.. |
_polymost.cpp
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Blood: fix view sprites overflow in ROR code
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2021-07-26 16:00:13 +10:00 |
actor.cpp
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Blood: fix impact sprite OOB issue
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2021-07-26 19:19:41 +10:00 |
actor.h
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Increase kMaxSuperXSprites from 128 to 512.
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2021-07-25 13:11:55 +10:00 |
ai.cpp
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Increase kMaxSuperXSprites from 128 to 512.
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2021-07-25 13:11:55 +10:00 |
ai.h
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- refactored actDamageSprite
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2021-05-10 20:13:28 +02:00 |
aibat.cpp
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- renamed some constants.
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2021-06-24 14:14:16 +02:00 |
aibeast.cpp
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- renamed some constants.
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2021-06-24 14:14:16 +02:00 |
aiboneel.cpp
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- renamed some constants.
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2021-06-24 14:14:16 +02:00 |
aiburn.cpp
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- merged the few remaining contents of mmulti.h into d_net.h
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2021-05-03 19:01:00 +02:00 |
aicaleb.cpp
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- renamed some constants.
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2021-06-24 14:14:16 +02:00 |
aicerber.cpp
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- renamed some constants.
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2021-06-24 14:14:16 +02:00 |
aicult.cpp
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- Blood: Restore originally intended isRunning code that never worked behind two CVARs to offer an alternative playing experience.
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2021-07-31 10:14:56 +10:00 |
aigarg.cpp
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- renamed some constants.
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2021-06-24 14:14:16 +02:00 |
aighost.cpp
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- renamed some constants.
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2021-06-24 14:14:16 +02:00 |
aigilbst.cpp
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- renamed some constants.
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2021-06-24 14:14:16 +02:00 |
aihand.cpp
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- merged the few remaining contents of mmulti.h into d_net.h
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2021-05-03 19:01:00 +02:00 |
aihound.cpp
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- renamed some constants.
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2021-06-24 14:14:16 +02:00 |
aiinnoc.cpp
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- merged the few remaining contents of mmulti.h into d_net.h
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2021-05-03 19:01:00 +02:00 |
aipod.cpp
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- renamed some constants.
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2021-06-24 14:14:16 +02:00 |
airat.cpp
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- renamed some constants.
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2021-06-24 14:14:16 +02:00 |
aispid.cpp
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- renamed some constants.
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2021-06-24 14:14:16 +02:00 |
aistate.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
aitchern.cpp
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- merged the few remaining contents of mmulti.h into d_net.h
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2021-05-03 19:01:00 +02:00 |
aiunicult.cpp
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Increase kMaxSuperXSprites from 128 to 512.
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2021-07-25 13:11:55 +10:00 |
aiunicult.h
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Increase kMaxSuperXSprites from 128 to 512.
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2021-07-25 13:11:55 +10:00 |
aizomba.cpp
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- renamed some constants.
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2021-06-24 14:14:16 +02:00 |
aizombf.cpp
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- renamed some constants.
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2021-06-24 14:14:16 +02:00 |
animatesprite.cpp
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- Blood: Replace all numerical constants for player's curWeapon with enum values.
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2021-08-18 20:02:20 +10:00 |
asound.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
barf.cpp
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- silenced warnings in Blood.
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2021-05-12 21:49:06 +02:00 |
blood.cpp
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- Blood: Re-time weapon and scene QAV code based on reworked timer and QAV struct code.
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2021-08-18 20:00:44 +10:00 |
blood.h
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- Add skill CCMD to return player's current skill, while also being able to set skill for next game.
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2021-07-20 18:50:58 +10:00 |
bloodactor.h
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- ProcessTouchObjects
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2021-06-02 20:44:55 +02:00 |
callback.cpp
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- renamed some constants.
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2021-06-24 14:14:16 +02:00 |
callback.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
choke.cpp
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- All Games: Migrate each game's clock counter to backend solution.
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2021-02-18 21:47:33 +11:00 |
choke.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
common_game.h
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- Blood: Define enum values for weapon numbers. Not in use yet.
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2021-08-18 20:02:14 +10:00 |
controls.cpp
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- merged the few remaining contents of mmulti.h into d_net.h
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2021-05-03 19:01:00 +02:00 |
d_menu.cpp
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- Blood: Ensure looped QAVs interpolate using last frame in the array.
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2021-08-18 20:00:36 +10:00 |
db.cpp
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Increase kMaxSuperXSprites from 128 to 512.
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2021-07-25 13:11:55 +10:00 |
db.h
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- handle newly activated 'unused' fields properly for serialization.
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2021-07-25 10:29:50 +02:00 |
dude.cpp
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- Fixed getPlayeById() function in multiplayer.
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2021-06-02 20:51:47 +02:00 |
dude.h
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- refactored actDamageSprite
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2021-05-10 20:13:28 +02:00 |
endgame.cpp
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- merged the few remaining contents of mmulti.h into d_net.h
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2021-05-03 19:01:00 +02:00 |
endgame.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
eventq.cpp
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- Fixed getPlayeById() function in multiplayer.
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2021-06-02 20:51:47 +02:00 |
eventq.h
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Use dude physics as base for debris physics
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2021-06-02 20:52:48 +02:00 |
fire.cpp
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- Blood: replaced 'unsigned char' with 'uint8_t' and 'signed char' with 'int8_t'.
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2021-04-17 10:14:03 +02:00 |
fx.cpp
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- Blood: split out the 'modern dude' part of actKillDude.
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2021-05-08 14:43:09 +02:00 |
fx.h
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- Blood: split out the 'modern dude' part of actKillDude.
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2021-05-08 14:43:09 +02:00 |
gameutil.cpp
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- actImpactMissile.
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2021-06-02 20:43:14 +02:00 |
gameutil.h
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- actImpactMissile.
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2021-06-02 20:43:14 +02:00 |
gib.cpp
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- mograted Blood's precaching to the backend's implementation.
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2021-04-11 12:42:59 +02:00 |
gib.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
globals.cpp
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- Blood: Expose legacy 1.0 weapon handling game option as a CVAR.
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2021-08-03 00:47:05 +10:00 |
globals.h
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- Blood: Expose legacy 1.0 weapon handling game option as a CVAR.
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2021-08-03 00:47:05 +10:00 |
hudsprites.cpp
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- Blood: Re-time weapon and scene QAV code based on reworked timer and QAV struct code.
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2021-08-18 20:00:44 +10:00 |
inifile.cpp
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- zero-terminate the buffer for reading Blood's INI files.
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2021-06-26 12:04:21 +02:00 |
inifile.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
levels.cpp
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- Blood: fixed path validation for cutscene files.
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2021-07-25 17:27:52 +02:00 |
levels.h
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- adapted Blood to the new level progression features and simplified several parts, particularly the clumsy retrieval of the next level.
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2021-05-02 09:08:57 +02:00 |
loadsave.cpp
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- handle newly activated 'unused' fields properly for serialization.
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2021-07-25 10:29:50 +02:00 |
messages.cpp
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- Blood: Replace all numerical constants for player's nextWeapon with enum values.
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2021-08-18 20:02:24 +10:00 |
messages.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
mirrors.cpp
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Increase kMaxSuperXSprites from 128 to 512.
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2021-07-25 13:11:55 +10:00 |
misc.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
misc.h
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- Blood: Re-time weapon and scene QAV code based on reworked timer and QAV struct code.
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2021-08-18 20:00:44 +10:00 |
namelist.h
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- Blood: handle title screens so that mods changing the original one still display it.
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2021-05-19 00:07:50 +02:00 |
nnexts.cpp
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- Blood: Replace all numerical constants for player's nextWeapon with enum values.
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2021-08-18 20:02:24 +10:00 |
nnexts.h
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- Blood: Re-time weapon and scene QAV code based on reworked timer and QAV struct code.
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2021-08-18 20:00:44 +10:00 |
osdcmd.cpp
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- merged the few remaining contents of mmulti.h into d_net.h
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2021-05-03 19:01:00 +02:00 |
player.cpp
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- Blood: Replace all numerical constants for player's nextWeapon with enum values.
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2021-08-18 20:02:24 +10:00 |
player.h
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- Blood: Re-time weapon and scene QAV code based on reworked timer and QAV struct code.
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2021-08-18 20:00:44 +10:00 |
prediction.cpp
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- merged the few remaining contents of mmulti.h into d_net.h
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2021-05-03 19:01:00 +02:00 |
preload.cpp
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- mograted Blood's precaching to the backend's implementation.
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2021-04-11 12:42:59 +02:00 |
qav.cpp
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- Blood: Remove lastframetic hack from QAV::Draw() added in 99508e6f15 since we now use proper timing code.
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2021-08-18 20:00:49 +10:00 |
qav.h
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- Blood: Define enum values for QAVs. Not in use yet.
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2021-08-18 20:01:34 +10:00 |
replace.cpp
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- removed some unused things from engine.cpp.
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2021-03-19 15:12:54 +01:00 |
sbar.cpp
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- Blood: fixed scriptified MP statusbar code to the point where it compiles.
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2021-05-15 10:25:37 +02:00 |
sectorfx.cpp
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- silenced warnings in Blood.
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2021-05-12 21:49:06 +02:00 |
sectorfx.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
seq.cpp
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- ProcessTouchObjects
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2021-06-02 20:44:55 +02:00 |
seq.h
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- ProcessTouchObjects
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2021-06-02 20:44:55 +02:00 |
seqcb.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
sfx.cpp
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- rewrote the sound handling in the patrolling code for Raze's sound backend.
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2021-07-25 10:42:15 +02:00 |
sound.cpp
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- Blood: unpositioned sounds must be limited to one per channel.
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2021-05-16 11:51:51 +02:00 |
sound.h
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- Blood: add a dummy sound entry at index 0.
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2021-04-12 00:31:36 +02:00 |
tile.cpp
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- forgot to save this...
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2021-07-13 12:31:14 +02:00 |
trig.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
triggers.cpp
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- Blood: Replace all numerical constants for player's curWeapon with enum values.
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2021-08-18 20:02:20 +10:00 |
triggers.h
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- fixed cherry picked commit.
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2021-06-02 20:52:47 +02:00 |
view.cpp
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- Blood: Make delirium rotscrnang smoother with use of more precision.
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2021-07-18 18:13:48 +10:00 |
view.h
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- renamed some constants.
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2021-06-24 14:14:16 +02:00 |
warp.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
weapon.cpp
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- Blood: Replace all numerical constants for player's nextWeapon with enum values.
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2021-08-18 20:02:24 +10:00 |