Duke: Move the nulling of the MIRROR tile to after defs are parsed so that tilefromtexture does not interfere with mirror function.

git-svn-id: https://svn.eduke32.com/eduke32@5911 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2016-10-24 21:30:39 +00:00
parent da6bc22d35
commit 5e63453301

View file

@ -5889,8 +5889,6 @@ static void G_Startup(void)
ReadSaveGameHeaders();
tilesiz[MIRROR].x = tilesiz[MIRROR].y = 0;
screenpeek = myconnectindex;
Bfflush(NULL);
@ -6310,6 +6308,8 @@ int app_main(int argc, char const * const * argv)
G_PostLoadPalette();
tilesiz[MIRROR].x = tilesiz[MIRROR].y = 0;
Gv_ResetSystemDefaults(); // called here to populate our fake tilesizx and tilesizy arrays presented to CON with sizes generated by dummytiles
if (numplayers == 1 && boardfilename[0] != 0)