.. |
2d.cpp
|
- added missing punctuation characters to Exhumed's SmallFont.
|
2020-10-03 19:32:42 +02:00 |
aistuff.h
|
- Exhumed: Don't waste health powerup if fully healed.
|
2020-09-05 12:29:09 +02:00 |
anims.cpp
|
- more header consolidation and cleanup.
|
2020-08-18 18:56:56 +02:00 |
anubis.cpp
|
- implemented a proper kill counter.
|
2020-08-23 14:39:14 +02:00 |
bubbles.cpp
|
- Exhumed: Mark unused function arguments in standard C++ fashion.
|
2020-08-30 20:24:36 +02:00 |
bullet.cpp
|
- Major cleanup of Q16.16 utilisation within games and engine.
|
2020-09-01 23:00:47 +10:00 |
cd.cpp
|
- cleaned out the remaining parts of baselayer.h
|
2020-08-28 09:06:49 +02:00 |
cheats.cpp
|
- got rid of common.h
|
2020-09-08 18:39:47 +02:00 |
d_menu.cpp
|
- Exhumed: play the menu advance sound when starting a game
|
2020-10-10 13:30:23 +02:00 |
engine.h
|
- consolidated the map name display on startup
|
2020-09-08 18:28:41 +02:00 |
enginesubs.cpp
|
- transitioned Exhumed to the new main loop.
|
2020-09-02 22:55:57 +02:00 |
exhumed.cpp
|
- Exhumed also done.
|
2020-10-06 22:35:25 +02:00 |
exhumed.h
|
- preparations for the image scroller menu.
|
2020-10-08 18:02:25 +02:00 |
fish.cpp
|
- Exhumed: Mark unused function arguments in standard C++ fashion.
|
2020-08-30 20:24:36 +02:00 |
gameloop.cpp
|
- fixed some issues with prematurely terminated sounds.
|
2020-10-10 12:57:43 +02:00 |
grenade.cpp
|
- Exhumed: Mark unused function arguments in standard C++ fashion.
|
2020-08-30 20:24:36 +02:00 |
gun.cpp
|
- fix a few places where Q16.16 values were downscaled, only to be scaled back up again.
|
2020-09-22 15:51:48 +10:00 |
init.cpp
|
Merge remote-tracking branch 'remotes/Github_private/Blood_InputReworking'
|
2020-09-22 23:32:28 +02:00 |
input.cpp
|
- it compiles again (with lots of code commented out.)
|
2020-10-04 20:11:02 +02:00 |
items.cpp
|
- Exhumed: Don't waste health powerup if fully healed.
|
2020-09-05 12:29:09 +02:00 |
lavadude.cpp
|
- Exhumed: Mark unused function arguments in standard C++ fashion.
|
2020-08-30 20:24:36 +02:00 |
light.cpp
|
- reworked the main loop.
|
2020-08-23 12:26:52 +02:00 |
lighting.cpp
|
- Exhumed: Mark unused function arguments in standard C++ fashion.
|
2020-08-30 20:24:36 +02:00 |
lion.cpp
|
- implemented a proper kill counter.
|
2020-08-23 14:39:14 +02:00 |
map.cpp
|
- draw a player sprite on Exhumed's automap.
|
2020-09-08 21:41:02 +02:00 |
menu.cpp
|
- removed the old start-of-level-only savegame code.
|
2020-08-23 16:30:20 +02:00 |
move.cpp
|
- more compat.h cleanup
|
2020-09-08 18:48:18 +02:00 |
movie.cpp
|
- cleaned out the remaining parts of baselayer.h
|
2020-08-28 09:06:49 +02:00 |
mummy.cpp
|
- Major cleanup of Q16.16 utilisation within games and engine.
|
2020-09-01 23:00:47 +10:00 |
namelist.h
|
- added filler help and credit menus for Exhumed.
|
2020-10-09 00:21:06 +02:00 |
names.h
|
- added filler help and credit menus for Exhumed.
|
2020-10-09 00:21:06 +02:00 |
object.cpp
|
- Exhumed: added a white flash and fixed the accompanying sound when exiting a level.
|
2020-09-11 20:56:46 +02:00 |
osdcmds.cpp
|
- Exhumed/SW: Adjust 9271444feb and 289b0a089c so that the games check the state of cl_syncinput prior to setting it.
|
2020-09-27 16:08:32 +10:00 |
player.cpp
|
- Exhumed: Fixed issues with call to playerProcessHelpers() not occurring after dying.
|
2020-09-25 00:04:19 +10:00 |
player.h
|
- Exhumed: Restore synchronised input, hook up rest of backend input functions and get rid of nPlayerDAng .
|
2020-09-21 20:37:09 +10:00 |
ps_input.h
|
- Exhumed: Restore synchronised input, hook up rest of backend input functions and get rid of nPlayerDAng .
|
2020-09-21 20:37:09 +10:00 |
queen.cpp
|
- more compat.h cleanup
|
2020-09-08 18:48:18 +02:00 |
ra.cpp
|
- Exhumed: Mark unused function arguments in standard C++ fashion.
|
2020-08-30 20:24:36 +02:00 |
ramses.cpp
|
- fixed transition to the next level from Ramses cutscenes.
|
2020-09-24 20:14:25 +02:00 |
random.cpp
|
- Major cleanup of Q16.16 utilisation within games and engine.
|
2020-09-01 23:00:47 +10:00 |
rat.cpp
|
- more header consolidation and cleanup.
|
2020-08-18 18:56:56 +02:00 |
rex.cpp
|
- implemented a proper kill counter.
|
2020-08-23 14:39:14 +02:00 |
roach.cpp
|
- implemented a proper kill counter.
|
2020-08-23 14:39:14 +02:00 |
runlist.cpp
|
- more compat.h cleanup
|
2020-09-08 18:48:18 +02:00 |
save.cpp
|
- get load and save game menus and related CCMDs working again.
|
2020-10-07 18:32:57 +02:00 |
scorp.cpp
|
- implemented a proper kill counter.
|
2020-08-23 14:39:14 +02:00 |
sequence.cpp
|
- Exhumed: Restore synchronised input, hook up rest of backend input functions and get rid of nPlayerDAng .
|
2020-09-21 20:37:09 +10:00 |
sequence.h
|
- these 2 variables no longer exist.
|
2020-08-30 21:20:05 +02:00 |
set.cpp
|
- Major cleanup of Q16.16 utilisation within games and engine.
|
2020-09-01 23:00:47 +10:00 |
snake.cpp
|
- more compat.h cleanup
|
2020-09-08 18:48:18 +02:00 |
sound.cpp
|
Merge branch 'menu2'
|
2020-10-10 19:03:29 +02:00 |
sound.h
|
- continued work on main loop - added a few new entry points to the game interface.
|
2020-08-30 00:55:49 +02:00 |
spider.cpp
|
- implemented a proper kill counter.
|
2020-08-23 14:39:14 +02:00 |
status.cpp
|
- Exhumed: Fix positioning of air level meter when underwater.
|
2020-10-06 16:19:01 +11:00 |
status.h
|
- consolidation of invprev, invnext and invuse.
|
2020-08-27 22:19:24 +02:00 |
switch.cpp
|
Exhumed code cleanup
|
2020-08-18 18:56:39 +02:00 |
trigdat.cpp
|
- more header consolidation and cleanup.
|
2020-08-18 18:56:56 +02:00 |
view.cpp
|
- Exhumed: Force synchronised input when using 3rd person mode until something better can be done for it.
|
2020-09-27 15:46:04 +10:00 |
view.h
|
- Exhumed: Force synchronised input when using 3rd person mode until something better can be done for it.
|
2020-09-27 15:46:04 +10:00 |
wasp.cpp
|
- implemented a proper kill counter.
|
2020-08-23 14:39:14 +02:00 |