Fix displaying a savegame preview shot when in OpenGL and/or when the selected slot is empty. DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4780 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2014-11-30 04:23:22 +00:00
parent 050f2b36f4
commit f8d4b6c9ef
2 changed files with 26 additions and 23 deletions

View file

@ -4343,6 +4343,9 @@ static void G_ReadGLFrame(void)
const int32_t xf = divscale16(xdim, 320); // (xdim<<16)/320
const int32_t yf = divscale16(ydim, 200); // (ydim<<16)/200
tilesiz[TILE_SAVESHOT].x = 200;
tilesiz[TILE_SAVESHOT].y = 320;
if (!frame)
{
Bmemset(pic, 0, 320 * 200);

View file

@ -1723,33 +1723,33 @@ static void M_PreMenuDraw(MenuID_t cm, MenuEntry_t *entry, const vec2_t origin)
rotatesprite_fs(origin.x + (99<<16), origin.y + (50<<16), 65536L,512,WINDOWBORDER1,24,0,10);
rotatesprite_fs(origin.x + (103<<16), origin.y + (144<<16), 65536L,1024+512,WINDOWBORDER1,24,0,10);
if (ud.savegame[M_SAVE.currentEntry][0])
{
j = 0;
for (i = 0; i < 10; ++i)
if (((MenuString_t*)M_SAVE.entrylist[i]->entry)->editfield)
j |= 1;
j = 0;
for (i = 0; i < 10; ++i)
if (((MenuString_t*)M_SAVE.entrylist[i]->entry)->editfield)
j |= 1;
rotatesprite_fs(origin.x + (101<<16), origin.y + (97<<16), 65536L>>1,512,j?TILE_SAVESHOT:TILE_LOADSHOT,-32,0,4+10+64);
if (g_oldverSavegame[M_SAVE.currentEntry])
{
mmenutext(origin.x + (53<<16), origin.y + (70<<16), "Previous");
mmenutext(origin.x + (58<<16), origin.y + (90<<16), "Version");
#ifndef DROIDMENU
Bsprintf(tempbuf,"Saved: %d.%d.%d %d-bit", savehead.majorver, savehead.minorver,
savehead.bytever, 8*savehead.ptrsize);
mgametext(origin.x + (31<<16), origin.y + (104<<16), tempbuf);
Bsprintf(tempbuf,"Our: %d.%d.%d %d-bit", SV_MAJOR_VER, SV_MINOR_VER, BYTEVERSION,
(int32_t)(8*sizeof(intptr_t)));
mgametext(origin.x + ((31+16)<<16), origin.y + (114<<16), tempbuf);
#endif
}
}
if (j)
rotatesprite_fs(origin.x + (101<<16), origin.y + (97<<16), 65536L>>1,512,TILE_SAVESHOT,-32,0,4+10+64);
else if (ud.savegame[M_SAVE.currentEntry][0])
rotatesprite_fs(origin.x + (101<<16), origin.y + (97<<16), 65536L>>1,512,TILE_LOADSHOT,-32,0,4+10+64);
else
mmenutext(origin.x + (69<<16), origin.y + (70<<16), "Empty");
if (ud.savegame[M_SAVE.currentEntry][0] && g_oldverSavegame[M_SAVE.currentEntry])
{
mmenutext(origin.x + (53<<16), origin.y + (70<<16), "Previous");
mmenutext(origin.x + (58<<16), origin.y + (90<<16), "Version");
#ifndef DROIDMENU
Bsprintf(tempbuf,"Saved: %d.%d.%d %d-bit", savehead.majorver, savehead.minorver,
savehead.bytever, 8*savehead.ptrsize);
mgametext(origin.x + (31<<16), origin.y + (104<<16), tempbuf);
Bsprintf(tempbuf,"Our: %d.%d.%d %d-bit", SV_MAJOR_VER, SV_MINOR_VER, BYTEVERSION,
(int32_t)(8*sizeof(intptr_t)));
mgametext(origin.x + ((31+16)<<16), origin.y + (114<<16), tempbuf);
#endif
}
if (ud.multimode > 1)
{
Bsprintf(tempbuf, "Players: %-2d ", ud.multimode);