raze-gles/source/sw/src
Christoph Oelckers 817fa8aba3 - save the entire engine state as JSON.
The sprite lists may still need optimization. Due to different handling between Blood and the core engine they need to be written out completely which is quite wasteful.
2020-10-13 20:18:08 +02:00
..
2d.cpp - properly use the correct delay for an ANM's final frame. 2020-09-18 22:49:51 +02:00
actor.cpp - globally search and replaced TRUE and FALSE in SW. 2020-09-09 19:52:52 +02:00
ai.cpp - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
ai.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
ambient.h - SW compiles. 2019-10-09 19:58:09 +02:00
bots.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
break.cpp - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
break.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
bunny.cpp - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
cache.cpp - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
cheats.cpp - enable fly cheat for shadow warrior. in other games it is currently ignored, but I think Redneck Rampage and Blood both need it at some point too 2020-09-25 13:50:29 +02:00
colormap.cpp - globally search and replaced TRUE and FALSE in SW. 2020-09-09 19:52:52 +02:00
conpic.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
coolg.cpp - globally search and replaced TRUE and FALSE in SW. 2020-09-09 19:52:52 +02:00
coolie.cpp -play SW's intro through the screen job framework. 2020-08-15 13:04:15 +02:00
copysect.cpp - globally search and replaced TRUE and FALSE in SW. 2020-09-09 19:52:52 +02:00
d_menu.cpp - took all script exports out of the namespaces. 2020-10-10 10:11:22 +02:00
damage.h - weapon and ammo names are now also localizable. 2019-12-09 19:49:36 +01:00
digi.h - handle all level access and indexing through the mapinfo data. 2020-08-16 14:39:18 +02:00
draw.cpp Merge branch 'master' into InputContinuation 2020-10-10 21:39:27 +02:00
eel.cpp - converted the remaining input bits. 2020-08-29 13:32:55 +02:00
game.cpp Merge branch 'master' into InputContinuation 2020-10-10 21:39:27 +02:00
game.h - split the game input code off gamecontrol.cpp into its own file. 2020-10-11 16:33:43 +02:00
girlninj.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
goro.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
hornet.cpp - globally search and replaced TRUE and FALSE in SW. 2020-09-09 19:52:52 +02:00
input.cpp Merge branch 'master' into InputContinuation 2020-10-10 21:39:27 +02:00
interp.cpp Remove the preceding sprite interpolation functions, not needed anymore 2020-05-21 18:47:37 +02:00
interp.h - SW: fix some include guards. 2020-10-11 14:30:42 +02:00
interpsh.cpp SW: Fix compilation after backporting upstream's input changes. 2020-05-20 14:43:03 +02:00
interpso.cpp Revert "- SW: Attempt at making vehicle movement work nicely while uninterpolated." 2020-09-10 19:56:13 +10:00
interpso.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
inv.cpp - globally search and replaced TRUE and FALSE in SW. 2020-09-09 19:52:52 +02:00
inv.h - ported the inventory bar. 2020-08-14 00:38:27 +02:00
jsector.cpp Merge branch 'master' into InputContinuation 2020-10-10 21:39:27 +02:00
jsector.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
jtags.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
jweapon.cpp - SW: Cut q16ang/q16look_ang/q16rotscrnang over to PlayerAngle struct. 2020-10-08 14:23:44 +11:00
lava.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
light.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
light.h - SW: fix some include guards. 2020-10-11 14:30:42 +02:00
lists.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
mclip.cpp - SW: Cut q16ang/q16look_ang/q16rotscrnang over to PlayerAngle struct. 2020-10-08 14:23:44 +11:00
mclip.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
menus.cpp - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
menus.h - SW's text menus done. 2020-10-07 23:22:29 +02:00
mfile.h - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
misc.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
miscactr.cpp - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
morph.cpp - cleanup work on SW 2020-08-05 22:36:38 +02:00
mytypes.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
namelist.h - Shadow Warrior credit screens. 2020-10-08 23:53:15 +02:00
names.h - create names for several of SW's textures. 2020-10-06 21:35:26 +02:00
names2.h - create names for several of SW's textures. 2020-10-06 21:35:26 +02:00
network.cpp - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
network.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
ninja.cpp - SW: Cut q16ang/q16look_ang/q16rotscrnang over to PlayerAngle struct. 2020-10-08 14:23:44 +11:00
osdcmds.cpp - fixed a few CCMDs which were blocked in the console. 2020-10-12 19:48:47 +02:00
pal.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
panel.cpp Merge branch 'master' into InputContinuation 2020-10-10 21:39:27 +02:00
panel.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
parent.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
player.cpp - Blood/Duke/RR/SW: Drop resetinputhelpers(). 2020-10-12 14:42:43 +11:00
player.h - Re-standardise horizon around 0 and not 100. 2020-10-07 13:28:45 +11:00
predict.cpp - SW: Cut q16ang/q16look_ang/q16rotscrnang over to PlayerAngle struct. 2020-10-08 14:23:44 +11:00
quake.cpp - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
ripper.cpp - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
ripper2.cpp - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
rooms.cpp - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
rotator.cpp - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
save.cpp - get load and save game menus and related CCMDs working again. 2020-10-07 18:32:57 +02:00
saveable.cpp - migrated all of SW's text display to the backend and removed the various redundant printing functions. 2020-08-15 20:29:13 +02:00
saveable.h - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
sbar.cpp Merge branch 'InputContinuation' 2020-10-11 15:24:51 +02:00
scrip2.cpp - it compiles again (with lots of code commented out.) 2020-10-04 20:11:02 +02:00
sector.cpp - SW: Cut q16ang/q16look_ang/q16rotscrnang over to PlayerAngle struct. 2020-10-08 14:23:44 +11:00
sector.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
serp.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
skel.cpp - globally search and replaced TRUE and FALSE in SW. 2020-09-09 19:52:52 +02:00
skull.cpp - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
slidor.cpp - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
sounds.cpp Merge branch 'master' into InputContinuation 2020-10-10 21:39:27 +02:00
sounds.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
spike.cpp - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
sprite.cpp - save the entire engine state as JSON. 2020-10-13 20:18:08 +02:00
sprite.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
stag.h - SW compiles. 2019-10-09 19:58:09 +02:00
sumo.cpp - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
tags.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
text.cpp - added some predefined fullscreen modes 2020-08-24 20:25:53 +02:00
track.cpp - SW: Cut q16ang/q16look_ang/q16rotscrnang over to PlayerAngle struct. 2020-10-08 14:23:44 +11:00
vator.cpp - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
vis.cpp - eliminated a few smaller headers. 2020-08-16 23:21:24 +02:00
wallmove.cpp - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
warp.cpp - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
weapon.cpp - SW: Fix issues with sector object machine guns in InitSobjMachineGun() following changes in 6476430be6. 2020-10-12 13:06:21 +11:00
weapon.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
zilla.cpp - eliminated a few smaller headers. 2020-08-16 23:21:24 +02:00
zombie.cpp - SW: Cut q16ang/q16look_ang/q16rotscrnang over to PlayerAngle struct. 2020-10-08 14:23:44 +11:00