.. |
actors.cpp
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Manually merge EDuke32 SVN commit 8605.
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2020-03-20 17:04:33 +01:00 |
actors.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
anim.cpp
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- reworked global palette state for robustness.
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2020-01-26 10:58:00 +01:00 |
anim.h
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- copied anim fix to RR.
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2020-01-03 11:47:10 +01:00 |
cheats.cpp
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- made Blood's FullMap flag global and removed the hacks to show the full automap.
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2020-03-07 19:30:18 +01:00 |
cheats.h
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
cmdline.cpp
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- removed screen tilting code for software renderer.
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2020-03-29 08:36:39 +02:00 |
cmdline.h
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- startup cleanup.
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2019-11-01 00:32:56 +01:00 |
common.cpp
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
common_game.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
config.cpp
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Repair HUD scaling returning to 100% when relaunching Duke or RR games.
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2020-03-22 10:37:43 +01:00 |
config.h
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Merge branch 'master' into powerslave
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2019-12-26 00:21:04 +01:00 |
d_menu.cpp
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
demo.cpp
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Manually merge EDuke32 SVN commit 7775.
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2020-03-20 17:04:31 +01:00 |
demo.h
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- same change for RedNukem front end.
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2019-11-08 01:04:27 +01:00 |
duke3d.h
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- stripped out most of the software renderer.
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2020-03-29 14:55:09 +02:00 |
events_defs.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
game.cpp
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- cleaning out a few more parts of the software renderer.
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2020-03-29 15:54:02 +02:00 |
game.h
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- render camera textures with the hardware renderer.
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2020-03-29 14:01:46 +02:00 |
gamedef.cpp
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
gamedef.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
gamedefs.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
gameexec.cpp
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Manually merge EDuke32 SVN commit 7775.
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2020-03-20 17:04:31 +01:00 |
gameexec.h
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Rednukem: WW2GI events
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2020-02-12 20:27:42 +01:00 |
gamevars.cpp
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
gamevars.h
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- make things compile again.
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2020-02-12 20:27:43 +01:00 |
global.cpp
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
global.h
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- render camera textures with the hardware renderer.
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2020-03-29 14:01:46 +02:00 |
inv.h
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
keys.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
macros.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
menus.h
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- added an engine credits menu page.
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2020-01-15 20:39:41 +01:00 |
namesdyn.cpp
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
namesdyn.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
net.cpp
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Manually merge EDuke32 SVN commit 7775.
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2020-03-20 17:04:31 +01:00 |
net.h
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- netcode cleanup.
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2020-02-03 21:06:03 +01:00 |
osdcmds.cpp
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- netcode cleanup.
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2020-02-03 21:06:03 +01:00 |
osdcmds.h
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- a few more CVARs
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2019-10-23 01:30:43 +02:00 |
player.cpp
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Repair vehicle acceleration following changes to input handling.
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2020-03-21 11:30:36 +01:00 |
player.h
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Manually merge EDuke32 SVN commit 8555.
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2020-03-20 17:04:32 +01:00 |
premap.cpp
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Manually merge EDuke32 SVN commit 7775.
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2020-03-20 17:04:31 +01:00 |
premap.h
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- consolidation of music lookup code for user maps.
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2020-01-27 20:53:41 +01:00 |
quotes.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
rrdh.cpp
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- removed all references to sdlayer.cpp as all that was left in there was only needed for software rendering.
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2020-03-29 15:22:07 +02:00 |
rrdh.h
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Rednukem: dh wip
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2020-02-27 19:44:24 +01:00 |
savegame.cpp
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- a bit of cleanup.
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2020-03-08 13:54:00 +01:00 |
savegame.h
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- consolidation of engine save code.
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2020-01-21 21:51:05 +01:00 |
sbar.cpp
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- cleaning out a few more parts of the software renderer.
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2020-03-29 15:54:02 +02:00 |
sbar.h
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- ported most of the remaining HUD CVars
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2019-10-24 01:30:33 +02:00 |
screens.cpp
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- a bit of cleanup.
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2020-03-08 13:54:00 +01:00 |
screens.h
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- use the currentLevel record for the status screens. What was there could be broken by scripts thanks to the non-existent access control to critical variables.
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2019-12-10 23:04:06 +01:00 |
sector.cpp
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- render camera textures with the hardware renderer.
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2020-03-29 14:01:46 +02:00 |
sector.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
soundefs.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
sounds.cpp
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- fixed per-level music in RR.
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2020-03-14 18:14:50 +01:00 |
sounds.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
sounds_common.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
soundsdyn.cpp
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
soundsdyn.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
text.cpp
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- cleaning out a few more parts of the software renderer.
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2020-03-29 15:54:02 +02:00 |
text.h
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- consolidation of screentext code
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2020-03-05 00:58:38 +01:00 |