git-svn-id: https://svn.eduke32.com/eduke32@482 1a8010ca-5511-0410-912e-c29ae57300e0

This commit is contained in:
terminx 2007-02-05 01:33:08 +00:00
parent 72ec04ff88
commit 90c4f271b2
10 changed files with 882 additions and 120 deletions

View file

@ -4,11 +4,11 @@
SOURCEFILES=GNU.TXT buildlic.txt \
Makefile Makefile.deps Makefile.msvc Makefile.watcom MakeDistributions \
makemsc.bat makew.bat ChangeLog.html duke3d.def.sample \
SEHELP.HLP STHELP.HLP ChangeLog enhance.con.sample
SEHELP.HLP STHELP.HLP ChangeLog enhance.con.sample names.h
BINARYFILES=mapster32.exe eduke32.exe GNU.TXT buildlic.txt \
ChangeLog.html setup.exe duke3d.def.sample SEHELP.HLP STHELP.HLP \
ChangeLog enhance.con.sample duke3d_w32.exe
ChangeLog enhance.con.sample duke3d_w32.exe names.h
.PHONY: source binary

View file

@ -77,14 +77,15 @@ Section "!Game" SEC_GAME
File "..\buildlic.txt"
File "..\ChangeLog.html"
File "..\ChangeLog"
File "..\setup.exe"
CreateShortCut "$SMPROGRAMS\$ICONS_GROUP\Setup.lnk" "$INSTDIR\setup.exe"
SectionEnd
Section "Level editor" SEC_EDITOR
SetOutPath "$INSTDIR"
SetOverwrite ifnewer
File "..\mapster32.exe"
File "..\mapster32.exe"
File "..\STHELP.HLP"
File "..\SEHELP.HLP"
File "..\names.h"
CreateDirectory "$SMPROGRAMS\$ICONS_GROUP"
CreateShortCut "$SMPROGRAMS\$ICONS_GROUP\Mapster32.lnk" "$INSTDIR\mapster32.exe"
SectionEnd
@ -147,7 +148,6 @@ Section Uninstall
Delete "$INSTDIR\duke3d.def.sample"
Delete "$INSTDIR\enhance.con.sample"
Delete "$INSTDIR\mapster32.exe"
Delete "$INSTDIR\setup.exe"
Delete "$INSTDIR\ChangeLog.html"
Delete "$INSTDIR\ChangeLog"
Delete "$INSTDIR\GNU.TXT"
@ -158,6 +158,10 @@ Section Uninstall
; Delete "$INSTDIR\duke3d.grp"
; Delete "$INSTDIR\duke3d.cfg"
Delete "$INSTDIR\STHELP.HLP"
Delete "$INSTDIR\SEHELP.HLP"
Delete "$INSTDIR\names.h"
Delete "$SMPROGRAMS\$ICONS_GROUP\Uninstall.lnk"
Delete "$SMPROGRAMS\$ICONS_GROUP\EDuke32 Website.lnk"

766
polymer/eduke32/names.h Executable file
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@ -0,0 +1,766 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
Copyright (C) 2004, 2005 - Richard Gobeille (EDuke32 functionality)
This file is part of EDuke32
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#define SECTOREFFECTOR 1
#define ACTIVATOR 2
#define TOUCHPLATE 3
#define ACTIVATORLOCKED 4
#define MUSICANDSFX 5
#define LOCATORS 6
#define CYCLER 7
#define MASTERSWITCH 8
#define RESPAWN 9
#define GPSPEED 10
#define FOF 13
#define ARROW 20
#define FIRSTGUNSPRITE 21
#define CHAINGUNSPRITE 22
#define RPGSPRITE 23
#define FREEZESPRITE 24
#define SHRINKERSPRITE 25
#define HEAVYHBOMB 26
#define TRIPBOMBSPRITE 27
#define SHOTGUNSPRITE 28
#define DEVISTATORSPRITE 29
#define HEALTHBOX 30
#define AMMOBOX 31
#define GROWSPRITEICON 32
#define INVENTORYBOX 33
#define FREEZEAMMO 37
#define AMMO 40
#define BATTERYAMMO 41
#define DEVISTATORAMMO 42
#define RPGAMMO 44
#define GROWAMMO 45
#define CRYSTALAMMO 46
#define HBOMBAMMO 47
#define AMMOLOTS 48
#define SHOTGUNAMMO 49
#define COLA 51
#define SIXPAK 52
#define FIRSTAID 53
#define SHIELD 54
#define STEROIDS 55
#define AIRTANK 56
#define JETPACK 57
#define HEATSENSOR 59
#define ACCESSCARD 60
#define BOOTS 61
#define MIRRORBROKE 70
#define CLOUDYOCEAN 78
#define CLOUDYSKIES 79
#define MOONSKY1 80
#define MOONSKY2 81
#define MOONSKY3 82
#define MOONSKY4 83
#define BIGORBIT1 84
#define BIGORBIT2 85
#define BIGORBIT3 86
#define BIGORBIT4 87
#define BIGORBIT5 88
#define LA 89
#define REDSKY1 98
#define REDSKY2 99
#define ATOMICHEALTH 100
#define TECHLIGHT2 120
#define TECHLIGHTBUST2 121
#define TECHLIGHT4 122
#define TECHLIGHTBUST4 123
#define WALLLIGHT4 124
#define WALLLIGHTBUST4 125
#define ACCESSSWITCH 130
#define SLOTDOOR 132
#define LIGHTSWITCH 134
#define SPACEDOORSWITCH 136
#define SPACELIGHTSWITCH 138
#define FRANKENSTINESWITCH 140
#define NUKEBUTTON 142
#define MULTISWITCH 146
#define DOORTILE5 150
#define DOORTILE6 151
#define DOORTILE1 152
#define DOORTILE2 153
#define DOORTILE3 154
#define DOORTILE4 155
#define DOORTILE7 156
#define DOORTILE8 157
#define DOORTILE9 158
#define DOORTILE10 159
#define DOORSHOCK 160
#define DIPSWITCH 162
#define DIPSWITCH2 164
#define TECHSWITCH 166
#define DIPSWITCH3 168
#define ACCESSSWITCH2 170
#define REFLECTWATERTILE 180
#define FLOORSLIME 200
#define BIGFORCE 230
#define EPISODE 247
#define MASKWALL9 255
#define W_LIGHT 260
#define SCREENBREAK1 263
#define SCREENBREAK2 264
#define SCREENBREAK3 265
#define SCREENBREAK4 266
#define SCREENBREAK5 267
#define SCREENBREAK6 268
#define SCREENBREAK7 269
#define SCREENBREAK8 270
#define SCREENBREAK9 271
#define SCREENBREAK10 272
#define SCREENBREAK11 273
#define SCREENBREAK12 274
#define SCREENBREAK13 275
#define MASKWALL1 285
#define W_TECHWALL1 293
#define W_TECHWALL2 297
#define W_TECHWALL15 299
#define W_TECHWALL3 301
#define W_TECHWALL4 305
#define W_TECHWALL10 306
#define W_TECHWALL16 307
#define WATERTILE2 336
#define BPANNEL1 341
#define PANNEL1 342
#define PANNEL2 343
#define WATERTILE 344
#define STATIC 351
#define W_SCREENBREAK 357
#define W_HITTECHWALL3 360
#define W_HITTECHWALL4 361
#define W_HITTECHWALL2 362
#define W_HITTECHWALL1 363
#define MASKWALL10 387
#define MASKWALL11 391
#define DOORTILE22 395
#define FANSPRITE 407
#define FANSPRITEBROKE 411
#define FANSHADOW 412
#define FANSHADOWBROKE 416
#define DOORTILE18 447
#define DOORTILE19 448
#define DOORTILE20 449
// #define SPACESHUTTLE 487
#define SATELLITE 489
#define VIEWSCREEN2 499
#define VIEWSCREENBROKE 501
#define VIEWSCREEN 502
#define GLASS 503
#define GLASS2 504
#define STAINGLASS1 510
#define MASKWALL5 514
#define SATELITE 516
#define FUELPOD 517
#define SLIMEPIPE 538
#define CRACK1 546
#define CRACK2 547
#define CRACK3 548
#define CRACK4 549
#define FOOTPRINTS 550
#define DOMELITE 551
#define CAMERAPOLE 554
#define CHAIR1 556
#define CHAIR2 557
#define BROKENCHAIR 559
#define MIRROR 560
#define WATERFOUNTAIN 563
#define WATERFOUNTAINBROKE 567
#define FEMMAG1 568
#define TOILET 569
#define STALL 571
#define STALLBROKE 573
#define FEMMAG2 577
#define REACTOR2 578
#define REACTOR2BURNT 579
#define REACTOR2SPARK 580
#define GRATE1 595
#define BGRATE1 596
#define SOLARPANNEL 602
#define NAKED1 603
#define ANTENNA 607
#define MASKWALL12 609
#define TOILETBROKE 615
#define PIPE2 616
#define PIPE1B 617
#define PIPE3 618
#define PIPE1 619
#define CAMERA1 621
#define BRICK 626
#define SPLINTERWOOD 630
#define PIPE2B 633
#define BOLT1 634
#define W_NUMBERS 640
#define WATERDRIP 660
#define WATERBUBBLE 661
#define WATERBUBBLEMAKER 662
#define W_FORCEFIELD 663
#define VACUUM 669
#define FOOTPRINTS2 672
#define FOOTPRINTS3 673
#define FOOTPRINTS4 674
#define EGG 675
#define SCALE 678
#define CHAIR3 680
#define CAMERALIGHT 685
#define MOVIECAMERA 686
#define IVUNIT 689
#define POT1 694
#define POT2 695
#define POT3 697
#define PIPE3B 700
#define WALLLIGHT3 701
#define WALLLIGHTBUST3 702
#define WALLLIGHT1 703
#define WALLLIGHTBUST1 704
#define WALLLIGHT2 705
#define WALLLIGHTBUST2 706
#define LIGHTSWITCH2 712
#define WAITTOBESEATED 716
#define DOORTILE14 717
#define STATUE 753
#define MIKE 762
#define VASE 765
#define SUSHIPLATE1 768
#define SUSHIPLATE2 769
#define SUSHIPLATE3 774
#define SUSHIPLATE4 779
#define DOORTILE16 781
#define SUSHIPLATE5 792
#define OJ 806
#define MASKWALL13 830
#define HURTRAIL 859
#define POWERSWITCH1 860
#define LOCKSWITCH1 862
#define POWERSWITCH2 864
#define ATM 867
#define STATUEFLASH 869
#define ATMBROKE 888
#define BIGHOLE2 893
#define STRIPEBALL 901
#define QUEBALL 902
#define POCKET 903
#define WOODENHORSE 904
#define TREE1 908
#define TREE2 910
#define CACTUS 911
#define MASKWALL2 913
#define MASKWALL3 914
#define MASKWALL4 915
#define FIREEXT 916
#define TOILETWATER 921
#define NEON1 925
#define NEON2 926
#define CACTUSBROKE 939
#define BOUNCEMINE 940
#define BROKEFIREHYDRENT 950
#define BOX 951
#define BULLETHOLE 952
#define BOTTLE1 954
#define BOTTLE2 955
#define BOTTLE3 956
#define BOTTLE4 957
#define FEMPIC5 963
#define FEMPIC6 964
#define FEMPIC7 965
#define HYDROPLANT 969
#define OCEANSPRITE1 971
#define OCEANSPRITE2 972
#define OCEANSPRITE3 973
#define OCEANSPRITE4 974
#define OCEANSPRITE5 975
#define GENERICPOLE 977
#define CONE 978
#define HANGLIGHT 979
#define HYDRENT 981
#define MASKWALL14 988
#define TIRE 990
#define PIPE5 994
#define PIPE6 995
#define PIPE4 996
#define PIPE4B 997
#define BROKEHYDROPLANT 1003
#define PIPE5B 1005
#define NEON3 1007
#define NEON4 1008
#define NEON5 1009
#define BOTTLE5 1012
#define BOTTLE6 1013
#define BOTTLE8 1014
#define SPOTLITE 1020
#define HANGOOZ 1022
#define MASKWALL15 1024
#define BOTTLE7 1025
#define HORSEONSIDE 1026
#define GLASSPIECES 1031
#define HORSELITE 1034
#define DONUTS 1045
#define NEON6 1046
#define MASKWALL6 1059
#define CLOCK 1060
#define RUBBERCAN 1062
#define BROKENCLOCK 1067
#define PLUG 1069
#define OOZFILTER 1079
#define FLOORPLASMA 1082
#define REACTOR 1088
#define REACTORSPARK 1092
#define REACTORBURNT 1096
#define DOORTILE15 1102
#define HANDSWITCH 1111
#define CIRCLEPANNEL 1113
#define CIRCLEPANNELBROKE 1114
#define PULLSWITCH 1122
#define MASKWALL8 1124
#define BIGHOLE 1141
#define ALIENSWITCH 1142
#define DOORTILE21 1144
#define HANDPRINTSWITCH 1155
#define BOTTLE10 1157
#define BOTTLE11 1158
#define BOTTLE12 1159
#define BOTTLE13 1160
#define BOTTLE14 1161
#define BOTTLE15 1162
#define BOTTLE16 1163
#define BOTTLE17 1164
#define BOTTLE18 1165
#define BOTTLE19 1166
#define DOORTILE17 1169
#define MASKWALL7 1174
#define JAILBARBREAK 1175
#define DOORTILE11 1178
#define DOORTILE12 1179
#define VENDMACHINE 1212
#define VENDMACHINEBROKE 1214
#define COLAMACHINE 1215
#define COLAMACHINEBROKE 1217
#define CRANEPOLE 1221
#define CRANE 1222
#define BARBROKE 1225
#define BLOODPOOL 1226
#define NUKEBARREL 1227
#define NUKEBARRELDENTED 1228
#define NUKEBARRELLEAKED 1229
#define CANWITHSOMETHING 1232
#define MONEY 1233
#define BANNER 1236
#define EXPLODINGBARREL 1238
#define EXPLODINGBARREL2 1239
#define FIREBARREL 1240
#define SEENINE 1247
#define SEENINEDEAD 1248
#define STEAM 1250
#define CEILINGSTEAM 1255
#define PIPE6B 1260
#define TRANSPORTERBEAM 1261
#define RAT 1267
#define TRASH 1272
#define FEMPIC1 1280
#define FEMPIC2 1289
#define BLANKSCREEN 1293
#define PODFEM1 1294
#define FEMPIC3 1298
#define FEMPIC4 1306
#define FEM1 1312
#define FEM2 1317
#define FEM3 1321
#define FEM5 1323
#define BLOODYPOLE 1324
#define FEM4 1325
#define FEM6 1334
#define FEM6PAD 1335
#define FEM8 1336
#define HELECOPT 1346
#define FETUSJIB 1347
#define HOLODUKE 1348
#define SPACEMARINE 1353
#define INDY 1355
#define FETUS 1358
#define FETUSBROKE 1359
#define MONK 1352
#define LUKE 1354
#define COOLEXPLOSION1 1360
#define WATERSPLASH2 1380
#define FIREVASE 1390
#define SCRATCH 1393
#define FEM7 1395
#define APLAYERTOP 1400
#define APLAYER 1405
#define PLAYERONWATER 1420
#define DUKELYINGDEAD 1518
#define DUKETORSO 1520
#define DUKEGUN 1528
#define DUKELEG 1536
#define SHARK 1550
#define BLOOD 1620
#define FIRELASER 1625
#define TRANSPORTERSTAR 1630
#define SPIT 1636
#define LOOGIE 1637
#define FIST 1640
#define FREEZEBLAST 1641
#define DEVISTATORBLAST 1642
#define SHRINKSPARK 1646
#define TONGUE 1647
#define MORTER 1650
#define SHRINKEREXPLOSION 1656
#define RADIUSEXPLOSION 1670
#define FORCERIPPLE 1671
#define LIZTROOP 1680
#define LIZTROOPRUNNING 1681
#define LIZTROOPSTAYPUT 1682
#define LIZTOP 1705
#define LIZTROOPSHOOT 1715
#define LIZTROOPJETPACK 1725
#define LIZTROOPDSPRITE 1734
#define LIZTROOPONTOILET 1741
#define LIZTROOPJUSTSIT 1742
#define LIZTROOPDUCKING 1744
#define HEADJIB1 1768
#define ARMJIB1 1772
#define LEGJIB1 1776
#define CANNONBALL 1817
#define OCTABRAIN 1820
#define OCTABRAINSTAYPUT 1821
#define OCTATOP 1845
#define OCTADEADSPRITE 1855
#define INNERJAW 1860
#define DRONE 1880
#define EXPLOSION2 1890
#define COMMANDER 1920
#define COMMANDERSTAYPUT 1921
#define RECON 1960
#define TANK 1975
#define PIGCOP 2000
#define PIGCOPSTAYPUT 2001
#define PIGCOPDIVE 2045
#define PIGCOPDEADSPRITE 2060
#define PIGTOP 2061
#define LIZMAN 2120
#define LIZMANSTAYPUT 2121
#define LIZMANSPITTING 2150
#define LIZMANFEEDING 2160
#define LIZMANJUMP 2165
#define LIZMANDEADSPRITE 2185
#define FECES 2200
#define LIZMANHEAD1 2201
#define LIZMANARM1 2205
#define LIZMANLEG1 2209
#define EXPLOSION2BOT 2219
#define USERWEAPON 2235
#define HEADERBAR 2242
#define JIBS1 2245
#define JIBS2 2250
#define JIBS3 2255
#define JIBS4 2260
#define JIBS5 2265
#define BURNING 2270
#define FIRE 2271
#define JIBS6 2286
#define BLOODSPLAT1 2296
#define BLOODSPLAT3 2297
#define BLOODSPLAT2 2298
#define BLOODSPLAT4 2299
#define OOZ 2300
#define OOZ2 2309
#define WALLBLOOD1 2301
#define WALLBLOOD2 2302
#define WALLBLOOD3 2303
#define WALLBLOOD4 2304
#define WALLBLOOD5 2305
#define WALLBLOOD6 2306
#define WALLBLOOD7 2307
#define WALLBLOOD8 2308
#define BURNING2 2310
#define FIRE2 2311
#define CRACKKNUCKLES 2324
#define SMALLSMOKE 2329
#define SMALLSMOKEMAKER 2330
#define FLOORFLAME 2333
#define ROTATEGUN 2360
#define GREENSLIME 2370
#define WATERDRIPSPLASH 2380
#define SCRAP6 2390
#define SCRAP1 2400
#define SCRAP2 2404
#define SCRAP3 2408
#define SCRAP4 2412
#define SCRAP5 2416
#define ORGANTIC 2420
#define BETAVERSION 2440
#define PLAYERISHERE 2442
#define PLAYERWASHERE 2443
#define SELECTDIR 2444
#define F1HELP 2445
#define NOTCHON 2446
#define NOTCHOFF 2447
#define GROWSPARK 2448
#define DUKEICON 2452
#define BADGUYICON 2453
#define FOODICON 2454
#define GETICON 2455
#define MENUSCREEN 2456
#define MENUBAR 2457
#define KILLSICON 2458
#define FIRSTAID_ICON 2460
#define HEAT_ICON 2461
#define BOTTOMSTATUSBAR 2462
#define BOOT_ICON 2463
#define FRAGBAR 2465
#define JETPACK_ICON 2467
#define AIRTANK_ICON 2468
#define STEROIDS_ICON 2469
#define HOLODUKE_ICON 2470
#define ACCESS_ICON 2471
#define DIGITALNUM 2472
#define DUKECAR 2491
#define CAMCORNER 2482
#define CAMLIGHT 2484
#define LOGO 2485
#define TITLE 2486
#define NUKEWARNINGICON 2487
#define MOUSECURSOR 2488
#define SLIDEBAR 2489
#define DREALMS 2492
#define BETASCREEN 2493
#define WINDOWBORDER1 2494
#define TEXTBOX 2495
#define WINDOWBORDER2 2496
#define DUKENUKEM 2497
#define THREEDEE 2498
#define INGAMEDUKETHREEDEE 2499
#define TENSCREEN 2500
#define PLUTOPAKSPRITE 2501
#define DEVISTATOR 2510
#define KNEE 2521
#define CROSSHAIR 2523
#define FIRSTGUN 2524
#define FIRSTGUNRELOAD 2528
#define FALLINGCLIP 2530
#define CLIPINHAND 2531
#define HAND 2532
#define SHELL 2533
#define SHOTGUNSHELL 2535
#define CHAINGUN 2536
#define RPGGUN 2544
#define RPGMUZZLEFLASH 2545
#define FREEZE 2548
#define CATLITE 2552
#define SHRINKER 2556
#define HANDHOLDINGLASER 2563
#define TRIPBOMB 2566
#define LASERLINE 2567
#define HANDHOLDINGACCESS 2568
#define HANDREMOTE 2570
#define HANDTHROW 2573
#define TIP 2576
#define GLAIR 2578
#define SCUBAMASK 2581
#define SPACEMASK 2584
#define FORCESPHERE 2590
#define SHOTSPARK1 2595
#define RPG 2605
#define LASERSITE 2612
#define SHOTGUN 2613
#define BOSS1 2630
#define BOSS1STAYPUT 2631
#define BOSS1SHOOT 2660
#define BOSS1LOB 2670
#define BOSSTOP 2696
#define BOSS2 2710
#define BOSS3 2760
#define SPINNINGNUKEICON 2813
#define BIGFNTCURSOR 2820
#define SMALLFNTCURSOR 2821
#define STARTALPHANUM 2822
#define ENDALPHANUM 2915
#define BIGALPHANUM 2940
#define BIGPERIOD 3002
#define BIGCOMMA 3003
#define BIGX 3004
#define BIGQ 3005
#define BIGSEMI 3006
#define BIGCOLIN 3007
#define THREEBYFIVE 3010
#define BIGAPPOS 3022
#define BLANK 3026
#define MINIFONT 3072
#define BUTTON1 3164
#define GLASS3 3187
#define RESPAWNMARKERRED 3190
#define RESPAWNMARKERYELLOW 3200
#define RESPAWNMARKERGREEN 3210
#define BONUSSCREEN 3240
#define VIEWBORDER 3250
#define VICTORY1 3260
#define ORDERING 3270
#define TEXTSTORY 3280
#define LOADSCREEN 3281
#define BORNTOBEWILDSCREEN 3370
#define BLIMP 3400
#define FEM9 3450
#define FOOTPRINT 3701
#define FRAMEEFFECT1_13 3999
#define POOP 4094
#define FRAMEEFFECT1 4095
#define PANNEL3 4099
#define SCREENBREAK14 4120
#define SCREENBREAK15 4123
#define SCREENBREAK19 4125
#define SCREENBREAK16 4127
#define SCREENBREAK17 4128
#define SCREENBREAK18 4129
#define W_TECHWALL11 4130
#define W_TECHWALL12 4131
#define W_TECHWALL13 4132
#define W_TECHWALL14 4133
#define W_TECHWALL5 4134
#define W_TECHWALL6 4136
#define W_TECHWALL7 4138
#define W_TECHWALL8 4140
#define W_TECHWALL9 4142
#define BPANNEL3 4100
#define W_HITTECHWALL16 4144
#define W_HITTECHWALL10 4145
#define W_HITTECHWALL15 4147
#define W_MILKSHELF 4181
#define W_MILKSHELFBROKE 4203
#define PURPLELAVA 4240
#define LAVABUBBLE 4340
#define DUKECUTOUT 4352
#define TARGET 4359
#define GUNPOWDERBARREL 4360
#define DUCK 4361
#define HATRACK 4367
#define DESKLAMP 4370
#define COFFEEMACHINE 4372
#define CUPS 4373
#define GAVALS 4374
#define GAVALS2 4375
#define POLICELIGHTPOLE 4377
#define FLOORBASKET 4388
#define PUKE 4389
#define DOORTILE23 4391
#define TOPSECRET 4396
#define SPEAKER 4397
#define TEDDYBEAR 4400
#define ROBOTDOG 4402
#define ROBOTPIRATE 4404
#define ROBOTMOUSE 4407
#define MAIL 4410
#define MAILBAG 4413
#define HOTMEAT 4427
#define COFFEEMUG 4438
#define DONUTS2 4440
#define TRIPODCAMERA 4444
#define METER 4453
#define DESKPHONE 4454
#define GUMBALLMACHINE 4458
#define GUMBALLMACHINEBROKE 4459
#define PAPER 4460
#define MACE 4464
#define GENERICPOLE2 4465
#define XXXSTACY 4470
#define WETFLOOR 4495
#define BROOM 4496
#define MOP 4497
#define LETTER 4502
#define PIRATE1A 4510
#define PIRATE4A 4511
#define PIRATE2A 4512
#define PIRATE5A 4513
#define PIRATE3A 4514
#define PIRATE6A 4515
#define PIRATEHALF 4516
#define CHESTOFGOLD 4520
#define SIDEBOLT1 4525
#define FOODOBJECT1 4530
#define FOODOBJECT2 4531
#define FOODOBJECT3 4532
#define FOODOBJECT4 4533
#define FOODOBJECT5 4534
#define FOODOBJECT6 4535
#define FOODOBJECT7 4536
#define FOODOBJECT8 4537
#define FOODOBJECT9 4538
#define FOODOBJECT10 4539
#define FOODOBJECT11 4540
#define FOODOBJECT12 4541
#define FOODOBJECT13 4542
#define FOODOBJECT14 4543
#define FOODOBJECT15 4544
#define FOODOBJECT16 4545
#define FOODOBJECT17 4546
#define FOODOBJECT18 4547
#define FOODOBJECT19 4548
#define FOODOBJECT20 4549
#define HEADLAMP 4550
#define TAMPON 4557
#define SKINNEDCHICKEN 4554
#define FEATHEREDCHICKEN 4555
#define ROBOTDOG2 4560
#define JOLLYMEAL 4569
#define DUKEBURGER 4570
#define SHOPPINGCART 4576
#define CANWITHSOMETHING2 4580
#define CANWITHSOMETHING3 4581
#define CANWITHSOMETHING4 4582
#define SNAKEP 4590
#define DOLPHIN1 4591
#define DOLPHIN2 4592
#define NEWBEAST 4610
#define NEWBEASTSTAYPUT 4611
#define NEWBEASTJUMP 4690
#define NEWBEASTHANG 4670
#define NEWBEASTHANGDEAD 4671
#define BOSS4 4740
#define BOSS4STAYPUT 4741
#define FEM10 4864
#define TOUGHGAL 4866
#define MAN 4871
#define MAN2 4872
#define WOMAN 4874
#define PLEASEWAIT 4887
#define NATURALLIGHTNING 4890
#define WEATHERWARN 4893
#define DUKETAG 4900
#define SIGN1 4909
#define SIGN2 4912
#define JURYGUY 4943
// These tile positions are reserved!
#define RESERVEDSLOT1 6132
#define RESERVEDSLOT2 6133
#define RESERVEDSLOT3 6134
#define RESERVEDSLOT4 6135
#define RESERVEDSLOT5 6136
#define RESERVEDSLOT6 6137
#define RESERVEDSLOT7 6138
#define RESERVEDSLOT8 6139
#define RESERVEDSLOT9 6140
#define RESERVEDSLOT10 6141
#define RESERVEDSLOT11 6142
#define RESERVEDSLOT12 6143

View file

@ -4392,7 +4392,7 @@ static void moveactors(void)
{
makeitfall(i);
if (sector[sect].lotag != 1 && s->z >= hittype[i].floorz-(FOURSLEIGHT) && s->yvel < 3)
if ((sector[sect].lotag != 1 || hittype[i].floorz != sector[sect].floorz) && s->z >= hittype[i].floorz-(FOURSLEIGHT) && s->yvel < 3)
{
if (s->yvel > 0 || (s->yvel == 0 && hittype[i].floorz == sector[sect].floorz))
spritesound(PIPEBOMB_BOUNCE,i);
@ -4413,7 +4413,7 @@ static void moveactors(void)
(s->xvel*(sintable[s->ang&2047]))>>14,
s->zvel,CLIPMASK0);
if (sector[SECT].lotag == 1 && s->zvel == 0)
if (sector[SECT].lotag == 1 && s->zvel == 0 && hittype[i].floorz == sector[sect].floorz)
{
s->z += (32<<8);
if (t[5] == 0)

View file

@ -4322,7 +4322,7 @@ static void comlinehelp(void)
"-nocheck\t\tDisables map pointer checking when saving\n"
#if defined RENDERTYPEWIN || (defined RENDERTYPESDL && !defined __APPLE__ && defined HAVE_GTK2)
"-setup\t\tDisplays the configuration dialog\n"
#endif
#endif
#if !defined(_WIN32)
"-usecwd\t\tRead game data and configuration file from working directory\n"
#endif
@ -4366,7 +4366,7 @@ static void checkcommandline(int argc,char **argv)
comlinehelp();
exit(0);
}
if (!Bstrcasecmp(c+1,"game_dir"))
{
if (argc > i+1)
@ -6123,19 +6123,15 @@ static void FuncMenu(void)
wall[w].y *= j;
wall[w].yrepeat = min(wall[w].yrepeat/j,255);
}
for (k=0;k<highlightsectorcnt;k++)
w = headspritesect[highlightsector[i]];
while (w >= 0)
{
w = headspritesect[highlightsector[k]];
while (w >= 0)
{
l = nextspritesect[w];
sprite[w].x *= j;
sprite[w].y *= j;
sprite[w].z *= j;
sprite[w].xrepeat = max(sprite[w].xrepeat*j,1);
sprite[w].yrepeat = max(sprite[w].yrepeat*j,1);
w = l;
}
sprite[w].x *= j;
sprite[w].y *= j;
sprite[w].z *= j;
sprite[w].xrepeat = min(max(sprite[w].xrepeat*j,1),255);
sprite[w].yrepeat = min(max(sprite[w].yrepeat*j,1),255);
w = nextspritesect[w];
}
}
printmessage16("Map scaled");
@ -6167,19 +6163,15 @@ static void FuncMenu(void)
wall[w].y /= j;
wall[w].yrepeat = min(wall[w].yrepeat*j,255);
}
for (k=0;k<highlightsectorcnt;k++)
w = headspritesect[highlightsector[i]];
while (w >= 0)
{
w = headspritesect[highlightsector[k]];
while (w >= 0)
{
l = nextspritesect[w];
sprite[w].x /= j;
sprite[w].y /= j;
sprite[w].z /= j;
sprite[w].xrepeat = max(sprite[w].xrepeat/j,1);
sprite[w].yrepeat = max(sprite[w].yrepeat/j,1);
w = l;
}
sprite[w].x /= j;
sprite[w].y /= j;
sprite[w].z /= j;
sprite[w].xrepeat = min(max(sprite[w].xrepeat/j,1),255);
sprite[w].yrepeat = min(max(sprite[w].yrepeat/j,1),255);
w = nextspritesect[w];
}
}
printmessage16("Map scaled");

View file

@ -323,7 +323,7 @@ long tag;
extern struct animwalltype animwall[MAXANIMWALLS];
extern short numanimwalls;
extern int probey,lastprobey;
extern int probey;
extern char typebuflen,typebuf[141];
extern char MusicPtr[72000*2];
@ -566,10 +566,9 @@ extern char *level_file_names[MAXVOLUMES*MAXLEVELS];
extern char num_volumes;
extern int32 SoundToggle,MusicToggle;
extern int last_threehundred,lastsavedpos;
extern int lastsavedpos;
extern int restorepalette;
extern int buttonstat;
extern long cachecount;
extern char boardfilename[BMAX_PATH],waterpal[768],slimepal[768],titlepal[768],drealms[768],endingpal[768],animpal[768];
extern char cachedebug,earthquaketime;

View file

@ -8109,7 +8109,7 @@ static void comlinehelp(void)
"-a\t\tUse fake player AI (fake multiplayer only)\n"
"-cNUM\t\tUse MP mode NUM, 1 = DukeMatch(spawn), 2 = Coop, 3 = Dukematch(no spawn)\n"
"-dFILE\t\tStart to play demo FILE\n"
/* "-fNUM\t\tSend fewer packets in multiplayer (1, 2, 4) (deprecated)\n" */
/* "-fNUM\t\tSend fewer packets in multiplayer (1, 2, 4) (deprecated)\n" */
"-game_dir DIR\tSee -j\n"
"-gFILE, -grp FILE\tUse extra group file FILE\n"
"-hFILE\t\tUse definitions file FILE\n"
@ -8120,11 +8120,12 @@ static void comlinehelp(void)
"-map FILE\tUse user map FILE\n"
"-name NAME\tUse NAME as multiplayer name\n"
"-nD\t\tDump default gamevars to gamevars.txt\n"
"-net PARAMETERS\tNetwork play; see documentation for PARAMETERS\n"
"-net PARAMETERS\tEnable network play (see documentation for PARAMETERS)\n"
"-nm\t\tDisable music\n"
"-ns\t\tDisable sound\n"
"-qNUM\t\tUse NUM players for fake multiplayer (2-8)\n"
"-r\t\tRecord demo\n"
"-rmnet FILE\tUse FILE for network play configuration (see documentation)\n"
"-sNUM\t\tUse skill level NUM (1-4)\n"
#if defined RENDERTYPEWIN || (defined RENDERTYPESDL && !defined __APPLE__ && defined HAVE_GTK2)
"-setup\t\tDisplays the configuration dialog\n"
@ -8142,12 +8143,12 @@ static void comlinehelp(void)
wm_msgbox(HEAD2,s);
}
signed int rancid_players = 0;
char rancid_ip_strings[MAXPLAYERS][32], rancid_local_port_string[8];
static signed int rancid_players = 0;
static char rancid_ip_strings[MAXPLAYERS][32], rancid_local_port_string[8];
extern int getexternaladdress(char *buffer);
int load_rancid_net(char *fn)
static int load_rancid_net(char *fn)
{
int tokn;
char *cmdtokptr;
@ -8211,7 +8212,7 @@ int load_rancid_net(char *fn)
return 0;
}
static int stringsort(const char *p1, const char *p2)
static inline int stringsort(const char *p1, const char *p2)
{
return Bstrcmp(&p1[0],&p2[0]);
}
@ -8340,7 +8341,7 @@ static int loadgroupfiles(char *fn)
case T_LOADGRP:
{
char *fn;
pathsearchmode = 1;
if (!scriptfile_getstring(script,&fn))
{
@ -8449,7 +8450,7 @@ static void checkcommandline(int argc,char **argv)
comlinehelp();
exit(0);
}
if (!Bstrcasecmp(c+1,"grp") || !Bstrcasecmp(c+1,"g"))
{
if (argc > i+1)
@ -8512,11 +8513,6 @@ static void checkcommandline(int argc,char **argv)
i++;
continue;
}
if (!Bstrcasecmp(c+1,"disableautoaim"))
{
i++;
continue;
}
if (!Bstrcasecmp(c+1,"rmnet"))
{
if (argc > i+1)
@ -9590,7 +9586,7 @@ int load_script(const char *szScript)
if (fp != NULL)
{
char line[255];
OSD_Printf("Executing \"%s\"\n", szScript);
while (fgets(line ,sizeof(line)-1, fp) != NULL)
OSD_Dispatch(strtok(line,"\r\n"));
@ -9605,7 +9601,7 @@ void app_main(int argc,char **argv)
int i, j;
char cwd[BMAX_PATH];
extern char datetimestring[];
#ifdef RENDERTYPEWIN
if (win_checkinstance())
{
@ -9833,7 +9829,7 @@ void app_main(int argc,char **argv)
{
struct strllist *s;
pathsearchmode = 1;
while (CommandGrps)
{

View file

@ -5773,18 +5773,24 @@ static int parse(void)
case CON_GETPLAYERVAR:
insptr++;
{
// syntax [gs]etactorvar[<var>].<varx> <VAR>
// gets the value of the per-actor variable varx into VAR
// <var> <varx> <VAR>
int lSprite=GetGameVarID(*insptr++, g_i, g_p), lVar1=*insptr++, lVar2=*insptr++;
if (tw == CON_SETPLAYERVAR)
int iPlayer;
if (*insptr != g_iThisActorID)
iPlayer=GetGameVarID(*insptr, g_i, g_p);
else iPlayer = g_p;
insptr++;
{
SetGameVarID(lVar1, GetGameVarID(lVar2, g_i, g_p), g_i, lSprite);
int lVar1=*insptr++, lVar2=*insptr++;
if (tw == CON_SETPLAYERVAR)
{
SetGameVarID(lVar1, GetGameVarID(lVar2, g_i, g_p), g_i, iPlayer);
break;
}
SetGameVarID(lVar2, GetGameVarID(lVar1, g_i, iPlayer), g_i, g_p);
break;
}
SetGameVarID(lVar2, GetGameVarID(lVar1, g_i, lSprite), g_i, g_p);
break;
}
case CON_SETACTOR:

View file

@ -29,8 +29,9 @@ extern char inputloc;
extern int recfilep;
//extern char vgacompatible;
short globalskillsound=-1;
int probey=0,lastprobey=0,last_probey=0,last_menu,sh,onbar,buttonstat,deletespot;
int last_zero,last_fifty,last_onehundred,last_twoohtwo,last_threehundred = 0;
int probey=0;
static int lastsavehead=0,last_menu_pos=0,last_menu,sh,onbar,buttonstat,deletespot;
static int last_zero,last_fifty,last_onehundred,last_twoohtwo,last_threehundred = 0;
static char menunamecnt;
@ -67,7 +68,7 @@ void cmenu(int cm)
else if (cm == 110)
probey = 1;
else probey = 0;
lastprobey = -1;
lastsavehead = -1;
}
#if 0
@ -459,7 +460,9 @@ static void modval(int min, int max,int *p,short dainc,char damodify)
}
}
#define MENUHIGHLIGHT(x) probey==x?-(sintable[(totalclock<<4)&2047]>>12):6
#define UNSELMENUSHADE 10
#define DISABLEDMENUSHADE 20
#define MENUHIGHLIGHT(x) probey==x?-(sintable[(totalclock<<4)&2047]>>12):UNSELMENUSHADE
// #define MENUHIGHLIGHT(x) probey==x?-(sintable[(totalclock<<4)&2047]>>12):probey-x>=0?(probey-x)<<2:-((probey-x)<<2)
#define SHX(X) 0
@ -639,7 +642,7 @@ void menus(void)
if (current_menu >= 0)
{
last_menu = current_menu;
last_probey = probey;
last_menu_pos = probey;
cmenu(502);
}
break;
@ -709,20 +712,20 @@ void menus(void)
int io, ii, yy = 37, d=c+140, enabled;
char *opts[] = {
"Name",
"-",
"-",
"Color",
"-",
"-",
"Team",
"-",
"-",
"Auto aim",
"Auto aim",
"Mouse aim",
"-",
"-",
"Switch weapon on pickup",
"Switch weapon when empty",
"-",
"-",
"-",
"Multiplayer macros",
NULL
};
@ -731,7 +734,7 @@ void menus(void)
if (probey == 2)
x = getteampal(ud.team);
rotatesprite((260)<<16,(24+(tilesizy[APLAYER]>>1))<<16,49152L,0,1441-((((4-(totalclock>>4)))&3)*5),0,x,10,0,0,xdim-1,ydim-1);
for (ii=io=0; opts[ii]; ii++)
@ -745,7 +748,7 @@ void menus(void)
io++;
}
if (current_menu == 20002)
{
x = probesm(c,yy+5,0,io);
@ -778,18 +781,18 @@ void menus(void)
break;
case 1:
i = ud.color;
i = ud.color;
if (x == io)
{
ud.color++;
if (ud.color > 23)
ud.color = 0;
check_player_color((int *)&ud.color,-1);
check_player_color((int *)&ud.color,-1);
}
modval(0,23,(int *)&ud.color,1,probey==1);
check_player_color((int *)&ud.color,i);
check_player_color((int *)&ud.color,i);
if (ud.color != i)
updateplayer();
updateplayer();
break;
case 2:
@ -799,7 +802,7 @@ void menus(void)
ud.team++;
if (ud.team == 4)
ud.team = 0;
}
}
modval(0,3,(int *)&ud.team,1,probey==2);
if (ud.team != i)
updateplayer();
@ -822,7 +825,7 @@ void menus(void)
if (ud.mouseaiming != i)
updateplayer();
break;
case 5:
i = 0;
if (ud.weaponswitch & 1)
@ -847,7 +850,7 @@ void menus(void)
{
ud.weaponswitch ^= 2;
updateplayer();
}
}
break;
case 7:
if (x == io)
@ -939,7 +942,7 @@ void menus(void)
case 5:
gametext(d+70,yy,ud.weaponswitch&1?"On":"Off",MENUHIGHLIGHT(io),2+8+16);
break;
case 6:
gametext(d+70,yy,ud.weaponswitch&2?"On":"Off",MENUHIGHLIGHT(io),2+8+16);
break;
@ -947,7 +950,7 @@ void menus(void)
default:
break;
}
gametextpal(c,yy, opts[ii], enabled?MENUHIGHLIGHT(io):15, 10);
gametextpal(c,yy, opts[ii], enabled?MENUHIGHLIGHT(io):DISABLEDMENUSHADE, 10);
io++;
yy += 8;
}
@ -972,7 +975,7 @@ void menus(void)
{
strcpy(buf, ud.ridecule[x]);
inputloc = strlen(buf);
last_probey = probey;
last_menu_pos = probey;
current_menu = 20005;
KB_ClearKeyDown(sc_Enter);
KB_ClearKeyDown(sc_kpad_Enter);
@ -986,7 +989,7 @@ void menus(void)
{
if (x == 1)
{
Bstrcpy(ud.ridecule[last_probey],buf);
Bstrcpy(ud.ridecule[last_menu_pos],buf);
}
KB_ClearKeyDown(sc_Enter);
KB_ClearKeyDown(sc_kpad_Enter);
@ -996,13 +999,11 @@ void menus(void)
}
for (i=0;i<10;i++)
{
if (current_menu == 20005 && i == last_probey) continue;
if (current_menu == 20005 && i == last_menu_pos) continue;
gametextpal(26,40+(i<<3),ud.ridecule[i],MENUHIGHLIGHT(i),0);
}
gametext(160,144,"UP/DOWN = SELECT MACRO",0,2+8+16);
gametext(160,144+9,"ENTER = MODIFY",0,2+8+16);
gametext(160,144+9+9,"ACTIVATE IN-GAME WITH SHIFT-F#",0,2+8+16);
gametext(160,144,"ACTIVATE IN-GAME WITH SHIFT-F#",0,2+8+16);
break;
@ -1633,14 +1634,6 @@ void menus(void)
l = 3;
}
x = probe(0,0,0,1);
if (x == -1)
{
cmenu(0);
break;
}
if (KB_KeyPressed(sc_LeftArrow) ||
KB_KeyPressed(sc_kpad_4) ||
KB_KeyPressed(sc_UpArrow) ||
@ -1684,6 +1677,14 @@ void menus(void)
if (current_menu > 990+l) current_menu = 990;
}
x = probe(0,0,0,1);
if (x == -1)
{
cmenu(0);
break;
}
if (!VOLUMEALL || !PLUTOPAK)
{
switch (current_menu)
@ -2289,7 +2290,7 @@ cheat_for_port_credits:
{
sendboardname();
cmenu(600);
probey = last_probey;
probey = last_menu_pos;
}
else cmenu(100);
}
@ -2314,7 +2315,7 @@ cheat_for_port_credits:
{
sendboardname();
cmenu(600);
probey = last_probey;
probey = last_menu_pos;
}
else cmenu(110);
}
@ -2458,31 +2459,31 @@ cheat_for_port_credits:
enabled = usehightile;
if (enabled && x==io) useprecache = !useprecache;
if (enabled) modval(0,1,(int *)&useprecache,1,probey==io);
gametextpal(d,yy, useprecache && enabled ? "On" : "Off", enabled?MENUHIGHLIGHT(io):15, 0);
gametextpal(d,yy, useprecache && enabled ? "On" : "Off", enabled?MENUHIGHLIGHT(io):DISABLEDMENUSHADE, 0);
break;
case 3:
enabled = usehightile;
if (enabled && x==io) glusetexcompr = !glusetexcompr;
if (enabled) modval(0,1,(int *)&glusetexcompr,1,probey==io);
gametextpal(d,yy, glusetexcompr && enabled ? "On" : "Off", enabled?MENUHIGHLIGHT(io):15, 0);
gametextpal(d,yy, glusetexcompr && enabled ? "On" : "Off", enabled?MENUHIGHLIGHT(io):DISABLEDMENUSHADE, 0);
break;
case 4:
enabled = (glusetexcompr && usehightile && useprecache);
if (enabled && x==io) glusetexcache = !glusetexcache;
if (enabled) modval(0,1,(int *)&glusetexcache,1,probey==io);
gametextpal(d,yy, glusetexcache && enabled ? "On" : "Off", enabled?MENUHIGHLIGHT(io):15, 0);
gametextpal(d,yy, glusetexcache && enabled ? "On" : "Off", enabled?MENUHIGHLIGHT(io):DISABLEDMENUSHADE, 0);
break;
case 5:
enabled = (glusetexcompr && usehightile && useprecache && glusetexcache);
if (enabled && x==io) glusetexcachecompression = !glusetexcachecompression;
if (enabled) modval(0,1,(int *)&glusetexcachecompression,1,probey==io);
gametextpal(d,yy, glusetexcachecompression && enabled ? "On" : "Off", enabled?MENUHIGHLIGHT(io):15, 0);
gametextpal(d,yy, glusetexcachecompression && enabled ? "On" : "Off", enabled?MENUHIGHLIGHT(io):DISABLEDMENUSHADE, 0);
break;
case 6:
enabled = usehightile;
if (enabled && x==io) r_detailmapping = !r_detailmapping;
if (enabled) modval(0,1,(int *)&r_detailmapping,1,probey==io);
gametextpal(d,yy, r_detailmapping && enabled ? "On" : "Off", enabled?MENUHIGHLIGHT(io):15, 0);
gametextpal(d,yy, r_detailmapping && enabled ? "On" : "Off", enabled?MENUHIGHLIGHT(io):DISABLEDMENUSHADE, 0);
break;
case 7:
if (x==io) usemodels = 1-usemodels;
@ -2492,7 +2493,7 @@ cheat_for_port_credits:
default:
break;
}
gametextpal(c,yy, opts[ii], enabled?MENUHIGHLIGHT(io):15, 10);
gametextpal(c,yy, opts[ii], enabled?MENUHIGHLIGHT(io):DISABLEDMENUSHADE, 10);
io++;
yy += 8;
}
@ -2650,7 +2651,7 @@ cheat_for_port_credits:
}
if ((ps[myconnectindex].gm&MODE_GAME) && ud.m_recstat != 1)
enabled = 0;
gametextpal(d,yy,ud.m_recstat?((ud.m_recstat && enabled && ps[myconnectindex].gm&MODE_GAME)?"Recording":"On"):"Off",enabled?MENUHIGHLIGHT(io):15,enabled?0:1);
gametextpal(d,yy,ud.m_recstat?((ud.m_recstat && enabled && ps[myconnectindex].gm&MODE_GAME)?"Running":"On"):"Off",enabled?MENUHIGHLIGHT(io):DISABLEDMENUSHADE,enabled?0:1);
break;
case 11:
if (x==io) cmenu(201);
@ -2658,7 +2659,7 @@ cheat_for_port_credits:
default:
break;
}
gametextpal(c,yy, opts[ii], enabled?MENUHIGHLIGHT(io):15, 10);
gametextpal(c,yy, opts[ii], enabled?MENUHIGHLIGHT(io):DISABLEDMENUSHADE, 10);
io++;
yy += 8;
}
@ -2809,7 +2810,7 @@ cheat_for_port_credits:
default:
break;
}
gametextpal(c,yy, opts[ii], enabled?MENUHIGHLIGHT(io):15, 10);
gametextpal(c,yy, opts[ii], enabled?MENUHIGHLIGHT(io):DISABLEDMENUSHADE, 10);
io++;
yy += 8;
}
@ -3435,9 +3436,9 @@ cheat_for_port_credits:
}
gametextpal(40,122,"SENSITIVITY",MENUHIGHLIGHT((MAXMOUSEBUTTONS-2)*2+2),10);
gametextpal(40,122+9,"MOUSE AIMING TOGGLE",!ud.mouseaiming?MENUHIGHLIGHT((MAXMOUSEBUTTONS-2)*2+2+1):15,10);
gametextpal(40,122+9,"MOUSE AIMING TOGGLE",!ud.mouseaiming?MENUHIGHLIGHT((MAXMOUSEBUTTONS-2)*2+2+1):DISABLEDMENUSHADE,10);
gametextpal(40,122+9+9,"INVERT MOUSE AIM",MENUHIGHLIGHT((MAXMOUSEBUTTONS-2)*2+2+2),10);
gametextpal(40,122+9+9+9,"ADVANCED...",MENUHIGHLIGHT((MAXMOUSEBUTTONS-2)*2+2+2+1),10);
gametextpal(40,122+9+9+9,"ADVANCED",MENUHIGHLIGHT((MAXMOUSEBUTTONS-2)*2+2+2+1),10);
{
short sense;
@ -3455,7 +3456,7 @@ cheat_for_port_credits:
modval(0,1,(int *)&ud.mouseflip,1,probey == (MAXMOUSEBUTTONS-2)*2+2+2);
gametextpal(240,122+9, myaimmode && !ud.mouseaiming ? "On" : "Off", !ud.mouseaiming?MENUHIGHLIGHT((MAXMOUSEBUTTONS-2)*2+2+1):15, 0);
gametextpal(240,122+9, myaimmode && !ud.mouseaiming ? "On" : "Off", !ud.mouseaiming?MENUHIGHLIGHT((MAXMOUSEBUTTONS-2)*2+2+1):DISABLEDMENUSHADE, 0);
gametextpal(240,122+9+9, !ud.mouseflip ? "On" : "Off", MENUHIGHLIGHT((MAXMOUSEBUTTONS-2)*2+2+2), 0);
if (probey < (MAXMOUSEBUTTONS-2)*2+2)
@ -4333,10 +4334,10 @@ cheat_for_port_credits:
{
if (ud.savegame[probey][0])
{
if (lastprobey != probey)
if (lastsavehead != probey)
{
loadpheader(probey,&savehead);
lastprobey = probey;
lastsavehead = probey;
}
rotatesprite(101<<16,97<<16,65536L>>1,512,TILE_LOADSHOT,-32,0,4+10+64,0,0,xdim-1,ydim-1);
@ -4353,9 +4354,9 @@ cheat_for_port_credits:
{
if (ud.savegame[probey][0])
{
if (lastprobey != probey)
if (lastsavehead != probey)
loadpheader(probey,&savehead);
lastprobey = probey;
lastsavehead = probey;
rotatesprite(101<<16,97<<16,65536L>>1,512,TILE_LOADSHOT,-32,0,4+10+64,0,0,xdim-1,ydim-1);
}
else menutext(69,70,0,0,"EMPTY");
@ -4580,7 +4581,7 @@ VOLUME_ALL_40x:
if (current_menu == 502)
{
cmenu(last_menu);
probey = last_probey;
probey = last_menu_pos;
}
else if (!(ps[myconnectindex].gm & MODE_GAME || ud.recstat == 2))
cmenu(0);
@ -4847,7 +4848,7 @@ VOLUME_ALL_40x:
if (VOLUMEALL)
{
currentlist = 1;
last_probey = probey;
last_menu_pos = probey;
cmenu(101);
}
break;

View file

@ -2960,7 +2960,7 @@ void getinput(int snum)
static int doincrements(struct player_struct *p)
{
int snum = sprite[p->i].yvel;
// j = sync[snum].avel;
// p->weapon_ang = -(j/5);
@ -4110,9 +4110,7 @@ void processinput(int snum)
}
else if (sync[snum].avel) //p->ang += syncangvel * constant
{ //ENGINE calculates angvel for you
long tempang;
tempang = sync[snum].avel<<1;
long tempang = sync[snum].avel<<1;
if (psectlotag == 2) p->angvel =(tempang-(tempang>>3))*ksgn(doubvel);
else p->angvel = tempang*ksgn(doubvel);