mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-29 04:50:42 +00:00
- cleanup work on SW
* consolidating smaller headers to reduce number of files * remap all unmapped keyboard checks to corresponding buttons
This commit is contained in:
parent
4a0e155637
commit
72806e27eb
66 changed files with 99 additions and 554 deletions
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@ -3,10 +3,8 @@ set( PCH_SOURCES
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src/actor.cpp
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src/ai.cpp
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src/anim.cpp
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#src/bldscript.cpp
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src/border.cpp
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src/break.cpp
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#src/brooms.cpp
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src/bunny.cpp
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src/cache.cpp
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src/cheats.cpp
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@ -28,7 +26,6 @@ set( PCH_SOURCES
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src/interpsh.cpp
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src/interpso.cpp
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src/inv.cpp
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#src/jbhlp.cpp
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src/jplayer.cpp
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src/jsector.cpp
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src/jweapon.cpp
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@ -71,7 +68,6 @@ set( PCH_SOURCES
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src/weapon.cpp
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src/zilla.cpp
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src/zombie.cpp
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src/swcvar.cpp
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src/d_menu.cpp
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)
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@ -32,7 +32,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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#include "build.h"
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#include "keys.h"
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#include "names2.h"
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#include "panel.h"
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#include "game.h"
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@ -40,7 +39,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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#include "weapon.h"
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#include "sprite.h"
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#include "actor.h"
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#include "swcvar.h"
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BEGIN_SW_NS
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@ -28,7 +28,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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#include "build.h"
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#include "common.h"
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#include "keys.h"
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#include "names2.h"
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#include "game.h"
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#include "tags.h"
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@ -28,16 +28,14 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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#include "build.h"
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#include "keys.h"
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#include "mytypes.h"
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#include "gamedefs.h"
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#include "config.h"
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#include "sounds.h"
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#include "gamecontrol.h"
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#include "game.h"
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#include "colormap.h"
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#include "misc.h"
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#include "network.h"
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#include "animlib.h"
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@ -27,7 +27,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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#include "build.h"
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#include "keys.h"
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#include "names2.h"
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#include "panel.h"
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#include "lists.h"
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@ -26,7 +26,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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#include "ns.h"
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#include "build.h"
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#include "keys.h"
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#include "names2.h"
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#include "panel.h"
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#include "game.h"
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@ -27,7 +27,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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#include "build.h"
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#include "keys.h"
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#include "names2.h"
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#include "panel.h"
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#include "tags.h"
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@ -39,7 +39,7 @@ not load" error messages.
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#include "break.h"
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#include "quake.h"
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#include "pal.h"
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#include "cache.h"
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#include "misc.h"
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#include "sounds.h"
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#include "network.h"
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@ -1,37 +0,0 @@
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 1997, 2005 - 3D Realms Entertainment
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This file is part of Shadow Warrior version 1.2
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Shadow Warrior is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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Original Source: 1997 - Frank Maddin and Jim Norwood
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Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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BEGIN_SW_NS
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#define CACHE_SOUND_PRECACHE 0
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#define CACHE_SOUND_PLAY 1
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void SetupPreCache(void);
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void PreCacheRange(short start_pic, short end_pic);
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void DoTheCache(void);
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void precache(void);
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END_SW_NS
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@ -36,7 +36,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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#include "build.h"
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#include "keys.h"
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#include "names2.h"
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#include "panel.h"
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#include "game.h"
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@ -1,33 +0,0 @@
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#pragma once
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BEGIN_SW_NS
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void KeysCheat(PLAYERp pp, const char *cheat_string);
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void ResCheatOn(PLAYERp, const char *);
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void VoxCheat(PLAYERp, const char *);
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void RestartCheat(PLAYERp, const char *);
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void RoomCheat(PLAYERp, const char *);
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void SecretCheat(PLAYERp pp, const char *);
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void NextCheat(PLAYERp pp, const char *);
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void PrevCheat(PLAYERp pp, const char *);
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void MapCheat(PLAYERp pp, const char *);
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void LocCheat(PLAYERp pp, const char *);
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void GunsCheat(PLAYERp pp, const char *cheat_string);
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void AmmoCheat(PLAYERp pp, const char *);
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void WeaponCheat(PLAYERp pp, const char *);
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void GodCheat(PLAYERp pp, const char *);
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void ClipCheat(PLAYERp pp, const char *);
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void WarpCheat(PLAYERp pp, const char *cheat_string);
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void ItemCheat(PLAYERp pp, const char *cheat_string);
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void InventoryCheat(PLAYERp pp, const char *cheat_string);
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void ArmorCheat(PLAYERp pp, const char *cheat_string);
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void HealCheat(PLAYERp pp, const char *cheat_string);
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void SortKeyCheat(PLAYERp pp, const char *sKey);
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void KeysCheat(PLAYERp pp, const char *cheat_string);
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void EveryCheatToggle(PLAYERp pp, const char *cheat_string);
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void GeorgeFunc(PLAYERp pp, char *);
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void BlackburnFunc(PLAYERp pp, char *);
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int cheatcmp(const char *str1, const char *str2, int len);
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void CheatInput(void);
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END_SW_NS
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#include "build.h"
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#include "keys.h"
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#include "pal.h"
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#include "game.h"
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@ -1,12 +0,0 @@
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#ifndef colormap_public_
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#define colormap_public_
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BEGIN_SW_NS
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void MapColors(short num,COLOR_MAP cm,short create);
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void InitPalette(void);
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END_SW_NS
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#endif
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@ -34,7 +34,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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#include "gamedefs.h"
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#include "gamecontrol.h"
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#include "sounds.h"
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#include "config.h"
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#include "common_game.h"
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// we load this in to get default button and key assignments
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@ -1,54 +0,0 @@
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 1997, 2005 - 3D Realms Entertainment
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This file is part of Shadow Warrior version 1.2
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Shadow Warrior is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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Original Source: 1997 - Frank Maddin and Jim Norwood
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Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#ifndef config_public_
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#define config_public_
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#include "compat.h"
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#include "gamecontrol.h"
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BEGIN_SW_NS
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#define SETUPNAMEPARM "SETUPFILE"
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// screen externs
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extern int32_t ScreenBufferMode;
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extern int32_t VesaBufferMode;
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extern int32_t EnableRudder;
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extern char setupfilename[BMAX_PATH];
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extern char ExternalControlFilename[64];
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int32_t CONFIG_ReadSetup(void);
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void WriteCommitFile(int32_t gametype);
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void CONFIG_GetSetupFilename(void);
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END_SW_NS
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#endif
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@ -33,7 +33,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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#include "build.h"
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#include "mytypes.h"
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#include "keys.h"
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#include "names2.h"
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#include "panel.h"
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#include "game.h"
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@ -27,7 +27,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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#include "build.h"
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#include "keys.h"
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#include "names2.h"
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#include "game.h"
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#include "tags.h"
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@ -27,7 +27,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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#include "build.h"
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#include "keys.h"
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#include "names2.h"
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#include "panel.h"
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#include "tags.h"
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@ -22,7 +22,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "ns.h" // Must come before everything else!
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#include "build.h"
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#include "keys.h"
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#include "names2.h"
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#include "panel.h"
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#include "game.h"
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#include "gamecontrol.h"
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#include "gamedefs.h"
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#include "config.h"
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#include "network.h"
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#include "text.h"
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#include "version.h"
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#include "network.h"
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#include "colormap.h"
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#include "config.h"
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#include "misc.h"
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#include "menu.h"
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#include "raze_sound.h"
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#include "sounds.h"
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@ -30,7 +30,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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#include "build.h"
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#include "keys.h"
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#include "names2.h"
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#include "panel.h"
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#include "game.h"
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@ -476,34 +475,15 @@ DemoPlayBack(void)
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domovethings();
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// fast forward and slow mo
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if (DemoEdit)
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if (buttonMap.ButtonDown(gamefunc_See_Coop_View))
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{
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if (inputState.GetKeyStatus(KEYSC_F))
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{
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if (inputState.GetKeyStatus(KEYSC_LSHIFT) || inputState.GetKeyStatus(KEYSC_RSHIFT))
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totalclock += synctics;
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else
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totalclock += synctics-1;
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}
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buttonMap.ClearButton(gamefunc_See_Coop_View);
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if (inputState.GetKeyStatus(KEYSC_S))
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totalclock += 1-synctics;
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screenpeek = connectpoint2[screenpeek];
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if (screenpeek < 0)
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screenpeek = connecthead;
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}
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else
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{
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if (buttonMap.ButtonDown(gamefunc_See_Coop_View))
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{
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buttonMap.ClearButton(gamefunc_See_Coop_View);
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screenpeek = connectpoint2[screenpeek];
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if (screenpeek < 0)
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screenpeek = connecthead;
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}
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}
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if (DemoSyncRecord)
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demosync_record();
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@ -30,7 +30,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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#include "pragmas.h"
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#include "keys.h"
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#include "names2.h"
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#include "panel.h"
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#include "game.h"
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@ -47,7 +46,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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#include "jtags.h"
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#include "parent.h"
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#include "cache.h"
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#include "misc.h"
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#include "reserve.h"
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#include "text.h"
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@ -55,9 +54,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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#include "interp.h"
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#include "interpso.h"
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#include "sector.h"
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#include "config.h"
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#include "menu.h"
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#include "swcvar.h"
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#include "v_2ddrawer.h"
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#include "v_video.h"
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#include "glbackend/glbackend.h"
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@ -1079,13 +1076,14 @@ ResizeView(PLAYERp pp)
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{
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int32_t timepassed = (int32_t)(totalclock - mapzoomclock);
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mapzoomclock += timepassed;
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if (inputState.GetKeyStatus(KEYSC_DASH)||inputState.GetKeyStatus(KEYSC_GMINUS))
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if (buttonMap.ButtonDown(gamefunc_Shrink_Screen))
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zoom = max<int32_t>(zoom - mulscale7(timepassed * synctics, zoom), 48);
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if (inputState.GetKeyStatus(KEYSC_EQUAL)||inputState.GetKeyStatus(KEYSC_GPLUS))
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if (buttonMap.ButtonDown(gamefunc_Enlarge_Screen))
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zoom = min<int32_t>(zoom + mulscale7(timepassed * synctics, zoom), 4096);
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if (inputState.GetKeyStatus(KEYSC_ESC))
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#if 0
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if (inputState.GetKeyStatus(sc_Escape))
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{
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extern SWBOOL ScrollMode2D;
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@ -1094,6 +1092,7 @@ ResizeView(PLAYERp pp)
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ScrollMode2D = FALSE;
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SetRedrawScreen(pp);
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}
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#endif
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}
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else
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{
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|
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@ -27,7 +27,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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|
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#include "build.h"
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#include "keys.h"
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#include "names2.h"
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#include "game.h"
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#include "tags.h"
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@ -47,7 +47,6 @@ Things required to make savegames work:
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#include "baselayer.h"
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#include "keys.h"
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#include "names2.h"
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#include "panel.h"
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#include "game.h"
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@ -64,21 +63,19 @@ Things required to make savegames work:
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#include "mytypes.h"
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//#include "config.h"
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#include "menus.h"
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#include "gamecontrol.h"
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#include "gamedefs.h"
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#include "config.h"
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#include "demo.h"
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#include "cache.h"
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#include "misc.h"
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//#include "exports.h"
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#include "anim.h"
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#include "colormap.h"
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#include "misc.h"
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#include "break.h"
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#include "ninja.h"
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#include "light.h"
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@ -105,6 +102,9 @@ Things required to make savegames work:
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//#include "crc32.h"
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CVAR(Bool, sw_ninjahack, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
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CVAR(Bool, sw_darts, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
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BEGIN_SW_NS
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void pClearSpriteList(PLAYERp pp);
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@ -2024,7 +2024,7 @@ void StatScreen(PLAYERp mpp)
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PlaySong(nullptr, ThemeSongs[1], ThemeTrack[1]);
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while (!inputState.GetKeyStatus(KEYSC_SPACE) && !inputState.GetKeyStatus(KEYSC_ENTER))
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while (!inputState.CheckAllInput())
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{
|
||||
handleevents();
|
||||
}
|
||||
|
@ -2682,7 +2682,7 @@ FunctionKeys(PLAYERp pp)
|
|||
{
|
||||
buttonMap.ClearButton(gamefunc_Third_Person_View);
|
||||
|
||||
if (inputState.GetKeyStatus(KEYSC_LSHIFT) || inputState.GetKeyStatus(KEYSC_RSHIFT))
|
||||
if (SHIFTS_IS_PRESSED)
|
||||
{
|
||||
if (TEST(pp->Flags, PF_VIEW_FROM_OUTSIDE))
|
||||
pp->view_outside_dang = NORM_ANGLE(pp->view_outside_dang + 256);
|
||||
|
@ -2818,7 +2818,7 @@ getinput(SW_PACKET *loc, SWBOOL tied)
|
|||
if (M_Active() || ScrollMode2D || InputMode)
|
||||
return;
|
||||
|
||||
SET_LOC_KEY(loc->bits, SK_SPACE_BAR, ((!!inputState.GetKeyStatus(KEYSC_SPACE)) | buttonMap.ButtonDown(gamefunc_Open)));
|
||||
SET_LOC_KEY(loc->bits, SK_SPACE_BAR, buttonMap.ButtonDown(gamefunc_Open));
|
||||
|
||||
int const running = G_CheckAutorun(buttonMap.ButtonDown(gamefunc_Run));
|
||||
int32_t turnamount;
|
||||
|
@ -3141,7 +3141,7 @@ getinput(SW_PACKET *loc, SWBOOL tied)
|
|||
SET_LOC_KEY(loc->bits, SK_HIDE_WEAPON, buttonMap.ButtonDown(gamefunc_Holster_Weapon));
|
||||
|
||||
// need BUTTON
|
||||
SET_LOC_KEY(loc->bits, SK_CRAWL_LOCK, inputState.GetKeyStatus(KEYSC_NUM));
|
||||
SET_LOC_KEY(loc->bits, SK_CRAWL_LOCK, buttonMap.ButtonDown(gamefunc_Toggle_Crouch));
|
||||
|
||||
if (gNet.MultiGameType == MULTI_GAME_COOPERATIVE)
|
||||
{
|
||||
|
|
|
@ -47,6 +47,10 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "pragmas.h"
|
||||
#include "gamecvars.h"
|
||||
#include "raze_sound.h"
|
||||
#include "c_cvars.h"
|
||||
|
||||
EXTERN_CVAR(Bool, sw_ninjahack)
|
||||
EXTERN_CVAR(Bool, sw_darts)
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
|
@ -241,59 +245,6 @@ extern char MessageOutputString[256];
|
|||
// dist at which actors roam about on their own
|
||||
#define MIN_ACTIVE_RANGE 20000
|
||||
|
||||
#undef KEYSC_UP
|
||||
#define KEYSC_UP sc_UpArrow
|
||||
#undef KEYSC_DOWN
|
||||
#define KEYSC_DOWN sc_DownArrow
|
||||
#undef KEYSC_LEFT
|
||||
#define KEYSC_LEFT sc_LeftArrow
|
||||
#undef KEYSC_RIGHT
|
||||
#define KEYSC_RIGHT sc_RightArrow
|
||||
#undef KEYSC_INS
|
||||
#define KEYSC_INS sc_Insert
|
||||
#undef KEYSC_DEL
|
||||
#define KEYSC_DEL sc_Delete
|
||||
#undef KEYSC_HOME
|
||||
#define KEYSC_HOME sc_Home
|
||||
#undef KEYSC_END
|
||||
#define KEYSC_END sc_End
|
||||
#undef KEYSC_PGUP
|
||||
#define KEYSC_PGUP sc_PgUp
|
||||
#undef KEYSC_PGDN
|
||||
#define KEYSC_PGDN sc_PgDn
|
||||
|
||||
#define KEYSC_RALT sc_RightAlt
|
||||
#define KEYSC_RCTRL sc_RightControl
|
||||
#define KEYSC_KPSLASH sc_kpad_Slash
|
||||
#define KEYSC_KPENTER sc_kpad_Enter
|
||||
#define KEYSC_PRINTSCREEN sc_PrintScreen
|
||||
#define KEYSC_LASTSC sc_LastScanCode
|
||||
|
||||
#define KEYSC_KP_1 sc_kpad_1
|
||||
#define KEYSC_KP_2 sc_kpad_2
|
||||
#define KEYSC_KP_3 sc_kpad_3
|
||||
#define KEYSC_KP_4 sc_kpad_4
|
||||
#define KEYSC_KP_6 sc_kpad_6
|
||||
#define KEYSC_KP_5 sc_kpad_5
|
||||
#define KEYSC_KP_7 sc_kpad_7
|
||||
#define KEYSC_KP_8 sc_kpad_8
|
||||
#define KEYSC_KP_9 sc_kpad_9
|
||||
#define KEYSC_KP_0 sc_kpad_0
|
||||
#define KEYSC_KPMINUS sc_kpad_Minus
|
||||
#define KEYSC_KPPLUS sc_kpad_Plus
|
||||
#define KEYSC_KPPERIOD sc_kpad_Period
|
||||
|
||||
#define KEYSC_EUP sc_UpArrow
|
||||
#define KEYSC_EDOWN sc_DownArrow
|
||||
#define KEYSC_ELEFT sc_LeftArrow
|
||||
#define KEYSC_ERIGHT sc_RightArrow
|
||||
#define KEYSC_EINS sc_Insert
|
||||
#define KEYSC_EDEL sc_Delete
|
||||
#define KEYSC_EHOME sc_Home
|
||||
#define KEYSC_EEND sc_End
|
||||
#define KEYSC_EPGUP sc_PgUp
|
||||
#define KEYSC_EPGDN sc_PgDn
|
||||
|
||||
//
|
||||
// NETWORK - REDEFINABLE SHARED (SYNC) KEYS BIT POSITIONS
|
||||
//
|
||||
|
|
|
@ -27,7 +27,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
|
||||
#include "build.h"
|
||||
|
||||
#include "keys.h"
|
||||
#include "names2.h"
|
||||
#include "panel.h"
|
||||
#include "game.h"
|
||||
|
|
|
@ -27,7 +27,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
|
||||
#include "build.h"
|
||||
|
||||
#include "keys.h"
|
||||
#include "names2.h"
|
||||
#include "tags.h"
|
||||
#include "game.h"
|
||||
|
|
|
@ -27,7 +27,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
|
||||
#include "build.h"
|
||||
|
||||
#include "keys.h"
|
||||
#include "names2.h"
|
||||
#include "game.h"
|
||||
#include "tags.h"
|
||||
|
|
|
@ -29,13 +29,12 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#undef MAIN
|
||||
#include "build.h"
|
||||
|
||||
#include "keys.h"
|
||||
#include "names2.h"
|
||||
#include "panel.h"
|
||||
#include "game.h"
|
||||
#include "pal.h"
|
||||
#include "text.h"
|
||||
#include "colormap.h"
|
||||
#include "misc.h"
|
||||
#include "player.h"
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
|
|
@ -1,37 +0,0 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 1997, 2005 - 3D Realms Entertainment
|
||||
|
||||
This file is part of Shadow Warrior version 1.2
|
||||
|
||||
Shadow Warrior is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
|
||||
Original Source: 1997 - Frank Maddin and Jim Norwood
|
||||
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
// My pic names file
|
||||
|
||||
#ifndef JNAMES_H
|
||||
#define JNAMES_H
|
||||
|
||||
#define MIRROR 340
|
||||
#define FLOORMIRROR 341
|
||||
#define CAMSPRITE 3830
|
||||
|
||||
|
||||
#endif
|
|
@ -31,7 +31,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "build.h"
|
||||
|
||||
#include "mytypes.h"
|
||||
#include "keys.h"
|
||||
#include "names2.h"
|
||||
#include "panel.h"
|
||||
#include "game.h"
|
||||
|
|
|
@ -30,9 +30,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
|
||||
#include "build.h"
|
||||
|
||||
#include "keys.h"
|
||||
#include "names2.h"
|
||||
#include "jnames.h"
|
||||
#include "panel.h"
|
||||
#include "game.h"
|
||||
#include "tags.h"
|
||||
|
|
|
@ -28,7 +28,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "build.h"
|
||||
#include "common.h"
|
||||
|
||||
#include "keys.h"
|
||||
#include "names2.h"
|
||||
#include "panel.h"
|
||||
#include "game.h"
|
||||
|
|
|
@ -1,137 +0,0 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 1997, 2005 - 3D Realms Entertainment
|
||||
|
||||
This file is part of Shadow Warrior version 1.2
|
||||
|
||||
Shadow Warrior is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
|
||||
Original Source: 1997 - Frank Maddin and Jim Norwood
|
||||
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#ifndef KEYS_H
|
||||
|
||||
#define KEYS_H
|
||||
|
||||
#include "mytypes.h"
|
||||
|
||||
#define NUM_CODES 128
|
||||
|
||||
#define ESC 0x1B
|
||||
#define ENTER 0x0D
|
||||
|
||||
#define KEYSC_ESC 1
|
||||
#define KEYSC_1 2
|
||||
#define KEYSC_2 3
|
||||
#define KEYSC_3 4
|
||||
#define KEYSC_4 5
|
||||
#define KEYSC_5 6
|
||||
#define KEYSC_6 7
|
||||
#define KEYSC_7 8
|
||||
#define KEYSC_8 9
|
||||
#define KEYSC_9 10
|
||||
#define KEYSC_0 11
|
||||
#define KEYSC_DASH 12
|
||||
#define KEYSC_EQUAL 13
|
||||
|
||||
#define KEYSC_BS 14
|
||||
#define KEYSC_TAB 15
|
||||
#define KEYSC_Q 16
|
||||
#define KEYSC_W 17
|
||||
#define KEYSC_E 18
|
||||
#define KEYSC_R 19
|
||||
#define KEYSC_T 20
|
||||
#define KEYSC_Y 21
|
||||
#define KEYSC_U 22
|
||||
#define KEYSC_I 23
|
||||
#define KEYSC_O 24
|
||||
#define KEYSC_P 25
|
||||
#define KEYSC_LBRACK 26
|
||||
#define KEYSC_RBRACK 27
|
||||
#define KEYSC_ENTER 28
|
||||
|
||||
#define KEYSC_CTRL 29
|
||||
#define KEYSC_A 30
|
||||
#define KEYSC_S 31
|
||||
#define KEYSC_D 32
|
||||
#define KEYSC_F 33
|
||||
#define KEYSC_G 34
|
||||
#define KEYSC_H 35
|
||||
#define KEYSC_J 36
|
||||
#define KEYSC_K 37
|
||||
#define KEYSC_L 38
|
||||
#define KEYSC_SEMI 39
|
||||
#define KEYSC_QUOTE 40
|
||||
#define KEYSC_BQUOTE 41
|
||||
#define KEYSC_TILDE 41
|
||||
|
||||
#define KEYSC_LSHIFT 42
|
||||
#define KEYSC_BSLASH 43
|
||||
#define KEYSC_Z 44
|
||||
#define KEYSC_X 45
|
||||
#define KEYSC_C 46
|
||||
#define KEYSC_V 47
|
||||
#define KEYSC_B 48
|
||||
#define KEYSC_N 49
|
||||
#define KEYSC_M 50
|
||||
#define KEYSC_COMMA 51
|
||||
#define KEYSC_PERIOD 52
|
||||
#define KEYSC_SLASH 53
|
||||
#define KEYSC_RSHIFT 54
|
||||
#define KEYSC_STAR 55
|
||||
|
||||
#define KEYSC_ALT 56
|
||||
#define KEYSC_SPACE 57
|
||||
#define KEYSC_CAPS 58
|
||||
|
||||
#define KEYSC_F1 59
|
||||
#define KEYSC_F2 60
|
||||
#define KEYSC_F3 61
|
||||
#define KEYSC_F4 62
|
||||
#define KEYSC_F5 63
|
||||
#define KEYSC_F6 64
|
||||
#define KEYSC_F7 65
|
||||
#define KEYSC_F8 66
|
||||
#define KEYSC_F9 67
|
||||
#define KEYSC_F10 68
|
||||
|
||||
#define KEYSC_F11 0x57
|
||||
#define KEYSC_F12 0x58
|
||||
|
||||
#define KEYSC_NUM 69
|
||||
#define KEYSC_SCROLL 70
|
||||
|
||||
#define KEYSC_HOME 71
|
||||
#define KEYSC_UP 72
|
||||
#define KEYSC_PGUP 73
|
||||
#define KEYSC_GMINUS 74
|
||||
#define KEYSC_LEFT 75
|
||||
#define KEYSC_KP5 76
|
||||
#define KEYSC_RIGHT 77
|
||||
#define KEYSC_GPLUS 78
|
||||
#define KEYSC_END 79
|
||||
#define KEYSC_DOWN 80
|
||||
#define KEYSC_PGDN 81
|
||||
#define KEYSC_INS 82
|
||||
#define KEYSC_DEL 83
|
||||
|
||||
#define asc_Esc 27
|
||||
#define asc_Enter 13
|
||||
#define asc_Space 32
|
||||
|
||||
#endif
|
|
@ -27,7 +27,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
|
||||
#include "build.h"
|
||||
|
||||
#include "keys.h"
|
||||
#include "names2.h"
|
||||
#include "panel.h"
|
||||
#include "game.h"
|
||||
|
|
|
@ -29,7 +29,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "common.h"
|
||||
|
||||
#include "mytypes.h"
|
||||
#include "keys.h"
|
||||
#include "names2.h"
|
||||
#include "panel.h"
|
||||
#include "game.h"
|
||||
|
|
|
@ -27,7 +27,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
|
||||
#include "build.h"
|
||||
|
||||
#include "keys.h"
|
||||
#include "names2.h"
|
||||
#include "panel.h"
|
||||
#include "game.h"
|
||||
|
@ -46,14 +45,12 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
|
||||
#include "gamecontrol.h"
|
||||
#include "gamedefs.h"
|
||||
#include "config.h"
|
||||
#include "network.h"
|
||||
#include "text.h"
|
||||
#include "version.h"
|
||||
#include "network.h"
|
||||
|
||||
#include "colormap.h"
|
||||
#include "config.h"
|
||||
#include "misc.h"
|
||||
#include "palettecontainer.h"
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
|
52
source/sw/src/misc.h
Normal file
52
source/sw/src/misc.h
Normal file
|
@ -0,0 +1,52 @@
|
|||
#pragma once
|
||||
|
||||
#include "game.h"
|
||||
|
||||
// This consolidates the contents of several smaller includes
|
||||
BEGIN_SW_NS
|
||||
|
||||
enum
|
||||
{
|
||||
CACHE_SOUND_PRECACHE = 0,
|
||||
CACHE_SOUND_PLAY =1
|
||||
};
|
||||
|
||||
void SetupPreCache(void);
|
||||
void PreCacheRange(short start_pic, short end_pic);
|
||||
void DoTheCache(void);
|
||||
void precache(void);
|
||||
|
||||
|
||||
void KeysCheat(PLAYERstruct * pp, const char *cheat_string);
|
||||
void ResCheatOn(PLAYERstruct *, const char *);
|
||||
void VoxCheat(PLAYERstruct *, const char *);
|
||||
void RestartCheat(PLAYERstruct *, const char *);
|
||||
void RoomCheat(PLAYERstruct *, const char *);
|
||||
void SecretCheat(PLAYERstruct * pp, const char *);
|
||||
void NextCheat(PLAYERstruct * pp, const char *);
|
||||
void PrevCheat(PLAYERstruct * pp, const char *);
|
||||
void MapCheat(PLAYERstruct * pp, const char *);
|
||||
void LocCheat(PLAYERstruct * pp, const char *);
|
||||
void GunsCheat(PLAYERstruct * pp, const char *cheat_string);
|
||||
void AmmoCheat(PLAYERstruct * pp, const char *);
|
||||
void WeaponCheat(PLAYERstruct * pp, const char *);
|
||||
void GodCheat(PLAYERstruct * pp, const char *);
|
||||
void ClipCheat(PLAYERstruct * pp, const char *);
|
||||
void WarpCheat(PLAYERstruct * pp, const char *cheat_string);
|
||||
void ItemCheat(PLAYERstruct * pp, const char *cheat_string);
|
||||
void InventoryCheat(PLAYERstruct * pp, const char *cheat_string);
|
||||
void ArmorCheat(PLAYERstruct * pp, const char *cheat_string);
|
||||
void HealCheat(PLAYERstruct * pp, const char *cheat_string);
|
||||
void SortKeyCheat(PLAYERstruct * pp, const char *sKey);
|
||||
void KeysCheat(PLAYERstruct * pp, const char *cheat_string);
|
||||
void EveryCheatToggle(PLAYERstruct * pp, const char *cheat_string);
|
||||
void GeorgeFunc(PLAYERstruct * pp, char *);
|
||||
void BlackburnFunc(PLAYERstruct * pp, char *);
|
||||
int cheatcmp(const char *str1, const char *str2, int len);
|
||||
void CheatInput(void);
|
||||
|
||||
void MapColors(short num,COLOR_MAP cm,short create);
|
||||
void InitPalette(void);
|
||||
int32_t CONFIG_ReadSetup(void);
|
||||
|
||||
END_SW_NS
|
|
@ -27,7 +27,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
|
||||
#include "build.h"
|
||||
|
||||
#include "keys.h"
|
||||
#include "names2.h"
|
||||
#include "panel.h"
|
||||
#include "game.h"
|
||||
|
|
|
@ -29,7 +29,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
|
||||
#include "names2.h"
|
||||
#include "panel.h"
|
||||
//#include "keys.h"
|
||||
#include "tags.h"
|
||||
#include "sector.h"
|
||||
#include "ai.h"
|
||||
|
|
|
@ -92,3 +92,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#define BLACK___ 2306
|
||||
#define FragBarErase 2375
|
||||
#define FragBarErase2 2376
|
||||
|
||||
#define MIRROR 340
|
||||
#define FLOORMIRROR 341
|
||||
#define CAMSPRITE 3830
|
||||
|
|
|
@ -31,7 +31,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
|
||||
#include "gamecontrol.h"
|
||||
|
||||
#include "keys.h"
|
||||
#include "game.h"
|
||||
#include "tags.h"
|
||||
#include "names2.h"
|
||||
|
@ -608,16 +607,12 @@ waitforeverybody(void)
|
|||
}
|
||||
#endif
|
||||
|
||||
//inputState.GetKeyStatus(KEYSC_ESC) = FALSE;
|
||||
Player[myconnectindex].playerreadyflag++;
|
||||
|
||||
while (TRUE)
|
||||
{
|
||||
if (PlayerQuitMenuLevel >= 0)
|
||||
{
|
||||
//DSPRINTF(ds,"%d, Player Quit Menu Level %d", myconnectindex, PlayerQuitMenuLevel);
|
||||
//DebugWriteString(ds);
|
||||
|
||||
MenuCommPlayerQuit(PlayerQuitMenuLevel);
|
||||
PlayerQuitMenuLevel = -1;
|
||||
}
|
||||
|
@ -627,22 +622,12 @@ waitforeverybody(void)
|
|||
|
||||
if (wfe_ExitCallback && wfe_ExitCallback())
|
||||
{
|
||||
// allow exit
|
||||
//if (inputState.GetKeyStatus(KEYSC_ESC))
|
||||
{
|
||||
// short pnum;
|
||||
//TRAVERSE_CONNECT(pnum)
|
||||
{
|
||||
//if (pnum != myconnectindex)
|
||||
{
|
||||
tempbuf[0] = PACKET_TYPE_MENU_LEVEL_QUIT;
|
||||
//netsendpacket(pnum, tempbuf, 1);
|
||||
netbroadcastpacket(tempbuf, 1);
|
||||
}
|
||||
}
|
||||
tempbuf[0] = PACKET_TYPE_MENU_LEVEL_QUIT;
|
||||
//netsendpacket(pnum, tempbuf, 1);
|
||||
netbroadcastpacket(tempbuf, 1);
|
||||
|
||||
TerminateGame();
|
||||
|
||||
TerminateGame();
|
||||
}
|
||||
}
|
||||
|
||||
#if 0
|
||||
|
|
|
@ -33,7 +33,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
|
||||
#include "build.h"
|
||||
|
||||
#include "keys.h"
|
||||
#include "names2.h"
|
||||
#include "panel.h"
|
||||
#include "game.h"
|
||||
|
@ -47,7 +46,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "actor.h"
|
||||
#include "ninja.h"
|
||||
#include "sprite.h"
|
||||
#include "swcvar.h"
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
|
|
|
@ -29,7 +29,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
|
||||
#include "build.h"
|
||||
|
||||
#include "keys.h"
|
||||
#include "names2.h"
|
||||
#include "panel.h"
|
||||
#include "game.h"
|
||||
|
@ -43,7 +42,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "v_text.h"
|
||||
#include "printf.h"
|
||||
|
||||
#include "cheats.h"
|
||||
#include "misc.h"
|
||||
#include "demo.h" // g_firstDemoFile[]
|
||||
#include "menus.h"
|
||||
#include "mapinfo.h"
|
||||
|
|
|
@ -30,7 +30,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "build.h"
|
||||
#include "common.h"
|
||||
|
||||
#include "keys.h"
|
||||
#include "names2.h"
|
||||
#include "panel.h"
|
||||
#include "lists.h"
|
||||
|
@ -45,7 +44,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
|
||||
#include "weapon.h"
|
||||
#include "menu.h"
|
||||
#include "swcvar.h"
|
||||
#include "raze_sound.h"
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
@ -1568,24 +1566,6 @@ pSwordRest(PANEL_SPRITEp psp)
|
|||
{
|
||||
SWBOOL force = !!TEST(psp->flags, PANF_UNHIDE_SHOOT);
|
||||
|
||||
#if 0
|
||||
if (inputState.GetKeyStatus(KEYSC_SEMI))
|
||||
{
|
||||
inputState.GetKeyStatus(KEYSC_SEMI) = 0;
|
||||
SwordAng -= 4;
|
||||
//DSPRINTF(ds,"SwordAng %d", SwordAng);
|
||||
MONO_PRINT(ds);
|
||||
}
|
||||
|
||||
if (inputState.GetKeyStatus(KEYSC_QUOTE))
|
||||
{
|
||||
inputState.GetKeyStatus(KEYSC_QUOTE) = 0;
|
||||
SwordAng += 4;
|
||||
//DSPRINTF(ds,"SwordAng %d", SwordAng);
|
||||
MONO_PRINT(ds);
|
||||
}
|
||||
#endif
|
||||
|
||||
if (pWeaponHideKeys(psp, ps_SwordHide))
|
||||
return;
|
||||
|
||||
|
|
|
@ -29,7 +29,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "common.h"
|
||||
|
||||
#include "mytypes.h"
|
||||
#include "keys.h"
|
||||
#include "names2.h"
|
||||
#include "panel.h"
|
||||
#include "game.h"
|
||||
|
@ -58,7 +57,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "jsector.h"
|
||||
#include "sector.h"
|
||||
#include "actor.h"
|
||||
#include "colormap.h"
|
||||
#include "misc.h"
|
||||
#include "vis.h"
|
||||
#include "track.h"
|
||||
#include "interp.h"
|
||||
|
@ -4195,11 +4194,13 @@ SWBOOL PlayerFlyKey(void)
|
|||
if (InputMode)
|
||||
return FALSE;
|
||||
|
||||
#if 0
|
||||
// Cheat or not, this simply won't do.
|
||||
key = inputState.GetKeyStatus(KEYSC_J);
|
||||
|
||||
if (key)
|
||||
inputState.ClearKeyStatus(KEYSC_J);
|
||||
|
||||
#endif
|
||||
return key;
|
||||
}
|
||||
|
||||
|
@ -7402,7 +7403,6 @@ DoPlayerRun(PLAYERp pp)
|
|||
}
|
||||
|
||||
// Crawl lock
|
||||
// if (inputState.GetKeyStatus(KEYSC_NUM))
|
||||
if (TEST_SYNC_KEY(pp, SK_CRAWL_LOCK))
|
||||
{
|
||||
if (FLAG_KEY_PRESSED(pp, SK_CRAWL_LOCK))
|
||||
|
@ -7993,26 +7993,6 @@ domovethings(void)
|
|||
so_updateinterpolations(); // Stick at beginning of domovethings
|
||||
MoveSkipSavePos();
|
||||
|
||||
#if 0
|
||||
{
|
||||
if (inputState.GetKeyStatus(KEYSC_F5) && !(inputState.GetKeyStatus(KEYSC_ALT) || inputState.GetKeyStatus(KEYSC_RALT)) && !paused)
|
||||
{
|
||||
inputState.GetKeyStatus(KEYSC_F5) = 0;
|
||||
ResChange();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
#if 0 // has been moved to draw code
|
||||
extern SWBOOL ResCheat;
|
||||
if (ResCheat)
|
||||
{
|
||||
ResCheat = FALSE;
|
||||
ResChange();
|
||||
}
|
||||
#endif
|
||||
|
||||
// check for pause of multi-play game
|
||||
if (CommEnabled)
|
||||
PauseMultiPlay();
|
||||
|
|
|
@ -29,7 +29,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#define QUIET
|
||||
#include "build.h"
|
||||
|
||||
#include "keys.h"
|
||||
#include "names2.h"
|
||||
#include "panel.h"
|
||||
#include "game.h"
|
||||
|
|
|
@ -27,7 +27,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
|
||||
#include "build.h"
|
||||
|
||||
#include "keys.h"
|
||||
#include "names2.h"
|
||||
#include "panel.h"
|
||||
#include "game.h"
|
||||
|
|
|
@ -26,7 +26,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "ns.h"
|
||||
#include "build.h"
|
||||
|
||||
#include "keys.h"
|
||||
#include "names2.h"
|
||||
#include "panel.h"
|
||||
#include "game.h"
|
||||
|
|
|
@ -30,7 +30,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#define QUIET
|
||||
#include "build.h"
|
||||
|
||||
#include "keys.h"
|
||||
#include "names2.h"
|
||||
#include "panel.h"
|
||||
#include "game.h"
|
||||
|
@ -49,8 +48,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
//#define FILE_TYPE 1
|
||||
|
||||
#include "weapon.h"
|
||||
#include "cache.h"
|
||||
#include "colormap.h"
|
||||
#include "misc.h"
|
||||
#include "player.h"
|
||||
#include "i_specialpaths.h"
|
||||
#include "savegamehelp.h"
|
||||
|
|
|
@ -29,7 +29,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "build.h"
|
||||
|
||||
|
||||
#include "keys.h"
|
||||
#include "names2.h"
|
||||
#include "panel.h"
|
||||
#include "game.h"
|
||||
|
|
|
@ -27,7 +27,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "build.h"
|
||||
#include "common.h"
|
||||
|
||||
#include "keys.h"
|
||||
#include "names2.h"
|
||||
#include "panel.h"
|
||||
#include "game.h"
|
||||
|
|
|
@ -26,7 +26,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "ns.h"
|
||||
#include "build.h"
|
||||
|
||||
#include "keys.h"
|
||||
#include "names2.h"
|
||||
#include "game.h"
|
||||
#include "tags.h"
|
||||
|
|
|
@ -26,7 +26,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "ns.h"
|
||||
#include "build.h"
|
||||
|
||||
#include "keys.h"
|
||||
#include "names2.h"
|
||||
#include "game.h"
|
||||
#include "tags.h"
|
||||
|
|
|
@ -26,7 +26,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "ns.h"
|
||||
#include "build.h"
|
||||
|
||||
#include "keys.h"
|
||||
#include "names2.h"
|
||||
#include "game.h"
|
||||
#include "tags.h"
|
||||
|
|
|
@ -28,14 +28,9 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "compat.h"
|
||||
#include "build.h"
|
||||
|
||||
|
||||
#include "keys.h"
|
||||
|
||||
#include "names2.h"
|
||||
#include "mytypes.h"
|
||||
#include "gamedefs.h"
|
||||
#include "config.h"
|
||||
|
||||
|
||||
#include "panel.h"
|
||||
#include "game.h"
|
||||
|
@ -43,16 +38,16 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "ai.h"
|
||||
#include "network.h"
|
||||
|
||||
#include "cache.h"
|
||||
#include "misc.h"
|
||||
#include "text.h"
|
||||
#include "rts.h"
|
||||
#include "menus.h"
|
||||
#include "config.h"
|
||||
#include "menu.h"
|
||||
#include "raze_music.h"
|
||||
#include "raze_sound.h"
|
||||
#include "filesystem.h"
|
||||
#include "serializer.h"
|
||||
#include "gamecontrol.h"
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
|
|
|
@ -26,7 +26,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "ns.h"
|
||||
#include "build.h"
|
||||
|
||||
#include "keys.h"
|
||||
#include "names2.h"
|
||||
#include "panel.h"
|
||||
#include "game.h"
|
||||
|
@ -48,7 +47,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "text.h"
|
||||
#include "slidor.h"
|
||||
#include "player.h"
|
||||
#include "swcvar.h"
|
||||
#include "quotemgr.h"
|
||||
#include "v_text.h"
|
||||
#include "gamecontrol.h"
|
||||
|
|
|
@ -26,7 +26,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "ns.h"
|
||||
#include "build.h"
|
||||
|
||||
#include "keys.h"
|
||||
#include "names2.h"
|
||||
#include "panel.h"
|
||||
#include "game.h"
|
||||
|
|
|
@ -1,4 +0,0 @@
|
|||
#include "swcvar.h"
|
||||
|
||||
CVAR(Bool, sw_ninjahack, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG);
|
||||
CVAR(Bool, sw_darts, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG);
|
|
@ -1,5 +0,0 @@
|
|||
#include "c_cvars.h"
|
||||
|
||||
|
||||
EXTERN_CVAR(Bool, sw_ninjahack)
|
||||
EXTERN_CVAR(Bool, sw_darts)
|
|
@ -26,7 +26,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "ns.h"
|
||||
#include "build.h"
|
||||
|
||||
#include "keys.h"
|
||||
#include "game.h"
|
||||
#include "tags.h"
|
||||
#include "names2.h"
|
||||
|
|
|
@ -27,7 +27,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#undef MAIN
|
||||
#include "build.h"
|
||||
|
||||
#include "keys.h"
|
||||
#include "names2.h"
|
||||
#include "panel.h"
|
||||
#include "lists.h"
|
||||
|
|
|
@ -28,7 +28,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
|
||||
#include "names2.h"
|
||||
#include "panel.h"
|
||||
//#include "keys.h"
|
||||
#include "tags.h"
|
||||
#include "sector.h"
|
||||
#include "ai.h"
|
||||
|
|
|
@ -26,9 +26,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "ns.h"
|
||||
#include "build.h"
|
||||
|
||||
//#include "keys.h"
|
||||
#include "names2.h"
|
||||
//#include "panel.h"
|
||||
#include "game.h"
|
||||
#include "tags.h"
|
||||
#include "common_game.h"
|
||||
|
|
|
@ -27,7 +27,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "build.h"
|
||||
#include "common.h"
|
||||
|
||||
#include "keys.h"
|
||||
#include "names2.h"
|
||||
#include "panel.h"
|
||||
#include "game.h"
|
||||
|
@ -40,7 +39,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "network.h"
|
||||
#include "pal.h"
|
||||
#include "vis.h"
|
||||
#include "swcvar.h"
|
||||
|
||||
#include "ai.h"
|
||||
#include "weapon.h"
|
||||
|
|
|
@ -26,7 +26,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "ns.h"
|
||||
#include "build.h"
|
||||
|
||||
#include "keys.h"
|
||||
#include "names2.h"
|
||||
#include "panel.h"
|
||||
#include "game.h"
|
||||
|
|
|
@ -26,7 +26,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "ns.h"
|
||||
#include "build.h"
|
||||
|
||||
#include "keys.h"
|
||||
#include "names2.h"
|
||||
#include "panel.h"
|
||||
#include "game.h"
|
||||
|
|
Loading…
Reference in a new issue