int32_t curframe;
#if !defined LUNATIC
int32_t scrofs_action;
#else
int32_t startframe, viewtype;
#endif
//is the perfect time to animate sprites
uspritetype *const t = &tsprite[j];
const int32_t i = t->owner;
// XXX: what's up with the (i < 0) check?
// NOTE: not const spritetype because set at SET_SPRITE_NOT_TSPRITE (see below).
uspritetype *const pSprite = (i < 0) ? &tsprite[j] : (uspritetype *)&sprite[i];
#ifndef EDUKE32_STANDALONE
if (ud.lockout && G_CheckAdultTile(DYNAMICTILEMAP(pSprite->picnum)))
{
t->xrepeat = t->yrepeat = 0;
continue;
}
if (pSprite->picnum == NATURALLIGHTNING)
{
t->shade = -127;
t->cstat |= 8192;
}
#endif
if (t->statnum == TSPR_TEMP)
continue;
Bassert(i >= 0);
const DukePlayer_t *const ps = (pSprite->statnum != STAT_ACTOR && pSprite->picnum == APLAYER && pSprite->owner >= 0) ? g_player[P_GetP(pSprite)].ps : NULL;
if (ps && ps->newowner == -1)
{
t->x -= mulscale16(65536-smoothratio,ps->pos.x-ps->opos.x);
t->y -= mulscale16(65536-smoothratio,ps->pos.y-ps->opos.y);
// dirty hack
if (ps->dead_flag) t->z = ps->opos.z;
t->z += mulscale16(smoothratio,ps->pos.z-ps->opos.z) -
(ps->dead_flag ? 0 : PHEIGHT) + PHEIGHT;
}
else if ((pSprite->statnum == STAT_DEFAULT && pSprite->picnum != CRANEPOLE) || pSprite->statnum == STAT_PLAYER ||
pSprite->statnum == STAT_STANDABLE || pSprite->statnum == STAT_PROJECTILE || pSprite->statnum == STAT_MISC || pSprite->statnum == STAT_ACTOR)
{
t->x -= mulscale16(65536-smoothratio,pSprite->x-actor[i].bpos.x);
t->y -= mulscale16(65536-smoothratio,pSprite->y-actor[i].bpos.y);
t->z -= mulscale16(65536-smoothratio,pSprite->z-actor[i].bpos.z);
}
const int32_t sect = pSprite->sectnum;
curframe = AC_CURFRAME(actor[i].t_data);
#if !defined LUNATIC
scrofs_action = AC_ACTION_ID(actor[i].t_data);
#else
startframe = actor[i].ac.startframe;
viewtype = actor[i].ac.viewtype;
#endif
switchpic = pSprite->picnum;
// Some special cases because dynamictostatic system can't handle
// addition to constants.
if ((pSprite->picnum >= SCRAP6) && (pSprite->picnum<=SCRAP6+7))
switchpic = SCRAP5;
else if ((pSprite->picnum==MONEY+1) || (pSprite->picnum==MAIL+1) || (pSprite->picnum==PAPER+1))
switchpic--;
switch (DYNAMICTILEMAP(switchpic))
{
#ifndef EDUKE32_STANDALONE
case DUKELYINGDEAD__STATIC:
t->z += (24<<8);
break;
case BLOODPOOL__STATIC:
case FOOTPRINTS__STATIC:
case FOOTPRINTS2__STATIC:
case FOOTPRINTS3__STATIC:
case FOOTPRINTS4__STATIC:
if (t->pal == 6)
t->shade = -127;
fallthrough__;
case PUKE__STATIC:
case MONEY__STATIC:
//case MONEY+1__STATIC:
case MAIL__STATIC:
//case MAIL+1__STATIC:
case PAPER__STATIC:
//case PAPER+1__STATIC:
if (ud.lockout && pSprite->pal == 2)
{
t->xrepeat = t->yrepeat = 0;
continue;
}
break;
case TRIPBOMB__STATIC:
continue;
case FORCESPHERE__STATIC:
if (t->statnum == STAT_MISC)
{
int16_t const sqa = getangle(sprite[pSprite->owner].x - g_player[screenpeek].ps->pos.x,
sprite[pSprite->owner].y - g_player[screenpeek].ps->pos.y);
int16_t const sqb = getangle(sprite[pSprite->owner].x - t->x, sprite[pSprite->owner].y - t->y);
if (klabs(G_GetAngleDelta(sqa,sqb)) > 512)
if (ldist(&sprite[pSprite->owner],(const spritetype *)t) < ldist(&sprite[g_player[screenpeek].ps->i],&sprite[pSprite->owner]))
t->xrepeat = t->yrepeat = 0;
}
continue;
case BURNING__STATIC:
case BURNING2__STATIC:
if (sprite[pSprite->owner].statnum == STAT_PLAYER)
{
int const playerNum = P_Get(pSprite->owner);
if (display_mirror == 0 && playerNum == screenpeek && g_player[playerNum].ps->over_shoulder_on == 0)
t->xrepeat = 0;
else
{
t->ang = getangle(ourx - t->x, oury - t->y);
t->x = sprite[pSprite->owner].x + (sintable[(t->ang + 512) & 2047] >> 10);
t->y = sprite[pSprite->owner].y + (sintable[t->ang & 2047] >> 10);
}
}
break;
case ATOMICHEALTH__STATIC:
t->z -= ZOFFSET6;
break;
case CRYSTALAMMO__STATIC:
t->shade = (sintable[(totalclock<<4)&2047]>>10);
continue;
#endif
case VIEWSCREEN__STATIC:
case VIEWSCREEN2__STATIC:
{
int const viewscrShift = G_GetViewscreenSizeShift(t);
int const viewscrTile = TILE_VIEWSCR-viewscrShift;
if (g_curViewscreen >= 0 && actor[OW(i)].t_data[0] == 1)
{
t->picnum = STATIC;
t->cstat |= (rand()&12);
t->xrepeat += 10;
t->yrepeat += 9;
}
else if (g_curViewscreen == i && display_mirror != 3 && waloff[viewscrTile] && walock[viewscrTile] > 200)
{
// this exposes a sprite sorting issue which needs to be debugged further...
#if 0
if (spritesortcnt < maxspritesonscreen)
{
spritetype *const newt = &tsprite[spritesortcnt++];
Bmemcpy(newt, t, sizeof(spritetype));
newt->cstat |= 2|512;
newt->x += (sintable[(newt->ang+512)&2047]>>12);
newt->y += (sintable[newt->ang&2047]>>12);
updatesector(newt->x, newt->y, &newt->sectnum);
}
#endif
t->picnum = viewscrTile;
#if VIEWSCREENFACTOR > 0
t->xrepeat >>= viewscrShift;
t->yrepeat >>= viewscrShift;
#endif
}
break;
}
#ifndef EDUKE32_STANDALONE
case SHRINKSPARK__STATIC:
t->picnum = SHRINKSPARK+((totalclock>>4)&3);
break;
case GROWSPARK__STATIC:
t->picnum = GROWSPARK+((totalclock>>4)&3);
break;
case RPG__STATIC:
#ifdef USE_OPENGL
if (videoGetRenderMode() >= REND_POLYMOST && usemodels && md_tilehasmodel(t->picnum,t->pal) >= 0 &&
!(spriteext[i].flags & SPREXT_NOTMD))
{
int32_t v = getangle(t->xvel, t->zvel>>4);
spriteext[i].pitch = (v > 1023 ? v-2048 : v);
t->cstat &= ~4;
break;
}
#endif
frameOffset = getofs_viewtype_mirrored<7>(t->cstat, pSprite->ang - getangle(pSprite->x-ourx, pSprite->y-oury));
t->picnum = RPG+frameOffset;
break;
case RECON__STATIC:
#ifdef USE_OPENGL
if (videoGetRenderMode() >= REND_POLYMOST && usemodels && md_tilehasmodel(t->picnum,t->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD))
{
t->cstat &= ~4;
break;
}
#endif
frameOffset = getofs_viewtype_mirrored<7>(t->cstat, pSprite->ang - getangle(pSprite->x-ourx, pSprite->y-oury));
// RECON_T4
if (klabs(curframe) > 64)
frameOffset += 7; // tilted recon car
t->picnum = RECON+frameOffset;
break;
#endif
case APLAYER__STATIC:
playerNum = P_GetP(pSprite);
if (t->pal == 1) t->z -= (18<<8);
if (g_player[playerNum].ps->over_shoulder_on > 0 && g_player[playerNum].ps->newowner < 0)
{
t->ang = fix16_to_int(
g_player[playerNum].ps->q16ang
+ mulscale16((((g_player[playerNum].ps->q16ang + 1024 - g_player[playerNum].ps->oq16ang) & 2047) - 1024), smoothratio));
#ifdef USE_OPENGL
if (bpp > 8 && usemodels && md_tilehasmodel(t->picnum, t->pal) >= 0)
{
static int32_t targetang = 0;
if (g_player[playerNum].inputBits->extbits&(1<<1))
{
if (g_player[playerNum].inputBits->extbits&(1<<2))targetang += 16;
else if (g_player[playerNum].inputBits->extbits&(1<<3)) targetang -= 16;
else if (targetang > 0) targetang -= targetang>>2;
else if (targetang < 0) targetang += (-targetang)>>2;
}
else
{
if (g_player[playerNum].inputBits->extbits&(1<<2))targetang -= 16;
else if (g_player[playerNum].inputBits->extbits&(1<<3)) targetang += 16;
else if (targetang > 0) targetang -= targetang>>2;
else if (targetang < 0) targetang += (-targetang)>>2;
}
targetang = clamp(targetang, -128, 128);
t->ang += targetang;
}
else
#endif
t->cstat |= 2;
}
if ((g_netServer || ud.multimode > 1) && (display_mirror || screenpeek != playerNum || pSprite->owner == -1))
{
if (ud.showweapons && sprite[g_player[playerNum].ps->i].extra > 0 && g_player[playerNum].ps->curr_weapon > 0
&& spritesortcnt < maxspritesonscreen)
{
uspritetype *const newTspr = &tsprite[spritesortcnt];
int const currentWeapon = g_player[playerNum].ps->curr_weapon;
*newTspr = *t;
newTspr->statnum = TSPR_TEMP;
newTspr->cstat = 0;
newTspr->pal = 0;
newTspr->picnum = (currentWeapon == GROW_WEAPON ? GROWSPRITEICON : WeaponPickupSprites[currentWeapon]);
newTspr->z = (pSprite->owner >= 0) ? g_player[playerNum].ps->pos.z - ZOFFSET4 : pSprite->z - (51 << 8);
newTspr->xrepeat = (newTspr->picnum == HEAVYHBOMB) ? 10 : 16;
newTspr->yrepeat = newTspr->xrepeat;
spritesortcnt++;
}
if (g_player[playerNum].inputBits->extbits & (1 << 7) && !ud.pause_on && spritesortcnt < maxspritesonscreen)
{
uspritetype *const playerTyping = t;
playerTyping->statnum = TSPR_TEMP;
playerTyping->yrepeat = (t->yrepeat >> 3);
if (playerTyping->yrepeat < 4)
playerTyping->yrepeat = 4;
playerTyping->cstat = 0;
playerTyping->picnum = RESPAWNMARKERGREEN;
playerTyping->z = (pSprite->owner >= 0) ? (g_player[playerNum].ps->pos.z - (20 << 8)) : (pSprite->z - (96 << 8));
playerTyping->xrepeat = 32;
playerTyping->yrepeat = 32;
playerTyping->pal = 20;
spritesortcnt++;
}
}
if (pSprite->owner == -1)
{
#ifdef USE_OPENGL
if (videoGetRenderMode() >= REND_POLYMOST && usemodels && md_tilehasmodel(pSprite->picnum,t->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD))
{
frameOffset = 0;
t->cstat &= ~4;
}
else
#endif
frameOffset = getofs_viewtype_mirrored<5>(t->cstat, pSprite->ang - oura);
if (sector[pSprite->sectnum].lotag == ST_2_UNDERWATER) frameOffset += 1795-1405;
else if ((actor[i].floorz-pSprite->z) > (64<<8)) frameOffset += 60;
t->picnum += frameOffset;
t->pal = g_player[playerNum].ps->palookup;
goto PALONLY;
}
if (g_player[playerNum].ps->on_crane == -1 && (sector[pSprite->sectnum].lotag&0x7ff) != 1) // ST_1_ABOVE_WATER ?
{
l = pSprite->z-actor[g_player[playerNum].ps->i].floorz+(3<<8);
// SET_SPRITE_NOT_TSPRITE
if (l > 1024 && pSprite->yrepeat > 32 && pSprite->extra > 0)
pSprite->yoffset = (int8_t)tabledivide32_noinline(l, pSprite->yrepeat<<2);
else pSprite->yoffset=0;
}
if (g_player[playerNum].ps->newowner > -1)
{
// Display APLAYER sprites with action PSTAND when viewed through
// a camera. Not implemented for Lunatic.
#if !defined LUNATIC
const intptr_t *aplayer_scr = g_tile[APLAYER].execPtr;
// [0]=strength, [1]=actionofs, [2]=moveofs
scrofs_action = aplayer_scr[1];
#endif
curframe = 0;
}
if (ud.camerasprite == -1 && g_player[playerNum].ps->newowner == -1)
{
if (pSprite->owner >= 0 && display_mirror == 0 && g_player[playerNum].ps->over_shoulder_on == 0)
{
if ((!g_netServer && ud.multimode < 2) || ((g_netServer || ud.multimode > 1) && playerNum == screenpeek))
{
if (videoGetRenderMode() == REND_POLYMER)
t->cstat |= 16384;
else
{
t->owner = -1;
t->xrepeat = t->yrepeat = 0;
continue;
}
#ifdef USE_OPENGL
if (videoGetRenderMode() >= REND_POLYMOST && usemodels && md_tilehasmodel(pSprite->picnum, t->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD))
{
frameOffset = 0;
t->cstat &= ~4;
}
else
#endif
frameOffset = getofs_viewtype_mirrored<5>(t->cstat, pSprite->ang - oura);
if (sector[t->sectnum].lotag == ST_2_UNDERWATER) frameOffset += 1795-1405;
else if ((actor[i].floorz-pSprite->z) > (64<<8)) frameOffset += 60;
t->picnum += frameOffset;
t->pal = g_player[playerNum].ps->palookup;
}
}
}
PALONLY:
G_MaybeTakeOnFloorPal(t, sect);
if (pSprite->owner == -1) continue;
if (t->z > actor[i].floorz && t->xrepeat < 32)
t->z = actor[i].floorz;
break;
#ifndef EDUKE32_STANDALONE
case JIBS1__STATIC:
case JIBS2__STATIC:
case JIBS3__STATIC:
case JIBS4__STATIC:
case JIBS5__STATIC:
case JIBS6__STATIC:
case HEADJIB1__STATIC:
case LEGJIB1__STATIC:
case ARMJIB1__STATIC:
case LIZMANHEAD1__STATIC:
case LIZMANARM1__STATIC:
case LIZMANLEG1__STATIC:
case DUKELEG__STATIC:
case DUKEGUN__STATIC:
case DUKETORSO__STATIC:
if (ud.lockout)
{
t->xrepeat = t->yrepeat = 0;
continue;
}
if (t->pal == 6)
t->shade = -120;
fallthrough__;
case SCRAP1__STATIC:
case SCRAP2__STATIC:
case SCRAP3__STATIC:
case SCRAP4__STATIC:
case SCRAP5__STATIC:
if (actor[i].picnum == BLIMP && t->picnum == SCRAP1 && pSprite->yvel >= 0)
t->picnum = pSprite->yvel < MAXUSERTILES ? pSprite->yvel : 0;
else t->picnum += T1(i);
t->shade = -128+6 < t->shade ? t->shade-6 : -128; // effectively max(t->shade-6, -128) while avoiding (signed!) underflow
G_MaybeTakeOnFloorPal(t, sect);
break;
case WATERBUBBLE__STATIC:
if (sector[t->sectnum].floorpicnum == FLOORSLIME)
{
t->pal = 7;
break;
}
fallthrough__;
#endif
default:
G_MaybeTakeOnFloorPal(t, sect);
break;
}
if (G_HaveActor(pSprite->picnum))
{
#if !defined LUNATIC
if ((unsigned)scrofs_action + ACTION_VIEWTYPE >= (unsigned)g_scriptSize)
goto skip;
l = apScript[scrofs_action + ACTION_VIEWTYPE];
uint16_t const action_flags = apScript[scrofs_action + ACTION_FLAGS];
#else
l = viewtype;
uint16_t const action_flags = actor[i].ac.flags;
#endif
int const invertp = l < 0;
l = klabs(l);
#ifdef USE_OPENGL
if (videoGetRenderMode() >= REND_POLYMOST && usemodels && md_tilehasmodel(pSprite->picnum,t->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD))
{
frameOffset = 0;
t->cstat &= ~4;
}
else
#endif
{
int const viewAng = ((l > 4 && l != 8) || action_flags & AF_VIEWPOINT) ? getangle(pSprite->x-ourx, pSprite->y-oury) : oura;
int const angDiff = invertp ? viewAng - pSprite->ang : pSprite->ang - viewAng;
switch (l)
{
case 2:
frameOffset = getofs_viewtype<8>(angDiff) & 1;
break;
case 3:
case 4:
frameOffset = viewtype_mirror<7>(t->cstat, getofs_viewtype<16>(angDiff) & 7);
break;
case 5:
frameOffset = getofs_viewtype_mirrored<5>(t->cstat, angDiff);
break;
case 7:
frameOffset = getofs_viewtype_mirrored<7>(t->cstat, angDiff);
break;
case 8:
frameOffset = getofs_viewtype<8>(angDiff);
t->cstat &= ~4;
break;
case 9:
frameOffset = getofs_viewtype_mirrored<9>(t->cstat, angDiff);
break;
case 12:
frameOffset = getofs_viewtype<12>(angDiff);
t->cstat &= ~4;
break;
case 16:
frameOffset = getofs_viewtype<16>(angDiff);
t->cstat &= ~4;
break;
default:
frameOffset = 0;
break;
}
}
#if !defined LUNATIC
t->picnum += frameOffset + apScript[scrofs_action + ACTION_STARTFRAME] + l*curframe;
#else
t->picnum += frameOffset + startframe + l*curframe;
#endif
// XXX: t->picnum can be out-of-bounds by bad user code.
if (l > 0)
while (tilesiz[t->picnum].x == 0 && t->picnum > 0)
t->picnum -= l; //Hack, for actors
if (actor[i].dispicnum >= 0)
actor[i].dispicnum = t->picnum;
}
// else if (display_mirror == 1)
// t->cstat |= 4;
/* completemirror() already reverses the drawn frame, so the above isn't necessary.
* Even Polymost's and Polymer's mirror seems to function correctly this way. */
#if !defined LUNATIC
skip:
#endif
// Night vision goggles tsprite tinting.
// XXX: Currently, for the splitscreen mod, sprites will be pal6-colored iff the first
// player has nightvision on. We should pass stuff like "from which player is this view
// supposed to be" as parameters ("drawing context") instead of relying on globals.
if (g_player[screenpeek].ps->inv_amount[GET_HEATS] > 0 && g_player[screenpeek].ps->heat_on &&
(A_CheckEnemySprite(pSprite) || A_CheckSpriteFlags(t->owner,SFLAG_NVG) || pSprite->picnum == APLAYER || pSprite->statnum == STAT_DUMMYPLAYER))
{
t->pal = 6;
t->shade = 0;
}
// Fake floor shadow, implemented by inserting a new tsprite.
if (pSprite->statnum == STAT_DUMMYPLAYER || A_CheckEnemySprite(pSprite) || A_CheckSpriteFlags(t->owner,SFLAG_SHADOW) || (pSprite->picnum == APLAYER && pSprite->owner >= 0))
if (t->statnum != TSPR_TEMP && pSprite->picnum != EXPLOSION2 && pSprite->picnum != HANGLIGHT && pSprite->picnum != DOMELITE && pSprite->picnum != HOTMEAT)
{
if (actor[i].dispicnum < 0)
{
#ifdef DEBUGGINGAIDS
// A negative actor[i].dispicnum used to mean 'no floor shadow please', but
// that was a bad hack since the value could propagate to sprite[].picnum.
OSD_Printf(OSD_ERROR "actor[%d].dispicnum = %d\n", i, actor[i].dispicnum);
#endif
actor[i].dispicnum=0;
continue;
}
if (actor[i].flags & SFLAG_NOFLOORSHADOW)
continue;
if (ud.shadows && spritesortcnt < (maxspritesonscreen-2)
#ifdef POLYMER
&& !(videoGetRenderMode() == REND_POLYMER && pr_lighting != 0)
#endif
)
{
int const shadowZ = ((sector[sect].lotag & 0xff) > 2 || pSprite->statnum == STAT_PROJECTILE ||
pSprite->statnum == STAT_MISC || pSprite->picnum == DRONE || pSprite->picnum == COMMANDER)
? sector[sect].floorz
: actor[i].floorz;
if ((pSprite->z-shadowZ) < ZOFFSET3 && g_player[screenpeek].ps->pos.z < shadowZ)
{
uspritetype *const tsprShadow = &tsprite[spritesortcnt];
*tsprShadow = *t;
tsprShadow->statnum = TSPR_TEMP;
tsprShadow->yrepeat = (t->yrepeat >> 3);
if (t->yrepeat < 4)
t->yrepeat = 4;
tsprShadow->shade = 127;
tsprShadow->cstat |= 2;
tsprShadow->z = shadowZ;
tsprShadow->pal = ud.shadow_pal;
#ifdef USE_OPENGL
if (videoGetRenderMode() >= REND_POLYMOST)
{
if (usemodels && md_tilehasmodel(t->picnum,t->pal) >= 0)
{
tsprShadow->yrepeat = 0;
// 512:trans reverse
//1024:tell MD2SPRITE.C to use Z-buffer hacks to hide overdraw issues
tsprShadow->extra |= TSPR_EXTRA_MDHACK;
tsprShadow->cstat |= 512;
}
else
{
int const ii
= getangle(tsprShadow->x - g_player[screenpeek].ps->pos.x, tsprShadow->y - g_player[screenpeek].ps->pos.y);
tsprShadow->x += sintable[(ii+2560)&2047]>>9;
tsprShadow->y += sintable[(ii+2048)&2047]>>9;
}
}
#endif
spritesortcnt++;
}
}
}
switch (DYNAMICTILEMAP(pSprite->picnum))
{
#ifndef EDUKE32_STANDALONE
case LASERLINE__STATIC:
if (sector[t->sectnum].lotag == ST_2_UNDERWATER) t->pal = 8;
t->z = sprite[pSprite->owner].z-(3<<8);
if (g_tripbombLaserMode == 2 && g_player[screenpeek].ps->heat_on == 0)
t->yrepeat = 0;
fallthrough__;
case EXPLOSION2BOT__STATIC:
case FREEZEBLAST__STATIC:
case ATOMICHEALTH__STATIC:
case FIRELASER__STATIC:
case SHRINKSPARK__STATIC:
case GROWSPARK__STATIC:
case CHAINGUN__STATIC:
case SHRINKEREXPLOSION__STATIC:
case RPG__STATIC:
case FLOORFLAME__STATIC:
#endif
case EXPLOSION2__STATIC:
if (t->picnum == EXPLOSION2)
{
g_player[screenpeek].ps->visibility = -127;
//g_restorePalette = 1; // JBF 20040101: why?
}
t->shade = -127;
t->cstat |= 8192+1024;
break;
#ifndef EDUKE32_STANDALONE
case FIRE__STATIC:
case FIRE2__STATIC:
t->cstat |= 128;
fallthrough__;
case BURNING__STATIC:
case BURNING2__STATIC:
if (sprite[pSprite->owner].picnum != TREE1 && sprite[pSprite->owner].picnum != TREE2)
t->z = actor[t->owner].floorz;
t->shade = -127;
fallthrough__;
case SMALLSMOKE__STATIC:
t->cstat |= 8192+1024;
break;
case COOLEXPLOSION1__STATIC:
t->shade = -127;
t->cstat |= 8192+1024;
t->picnum += (pSprite->shade>>1);
break;
case PLAYERONWATER__STATIC:
#ifdef USE_OPENGL
if (videoGetRenderMode() >= REND_POLYMOST && usemodels && md_tilehasmodel(pSprite->picnum,pSprite->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD))
{
frameOffset = 0;
t->cstat &= ~4;
}
else
#endif
frameOffset = getofs_viewtype_mirrored<5>(t->cstat, t->ang - oura);
t->picnum = pSprite->picnum+frameOffset+((T1(i)<4)*5);
t->shade = sprite[pSprite->owner].shade;
break;
case WATERSPLASH2__STATIC:
// WATERSPLASH_T2
t->picnum = WATERSPLASH2+T2(i);
break;
case SHELL__STATIC:
t->picnum = pSprite->picnum+(T1(i)&1);
fallthrough__;
case SHOTGUNSHELL__STATIC:
t->cstat |= 12;
if (T1(i) > 2) t->cstat &= ~16;
else if (T1(i) > 1) t->cstat &= ~4;
break;
case FRAMEEFFECT1_13__STATIC:
if (PLUTOPAK) break;
fallthrough__;
#endif
case FRAMEEFFECT1__STATIC:
if (pSprite->owner >= 0 && sprite[pSprite->owner].statnum < MAXSTATUS)
{
if (sprite[pSprite->owner].picnum == APLAYER)
if (ud.camerasprite == -1)
if (screenpeek == P_Get(pSprite->owner) && display_mirror == 0)
{
t->owner = -1;
break;
}
if ((sprite[pSprite->owner].cstat&32768) == 0)
{
if (!actor[pSprite->owner].dispicnum)
t->picnum = actor[i].t_data[1];
else t->picnum = actor[pSprite->owner].dispicnum;
if (!G_MaybeTakeOnFloorPal(t, sect))
t->pal = sprite[pSprite->owner].pal;
t->shade = sprite[pSprite->owner].shade;
t->ang = sprite[pSprite->owner].ang;
t->cstat = 2|sprite[pSprite->owner].cstat;
}
}
break;
case CAMERA1__STATIC:
case RAT__STATIC:
#ifdef USE_OPENGL
if (videoGetRenderMode() >= REND_POLYMOST && usemodels && md_tilehasmodel(pSprite->picnum,pSprite->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD))
{
t->cstat &= ~4;
break;
}
#endif
frameOffset = getofs_viewtype_mirrored<5>(t->cstat, t->ang - oura);
t->picnum = pSprite->picnum+frameOffset;
break;
}
actor[i].dispicnum = t->picnum;
#if 0
// why?
if (sector[t->sectnum].floorpicnum == MIRROR)
t->xrepeat = t->yrepeat = 0;
#endif
}
if (VM_HaveEvent(EVENT_ANIMATESPRITES))
{
for (j = spritesortcnt-1; j>=0; j--)
G_DoEventAnimSprites(j);
}
#ifdef LUNATIC
VM_OnEvent(EVENT_ANIMATEALLSPRITES, -1, -1);
#endif
#ifdef DEBUGGINGAIDS
g_spriteStat.numonscreen = spritesortcnt;
#endif
}
void G_SetViewportShrink(int32_t dir)
{
if (dir!=0)
{
if (dir > 0) // shrinking
{
if (ud.screen_size < 4 && (!(ud.statusbarflags & STATUSBAR_NOMINI) || !(ud.statusbarflags & STATUSBAR_NOMODERN)))
ud.screen_size = 4;
else if (ud.screen_size == 4 && ud.althud == 1 && !(ud.statusbarflags & STATUSBAR_NOMINI))
ud.althud = 0;
else if (ud.screen_size == 4 && ud.statusbarcustom < ud.statusbarrange && !(ud.statusbarflags & STATUSBAR_NOMINI))
ud.statusbarcustom += 1;
else if (ud.screen_size < 8 && (!(ud.statusbarflags & STATUSBAR_NOFULL) || !(ud.statusbarflags & STATUSBAR_NOOVERLAY)))
ud.screen_size = 8;
else if (ud.screen_size == 8 && ud.statusbarmode == 1 && !(ud.statusbarflags & STATUSBAR_NOFULL))
ud.statusbarmode = 0;
else if (ud.screen_size < 64 && !(ud.statusbarflags & STATUSBAR_NOSHRINK))
ud.screen_size += dir;
}
else // enlarging
{
if (ud.screen_size > 12)
ud.screen_size += dir;
else if (ud.screen_size > 8 && (!(ud.statusbarflags & STATUSBAR_NOFULL) || !(ud.statusbarflags & STATUSBAR_NOOVERLAY)))
ud.screen_size = 8;
else if (ud.screen_size == 8 && ud.statusbarmode == 0 && !(ud.statusbarflags & STATUSBAR_NOOVERLAY))
ud.statusbarmode = 1;
else if (ud.screen_size > 4 && (!(ud.statusbarflags & STATUSBAR_NOMINI) || !(ud.statusbarflags & STATUSBAR_NOMODERN)))
ud.screen_size = 4;
else if (ud.screen_size == 4 && ud.statusbarcustom > 0)
ud.statusbarcustom -= 1;
else if (ud.screen_size == 4 && ud.althud == 0 && !(ud.statusbarflags & STATUSBAR_NOMODERN))
ud.althud = 1;
else if (ud.screen_size > 0 && !(ud.statusbarflags & STATUSBAR_NONONE))
ud.screen_size = 0;
}
}
G_UpdateScreenArea();
}
void G_InitTimer(int32_t ticspersec)
{
if (g_timerTicsPerSecond != ticspersec)
{
timerUninit();
timerInit(ticspersec);
g_timerTicsPerSecond = ticspersec;
}
}
static int32_t g_RTSPlaying;
// Returns: started playing?
extern int G_StartRTS(int lumpNum, int localPlayer)
{
if (!ud.lockout && ud.config.SoundToggle &&
RTS_IsInitialized() && g_RTSPlaying == 0 && (ud.config.VoiceToggle & (localPlayer ? 1 : 4)))
{
char *const pData = (char *)RTS_GetSound(lumpNum - 1);
if (pData != NULL)
{
FX_Play3D(pData, RTS_SoundLength(lumpNum - 1), FX_ONESHOT, 0, 0, FX_VOLUME(1), 255, -lumpNum);
g_RTSPlaying = 7;
return 1;
}
}
return 0;
}
void G_PrintCurrentMusic(void)
{
Bsnprintf(apStrings[QUOTE_MUSIC], MAXQUOTELEN, "Playing %s", g_mapInfo[g_musicIndex].musicfn);
P_DoQuote(QUOTE_MUSIC, g_player[myconnectindex].ps);
}
void G_HandleLocalKeys(void)
{
// CONTROL_ProcessBinds();
if (ud.recstat == 2)
{
ControlInfo noshareinfo;
CONTROL_GetInput(&noshareinfo);
}
if (g_player[myconnectindex].gotvote == 0 && voting != -1 && voting != myconnectindex)
{
if (KB_UnBoundKeyPressed(sc_F1) || KB_UnBoundKeyPressed(sc_F2) || ud.autovote)
{
G_AddUserQuote("Vote Cast");
Net_SendMapVote(KB_UnBoundKeyPressed(sc_F1) || ud.autovote ? ud.autovote-1 : 0);
KB_ClearKeyDown(sc_F1);
KB_ClearKeyDown(sc_F2);
}
}
if (!ALT_IS_PRESSED && ud.overhead_on == 0 && (g_player[myconnectindex].ps->gm & MODE_TYPE) == 0)
{
if (BUTTON(gamefunc_Enlarge_Screen))
{
CONTROL_ClearButton(gamefunc_Enlarge_Screen);
if (!SHIFTS_IS_PRESSED)
{
// conditions copied from G_SetViewportShrink
if ((ud.screen_size > 12) ||
(ud.screen_size > 8 && (!(ud.statusbarflags & STATUSBAR_NOFULL) || !(ud.statusbarflags & STATUSBAR_NOOVERLAY))) ||
(ud.screen_size == 8 && ud.statusbarmode == 0 && !(ud.statusbarflags & STATUSBAR_NOOVERLAY)) ||
(ud.screen_size > 4 && (!(ud.statusbarflags & STATUSBAR_NOMINI) || !(ud.statusbarflags & STATUSBAR_NOMODERN))) ||
(ud.screen_size == 4 && ud.statusbarcustom > 0) ||
(ud.screen_size == 4 && ud.althud == 0 && !(ud.statusbarflags & STATUSBAR_NOMODERN)) ||
(ud.screen_size > 0 && !(ud.statusbarflags & STATUSBAR_NONONE)))
{
S_PlaySound(THUD);
G_SetViewportShrink(-4);
}
}
else
{
G_SetStatusBarScale(ud.statusbarscale+4);
}
G_UpdateScreenArea();
}
if (BUTTON(gamefunc_Shrink_Screen))
{
CONTROL_ClearButton(gamefunc_Shrink_Screen);
if (!SHIFTS_IS_PRESSED)
{
// conditions copied from G_SetViewportShrink
if ((ud.screen_size < 4 && (!(ud.statusbarflags & STATUSBAR_NOMINI) || !(ud.statusbarflags & STATUSBAR_NOMODERN))) ||
(ud.screen_size == 4 && ud.althud == 1 && !(ud.statusbarflags & STATUSBAR_NOMINI)) ||
(ud.screen_size == 4 && ud.statusbarcustom < ud.statusbarrange && !(ud.statusbarflags & STATUSBAR_NOMINI)) ||
(ud.screen_size < 8 && (!(ud.statusbarflags & STATUSBAR_NOFULL) || !(ud.statusbarflags & STATUSBAR_NOOVERLAY))) ||
(ud.screen_size == 8 && ud.statusbarmode == 1 && !(ud.statusbarflags & STATUSBAR_NOFULL)) ||
(ud.screen_size < 64 && !(ud.statusbarflags & STATUSBAR_NOSHRINK)))
{
S_PlaySound(THUD);
G_SetViewportShrink(+4);
}
}
else
{
G_SetStatusBarScale(ud.statusbarscale-4);
}
G_UpdateScreenArea();
}
}
if (g_player[myconnectindex].ps->cheat_phase == 1 || (g_player[myconnectindex].ps->gm&(MODE_MENU|MODE_TYPE)))
return;
if (BUTTON(gamefunc_See_Coop_View) && (GTFLAGS(GAMETYPE_COOPVIEW) || ud.recstat == 2))
{
CONTROL_ClearButton(gamefunc_See_Coop_View);
screenpeek = connectpoint2[screenpeek];
if (screenpeek == -1) screenpeek = 0;
g_restorePalette = -1;
}
if ((g_netServer || ud.multimode > 1) && BUTTON(gamefunc_Show_Opponents_Weapon))
{
CONTROL_ClearButton(gamefunc_Show_Opponents_Weapon);
ud.config.ShowOpponentWeapons = ud.showweapons = 1-ud.showweapons;
P_DoQuote(QUOTE_WEAPON_MODE_OFF-ud.showweapons,g_player[screenpeek].ps);
}
if (BUTTON(gamefunc_Toggle_Crosshair))
{
CONTROL_ClearButton(gamefunc_Toggle_Crosshair);
ud.crosshair = !ud.crosshair;
P_DoQuote(QUOTE_CROSSHAIR_OFF-ud.crosshair,g_player[screenpeek].ps);
}
if (ud.overhead_on && BUTTON(gamefunc_Map_Follow_Mode))
{
CONTROL_ClearButton(gamefunc_Map_Follow_Mode);
ud.scrollmode = 1-ud.scrollmode;
if (ud.scrollmode)
{
ud.folx = g_player[screenpeek].ps->opos.x;
ud.foly = g_player[screenpeek].ps->opos.y;
ud.fola = fix16_to_int(g_player[screenpeek].ps->oq16ang);
}
P_DoQuote(QUOTE_MAP_FOLLOW_OFF+ud.scrollmode,g_player[myconnectindex].ps);
}
if (KB_UnBoundKeyPressed(sc_ScrollLock))
{
KB_ClearKeyDown(sc_ScrollLock);
switch (ud.recstat)
{
case 0:
if (SHIFTS_IS_PRESSED)
G_OpenDemoWrite();
break;
case 1:
G_CloseDemoWrite();
break;
}
}
if (ud.recstat == 2)
{
if (KB_KeyPressed(sc_Space))
{
KB_ClearKeyDown(sc_Space);
g_demo_paused = !g_demo_paused;
g_demo_rewind = 0;
if (g_demo_paused)
FX_StopAllSounds();
}
if (KB_KeyPressed(sc_Tab))
{
KB_ClearKeyDown(sc_Tab);
g_demo_showStats = !g_demo_showStats;
}
#if 0
if (KB_KeyPressed(sc_kpad_Plus))
{
G_InitTimer(240);
}
else if (KB_KeyPressed(sc_kpad_Minus))
{
G_InitTimer(60);
}
else if (g_timerTicsPerSecond != 120)
{
G_InitTimer(120);
}
#endif
if (KB_KeyPressed(sc_kpad_6))
{
KB_ClearKeyDown(sc_kpad_6);
int const fwdTics = (15 << (int)ALT_IS_PRESSED) << (2 * (int)SHIFTS_IS_PRESSED);
g_demo_goalCnt = g_demo_paused ? g_demo_cnt + 1 : g_demo_cnt + REALGAMETICSPERSEC * fwdTics;
g_demo_rewind = 0;
if (g_demo_goalCnt > g_demo_totalCnt)
g_demo_goalCnt = 0;
else
Demo_PrepareWarp();
}
else if (KB_KeyPressed(sc_kpad_4))
{
KB_ClearKeyDown(sc_kpad_4);
int const rewindTics = (15 << (int)ALT_IS_PRESSED) << (2 * (int)SHIFTS_IS_PRESSED);
g_demo_goalCnt = g_demo_paused ? g_demo_cnt - 1 : g_demo_cnt - REALGAMETICSPERSEC * rewindTics;
g_demo_rewind = 1;
if (g_demo_goalCnt <= 0)
g_demo_goalCnt = 1;
Demo_PrepareWarp();
}
#if 0
// Enter a game from within a demo.
if (KB_KeyPressed(sc_Return) && ud.multimode==1)
{
KB_ClearKeyDown(sc_Return);
g_demo_cnt = g_demo_goalCnt = ud.reccnt = ud.pause_on = ud.recstat = ud.m_recstat = 0;
// XXX: probably redundant; this stuff needs an API anyway:
kclose(g_demo_recFilePtr); g_demo_recFilePtr = -1;
g_player[myconnectindex].ps->gm = MODE_GAME;
ready2send=1; // TODO: research this weird variable
screenpeek=myconnectindex;
// g_demo_paused=0;
}
#endif
}
if (SHIFTS_IS_PRESSED || ALT_IS_PRESSED || WIN_IS_PRESSED)
{
int ridiculeNum = 0;
// NOTE: sc_F1 .. sc_F10 are contiguous. sc_F11 is not sc_F10+1.
for (bssize_t j=sc_F1; j<=sc_F10; j++)
if (KB_UnBoundKeyPressed(j))
{
KB_ClearKeyDown(j);
ridiculeNum = j - sc_F1 + 1;
break;
}
if (ridiculeNum)
{
if (SHIFTS_IS_PRESSED)
{
if (ridiculeNum == 5 && g_player[myconnectindex].ps->fta > 0 && g_player[myconnectindex].ps->ftq == QUOTE_MUSIC)
{
const unsigned int maxi = VOLUMEALL ? MUS_FIRST_SPECIAL : 6;
unsigned int MyMusicIndex = g_musicIndex;
do
{
++MyMusicIndex;
if (MyMusicIndex >= maxi)
MyMusicIndex = 0;
}
while (S_TryPlayLevelMusic(MyMusicIndex));
G_PrintCurrentMusic();
return;
}
G_AddUserQuote(ud.ridecule[ridiculeNum-1]);
#ifndef NETCODE_DISABLE
tempbuf[0] = PACKET_MESSAGE;
tempbuf[1] = 255;
tempbuf[2] = 0;
Bstrcat(tempbuf+2,ud.ridecule[ridiculeNum-1]);
ridiculeNum = 2+strlen(ud.ridecule[ridiculeNum-1]);
tempbuf[ridiculeNum++] = myconnectindex;
if (g_netClient)
enet_peer_send(g_netClientPeer, CHAN_CHAT, enet_packet_create(tempbuf, ridiculeNum, 0));
else if (g_netServer)
enet_host_broadcast(g_netServer, CHAN_CHAT, enet_packet_create(tempbuf, ridiculeNum, 0));
#endif
pus = NUMPAGES;
pub = NUMPAGES;
return;
}
// Not SHIFT -- that is, either some ALT or WIN.
if (G_StartRTS(ridiculeNum, 1))
{
#ifndef NETCODE_DISABLE
if ((g_netServer || ud.multimode > 1))
{
tempbuf[0] = PACKET_RTS;
tempbuf[1] = ridiculeNum;
tempbuf[2] = myconnectindex;
if (g_netClient)
enet_peer_send(g_netClientPeer, CHAN_CHAT, enet_packet_create(tempbuf, 3, 0));
else if (g_netServer)
enet_host_broadcast(g_netServer, CHAN_CHAT, enet_packet_create(tempbuf, 3, 0));
}
#endif
pus = NUMPAGES;
pub = NUMPAGES;
return;
}
}
}
if (!ALT_IS_PRESSED && !SHIFTS_IS_PRESSED && !WIN_IS_PRESSED)
{
if ((g_netServer || ud.multimode > 1) && BUTTON(gamefunc_SendMessage))
{
KB_FlushKeyboardQueue();
CONTROL_ClearButton(gamefunc_SendMessage);
g_player[myconnectindex].ps->gm |= MODE_TYPE;
typebuf[0] = 0;
}
if (KB_UnBoundKeyPressed(sc_F1) && !(G_GetLogoFlags() & LOGO_NOHELP)/* || (ud.show_help && I_AdvanceTrigger())*/)
{
KB_ClearKeyDown(sc_F1);
Menu_Change(MENU_STORY);
S_PauseSounds(1);
Menu_Open(myconnectindex);
if ((!g_netServer && ud.multimode < 2))
{
ready2send = 0;
totalclock = ototalclock;
screenpeek = myconnectindex;
}
}
// if((!net_server && ud.multimode < 2))
{
if (ud.recstat != 2 && KB_UnBoundKeyPressed(sc_F2))
{
KB_ClearKeyDown(sc_F2);
FAKE_F2:
if (sprite[g_player[myconnectindex].ps->i].extra <= 0)
{
P_DoQuote(QUOTE_SAVE_DEAD,g_player[myconnectindex].ps);
return;
}
Menu_Change(MENU_SAVE);
S_PauseSounds(1);
Menu_Open(myconnectindex);
if ((!g_netServer && ud.multimode < 2))
{
ready2send = 0;
totalclock = ototalclock;
screenpeek = myconnectindex;
}
}
if (KB_UnBoundKeyPressed(sc_F3))
{
KB_ClearKeyDown(sc_F3);
FAKE_F3:
Menu_Change(MENU_LOAD);
S_PauseSounds(1);
Menu_Open(myconnectindex);
if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2)
{
ready2send = 0;
totalclock = ototalclock;
}
screenpeek = myconnectindex;
}
}
if (KB_UnBoundKeyPressed(sc_F4))
{
KB_ClearKeyDown(sc_F4);
S_PauseSounds(1);
Menu_Open(myconnectindex);
if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2)
{
ready2send = 0;
totalclock = ototalclock;
}
Menu_Change(MENU_SOUND_INGAME);
}
if (KB_UnBoundKeyPressed(sc_F5) && ud.config.MusicToggle)
{
map_t *const pMapInfo = &g_mapInfo[g_musicIndex];
char *const musicString = apStrings[QUOTE_MUSIC];
KB_ClearKeyDown(sc_F5);
if (pMapInfo->musicfn != NULL)
Bsnprintf(musicString, MAXQUOTELEN, "%s. Use SHIFT-F5 to change.", pMapInfo->musicfn);
else
musicString[0] = '\0';
P_DoQuote(QUOTE_MUSIC, g_player[myconnectindex].ps);
}
if ((BUTTON(gamefunc_Quick_Save) || g_doQuickSave == 1) && (g_player[myconnectindex].ps->gm&MODE_GAME))
{
CONTROL_ClearButton(gamefunc_Quick_Save);
g_doQuickSave = 0;
if (!g_lastusersave.isValid())
goto FAKE_F2;
KB_FlushKeyboardQueue();
if (sprite[g_player[myconnectindex].ps->i].extra <= 0)
{
P_DoQuote(QUOTE_SAVE_DEAD,g_player[myconnectindex].ps);
return;
}
g_screenCapture = 1;
G_DrawRooms(myconnectindex,65536);
g_screenCapture = 0;
if (g_lastusersave.isValid())
{
savebrief_t & sv = g_lastusersave;
// dirty hack... char 127 in last position indicates an auto-filled name
if (sv.name[MAXSAVEGAMENAME] == 127)
{
strncpy(sv.name, g_mapInfo[ud.volume_number * MAXLEVELS + ud.level_number].name, MAXSAVEGAMENAME);
sv.name[MAXSAVEGAMENAME] = 127;
}
g_quickload = &sv;
G_SavePlayerMaybeMulti(sv);
}
}
if (KB_UnBoundKeyPressed(sc_F7))
{
KB_ClearKeyDown(sc_F7);
g_player[myconnectindex].ps->over_shoulder_on = !g_player[myconnectindex].ps->over_shoulder_on;
CAMERADIST = 0;
CAMERACLOCK = totalclock;
P_DoQuote(QUOTE_VIEW_MODE_OFF + g_player[myconnectindex].ps->over_shoulder_on, g_player[myconnectindex].ps);
}
if (KB_UnBoundKeyPressed(sc_F8))
{
KB_ClearKeyDown(sc_F8);
int const fta = !ud.fta_on;
ud.fta_on = 1;
P_DoQuote(fta ? QUOTE_MESSAGES_ON : QUOTE_MESSAGES_OFF, g_player[myconnectindex].ps);
ud.fta_on = fta;
}
if ((BUTTON(gamefunc_Quick_Load) || g_doQuickSave == 2) && (g_player[myconnectindex].ps->gm&MODE_GAME))
{
CONTROL_ClearButton(gamefunc_Quick_Load);
g_doQuickSave = 0;
if (g_quickload == nullptr || !g_quickload->isValid())
goto FAKE_F3;
else if (g_quickload->isValid())
{
KB_FlushKeyboardQueue();
KB_ClearKeysDown();
S_PauseSounds(1);
if (G_LoadPlayerMaybeMulti(*g_quickload) != 0)
g_quickload->reset();
}
}
if (KB_UnBoundKeyPressed(sc_F10))
{
KB_ClearKeyDown(sc_F10);
Menu_Change(MENU_QUIT_INGAME);
S_PauseSounds(1);
Menu_Open(myconnectindex);
if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2)
{
ready2send = 0;
totalclock = ototalclock;
}
}
if (KB_UnBoundKeyPressed(sc_F11))
{
KB_ClearKeyDown(sc_F11);
Menu_Change(MENU_COLCORR_INGAME);
S_PauseSounds(1);
Menu_Open(myconnectindex);
if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2)
{
ready2send = 0;
totalclock = ototalclock;
}
}
if (ud.overhead_on != 0)
{
int const timerOffset = (totalclock - nonsharedtimer);
nonsharedtimer += timerOffset;
if (BUTTON(gamefunc_Enlarge_Screen))
g_player[myconnectindex].ps->zoom += mulscale6(timerOffset, max(g_player[myconnectindex].ps->zoom, 256));
if (BUTTON(gamefunc_Shrink_Screen))
g_player[myconnectindex].ps->zoom -= mulscale6(timerOffset, max(g_player[myconnectindex].ps->zoom, 256));
g_player[myconnectindex].ps->zoom = clamp(g_player[myconnectindex].ps->zoom, 48, 2048);
}
}
if (I_EscapeTrigger() && ud.overhead_on && g_player[myconnectindex].ps->newowner == -1)
{
I_EscapeTriggerClear();
ud.last_overhead = ud.overhead_on;
ud.overhead_on = 0;
ud.scrollmode = 0;
G_UpdateScreenArea();
}
if (BUTTON(gamefunc_AutoRun))
{
CONTROL_ClearButton(gamefunc_AutoRun);
ud.auto_run = 1-ud.auto_run;
P_DoQuote(QUOTE_RUN_MODE_OFF+ud.auto_run,g_player[myconnectindex].ps);
}
if (BUTTON(gamefunc_Map))
{
CONTROL_ClearButton(gamefunc_Map);
if (ud.last_overhead != ud.overhead_on && ud.last_overhead)
{
ud.overhead_on = ud.last_overhead;
ud.last_overhead = 0;
}
else
{
ud.overhead_on++;
if (ud.overhead_on == 3) ud.overhead_on = 0;
ud.last_overhead = ud.overhead_on;
}
#ifdef __ANDROID__
if (ud.overhead_on == 1)
ud.scrollmode = 0;
else if (ud.overhead_on == 2)
{
ud.scrollmode = 1;
ud.folx = g_player[screenpeek].ps->opos.x;
ud.foly = g_player[screenpeek].ps->opos.y;
ud.fola = g_player[screenpeek].ps->oang;
}
#endif
g_restorePalette = 1;
G_UpdateScreenArea();
}
}
static int32_t S_DefineAudioIfSupported(char **fn, const char *name)
{
#if !defined HAVE_FLAC || !defined HAVE_VORBIS
const char *extension = Bstrrchr(name, '.');
# if !defined HAVE_FLAC
if (!Bstrcasecmp(extension, ".flac"))
return -2;
# endif
# if !defined HAVE_VORBIS
if (!Bstrcasecmp(extension, ".ogg"))
return -2;
# endif
#endif
realloc_copy(fn, name);
return 0;
}
static int32_t S_DefineSound(int32_t ID, const char *name)
{
if ((unsigned)ID >= MAXSOUNDS)
return -1;
return S_DefineAudioIfSupported(&g_sounds[ID].filename, name);
}
// Returns:
// 0: all OK
// -1: ID declaration was invalid:
static int32_t S_DefineMusic(const char *ID, const char *name)
{
int32_t sel = MUS_FIRST_SPECIAL;
Bassert(ID != NULL);
if (!Bstrcmp(ID,"intro"))
{
// nothing
}
else if (!Bstrcmp(ID,"briefing"))
{
sel++;
}
else if (!Bstrcmp(ID,"loading"))
{
sel += 2;
}
else
{
sel = G_GetMusicIdx(ID);
if (sel < 0)
return -1;
}
return S_DefineAudioIfSupported(&g_mapInfo[sel].musicfn, name);
}
static int parsedefinitions_game(scriptfile *, int);
static void parsedefinitions_game_include(const char *fileName, scriptfile *pScript, const char *cmdtokptr, int const firstPass)
{
scriptfile *included = scriptfile_fromfile(fileName);
if (!included)
{
if (!Bstrcasecmp(cmdtokptr,"null") || pScript == NULL) // this is a bit overboard to prevent unused parameter warnings
{
// initprintf("Warning: Failed including %s as module\n", fn);
}
/*
else
{
initprintf("Warning: Failed including %s on line %s:%d\n",
fn, script->filename,scriptfile_getlinum(script,cmdtokptr));
}
*/
}
else
{
parsedefinitions_game(included, firstPass);
scriptfile_close(included);
}
}
static void parsedefinitions_game_animsounds(scriptfile *pScript, char * blockEnd, char const * fileName, dukeanim_t * animPtr)
{
Bfree(animPtr->sounds);
size_t numPairs = 0, allocSize = 4;
animPtr->sounds = (animsound_t *)Xmalloc(allocSize * sizeof(animsound_t));
animPtr->numsounds = 0;
int defError = 1;
uint16_t lastFrameNum = 1;
while (pScript->textptr < blockEnd)
{
int32_t frameNum;
int32_t soundNum;
// HACK: we've reached the end of the list
// (hack because it relies on knowledge of
// how scriptfile_* preprocesses the text)
if (blockEnd - pScript->textptr == 1)
break;
// would produce error when it encounters the closing '}'
// without the above hack
if (scriptfile_getnumber(pScript, &frameNum))
break;
defError = 1;
if (scriptfile_getsymbol(pScript, &soundNum))
break;
// frame numbers start at 1 for us
if (frameNum <= 0)
{
initprintf("Error: frame number must be greater zero on line %s:%d\n", pScript->filename,
scriptfile_getlinum(pScript, pScript->ltextptr));
break;
}
if (frameNum < lastFrameNum)
{
initprintf("Error: frame numbers must be in (not necessarily strictly)"
" ascending order (line %s:%d)\n",
pScript->filename, scriptfile_getlinum(pScript, pScript->ltextptr));
break;
}
lastFrameNum = frameNum;
if ((unsigned)soundNum >= MAXSOUNDS && soundNum != -1)
{
initprintf("Error: sound number #%d invalid on line %s:%d\n", soundNum, pScript->filename,
scriptfile_getlinum(pScript, pScript->ltextptr));
break;
}
if (numPairs >= allocSize)
{
allocSize *= 2;
animPtr->sounds = (animsound_t *)Xrealloc(animPtr->sounds, allocSize * sizeof(animsound_t));
}
defError = 0;
animsound_t & sound = animPtr->sounds[numPairs];
sound.frame = frameNum;
sound.sound = soundNum;
++numPairs;
}
if (!defError)
{
animPtr->numsounds = numPairs;
// initprintf("Defined sound sequence for hi-anim \"%s\" with %d frame/sound pairs\n",
// hardcoded_anim_tokens[animnum].text, numpairs);
}
else
{
DO_FREE_AND_NULL(animPtr->sounds);
initprintf("Failed defining sound sequence for anim \"%s\".\n", fileName);
}
}
static int parsedefinitions_game(scriptfile *pScript, int firstPass)
{
int token;
char *pToken;
static const tokenlist tokens[] =
{
{ "include", T_INCLUDE },
{ "#include", T_INCLUDE },
{ "includedefault", T_INCLUDEDEFAULT },
{ "#includedefault", T_INCLUDEDEFAULT },
{ "loadgrp", T_LOADGRP },
{ "cachesize", T_CACHESIZE },
{ "noautoload", T_NOAUTOLOAD },
{ "music", T_MUSIC },
{ "sound", T_SOUND },
{ "cutscene", T_CUTSCENE },
{ "animsounds", T_ANIMSOUNDS },
{ "renamefile", T_RENAMEFILE },
{ "globalgameflags", T_GLOBALGAMEFLAGS },
};
static const tokenlist soundTokens[] =
{
{ "id", T_ID },
{ "file", T_FILE },
};
static const tokenlist animTokens [] =
{
{ "delay", T_DELAY },
{ "aspect", T_ASPECT },
{ "sounds", T_SOUND },
{ "forcefilter", T_FORCEFILTER },
{ "forcenofilter", T_FORCENOFILTER },
{ "texturefilter", T_TEXTUREFILTER },
};
do
{
token = getatoken(pScript, tokens, ARRAY_SIZE(tokens));
pToken = pScript->ltextptr;
switch (token)
{
case T_LOADGRP:
{
char *fileName;
pathsearchmode = 1;
if (!scriptfile_getstring(pScript,&fileName) && firstPass)
{
if (initgroupfile(fileName) == -1)
initprintf("Could not find file \"%s\".\n", fileName);
else
{
initprintf("Using file \"%s\" as game data.\n", fileName);
if (!g_noAutoLoad && !ud.config.NoAutoLoad)
G_DoAutoload(fileName);
}
}
pathsearchmode = 0;
}
break;
case T_CACHESIZE:
{
int32_t cacheSize;
if (scriptfile_getnumber(pScript, &cacheSize) || !firstPass)
break;
if (cacheSize > 0)
MAXCACHE1DSIZE = cacheSize << 10;
}
break;
case T_INCLUDE:
{
char *fileName;
if (!scriptfile_getstring(pScript, &fileName))
parsedefinitions_game_include(fileName, pScript, pToken, firstPass);
break;
}
case T_INCLUDEDEFAULT:
{
parsedefinitions_game_include(G_DefaultDefFile(), pScript, pToken, firstPass);
break;
}
case T_NOAUTOLOAD:
if (firstPass)
g_noAutoLoad = 1;
break;
case T_MUSIC:
{
char *tokenPtr = pScript->ltextptr;
char *musicID = NULL;
char *fileName = NULL;
char *musicEnd;
if (scriptfile_getbraces(pScript, &musicEnd))
break;
while (pScript->textptr < musicEnd)
{
switch (getatoken(pScript, soundTokens, ARRAY_SIZE(soundTokens)))
{
case T_ID: scriptfile_getstring(pScript, &musicID); break;
case T_FILE: scriptfile_getstring(pScript, &fileName); break;
}
}
if (!firstPass)
{
if (musicID==NULL)
{
initprintf("Error: missing ID for music definition near line %s:%d\n",
pScript->filename, scriptfile_getlinum(pScript,tokenPtr));
break;
}
if (fileName == NULL || check_file_exist(fileName))
break;
if (S_DefineMusic(musicID, fileName) == -1)
initprintf("Error: invalid music ID on line %s:%d\n", pScript->filename, scriptfile_getlinum(pScript, tokenPtr));
}
}
break;
case T_CUTSCENE:
{
char *fileName = NULL;
scriptfile_getstring(pScript, &fileName);
char *animEnd;
if (scriptfile_getbraces(pScript, &animEnd))
break;
if (!firstPass)
{
dukeanim_t *animPtr = Anim_Find(fileName);
if (!animPtr)
{
animPtr = Anim_Create(fileName);
animPtr->framedelay = 10;
animPtr->frameflags = 0;
}
int32_t temp;
while (pScript->textptr < animEnd)
{
switch (getatoken(pScript, animTokens, ARRAY_SIZE(animTokens)))
{
case T_DELAY:
scriptfile_getnumber(pScript, &temp);
animPtr->framedelay = temp;
break;
case T_ASPECT:
{
double dtemp, dtemp2;
scriptfile_getdouble(pScript, &dtemp);
scriptfile_getdouble(pScript, &dtemp2);
animPtr->frameaspect1 = dtemp;
animPtr->frameaspect2 = dtemp2;
break;
}
case T_SOUND:
{
char *animSoundsEnd = NULL;
if (scriptfile_getbraces(pScript, &animSoundsEnd))
break;
parsedefinitions_game_animsounds(pScript, animSoundsEnd, fileName, animPtr);
break;
}
case T_FORCEFILTER:
animPtr->frameflags |= CUTSCENE_FORCEFILTER;
break;
case T_FORCENOFILTER:
animPtr->frameflags |= CUTSCENE_FORCENOFILTER;
break;
case T_TEXTUREFILTER:
animPtr->frameflags |= CUTSCENE_TEXTUREFILTER;
break;
}
}
}
else
pScript->textptr = animEnd;
}
break;
case T_ANIMSOUNDS:
{
char *tokenPtr = pScript->ltextptr;
char *fileName = NULL;
scriptfile_getstring(pScript, &fileName);
if (!fileName)
break;
char *animSoundsEnd = NULL;
if (scriptfile_getbraces(pScript, &animSoundsEnd))
break;
if (firstPass)
{
pScript->textptr = animSoundsEnd;
break;
}
dukeanim_t *animPtr = Anim_Find(fileName);
if (!animPtr)
{
initprintf("Error: expected animation filename on line %s:%d\n",
pScript->filename, scriptfile_getlinum(pScript, tokenPtr));
break;
}
parsedefinitions_game_animsounds(pScript, animSoundsEnd, fileName, animPtr);
}
break;
case T_SOUND:
{
char * tokenPtr = pScript->ltextptr;
char * fileName = NULL;
int32_t soundNum = -1;
char * musicEnd;
if (scriptfile_getbraces(pScript, &musicEnd))
break;
while (pScript->textptr < musicEnd)
{
switch (getatoken(pScript, soundTokens, ARRAY_SIZE(soundTokens)))
{
case T_ID: scriptfile_getsymbol(pScript, &soundNum); break;
case T_FILE: scriptfile_getstring(pScript, &fileName); break;
}
}
if (!firstPass)
{
if (soundNum==-1)
{
initprintf("Error: missing ID for sound definition near line %s:%d\n", pScript->filename, scriptfile_getlinum(pScript,tokenPtr));
break;
}
if (fileName == NULL || check_file_exist(fileName))
break;
if (S_DefineSound(soundNum,fileName) == -1)
initprintf("Error: invalid sound ID on line %s:%d\n", pScript->filename, scriptfile_getlinum(pScript,tokenPtr));
}
}
break;
case T_GLOBALGAMEFLAGS: scriptfile_getnumber(pScript, &duke3d_globalflags); break;
case T_EOF: return 0;
default: break;
}
}
while (1);
return 0;
}
int loaddefinitions_game(const char *fileName, int32_t firstPass)
{
scriptfile *pScript = scriptfile_fromfile(fileName);
if (pScript)
parsedefinitions_game(pScript, firstPass);
for (char const * m : g_defModules)
parsedefinitions_game_include(m, NULL, "null", firstPass);
if (pScript)
scriptfile_close(pScript);
scriptfile_clearsymbols();
return 0;
}
void G_UpdateAppTitle(void)
{
if (g_gameNamePtr)
{
#ifdef EDUKE32_STANDALONE
Bstrcpy(tempbuf, g_gameNamePtr);
#else
Bsprintf(tempbuf, "%s - " APPNAME, g_gameNamePtr);
#endif
wm_setapptitle(tempbuf);
}
else
{
wm_setapptitle(APPNAME);
}
}
static void G_FreeHashAnim(const char *UNUSED(string), intptr_t key)
{
Bfree((void *)key);
}
static void G_Cleanup(void)
{
ReadSaveGameHeaders(); // for culling
int32_t i;
for (i=(MAXLEVELS*(MAXVOLUMES+1))-1; i>=0; i--) // +1 volume for "intro", "briefing" music
{
Bfree(g_mapInfo[i].name);
Bfree(g_mapInfo[i].filename);
Bfree(g_mapInfo[i].musicfn);
G_FreeMapState(i);
}
for (i=MAXQUOTES-1; i>=0; i--)
{
Bfree(apStrings[i]);
Bfree(apXStrings[i]);
}
for (i=MAXPLAYERS-1; i>=0; i--)
{
Bfree(g_player[i].ps);
Bfree(g_player[i].inputBits);
}
for (i=MAXSOUNDS-1; i>=0; i--)
{
Bfree(g_sounds[i].filename);
}
#if !defined LUNATIC
if (label != (char *)&sprite[0]) Bfree(label);
if (labelcode != (int32_t *)&sector[0]) Bfree(labelcode);
Bfree(apScript);
Bfree(bitptr);
// Bfree(MusicPtr);
Gv_Clear();
hash_free(&h_gamevars);
hash_free(&h_arrays);
hash_free(&h_labels);
hash_free(&h_gamefuncs);
#endif
hash_loop(&h_dukeanim, G_FreeHashAnim);
hash_free(&h_dukeanim);
Duke_CommonCleanup();
}
/*
===================
=
= ShutDown
=
===================
*/
void G_Shutdown(void)
{
CONFIG_WriteSetup(0);
S_SoundShutdown();
S_MusicShutdown();
CONTROL_Shutdown();
KB_Shutdown();
engineUnInit();
G_Cleanup();
FreeGroups();
OSD_Cleanup();
uninitgroupfile();
Bfflush(NULL);
}
/*
===================
=
= G_Startup
=
===================
*/
static void G_CompileScripts(void)
{
#if !defined LUNATIC
int32_t psm = pathsearchmode;
label = (char *)&sprite[0]; // V8: 16384*44/64 = 11264 V7: 4096*44/64 = 2816
labelcode = (int32_t *)&sector[0]; // V8: 4096*40/4 = 40960 V7: 1024*40/4 = 10240
labeltype = (int32_t *)&wall[0]; // V8: 16384*32/4 = 131072 V7: 8192*32/4 = 65536
#endif
if (g_scriptNamePtr != NULL)
Bcorrectfilename(g_scriptNamePtr,0);
#if defined LUNATIC
Gv_Init();
C_InitProjectiles();
#else
// if we compile for a V7 engine wall[] should be used for label names since it's bigger
pathsearchmode = 1;
C_Compile(G_ConFile());
if (g_loadFromGroupOnly) // g_loadFromGroupOnly is true only when compiling fails and internal defaults are utilized
C_Compile(G_ConFile());
if ((uint32_t)g_labelCnt > MAXSPRITES*sizeof(spritetype)/64) // see the arithmetic above for why
G_GameExit("Error: too many labels defined!");
{
char *newlabel;
int32_t *newlabelcode;
int32_t *newlabeltype;
newlabel = (char *)Xmalloc(g_labelCnt << 6);
newlabelcode = (int32_t *)Xmalloc(g_labelCnt * sizeof(int32_t));
newlabeltype = (int32_t *)Xmalloc(g_labelCnt * sizeof(int32_t));
Bmemcpy(newlabel, label, g_labelCnt*64);
Bmemcpy(newlabelcode, labelcode, g_labelCnt*sizeof(int32_t));
Bmemcpy(newlabeltype, labeltype, g_labelCnt*sizeof(int32_t));
label = newlabel;
labelcode = newlabelcode;
labeltype = newlabeltype;
}
Bmemset(sprite, 0, MAXSPRITES*sizeof(spritetype));
Bmemset(sector, 0, MAXSECTORS*sizeof(sectortype));
Bmemset(wall, 0, MAXWALLS*sizeof(walltype));
VM_OnEvent(EVENT_INIT, -1, -1);
pathsearchmode = psm;
#endif
}
static inline void G_CheckGametype(void)
{
ud.m_coop = clamp(ud.m_coop, 0, g_gametypeCnt-1);
initprintf("%s\n",g_gametypeNames[ud.m_coop]);
if (g_gametypeFlags[ud.m_coop] & GAMETYPE_ITEMRESPAWN)
ud.m_respawn_items = ud.m_respawn_inventory = 1;
}
static void G_PostLoadPalette(void)
{
if (!(duke3d_globalflags & DUKE3D_NO_PALETTE_CHANGES))
{
// Make color index 255 of default/water/slime palette black.
if (basepaltable[BASEPAL] != NULL)
Bmemset(&basepaltable[BASEPAL][255*3], 0, 3);
if (basepaltable[WATERPAL] != NULL)
Bmemset(&basepaltable[WATERPAL][255*3], 0, 3);
if (basepaltable[SLIMEPAL] != NULL)
Bmemset(&basepaltable[SLIMEPAL][255*3], 0, 3);
}
if (!(duke3d_globalflags & DUKE3D_NO_HARDCODED_FOGPALS))
paletteSetupDefaultFog();
if (!(duke3d_globalflags & DUKE3D_NO_PALETTE_CHANGES))
paletteFixTranslucencyMask();
palettePostLoadLookups();
}
#define SETFLAG(Tilenum, Flag) g_tile[Tilenum].flags |= Flag
// Has to be after setting the dynamic names (e.g. SHARK).
static void A_InitEnemyFlags(void)
{
#ifndef EDUKE32_STANDALONE
int DukeEnemies[] = {
SHARK, RECON, DRONE,
LIZTROOPONTOILET, LIZTROOPJUSTSIT, LIZTROOPSTAYPUT, LIZTROOPSHOOT,
LIZTROOPJETPACK, LIZTROOPSHOOT, LIZTROOPDUCKING, LIZTROOPRUNNING, LIZTROOP,
OCTABRAIN, COMMANDER, COMMANDERSTAYPUT, PIGCOP, PIGCOPSTAYPUT, PIGCOPDIVE, EGG,
LIZMAN, LIZMANSPITTING, LIZMANJUMP, ORGANTIC,
BOSS1, BOSS2, BOSS3, BOSS4, RAT, ROTATEGUN };
int SolidEnemies[] = { TANK, BOSS1, BOSS2, BOSS3, BOSS4, RECON, ROTATEGUN };
int NoWaterDipEnemies[] = { OCTABRAIN, COMMANDER, DRONE };
int GreenSlimeFoodEnemies[] = { LIZTROOP, LIZMAN, PIGCOP, NEWBEAST };
for (bssize_t i=GREENSLIME; i<=GREENSLIME+7; i++)
SETFLAG(i, SFLAG_HARDCODED_BADGUY);
for (bssize_t i=ARRAY_SIZE(DukeEnemies)-1; i>=0; i--)
SETFLAG(DukeEnemies[i], SFLAG_HARDCODED_BADGUY);
for (bssize_t i=ARRAY_SIZE(SolidEnemies)-1; i>=0; i--)
SETFLAG(SolidEnemies[i], SFLAG_NODAMAGEPUSH);
for (bssize_t i=ARRAY_SIZE(NoWaterDipEnemies)-1; i>=0; i--)
SETFLAG(NoWaterDipEnemies[i], SFLAG_NOWATERDIP);
for (bssize_t i=ARRAY_SIZE(GreenSlimeFoodEnemies)-1; i>=0; i--)
SETFLAG(GreenSlimeFoodEnemies[i], SFLAG_GREENSLIMEFOOD);
#endif
}
#undef SETFLAG
static void G_SetupGameButtons(void);
#ifdef LUNATIC
// Will be used to store CON code translated to Lua.
int32_t g_elCONSize;
char *g_elCON; // NOT 0-terminated!
LUNATIC_EXTERN void El_SetCON(const char *conluacode)
{
int32_t slen = Bstrlen(conluacode);
g_elCON = (char *)Xmalloc(slen);
g_elCONSize = slen;
Bmemcpy(g_elCON, conluacode, slen);
}
void El_CreateGameState(void)
{
int32_t i;
El_DestroyState(&g_ElState);
if ((i = El_CreateState(&g_ElState, "game")))
{
initprintf("Lunatic: Error initializing global ELua state (code %d)\n", i);
}
else
{
extern const char luaJIT_BC__defs_game[];
if ((i = L_RunString(&g_ElState, luaJIT_BC__defs_game,
LUNATIC_DEFS_BC_SIZE, "_defs_game.lua")))
{
initprintf("Lunatic: Error preparing global ELua state (code %d)\n", i);
El_DestroyState(&g_ElState);
}
}
if (i)
G_GameExit("Failure setting up Lunatic!");
# if !defined DEBUGGINGAIDS
El_ClearErrors();
# endif
}
#endif
// Throw in everything here that needs to be called after a Lua game state
// recreation (or on initial startup in a non-Lunatic build.)
void G_PostCreateGameState(void)
{
Net_SendClientInfo();
A_InitEnemyFlags();
}
static void G_HandleMemErr(int32_t lineNum, const char *fileName, const char *funcName)
{
static char msg[128];
Bsnprintf(msg, sizeof(msg), "Out of memory in %s:%d (%s)\n", fileName, lineNum, funcName);
#ifdef DEBUGGINGAIDS
Bassert(0);
#endif
G_GameExit(msg);
}
static void G_FatalEngineError(void)
{
wm_msgbox("Build Engine Initialization Error",
"There was a problem initializing the Build engine: %s", engineerrstr);
G_Cleanup();
ERRprintf("G_Startup: There was a problem initializing the Build engine: %s\n", engineerrstr);
exit(6);
}
static void G_Startup(void)
{
int32_t i;
set_memerr_handler(&G_HandleMemErr);
timerInit(TICRATE);
initcrc32table();
G_CompileScripts();
if (engineInit())
G_FatalEngineError();
#ifdef LUNATIC
El_CreateGameState();
C_InitQuotes();
#endif
G_InitDynamicTiles();
G_InitDynamicSounds();
// These depend on having the dynamic tile and/or sound mappings set up:
G_InitMultiPsky(CLOUDYOCEAN, MOONSKY1, BIGORBIT1, LA);
Gv_FinalizeWeaponDefaults();
G_PostCreateGameState();
#ifdef LUNATIC
// NOTE: This is only effective for CON-defined EVENT_INIT. See EVENT_INIT
// not in _defs_game.lua.
VM_OnEvent(EVENT_INIT, -1, -1);
#endif
if (g_netServer || ud.multimode > 1) G_CheckGametype();
if (g_noSound) ud.config.SoundToggle = 0;
if (g_noMusic) ud.config.MusicToggle = 0;
if (CommandName)
{
// Bstrncpy(szPlayerName, CommandName, 9);
// szPlayerName[10] = '\0';
Bstrcpy(tempbuf,CommandName);
while (Bstrlen(OSD_StripColors(tempbuf,tempbuf)) > 10)
tempbuf[Bstrlen(tempbuf)-1] = '\0';
Bstrncpyz(szPlayerName, tempbuf, sizeof(szPlayerName));
}
if (CommandMap)
{
if (VOLUMEONE)
{
initprintf("The -map option is available in the registered version only!\n");
boardfilename[0] = 0;
}
else
{
char *dot, *slash;
boardfilename[0] = '/';
boardfilename[1] = 0;
Bstrcat(boardfilename, CommandMap);
dot = Bstrrchr(boardfilename,'.');
slash = Bstrrchr(boardfilename,'/');
if (!slash) slash = Bstrrchr(boardfilename,'\\');
if ((!slash && !dot) || (slash && dot < slash))
Bstrcat(boardfilename,".map");
Bcorrectfilename(boardfilename,0);
i = kopen4loadfrommod(boardfilename,0);
if (i!=-1)
{
initprintf("Using level: \"%s\".\n",boardfilename);
kclose(i);
}
else
{
initprintf("Level \"%s\" not found.\n",boardfilename);
boardfilename[0] = 0;
}
}
}
if (VOLUMEONE)
{
initprintf("*** You have run Duke Nukem 3D %d times. ***\n\n",ud.executions);
#if 0//def _WIN32
if (ud.executions >= 50 && !DUKEBETA)
{
initprintf("IT IS NOW TIME TO UPGRADE TO THE COMPLETE VERSION!\n");
Bsprintf(tempbuf, "You have run Duke Nukem 3D shareware %d times. It is now time to upgrade to the complete version!\n\n"
"Upgrade Duke Nukem 3D now?\n", ud.executions);
if (wm_ynbox("Upgrade to the full version of Duke Nukem 3D","%s",tempbuf))
{
SHELLEXECUTEINFOA sinfo;
char const *p = "http://store.steampowered.com/app/225140";
Bmemset(&sinfo, 0, sizeof(sinfo));
sinfo.cbSize = sizeof(sinfo);
sinfo.fMask = SEE_MASK_CLASSNAME;
sinfo.lpVerb = "open";
sinfo.lpFile = p;
sinfo.nShow = SW_SHOWNORMAL;
sinfo.lpClass = "http";
if (!ShellExecuteExA(&sinfo))
G_GameExit("Error launching default system browser!");
quitevent = 1;
}
}
#endif
}
for (i=0; i<MAXPLAYERS; i++)
g_player[i].pingcnt = 0;
if (quitevent)
{
G_Shutdown();
return;
}
Net_GetPackets();
if (numplayers > 1)
initprintf("Multiplayer initialized.\n");
{
char *cwd;
if (g_modDir[0] != '/' && (cwd = getcwd(NULL, 0)))
{
Bchdir(g_modDir);
if (artLoadFiles("tiles000.art",MAXCACHE1DSIZE) < 0)
{
Bchdir(cwd);
if (artLoadFiles("tiles000.art",MAXCACHE1DSIZE) < 0)
G_GameExit("Failed loading art.");
}
Bchdir(cwd);
#ifndef __ANDROID__ //This crashes on *some* Android devices. Small onetime memory leak. TODO fix above function
Bfree(cwd);
#endif
}
else if (artLoadFiles("tiles000.art",MAXCACHE1DSIZE) < 0)
G_GameExit("Failed loading art.");
}
// Make the fullscreen nuke logo background non-fullbright. Has to be
// after dynamic tile remapping (from C_Compile) and loading tiles.
picanm[LOADSCREEN].sf |= PICANM_NOFULLBRIGHT_BIT;
// initprintf("Loading palette/lookups...\n");
G_LoadLookups();
screenpeek = myconnectindex;
Bfflush(NULL);
}
static void P_SetupMiscInputSettings(void)
{
DukePlayer_t *ps = g_player[myconnectindex].ps;
ps->aim_mode = ud.mouseaiming;
ps->auto_aim = ud.config.AutoAim;
ps->weaponswitch = ud.weaponswitch;
}
void G_UpdatePlayerFromMenu(void)
{
if (ud.recstat != 0)
return;
if (numplayers > 1)
{
Net_SendClientInfo();
if (sprite[g_player[myconnectindex].ps->i].picnum == APLAYER && sprite[g_player[myconnectindex].ps->i].pal != 1)
sprite[g_player[myconnectindex].ps->i].pal = g_player[myconnectindex].pcolor;
}
else
{
/*int32_t j = g_player[myconnectindex].ps->team;*/
P_SetupMiscInputSettings();
g_player[myconnectindex].ps->palookup = g_player[myconnectindex].pcolor = ud.color;
g_player[myconnectindex].pteam = ud.team;
if (sprite[g_player[myconnectindex].ps->i].picnum == APLAYER && sprite[g_player[myconnectindex].ps->i].pal != 1)
sprite[g_player[myconnectindex].ps->i].pal = g_player[myconnectindex].pcolor;
}
}
void G_BackToMenu(void)
{
boardfilename[0] = 0;
if (ud.recstat == 1) G_CloseDemoWrite();
ud.warp_on = 0;
g_player[myconnectindex].ps->gm = 0;
Menu_Open(myconnectindex);
Menu_Change(MENU_MAIN);
KB_FlushKeyboardQueue();
G_UpdateAppTitle();
}
static int G_EndOfLevel(void)
{
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0);
P_UpdateScreenPal(g_player[myconnectindex].ps);
if (g_player[myconnectindex].ps->gm&MODE_EOL)
{
G_CloseDemoWrite();
ready2send = 0;
if (g_player[myconnectindex].ps->player_par > 0 && (g_player[myconnectindex].ps->player_par < ud.playerbest || ud.playerbest < 0) &&
ud.display_bonus_screen == 1)
CONFIG_SetMapBestTime(g_loadedMapHack.md4, g_player[myconnectindex].ps->player_par);
if ((VM_OnEventWithReturn(EVENT_ENDLEVELSCREEN, g_player[myconnectindex].ps->i, myconnectindex, 0)) == 0 &&
ud.display_bonus_screen == 1)
{
int32_t i = ud.screen_size;
ud.screen_size = 0;
G_UpdateScreenArea();
ud.screen_size = i;
G_BonusScreen(0);
}
// Clear potentially loaded per-map ART only after the bonus screens.
artClearMapArt();
if (ud.eog)
{
ud.eog = 0;
if ((!g_netServer && ud.multimode < 2))
{
#ifndef EDUKE32_STANDALONE
if (!VOLUMEALL)
G_DoOrderScreen();
#endif
g_player[myconnectindex].ps->gm = 0;
Menu_Open(myconnectindex);
Menu_Change(MENU_MAIN);
return 2;
}
else
{
ud.m_level_number = 0;
ud.level_number = 0;
}
}
}
ud.display_bonus_screen = 1;
ready2send = 0;
if (numplayers > 1)
g_player[myconnectindex].ps->gm = MODE_GAME;
if (G_EnterLevel(g_player[myconnectindex].ps->gm))
{
G_BackToMenu();
return 2;
}
Net_WaitForServer();
return 1;
}
void app_crashhandler(void)
{
G_CloseDemoWrite();
#if !defined LUNATIC
VM_ScriptInfo(insptr, 64);
#endif
G_GameQuit();
}
#if defined(_WIN32) && defined(DEBUGGINGAIDS)
// See FILENAME_CASE_CHECK in cache1d.c
static int32_t check_filename_casing(void)
{
return !(g_player[myconnectindex].ps->gm&MODE_GAME);
}
#endif
#ifdef LUNATIC
const char *g_sizes_of_what[] = {
"sectortype", "walltype", "spritetype", "spriteext_t",
"actor_t", "DukePlayer_t", "playerdata_t",
"user_defs", "tiledata_t", "weapondata_t",
"projectile_t",
};
int32_t g_sizes_of[] = {
sizeof(sectortype), sizeof(walltype), sizeof(spritetype), sizeof(spriteext_t),
sizeof(actor_t), sizeof(DukePlayer_t), sizeof(playerdata_t),
sizeof(user_defs), sizeof(tiledata_t), sizeof(weapondata_t),
sizeof(projectile_t)
};
DukePlayer_t *g_player_ps[MAXPLAYERS];
#endif
void G_MaybeAllocPlayer(int32_t pnum)
{
if (g_player[pnum].ps == NULL)
g_player[pnum].ps = (DukePlayer_t *)Xcalloc(1, sizeof(DukePlayer_t));
if (g_player[pnum].inputBits == NULL)
g_player[pnum].inputBits = (input_t *)Xcalloc(1, sizeof(input_t));
#ifdef LUNATIC
g_player_ps[pnum] = g_player[pnum].ps;
g_player[pnum].ps->wa.idx = pnum;
#endif
}
int G_FPSLimit(void)
{
static uint64_t nextPageTicks = 0;
static unsigned frameWaiting = 0;
if (frameWaiting)
{
frameWaiting--;
videoNextPage();
}
uint64_t const frameTicks = timerGetTicksU64();
if (!r_maxfps || frameTicks >= nextPageTicks)
{
if (frameTicks >= nextPageTicks + g_frameDelay)
nextPageTicks = frameTicks;
nextPageTicks += g_frameDelay;
frameWaiting++;
}
return frameWaiting;
}
// TODO: reorder (net)actor_t to eliminate slop and update assertion
EDUKE32_STATIC_ASSERT(sizeof(actor_t)%4 == 0);
EDUKE32_STATIC_ASSERT(sizeof(DukePlayer_t)%4 == 0);
int app_main(int argc, char const * const * argv)
{
#ifndef NETCODE_DISABLE
if (enet_initialize() != 0)
initprintf("An error occurred while initializing ENet.\n");
else atexit(enet_deinitialize);
#endif
#ifdef _WIN32
if (!G_CheckCmdSwitch(argc, argv, "-noinstancechecking") && win_checkinstance())
{
if (!wm_ynbox(APPNAME, "Another Build game is currently running. "
"Do you wish to continue starting this copy?"))
return 3;
}
backgroundidle = 0;
#ifdef DEBUGGINGAIDS
extern int32_t (*check_filename_casing_fn)(void);
check_filename_casing_fn = check_filename_casing;
#endif
#endif
#ifdef EDUKE32_STANDALONE
G_DeleteOldSaves();
#endif
G_ExtPreInit(argc, argv);
#ifdef __APPLE__
if (!g_useCwd)
{
char cwd[BMAX_PATH];
char *homedir = Bgethomedir();
if (homedir)
Bsnprintf(cwd, sizeof(cwd), "%s/Library/Logs/" APPBASENAME ".log", homedir);
else
Bstrcpy(cwd, APPBASENAME ".log");
OSD_SetLogFile(cwd);
Bfree(homedir);
}
else
#endif
OSD_SetLogFile(APPBASENAME ".log");
OSD_SetFunctions(GAME_drawosdchar,
GAME_drawosdstr,
GAME_drawosdcursor,
GAME_getcolumnwidth,
GAME_getrowheight,
GAME_clearbackground,
BGetTime,
GAME_onshowosd);
wm_setapptitle(APPNAME);
initprintf(HEAD2 " %s\n", s_buildRev);
PrintBuildInfo();
if (!g_useCwd)
G_AddSearchPaths();
g_skillCnt = 4;
ud.multimode = 1;
// This needs to happen before G_CheckCommandLine() because G_GameExit()
// accesses g_player[0].
G_MaybeAllocPlayer(0);
G_CheckCommandLine(argc,argv);
// This needs to happen afterwards, as G_CheckCommandLine() is where we set
// up the command-line-provided search paths (duh).
G_ExtInit();
#if defined(RENDERTYPEWIN) && defined(USE_OPENGL)
if (forcegl) initprintf("GL driver blacklist disabled.\n");
#endif
// used with binds for fast function lookup
hash_init(&h_gamefuncs);
for (bssize_t i=NUMGAMEFUNCTIONS-1; i>=0; i--)
{
if (gamefunctions[i][0] == '\0')
continue;
char *str = Bstrtolower(Xstrdup(gamefunctions[i]));
hash_add(&h_gamefuncs,gamefunctions[i],i,0);
hash_add(&h_gamefuncs,str,i,0);
Bfree(str);
}
#ifdef STARTUP_SETUP_WINDOW
int const readSetup =
#endif
CONFIG_ReadSetup();
#if defined(_WIN32) && !defined (EDUKE32_STANDALONE)
// initprintf("build %d\n",(uint8_t)Batoi(BUILDDATE));
if (ud.config.CheckForUpdates == 1)
{
if (time(NULL) - ud.config.LastUpdateCheck > UPDATEINTERVAL)
{
initprintf("Checking for updates...\n");
ud.config.LastUpdateCheck = time(NULL);
if (G_GetVersionFromWebsite(tempbuf))
{
initprintf("Current version is %d",Batoi(tempbuf));
if (Batoi(tempbuf) > atoi(s_buildDate))
{
if (wm_ynbox("EDuke32","A new version of EDuke32 is available. "
"Browse to http://www.eduke32.com now?"))
{
SHELLEXECUTEINFOA sinfo;
char const * p = "http://www.eduke32.com";
Bmemset(&sinfo, 0, sizeof(sinfo));
sinfo.cbSize = sizeof(sinfo);
sinfo.fMask = SEE_MASK_CLASSNAME;
sinfo.lpVerb = "open";
sinfo.lpFile = p;
sinfo.nShow = SW_SHOWNORMAL;
sinfo.lpClass = "http";
if (!ShellExecuteExA(&sinfo))
initprintf("update: error launching browser!\n");
}
}
else initprintf("... no updates available\n");
}
else initprintf("update: failed to check for updates\n");
}
}
#endif
if (enginePreInit())
{
wm_msgbox("Build Engine Initialization Error",
"There was a problem initializing the Build engine: %s", engineerrstr);
ERRprintf("app_main: There was a problem initializing the Build engine: %s\n", engineerrstr);
Bexit(2);
}
if (Bstrcmp(g_setupFileName, SETUPFILENAME))
initprintf("Using config file \"%s\".\n",g_setupFileName);
G_ScanGroups();
#ifdef STARTUP_SETUP_WINDOW
if (readSetup < 0 || (!g_noSetup && (ud.configversion != BYTEVERSION_EDUKE32 || ud.config.ForceSetup)) || g_commandSetup)
{
if (quitevent || !startwin_run())
{
engineUnInit();
Bexit(0);
}
}
#endif
g_logFlushWindow = 0;
G_LoadGroups(!g_noAutoLoad && !ud.config.NoAutoLoad);
// flushlogwindow = 1;
if (!g_useCwd)
G_CleanupSearchPaths();
#ifndef EDUKE32_STANDALONE
G_SetupCheats();
if (SHAREWARE)
g_Shareware = 1;
else
{
int const kFile = kopen4load("DUKESW.BIN",1); // JBF 20030810
if (kFile != -1)
{
g_Shareware = 1;
kclose(kFile);
}
}
#endif
// gotta set the proper title after we compile the CONs if this is the full version
G_UpdateAppTitle();
if (g_scriptDebug)
initprintf("CON debugging activated (level %d).\n",g_scriptDebug);
#ifndef NETCODE_DISABLE
if (g_networkMode == NET_SERVER || g_networkMode == NET_DEDICATED_SERVER)
{
ENetAddress address = { ENET_HOST_ANY, g_netPort };
g_netServer = enet_host_create(&address, MAXPLAYERS, CHAN_MAX, 0, 0);
if (g_netServer == NULL)
initprintf("An error occurred while trying to create an ENet server host.\n");
else initprintf("Multiplayer server initialized\n");
}
#endif
numplayers = 1;
g_mostConcurrentPlayers = ud.multimode; // Lunatic needs this (player[] bound)
if (!g_fakeMultiMode)
{
connectpoint2[0] = -1;
}
else
{
for (bssize_t i=0; i<ud.multimode-1; i++)
connectpoint2[i] = i+1;
connectpoint2[ud.multimode-1] = -1;
for (bssize_t i=1; i<ud.multimode; i++)
g_player[i].playerquitflag = 1;
}
Net_GetPackets();
// NOTE: Allocating the DukePlayer_t structs has to be before compiling scripts,
// because in Lunatic, the {pipe,trip}bomb* members are initialized.
for (bssize_t i=0; i<MAXPLAYERS; i++)
G_MaybeAllocPlayer(i);
G_Startup(); // a bunch of stuff including compiling cons
g_player[0].playerquitflag = 1;
g_player[myconnectindex].ps->palette = BASEPAL;
for (int i=1, j=numplayers; j<ud.multimode; j++)
{
Bsprintf(g_player[j].user_name,"PLAYER %d",j+1);
g_player[j].ps->team = g_player[j].pteam = i;
g_player[j].ps->weaponswitch = 3;
g_player[j].ps->auto_aim = 0;
i = 1-i;
}
if (quitevent) return 4;
Anim_Init();
const char *defsfile = G_DefFile();
uint32_t stime = timerGetTicks();
if (!loaddefinitionsfile(defsfile))
{
uint32_t etime = timerGetTicks();
initprintf("Definitions file \"%s\" loaded in %d ms.\n", defsfile, etime-stime);
}
loaddefinitions_game(defsfile, FALSE);
for (char * m : g_defModules)
free(m);
g_defModules.clear();
if (enginePostInit())
G_FatalEngineError();
G_PostLoadPalette();
tileDelete(MIRROR);
Gv_ResetSystemDefaults(); // called here to populate our fake tilesizx and tilesizy arrays presented to CON with sizes generated by dummytiles
if (numplayers == 1 && boardfilename[0] != 0)
{
ud.m_level_number = 7;
ud.m_volume_number = 0;
ud.warp_on = 1;
}
// getnames();
if (g_netServer || ud.multimode > 1)
{
if (ud.warp_on == 0)
{
ud.m_monsters_off = 1;
ud.m_player_skill = 0;
}
}
g_mostConcurrentPlayers = ud.multimode; // XXX: redundant?
++ud.executions;
CONFIG_WriteSetup(1);
CONFIG_ReadSetup();
char const * rtsname = g_rtsNamePtr ? g_rtsNamePtr : ud.rtsname;
RTS_Init(rtsname);
ud.last_level = -1;
initprintf("Initializing OSD...\n");
Bsprintf(tempbuf, HEAD2 " %s", s_buildRev);
OSD_SetVersion(tempbuf, 10,0);
OSD_SetParameters(0, 0, 0, 12, 2, 12, OSD_ERROR, OSDTEXT_RED, gamefunctions[gamefunc_Show_Console][0] == '\0' ? OSD_PROTECTED : 0);
registerosdcommands();
if (g_networkMode != NET_DEDICATED_SERVER)
{
if (CONTROL_Startup(controltype_keyboardandmouse, &BGetTime, TICRATE))
{
ERRprintf("There was an error initializing the CONTROL system.\n");
engineUnInit();
Bexit(5);
}
G_SetupGameButtons();
CONFIG_SetupMouse();
CONFIG_SetupJoystick();
CONTROL_JoystickEnabled = (ud.config.UseJoystick && CONTROL_JoyPresent);
CONTROL_MouseEnabled = (ud.config.UseMouse && CONTROL_MousePresent);
// JBF 20040215: evil and nasty place to do this, but joysticks are evil and nasty too
for (bssize_t i=0; i<joystick.numAxes; i++)
joySetDeadZone(i,ud.config.JoystickAnalogueDead[i],ud.config.JoystickAnalogueSaturate[i]);
}
#ifdef HAVE_CLIPSHAPE_FEATURE
int const clipMapError = engineLoadClipMaps();
if (clipMapError > 0)
initprintf("There was an error loading the sprite clipping map (status %d).\n", clipMapError);
for (char * m : g_clipMapFiles)
free(m);
g_clipMapFiles.clear();
#endif
char *const setupFileName = Xstrdup(g_setupFileName);
char *const p = strtok(setupFileName, ".");
if (!Bstrcmp(g_setupFileName, SETUPFILENAME))
Bsprintf(tempbuf, "settings.cfg");
else
Bsprintf(tempbuf, "%s_settings.cfg", p);
Bfree(setupFileName);
OSD_Exec(tempbuf);
OSD_Exec("autoexec.cfg");
system_getcvars();
if (g_networkMode != NET_DEDICATED_SERVER)
{
if (videoSetGameMode(ud.config.ScreenMode,ud.config.ScreenWidth,ud.config.ScreenHeight,ud.config.ScreenBPP,ud.detail) < 0)
{
vec2_t const res[] = {
{ ud.config.ScreenWidth, ud.config.ScreenHeight }, { 800, 600 }, { 640, 480 }, { 320, 240 },
};
#ifdef USE_OPENGL
int const bpp[] = { 32, 16, 8 };
#else
int const bpp[] = { 8 };
#endif
initprintf("Failure setting video mode %dx%dx%d %s! Attempting safer mode...\n", ud.config.ScreenWidth, ud.config.ScreenHeight,
ud.config.ScreenBPP, ud.config.ScreenMode ? "fullscreen" : "windowed");
int resIdx = 0;
int bppIdx = 0;
while (videoSetGameMode(0, res[resIdx].x, res[resIdx].y, bpp[bppIdx], ud.detail) < 0)
{
initprintf("Failure setting video mode %dx%dx%d windowed! Attempting safer mode...\n", res[resIdx].x, res[resIdx].y,
bpp[bppIdx]);
if (++bppIdx == ARRAY_SIZE(bpp))
{
if (++resIdx == ARRAY_SIZE(res))
G_GameExit("Unable to set failsafe video mode!");
bppIdx = 0;
}
}
ud.config.ScreenWidth = res[resIdx].x;
ud.config.ScreenHeight = res[resIdx].y;
ud.config.ScreenBPP = bpp[bppIdx];
}
videoSetPalette(ud.brightness>>2,g_player[myconnectindex].ps->palette,0);
S_MusicStartup();
S_SoundStartup();
}
// check if the minifont will support lowercase letters (3136-3161)
// there is room for them in tiles012.art between "[\]^_." and "{|}~"
minitext_lowercase = 1;
for (bssize_t i = MINIFONT + ('a'-'!'); minitext_lowercase && i < MINIFONT + ('z'-'!') + 1; ++i)
minitext_lowercase &= (int)tileLoad(i);
if (g_networkMode != NET_DEDICATED_SERVER)
{
Menu_Init();
}
ReadSaveGameHeaders();
#if 0
// previously, passing -0 through -9 on the command line would load the save in that slot #
// this code should be reusable for a new parameter that takes a filename, if desired
if (/* havesavename */ && (!g_netServer && ud.multimode < 2))
{
clearview(0L);
//g_player[myconnectindex].ps->palette = palette;
//G_FadePalette(0,0,0,0);
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308
rotatesprite_fs(160<<16,100<<16,65536L,0,LOADSCREEN,0,0,2+8+64+BGSTRETCH);
menutext_center(105,"Loading saved game...");
nextpage();
if (G_LoadPlayer(/* savefile */))
/* havesavename = false; */
}
#endif
Massive menu input control revamp/cleanup/factor. (added: input.[ch]) New Wii control defaults for the Wii Remote + Nunchuk and the Classic Controller. This includes new code added just so that the Home key brings up the menu in-game, reducing the need for a USB keyboard. On the technical side, raw joystick access (comparable to what is available for keyboard and mouse) is now present in jmact, on the game side. (added: joystick.[ch]) Using this new raw joystick access, I replaced tueidj's hack to map A and B to LMB/RMB and D-Pad Up/Down to the scrollwheel. I made the menus more friendly to mouse and joystick browsing by adding and unifying checks and clears for various buttons and gamefuncs. In fact, the majority of the time spent on this commit was tracking down problems that appeared with the factoring and trying to understand the menu system and the way input checks are precariously executed. In addition, "Press any key or button to continue" now truly means what it says. As a result of incorporating proper raw access into control.c instead of it directly accessing the implementaiton, the program *may* no longer be affected by joystick input when it is out of focus. This follows the pattern set by the mouse, and I think this is a positive change. A small bonus: In the classic/old keyboard preset, the key for Show_Console has been changed from '`' to 'C' because '`' is taken by Quick_Kick. git-svn-id: https://svn.eduke32.com/eduke32@2728 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-03 16:11:22 +00:00
FX_StopAllSounds();
S_ClearSoundLocks();
Massive menu input control revamp/cleanup/factor. (added: input.[ch]) New Wii control defaults for the Wii Remote + Nunchuk and the Classic Controller. This includes new code added just so that the Home key brings up the menu in-game, reducing the need for a USB keyboard. On the technical side, raw joystick access (comparable to what is available for keyboard and mouse) is now present in jmact, on the game side. (added: joystick.[ch]) Using this new raw joystick access, I replaced tueidj's hack to map A and B to LMB/RMB and D-Pad Up/Down to the scrollwheel. I made the menus more friendly to mouse and joystick browsing by adding and unifying checks and clears for various buttons and gamefuncs. In fact, the majority of the time spent on this commit was tracking down problems that appeared with the factoring and trying to understand the menu system and the way input checks are precariously executed. In addition, "Press any key or button to continue" now truly means what it says. As a result of incorporating proper raw access into control.c instead of it directly accessing the implementaiton, the program *may* no longer be affected by joystick input when it is out of focus. This follows the pattern set by the mouse, and I think this is a positive change. A small bonus: In the classic/old keyboard preset, the key for Show_Console has been changed from '`' to 'C' because '`' is taken by Quick_Kick. git-svn-id: https://svn.eduke32.com/eduke32@2728 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-03 16:11:22 +00:00
// getpackets();
MAIN_LOOP_RESTART:
totalclock = 0;
ototalclock = 0;
lockclock = 0;
g_player[myconnectindex].ps->fta = 0;
for (size_t q = 0; q < MAXUSERQUOTES; ++q)
user_quote_time[q] = 0;
Menu_Change(MENU_MAIN);
if (g_networkMode != NET_DEDICATED_SERVER)
{
G_GetCrosshairColor();
G_SetCrosshairColor(CrosshairColors.r, CrosshairColors.g, CrosshairColors.b);
}
if (ud.warp_on == 1)
{
G_NewGame_EnterLevel();
// may change ud.warp_on in an error condition
}
if (ud.warp_on == 0)
{
if ((g_netServer || ud.multimode > 1) && boardfilename[0] != 0)
{
ud.m_level_number = 7;
ud.m_volume_number = 0;
if (ud.m_player_skill == 4)
ud.m_respawn_monsters = 1;
else ud.m_respawn_monsters = 0;
for (bssize_t TRAVERSE_CONNECT(i))
{
P_ResetWeapons(i);
P_ResetInventory(i);
}
G_NewGame_EnterLevel();
Net_WaitForServer();
}
else if (g_networkMode != NET_DEDICATED_SERVER)
G_DisplayLogo();
if (g_networkMode != NET_DEDICATED_SERVER)
{
if (G_PlaybackDemo())
{
FX_StopAllSounds();
g_noLogoAnim = 1;
goto MAIN_LOOP_RESTART;
}
}
}
else G_UpdateScreenArea();
// G_GameExit(" "); ///
// ud.auto_run = ud.config.RunMode;
ud.showweapons = ud.config.ShowOpponentWeapons;
P_SetupMiscInputSettings();
g_player[myconnectindex].pteam = ud.team;
if (g_gametypeFlags[ud.coop] & GAMETYPE_TDM)
g_player[myconnectindex].ps->palookup = g_player[myconnectindex].pcolor = G_GetTeamPalette(g_player[myconnectindex].pteam);
else
{
if (ud.color) g_player[myconnectindex].ps->palookup = g_player[myconnectindex].pcolor = ud.color;
else g_player[myconnectindex].ps->palookup = g_player[myconnectindex].pcolor;
}
ud.warp_on = 0;
KB_KeyDown[sc_Pause] = 0; // JBF: I hate the pause key
do //main loop
{
if (handleevents() && quitevent)
{
KB_KeyDown[sc_Escape] = 1;
quitevent = 0;
}
Net_GetPackets();
// only allow binds to function if the player is actually in a game (not in a menu, typing, et cetera) or demo
CONTROL_BindsEnabled = !!(g_player[myconnectindex].ps->gm & (MODE_GAME|MODE_DEMO));
#ifndef _WIN32
// stdin -> OSD input for dedicated server
if (g_networkMode == NET_DEDICATED_SERVER)
{
int32_t nb;
char ch;
static uint32_t bufpos = 0;
static char buf[128];
#ifndef GEKKO
int32_t flag = 1;
ioctl(0, FIONBIO, &flag);
#endif
if ((nb = read(0, &ch, 1)) > 0 && bufpos < sizeof(buf))
{
if (ch != '\n')
buf[bufpos++] = ch;
if (ch == '\n' || bufpos >= sizeof(buf))
{
buf[bufpos] = 0;
OSD_Dispatch(buf);
bufpos = 0;
}
}
}
else
#endif
{
MUSIC_Update();
G_HandleLocalKeys();
}
OSD_DispatchQueued();
char gameUpdate = false;
uint32_t gameUpdateStartTime = timerGetTicks();
if (((g_netClient || g_netServer) || !(g_player[myconnectindex].ps->gm & (MODE_MENU|MODE_DEMO))) && totalclock >= ototalclock+TICSPERFRAME)
{
if (g_networkMode != NET_DEDICATED_SERVER)
{
CONTROL_ProcessBinds();
P_GetInput(myconnectindex);
}
Bmemcpy(&inputfifo[0][myconnectindex], &localInput, sizeof(input_t));
S_Update();
do
{
timerUpdate();
if (ready2send == 0) break;
ototalclock += TICSPERFRAME;
int const moveClock = totalclock;
if (((ud.show_help == 0 && (g_player[myconnectindex].ps->gm&MODE_MENU) != MODE_MENU) || ud.recstat == 2 || (g_netServer || ud.multimode > 1)) &&
(g_player[myconnectindex].ps->gm&MODE_GAME))
{
G_MoveLoop();
#ifdef __ANDROID__
inputfifo[0][myconnectindex].fvel = 0;
inputfifo[0][myconnectindex].svel = 0;
inputfifo[0][myconnectindex].avel = 0;
inputfifo[0][myconnectindex].horz = 0;
#endif
}
timerUpdate();
if (totalclock - moveClock >= TICSPERFRAME)
{
// computing a tic takes longer than a tic, so we're slowing
// the game down. rather than tightly spinning here, go draw
// a frame since we're fucked anyway
break;
}
}
while (((g_netClient || g_netServer) || !(g_player[myconnectindex].ps->gm & (MODE_MENU|MODE_DEMO))) && totalclock >= ototalclock+TICSPERFRAME);
gameUpdate = true;
g_gameUpdateTime = timerGetTicks()-gameUpdateStartTime;
if (g_gameUpdateAvgTime < 0.f)
g_gameUpdateAvgTime = g_gameUpdateTime;
g_gameUpdateAvgTime = ((GAMEUPDATEAVGTIMENUMSAMPLES-1.f)*g_gameUpdateAvgTime+g_gameUpdateTime)/((float) GAMEUPDATEAVGTIMENUMSAMPLES);
}
G_DoCheats();
if (g_player[myconnectindex].ps->gm & (MODE_EOL|MODE_RESTART))
{
switch (G_EndOfLevel())
{
case 1: continue;
case 2: goto MAIN_LOOP_RESTART;
}
}
if (g_networkMode == NET_DEDICATED_SERVER)
{
idle();
}
else if (G_FPSLimit() || g_saveRequested)
{
int const smoothRatio
= ((ud.show_help == 0 && (!g_netServer && ud.multimode < 2) && !(g_player[myconnectindex].ps->gm & MODE_MENU))
|| (g_netServer || ud.multimode > 1)
|| ud.recstat == 2)
? calc_smoothratio(totalclock, ototalclock)
: 65536;
G_DrawRooms(screenpeek, smoothRatio);
if (videoGetRenderMode() >= REND_POLYMOST)
G_DrawBackground();
G_DisplayRest(smoothRatio);
if (gameUpdate)
{
g_gameUpdateAndDrawTime = timerGetTicks()-gameUpdateStartTime;
}
}
// handle CON_SAVE and CON_SAVENN
if (g_saveRequested)
{
KB_FlushKeyboardQueue();
videoNextPage();
g_screenCapture = 1;
G_DrawRooms(myconnectindex, 65536);
g_screenCapture = 0;
G_SavePlayerMaybeMulti(g_lastautosave, true);
g_quickload = &g_lastautosave;
OSD_Printf("Saved: %s\n", g_lastautosave.path);
g_saveRequested = false;
}
if (g_player[myconnectindex].ps->gm&MODE_DEMO)
goto MAIN_LOOP_RESTART;
}
while (1);
return 0; // not reached (duh)
}
GAME_STATIC GAME_INLINE int32_t G_MoveLoop()
{
Net_GetPackets();
return G_DoMoveThings();
}
int G_DoMoveThings(void)
{
ud.camerasprite = -1;
lockclock += TICSPERFRAME;
// Moved lower so it is restored correctly by demo diffs:
//if (g_earthquakeTime > 0) g_earthquakeTime--;
if (g_RTSPlaying > 0)
g_RTSPlaying--;
for (bssize_t i=0; i<MAXUSERQUOTES; i++)
{
if (user_quote_time[i])
{
if (--user_quote_time[i] > ud.msgdisptime)
user_quote_time[i] = ud.msgdisptime;
if (!user_quote_time[i]) pub = NUMPAGES;
}
}
// Name display when aiming at opponents
if (ud.idplayers && (g_netServer || ud.multimode > 1)
#ifdef SPLITSCREEN_MOD_HACKS
&& !g_fakeMultiMode
#endif
)
{
hitdata_t hitData;
DukePlayer_t *const pPlayer = g_player[screenpeek].ps;
for (bssize_t TRAVERSE_CONNECT(i))
if (g_player[i].ps->holoduke_on != -1)
sprite[g_player[i].ps->holoduke_on].cstat ^= 256;
hitscan((vec3_t *)pPlayer, pPlayer->cursectnum, sintable[(fix16_to_int(pPlayer->q16ang) + 512) & 2047],
sintable[fix16_to_int(pPlayer->q16ang) & 2047], fix16_to_int(F16(100) - pPlayer->q16horiz - pPlayer->q16horizoff) << 11, &hitData,
0xffff0030);
for (bssize_t TRAVERSE_CONNECT(i))
if (g_player[i].ps->holoduke_on != -1)
sprite[g_player[i].ps->holoduke_on].cstat ^= 256;
if ((hitData.sprite >= 0) && !(g_player[myconnectindex].ps->gm & MODE_MENU) &&
sprite[hitData.sprite].picnum == APLAYER)
{
int const playerNum = P_Get(hitData.sprite);
if (playerNum != screenpeek && g_player[playerNum].ps->dead_flag == 0)
{
if (pPlayer->fta == 0 || pPlayer->ftq == QUOTE_RESERVED3)
{
if (ldist(&sprite[pPlayer->i], &sprite[hitData.sprite]) < 9216)
{
Bsprintf(apStrings[QUOTE_RESERVED3], "%s", &g_player[playerNum].user_name[0]);
pPlayer->fta = 12, pPlayer->ftq = QUOTE_RESERVED3;
}
}
else if (pPlayer->fta > 2) pPlayer->fta -= 3;
}
}
}
if (g_showShareware > 0)
{
g_showShareware--;
if (g_showShareware == 0)
{
pus = NUMPAGES;
pub = NUMPAGES;
}
}
// Moved lower so it is restored correctly by diffs:
// everyothertime++;
if (g_netClient) // [75] The server should not overwrite its own randomseed
randomseed = ticrandomseed;
for (bssize_t TRAVERSE_CONNECT(i))
Bmemcpy(g_player[i].inputBits, &inputfifo[(g_netServer && myconnectindex == i)][i], sizeof(input_t));
G_UpdateInterpolations();
/*
j = -1;
for (TRAVERSE_CONNECT(i))
{
if (g_player[i].playerquitflag == 0 || TEST_SYNC_KEY(g_player[i].sync->bits,SK_GAMEQUIT) == 0)
{
j = i;
continue;
}
G_CloseDemoWrite();
g_player[i].playerquitflag = 0;
}
*/
g_moveThingsCount++;
if (ud.recstat == 1) G_DemoRecord();
everyothertime++;
if (g_earthquakeTime > 0) g_earthquakeTime--;
if (ud.pause_on == 0)
{
g_globalRandom = krand();
A_MoveDummyPlayers();//ST 13
}
for (bssize_t TRAVERSE_CONNECT(i))
{
if (g_player[i].inputBits->extbits&(1<<6))
{
g_player[i].ps->team = g_player[i].pteam;
if (g_gametypeFlags[ud.coop] & GAMETYPE_TDM)
{
actor[g_player[i].ps->i].picnum = APLAYERTOP;
P_QuickKill(g_player[i].ps);
}
}
if (g_gametypeFlags[ud.coop] & GAMETYPE_TDM)
g_player[i].ps->palookup = g_player[i].pcolor = G_GetTeamPalette(g_player[i].ps->team);
if (sprite[g_player[i].ps->i].pal != 1)
sprite[g_player[i].ps->i].pal = g_player[i].pcolor;
P_HandleSharedKeys(i);
if (ud.pause_on == 0)
{
P_ProcessInput(i);
P_CheckSectors(i);
}
}
if (ud.pause_on == 0)
G_MoveWorld();
// Net_CorrectPrediction();
if (g_netServer)
Net_SendServerUpdates();
if ((everyothertime&1) == 0)
{
G_AnimateWalls();
A_MoveCyclers();
if (g_netServer && (everyothertime % 10) == 0)
{
Net_SendMapUpdate();
}
}
if (g_netClient) //Slave
Net_SendClientUpdate();
return 0;
}
#ifndef EDUKE32_STANDALONE
void A_SpawnWallGlass(int spriteNum, int wallNum, int glassCnt)
{
if (wallNum < 0)
{
for (bssize_t j = glassCnt - 1; j >= 0; --j)
{
int const a = SA(spriteNum) - 256 + (krand() & 511) + 1024;
A_InsertSprite(SECT(spriteNum), SX(spriteNum), SY(spriteNum), SZ(spriteNum), GLASSPIECES + (j % 3), -32, 36, 36, a,
32 + (krand() & 63), 1024 - (krand() & 1023), spriteNum, 5);
}
return;
}
vec2_t v1 = { wall[wallNum].x, wall[wallNum].y };
vec2_t v = { wall[wall[wallNum].point2].x - v1.x, wall[wall[wallNum].point2].y - v1.y };
v1.x -= ksgn(v.y);
v1.y += ksgn(v.x);
v.x = tabledivide32_noinline(v.x, glassCnt+1);
v.y = tabledivide32_noinline(v.y, glassCnt+1);
int16_t sect = -1;
for (bsize_t j = glassCnt; j > 0; --j)
{
v1.x += v.x;
v1.y += v.y;
updatesector(v1.x,v1.y,&sect);
if (sect >= 0)
{
int z = sector[sect].floorz - (krand() & (klabs(sector[sect].ceilingz - sector[sect].floorz)));
if (z < -ZOFFSET5 || z > ZOFFSET5)
z = SZ(spriteNum) - ZOFFSET5 + (krand() & ((64 << 8) - 1));
A_InsertSprite(SECT(spriteNum), v1.x, v1.y, z, GLASSPIECES + (j % 3), -32, 36, 36, SA(spriteNum) - 1024, 32 + (krand() & 63),
-(krand() & 1023), spriteNum, 5);
}
}
}
void A_SpawnGlass(int spriteNum, int glassCnt)
{
for (; glassCnt>0; glassCnt--)
{
int const k
= A_InsertSprite(SECT(spriteNum), SX(spriteNum), SY(spriteNum), SZ(spriteNum) - ((krand() & 16) << 8), GLASSPIECES + (glassCnt % 3),
krand() & 15, 36, 36, krand() & 2047, 32 + (krand() & 63), -512 - (krand() & 2047), spriteNum, 5);
sprite[k].pal = sprite[spriteNum].pal;
}
}
void A_SpawnCeilingGlass(int spriteNum, int sectNum, int glassCnt)
{
int const startWall = sector[sectNum].wallptr;
int const endWall = startWall+sector[sectNum].wallnum;
for (bssize_t wallNum = startWall; wallNum < (endWall - 1); wallNum++)
{
vec2_t v1 = { wall[wallNum].x, wall[wallNum].y };
vec2_t v = { tabledivide32_noinline(wall[wallNum + 1].x - v1.x, glassCnt + 1),
tabledivide32_noinline(wall[wallNum + 1].y - v1.y, glassCnt + 1) };
for (bsize_t j = glassCnt; j > 0; j--)
{
v1.x += v.x;
v1.y += v.y;
A_InsertSprite(sectNum, v1.x, v1.y, sector[sectNum].ceilingz + ((krand() & 15) << 8), GLASSPIECES + (j % 3), -32, 36, 36,
krand() & 2047, (krand() & 31), 0, spriteNum, 5);
}
}
}
void A_SpawnRandomGlass(int spriteNum, int wallNum, int glassCnt)
{
if (wallNum < 0)
{
for (bssize_t j = glassCnt - 1; j >= 0; j--)
{
int const k
= A_InsertSprite(SECT(spriteNum), SX(spriteNum), SY(spriteNum), SZ(spriteNum) - (krand() & (63 << 8)), GLASSPIECES + (j % 3),
-32, 36, 36, krand() & 2047, 32 + (krand() & 63), 1024 - (krand() & 2047), spriteNum, 5);
sprite[k].pal = krand() & 15;
}
return;
}
vec2_t v1 = { wall[wallNum].x, wall[wallNum].y };
vec2_t v = { tabledivide32_noinline(wall[wall[wallNum].point2].x - wall[wallNum].x, glassCnt + 1),
tabledivide32_noinline(wall[wall[wallNum].point2].y - wall[wallNum].y, glassCnt + 1) };
int16_t sectNum = sprite[spriteNum].sectnum;
for (bsize_t j = glassCnt; j > 0; j--)
{
v1.x += v.x;
v1.y += v.y;
updatesector(v1.x, v1.y, &sectNum);
int z = sector[sectNum].floorz - (krand() & (klabs(sector[sectNum].ceilingz - sector[sectNum].floorz)));
if (z < -ZOFFSET5 || z > ZOFFSET5)
z = SZ(spriteNum) - ZOFFSET5 + (krand() & ((64 << 8) - 1));
int const k = A_InsertSprite(SECT(spriteNum), v1.x, v1.y, z, GLASSPIECES + (j % 3), -32, 36, 36, SA(spriteNum) - 1024,
32 + (krand() & 63), -(krand() & 2047), spriteNum, 5);
sprite[k].pal = krand() & 7;
}
}
#endif
static void G_SetupGameButtons(void)
{
CONTROL_DefineFlag(gamefunc_Move_Forward,FALSE);
CONTROL_DefineFlag(gamefunc_Move_Backward,FALSE);
CONTROL_DefineFlag(gamefunc_Turn_Left,FALSE);
CONTROL_DefineFlag(gamefunc_Turn_Right,FALSE);
CONTROL_DefineFlag(gamefunc_Strafe,FALSE);
CONTROL_DefineFlag(gamefunc_Fire,FALSE);
CONTROL_DefineFlag(gamefunc_Open,FALSE);
CONTROL_DefineFlag(gamefunc_Run,FALSE);
CONTROL_DefineFlag(gamefunc_AutoRun,FALSE);
CONTROL_DefineFlag(gamefunc_Jump,FALSE);
CONTROL_DefineFlag(gamefunc_Crouch,FALSE);
CONTROL_DefineFlag(gamefunc_Look_Up,FALSE);
CONTROL_DefineFlag(gamefunc_Look_Down,FALSE);
CONTROL_DefineFlag(gamefunc_Look_Left,FALSE);
CONTROL_DefineFlag(gamefunc_Look_Right,FALSE);
CONTROL_DefineFlag(gamefunc_Strafe_Left,FALSE);
CONTROL_DefineFlag(gamefunc_Strafe_Right,FALSE);
CONTROL_DefineFlag(gamefunc_Aim_Up,FALSE);
CONTROL_DefineFlag(gamefunc_Aim_Down,FALSE);
CONTROL_DefineFlag(gamefunc_Weapon_1,FALSE);
CONTROL_DefineFlag(gamefunc_Weapon_2,FALSE);
CONTROL_DefineFlag(gamefunc_Weapon_3,FALSE);
CONTROL_DefineFlag(gamefunc_Weapon_4,FALSE);
CONTROL_DefineFlag(gamefunc_Weapon_5,FALSE);
CONTROL_DefineFlag(gamefunc_Weapon_6,FALSE);
CONTROL_DefineFlag(gamefunc_Weapon_7,FALSE);
CONTROL_DefineFlag(gamefunc_Weapon_8,FALSE);
CONTROL_DefineFlag(gamefunc_Weapon_9,FALSE);
CONTROL_DefineFlag(gamefunc_Weapon_10,FALSE);
CONTROL_DefineFlag(gamefunc_Inventory,FALSE);
CONTROL_DefineFlag(gamefunc_Inventory_Left,FALSE);
CONTROL_DefineFlag(gamefunc_Inventory_Right,FALSE);
CONTROL_DefineFlag(gamefunc_Holo_Duke,FALSE);
CONTROL_DefineFlag(gamefunc_Jetpack,FALSE);
CONTROL_DefineFlag(gamefunc_NightVision,FALSE);
CONTROL_DefineFlag(gamefunc_MedKit,FALSE);
CONTROL_DefineFlag(gamefunc_TurnAround,FALSE);
CONTROL_DefineFlag(gamefunc_SendMessage,FALSE);
CONTROL_DefineFlag(gamefunc_Map,FALSE);
CONTROL_DefineFlag(gamefunc_Shrink_Screen,FALSE);
CONTROL_DefineFlag(gamefunc_Enlarge_Screen,FALSE);
CONTROL_DefineFlag(gamefunc_Center_View,FALSE);
CONTROL_DefineFlag(gamefunc_Holster_Weapon,FALSE);
CONTROL_DefineFlag(gamefunc_Show_Opponents_Weapon,FALSE);
CONTROL_DefineFlag(gamefunc_Map_Follow_Mode,FALSE);
CONTROL_DefineFlag(gamefunc_See_Coop_View,FALSE);
CONTROL_DefineFlag(gamefunc_Mouse_Aiming,FALSE);
CONTROL_DefineFlag(gamefunc_Toggle_Crosshair,FALSE);
CONTROL_DefineFlag(gamefunc_Steroids,FALSE);
CONTROL_DefineFlag(gamefunc_Quick_Kick,FALSE);
CONTROL_DefineFlag(gamefunc_Next_Weapon,FALSE);
CONTROL_DefineFlag(gamefunc_Previous_Weapon,FALSE);
CONTROL_DefineFlag(gamefunc_Alt_Weapon,FALSE);
CONTROL_DefineFlag(gamefunc_Last_Weapon,FALSE);
CONTROL_DefineFlag(gamefunc_Quick_Save, FALSE);
CONTROL_DefineFlag(gamefunc_Quick_Load, FALSE);
}