mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-15 17:01:28 +00:00
git-svn-id: https://svn.eduke32.com/eduke32@482 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
72ec04ff88
commit
90c4f271b2
10 changed files with 882 additions and 120 deletions
|
@ -4,11 +4,11 @@
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|||
SOURCEFILES=GNU.TXT buildlic.txt \
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||||
Makefile Makefile.deps Makefile.msvc Makefile.watcom MakeDistributions \
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||||
makemsc.bat makew.bat ChangeLog.html duke3d.def.sample \
|
||||
SEHELP.HLP STHELP.HLP ChangeLog enhance.con.sample
|
||||
SEHELP.HLP STHELP.HLP ChangeLog enhance.con.sample names.h
|
||||
|
||||
BINARYFILES=mapster32.exe eduke32.exe GNU.TXT buildlic.txt \
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||||
ChangeLog.html setup.exe duke3d.def.sample SEHELP.HLP STHELP.HLP \
|
||||
ChangeLog enhance.con.sample duke3d_w32.exe
|
||||
ChangeLog enhance.con.sample duke3d_w32.exe names.h
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||||
|
||||
.PHONY: source binary
|
||||
|
||||
|
|
|
@ -77,14 +77,15 @@ Section "!Game" SEC_GAME
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|||
File "..\buildlic.txt"
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File "..\ChangeLog.html"
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||||
File "..\ChangeLog"
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||||
File "..\setup.exe"
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||||
CreateShortCut "$SMPROGRAMS\$ICONS_GROUP\Setup.lnk" "$INSTDIR\setup.exe"
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SectionEnd
|
||||
|
||||
Section "Level editor" SEC_EDITOR
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||||
SetOutPath "$INSTDIR"
|
||||
SetOverwrite ifnewer
|
||||
File "..\mapster32.exe"
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||||
File "..\mapster32.exe"
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||||
File "..\STHELP.HLP"
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||||
File "..\SEHELP.HLP"
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||||
File "..\names.h"
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||||
CreateDirectory "$SMPROGRAMS\$ICONS_GROUP"
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||||
CreateShortCut "$SMPROGRAMS\$ICONS_GROUP\Mapster32.lnk" "$INSTDIR\mapster32.exe"
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SectionEnd
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|
@ -147,7 +148,6 @@ Section Uninstall
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|||
Delete "$INSTDIR\duke3d.def.sample"
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||||
Delete "$INSTDIR\enhance.con.sample"
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||||
Delete "$INSTDIR\mapster32.exe"
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||||
Delete "$INSTDIR\setup.exe"
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Delete "$INSTDIR\ChangeLog.html"
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||||
Delete "$INSTDIR\ChangeLog"
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||||
Delete "$INSTDIR\GNU.TXT"
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||||
|
@ -158,6 +158,10 @@ Section Uninstall
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|||
|
||||
; Delete "$INSTDIR\duke3d.grp"
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||||
; Delete "$INSTDIR\duke3d.cfg"
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||||
|
||||
Delete "$INSTDIR\STHELP.HLP"
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||||
Delete "$INSTDIR\SEHELP.HLP"
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||||
Delete "$INSTDIR\names.h"
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||||
|
||||
Delete "$SMPROGRAMS\$ICONS_GROUP\Uninstall.lnk"
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||||
Delete "$SMPROGRAMS\$ICONS_GROUP\EDuke32 Website.lnk"
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||||
|
|
766
polymer/eduke32/names.h
Executable file
766
polymer/eduke32/names.h
Executable file
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@ -0,0 +1,766 @@
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|||
//-------------------------------------------------------------------------
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/*
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||||
Copyright (C) 1996, 2003 - 3D Realms Entertainment
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Copyright (C) 2004, 2005 - Richard Gobeille (EDuke32 functionality)
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||||
|
||||
This file is part of EDuke32
|
||||
|
||||
EDuke32 is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License version 2
|
||||
as published by the Free Software Foundation.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
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||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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||||
|
||||
Original Source: 1996 - Todd Replogle
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Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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||||
|
||||
#define SECTOREFFECTOR 1
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||||
#define ACTIVATOR 2
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||||
#define TOUCHPLATE 3
|
||||
#define ACTIVATORLOCKED 4
|
||||
#define MUSICANDSFX 5
|
||||
#define LOCATORS 6
|
||||
#define CYCLER 7
|
||||
#define MASTERSWITCH 8
|
||||
#define RESPAWN 9
|
||||
#define GPSPEED 10
|
||||
#define FOF 13
|
||||
#define ARROW 20
|
||||
#define FIRSTGUNSPRITE 21
|
||||
#define CHAINGUNSPRITE 22
|
||||
#define RPGSPRITE 23
|
||||
#define FREEZESPRITE 24
|
||||
#define SHRINKERSPRITE 25
|
||||
#define HEAVYHBOMB 26
|
||||
#define TRIPBOMBSPRITE 27
|
||||
#define SHOTGUNSPRITE 28
|
||||
#define DEVISTATORSPRITE 29
|
||||
#define HEALTHBOX 30
|
||||
#define AMMOBOX 31
|
||||
#define GROWSPRITEICON 32
|
||||
#define INVENTORYBOX 33
|
||||
#define FREEZEAMMO 37
|
||||
#define AMMO 40
|
||||
#define BATTERYAMMO 41
|
||||
#define DEVISTATORAMMO 42
|
||||
#define RPGAMMO 44
|
||||
#define GROWAMMO 45
|
||||
#define CRYSTALAMMO 46
|
||||
#define HBOMBAMMO 47
|
||||
#define AMMOLOTS 48
|
||||
#define SHOTGUNAMMO 49
|
||||
#define COLA 51
|
||||
#define SIXPAK 52
|
||||
#define FIRSTAID 53
|
||||
#define SHIELD 54
|
||||
#define STEROIDS 55
|
||||
#define AIRTANK 56
|
||||
#define JETPACK 57
|
||||
#define HEATSENSOR 59
|
||||
#define ACCESSCARD 60
|
||||
#define BOOTS 61
|
||||
#define MIRRORBROKE 70
|
||||
#define CLOUDYOCEAN 78
|
||||
#define CLOUDYSKIES 79
|
||||
#define MOONSKY1 80
|
||||
#define MOONSKY2 81
|
||||
#define MOONSKY3 82
|
||||
#define MOONSKY4 83
|
||||
#define BIGORBIT1 84
|
||||
#define BIGORBIT2 85
|
||||
#define BIGORBIT3 86
|
||||
#define BIGORBIT4 87
|
||||
#define BIGORBIT5 88
|
||||
#define LA 89
|
||||
#define REDSKY1 98
|
||||
#define REDSKY2 99
|
||||
#define ATOMICHEALTH 100
|
||||
#define TECHLIGHT2 120
|
||||
#define TECHLIGHTBUST2 121
|
||||
#define TECHLIGHT4 122
|
||||
#define TECHLIGHTBUST4 123
|
||||
#define WALLLIGHT4 124
|
||||
#define WALLLIGHTBUST4 125
|
||||
#define ACCESSSWITCH 130
|
||||
#define SLOTDOOR 132
|
||||
#define LIGHTSWITCH 134
|
||||
#define SPACEDOORSWITCH 136
|
||||
#define SPACELIGHTSWITCH 138
|
||||
#define FRANKENSTINESWITCH 140
|
||||
#define NUKEBUTTON 142
|
||||
#define MULTISWITCH 146
|
||||
#define DOORTILE5 150
|
||||
#define DOORTILE6 151
|
||||
#define DOORTILE1 152
|
||||
#define DOORTILE2 153
|
||||
#define DOORTILE3 154
|
||||
#define DOORTILE4 155
|
||||
#define DOORTILE7 156
|
||||
#define DOORTILE8 157
|
||||
#define DOORTILE9 158
|
||||
#define DOORTILE10 159
|
||||
#define DOORSHOCK 160
|
||||
#define DIPSWITCH 162
|
||||
#define DIPSWITCH2 164
|
||||
#define TECHSWITCH 166
|
||||
#define DIPSWITCH3 168
|
||||
#define ACCESSSWITCH2 170
|
||||
#define REFLECTWATERTILE 180
|
||||
#define FLOORSLIME 200
|
||||
#define BIGFORCE 230
|
||||
#define EPISODE 247
|
||||
#define MASKWALL9 255
|
||||
#define W_LIGHT 260
|
||||
#define SCREENBREAK1 263
|
||||
#define SCREENBREAK2 264
|
||||
#define SCREENBREAK3 265
|
||||
#define SCREENBREAK4 266
|
||||
#define SCREENBREAK5 267
|
||||
#define SCREENBREAK6 268
|
||||
#define SCREENBREAK7 269
|
||||
#define SCREENBREAK8 270
|
||||
#define SCREENBREAK9 271
|
||||
#define SCREENBREAK10 272
|
||||
#define SCREENBREAK11 273
|
||||
#define SCREENBREAK12 274
|
||||
#define SCREENBREAK13 275
|
||||
#define MASKWALL1 285
|
||||
#define W_TECHWALL1 293
|
||||
#define W_TECHWALL2 297
|
||||
#define W_TECHWALL15 299
|
||||
#define W_TECHWALL3 301
|
||||
#define W_TECHWALL4 305
|
||||
#define W_TECHWALL10 306
|
||||
#define W_TECHWALL16 307
|
||||
#define WATERTILE2 336
|
||||
#define BPANNEL1 341
|
||||
#define PANNEL1 342
|
||||
#define PANNEL2 343
|
||||
#define WATERTILE 344
|
||||
#define STATIC 351
|
||||
#define W_SCREENBREAK 357
|
||||
#define W_HITTECHWALL3 360
|
||||
#define W_HITTECHWALL4 361
|
||||
#define W_HITTECHWALL2 362
|
||||
#define W_HITTECHWALL1 363
|
||||
#define MASKWALL10 387
|
||||
#define MASKWALL11 391
|
||||
#define DOORTILE22 395
|
||||
#define FANSPRITE 407
|
||||
#define FANSPRITEBROKE 411
|
||||
#define FANSHADOW 412
|
||||
#define FANSHADOWBROKE 416
|
||||
#define DOORTILE18 447
|
||||
#define DOORTILE19 448
|
||||
#define DOORTILE20 449
|
||||
// #define SPACESHUTTLE 487
|
||||
#define SATELLITE 489
|
||||
#define VIEWSCREEN2 499
|
||||
#define VIEWSCREENBROKE 501
|
||||
#define VIEWSCREEN 502
|
||||
#define GLASS 503
|
||||
#define GLASS2 504
|
||||
#define STAINGLASS1 510
|
||||
#define MASKWALL5 514
|
||||
#define SATELITE 516
|
||||
#define FUELPOD 517
|
||||
#define SLIMEPIPE 538
|
||||
#define CRACK1 546
|
||||
#define CRACK2 547
|
||||
#define CRACK3 548
|
||||
#define CRACK4 549
|
||||
#define FOOTPRINTS 550
|
||||
#define DOMELITE 551
|
||||
#define CAMERAPOLE 554
|
||||
#define CHAIR1 556
|
||||
#define CHAIR2 557
|
||||
#define BROKENCHAIR 559
|
||||
#define MIRROR 560
|
||||
#define WATERFOUNTAIN 563
|
||||
#define WATERFOUNTAINBROKE 567
|
||||
#define FEMMAG1 568
|
||||
#define TOILET 569
|
||||
#define STALL 571
|
||||
#define STALLBROKE 573
|
||||
#define FEMMAG2 577
|
||||
#define REACTOR2 578
|
||||
#define REACTOR2BURNT 579
|
||||
#define REACTOR2SPARK 580
|
||||
#define GRATE1 595
|
||||
#define BGRATE1 596
|
||||
#define SOLARPANNEL 602
|
||||
#define NAKED1 603
|
||||
#define ANTENNA 607
|
||||
#define MASKWALL12 609
|
||||
#define TOILETBROKE 615
|
||||
#define PIPE2 616
|
||||
#define PIPE1B 617
|
||||
#define PIPE3 618
|
||||
#define PIPE1 619
|
||||
#define CAMERA1 621
|
||||
#define BRICK 626
|
||||
#define SPLINTERWOOD 630
|
||||
#define PIPE2B 633
|
||||
#define BOLT1 634
|
||||
#define W_NUMBERS 640
|
||||
#define WATERDRIP 660
|
||||
#define WATERBUBBLE 661
|
||||
#define WATERBUBBLEMAKER 662
|
||||
#define W_FORCEFIELD 663
|
||||
#define VACUUM 669
|
||||
#define FOOTPRINTS2 672
|
||||
#define FOOTPRINTS3 673
|
||||
#define FOOTPRINTS4 674
|
||||
#define EGG 675
|
||||
#define SCALE 678
|
||||
#define CHAIR3 680
|
||||
#define CAMERALIGHT 685
|
||||
#define MOVIECAMERA 686
|
||||
#define IVUNIT 689
|
||||
#define POT1 694
|
||||
#define POT2 695
|
||||
#define POT3 697
|
||||
#define PIPE3B 700
|
||||
#define WALLLIGHT3 701
|
||||
#define WALLLIGHTBUST3 702
|
||||
#define WALLLIGHT1 703
|
||||
#define WALLLIGHTBUST1 704
|
||||
#define WALLLIGHT2 705
|
||||
#define WALLLIGHTBUST2 706
|
||||
#define LIGHTSWITCH2 712
|
||||
#define WAITTOBESEATED 716
|
||||
#define DOORTILE14 717
|
||||
#define STATUE 753
|
||||
#define MIKE 762
|
||||
#define VASE 765
|
||||
#define SUSHIPLATE1 768
|
||||
#define SUSHIPLATE2 769
|
||||
#define SUSHIPLATE3 774
|
||||
#define SUSHIPLATE4 779
|
||||
#define DOORTILE16 781
|
||||
#define SUSHIPLATE5 792
|
||||
#define OJ 806
|
||||
#define MASKWALL13 830
|
||||
#define HURTRAIL 859
|
||||
#define POWERSWITCH1 860
|
||||
#define LOCKSWITCH1 862
|
||||
#define POWERSWITCH2 864
|
||||
#define ATM 867
|
||||
#define STATUEFLASH 869
|
||||
#define ATMBROKE 888
|
||||
#define BIGHOLE2 893
|
||||
#define STRIPEBALL 901
|
||||
#define QUEBALL 902
|
||||
#define POCKET 903
|
||||
#define WOODENHORSE 904
|
||||
#define TREE1 908
|
||||
#define TREE2 910
|
||||
#define CACTUS 911
|
||||
#define MASKWALL2 913
|
||||
#define MASKWALL3 914
|
||||
#define MASKWALL4 915
|
||||
#define FIREEXT 916
|
||||
#define TOILETWATER 921
|
||||
#define NEON1 925
|
||||
#define NEON2 926
|
||||
#define CACTUSBROKE 939
|
||||
#define BOUNCEMINE 940
|
||||
#define BROKEFIREHYDRENT 950
|
||||
#define BOX 951
|
||||
#define BULLETHOLE 952
|
||||
#define BOTTLE1 954
|
||||
#define BOTTLE2 955
|
||||
#define BOTTLE3 956
|
||||
#define BOTTLE4 957
|
||||
#define FEMPIC5 963
|
||||
#define FEMPIC6 964
|
||||
#define FEMPIC7 965
|
||||
#define HYDROPLANT 969
|
||||
#define OCEANSPRITE1 971
|
||||
#define OCEANSPRITE2 972
|
||||
#define OCEANSPRITE3 973
|
||||
#define OCEANSPRITE4 974
|
||||
#define OCEANSPRITE5 975
|
||||
#define GENERICPOLE 977
|
||||
#define CONE 978
|
||||
#define HANGLIGHT 979
|
||||
#define HYDRENT 981
|
||||
#define MASKWALL14 988
|
||||
#define TIRE 990
|
||||
#define PIPE5 994
|
||||
#define PIPE6 995
|
||||
#define PIPE4 996
|
||||
#define PIPE4B 997
|
||||
#define BROKEHYDROPLANT 1003
|
||||
#define PIPE5B 1005
|
||||
#define NEON3 1007
|
||||
#define NEON4 1008
|
||||
#define NEON5 1009
|
||||
#define BOTTLE5 1012
|
||||
#define BOTTLE6 1013
|
||||
#define BOTTLE8 1014
|
||||
#define SPOTLITE 1020
|
||||
#define HANGOOZ 1022
|
||||
#define MASKWALL15 1024
|
||||
#define BOTTLE7 1025
|
||||
#define HORSEONSIDE 1026
|
||||
#define GLASSPIECES 1031
|
||||
#define HORSELITE 1034
|
||||
#define DONUTS 1045
|
||||
#define NEON6 1046
|
||||
#define MASKWALL6 1059
|
||||
#define CLOCK 1060
|
||||
#define RUBBERCAN 1062
|
||||
#define BROKENCLOCK 1067
|
||||
#define PLUG 1069
|
||||
#define OOZFILTER 1079
|
||||
#define FLOORPLASMA 1082
|
||||
#define REACTOR 1088
|
||||
#define REACTORSPARK 1092
|
||||
#define REACTORBURNT 1096
|
||||
#define DOORTILE15 1102
|
||||
#define HANDSWITCH 1111
|
||||
#define CIRCLEPANNEL 1113
|
||||
#define CIRCLEPANNELBROKE 1114
|
||||
#define PULLSWITCH 1122
|
||||
#define MASKWALL8 1124
|
||||
#define BIGHOLE 1141
|
||||
#define ALIENSWITCH 1142
|
||||
#define DOORTILE21 1144
|
||||
#define HANDPRINTSWITCH 1155
|
||||
#define BOTTLE10 1157
|
||||
#define BOTTLE11 1158
|
||||
#define BOTTLE12 1159
|
||||
#define BOTTLE13 1160
|
||||
#define BOTTLE14 1161
|
||||
#define BOTTLE15 1162
|
||||
#define BOTTLE16 1163
|
||||
#define BOTTLE17 1164
|
||||
#define BOTTLE18 1165
|
||||
#define BOTTLE19 1166
|
||||
#define DOORTILE17 1169
|
||||
#define MASKWALL7 1174
|
||||
#define JAILBARBREAK 1175
|
||||
#define DOORTILE11 1178
|
||||
#define DOORTILE12 1179
|
||||
#define VENDMACHINE 1212
|
||||
#define VENDMACHINEBROKE 1214
|
||||
#define COLAMACHINE 1215
|
||||
#define COLAMACHINEBROKE 1217
|
||||
#define CRANEPOLE 1221
|
||||
#define CRANE 1222
|
||||
#define BARBROKE 1225
|
||||
#define BLOODPOOL 1226
|
||||
#define NUKEBARREL 1227
|
||||
#define NUKEBARRELDENTED 1228
|
||||
#define NUKEBARRELLEAKED 1229
|
||||
#define CANWITHSOMETHING 1232
|
||||
#define MONEY 1233
|
||||
#define BANNER 1236
|
||||
#define EXPLODINGBARREL 1238
|
||||
#define EXPLODINGBARREL2 1239
|
||||
#define FIREBARREL 1240
|
||||
#define SEENINE 1247
|
||||
#define SEENINEDEAD 1248
|
||||
#define STEAM 1250
|
||||
#define CEILINGSTEAM 1255
|
||||
#define PIPE6B 1260
|
||||
#define TRANSPORTERBEAM 1261
|
||||
#define RAT 1267
|
||||
#define TRASH 1272
|
||||
#define FEMPIC1 1280
|
||||
#define FEMPIC2 1289
|
||||
#define BLANKSCREEN 1293
|
||||
#define PODFEM1 1294
|
||||
#define FEMPIC3 1298
|
||||
#define FEMPIC4 1306
|
||||
#define FEM1 1312
|
||||
#define FEM2 1317
|
||||
#define FEM3 1321
|
||||
#define FEM5 1323
|
||||
#define BLOODYPOLE 1324
|
||||
#define FEM4 1325
|
||||
#define FEM6 1334
|
||||
#define FEM6PAD 1335
|
||||
#define FEM8 1336
|
||||
#define HELECOPT 1346
|
||||
#define FETUSJIB 1347
|
||||
#define HOLODUKE 1348
|
||||
#define SPACEMARINE 1353
|
||||
#define INDY 1355
|
||||
#define FETUS 1358
|
||||
#define FETUSBROKE 1359
|
||||
#define MONK 1352
|
||||
#define LUKE 1354
|
||||
#define COOLEXPLOSION1 1360
|
||||
#define WATERSPLASH2 1380
|
||||
#define FIREVASE 1390
|
||||
#define SCRATCH 1393
|
||||
#define FEM7 1395
|
||||
#define APLAYERTOP 1400
|
||||
#define APLAYER 1405
|
||||
#define PLAYERONWATER 1420
|
||||
#define DUKELYINGDEAD 1518
|
||||
#define DUKETORSO 1520
|
||||
#define DUKEGUN 1528
|
||||
#define DUKELEG 1536
|
||||
#define SHARK 1550
|
||||
#define BLOOD 1620
|
||||
#define FIRELASER 1625
|
||||
#define TRANSPORTERSTAR 1630
|
||||
#define SPIT 1636
|
||||
#define LOOGIE 1637
|
||||
#define FIST 1640
|
||||
#define FREEZEBLAST 1641
|
||||
#define DEVISTATORBLAST 1642
|
||||
#define SHRINKSPARK 1646
|
||||
#define TONGUE 1647
|
||||
#define MORTER 1650
|
||||
#define SHRINKEREXPLOSION 1656
|
||||
#define RADIUSEXPLOSION 1670
|
||||
#define FORCERIPPLE 1671
|
||||
#define LIZTROOP 1680
|
||||
#define LIZTROOPRUNNING 1681
|
||||
#define LIZTROOPSTAYPUT 1682
|
||||
#define LIZTOP 1705
|
||||
#define LIZTROOPSHOOT 1715
|
||||
#define LIZTROOPJETPACK 1725
|
||||
#define LIZTROOPDSPRITE 1734
|
||||
#define LIZTROOPONTOILET 1741
|
||||
#define LIZTROOPJUSTSIT 1742
|
||||
#define LIZTROOPDUCKING 1744
|
||||
#define HEADJIB1 1768
|
||||
#define ARMJIB1 1772
|
||||
#define LEGJIB1 1776
|
||||
#define CANNONBALL 1817
|
||||
#define OCTABRAIN 1820
|
||||
#define OCTABRAINSTAYPUT 1821
|
||||
#define OCTATOP 1845
|
||||
#define OCTADEADSPRITE 1855
|
||||
#define INNERJAW 1860
|
||||
#define DRONE 1880
|
||||
#define EXPLOSION2 1890
|
||||
#define COMMANDER 1920
|
||||
#define COMMANDERSTAYPUT 1921
|
||||
#define RECON 1960
|
||||
#define TANK 1975
|
||||
#define PIGCOP 2000
|
||||
#define PIGCOPSTAYPUT 2001
|
||||
#define PIGCOPDIVE 2045
|
||||
#define PIGCOPDEADSPRITE 2060
|
||||
#define PIGTOP 2061
|
||||
#define LIZMAN 2120
|
||||
#define LIZMANSTAYPUT 2121
|
||||
#define LIZMANSPITTING 2150
|
||||
#define LIZMANFEEDING 2160
|
||||
#define LIZMANJUMP 2165
|
||||
#define LIZMANDEADSPRITE 2185
|
||||
#define FECES 2200
|
||||
#define LIZMANHEAD1 2201
|
||||
#define LIZMANARM1 2205
|
||||
#define LIZMANLEG1 2209
|
||||
#define EXPLOSION2BOT 2219
|
||||
#define USERWEAPON 2235
|
||||
#define HEADERBAR 2242
|
||||
#define JIBS1 2245
|
||||
#define JIBS2 2250
|
||||
#define JIBS3 2255
|
||||
#define JIBS4 2260
|
||||
#define JIBS5 2265
|
||||
#define BURNING 2270
|
||||
#define FIRE 2271
|
||||
#define JIBS6 2286
|
||||
#define BLOODSPLAT1 2296
|
||||
#define BLOODSPLAT3 2297
|
||||
#define BLOODSPLAT2 2298
|
||||
#define BLOODSPLAT4 2299
|
||||
#define OOZ 2300
|
||||
#define OOZ2 2309
|
||||
#define WALLBLOOD1 2301
|
||||
#define WALLBLOOD2 2302
|
||||
#define WALLBLOOD3 2303
|
||||
#define WALLBLOOD4 2304
|
||||
#define WALLBLOOD5 2305
|
||||
#define WALLBLOOD6 2306
|
||||
#define WALLBLOOD7 2307
|
||||
#define WALLBLOOD8 2308
|
||||
#define BURNING2 2310
|
||||
#define FIRE2 2311
|
||||
#define CRACKKNUCKLES 2324
|
||||
#define SMALLSMOKE 2329
|
||||
#define SMALLSMOKEMAKER 2330
|
||||
#define FLOORFLAME 2333
|
||||
#define ROTATEGUN 2360
|
||||
#define GREENSLIME 2370
|
||||
#define WATERDRIPSPLASH 2380
|
||||
#define SCRAP6 2390
|
||||
#define SCRAP1 2400
|
||||
#define SCRAP2 2404
|
||||
#define SCRAP3 2408
|
||||
#define SCRAP4 2412
|
||||
#define SCRAP5 2416
|
||||
#define ORGANTIC 2420
|
||||
#define BETAVERSION 2440
|
||||
#define PLAYERISHERE 2442
|
||||
#define PLAYERWASHERE 2443
|
||||
#define SELECTDIR 2444
|
||||
#define F1HELP 2445
|
||||
#define NOTCHON 2446
|
||||
#define NOTCHOFF 2447
|
||||
#define GROWSPARK 2448
|
||||
#define DUKEICON 2452
|
||||
#define BADGUYICON 2453
|
||||
#define FOODICON 2454
|
||||
#define GETICON 2455
|
||||
#define MENUSCREEN 2456
|
||||
#define MENUBAR 2457
|
||||
#define KILLSICON 2458
|
||||
#define FIRSTAID_ICON 2460
|
||||
#define HEAT_ICON 2461
|
||||
#define BOTTOMSTATUSBAR 2462
|
||||
#define BOOT_ICON 2463
|
||||
#define FRAGBAR 2465
|
||||
#define JETPACK_ICON 2467
|
||||
#define AIRTANK_ICON 2468
|
||||
#define STEROIDS_ICON 2469
|
||||
#define HOLODUKE_ICON 2470
|
||||
#define ACCESS_ICON 2471
|
||||
#define DIGITALNUM 2472
|
||||
#define DUKECAR 2491
|
||||
#define CAMCORNER 2482
|
||||
#define CAMLIGHT 2484
|
||||
#define LOGO 2485
|
||||
#define TITLE 2486
|
||||
#define NUKEWARNINGICON 2487
|
||||
#define MOUSECURSOR 2488
|
||||
#define SLIDEBAR 2489
|
||||
#define DREALMS 2492
|
||||
#define BETASCREEN 2493
|
||||
#define WINDOWBORDER1 2494
|
||||
#define TEXTBOX 2495
|
||||
#define WINDOWBORDER2 2496
|
||||
#define DUKENUKEM 2497
|
||||
#define THREEDEE 2498
|
||||
#define INGAMEDUKETHREEDEE 2499
|
||||
#define TENSCREEN 2500
|
||||
#define PLUTOPAKSPRITE 2501
|
||||
#define DEVISTATOR 2510
|
||||
#define KNEE 2521
|
||||
#define CROSSHAIR 2523
|
||||
#define FIRSTGUN 2524
|
||||
#define FIRSTGUNRELOAD 2528
|
||||
#define FALLINGCLIP 2530
|
||||
#define CLIPINHAND 2531
|
||||
#define HAND 2532
|
||||
#define SHELL 2533
|
||||
#define SHOTGUNSHELL 2535
|
||||
#define CHAINGUN 2536
|
||||
#define RPGGUN 2544
|
||||
#define RPGMUZZLEFLASH 2545
|
||||
#define FREEZE 2548
|
||||
#define CATLITE 2552
|
||||
#define SHRINKER 2556
|
||||
#define HANDHOLDINGLASER 2563
|
||||
#define TRIPBOMB 2566
|
||||
#define LASERLINE 2567
|
||||
#define HANDHOLDINGACCESS 2568
|
||||
#define HANDREMOTE 2570
|
||||
#define HANDTHROW 2573
|
||||
#define TIP 2576
|
||||
#define GLAIR 2578
|
||||
#define SCUBAMASK 2581
|
||||
#define SPACEMASK 2584
|
||||
#define FORCESPHERE 2590
|
||||
#define SHOTSPARK1 2595
|
||||
#define RPG 2605
|
||||
#define LASERSITE 2612
|
||||
#define SHOTGUN 2613
|
||||
#define BOSS1 2630
|
||||
#define BOSS1STAYPUT 2631
|
||||
#define BOSS1SHOOT 2660
|
||||
#define BOSS1LOB 2670
|
||||
#define BOSSTOP 2696
|
||||
#define BOSS2 2710
|
||||
#define BOSS3 2760
|
||||
#define SPINNINGNUKEICON 2813
|
||||
#define BIGFNTCURSOR 2820
|
||||
#define SMALLFNTCURSOR 2821
|
||||
#define STARTALPHANUM 2822
|
||||
#define ENDALPHANUM 2915
|
||||
#define BIGALPHANUM 2940
|
||||
#define BIGPERIOD 3002
|
||||
#define BIGCOMMA 3003
|
||||
#define BIGX 3004
|
||||
#define BIGQ 3005
|
||||
#define BIGSEMI 3006
|
||||
#define BIGCOLIN 3007
|
||||
#define THREEBYFIVE 3010
|
||||
#define BIGAPPOS 3022
|
||||
#define BLANK 3026
|
||||
#define MINIFONT 3072
|
||||
#define BUTTON1 3164
|
||||
#define GLASS3 3187
|
||||
#define RESPAWNMARKERRED 3190
|
||||
#define RESPAWNMARKERYELLOW 3200
|
||||
#define RESPAWNMARKERGREEN 3210
|
||||
#define BONUSSCREEN 3240
|
||||
#define VIEWBORDER 3250
|
||||
#define VICTORY1 3260
|
||||
#define ORDERING 3270
|
||||
#define TEXTSTORY 3280
|
||||
#define LOADSCREEN 3281
|
||||
#define BORNTOBEWILDSCREEN 3370
|
||||
#define BLIMP 3400
|
||||
#define FEM9 3450
|
||||
#define FOOTPRINT 3701
|
||||
#define FRAMEEFFECT1_13 3999
|
||||
#define POOP 4094
|
||||
#define FRAMEEFFECT1 4095
|
||||
#define PANNEL3 4099
|
||||
#define SCREENBREAK14 4120
|
||||
#define SCREENBREAK15 4123
|
||||
#define SCREENBREAK19 4125
|
||||
#define SCREENBREAK16 4127
|
||||
#define SCREENBREAK17 4128
|
||||
#define SCREENBREAK18 4129
|
||||
#define W_TECHWALL11 4130
|
||||
#define W_TECHWALL12 4131
|
||||
#define W_TECHWALL13 4132
|
||||
#define W_TECHWALL14 4133
|
||||
#define W_TECHWALL5 4134
|
||||
#define W_TECHWALL6 4136
|
||||
#define W_TECHWALL7 4138
|
||||
#define W_TECHWALL8 4140
|
||||
#define W_TECHWALL9 4142
|
||||
#define BPANNEL3 4100
|
||||
#define W_HITTECHWALL16 4144
|
||||
#define W_HITTECHWALL10 4145
|
||||
#define W_HITTECHWALL15 4147
|
||||
#define W_MILKSHELF 4181
|
||||
#define W_MILKSHELFBROKE 4203
|
||||
#define PURPLELAVA 4240
|
||||
#define LAVABUBBLE 4340
|
||||
#define DUKECUTOUT 4352
|
||||
#define TARGET 4359
|
||||
#define GUNPOWDERBARREL 4360
|
||||
#define DUCK 4361
|
||||
#define HATRACK 4367
|
||||
#define DESKLAMP 4370
|
||||
#define COFFEEMACHINE 4372
|
||||
#define CUPS 4373
|
||||
#define GAVALS 4374
|
||||
#define GAVALS2 4375
|
||||
#define POLICELIGHTPOLE 4377
|
||||
#define FLOORBASKET 4388
|
||||
#define PUKE 4389
|
||||
#define DOORTILE23 4391
|
||||
#define TOPSECRET 4396
|
||||
#define SPEAKER 4397
|
||||
#define TEDDYBEAR 4400
|
||||
#define ROBOTDOG 4402
|
||||
#define ROBOTPIRATE 4404
|
||||
#define ROBOTMOUSE 4407
|
||||
#define MAIL 4410
|
||||
#define MAILBAG 4413
|
||||
#define HOTMEAT 4427
|
||||
#define COFFEEMUG 4438
|
||||
#define DONUTS2 4440
|
||||
#define TRIPODCAMERA 4444
|
||||
#define METER 4453
|
||||
#define DESKPHONE 4454
|
||||
#define GUMBALLMACHINE 4458
|
||||
#define GUMBALLMACHINEBROKE 4459
|
||||
#define PAPER 4460
|
||||
#define MACE 4464
|
||||
#define GENERICPOLE2 4465
|
||||
#define XXXSTACY 4470
|
||||
#define WETFLOOR 4495
|
||||
#define BROOM 4496
|
||||
#define MOP 4497
|
||||
#define LETTER 4502
|
||||
#define PIRATE1A 4510
|
||||
#define PIRATE4A 4511
|
||||
#define PIRATE2A 4512
|
||||
#define PIRATE5A 4513
|
||||
#define PIRATE3A 4514
|
||||
#define PIRATE6A 4515
|
||||
#define PIRATEHALF 4516
|
||||
#define CHESTOFGOLD 4520
|
||||
#define SIDEBOLT1 4525
|
||||
#define FOODOBJECT1 4530
|
||||
#define FOODOBJECT2 4531
|
||||
#define FOODOBJECT3 4532
|
||||
#define FOODOBJECT4 4533
|
||||
#define FOODOBJECT5 4534
|
||||
#define FOODOBJECT6 4535
|
||||
#define FOODOBJECT7 4536
|
||||
#define FOODOBJECT8 4537
|
||||
#define FOODOBJECT9 4538
|
||||
#define FOODOBJECT10 4539
|
||||
#define FOODOBJECT11 4540
|
||||
#define FOODOBJECT12 4541
|
||||
#define FOODOBJECT13 4542
|
||||
#define FOODOBJECT14 4543
|
||||
#define FOODOBJECT15 4544
|
||||
#define FOODOBJECT16 4545
|
||||
#define FOODOBJECT17 4546
|
||||
#define FOODOBJECT18 4547
|
||||
#define FOODOBJECT19 4548
|
||||
#define FOODOBJECT20 4549
|
||||
#define HEADLAMP 4550
|
||||
#define TAMPON 4557
|
||||
#define SKINNEDCHICKEN 4554
|
||||
#define FEATHEREDCHICKEN 4555
|
||||
#define ROBOTDOG2 4560
|
||||
#define JOLLYMEAL 4569
|
||||
#define DUKEBURGER 4570
|
||||
#define SHOPPINGCART 4576
|
||||
#define CANWITHSOMETHING2 4580
|
||||
#define CANWITHSOMETHING3 4581
|
||||
#define CANWITHSOMETHING4 4582
|
||||
#define SNAKEP 4590
|
||||
#define DOLPHIN1 4591
|
||||
#define DOLPHIN2 4592
|
||||
#define NEWBEAST 4610
|
||||
#define NEWBEASTSTAYPUT 4611
|
||||
#define NEWBEASTJUMP 4690
|
||||
#define NEWBEASTHANG 4670
|
||||
#define NEWBEASTHANGDEAD 4671
|
||||
#define BOSS4 4740
|
||||
#define BOSS4STAYPUT 4741
|
||||
#define FEM10 4864
|
||||
#define TOUGHGAL 4866
|
||||
#define MAN 4871
|
||||
#define MAN2 4872
|
||||
#define WOMAN 4874
|
||||
#define PLEASEWAIT 4887
|
||||
#define NATURALLIGHTNING 4890
|
||||
#define WEATHERWARN 4893
|
||||
#define DUKETAG 4900
|
||||
#define SIGN1 4909
|
||||
#define SIGN2 4912
|
||||
#define JURYGUY 4943
|
||||
|
||||
// These tile positions are reserved!
|
||||
#define RESERVEDSLOT1 6132
|
||||
#define RESERVEDSLOT2 6133
|
||||
#define RESERVEDSLOT3 6134
|
||||
#define RESERVEDSLOT4 6135
|
||||
#define RESERVEDSLOT5 6136
|
||||
#define RESERVEDSLOT6 6137
|
||||
#define RESERVEDSLOT7 6138
|
||||
#define RESERVEDSLOT8 6139
|
||||
#define RESERVEDSLOT9 6140
|
||||
#define RESERVEDSLOT10 6141
|
||||
#define RESERVEDSLOT11 6142
|
||||
#define RESERVEDSLOT12 6143
|
|
@ -4392,7 +4392,7 @@ static void moveactors(void)
|
|||
{
|
||||
makeitfall(i);
|
||||
|
||||
if (sector[sect].lotag != 1 && s->z >= hittype[i].floorz-(FOURSLEIGHT) && s->yvel < 3)
|
||||
if ((sector[sect].lotag != 1 || hittype[i].floorz != sector[sect].floorz) && s->z >= hittype[i].floorz-(FOURSLEIGHT) && s->yvel < 3)
|
||||
{
|
||||
if (s->yvel > 0 || (s->yvel == 0 && hittype[i].floorz == sector[sect].floorz))
|
||||
spritesound(PIPEBOMB_BOUNCE,i);
|
||||
|
@ -4413,7 +4413,7 @@ static void moveactors(void)
|
|||
(s->xvel*(sintable[s->ang&2047]))>>14,
|
||||
s->zvel,CLIPMASK0);
|
||||
|
||||
if (sector[SECT].lotag == 1 && s->zvel == 0)
|
||||
if (sector[SECT].lotag == 1 && s->zvel == 0 && hittype[i].floorz == sector[sect].floorz)
|
||||
{
|
||||
s->z += (32<<8);
|
||||
if (t[5] == 0)
|
||||
|
|
|
@ -4322,7 +4322,7 @@ static void comlinehelp(void)
|
|||
"-nocheck\t\tDisables map pointer checking when saving\n"
|
||||
#if defined RENDERTYPEWIN || (defined RENDERTYPESDL && !defined __APPLE__ && defined HAVE_GTK2)
|
||||
"-setup\t\tDisplays the configuration dialog\n"
|
||||
#endif
|
||||
#endif
|
||||
#if !defined(_WIN32)
|
||||
"-usecwd\t\tRead game data and configuration file from working directory\n"
|
||||
#endif
|
||||
|
@ -4366,7 +4366,7 @@ static void checkcommandline(int argc,char **argv)
|
|||
comlinehelp();
|
||||
exit(0);
|
||||
}
|
||||
|
||||
|
||||
if (!Bstrcasecmp(c+1,"game_dir"))
|
||||
{
|
||||
if (argc > i+1)
|
||||
|
@ -6123,19 +6123,15 @@ static void FuncMenu(void)
|
|||
wall[w].y *= j;
|
||||
wall[w].yrepeat = min(wall[w].yrepeat/j,255);
|
||||
}
|
||||
for (k=0;k<highlightsectorcnt;k++)
|
||||
w = headspritesect[highlightsector[i]];
|
||||
while (w >= 0)
|
||||
{
|
||||
w = headspritesect[highlightsector[k]];
|
||||
while (w >= 0)
|
||||
{
|
||||
l = nextspritesect[w];
|
||||
sprite[w].x *= j;
|
||||
sprite[w].y *= j;
|
||||
sprite[w].z *= j;
|
||||
sprite[w].xrepeat = max(sprite[w].xrepeat*j,1);
|
||||
sprite[w].yrepeat = max(sprite[w].yrepeat*j,1);
|
||||
w = l;
|
||||
}
|
||||
sprite[w].x *= j;
|
||||
sprite[w].y *= j;
|
||||
sprite[w].z *= j;
|
||||
sprite[w].xrepeat = min(max(sprite[w].xrepeat*j,1),255);
|
||||
sprite[w].yrepeat = min(max(sprite[w].yrepeat*j,1),255);
|
||||
w = nextspritesect[w];
|
||||
}
|
||||
}
|
||||
printmessage16("Map scaled");
|
||||
|
@ -6167,19 +6163,15 @@ static void FuncMenu(void)
|
|||
wall[w].y /= j;
|
||||
wall[w].yrepeat = min(wall[w].yrepeat*j,255);
|
||||
}
|
||||
for (k=0;k<highlightsectorcnt;k++)
|
||||
w = headspritesect[highlightsector[i]];
|
||||
while (w >= 0)
|
||||
{
|
||||
w = headspritesect[highlightsector[k]];
|
||||
while (w >= 0)
|
||||
{
|
||||
l = nextspritesect[w];
|
||||
sprite[w].x /= j;
|
||||
sprite[w].y /= j;
|
||||
sprite[w].z /= j;
|
||||
sprite[w].xrepeat = max(sprite[w].xrepeat/j,1);
|
||||
sprite[w].yrepeat = max(sprite[w].yrepeat/j,1);
|
||||
w = l;
|
||||
}
|
||||
sprite[w].x /= j;
|
||||
sprite[w].y /= j;
|
||||
sprite[w].z /= j;
|
||||
sprite[w].xrepeat = min(max(sprite[w].xrepeat/j,1),255);
|
||||
sprite[w].yrepeat = min(max(sprite[w].yrepeat/j,1),255);
|
||||
w = nextspritesect[w];
|
||||
}
|
||||
}
|
||||
printmessage16("Map scaled");
|
||||
|
|
|
@ -323,7 +323,7 @@ long tag;
|
|||
extern struct animwalltype animwall[MAXANIMWALLS];
|
||||
|
||||
extern short numanimwalls;
|
||||
extern int probey,lastprobey;
|
||||
extern int probey;
|
||||
|
||||
extern char typebuflen,typebuf[141];
|
||||
extern char MusicPtr[72000*2];
|
||||
|
@ -566,10 +566,9 @@ extern char *level_file_names[MAXVOLUMES*MAXLEVELS];
|
|||
extern char num_volumes;
|
||||
|
||||
extern int32 SoundToggle,MusicToggle;
|
||||
extern int last_threehundred,lastsavedpos;
|
||||
extern int lastsavedpos;
|
||||
extern int restorepalette;
|
||||
|
||||
extern int buttonstat;
|
||||
extern long cachecount;
|
||||
extern char boardfilename[BMAX_PATH],waterpal[768],slimepal[768],titlepal[768],drealms[768],endingpal[768],animpal[768];
|
||||
extern char cachedebug,earthquaketime;
|
||||
|
|
|
@ -8109,7 +8109,7 @@ static void comlinehelp(void)
|
|||
"-a\t\tUse fake player AI (fake multiplayer only)\n"
|
||||
"-cNUM\t\tUse MP mode NUM, 1 = DukeMatch(spawn), 2 = Coop, 3 = Dukematch(no spawn)\n"
|
||||
"-dFILE\t\tStart to play demo FILE\n"
|
||||
/* "-fNUM\t\tSend fewer packets in multiplayer (1, 2, 4) (deprecated)\n" */
|
||||
/* "-fNUM\t\tSend fewer packets in multiplayer (1, 2, 4) (deprecated)\n" */
|
||||
"-game_dir DIR\tSee -j\n"
|
||||
"-gFILE, -grp FILE\tUse extra group file FILE\n"
|
||||
"-hFILE\t\tUse definitions file FILE\n"
|
||||
|
@ -8120,11 +8120,12 @@ static void comlinehelp(void)
|
|||
"-map FILE\tUse user map FILE\n"
|
||||
"-name NAME\tUse NAME as multiplayer name\n"
|
||||
"-nD\t\tDump default gamevars to gamevars.txt\n"
|
||||
"-net PARAMETERS\tNetwork play; see documentation for PARAMETERS\n"
|
||||
"-net PARAMETERS\tEnable network play (see documentation for PARAMETERS)\n"
|
||||
"-nm\t\tDisable music\n"
|
||||
"-ns\t\tDisable sound\n"
|
||||
"-qNUM\t\tUse NUM players for fake multiplayer (2-8)\n"
|
||||
"-r\t\tRecord demo\n"
|
||||
"-rmnet FILE\tUse FILE for network play configuration (see documentation)\n"
|
||||
"-sNUM\t\tUse skill level NUM (1-4)\n"
|
||||
#if defined RENDERTYPEWIN || (defined RENDERTYPESDL && !defined __APPLE__ && defined HAVE_GTK2)
|
||||
"-setup\t\tDisplays the configuration dialog\n"
|
||||
|
@ -8142,12 +8143,12 @@ static void comlinehelp(void)
|
|||
wm_msgbox(HEAD2,s);
|
||||
}
|
||||
|
||||
signed int rancid_players = 0;
|
||||
char rancid_ip_strings[MAXPLAYERS][32], rancid_local_port_string[8];
|
||||
static signed int rancid_players = 0;
|
||||
static char rancid_ip_strings[MAXPLAYERS][32], rancid_local_port_string[8];
|
||||
|
||||
extern int getexternaladdress(char *buffer);
|
||||
|
||||
int load_rancid_net(char *fn)
|
||||
static int load_rancid_net(char *fn)
|
||||
{
|
||||
int tokn;
|
||||
char *cmdtokptr;
|
||||
|
@ -8211,7 +8212,7 @@ int load_rancid_net(char *fn)
|
|||
return 0;
|
||||
}
|
||||
|
||||
static int stringsort(const char *p1, const char *p2)
|
||||
static inline int stringsort(const char *p1, const char *p2)
|
||||
{
|
||||
return Bstrcmp(&p1[0],&p2[0]);
|
||||
}
|
||||
|
@ -8340,7 +8341,7 @@ static int loadgroupfiles(char *fn)
|
|||
case T_LOADGRP:
|
||||
{
|
||||
char *fn;
|
||||
|
||||
|
||||
pathsearchmode = 1;
|
||||
if (!scriptfile_getstring(script,&fn))
|
||||
{
|
||||
|
@ -8449,7 +8450,7 @@ static void checkcommandline(int argc,char **argv)
|
|||
comlinehelp();
|
||||
exit(0);
|
||||
}
|
||||
|
||||
|
||||
if (!Bstrcasecmp(c+1,"grp") || !Bstrcasecmp(c+1,"g"))
|
||||
{
|
||||
if (argc > i+1)
|
||||
|
@ -8512,11 +8513,6 @@ static void checkcommandline(int argc,char **argv)
|
|||
i++;
|
||||
continue;
|
||||
}
|
||||
if (!Bstrcasecmp(c+1,"disableautoaim"))
|
||||
{
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
if (!Bstrcasecmp(c+1,"rmnet"))
|
||||
{
|
||||
if (argc > i+1)
|
||||
|
@ -9590,7 +9586,7 @@ int load_script(const char *szScript)
|
|||
if (fp != NULL)
|
||||
{
|
||||
char line[255];
|
||||
|
||||
|
||||
OSD_Printf("Executing \"%s\"\n", szScript);
|
||||
while (fgets(line ,sizeof(line)-1, fp) != NULL)
|
||||
OSD_Dispatch(strtok(line,"\r\n"));
|
||||
|
@ -9605,7 +9601,7 @@ void app_main(int argc,char **argv)
|
|||
int i, j;
|
||||
char cwd[BMAX_PATH];
|
||||
extern char datetimestring[];
|
||||
|
||||
|
||||
#ifdef RENDERTYPEWIN
|
||||
if (win_checkinstance())
|
||||
{
|
||||
|
@ -9833,7 +9829,7 @@ void app_main(int argc,char **argv)
|
|||
|
||||
{
|
||||
struct strllist *s;
|
||||
|
||||
|
||||
pathsearchmode = 1;
|
||||
while (CommandGrps)
|
||||
{
|
||||
|
|
|
@ -5773,18 +5773,24 @@ static int parse(void)
|
|||
case CON_GETPLAYERVAR:
|
||||
insptr++;
|
||||
{
|
||||
// syntax [gs]etactorvar[<var>].<varx> <VAR>
|
||||
// gets the value of the per-actor variable varx into VAR
|
||||
// <var> <varx> <VAR>
|
||||
int lSprite=GetGameVarID(*insptr++, g_i, g_p), lVar1=*insptr++, lVar2=*insptr++;
|
||||
|
||||
if (tw == CON_SETPLAYERVAR)
|
||||
int iPlayer;
|
||||
|
||||
if (*insptr != g_iThisActorID)
|
||||
iPlayer=GetGameVarID(*insptr, g_i, g_p);
|
||||
else iPlayer = g_p;
|
||||
|
||||
insptr++;
|
||||
{
|
||||
SetGameVarID(lVar1, GetGameVarID(lVar2, g_i, g_p), g_i, lSprite);
|
||||
int lVar1=*insptr++, lVar2=*insptr++;
|
||||
|
||||
if (tw == CON_SETPLAYERVAR)
|
||||
{
|
||||
SetGameVarID(lVar1, GetGameVarID(lVar2, g_i, g_p), g_i, iPlayer);
|
||||
break;
|
||||
}
|
||||
SetGameVarID(lVar2, GetGameVarID(lVar1, g_i, iPlayer), g_i, g_p);
|
||||
break;
|
||||
}
|
||||
SetGameVarID(lVar2, GetGameVarID(lVar1, g_i, lSprite), g_i, g_p);
|
||||
break;
|
||||
}
|
||||
|
||||
case CON_SETACTOR:
|
||||
|
|
|
@ -29,8 +29,9 @@ extern char inputloc;
|
|||
extern int recfilep;
|
||||
//extern char vgacompatible;
|
||||
short globalskillsound=-1;
|
||||
int probey=0,lastprobey=0,last_probey=0,last_menu,sh,onbar,buttonstat,deletespot;
|
||||
int last_zero,last_fifty,last_onehundred,last_twoohtwo,last_threehundred = 0;
|
||||
int probey=0;
|
||||
static int lastsavehead=0,last_menu_pos=0,last_menu,sh,onbar,buttonstat,deletespot;
|
||||
static int last_zero,last_fifty,last_onehundred,last_twoohtwo,last_threehundred = 0;
|
||||
|
||||
static char menunamecnt;
|
||||
|
||||
|
@ -67,7 +68,7 @@ void cmenu(int cm)
|
|||
else if (cm == 110)
|
||||
probey = 1;
|
||||
else probey = 0;
|
||||
lastprobey = -1;
|
||||
lastsavehead = -1;
|
||||
}
|
||||
|
||||
#if 0
|
||||
|
@ -459,7 +460,9 @@ static void modval(int min, int max,int *p,short dainc,char damodify)
|
|||
}
|
||||
}
|
||||
|
||||
#define MENUHIGHLIGHT(x) probey==x?-(sintable[(totalclock<<4)&2047]>>12):6
|
||||
#define UNSELMENUSHADE 10
|
||||
#define DISABLEDMENUSHADE 20
|
||||
#define MENUHIGHLIGHT(x) probey==x?-(sintable[(totalclock<<4)&2047]>>12):UNSELMENUSHADE
|
||||
// #define MENUHIGHLIGHT(x) probey==x?-(sintable[(totalclock<<4)&2047]>>12):probey-x>=0?(probey-x)<<2:-((probey-x)<<2)
|
||||
|
||||
#define SHX(X) 0
|
||||
|
@ -639,7 +642,7 @@ void menus(void)
|
|||
if (current_menu >= 0)
|
||||
{
|
||||
last_menu = current_menu;
|
||||
last_probey = probey;
|
||||
last_menu_pos = probey;
|
||||
cmenu(502);
|
||||
}
|
||||
break;
|
||||
|
@ -709,20 +712,20 @@ void menus(void)
|
|||
int io, ii, yy = 37, d=c+140, enabled;
|
||||
char *opts[] = {
|
||||
"Name",
|
||||
"-",
|
||||
"-",
|
||||
"Color",
|
||||
"-",
|
||||
"-",
|
||||
"Team",
|
||||
"-",
|
||||
"-",
|
||||
"Auto aim",
|
||||
"Auto aim",
|
||||
"Mouse aim",
|
||||
"-",
|
||||
"-",
|
||||
"Switch weapon on pickup",
|
||||
"Switch weapon when empty",
|
||||
"-",
|
||||
"-",
|
||||
"-",
|
||||
"Multiplayer macros",
|
||||
NULL
|
||||
};
|
||||
|
@ -731,7 +734,7 @@ void menus(void)
|
|||
|
||||
if (probey == 2)
|
||||
x = getteampal(ud.team);
|
||||
|
||||
|
||||
rotatesprite((260)<<16,(24+(tilesizy[APLAYER]>>1))<<16,49152L,0,1441-((((4-(totalclock>>4)))&3)*5),0,x,10,0,0,xdim-1,ydim-1);
|
||||
|
||||
for (ii=io=0; opts[ii]; ii++)
|
||||
|
@ -745,7 +748,7 @@ void menus(void)
|
|||
io++;
|
||||
}
|
||||
|
||||
|
||||
|
||||
if (current_menu == 20002)
|
||||
{
|
||||
x = probesm(c,yy+5,0,io);
|
||||
|
@ -778,18 +781,18 @@ void menus(void)
|
|||
break;
|
||||
|
||||
case 1:
|
||||
i = ud.color;
|
||||
i = ud.color;
|
||||
if (x == io)
|
||||
{
|
||||
ud.color++;
|
||||
if (ud.color > 23)
|
||||
ud.color = 0;
|
||||
check_player_color((int *)&ud.color,-1);
|
||||
check_player_color((int *)&ud.color,-1);
|
||||
}
|
||||
modval(0,23,(int *)&ud.color,1,probey==1);
|
||||
check_player_color((int *)&ud.color,i);
|
||||
check_player_color((int *)&ud.color,i);
|
||||
if (ud.color != i)
|
||||
updateplayer();
|
||||
updateplayer();
|
||||
break;
|
||||
|
||||
case 2:
|
||||
|
@ -799,7 +802,7 @@ void menus(void)
|
|||
ud.team++;
|
||||
if (ud.team == 4)
|
||||
ud.team = 0;
|
||||
}
|
||||
}
|
||||
modval(0,3,(int *)&ud.team,1,probey==2);
|
||||
if (ud.team != i)
|
||||
updateplayer();
|
||||
|
@ -822,7 +825,7 @@ void menus(void)
|
|||
if (ud.mouseaiming != i)
|
||||
updateplayer();
|
||||
break;
|
||||
|
||||
|
||||
case 5:
|
||||
i = 0;
|
||||
if (ud.weaponswitch & 1)
|
||||
|
@ -847,7 +850,7 @@ void menus(void)
|
|||
{
|
||||
ud.weaponswitch ^= 2;
|
||||
updateplayer();
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 7:
|
||||
if (x == io)
|
||||
|
@ -939,7 +942,7 @@ void menus(void)
|
|||
case 5:
|
||||
gametext(d+70,yy,ud.weaponswitch&1?"On":"Off",MENUHIGHLIGHT(io),2+8+16);
|
||||
break;
|
||||
|
||||
|
||||
case 6:
|
||||
gametext(d+70,yy,ud.weaponswitch&2?"On":"Off",MENUHIGHLIGHT(io),2+8+16);
|
||||
break;
|
||||
|
@ -947,7 +950,7 @@ void menus(void)
|
|||
default:
|
||||
break;
|
||||
}
|
||||
gametextpal(c,yy, opts[ii], enabled?MENUHIGHLIGHT(io):15, 10);
|
||||
gametextpal(c,yy, opts[ii], enabled?MENUHIGHLIGHT(io):DISABLEDMENUSHADE, 10);
|
||||
io++;
|
||||
yy += 8;
|
||||
}
|
||||
|
@ -972,7 +975,7 @@ void menus(void)
|
|||
{
|
||||
strcpy(buf, ud.ridecule[x]);
|
||||
inputloc = strlen(buf);
|
||||
last_probey = probey;
|
||||
last_menu_pos = probey;
|
||||
current_menu = 20005;
|
||||
KB_ClearKeyDown(sc_Enter);
|
||||
KB_ClearKeyDown(sc_kpad_Enter);
|
||||
|
@ -986,7 +989,7 @@ void menus(void)
|
|||
{
|
||||
if (x == 1)
|
||||
{
|
||||
Bstrcpy(ud.ridecule[last_probey],buf);
|
||||
Bstrcpy(ud.ridecule[last_menu_pos],buf);
|
||||
}
|
||||
KB_ClearKeyDown(sc_Enter);
|
||||
KB_ClearKeyDown(sc_kpad_Enter);
|
||||
|
@ -996,13 +999,11 @@ void menus(void)
|
|||
}
|
||||
for (i=0;i<10;i++)
|
||||
{
|
||||
if (current_menu == 20005 && i == last_probey) continue;
|
||||
if (current_menu == 20005 && i == last_menu_pos) continue;
|
||||
gametextpal(26,40+(i<<3),ud.ridecule[i],MENUHIGHLIGHT(i),0);
|
||||
}
|
||||
|
||||
gametext(160,144,"UP/DOWN = SELECT MACRO",0,2+8+16);
|
||||
gametext(160,144+9,"ENTER = MODIFY",0,2+8+16);
|
||||
gametext(160,144+9+9,"ACTIVATE IN-GAME WITH SHIFT-F#",0,2+8+16);
|
||||
gametext(160,144,"ACTIVATE IN-GAME WITH SHIFT-F#",0,2+8+16);
|
||||
|
||||
break;
|
||||
|
||||
|
@ -1633,14 +1634,6 @@ void menus(void)
|
|||
l = 3;
|
||||
}
|
||||
|
||||
x = probe(0,0,0,1);
|
||||
|
||||
if (x == -1)
|
||||
{
|
||||
cmenu(0);
|
||||
break;
|
||||
}
|
||||
|
||||
if (KB_KeyPressed(sc_LeftArrow) ||
|
||||
KB_KeyPressed(sc_kpad_4) ||
|
||||
KB_KeyPressed(sc_UpArrow) ||
|
||||
|
@ -1684,6 +1677,14 @@ void menus(void)
|
|||
if (current_menu > 990+l) current_menu = 990;
|
||||
}
|
||||
|
||||
x = probe(0,0,0,1);
|
||||
|
||||
if (x == -1)
|
||||
{
|
||||
cmenu(0);
|
||||
break;
|
||||
}
|
||||
|
||||
if (!VOLUMEALL || !PLUTOPAK)
|
||||
{
|
||||
switch (current_menu)
|
||||
|
@ -2289,7 +2290,7 @@ cheat_for_port_credits:
|
|||
{
|
||||
sendboardname();
|
||||
cmenu(600);
|
||||
probey = last_probey;
|
||||
probey = last_menu_pos;
|
||||
}
|
||||
else cmenu(100);
|
||||
}
|
||||
|
@ -2314,7 +2315,7 @@ cheat_for_port_credits:
|
|||
{
|
||||
sendboardname();
|
||||
cmenu(600);
|
||||
probey = last_probey;
|
||||
probey = last_menu_pos;
|
||||
}
|
||||
else cmenu(110);
|
||||
}
|
||||
|
@ -2458,31 +2459,31 @@ cheat_for_port_credits:
|
|||
enabled = usehightile;
|
||||
if (enabled && x==io) useprecache = !useprecache;
|
||||
if (enabled) modval(0,1,(int *)&useprecache,1,probey==io);
|
||||
gametextpal(d,yy, useprecache && enabled ? "On" : "Off", enabled?MENUHIGHLIGHT(io):15, 0);
|
||||
gametextpal(d,yy, useprecache && enabled ? "On" : "Off", enabled?MENUHIGHLIGHT(io):DISABLEDMENUSHADE, 0);
|
||||
break;
|
||||
case 3:
|
||||
enabled = usehightile;
|
||||
if (enabled && x==io) glusetexcompr = !glusetexcompr;
|
||||
if (enabled) modval(0,1,(int *)&glusetexcompr,1,probey==io);
|
||||
gametextpal(d,yy, glusetexcompr && enabled ? "On" : "Off", enabled?MENUHIGHLIGHT(io):15, 0);
|
||||
gametextpal(d,yy, glusetexcompr && enabled ? "On" : "Off", enabled?MENUHIGHLIGHT(io):DISABLEDMENUSHADE, 0);
|
||||
break;
|
||||
case 4:
|
||||
enabled = (glusetexcompr && usehightile && useprecache);
|
||||
if (enabled && x==io) glusetexcache = !glusetexcache;
|
||||
if (enabled) modval(0,1,(int *)&glusetexcache,1,probey==io);
|
||||
gametextpal(d,yy, glusetexcache && enabled ? "On" : "Off", enabled?MENUHIGHLIGHT(io):15, 0);
|
||||
gametextpal(d,yy, glusetexcache && enabled ? "On" : "Off", enabled?MENUHIGHLIGHT(io):DISABLEDMENUSHADE, 0);
|
||||
break;
|
||||
case 5:
|
||||
enabled = (glusetexcompr && usehightile && useprecache && glusetexcache);
|
||||
if (enabled && x==io) glusetexcachecompression = !glusetexcachecompression;
|
||||
if (enabled) modval(0,1,(int *)&glusetexcachecompression,1,probey==io);
|
||||
gametextpal(d,yy, glusetexcachecompression && enabled ? "On" : "Off", enabled?MENUHIGHLIGHT(io):15, 0);
|
||||
gametextpal(d,yy, glusetexcachecompression && enabled ? "On" : "Off", enabled?MENUHIGHLIGHT(io):DISABLEDMENUSHADE, 0);
|
||||
break;
|
||||
case 6:
|
||||
enabled = usehightile;
|
||||
if (enabled && x==io) r_detailmapping = !r_detailmapping;
|
||||
if (enabled) modval(0,1,(int *)&r_detailmapping,1,probey==io);
|
||||
gametextpal(d,yy, r_detailmapping && enabled ? "On" : "Off", enabled?MENUHIGHLIGHT(io):15, 0);
|
||||
gametextpal(d,yy, r_detailmapping && enabled ? "On" : "Off", enabled?MENUHIGHLIGHT(io):DISABLEDMENUSHADE, 0);
|
||||
break;
|
||||
case 7:
|
||||
if (x==io) usemodels = 1-usemodels;
|
||||
|
@ -2492,7 +2493,7 @@ cheat_for_port_credits:
|
|||
default:
|
||||
break;
|
||||
}
|
||||
gametextpal(c,yy, opts[ii], enabled?MENUHIGHLIGHT(io):15, 10);
|
||||
gametextpal(c,yy, opts[ii], enabled?MENUHIGHLIGHT(io):DISABLEDMENUSHADE, 10);
|
||||
io++;
|
||||
yy += 8;
|
||||
}
|
||||
|
@ -2650,7 +2651,7 @@ cheat_for_port_credits:
|
|||
}
|
||||
if ((ps[myconnectindex].gm&MODE_GAME) && ud.m_recstat != 1)
|
||||
enabled = 0;
|
||||
gametextpal(d,yy,ud.m_recstat?((ud.m_recstat && enabled && ps[myconnectindex].gm&MODE_GAME)?"Recording":"On"):"Off",enabled?MENUHIGHLIGHT(io):15,enabled?0:1);
|
||||
gametextpal(d,yy,ud.m_recstat?((ud.m_recstat && enabled && ps[myconnectindex].gm&MODE_GAME)?"Running":"On"):"Off",enabled?MENUHIGHLIGHT(io):DISABLEDMENUSHADE,enabled?0:1);
|
||||
break;
|
||||
case 11:
|
||||
if (x==io) cmenu(201);
|
||||
|
@ -2658,7 +2659,7 @@ cheat_for_port_credits:
|
|||
default:
|
||||
break;
|
||||
}
|
||||
gametextpal(c,yy, opts[ii], enabled?MENUHIGHLIGHT(io):15, 10);
|
||||
gametextpal(c,yy, opts[ii], enabled?MENUHIGHLIGHT(io):DISABLEDMENUSHADE, 10);
|
||||
io++;
|
||||
yy += 8;
|
||||
}
|
||||
|
@ -2809,7 +2810,7 @@ cheat_for_port_credits:
|
|||
default:
|
||||
break;
|
||||
}
|
||||
gametextpal(c,yy, opts[ii], enabled?MENUHIGHLIGHT(io):15, 10);
|
||||
gametextpal(c,yy, opts[ii], enabled?MENUHIGHLIGHT(io):DISABLEDMENUSHADE, 10);
|
||||
io++;
|
||||
yy += 8;
|
||||
}
|
||||
|
@ -3435,9 +3436,9 @@ cheat_for_port_credits:
|
|||
}
|
||||
|
||||
gametextpal(40,122,"SENSITIVITY",MENUHIGHLIGHT((MAXMOUSEBUTTONS-2)*2+2),10);
|
||||
gametextpal(40,122+9,"MOUSE AIMING TOGGLE",!ud.mouseaiming?MENUHIGHLIGHT((MAXMOUSEBUTTONS-2)*2+2+1):15,10);
|
||||
gametextpal(40,122+9,"MOUSE AIMING TOGGLE",!ud.mouseaiming?MENUHIGHLIGHT((MAXMOUSEBUTTONS-2)*2+2+1):DISABLEDMENUSHADE,10);
|
||||
gametextpal(40,122+9+9,"INVERT MOUSE AIM",MENUHIGHLIGHT((MAXMOUSEBUTTONS-2)*2+2+2),10);
|
||||
gametextpal(40,122+9+9+9,"ADVANCED...",MENUHIGHLIGHT((MAXMOUSEBUTTONS-2)*2+2+2+1),10);
|
||||
gametextpal(40,122+9+9+9,"ADVANCED",MENUHIGHLIGHT((MAXMOUSEBUTTONS-2)*2+2+2+1),10);
|
||||
|
||||
{
|
||||
short sense;
|
||||
|
@ -3455,7 +3456,7 @@ cheat_for_port_credits:
|
|||
|
||||
modval(0,1,(int *)&ud.mouseflip,1,probey == (MAXMOUSEBUTTONS-2)*2+2+2);
|
||||
|
||||
gametextpal(240,122+9, myaimmode && !ud.mouseaiming ? "On" : "Off", !ud.mouseaiming?MENUHIGHLIGHT((MAXMOUSEBUTTONS-2)*2+2+1):15, 0);
|
||||
gametextpal(240,122+9, myaimmode && !ud.mouseaiming ? "On" : "Off", !ud.mouseaiming?MENUHIGHLIGHT((MAXMOUSEBUTTONS-2)*2+2+1):DISABLEDMENUSHADE, 0);
|
||||
gametextpal(240,122+9+9, !ud.mouseflip ? "On" : "Off", MENUHIGHLIGHT((MAXMOUSEBUTTONS-2)*2+2+2), 0);
|
||||
|
||||
if (probey < (MAXMOUSEBUTTONS-2)*2+2)
|
||||
|
@ -4333,10 +4334,10 @@ cheat_for_port_credits:
|
|||
{
|
||||
if (ud.savegame[probey][0])
|
||||
{
|
||||
if (lastprobey != probey)
|
||||
if (lastsavehead != probey)
|
||||
{
|
||||
loadpheader(probey,&savehead);
|
||||
lastprobey = probey;
|
||||
lastsavehead = probey;
|
||||
}
|
||||
|
||||
rotatesprite(101<<16,97<<16,65536L>>1,512,TILE_LOADSHOT,-32,0,4+10+64,0,0,xdim-1,ydim-1);
|
||||
|
@ -4353,9 +4354,9 @@ cheat_for_port_credits:
|
|||
{
|
||||
if (ud.savegame[probey][0])
|
||||
{
|
||||
if (lastprobey != probey)
|
||||
if (lastsavehead != probey)
|
||||
loadpheader(probey,&savehead);
|
||||
lastprobey = probey;
|
||||
lastsavehead = probey;
|
||||
rotatesprite(101<<16,97<<16,65536L>>1,512,TILE_LOADSHOT,-32,0,4+10+64,0,0,xdim-1,ydim-1);
|
||||
}
|
||||
else menutext(69,70,0,0,"EMPTY");
|
||||
|
@ -4580,7 +4581,7 @@ VOLUME_ALL_40x:
|
|||
if (current_menu == 502)
|
||||
{
|
||||
cmenu(last_menu);
|
||||
probey = last_probey;
|
||||
probey = last_menu_pos;
|
||||
}
|
||||
else if (!(ps[myconnectindex].gm & MODE_GAME || ud.recstat == 2))
|
||||
cmenu(0);
|
||||
|
@ -4847,7 +4848,7 @@ VOLUME_ALL_40x:
|
|||
if (VOLUMEALL)
|
||||
{
|
||||
currentlist = 1;
|
||||
last_probey = probey;
|
||||
last_menu_pos = probey;
|
||||
cmenu(101);
|
||||
}
|
||||
break;
|
||||
|
|
|
@ -2960,7 +2960,7 @@ void getinput(int snum)
|
|||
static int doincrements(struct player_struct *p)
|
||||
{
|
||||
int snum = sprite[p->i].yvel;
|
||||
|
||||
|
||||
// j = sync[snum].avel;
|
||||
// p->weapon_ang = -(j/5);
|
||||
|
||||
|
@ -4110,9 +4110,7 @@ void processinput(int snum)
|
|||
}
|
||||
else if (sync[snum].avel) //p->ang += syncangvel * constant
|
||||
{ //ENGINE calculates angvel for you
|
||||
long tempang;
|
||||
|
||||
tempang = sync[snum].avel<<1;
|
||||
long tempang = sync[snum].avel<<1;
|
||||
|
||||
if (psectlotag == 2) p->angvel =(tempang-(tempang>>3))*ksgn(doubvel);
|
||||
else p->angvel = tempang*ksgn(doubvel);
|
||||
|
|
Loading…
Reference in a new issue