- Blood: replaced 'unsigned char' with 'uint8_t' and 'signed char' with 'int8_t'.

Preparation for getting rid of all those excessively used plain chars which are a menace to code stability.
This commit is contained in:
Christoph Oelckers 2021-04-17 10:14:03 +02:00
parent 839547a9fc
commit ada28d8d04
12 changed files with 34 additions and 34 deletions

View file

@ -6533,7 +6533,7 @@ void actFireVector(spritetype *pShooter, int a2, int a3, int a4, int a5, int a6,
int y = gHitInfo.hity-MulScale(a5, 16, 14);
int z = gHitInfo.hitz-MulScale(a6, 256, 14);
short nSector = gHitInfo.hitsect;
unsigned char nSurf = kSurfNone;
uint8_t nSurf = kSurfNone;
if (nRange == 0 || approxDist(gHitInfo.hitx-pShooter->x, gHitInfo.hity-pShooter->y) < nRange)
{
switch (hit)

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@ -70,16 +70,16 @@ struct THINGINFO
{
short startHealth;
short mass;
unsigned char clipdist;
uint8_t clipdist;
short flags;
int elastic; // elasticity
int dmgResist; // damage resistance
short cstat;
short picnum;
char shade;
unsigned char pal;
unsigned char xrepeat; // xrepeat
unsigned char yrepeat; // yrepeat
uint8_t pal;
uint8_t xrepeat; // xrepeat
uint8_t yrepeat; // yrepeat
int dmgControl[kDamageMax]; // damage
};
@ -89,11 +89,11 @@ struct AMMOITEMDATA
short picnum;
char shade;
char pal;
unsigned char xrepeat;
unsigned char yrepeat;
uint8_t xrepeat;
uint8_t yrepeat;
short count;
unsigned char type;
unsigned char weaponType;
uint8_t type;
uint8_t weaponType;
};
struct WEAPONITEMDATA
@ -102,8 +102,8 @@ struct WEAPONITEMDATA
short picnum;
char shade;
char pal;
unsigned char xrepeat;
unsigned char yrepeat;
uint8_t xrepeat;
uint8_t yrepeat;
short type;
short ammoType;
short count;
@ -115,8 +115,8 @@ struct ITEMDATA
short picnum;
char shade;
char pal;
unsigned char xrepeat;
unsigned char yrepeat;
uint8_t xrepeat;
uint8_t yrepeat;
short packSlot;
};
@ -125,15 +125,15 @@ struct MissileType
short picnum;
int velocity;
int angleOfs;
unsigned char xrepeat;
unsigned char yrepeat;
uint8_t xrepeat;
uint8_t yrepeat;
char shade;
unsigned char clipDist;
uint8_t clipDist;
};
struct EXPLOSION
{
unsigned char repeat;
uint8_t repeat;
char dmg;
char dmgRng;
int radius;

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@ -979,7 +979,7 @@ void dbLoadMap(const char *pPath, int *pX, int *pY, int *pZ, short *pAngle, shor
fr.Seek(0, FileReader::SeekSet);
auto buffer = fr.Read();
unsigned char md4[16];
uint8_t md4[16];
md4once(buffer.Data(), buffer.Size(), md4);
G_LoadMapHack(mapname, md4);

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@ -30,7 +30,7 @@ struct DUDEINFO {
short startHealth; // health
unsigned short mass; // mass
int at6; // unused?
unsigned char clipdist; // clipdist
uint8_t clipdist; // clipdist
int eyeHeight;
int aimHeight; // used by just Cerberus
int hearDist; // hear radius

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@ -109,10 +109,10 @@ void FireProcess(void)
void CellularFrame(char *pFrame, int sizeX, int sizeY)
{
int nSquare = sizeX * sizeY;
unsigned char *pPtr1 = (unsigned char*)pFrame;
uint8_t *pPtr1 = (uint8_t*)pFrame;
while (nSquare--)
{
unsigned char *pPtr2 = pPtr1+sizeX;
uint8_t *pPtr2 = pPtr1+sizeX;
int sum = *(pPtr2-1) + *pPtr2 + *(pPtr2+1) + *(pPtr2+sizeX);
if (*(pPtr2+sizeX) > 96)
{

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@ -44,8 +44,8 @@ BEGIN_BLD_NS
static struct {
short nTile;
unsigned char nStat;
unsigned char nPal;
uint8_t nStat;
uint8_t nPal;
int nScale;
short nX, nY;
} burnTable[9] = {

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@ -47,8 +47,8 @@ enum EGameFlag
};
struct GAMEOPTIONS {
unsigned char nGameType;
unsigned char nDifficulty;
uint8_t nGameType;
uint8_t nDifficulty;
char nMonsterSettings;
int uGameFlags;
int uNetGameFlags;

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@ -115,7 +115,7 @@ enum SurfaceType {
};
extern char surfType[MAXTILES];
extern signed char tileShade[MAXTILES];
extern int8_t tileShade[MAXTILES];
extern short voxelIndex[MAXTILES];
extern int nPrecacheCount;

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@ -182,7 +182,7 @@ struct PLAYER
struct AMMOINFO
{
int max;
signed char vectorType;
int8_t vectorType;
};
struct POWERUPINFO

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@ -46,7 +46,7 @@ struct TILE_FRAME
int y;
int z;
int stat;
signed char shade;
int8_t shade;
char palnum;
unsigned short angle;
};
@ -54,9 +54,9 @@ struct TILE_FRAME
struct SOUNDINFO
{
int sound;
unsigned char priority;
unsigned char sndFlags; // (by NoOne) Various sound flags
unsigned char sndRange; // (by NoOne) Random sound range
uint8_t priority;
uint8_t sndFlags; // (by NoOne) Various sound flags
uint8_t sndRange; // (by NoOne) Random sound range
char reserved[1];
};

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@ -74,7 +74,7 @@ struct Seq {
struct ACTIVE
{
unsigned char type;
uint8_t type;
unsigned short xindex;
};
@ -86,7 +86,7 @@ struct SEQINST
int nSeqID;
int callback;
short timeCounter;
unsigned char frameIndex;
uint8_t frameIndex;
void Update();
};

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@ -41,7 +41,7 @@ int tileEnd[256];
int hTileFile[256];
char surfType[kMaxTiles];
signed char tileShade[kMaxTiles];
int8_t tileShade[kMaxTiles];
short voxelIndex[kMaxTiles];
const char *pzBaseFileName = "TILES%03i.ART"; //"TILES%03i.ART";