mirror of
https://github.com/ZDoom/Raze.git
synced 2025-01-18 14:41:55 +00:00
Factor out displaying episode ending cutscenes into G_BonusCutscenes().
Also, - retire IFWITHIN() macro, preferring expanding it - fix _endofgame() in control.lua git-svn-id: https://svn.eduke32.com/eduke32@3647 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
e638c38c35
commit
53b01f57c6
5 changed files with 274 additions and 277 deletions
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@ -1457,7 +1457,7 @@ ACTOR_STATIC void G_MoveStandables(void)
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if ((t[7]&(0xffff0000))!=ROTFIXSPR_MAGIC)
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Bmemcpy(&actor[i].bpos.x, s, sizeof(vec3_t));
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IFWITHIN(CRANE,CRANE+3)
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if (PN >= CRANE && PN <= CRANE+3)
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{
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//t[0] = state
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//t[1] = checking sector number
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@ -1645,7 +1645,7 @@ ACTOR_STATIC void G_MoveStandables(void)
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goto BOLT;
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}
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IFWITHIN(WATERFOUNTAIN,WATERFOUNTAIN+3)
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if (PN >= WATERFOUNTAIN && PN <= WATERFOUNTAIN+3)
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{
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if (t[0] > 0)
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{
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@ -5364,7 +5364,7 @@ ACTOR_STATIC void G_MoveMisc(void) // STATNUM 5
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goto BOLT;
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}
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IFWITHIN(SCRAP6,SCRAP5+3)
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if (PN >= SCRAP6 && PN <= SCRAP5+3)
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{
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if (s->xvel > 0)
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s->xvel--;
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@ -11169,14 +11169,10 @@ static void G_DoOrderScreen(void)
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}
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void G_BonusScreen(int32_t bonusonly)
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static void G_BonusCutscenes(void)
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{
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int32_t t, /*tinc,*/ gfx_offset;
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int32_t i, y,xfragtotal,yfragtotal;
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int32_t bonuscnt;
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int32_t clockpad = 2;
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char *lastmapname;
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int32_t playerbest = -1;
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int32_t bonuscnt=0;
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int32_t t;
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int32_t breathe[] =
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{
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@ -11197,6 +11193,259 @@ void G_BonusScreen(int32_t bonusonly)
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350, 380, VICTORY1+8, 86, 59 // duplicate row to alleviate overflow in the for loop below "boss"
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};
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if (!(numplayers < 2 && ud.eog && ud.from_bonus == 0))
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return;
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switch (ud.volume_number)
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{
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case 0:
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if (ud.lockout == 0)
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{
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P_SetGamePalette(g_player[myconnectindex].ps, ENDINGPAL, 8+2+1); // JBF 20040308
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clearallviews(0L);
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rotatesprite_fs(0,50<<16,65536L,0,VICTORY1,0,0,2+8+16+64+128+(ud.bgstretch?1024:0));
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nextpage();
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fadepal(0,0,0, 63,0,-1);
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I_ClearAllInput();
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totalclock = 0;
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while (1)
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{
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clearallviews(0L);
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rotatesprite_fs(0,50<<16,65536L,0,VICTORY1,0,0,2+8+16+64+128+(ud.bgstretch?1024:0));
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// boss
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if (totalclock > 390 && totalclock < 780)
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for (t=0; t<35; t+=5) if (bossmove[t+2] && (totalclock%390) > bossmove[t] && (totalclock%390) <= bossmove[t+1])
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{
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if (t==10 && bonuscnt == 1)
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{
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S_PlaySound(SHOTGUN_FIRE);
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S_PlaySound(SQUISHED);
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bonuscnt++;
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}
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rotatesprite_fs(bossmove[t+3]<<16,bossmove[t+4]<<16,65536L,0,bossmove[t+2],0,0,2+8+16+64+128+(ud.bgstretch?1024:0));
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}
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// Breathe
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if (totalclock < 450 || totalclock >= 750)
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{
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if (totalclock >= 750)
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{
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rotatesprite_fs(86<<16,59<<16,65536L,0,VICTORY1+8,0,0,2+8+16+64+128+(ud.bgstretch?1024:0));
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if (totalclock >= 750 && bonuscnt == 2)
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{
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S_PlaySound(DUKETALKTOBOSS);
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bonuscnt++;
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}
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}
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for (t=0; t<20; t+=5)
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if (breathe[t+2] && (totalclock%120) > breathe[t] && (totalclock%120) <= breathe[t+1])
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{
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if (t==5 && bonuscnt == 0)
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{
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S_PlaySound(BOSSTALKTODUKE);
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bonuscnt++;
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}
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rotatesprite_fs(breathe[t+3]<<16,breathe[t+4]<<16,65536L,0,breathe[t+2],0,0,2+8+16+64+128+(ud.bgstretch?1024:0));
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}
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}
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G_HandleAsync();
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nextpage();
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if (I_CheckAllInput()) break;
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}
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}
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fadepal(0,0,0, 0,63,1);
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I_ClearAllInput();
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I_ClearInputWaiting();
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1); // JBF 20040308
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rotatesprite_fs(0,0,65536L,0,3292,0,0,2+8+16+64+(ud.bgstretch?1024:0));
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fadepal(0,0,0, 63,0,-1);
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G_HandleEventsWhileNoInput();
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fadepal(0,0,0, 0,63,1);
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S_StopMusic();
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FX_StopAllSounds();
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S_ClearSoundLocks();
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break;
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case 1:
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S_StopMusic();
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clearallviews(0L);
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nextpage();
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if (ud.lockout == 0)
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{
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G_PlayAnim("cineov2.anm",1);
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I_ClearInputWaiting();
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clearallviews(0L);
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nextpage();
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}
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S_PlaySound(PIPEBOMB_EXPLODE);
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fadepal(0,0,0, 0,63,1);
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setview(0,0,xdim-1,ydim-1);
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I_ClearInputWaiting();
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1); // JBF 20040308
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rotatesprite_fs(0,0,65536L,0,3293,0,0,2+8+16+64+(ud.bgstretch?1024:0));
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fadepal(0,0,0, 63,0,-1);
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G_HandleEventsWhileNoInput();
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fadepal(0,0,0, 0,63,1);
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break;
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case 3:
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setview(0,0,xdim-1,ydim-1);
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S_StopMusic();
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clearallviews(0L);
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nextpage();
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if (ud.lockout == 0)
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{
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I_ClearInputWaiting();
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G_PlayAnim("vol4e1.anm",8);
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clearallviews(0L);
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nextpage();
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G_PlayAnim("vol4e2.anm",10);
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clearallviews(0L);
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nextpage();
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G_PlayAnim("vol4e3.anm",11);
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clearallviews(0L);
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nextpage();
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}
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FX_StopAllSounds();
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S_ClearSoundLocks();
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S_PlaySound(ENDSEQVOL3SND4);
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I_ClearInputWaiting();
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G_FadePalette(0,0,0,0);
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1); // JBF 20040308
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// G_FadePalette(0,0,0,63);
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clearallviews(0L);
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menutext(160,60,0,0,"Thanks to all our");
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menutext(160,60+16,0,0,"fans for giving");
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menutext(160,60+16+16,0,0,"us big heads.");
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menutext(160,70+16+16+16,0,0,"Look for a Duke Nukem 3D");
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menutext(160,70+16+16+16+16,0,0,"sequel soon.");
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nextpage();
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fadepal(0,0,0, 63,0,-3);
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nextpage();
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I_ClearInputWaiting();
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G_HandleEventsWhileNoInput();
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fadepal(0,0,0, 0,63,3);
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clearallviews(0L);
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nextpage();
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G_PlayAnim("DUKETEAM.ANM",4);
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I_ClearInputWaiting();
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G_HandleEventsWhileNoInput();
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clearallviews(0L);
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nextpage();
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G_FadePalette(0,0,0,63);
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FX_StopAllSounds();
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S_ClearSoundLocks();
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I_ClearInputWaiting();
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break;
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case 2:
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S_StopMusic();
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clearallviews(0L);
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nextpage();
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if (ud.lockout == 0)
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{
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fadepal(0,0,0, 63,0,-1);
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G_PlayAnim("cineov3.anm",2);
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I_ClearInputWaiting();
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ototalclock = totalclock+200;
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while (totalclock < ototalclock)
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G_HandleAsync();
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clearallviews(0L);
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nextpage();
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FX_StopAllSounds();
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S_ClearSoundLocks();
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}
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G_PlayAnim("RADLOGO.ANM",3);
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if (ud.lockout == 0 && !I_CheckInputWaiting())
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{
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if (G_PlaySoundWhileNoInput(ENDSEQVOL3SND5)) goto ENDANM;
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if (G_PlaySoundWhileNoInput(ENDSEQVOL3SND6)) goto ENDANM;
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if (G_PlaySoundWhileNoInput(ENDSEQVOL3SND7)) goto ENDANM;
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if (G_PlaySoundWhileNoInput(ENDSEQVOL3SND8)) goto ENDANM;
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if (G_PlaySoundWhileNoInput(ENDSEQVOL3SND9)) goto ENDANM;
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}
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I_ClearInputWaiting();
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totalclock = 0;
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if (PLUTOPAK)
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{
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while (totalclock < 120 && !I_CheckInputWaiting())
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G_HandleAsync();
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I_ClearInputWaiting();
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}
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else
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{
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G_HandleEventsWhileNoInput();
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}
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ENDANM:
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if (!PLUTOPAK)
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{
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FX_StopAllSounds();
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S_ClearSoundLocks();
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S_PlaySound(ENDSEQVOL3SND4);
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clearallviews(0L);
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nextpage();
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G_PlayAnim("DUKETEAM.ANM",4);
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I_ClearInputWaiting();
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G_HandleEventsWhileNoInput();
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clearallviews(0L);
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nextpage();
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G_FadePalette(0,0,0,63);
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}
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I_ClearInputWaiting();
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FX_StopAllSounds();
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S_ClearSoundLocks();
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clearallviews(0L);
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break;
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}
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}
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void G_BonusScreen(int32_t bonusonly)
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{
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int32_t gfx_offset;
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int32_t i, y;
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int32_t bonuscnt;
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int32_t clockpad = 2;
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char *lastmapname;
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int32_t playerbest = -1;
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if (g_networkMode == NET_DEDICATED_SERVER)
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return;
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@ -11216,7 +11465,6 @@ void G_BonusScreen(int32_t bonusonly)
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lastmapname = MapInfo[(ud.m_volume_number*MAXLEVELS)+ud.last_level-1].name;
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}
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bonuscnt = 0;
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fadepal(0,0,0, 0,63,7);
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setview(0,0,xdim-1,ydim-1);
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@ -11229,260 +11477,16 @@ void G_BonusScreen(int32_t bonusonly)
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FX_SetReverb(0L);
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CONTROL_BindsEnabled = 1; // so you can use your screenshot bind on the score screens
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if (bonusonly) goto FRAGBONUS;
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if (bonusonly)
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goto FRAGBONUS;
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if (numplayers < 2 && ud.eog && ud.from_bonus == 0)
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switch (ud.volume_number)
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{
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case 0:
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if (ud.lockout == 0)
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{
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P_SetGamePalette(g_player[myconnectindex].ps, ENDINGPAL, 8+2+1); // JBF 20040308
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clearallviews(0L);
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rotatesprite_fs(0,50<<16,65536L,0,VICTORY1,0,0,2+8+16+64+128+(ud.bgstretch?1024:0));
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nextpage();
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//g_player[myconnectindex].ps->palette = endingpal;
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fadepal(0,0,0, 63,0,-1);
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I_ClearAllInput();
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totalclock = 0;
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// tinc = 0;
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while (1)
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{
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clearallviews(0L);
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rotatesprite_fs(0,50<<16,65536L,0,VICTORY1,0,0,2+8+16+64+128+(ud.bgstretch?1024:0));
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// boss
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if (totalclock > 390 && totalclock < 780)
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for (t=0; t<35; t+=5) if (bossmove[t+2] && (totalclock%390) > bossmove[t] && (totalclock%390) <= bossmove[t+1])
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{
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if (t==10 && bonuscnt == 1)
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{
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S_PlaySound(SHOTGUN_FIRE);
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S_PlaySound(SQUISHED);
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bonuscnt++;
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}
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rotatesprite_fs(bossmove[t+3]<<16,bossmove[t+4]<<16,65536L,0,bossmove[t+2],0,0,2+8+16+64+128+(ud.bgstretch?1024:0));
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}
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// Breathe
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if (totalclock < 450 || totalclock >= 750)
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{
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if (totalclock >= 750)
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{
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rotatesprite_fs(86<<16,59<<16,65536L,0,VICTORY1+8,0,0,2+8+16+64+128+(ud.bgstretch?1024:0));
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if (totalclock >= 750 && bonuscnt == 2)
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{
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S_PlaySound(DUKETALKTOBOSS);
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bonuscnt++;
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}
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}
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for (t=0; t<20; t+=5)
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if (breathe[t+2] && (totalclock%120) > breathe[t] && (totalclock%120) <= breathe[t+1])
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{
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if (t==5 && bonuscnt == 0)
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{
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S_PlaySound(BOSSTALKTODUKE);
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bonuscnt++;
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}
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rotatesprite_fs(breathe[t+3]<<16,breathe[t+4]<<16,65536L,0,breathe[t+2],0,0,2+8+16+64+128+(ud.bgstretch?1024:0));
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}
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}
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G_HandleAsync();
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nextpage();
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if (I_CheckAllInput()) break;
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}
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}
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fadepal(0,0,0, 0,63,1);
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I_ClearAllInput();
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I_ClearInputWaiting();
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//g_player[myconnectindex].ps->palette = palette;
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1); // JBF 20040308
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rotatesprite_fs(0,0,65536L,0,3292,0,0,2+8+16+64+(ud.bgstretch?1024:0));
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fadepal(0,0,0, 63,0,-1);
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G_HandleEventsWhileNoInput();
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fadepal(0,0,0, 0,63,1);
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S_StopMusic();
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FX_StopAllSounds();
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S_ClearSoundLocks();
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break;
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case 1:
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S_StopMusic();
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clearallviews(0L);
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nextpage();
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if (ud.lockout == 0)
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{
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G_PlayAnim("cineov2.anm",1);
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I_ClearInputWaiting();
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clearallviews(0L);
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nextpage();
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}
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S_PlaySound(PIPEBOMB_EXPLODE);
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fadepal(0,0,0, 0,63,1);
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setview(0,0,xdim-1,ydim-1);
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I_ClearInputWaiting();
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//g_player[myconnectindex].ps->palette = palette;
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1); // JBF 20040308
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rotatesprite_fs(0,0,65536L,0,3293,0,0,2+8+16+64+(ud.bgstretch?1024:0));
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fadepal(0,0,0, 63,0,-1);
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G_HandleEventsWhileNoInput();
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fadepal(0,0,0, 0,63,1);
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break;
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case 3:
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setview(0,0,xdim-1,ydim-1);
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S_StopMusic();
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clearallviews(0L);
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nextpage();
|
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|
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if (ud.lockout == 0)
|
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{
|
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I_ClearInputWaiting();
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G_PlayAnim("vol4e1.anm",8);
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clearallviews(0L);
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nextpage();
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G_PlayAnim("vol4e2.anm",10);
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clearallviews(0L);
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nextpage();
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G_PlayAnim("vol4e3.anm",11);
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clearallviews(0L);
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nextpage();
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}
|
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FX_StopAllSounds();
|
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S_ClearSoundLocks();
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S_PlaySound(ENDSEQVOL3SND4);
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||||
I_ClearInputWaiting();
|
||||
|
||||
//g_player[myconnectindex].ps->palette = palette;
|
||||
G_FadePalette(0,0,0,0);
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1); // JBF 20040308
|
||||
// G_FadePalette(0,0,0,63);
|
||||
clearallviews(0L);
|
||||
menutext(160,60,0,0,"Thanks to all our");
|
||||
menutext(160,60+16,0,0,"fans for giving");
|
||||
menutext(160,60+16+16,0,0,"us big heads.");
|
||||
menutext(160,70+16+16+16,0,0,"Look for a Duke Nukem 3D");
|
||||
menutext(160,70+16+16+16+16,0,0,"sequel soon.");
|
||||
nextpage();
|
||||
|
||||
fadepal(0,0,0, 63,0,-3);
|
||||
nextpage();
|
||||
I_ClearInputWaiting();
|
||||
G_HandleEventsWhileNoInput();
|
||||
fadepal(0,0,0, 0,63,3);
|
||||
|
||||
clearallviews(0L);
|
||||
nextpage();
|
||||
|
||||
G_PlayAnim("DUKETEAM.ANM",4);
|
||||
|
||||
I_ClearInputWaiting();
|
||||
G_HandleEventsWhileNoInput();
|
||||
|
||||
clearallviews(0L);
|
||||
nextpage();
|
||||
G_FadePalette(0,0,0,63);
|
||||
|
||||
FX_StopAllSounds();
|
||||
S_ClearSoundLocks();
|
||||
I_ClearInputWaiting();
|
||||
|
||||
break;
|
||||
|
||||
case 2:
|
||||
S_StopMusic();
|
||||
clearallviews(0L);
|
||||
nextpage();
|
||||
if (ud.lockout == 0)
|
||||
{
|
||||
fadepal(0,0,0, 63,0,-1);
|
||||
G_PlayAnim("cineov3.anm",2);
|
||||
I_ClearInputWaiting();
|
||||
ototalclock = totalclock+200;
|
||||
while (totalclock < ototalclock)
|
||||
G_HandleAsync();
|
||||
clearallviews(0L);
|
||||
nextpage();
|
||||
|
||||
FX_StopAllSounds();
|
||||
S_ClearSoundLocks();
|
||||
}
|
||||
|
||||
G_PlayAnim("RADLOGO.ANM",3);
|
||||
|
||||
if (ud.lockout == 0 && !I_CheckInputWaiting())
|
||||
{
|
||||
if (G_PlaySoundWhileNoInput(ENDSEQVOL3SND5)) goto ENDANM;
|
||||
if (G_PlaySoundWhileNoInput(ENDSEQVOL3SND6)) goto ENDANM;
|
||||
if (G_PlaySoundWhileNoInput(ENDSEQVOL3SND7)) goto ENDANM;
|
||||
if (G_PlaySoundWhileNoInput(ENDSEQVOL3SND8)) goto ENDANM;
|
||||
if (G_PlaySoundWhileNoInput(ENDSEQVOL3SND9)) goto ENDANM;
|
||||
}
|
||||
|
||||
I_ClearInputWaiting();
|
||||
|
||||
totalclock = 0;
|
||||
if (PLUTOPAK)
|
||||
{
|
||||
while (totalclock < 120 && !I_CheckInputWaiting())
|
||||
G_HandleAsync();
|
||||
|
||||
I_ClearInputWaiting();
|
||||
}
|
||||
else
|
||||
{
|
||||
G_HandleEventsWhileNoInput();
|
||||
}
|
||||
|
||||
ENDANM:
|
||||
if (!PLUTOPAK)
|
||||
{
|
||||
FX_StopAllSounds();
|
||||
S_ClearSoundLocks();
|
||||
S_PlaySound(ENDSEQVOL3SND4);
|
||||
|
||||
clearallviews(0L);
|
||||
nextpage();
|
||||
|
||||
G_PlayAnim("DUKETEAM.ANM",4);
|
||||
|
||||
I_ClearInputWaiting();
|
||||
G_HandleEventsWhileNoInput();
|
||||
|
||||
clearallviews(0L);
|
||||
nextpage();
|
||||
G_FadePalette(0,0,0,63);
|
||||
}
|
||||
|
||||
I_ClearInputWaiting();
|
||||
FX_StopAllSounds();
|
||||
S_ClearSoundLocks();
|
||||
|
||||
clearallviews(0L);
|
||||
|
||||
break;
|
||||
}
|
||||
G_BonusCutscenes();
|
||||
|
||||
FRAGBONUS:
|
||||
//g_player[myconnectindex].ps->palette = palette;
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1); // JBF 20040308
|
||||
G_FadePalette(0,0,0,63); // JBF 20031228
|
||||
KB_FlushKeyboardQueue();
|
||||
totalclock = 0;
|
||||
// tinc = 0;
|
||||
bonuscnt = 0;
|
||||
|
||||
S_StopMusic();
|
||||
|
@ -11491,6 +11495,8 @@ FRAGBONUS:
|
|||
|
||||
if (playerswhenstarted > 1 && (GametypeFlags[ud.coop]&GAMETYPE_SCORESHEET))
|
||||
{
|
||||
int32_t t;
|
||||
|
||||
if (!(ud.config.MusicToggle == 0 || ud.config.MusicDevice < 0))
|
||||
S_PlaySound(BONUSMUSIC);
|
||||
|
||||
|
@ -11513,7 +11519,7 @@ FRAGBONUS:
|
|||
|
||||
for (i=0; i<playerswhenstarted; i++)
|
||||
{
|
||||
xfragtotal = 0;
|
||||
int32_t xfragtotal = 0;
|
||||
Bsprintf(tempbuf,"%d",i+1);
|
||||
|
||||
minitext(30,90+t,tempbuf,0,2+8+16+128);
|
||||
|
@ -11543,7 +11549,7 @@ FRAGBONUS:
|
|||
|
||||
for (y=0; y<playerswhenstarted; y++)
|
||||
{
|
||||
yfragtotal = 0;
|
||||
int32_t yfragtotal = 0;
|
||||
for (i=0; i<playerswhenstarted; i++)
|
||||
{
|
||||
if (i == y)
|
||||
|
@ -11578,16 +11584,7 @@ FRAGBONUS:
|
|||
|
||||
if (bonusonly || (g_netServer || ud.multimode > 1)) return;
|
||||
|
||||
switch (ud.volume_number)
|
||||
{
|
||||
case 1:
|
||||
gfx_offset = 5;
|
||||
break;
|
||||
default:
|
||||
gfx_offset = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
gfx_offset = (ud.volume_number==1) ? 5 : 0;
|
||||
rotatesprite_fs(0,0,65536L,0,BONUSSCREEN+gfx_offset,0,0,2+8+16+64+128+(ud.bgstretch?1024:0));
|
||||
|
||||
if (lastmapname)
|
||||
|
@ -11604,7 +11601,6 @@ FRAGBONUS:
|
|||
fadepal(0,0,0, 63,0,-1);
|
||||
bonuscnt = 0;
|
||||
totalclock = 0;
|
||||
// tinc = 0;
|
||||
|
||||
playerbest = CONFIG_GetMapBestTime(MapInfo[ud.volume_number*MAXLEVELS+ud.last_level-1].filename);
|
||||
|
||||
|
@ -11644,7 +11640,7 @@ FRAGBONUS:
|
|||
|
||||
rotatesprite_fs(0,0,65536L,0,BONUSSCREEN+gfx_offset,0,0,2+8+16+64+128+(ud.bgstretch?1024:0));
|
||||
|
||||
if (totalclock > (1000000000L) && totalclock < (1000000320L))
|
||||
if (totalclock > 1000000000 && totalclock < 1000000320)
|
||||
{
|
||||
switch ((totalclock>>4)%15)
|
||||
{
|
||||
|
@ -11865,8 +11861,8 @@ FRAGBONUS:
|
|||
KB_FlushKeyboardQueue();
|
||||
totalclock = (60*13);
|
||||
}
|
||||
else if (totalclock < (1000000000L))
|
||||
totalclock = (1000000000L);
|
||||
else if (totalclock < 1000000000)
|
||||
totalclock = 1000000000;
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
|
@ -1130,7 +1130,7 @@ end
|
|||
|
||||
function _endofgame(pli, timebeforeexit)
|
||||
player[pli].timebeforeexit = timebeforeexit
|
||||
player[pli].customexitsound = -1
|
||||
player[pli]:set_customexitsound(-1)
|
||||
ffiC.ud.eog = 1
|
||||
end
|
||||
|
||||
|
|
|
@ -1043,7 +1043,9 @@ local player_mt = {
|
|||
end,
|
||||
|
||||
set_customexitsound = function(p, soundnum)
|
||||
check_sound_idx(soundnum)
|
||||
if (soundnum >= 0) then
|
||||
check_sound_idx(soundnum)
|
||||
end
|
||||
ffi.cast(player_ptr_ct, p).customexitsound = soundnum
|
||||
end,
|
||||
|
||||
|
|
|
@ -47,7 +47,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
|
||||
#define TEST_SYNC_KEY(bits, sync_num) TEST(bits, BIT(sync_num))
|
||||
|
||||
#define IFWITHIN(B,E) if ((PN)>=(B) && (PN)<=(E))
|
||||
#define AFLAMABLE(X) (X==BOX||X==TREE1||X==TREE2||X==TIRE||X==CONE)
|
||||
#define rnd(X) ((krand()>>8)>=(255-(X)))
|
||||
|
||||
|
|
Loading…
Reference in a new issue