mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
- create names for several of SW's textures.
Not complete, but should cover most that is really needed.
This commit is contained in:
parent
b8941a09ad
commit
5bcb72f7a9
6 changed files with 183 additions and 156 deletions
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@ -44,6 +44,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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#include "pal.h"
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#include "automap.h"
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#include "statusbar.h"
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#include "texturemanager.h"
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#include "mytypes.h"
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@ -157,6 +158,17 @@ int ThemeTrack[6];
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void SybexScreen(void);
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/////////////////////////////////////////////////////////////////////////////////////////////
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#define x(a, b) registerName(#a, b);
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static void SetTileNames()
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{
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auto registerName = [](const char* name, int index)
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{
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TexMan.AddAlias(name, tileGetTexture(index));
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};
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#include "namelist.h"
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}
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#undef x
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//---------------------------------------------------------------------------
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//
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//
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@ -30,6 +30,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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#include "build.h"
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#include "names.h"
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#include "names2.h"
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#include "panel.h"
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#include "game.h"
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157
source/sw/src/namelist.h
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157
source/sw/src/namelist.h
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@ -0,0 +1,157 @@
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x(ALPHABET, 85)
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x(MENU_MAIN, 295)
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x(MENU_OPTION, 296)
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x(MENU_WHICH, 297)
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x(MENU_CURSOR, 298)
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x(DART1, 2000)
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x(DART2, 2001)
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x(DART3, 2002)
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x(DART4, 2003)
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x(DART, 2004)
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x(FIRE1, 2005)
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x(FIRE2, 2006)
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x(FIRE3, 2007)
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x(FIRE4, 2008)
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x(FIRE5, 2009)
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x(FIREBALL1, 2010)
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x(FIREBALL2, 2011)
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x(FIREBALL3, 2012)
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x(FIREBALL4, 2013)
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x(FLAMES1, 2014)
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x(FLAMES2, 2015)
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x(FLAMES3, 2016)
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x(FLAMES4, 2017)
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x(FLAMES5, 2018)
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x(GAS1, 2019)
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x(GAS2, 2020)
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x(GAS3, 2021)
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x(GAS4, 2022)
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x(GAS5, 2023)
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x(GAS6, 2024)
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x(GAS7, 2025)
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x(GASCLOUD1, 2026)
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x(GASCLOUD2, 2027)
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x(GASCLOUD3, 2028)
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x(GASCLOUD4, 2029)
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x(GASCLOUD5, 2030)
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x(GASCLOUD6, 2031)
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x(GASCLOUD7, 2032)
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x(GASCLOUD8, 2033)
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x(GASCLOUD9, 2034)
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x(LIGHT1, 2035)
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x(LIGHT2, 2036)
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x(LIGHT3, 2037)
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x(LIGHT4, 2038)
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x(LIGHT5, 2039)
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x(LIGHT6, 2040)
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x(ELECTRO1, 2041)
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x(ELECTRO2, 2042)
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x(ELECTRO3, 2043)
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x(RIFLE1, 2044)
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x(RIFLE2, 2045)
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x(RIFLE3, 2046)
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x(DONTUSE_EXTRA, 2047)
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x(RIFLE4, 2048)
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x(CARTRIGE3, 2053)
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x(STATUE1, 2054)
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x(STATUE2, 2055)
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x(STATUE3, 2056)
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x(STATUE4, 2057)
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x(SWORD3, 2065)
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x(SWORD4, 2066)
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x(SWORD1, 2067)
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x(SWORD2, 2068)
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x(SWORD5, 2069)
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x(BLACK___, 2306)
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x(FragBarErase, 2375)
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x(FragBarErase2, 2376)
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x(MENUBAR, 2427)
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x(MIRROR, 340)
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x(FLOORMIRROR, 341)
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x(CAMSPRITE, 3830)
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x(ICON_STAR, 1793)
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x(ICON_UZI, 1797)
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x(ICON_UZIFLOOR, 1807)
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x(ICON_LG_UZI_AMMO, 1799)
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x(ICON_HEART, 1824)
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x(ICON_HEART_LG_AMMO, 1820)
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x(ICON_GUARD_HEAD, 1814)
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x(ICON_FIREBALL_LG_AMMO, 3035)
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x(NAPALM_MIN_AMMO, 10)
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x(RING_MIN_AMMO, 30)
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x(ICON_ROCKET, 1843)
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x(ICON_SHOTGUN, 1794)
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x(ICON_LG_ROCKET, 1796)
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x(ICON_LG_SHOTSHELL, 1823)
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x(ICON_AUTORIOT, 1822)
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x(ICON_MICRO_GUN, 1818)
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x(ICON_MICRO_BATTERY, 1800)
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x(ICON_GRENADE_LAUNCHER, 1817)
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x(ICON_LG_GRENADE, 1831)
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x(ICON_LG_MINE, 1842)
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x(ICON_RAIL_GUN, 1811)
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x(ICON_RAIL_AMMO, 1812)
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//, not, used, now)
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x(ICON_SPELL, 1880)
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x(ICON_ELECTRO, 1822)
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x(ICON_EXPLOSIVE_BOX, 1801)
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x(ICON_ENVIRON_SUIT, 1837)
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x(ICON_FLY, 1782)
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x(ICON_CLOAK, 1804)
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x(ICON_NIGHT_VISION, 3031)
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x(ICON_NAPALM, 3046)
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x(ICON_RING, 3050)
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x(ICON_GOROAMMO, 3035)
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x(ICON_HEARTAMMO, 1820)
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x(ICON_RINGAMMO, 3054)
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x(ICON_NAPALMAMMO, 3058)
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x(ICON_GRENADE, 3059)
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x(ICON_OXYGEN, 1800)
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x(ICON_ARMOR, 3030)
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x(ICON_SM_MEDKIT, 1802)
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x(ICON_BOOSTER, 1810)
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x(ICON_HEAT_CARD, 1819)
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x(ICON_REPAIR_KIT, 1813)
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x(ICON_MEDKIT, 1803)
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x(ICON_CHEMBOMB, 1808)
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x(ICON_FLASHBOMB, 1805)
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x(ICON_NUKE, 1809)
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x(ICON_CALTROPS, 1829)
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x(ICON_FLAG, 2520)
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x(COINCURSOR, 2440)
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x(STARTALPHANUM, 4608)
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x(ENDALPHANUM, 4701)
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x(STATUS_BAR, 2434)
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x(STATUS_KEYS, 2881)
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x(STATUS_NUMBERS, 2887)
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x(BORDER_TILE, 2604)
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x(BLUE_KEY, 1766)
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x(RED_KEY, 1770)
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x(GREEN_KEY, 1774)
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x(YELLOW_KEY, 1778)
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x(GOLD_SKELKEY, 1765)
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x(SILVER_SKELKEY, 1769)
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x(BRONZE_SKELKEY, 1773)
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x(RED_SKELKEY, 1777)
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x(BLUE_CARD, 1767)
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x(RED_CARD, 1771)
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x(GREEN_CARD, 1775)
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x(YELLOW_CARD, 1779)
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@ -25,74 +25,16 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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//-------------------------------------------------------------------------
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//Be careful when changing this file - it is parsed by Editart and Build.
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#define ALPHABET 85
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#define MENU_MAIN 295
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#define MENU_OPTION 296
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#define MENU_WHICH 297
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#define MENU_CURSOR 298
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#define DART1 2000
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#define DART2 2001
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#define DART3 2002
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#define DART4 2003
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#define DART 2004
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#define FIRE1 2005
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#define FIRE2 2006
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#define FIRE3 2007
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#define FIRE4 2008
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#define FIRE5 2009
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#define FIREBALL1 2010
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#define FIREBALL2 2011
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#define FIREBALL3 2012
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#define FIREBALL4 2013
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#define FLAMES1 2014
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#define FLAMES2 2015
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#define FLAMES3 2016
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#define FLAMES4 2017
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#define FLAMES5 2018
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#define GAS1 2019
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#define GAS2 2020
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#define GAS3 2021
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#define GAS4 2022
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#define GAS5 2023
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#define GAS6 2024
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#define GAS7 2025
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#define GASCLOUD1 2026
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#define GASCLOUD2 2027
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#define GASCLOUD3 2028
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#define GASCLOUD4 2029
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#define GASCLOUD5 2030
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#define GASCLOUD6 2031
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#define GASCLOUD7 2032
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#define GASCLOUD8 2033
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#define GASCLOUD9 2034
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#define LIGHT1 2035
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#define LIGHT2 2036
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#define LIGHT3 2037
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#define LIGHT4 2038
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#define LIGHT5 2039
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#define LIGHT6 2040
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#define ELECTRO1 2041
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#define ELECTRO2 2042
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#define ELECTRO3 2043
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#define RIFLE1 2044
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#define RIFLE2 2045
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#define RIFLE3 2046
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#define DONTUSE_EXTRA 2047
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#define RIFLE4 2048
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#define CARTRIGE3 2053
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#define STATUE1 2054
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#define STATUE2 2055
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#define STATUE3 2056
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#define STATUE4 2057
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#define SWORD3 2065
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#define SWORD4 2066
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#define SWORD1 2067
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#define SWORD2 2068
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#define SWORD5 2069
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#define BLACK___ 2306
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#define FragBarErase 2375
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#define FragBarErase2 2376
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#define MIRROR 340
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#define FLOORMIRROR 341
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#define CAMSPRITE 3830
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#pragma once
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BEGIN_SW_NS
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#define x(a, b) a = b,
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enum
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{
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#include "namelist.h"
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};
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#undef x
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END_SW_NS
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@ -232,69 +232,6 @@ enum STAT_ENUMS
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//
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//////////////////////
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#define ICON_STAR 1793
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#define ICON_UZI 1797
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#define ICON_UZIFLOOR 1807
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#define ICON_LG_UZI_AMMO 1799
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#define ICON_HEART 1824
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#define ICON_HEART_LG_AMMO 1820
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#define ICON_GUARD_HEAD 1814
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#define ICON_FIREBALL_LG_AMMO 3035
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#define NAPALM_MIN_AMMO 10
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#define RING_MIN_AMMO 30
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#define ICON_ROCKET 1843
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#define ICON_SHOTGUN 1794
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#define ICON_LG_ROCKET 1796
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#define ICON_LG_SHOTSHELL 1823
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#define ICON_AUTORIOT 1822
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#define ICON_MICRO_GUN 1818
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#define ICON_MICRO_BATTERY 1800
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#define ICON_GRENADE_LAUNCHER 1817
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#define ICON_LG_GRENADE 1831
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#define ICON_LG_MINE 1842
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#define ICON_RAIL_GUN 1811
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#define ICON_RAIL_AMMO 1812
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// not used now
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#define ICON_SPELL 1880
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#define ICON_ELECTRO 1822
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#define ICON_EXPLOSIVE_BOX 1801
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#define ICON_ENVIRON_SUIT 1837
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#define ICON_FLY 1782
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#define ICON_CLOAK 1804
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#define ICON_NIGHT_VISION 3031
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#define ICON_NAPALM 3046
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#define ICON_RING 3050
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#define ICON_GOROAMMO 3035
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#define ICON_HEARTAMMO 1820
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#define ICON_RINGAMMO 3054
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#define ICON_NAPALMAMMO 3058
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#define ICON_GRENADE 3059
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#define ICON_OXYGEN 1800
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#define ICON_ARMOR 3030
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#define ICON_SM_MEDKIT 1802
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#define ICON_BOOSTER 1810
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#define ICON_HEAT_CARD 1819
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#define ICON_REPAIR_KIT 1813
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#define ICON_MEDKIT 1803
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#define ICON_CHEMBOMB 1808
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#define ICON_FLASHBOMB 1805
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#define ICON_NUKE 1809
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#define ICON_CALTROPS 1829
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#define ICON_FLAG 2520
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#define STAR 2039
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#define ELECTRO 2025
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@ -345,29 +282,6 @@ enum STAT_ENUMS
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//
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//////////////////////
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#define COINCURSOR 2440 // Jim uses this for a text input cursor
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#define STARTALPHANUM 4608 // New SW font for typing in stuff, It's in ASCII order.
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#define ENDALPHANUM 4701
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#define STATUS_BAR 2434
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#define STATUS_KEYS 2881
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#define STATUS_NUMBERS 2887
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#define BORDER_TILE 2604
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#define BLUE_KEY 1766
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#define RED_KEY 1770
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#define GREEN_KEY 1774
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#define YELLOW_KEY 1778
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#define GOLD_SKELKEY 1765
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#define SILVER_SKELKEY 1769
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#define BRONZE_SKELKEY 1773
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#define RED_SKELKEY 1777
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#define BLUE_CARD 1767
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#define RED_CARD 1771
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#define GREEN_CARD 1775
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#define YELLOW_CARD 1779
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#define BLUE_KEY_STATUE BLUE_KEY+2
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#define RED_KEY_STATUE RED_KEY+2
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#define GREEN_KEY_STATUE GREEN_KEY+2
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@ -30,6 +30,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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#include "build.h"
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#include "game.h"
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#include "names.h"
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#include "names2.h"
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#include "panel.h"
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#include "pal.h"
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