- Blood: Expose legacy 1.0 weapon handling game option as a CVAR.

This commit is contained in:
Mitchell Richters 2021-08-03 00:47:05 +10:00
parent 7522a3e359
commit 17b2154e9a
5 changed files with 3 additions and 9 deletions

View file

@ -85,6 +85,7 @@ CVARD(Bool, cl_hudinterpolation, true, CVAR_ARCHIVE, "enable/disable HUD (weapon
CVARD(Bool, cl_bloodvanillarun, true, CVAR_ARCHIVE, "enable/disable Blood's vanilla run mode")
CVARD(Bool, cl_bloodvanillabobbing, true, CVAR_ARCHIVE, "enable/disable Blood's vanilla bobbing while not using vanilla run mode")
CVARD(Bool, cl_bloodhudinterp, false, CVAR_ARCHIVE, "enable/disable Blood's HUD interpolation")
CVARD(Bool, cl_bloodoldweapbalance, false, CVAR_ARCHIVE, "enable/disable legacy 1.0 weapon handling for Blood")
CUSTOM_CVARD(Int, cl_autoaim, 1, CVAR_ARCHIVE|CVAR_USERINFO, "enable/disable weapon autoaim")

View file

@ -30,6 +30,7 @@ EXTERN_CVAR(Bool, cl_hudinterpolation)
EXTERN_CVAR(Bool, cl_bloodvanillarun)
EXTERN_CVAR(Bool, cl_bloodvanillabobbing)
EXTERN_CVAR(Bool, cl_bloodhudinterp)
EXTERN_CVAR(Bool, cl_bloodoldweapbalance)
EXTERN_CVAR(Bool, demorec_seeds_cvar)
EXTERN_CVAR(Bool, demoplay_diffs)

View file

@ -92,7 +92,7 @@ void StartLevel(MapRecord* level, bool newgame)
if (gGameOptions.nGameType == 0)
{
///////
gGameOptions.weaponsV10x = gWeaponsV10x;
gGameOptions.weaponsV10x = cl_bloodoldweapbalance;
///////
}
#if 0

View file

@ -39,8 +39,4 @@ bool gInfiniteAmmo;
int32_t gDeliriumBlur = 1;
bool gFogMode = false;
//////////
int gWeaponsV10x;
/////////
END_BLD_NS

View file

@ -39,10 +39,6 @@ extern bool gNoClip;
extern bool gInfiniteAmmo;
extern int32_t gDeliriumBlur;
///////
extern int gWeaponsV10x;
//////
extern bool gFogMode;
END_BLD_NS