raze-gles/source/exhumed/src
Christoph Oelckers b06a847d9a Merge branch 'menu2'
# Conflicts:
#	source/exhumed/src/sound.cpp
2020-10-10 19:03:29 +02:00
..
2d.cpp - added missing punctuation characters to Exhumed's SmallFont. 2020-10-03 19:32:42 +02:00
aistuff.h - Exhumed: Don't waste health powerup if fully healed. 2020-09-05 12:29:09 +02:00
anims.cpp - more header consolidation and cleanup. 2020-08-18 18:56:56 +02:00
anubis.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
bubbles.cpp - Exhumed: Mark unused function arguments in standard C++ fashion. 2020-08-30 20:24:36 +02:00
bullet.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
cd.cpp - cleaned out the remaining parts of baselayer.h 2020-08-28 09:06:49 +02:00
cheats.cpp - got rid of common.h 2020-09-08 18:39:47 +02:00
d_menu.cpp - Exhumed: play the menu advance sound when starting a game 2020-10-10 13:30:23 +02:00
engine.h - consolidated the map name display on startup 2020-09-08 18:28:41 +02:00
enginesubs.cpp - transitioned Exhumed to the new main loop. 2020-09-02 22:55:57 +02:00
exhumed.cpp - Exhumed also done. 2020-10-06 22:35:25 +02:00
exhumed.h - preparations for the image scroller menu. 2020-10-08 18:02:25 +02:00
fish.cpp - Exhumed: Mark unused function arguments in standard C++ fashion. 2020-08-30 20:24:36 +02:00
gameloop.cpp - fixed some issues with prematurely terminated sounds. 2020-10-10 12:57:43 +02:00
grenade.cpp - Exhumed: Mark unused function arguments in standard C++ fashion. 2020-08-30 20:24:36 +02:00
gun.cpp - fix a few places where Q16.16 values were downscaled, only to be scaled back up again. 2020-09-22 15:51:48 +10:00
init.cpp Merge remote-tracking branch 'remotes/Github_private/Blood_InputReworking' 2020-09-22 23:32:28 +02:00
input.cpp - it compiles again (with lots of code commented out.) 2020-10-04 20:11:02 +02:00
items.cpp - Exhumed: Don't waste health powerup if fully healed. 2020-09-05 12:29:09 +02:00
lavadude.cpp - Exhumed: Mark unused function arguments in standard C++ fashion. 2020-08-30 20:24:36 +02:00
light.cpp - reworked the main loop. 2020-08-23 12:26:52 +02:00
lighting.cpp - Exhumed: Mark unused function arguments in standard C++ fashion. 2020-08-30 20:24:36 +02:00
lion.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
map.cpp - draw a player sprite on Exhumed's automap. 2020-09-08 21:41:02 +02:00
menu.cpp - removed the old start-of-level-only savegame code. 2020-08-23 16:30:20 +02:00
move.cpp - more compat.h cleanup 2020-09-08 18:48:18 +02:00
movie.cpp - cleaned out the remaining parts of baselayer.h 2020-08-28 09:06:49 +02:00
mummy.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
namelist.h - added filler help and credit menus for Exhumed. 2020-10-09 00:21:06 +02:00
names.h - added filler help and credit menus for Exhumed. 2020-10-09 00:21:06 +02:00
object.cpp - Exhumed: added a white flash and fixed the accompanying sound when exiting a level. 2020-09-11 20:56:46 +02:00
osdcmds.cpp - Exhumed/SW: Adjust 9271444feb and 289b0a089c so that the games check the state of cl_syncinput prior to setting it. 2020-09-27 16:08:32 +10:00
player.cpp - Exhumed: Fixed issues with call to playerProcessHelpers() not occurring after dying. 2020-09-25 00:04:19 +10:00
player.h - Exhumed: Restore synchronised input, hook up rest of backend input functions and get rid of nPlayerDAng. 2020-09-21 20:37:09 +10:00
ps_input.h - Exhumed: Restore synchronised input, hook up rest of backend input functions and get rid of nPlayerDAng. 2020-09-21 20:37:09 +10:00
queen.cpp - more compat.h cleanup 2020-09-08 18:48:18 +02:00
ra.cpp - Exhumed: Mark unused function arguments in standard C++ fashion. 2020-08-30 20:24:36 +02:00
ramses.cpp - fixed transition to the next level from Ramses cutscenes. 2020-09-24 20:14:25 +02:00
random.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
rat.cpp - more header consolidation and cleanup. 2020-08-18 18:56:56 +02:00
rex.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
roach.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
runlist.cpp - more compat.h cleanup 2020-09-08 18:48:18 +02:00
save.cpp - get load and save game menus and related CCMDs working again. 2020-10-07 18:32:57 +02:00
scorp.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
sequence.cpp - Exhumed: Restore synchronised input, hook up rest of backend input functions and get rid of nPlayerDAng. 2020-09-21 20:37:09 +10:00
sequence.h - these 2 variables no longer exist. 2020-08-30 21:20:05 +02:00
set.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
snake.cpp - more compat.h cleanup 2020-09-08 18:48:18 +02:00
sound.cpp Merge branch 'menu2' 2020-10-10 19:03:29 +02:00
sound.h - continued work on main loop - added a few new entry points to the game interface. 2020-08-30 00:55:49 +02:00
spider.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
status.cpp - Exhumed: Fix positioning of air level meter when underwater. 2020-10-06 16:19:01 +11:00
status.h - consolidation of invprev, invnext and invuse. 2020-08-27 22:19:24 +02:00
switch.cpp Exhumed code cleanup 2020-08-18 18:56:39 +02:00
trigdat.cpp - more header consolidation and cleanup. 2020-08-18 18:56:56 +02:00
view.cpp - Exhumed: Force synchronised input when using 3rd person mode until something better can be done for it. 2020-09-27 15:46:04 +10:00
view.h - Exhumed: Force synchronised input when using 3rd person mode until something better can be done for it. 2020-09-27 15:46:04 +10:00
wasp.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00