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actors.cpp
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RR: fix jittery view on moving sectors
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2020-06-17 17:10:11 +02:00 |
actors.h
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- remove the remains of Lunatic from RR code.
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2020-06-07 10:46:22 +02:00 |
anim.cpp
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- moved the textures used for the animations into the texture manager.
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2020-06-14 20:27:13 +02:00 |
anim.h
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- fixed a bunch of compilation errors with MSVC 16.6.0
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2020-05-21 10:29:59 +03:00 |
cheats.cpp
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- made Blood's FullMap flag global and removed the hacks to show the full automap.
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2020-03-07 19:30:18 +01:00 |
cheats.h
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
cmdline.cpp
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- use Printf as the only command to print to the console.
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2020-04-12 08:30:38 +02:00 |
cmdline.h
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- startup cleanup.
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2019-11-01 00:32:56 +01:00 |
common.cpp
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- palette code cleanup.
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2020-05-27 22:19:02 +02:00 |
common_game.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
config.cpp
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Repair HUD scaling returning to 100% when relaunching Duke or RR games.
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2020-03-22 10:37:43 +01:00 |
config.h
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Merge branch 'master' into powerslave
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2019-12-26 00:21:04 +01:00 |
d_menu.cpp
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- backend update to make the ZScript compiler work.
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2020-06-14 18:58:30 +02:00 |
demo.cpp
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- changed all places clearing the screen in 2D display code to use the 2D drawer's ClearScreen method.
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2020-06-12 20:52:01 +02:00 |
demo.h
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- same change for RedNukem front end.
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2019-11-08 01:04:27 +01:00 |
duke3d.h
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- backend update to make the ZScript compiler work.
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2020-06-14 18:58:30 +02:00 |
events_defs.h
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- remove the remains of Lunatic from RR code.
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2020-06-07 10:46:22 +02:00 |
filestream.cpp
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Clean up the FileStream code: Remove non-working Is_Eos() and make Seek() and Skip() return int.
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2020-05-22 17:38:21 +02:00 |
filestream.h
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Clean up the FileStream code: Remove non-working Is_Eos() and make Seek() and Skip() return int.
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2020-05-22 17:38:21 +02:00 |
game.cpp
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- removed dead timerUninit call
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2020-06-20 11:47:21 +02:00 |
game.h
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- remove the remains of Lunatic from RR code.
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2020-06-07 10:46:22 +02:00 |
gamedef.cpp
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- backend update to make the ZScript compiler work.
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2020-06-14 18:58:30 +02:00 |
gamedef.h
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- remove the remains of Lunatic from RR code.
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2020-06-07 10:46:22 +02:00 |
gamedefs.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
gameexec.cpp
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- changed all places clearing the screen in 2D display code to use the 2D drawer's ClearScreen method.
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2020-06-12 20:52:01 +02:00 |
gameexec.h
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RR: Process one_eighty_count (Turn-around key) at frame-rate.
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2020-05-13 15:12:44 +02:00 |
gamevars.cpp
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- remove the remains of Lunatic from RR code.
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2020-06-07 10:46:22 +02:00 |
gamevars.h
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- make things compile again.
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2020-02-12 20:27:43 +01:00 |
global.cpp
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
global.h
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- remove the remains of Lunatic from RR code.
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2020-06-07 10:46:22 +02:00 |
inv.h
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
keys.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
macros.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
menus.h
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- added an engine credits menu page.
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2020-01-15 20:39:41 +01:00 |
namesdyn.cpp
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- use Printf as the only command to print to the console.
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2020-04-12 08:30:38 +02:00 |
namesdyn.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
net.cpp
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- updated the platform code to be mostly identical with GZDoom
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2020-05-26 00:08:26 +02:00 |
net.h
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- netcode cleanup.
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2020-02-03 21:06:03 +01:00 |
osdcmds.cpp
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- use GZDoom's 2D drawer.
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2020-05-25 17:11:32 +02:00 |
osdcmds.h
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- store palettes in the palette container.
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2020-05-23 12:31:05 +02:00 |
player.cpp
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RR: fix player still being able to look around while frozen
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2020-06-17 17:10:11 +02:00 |
player.h
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RR: fix jittery view on moving sectors
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2020-06-17 17:10:11 +02:00 |
playmve.cpp
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Rednukem: Fix MVE crash on Release gcc builds.
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2020-05-22 17:21:03 +02:00 |
playmve.h
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- manual update of some missed content.
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2020-05-22 18:28:03 +02:00 |
premap.cpp
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RR: fix jittery view on moving sectors
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2020-06-17 17:10:11 +02:00 |
premap.h
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- consolidation of music lookup code for user maps.
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2020-01-27 20:53:41 +01:00 |
quotes.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
rrdh.cpp
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- fixed texture validation checks.
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2020-06-17 12:26:02 +02:00 |
rrdh.h
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Rednukem: dh wip
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2020-02-27 19:44:24 +01:00 |
savegame.cpp
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RR: Amend how game pauses.
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2020-05-31 23:19:54 +02:00 |
savegame.h
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- fixed a bunch of compilation errors with MSVC 16.6.0
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2020-05-21 10:29:59 +03:00 |
sbar.cpp
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- fixed texture validation checks.
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2020-06-17 12:26:02 +02:00 |
sbar.h
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- ported most of the remaining HUD CVars
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2019-10-24 01:30:33 +02:00 |
screens.cpp
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- fixed texture validation checks.
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2020-06-17 12:26:02 +02:00 |
screens.h
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- use the currentLevel record for the status screens. What was there could be broken by scripts thanks to the non-existent access control to critical variables.
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2019-12-10 23:04:06 +01:00 |
sector.cpp
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- use backend independent code to render the camera textures.
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2020-06-14 21:57:21 +02:00 |
sector.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
soundefs.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
sounds.cpp
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Merge branch 'master' of https://github.com/coelckers/Raze
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2020-05-31 23:30:10 +02:00 |
sounds.h
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- remove the remains of Lunatic from RR code.
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2020-06-07 10:46:22 +02:00 |
sounds_common.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
soundsdyn.cpp
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- use Printf as the only command to print to the console.
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2020-04-12 08:30:38 +02:00 |
soundsdyn.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
text.cpp
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- use GZDoom's 2D drawer.
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2020-05-25 17:11:32 +02:00 |
text.h
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- consolidation of screentext code
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2020-03-05 00:58:38 +01:00 |