mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-28 20:40:47 +00:00
- handle all level access and indexing through the mapinfo data.
No more level numbers will be stored in the game code.
This commit is contained in:
parent
9700b8435b
commit
532b11467f
20 changed files with 98 additions and 436 deletions
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@ -84,7 +84,7 @@ void Logo(const CompletionFunc& completion)
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};
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static const int logoframetimes[] = { 360, 8, 128 };
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if (!AutoNet && !userConfig.nologo)
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if (!userConfig.nologo)
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{
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JobDesc jobs[3];
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int job = 0;
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@ -432,7 +432,6 @@ PreCacheActor(void)
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void DoTheCache(void)
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{
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extern char CacheLastLevel[32],LevelName[20];
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int i, cnt=0;
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PreCacheActor();
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@ -449,7 +448,6 @@ void DoTheCache(void)
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}
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memset(gotpic,0,sizeof(gotpic));
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strcpy(CacheLastLevel, LevelName);
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}
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void
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@ -79,16 +79,18 @@ bool RoomCheat(cheatseq_t* c)
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bool NextCheat(cheatseq_t* c)
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{
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if (!checkCheat(c)) return false;
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Level++;
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ExitLevel = TRUE;
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if (!currentLevel) return true;
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NextLevel = FindMapByLevelNum(currentLevel->levelNumber + 1);
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if (NextLevel) ExitLevel = TRUE;
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return true;
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}
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bool PrevCheat(cheatseq_t* c)
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{
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if (!checkCheat(c)) return false;
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Level--;
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ExitLevel = TRUE;
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if (!currentLevel) return true;
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NextLevel = FindMapByLevelNum(currentLevel->levelNumber - 1);
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if (NextLevel) ExitLevel = TRUE;
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return true;
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}
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@ -207,18 +209,11 @@ bool WarpCheat(cheatseq_t* c)
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int level_num;
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level_num = atol((char*)c->Args);
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//int episode_num;
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//DSPRINTF(ds,"ep %d, lev %d",episode_num, level_num);
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//MONO_PRINT(ds);
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auto maprec = FindMapByLevelNum(level_num);
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if (!maprec) return false;
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if (!pp) return true;
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if (!SW_SHAREWARE)
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{
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if (level_num > 28 || level_num < 1)
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return false;
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}
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else
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if (SW_SHAREWARE)
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{
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if (level_num > 4 || level_num < 1)
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return false;
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@ -227,10 +222,10 @@ bool WarpCheat(cheatseq_t* c)
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return true;
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Level = level_num;
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NextLevel = maprec;
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ExitLevel = TRUE;
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sprintf(ds, "%s %1d", GStrings("TXT_ENTERING"), Level);
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sprintf(ds, "%s %s", GStrings("TXT_ENTERING"), maprec->DisplayName());
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PutStringInfo(pp, ds);
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return true;
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}
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@ -37,7 +37,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "keydef.h"
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#include "gamecontrol.h"
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#include "gamedefs.h"
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#include "network.h"
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#include "misc.h"
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#include "version.h"
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@ -198,10 +197,11 @@ void GameInterface::StartGame(FNewGameStartup& gs)
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ready2send = 0;
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if (gs.Episode >= 1)
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Level = 5;
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NextLevel = FindMapByLevelNum(5);
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else
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Level = 1;
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NextLevel = FindMapByLevelNum(1);
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if (!NextLevel) return;
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ExitLevel = TRUE;
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NewGame = TRUE;
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CameraTestMode = FALSE;
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@ -55,8 +55,8 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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#define DIST_NORMAL 0 // Just play sound normaly
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#define DIST_MAXNORMAL 16384 // This is max distance constant for normal sounds
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// This is the limiting constant in Sound_Dist function.
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#define DIST_WIDE 65536 // Half Level at full volume before sound begins to fade.
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#define DIST_LEVELWIDE 131072 // Full Level
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#define DIST_WIDE 65536 // Half level at full volume before sound begins to fade.
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#define DIST_LEVELWIDE 131072 // Full level
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// VOC Flag definitions
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#define VF_NORMAL 0
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@ -53,7 +53,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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#include "menus.h"
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#include "gamecontrol.h"
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#include "gamedefs.h"
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#include "misc.h"
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@ -108,7 +107,6 @@ int Follow_posx=0,Follow_posy=0;
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SWBOOL NoMeters = FALSE;
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SWBOOL GraphicsMode = FALSE;
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char CacheLastLevel[32] = "";
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char PlayerNameArg[32] = "";
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SWBOOL CleanExit = FALSE;
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SWBOOL FinishAnim = 0;
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@ -149,8 +147,6 @@ short Skill = 2;
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short BetaVersion = 900;
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short TotalKillable;
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AUTO_NET Auto;
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SWBOOL AutoNet = FALSE;
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SWBOOL HasAutoColor = FALSE;
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uint8_t AutoColor;
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@ -158,7 +154,6 @@ const GAME_SET gs_defaults =
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{
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// Network game settings
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0, // GameType
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0, // Level
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0, // Monsters
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FALSE, // HurtTeammate
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TRUE, // SpawnMarkers Markers
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@ -188,7 +183,7 @@ uint8_t FakeMultiNumPlayers;
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int totalsynctics;
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short Level = 0;
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MapRecord* NextLevel = nullptr;
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SWBOOL ExitLevel = FALSE;
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int OrigCommPlayers=0;
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extern uint8_t CommPlayers;
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@ -213,7 +208,6 @@ SWBOOL InGame = FALSE;
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SWBOOL CommandSetup = FALSE;
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char buffer[80], ch;
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char LevelName[20];
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uint8_t DebugPrintColor = 255;
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@ -300,17 +294,17 @@ void TerminateGame(void)
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throw CExitEvent(3);
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}
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bool LoadLevel(const char *filename)
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bool LoadLevel(MapRecord *maprec)
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{
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int16_t ang;
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if (engineLoadBoard(filename, SW_SHAREWARE ? 1 : 0, (vec3_t *)&Player[0], &ang, &Player[0].cursectnum) == -1)
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if (engineLoadBoard(maprec->fileName, SW_SHAREWARE ? 1 : 0, (vec3_t *)&Player[0], &ang, &Player[0].cursectnum) == -1)
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{
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Printf("Level not found: %s", filename);
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Printf("Map not found: %s", maprec->fileName.GetChars());
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return false;
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}
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currentLevel = &mapList[Level];
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}
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currentLevel = maprec;
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SECRET_SetMapName(currentLevel->DisplayName(), currentLevel->name);
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STAT_NewLevel(currentLevel->labelName);
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STAT_NewLevel(currentLevel->fileName);
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Player[0].q16ang = fix16_from_int(ang);
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return true;
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}
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@ -331,24 +325,6 @@ void MultiSharewareCheck(void)
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int TotalMemory = 0;
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int ActualHeap = 0;
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void InitAutoNet(void)
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{
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if (!AutoNet)
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return;
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gs.NetGameType = Auto.Rules;
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gs.NetLevel = Auto.Level;
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gs.NetMonsters = Auto.Enemy;
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gs.NetSpawnMarkers = Auto.Markers;
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gs.NetTeamPlay = Auto.Team;
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gs.NetHurtTeammate = Auto.HurtTeam;
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gs.NetKillLimit = Auto.Kill;
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gs.NetTimeLimit = Auto.Time;
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gs.NetColor = Auto.Color;
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gs.NetNuke = Auto.Nuke;
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}
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static int firstnet = 0; // JBF
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void SW_InitMultiPsky(void)
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@ -366,12 +342,6 @@ bool InitGame()
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int i;
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engineInit();
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InitAutoNet();
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{
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auto pal = fileSystem.LoadFile("3drealms.pal", 0);
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if (pal.Size() >= 768)
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@ -439,10 +409,6 @@ bool InitGame()
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videoInit();
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if (!LoadLevel("$dozer.map")) return false;
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SetupPreCache();
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DoTheCache();
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GraphicsMode = TRUE;
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InitFX(); // JBF: do it down here so we get a hold of the window handle
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@ -450,8 +416,6 @@ bool InitGame()
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}
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short SongLevelNum;
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FString ThemeSongs[6];
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int ThemeTrack[6];
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@ -540,32 +504,25 @@ InitLevel(void)
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Mus_Stop();
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InitLevelGlobals2();
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auto maprec = NextLevel;
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NextLevel = nullptr;
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if (!maprec)
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{
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if (Level < 0)
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Level = 0;
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if (Level > MAX_LEVELS)
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Level = 1;
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strcpy(LevelName, mapList[Level].fileName);
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NewGame = false;
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return;
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}
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InitLevelGlobals2();
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if (NewGame)
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InitNewGame();
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if (!LoadLevel(LevelName))
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if (!LoadLevel(maprec))
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{
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NewGame = false;
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return;
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}
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STAT_NewLevel(LevelName);
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if (Bstrcasecmp(CacheLastLevel, LevelName) != 0)
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// clears gotpic and does some bit setting
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SetupPreCache();
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else
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memset(gotpic,0,sizeof(gotpic));
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SetupPreCache();
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if (sector[0].extra != -1)
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{
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@ -610,8 +567,6 @@ InitLevel(void)
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PostSetupSectorObject();
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SetupMirrorTiles();
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initlava();
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SongLevelNum = Level;
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// reset NewGame
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NewGame = FALSE;
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@ -844,7 +799,6 @@ void MenuLevel(void)
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if (ExitLevel)
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{
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// Quiting Level
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ExitLevel = FALSE;
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break;
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}
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@ -886,27 +840,16 @@ void EndGameSequence(void)
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ExitLevel = FALSE;
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QuitFlag = FALSE;
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AutoNet = FALSE;
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//if (FinishAnim == ANIM_ZILLA)
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// CreditsLevel();
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ExitLevel = FALSE;
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QuitFlag = FALSE;
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AutoNet = FALSE;
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if (SW_SHAREWARE)
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if (currentLevel->levelNumber != 4 && currentLevel->levelNumber != 20)
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{
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Level = 0;
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}
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else
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{
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if (Level == 4 || Level == 20)
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{
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Level=0;
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}
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else
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Level++;
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NextLevel = FindMapByLevelNum(currentLevel->levelNumber + 1);
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}
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}
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@ -944,7 +887,6 @@ void StatScreen(PLAYERp mpp)
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void GameIntro(void)
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{
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Level = 1;
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Logo([](bool) { gamestate = GS_LEVEL; });
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SyncScreenJob();
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MenuLevel();
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@ -1080,8 +1022,7 @@ void InitRunLevel(void)
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Mus_Stop();
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if (Bstrcasecmp(CacheLastLevel, LevelName) != 0)
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DoTheCache();
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DoTheCache();
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// auto aim / auto run / etc
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InitPlayerGameSettings();
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@ -1092,15 +1033,9 @@ void InitRunLevel(void)
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// Initialize Game part of network code (When ready2send != 0)
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InitNetVars();
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if (currentLevel)
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{
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if (Level == 0)
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{
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PlaySong(nullptr, currentLevel->music, 1 + RANDOM_RANGE(10));
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}
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else
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{
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PlaySong(currentLevel->labelName, currentLevel->music, currentLevel->cdSongId);
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}
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PlaySong(currentLevel->labelName, currentLevel->music, currentLevel->cdSongId);
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}
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InitPrediction(&Player[myconnectindex]);
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@ -48,6 +48,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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#include "gamecvars.h"
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#include "raze_sound.h"
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#include "c_cvars.h"
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#include "mapinfo.h"
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EXTERN_CVAR(Bool, sw_ninjahack)
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EXTERN_CVAR(Bool, sw_darts)
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@ -885,23 +886,6 @@ extern void (*InitWeapon[MAX_WEAPONS]) (PLAYERp);
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#define MAX_SW_PLAYERS_REG (8)
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#define MAX_SW_PLAYERS (isShareware ? MAX_SW_PLAYERS_SW : MAX_SW_PLAYERS_REG)
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typedef struct
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{
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char map_name[16];
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char numplayers;
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char Episode,Level;
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char LevelSong[16];
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} DEMO_HEADER, *DEMO_HEADERp;
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typedef struct
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{
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int x,y,z;
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} DEMO_START_POS, *DEMO_START_POSp;
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#define MAX_LEVELS_REG 29
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#define MAX_LEVELS_SW 4
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#define MAX_LEVELS (isShareware ? MAX_LEVELS_SW : MAX_LEVELS_REG)
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extern int ThemeTrack[6]; // w
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extern FString ThemeSongs[6]; //
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@ -2165,11 +2149,11 @@ void DoSoundSpotMatch(short match, short sound_num, short sound_type);
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//
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///////////////////////////////////////////////////////////////////////////////////////////
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extern SWBOOL ExitLevel;
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extern SWBOOL ExitLevel, FinishedLevel;
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extern SWBOOL Warping;
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extern uint8_t CommPlayers;
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extern SWBOOL CommEnabled;
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extern short Level;
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extern MapRecord* NextLevel;
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extern short Episode;
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extern int LastFrameTics;
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@ -1,191 +0,0 @@
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 1997, 2005 - 3D Realms Entertainment
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This file is part of Shadow Warrior version 1.2
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Shadow Warrior is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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Original Source: 1997 - Frank Maddin and Jim Norwood
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Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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//****************************************************************************
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//
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// gamedefs.h
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//
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// common defines between the game and the setup program
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//
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//****************************************************************************
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#ifndef gamedefs_public_
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#define gamedefs_public_
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//****************************************************************************
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//
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// DEFINES
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//
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//****************************************************************************
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//#define SHARE 1
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//
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// Setup program defines
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//
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// Max number of players
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//#ifdef SHARE
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//#define MAXPLAYERS 4
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//#else
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//#define MAXPLAYERS 8
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//#endif
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// max path+track length for waveform music files
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#define MAXWAVEFORMTRACKLENGTH 256
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//
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// modem string defines
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//
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#define MAXMODEMSTRING 50
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// MACRO defines
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#define MAXMACROS 10
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#define MAXMACROLENGTH 34
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// Phone list defines
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#define PHONENUMBERLENGTH 28
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#define PHONENAMELENGTH 16
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#define MAXPHONEENTRIES 16
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// length of program functions
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#define MAXFUNCTIONLENGTH 30
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// length of axis functions
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#define MAXAXISFUNCTIONLENGTH 30
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// Max Player Name length
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#define MAXPLAYERNAMELENGTH 11
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// Max RTS Name length
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#define MAXRTSNAMELENGTH 15
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// Max User Level Name length
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#define MAXUSERLEVELNAMELENGTH 15
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// Max RTS Path length
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#define MAXRTSPATHLENGTH 48
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// Max User Level Path length
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#define MAXUSERLEVELPATHLENGTH 48
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// Number of Mouse Axes
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#ifdef __FLAT__
|
||||
#define CONTROLSHIFT 0
|
||||
#else
|
||||
#define CONTROLSHIFT 4
|
||||
#endif
|
||||
// MIN/MAX scale value for controller scales
|
||||
|
||||
#define MAXCONTROLSCALEVALUE (1<<(18-CONTROLSHIFT))
|
||||
|
||||
// DEFAULT scale value for controller scales
|
||||
|
||||
#define DEFAULTCONTROLSCALEVALUE (1<<(16-CONTROLSHIFT))
|
||||
|
||||
// base value for controller scales
|
||||
|
||||
#define BASECONTROLSCALEVALUE (1<<(16-CONTROLSHIFT))
|
||||
|
||||
// MAX mouse sensitivity scale
|
||||
|
||||
#define MAXMOUSESENSITIVITY (1<<(17-CONTROLSHIFT))
|
||||
|
||||
// mouse sensitivity base
|
||||
|
||||
#define MOUSECONTROLBASE ((1<<(15-CONTROLSHIFT))-1)
|
||||
|
||||
enum
|
||||
{
|
||||
gametype_network=3,
|
||||
gametype_serial=1,
|
||||
gametype_modem=2
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
connecttype_dialing=0,
|
||||
connecttype_answer=1,
|
||||
connecttype_alreadyconnected=2
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
screenbuffer_320x200,
|
||||
screenbuffer_640x400,
|
||||
screenbuffer_640x480,
|
||||
screenbuffer_800x600,
|
||||
screenbuffer_1024x768,
|
||||
screenbuffer_1280x1024,
|
||||
screenbuffer_1600x1200
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
vesa_320x200,
|
||||
vesa_360x200,
|
||||
vesa_320x240,
|
||||
vesa_360x240,
|
||||
vesa_320x400,
|
||||
vesa_360x400,
|
||||
vesa_640x350,
|
||||
vesa_640x400,
|
||||
vesa_640x480,
|
||||
vesa_800x600,
|
||||
vesa_1024x768,
|
||||
vesa_1280x1024,
|
||||
vesa_1600x1200
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
screenmode_chained,
|
||||
screenmode_vesa,
|
||||
screenmode_buffered,
|
||||
screenmode_tseng,
|
||||
screenmode_paradise,
|
||||
screenmode_s3,
|
||||
screenmode_crystal,
|
||||
screenmode_redblue,
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
|
|
@ -42,7 +42,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "keydef.h"
|
||||
|
||||
#include "gamecontrol.h"
|
||||
#include "gamedefs.h"
|
||||
#include "network.h"
|
||||
#include "version.h"
|
||||
#include "network.h"
|
||||
|
|
|
@ -29,27 +29,6 @@ BEGIN_SW_NS
|
|||
#define SYNC_TEST 0
|
||||
#define MAXSYNCBYTES 16
|
||||
|
||||
#pragma pack(push,1)
|
||||
|
||||
typedef struct
|
||||
{
|
||||
uint8_t PacketType; // first byte is always packet type
|
||||
uint8_t FirstPlayerIndex;
|
||||
SWBOOL AutoAim;
|
||||
uint8_t Level;
|
||||
uint8_t Episode;
|
||||
int8_t Skill;
|
||||
uint8_t GameType;
|
||||
SWBOOL HurtTeammate;
|
||||
SWBOOL SpawnMarkers;
|
||||
SWBOOL TeamPlay;
|
||||
uint8_t KillLimit;
|
||||
uint8_t TimeLimit;
|
||||
SWBOOL Nuke;
|
||||
} PACKET_NEW_GAME,*PACKET_NEW_GAMEp;
|
||||
|
||||
#pragma pack(pop)
|
||||
|
||||
extern uint8_t syncstat[MAXSYNCBYTES];
|
||||
extern SWBOOL PredictionOn;
|
||||
extern PLAYER PredictPlayer;
|
||||
|
@ -93,23 +72,6 @@ typedef struct
|
|||
|
||||
extern gNET gNet;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int Rules,
|
||||
Level,
|
||||
Enemy,
|
||||
Markers,
|
||||
Team,
|
||||
HurtTeam,
|
||||
Kill,
|
||||
Time,
|
||||
Color,
|
||||
Nuke;
|
||||
} AUTO_NET, *AUTO_NETp;
|
||||
|
||||
extern AUTO_NET Auto;
|
||||
extern SWBOOL AutoNet;
|
||||
|
||||
void UpdateInputs(void);
|
||||
void InitNetVars(void);
|
||||
void InitTimingVars(void);
|
||||
|
|
|
@ -65,14 +65,12 @@ static int osdcmd_map(CCmdFuncPtr parm)
|
|||
}
|
||||
|
||||
// Check if the map is already defined.
|
||||
for (int i = 0; i < 32; i++)
|
||||
auto maprec = FindMapByName(mapname);
|
||||
if (maprec)
|
||||
{
|
||||
if (mapList[i].labelName.CompareNoCase(mapname) == 0)
|
||||
{
|
||||
FStringf cheatcode("activatecheat swtrek%02d", i);
|
||||
C_DoCommand(cheatcode);
|
||||
return CCMD_OK;
|
||||
}
|
||||
// This needs to be done better...
|
||||
FStringf cheatcode("activatecheat swtrek%02d", maprec->levelNumber);
|
||||
C_DoCommand(cheatcode);
|
||||
}
|
||||
return CCMD_OK;
|
||||
}
|
||||
|
|
|
@ -7573,9 +7573,11 @@ void MultiPlayLimits(void)
|
|||
{
|
||||
gNet.TimeLimitClock = gNet.TimeLimit;
|
||||
|
||||
// do not increment if level is 23 thru 28
|
||||
if (Level <= 22)
|
||||
Level++;
|
||||
NextLevel = nullptr;
|
||||
// do not increment if level is 23 thru 28 (should be done smarter.)
|
||||
if (currentLevel->levelNumber <= 22)
|
||||
NextLevel = FindMapByLevelNum(currentLevel->levelNumber + 1);
|
||||
if (!NextLevel) NextLevel = currentLevel;
|
||||
|
||||
ExitLevel = TRUE;
|
||||
FinishedLevel = TRUE;
|
||||
|
|
|
@ -72,7 +72,6 @@ extern char SaveGameDescr[10][80];
|
|||
extern int PlayClock;
|
||||
extern short Bunny_Count;
|
||||
extern SWBOOL NewGame;
|
||||
extern char CacheLastLevel[];
|
||||
extern int GodMode;
|
||||
extern int FinishTimer;
|
||||
extern SWBOOL FinishAnim;
|
||||
|
@ -88,7 +87,6 @@ extern short BossSpriteNum[3];
|
|||
#define ANIM_SAVE 1
|
||||
|
||||
extern SW_PACKET loc;
|
||||
extern char LevelName[20];
|
||||
extern STATE s_NotRestored[];
|
||||
|
||||
OrgTileListP otlist[] = {&orgwalllist, &orgwalloverlist, &orgsectorceilinglist, &orgsectorfloorlist};
|
||||
|
@ -232,7 +230,6 @@ bool GameInterface::SaveGame(FSaveGameNode *sv)
|
|||
|
||||
MWRITE(&GameVersion,sizeof(GameVersion),1,fil);
|
||||
|
||||
MWRITE(&Level,sizeof(Level),1,fil);
|
||||
MWRITE(&Skill,sizeof(Skill),1,fil);
|
||||
|
||||
MWRITE(&numplayers,sizeof(numplayers),1,fil);
|
||||
|
@ -479,7 +476,6 @@ bool GameInterface::SaveGame(FSaveGameNode *sv)
|
|||
//MWRITE(&oloc,sizeof(oloc),1,fil);
|
||||
//MWRITE(&fsync,sizeof(fsync),1,fil);
|
||||
|
||||
MWRITE(LevelName,sizeof(LevelName),1,fil);
|
||||
MWRITE(&screenpeek,sizeof(screenpeek),1,fil);
|
||||
MWRITE(&totalsynctics,sizeof(totalsynctics),1,fil);
|
||||
|
||||
|
@ -704,7 +700,6 @@ bool GameInterface::LoadGame(FSaveGameNode* sv)
|
|||
return false;
|
||||
}
|
||||
|
||||
MREAD(&Level,sizeof(Level),1,fil);
|
||||
MREAD(&Skill,sizeof(Skill),1,fil);
|
||||
|
||||
MREAD(&numplayers, sizeof(numplayers),1,fil);
|
||||
|
@ -890,7 +885,6 @@ bool GameInterface::LoadGame(FSaveGameNode* sv)
|
|||
|
||||
MREAD(&loc,sizeof(loc),1,fil);
|
||||
|
||||
MREAD(LevelName,sizeof(LevelName),1,fil);
|
||||
MREAD(&screenpeek,sizeof(screenpeek),1,fil);
|
||||
MREAD(&totalsynctics,sizeof(totalsynctics),1,fil); // same as kens lockclock
|
||||
|
||||
|
@ -1069,11 +1063,8 @@ bool GameInterface::LoadGame(FSaveGameNode* sv)
|
|||
}
|
||||
#endif
|
||||
|
||||
if (Bstrcasecmp(CacheLastLevel, LevelName) != 0)
|
||||
{
|
||||
SetupPreCache();
|
||||
DoTheCache();
|
||||
}
|
||||
SetupPreCache();
|
||||
DoTheCache();
|
||||
|
||||
// what is this for? don't remember
|
||||
totalclock = totalsynctics;
|
||||
|
|
|
@ -459,7 +459,6 @@ void LoadCustomInfoFromScript(const char *filename)
|
|||
scriptfile *script;
|
||||
char *token;
|
||||
char *braceend;
|
||||
int curmap = -1;
|
||||
|
||||
script = scriptfile_fromfile(filename);
|
||||
if (!script) return;
|
||||
|
@ -483,6 +482,7 @@ void LoadCustomInfoFromScript(const char *filename)
|
|||
scriptfile_addsymbolvalue(weaponmap[i].sym, 1+i);
|
||||
}
|
||||
|
||||
MapRecord* curMap = nullptr;
|
||||
while ((token = scriptfile_gettoken(script)))
|
||||
{
|
||||
switch (cm_transtok(token, cm_tokens, cm_numtokens))
|
||||
|
@ -490,18 +490,15 @@ void LoadCustomInfoFromScript(const char *filename)
|
|||
case CM_MAP:
|
||||
{
|
||||
char *mapnumptr;
|
||||
if (scriptfile_getnumber(script, &curmap)) break;
|
||||
int mapno;
|
||||
if (scriptfile_getnumber(script, &mapno)) break;
|
||||
mapnumptr = script->ltextptr;
|
||||
if (scriptfile_getbraces(script, &braceend)) break;
|
||||
|
||||
// first map entry may not be used, max. amount needs investigation
|
||||
if (curmap < 1 || curmap > MAX_LEVELS_REG)
|
||||
curMap = FindMapByLevelNum(mapno);
|
||||
if (!curMap)
|
||||
{
|
||||
Printf("Error: map number %d not in range 1-%d on line %s:%d\n",
|
||||
curmap, MAX_LEVELS_REG, script->filename,
|
||||
scriptfile_getlinum(script,mapnumptr));
|
||||
script->textptr = braceend;
|
||||
break;
|
||||
curMap = AllocateMap();
|
||||
curMap->levelNumber = mapno;
|
||||
}
|
||||
|
||||
while (script->textptr < braceend)
|
||||
|
@ -515,7 +512,7 @@ void LoadCustomInfoFromScript(const char *filename)
|
|||
char *t;
|
||||
if (scriptfile_getstring(script, &t)) break;
|
||||
|
||||
mapList[curmap].SetFileName(t);
|
||||
curMap->SetFileName(t);
|
||||
break;
|
||||
}
|
||||
case CM_SONG:
|
||||
|
@ -523,7 +520,7 @@ void LoadCustomInfoFromScript(const char *filename)
|
|||
char *t;
|
||||
if (scriptfile_getstring(script, &t)) break;
|
||||
|
||||
mapList[curmap].music = t;
|
||||
curMap->music = t;
|
||||
break;
|
||||
}
|
||||
case CM_TITLE:
|
||||
|
@ -531,7 +528,7 @@ void LoadCustomInfoFromScript(const char *filename)
|
|||
char *t;
|
||||
if (scriptfile_getstring(script, &t)) break;
|
||||
|
||||
mapList[curmap].SetName(t);
|
||||
curMap->SetName(t);
|
||||
break;
|
||||
}
|
||||
case CM_BESTTIME:
|
||||
|
@ -539,7 +536,7 @@ void LoadCustomInfoFromScript(const char *filename)
|
|||
int n;
|
||||
if (scriptfile_getnumber(script, &n)) break;
|
||||
|
||||
mapList[curmap].designerTime = n;
|
||||
curMap->designerTime = n;
|
||||
break;
|
||||
}
|
||||
case CM_PARTIME:
|
||||
|
@ -547,14 +544,14 @@ void LoadCustomInfoFromScript(const char *filename)
|
|||
int n;
|
||||
if (scriptfile_getnumber(script, &n)) break;
|
||||
|
||||
mapList[curmap].parTime = n;
|
||||
curMap->parTime = n;
|
||||
break;
|
||||
}
|
||||
case CM_CDATRACK:
|
||||
{
|
||||
int n;
|
||||
if (scriptfile_getnumber(script, &n)) break;
|
||||
mapList[curmap].cdSongId = n;
|
||||
curMap->cdSongId = n;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
|
@ -570,14 +567,15 @@ void LoadCustomInfoFromScript(const char *filename)
|
|||
case CM_EPISODE:
|
||||
{
|
||||
char *epnumptr;
|
||||
if (scriptfile_getnumber(script, &curmap)) break;
|
||||
int curep;
|
||||
if (scriptfile_getnumber(script, &curep)) break;
|
||||
epnumptr = script->ltextptr;
|
||||
if (scriptfile_getbraces(script, &braceend)) break;
|
||||
|
||||
if ((unsigned)--curmap >= 2u)
|
||||
if ((unsigned)--curep >= 2u)
|
||||
{
|
||||
Printf("Error: episode number %d not in range 1-2 on line %s:%d\n",
|
||||
curmap, script->filename,
|
||||
curep, script->filename,
|
||||
scriptfile_getlinum(script,epnumptr));
|
||||
script->textptr = braceend;
|
||||
break;
|
||||
|
@ -593,14 +591,14 @@ void LoadCustomInfoFromScript(const char *filename)
|
|||
{
|
||||
char *t;
|
||||
if (scriptfile_getstring(script, &t)) break;
|
||||
gVolumeNames[curmap] = t;
|
||||
gVolumeNames[curep] = t;
|
||||
break;
|
||||
}
|
||||
case CM_SUBTITLE:
|
||||
{
|
||||
char *t;
|
||||
if (scriptfile_getstring(script, &t)) break;
|
||||
gVolumeSubtitles[curmap] = t;
|
||||
gVolumeSubtitles[curep] = t;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
|
@ -615,15 +613,16 @@ void LoadCustomInfoFromScript(const char *filename)
|
|||
|
||||
case CM_SKILL:
|
||||
{
|
||||
int curskill;
|
||||
char *epnumptr;
|
||||
if (scriptfile_getnumber(script, &curmap)) break;
|
||||
if (scriptfile_getnumber(script, &curskill)) break;
|
||||
epnumptr = script->ltextptr;
|
||||
if (scriptfile_getbraces(script, &braceend)) break;
|
||||
|
||||
if ((unsigned)--curmap >= 4u)
|
||||
if ((unsigned)--curskill >= 4u)
|
||||
{
|
||||
Printf("Error: skill number %d not in range 1-4 on line %s:%d\n",
|
||||
curmap, script->filename,
|
||||
curskill, script->filename,
|
||||
scriptfile_getlinum(script,epnumptr));
|
||||
script->textptr = braceend;
|
||||
break;
|
||||
|
@ -640,7 +639,7 @@ void LoadCustomInfoFromScript(const char *filename)
|
|||
char *t;
|
||||
if (scriptfile_getstring(script, &t)) break;
|
||||
|
||||
gSkillNames[curmap] = t;
|
||||
gSkillNames[curskill] = t;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
|
@ -841,13 +840,14 @@ void LoadCustomInfoFromScript(const char *filename)
|
|||
char *epnumptr;
|
||||
char *name = NULL;
|
||||
int trak = -1;
|
||||
int curtheme;
|
||||
|
||||
if (scriptfile_getnumber(script, &curmap)) break; epnumptr = script->ltextptr;
|
||||
if (scriptfile_getnumber(script, &curtheme)) break; epnumptr = script->ltextptr;
|
||||
if (scriptfile_getbraces(script, &braceend)) break;
|
||||
if ((unsigned)--curmap >= 6u)
|
||||
if ((unsigned)--curtheme >= 6u)
|
||||
{
|
||||
Printf("Error: theme number %d not in range 1-6 on line %s:%d\n",
|
||||
curmap, script->filename,
|
||||
curtheme, script->filename,
|
||||
scriptfile_getlinum(script,epnumptr));
|
||||
script->textptr = braceend;
|
||||
break;
|
||||
|
@ -873,11 +873,11 @@ void LoadCustomInfoFromScript(const char *filename)
|
|||
}
|
||||
if (name)
|
||||
{
|
||||
ThemeSongs[curmap] = name;
|
||||
ThemeSongs[curtheme] = name;
|
||||
}
|
||||
if (trak >= 2)
|
||||
{
|
||||
ThemeTrack[curmap] = trak;
|
||||
ThemeTrack[curtheme] = trak;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -1902,17 +1902,14 @@ OperateSprite(short SpriteNum, short player_is_operating)
|
|||
|
||||
case TAG_LEVEL_EXIT_SWITCH:
|
||||
{
|
||||
extern short Level;
|
||||
extern SWBOOL ExitLevel, FinishedLevel;
|
||||
|
||||
AnimateSwitch(sp, -1);
|
||||
|
||||
PlaySound(DIGI_BIGSWITCH, sp, v3df_none);
|
||||
|
||||
if (sp->hitag)
|
||||
Level = sp->hitag;
|
||||
NextLevel = FindMapByLevelNum(sp->hitag);
|
||||
else
|
||||
Level++;
|
||||
NextLevel = FindMapByLevelNum(currentLevel->levelNumber + 1);
|
||||
ExitLevel = TRUE;
|
||||
FinishedLevel = TRUE;
|
||||
|
||||
|
@ -2112,13 +2109,10 @@ OperateTripTrigger(PLAYERp pp)
|
|||
// same tag for sector as for switch
|
||||
case TAG_LEVEL_EXIT_SWITCH:
|
||||
{
|
||||
extern short Level;
|
||||
extern SWBOOL ExitLevel, FinishedLevel;
|
||||
|
||||
if (sectp->hitag)
|
||||
Level = sectp->hitag;
|
||||
NextLevel = FindMapByLevelNum(sectp->hitag);
|
||||
else
|
||||
Level++;
|
||||
NextLevel = FindMapByLevelNum(currentLevel->levelNumber + 1);
|
||||
ExitLevel = TRUE;
|
||||
FinishedLevel = TRUE;
|
||||
break;
|
||||
|
|
|
@ -24,7 +24,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
#include "mytypes.h"
|
||||
#include "gamedefs.h"
|
||||
// Only ad to the end. These currently have to be in this order because of the
|
||||
// way they are initilized.
|
||||
BEGIN_SW_NS
|
||||
|
@ -33,7 +32,6 @@ typedef struct
|
|||
{
|
||||
// Net Options from Menus
|
||||
uint8_t NetGameType; // 0=DeathMatch [spawn], 1=Cooperative 2=DeathMatch [no spawn]
|
||||
uint8_t NetLevel; // 1-28
|
||||
uint8_t NetMonsters; // Cycle skill levels
|
||||
SWBOOL NetHurtTeammate; // Allow friendly kills
|
||||
SWBOOL NetSpawnMarkers; // Respawn markers on/off
|
||||
|
|
|
@ -30,7 +30,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
|
||||
#include "names2.h"
|
||||
#include "mytypes.h"
|
||||
#include "gamedefs.h"
|
||||
|
||||
#include "panel.h"
|
||||
#include "game.h"
|
||||
|
@ -934,8 +933,6 @@ int PlayerYellVocs[] =
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
extern short Level;
|
||||
|
||||
SWBOOL PlaySong(const char* mapname, const char* song_file_name, int cdaudio_track, bool isThemeTrack) //(nullptr, nullptr, -1, false) starts the normal level music.
|
||||
{
|
||||
// Play CD audio if enabled.
|
||||
|
|
|
@ -1108,9 +1108,9 @@ ActorTestSpawn(SPRITEp sp)
|
|||
sp->picnum == PRUNEGIRL_R0 ||
|
||||
sp->picnum == SAILORGIRL_R0) && (g_gameType & GAMEFLAG_ADDON)) return TRUE;
|
||||
|
||||
// spawn Bouncing Betty (mine) in TD Level 09 Warehouse
|
||||
// spawn Bouncing Betty (mine) in TD map 09 Warehouse
|
||||
#if 0 // needs to be done smarter.
|
||||
if (sp->picnum == 817 && swGetAddon() == 2 && Level == 9)
|
||||
if (sp->picnum == 817 && swGetAddon() == 2 && currentLevel->levelNumber == 9)
|
||||
return TRUE;
|
||||
#endif
|
||||
|
||||
|
|
|
@ -824,17 +824,17 @@ BossHealthMeter(void)
|
|||
|
||||
if (NoMeters) return;
|
||||
|
||||
if (Level != 20 && Level != 4 && Level != 11 && Level != 5) return;
|
||||
if (currentLevel->levelNumber != 20 && currentLevel->levelNumber != 4 && currentLevel->levelNumber != 11 && currentLevel->levelNumber != 5) return;
|
||||
|
||||
// Don't draw bar for other players
|
||||
if (pp != Player+myconnectindex)
|
||||
return;
|
||||
|
||||
// all enemys
|
||||
if ((Level == 20 && (BossSpriteNum[0] == -1 || BossSpriteNum[1] == -1 || BossSpriteNum[2] == -1)) ||
|
||||
(Level == 4 && BossSpriteNum[0] == -1) ||
|
||||
(Level == 5 && BossSpriteNum[0] == -1) ||
|
||||
(Level == 11 && BossSpriteNum[1] == -1))
|
||||
if ((currentLevel->levelNumber == 20 && (BossSpriteNum[0] == -1 || BossSpriteNum[1] == -1 || BossSpriteNum[2] == -1)) ||
|
||||
(currentLevel->levelNumber == 4 && BossSpriteNum[0] == -1) ||
|
||||
(currentLevel->levelNumber == 5 && BossSpriteNum[0] == -1) ||
|
||||
(currentLevel->levelNumber == 11 && BossSpriteNum[1] == -1))
|
||||
{
|
||||
TRAVERSE_SPRITE_STAT(headspritestat[STAT_ENEMY], i, nexti)
|
||||
{
|
||||
|
@ -861,7 +861,7 @@ BossHealthMeter(void)
|
|||
bosswasseen = serpwasseen|sumowasseen|zillawasseen;
|
||||
|
||||
// Only show the meter when you can see the boss
|
||||
if ((Level == 20 && (!serpwasseen || !sumowasseen || !zillawasseen)) || !bosswasseen)
|
||||
if ((currentLevel->levelNumber == 20 && (!serpwasseen || !sumowasseen || !zillawasseen)) || !bosswasseen)
|
||||
{
|
||||
for (i=0; i<3; i++)
|
||||
{
|
||||
|
@ -962,7 +962,7 @@ BossHealthMeter(void)
|
|||
else
|
||||
y = 30;
|
||||
|
||||
if (Level == 20 && numplayers >= 2)
|
||||
if (currentLevel->levelNumber == 20 && numplayers >= 2)
|
||||
{
|
||||
if (u->ID == SUMO_RUN_R0 && sumowasseen) y += 10;
|
||||
else if (u->ID == ZILLA_RUN_R0 && zillawasseen) y += 20;
|
||||
|
|
|
@ -5336,7 +5336,7 @@ ActorHealth(short SpriteNum, short amt)
|
|||
|
||||
u->Health += amt;
|
||||
|
||||
if (u->ID == SERP_RUN_R0 && sp->pal != 16 && Level == 4)
|
||||
if (u->ID == SERP_RUN_R0 && sp->pal != 16 && currentLevel->levelNumber == 4)
|
||||
{
|
||||
if (u->Health < u->MaxHealth/2)
|
||||
{
|
||||
|
@ -5347,7 +5347,7 @@ ActorHealth(short SpriteNum, short amt)
|
|||
}
|
||||
}
|
||||
|
||||
if (u->ID == SUMO_RUN_R0 && Level == 11)
|
||||
if (u->ID == SUMO_RUN_R0 && currentLevel->levelNumber == 11)
|
||||
{
|
||||
if (u->Health <= 0)
|
||||
{
|
||||
|
@ -5356,7 +5356,7 @@ ActorHealth(short SpriteNum, short amt)
|
|||
}
|
||||
}
|
||||
|
||||
if (u->ID == ZILLA_RUN_R0 && Level == 20)
|
||||
if (u->ID == ZILLA_RUN_R0 && currentLevel->levelNumber == 20)
|
||||
{
|
||||
if (u->Health <= 0)
|
||||
//if (u->Health < u->MaxHealth)
|
||||
|
|
Loading…
Reference in a new issue