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a.h
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Add SLOPTABLESIZ preprocessor definition
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2019-09-20 12:07:42 +02:00 |
animvpx.h
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Add buildvfs, abstraction layer for file I/O.
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2019-03-01 08:51:50 +00:00 |
baselayer.h
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Rescan for controllers when toggling gamepads back on
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2019-09-20 16:10:37 +02:00 |
build.h
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Add voxels option to menu, if at least one has been defined
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2019-09-20 16:04:57 +02:00 |
buildtypes.h
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Eliminate pos_as_vec2 from anything that had it
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2019-09-20 15:46:28 +02:00 |
cache1d.h
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Convert loops using unsigned integers as iterators to use regular signed ints instead
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2019-09-20 10:04:24 +02:00 |
clip.h
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Another clipping fix
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2019-09-20 15:28:53 +02:00 |
collections.h
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Replace #if CXXSTD >= 2011 || EDUKE32_MSVC_PREREQ(1800) with #ifdef HAVE_CXX11_HEADERS
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2019-09-19 14:23:29 +02:00 |
colmatch.h
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Function names
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2018-04-12 21:03:47 +00:00 |
common.h
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- can be compiled again but crashes.
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2019-09-19 23:02:57 +02:00 |
compat.h
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Replace runtime pow2 calculations with pow2char LUT usage
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2019-09-20 15:34:08 +02:00 |
crc32.h
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Convert loops using unsigned integers as iterators to use regular signed ints instead
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2019-09-20 10:04:24 +02:00 |
debugbreak.h
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Add debugbreak.h from https://github.com/scottt/debugbreak
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2018-10-04 04:19:46 +00:00 |
dxdidf.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
dynamicgtk.h
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Common.mak: Massive reorganization/cleanup.
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2017-06-09 06:38:42 +00:00 |
editor.h
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Fix a bunch of improperly defined bitmap arrays
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2019-09-19 14:36:54 +02:00 |
elauxlib.h
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LPeg: Necessary changes for building in our environment and with our project. See lpeg-lunatic.patch.
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2017-06-09 06:39:18 +00:00 |
elua.h
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LPeg: Necessary changes for building in our environment and with our project. See lpeg-lunatic.patch.
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2017-06-09 06:39:18 +00:00 |
fix16.h
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Use FORCE_INLINE and CONSTEXPR where appropriate in the Q16 fixed point math library
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2019-09-19 14:30:22 +02:00 |
fix16.hpp
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Flesh out Fix16 with some operators we need to work with it from CON
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2018-03-07 04:21:25 +00:00 |
fix16_int64.h
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Remove FIXMATH_NO_64BIT
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2019-09-20 12:07:17 +02:00 |
glbuild.h
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- removed the compressed texture cache.
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2019-09-17 20:18:18 +02:00 |
glsurface.h
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Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling).
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2018-07-14 21:36:44 +00:00 |
gtkbits.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
gtkpixdata.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
gtkpixdata_shim.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
hash.h
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Use lowercase when computing hashes in hash_getcode()
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2019-03-02 23:21:13 +00:00 |
hightile.h
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New userdef structure: "global_r", "global_g", "global_b"
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2018-01-26 04:35:11 +00:00 |
klzw.h
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Convert loops using unsigned integers as iterators to use regular signed ints instead
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2019-09-20 10:04:24 +02:00 |
kplib.h
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Fix extern "C" error in kplib.h affecting the Build tools
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2019-09-19 14:20:40 +02:00 |
libdivide.h
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libdivide fixup
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2019-09-20 13:17:34 +02:00 |
linklist.h
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Fix compilation of linklist.h in C++11 mode with clang
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2019-09-20 15:11:03 +02:00 |
lunatic.h
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LPeg: Necessary changes for building in our environment and with our project. See lpeg-lunatic.patch.
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2017-06-09 06:39:18 +00:00 |
lz4.h
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Update engine headers so that argument names in function declarations match the actual function definitions. This also removes const from function declarations in cases when it isn't meaningful.
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2018-10-16 06:09:20 +00:00 |
m32script.h
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Rename Gv_GetVarX() to Gv_GetVar() (overloaded)
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2019-09-20 09:38:38 +02:00 |
md4.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
mdsprite.h
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- Blood merge
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2019-09-19 22:06:49 +02:00 |
miniz.h
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Update miniz from 2.0.8 to 2.1.0--not much of a change
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2019-09-20 12:02:41 +02:00 |
miniz_common.h
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Update Miniz
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2018-04-23 06:35:34 +00:00 |
miniz_tdef.h
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Update miniz from 2.0.8 to 2.1.0--not much of a change
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2019-09-20 12:02:41 +02:00 |
miniz_tinfl.h
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Update miniz from 2.0.8 to 2.1.0--not much of a change
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2019-09-20 12:02:41 +02:00 |
mmulti.h
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Dummy functions for mmulti.h for now until OldMP's mmulti is ported
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2019-09-19 14:05:47 +02:00 |
mutex.h
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Re-implement our mutex_lock() family of functions using SDL's atomic spinlocks
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2019-09-20 15:46:32 +02:00 |
osd.h
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Convert loops using unsigned integers as iterators to use regular signed ints instead
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2019-09-20 10:04:24 +02:00 |
osxbits.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
osxmain.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
palette.h
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- Blood merge
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2019-09-19 22:06:49 +02:00 |
pngwrite.h
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Convert loops using unsigned integers as iterators to use regular signed ints instead
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2019-09-20 10:04:24 +02:00 |
polymer.h
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Cleanup includes
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2018-11-18 18:09:48 +00:00 |
polymost.h
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Polymost projection changes to correct the perspective in widescreen and ultrawide resolutions.
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2019-09-20 15:48:55 +02:00 |
pragmas.h
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Make ksgn() return int instead of int32_t
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2019-09-20 15:29:09 +02:00 |
pragmas_arm.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
pragmas_ppc.h
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Make ksgn() return int instead of int32_t
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2019-09-20 15:29:09 +02:00 |
pragmas_x86_gcc.h
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Additional const and constexpr usage in compat.h and pragmas
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2018-10-25 23:33:52 +00:00 |
pragmas_x86_msvc.h
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Make ksgn() return int instead of int32_t
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2019-09-20 15:29:09 +02:00 |
print.h
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Convert loops using unsigned integers as iterators to use regular signed ints instead
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2019-09-20 10:04:24 +02:00 |
prlights.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
rawinput.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
renderlayer.h
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Fix command line help window in builds with the startup window disabled
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2017-06-24 21:17:59 +00:00 |
scancodes.h
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OSD (console) cleanup
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2017-06-27 02:24:14 +00:00 |
scriptfile.h
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scriptfile.[cpp|h] cleanups
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2017-06-27 02:24:28 +00:00 |
sdl_inc.h
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sdlmusic: Slight cosmetic cleanup
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2018-05-19 14:14:25 +00:00 |
sdlappicon.h
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Bring the previous commit into effect.
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2017-02-01 10:20:54 +00:00 |
sdlayer.h
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- Blood merge
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2019-09-19 22:06:49 +02:00 |
sjson.h
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Fix warnings in sjson
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2019-09-20 15:17:45 +02:00 |
softsurface.h
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Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling).
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2018-07-14 21:36:44 +00:00 |
startwin.editor.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
stats.h
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- removed the compressed texture cache.
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2019-09-17 20:18:18 +02:00 |
texcache.h
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- removed the compressed texture cache.
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2019-09-17 20:18:18 +02:00 |
timer.h
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Replace separate timer implementations in SDL and Winlayer with a shared implementation based on std::chrono
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2019-09-20 16:09:24 +02:00 |
tracker.hpp
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Gump redux
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2019-09-20 14:16:06 +02:00 |
vfs.h
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Add buildvfs_fopen_write_text
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2019-03-11 06:06:47 +00:00 |
wiibits.h
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Makefile: Mess with Wii stuff to fix a majority of its make invocation circumstances.
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2017-08-06 13:44:44 +00:00 |
winbits.h
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Tweak how the semaphore used to detect multiple running copies of the game is utilized
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2019-09-20 15:46:43 +02:00 |
windows_inc.h
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Eliminate the windows_inc.h include from compat.h by special-casing UNREFERENCED_PARAMETER in a different way.
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2017-02-25 08:15:13 +00:00 |
winlayer.h
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Fix compilation with winlayer
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2019-03-04 23:48:50 +00:00 |
xxhash.h
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Update engine headers so that argument names in function declarations match the actual function definitions. This also removes const from function declarations in cases when it isn't meaningful.
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2018-10-16 06:09:20 +00:00 |