..
2d.cpp
- properly use the correct delay for an ANM's final frame.
2020-09-18 22:49:51 +02:00
actor.cpp
- globally search and replaced TRUE and FALSE in SW.
2020-09-09 19:52:52 +02:00
ai.cpp
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
ai.h
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
ambient.h
- SW compiles.
2019-10-09 19:58:09 +02:00
bots.h
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
break.cpp
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
break.h
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
bunny.cpp
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
cache.cpp
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
cheats.cpp
- enable fly cheat for shadow warrior. in other games it is currently ignored, but I think Redneck Rampage and Blood both need it at some point too
2020-09-25 13:50:29 +02:00
colormap.cpp
- globally search and replaced TRUE and FALSE in SW.
2020-09-09 19:52:52 +02:00
conpic.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
coolg.cpp
- globally search and replaced TRUE and FALSE in SW.
2020-09-09 19:52:52 +02:00
coolie.cpp
-play SW's intro through the screen job framework.
2020-08-15 13:04:15 +02:00
copysect.cpp
- globally search and replaced TRUE and FALSE in SW.
2020-09-09 19:52:52 +02:00
d_menu.cpp
- took all script exports out of the namespaces.
2020-10-10 10:11:22 +02:00
damage.h
- weapon and ammo names are now also localizable.
2019-12-09 19:49:36 +01:00
digi.h
- handle all level access and indexing through the mapinfo data.
2020-08-16 14:39:18 +02:00
draw.cpp
Merge branch 'master' into InputContinuation
2020-10-10 21:39:27 +02:00
eel.cpp
- converted the remaining input bits.
2020-08-29 13:32:55 +02:00
game.cpp
Merge branch 'master' into InputContinuation
2020-10-10 21:39:27 +02:00
game.h
- split the game input code off gamecontrol.cpp into its own file.
2020-10-11 16:33:43 +02:00
girlninj.cpp
- 8 more SW headers gone.
2020-08-06 00:18:45 +02:00
goro.cpp
- 8 more SW headers gone.
2020-08-06 00:18:45 +02:00
hornet.cpp
- globally search and replaced TRUE and FALSE in SW.
2020-09-09 19:52:52 +02:00
input.cpp
Merge branch 'master' into InputContinuation
2020-10-10 21:39:27 +02:00
interp.cpp
Remove the preceding sprite interpolation functions, not needed anymore
2020-05-21 18:47:37 +02:00
interp.h
- SW: fix some include guards.
2020-10-11 14:30:42 +02:00
interpsh.cpp
SW: Fix compilation after backporting upstream's input changes.
2020-05-20 14:43:03 +02:00
interpso.cpp
Revert "- SW: Attempt at making vehicle movement work nicely while uninterpolated."
2020-09-10 19:56:13 +10:00
interpso.h
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
inv.cpp
- globally search and replaced TRUE and FALSE in SW.
2020-09-09 19:52:52 +02:00
inv.h
- ported the inventory bar.
2020-08-14 00:38:27 +02:00
jsector.cpp
Merge branch 'master' into InputContinuation
2020-10-10 21:39:27 +02:00
jsector.h
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
jtags.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
jweapon.cpp
- SW: Cut q16ang
/q16look_ang
/q16rotscrnang
over to PlayerAngle struct.
2020-10-08 14:23:44 +11:00
lava.cpp
- 8 more SW headers gone.
2020-08-06 00:18:45 +02:00
light.cpp
SW: Remove a ton of unused vars
2020-03-07 19:30:17 +01:00
light.h
- SW: fix some include guards.
2020-10-11 14:30:42 +02:00
lists.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
mclip.cpp
- SW: Cut q16ang
/q16look_ang
/q16rotscrnang
over to PlayerAngle struct.
2020-10-08 14:23:44 +11:00
mclip.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
menus.cpp
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
menus.h
- SW's text menus done.
2020-10-07 23:22:29 +02:00
mfile.h
- optimizations for better savegame performance.
2020-07-21 21:32:38 +02:00
misc.h
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
miscactr.cpp
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
morph.cpp
- cleanup work on SW
2020-08-05 22:36:38 +02:00
mytypes.h
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
namelist.h
- Shadow Warrior credit screens.
2020-10-08 23:53:15 +02:00
names.h
- create names for several of SW's textures.
2020-10-06 21:35:26 +02:00
names2.h
- create names for several of SW's textures.
2020-10-06 21:35:26 +02:00
network.cpp
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
network.h
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
ninja.cpp
- SW: Cut q16ang
/q16look_ang
/q16rotscrnang
over to PlayerAngle struct.
2020-10-08 14:23:44 +11:00
osdcmds.cpp
- fixed a few CCMDs which were blocked in the console.
2020-10-12 19:48:47 +02:00
pal.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
panel.cpp
Merge branch 'master' into InputContinuation
2020-10-10 21:39:27 +02:00
panel.h
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
parent.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
player.cpp
- Blood/Duke/RR/SW: Drop resetinputhelpers()
.
2020-10-12 14:42:43 +11:00
player.h
- Re-standardise horizon around 0 and not 100.
2020-10-07 13:28:45 +11:00
predict.cpp
- SW: Cut q16ang
/q16look_ang
/q16rotscrnang
over to PlayerAngle struct.
2020-10-08 14:23:44 +11:00
quake.cpp
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
ripper.cpp
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
ripper2.cpp
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
rooms.cpp
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
rotator.cpp
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
save.cpp
- get load and save game menus and related CCMDs working again.
2020-10-07 18:32:57 +02:00
saveable.cpp
- migrated all of SW's text display to the backend and removed the various redundant printing functions.
2020-08-15 20:29:13 +02:00
saveable.h
- fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code.
2020-09-26 11:59:24 +02:00
sbar.cpp
Merge branch 'InputContinuation'
2020-10-11 15:24:51 +02:00
scrip2.cpp
- it compiles again (with lots of code commented out.)
2020-10-04 20:11:02 +02:00
sector.cpp
- SW: Cut q16ang
/q16look_ang
/q16rotscrnang
over to PlayerAngle struct.
2020-10-08 14:23:44 +11:00
sector.h
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
serp.cpp
- 8 more SW headers gone.
2020-08-06 00:18:45 +02:00
skel.cpp
- globally search and replaced TRUE and FALSE in SW.
2020-09-09 19:52:52 +02:00
skull.cpp
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
slidor.cpp
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
sounds.cpp
Merge branch 'master' into InputContinuation
2020-10-10 21:39:27 +02:00
sounds.h
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
spike.cpp
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
sprite.cpp
- save the entire engine state as JSON.
2020-10-13 20:18:08 +02:00
sprite.h
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
stag.h
- SW compiles.
2019-10-09 19:58:09 +02:00
sumo.cpp
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
tags.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
text.cpp
- added some predefined fullscreen modes
2020-08-24 20:25:53 +02:00
track.cpp
- SW: Cut q16ang
/q16look_ang
/q16rotscrnang
over to PlayerAngle struct.
2020-10-08 14:23:44 +11:00
vator.cpp
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
vis.cpp
- eliminated a few smaller headers.
2020-08-16 23:21:24 +02:00
wallmove.cpp
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
warp.cpp
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
weapon.cpp
- SW: Fix issues with sector object machine guns in InitSobjMachineGun()
following changes in 6476430be6
.
2020-10-12 13:06:21 +11:00
weapon.h
- finally got rid of SWBOOL.
2020-09-09 20:32:24 +02:00
zilla.cpp
- eliminated a few smaller headers.
2020-08-16 23:21:24 +02:00
zombie.cpp
- SW: Cut q16ang
/q16look_ang
/q16rotscrnang
over to PlayerAngle struct.
2020-10-08 14:23:44 +11:00