raze-gles/source/exhumed/src/sequence.cpp

643 lines
14 KiB
C++

//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of PCExhumed.
PCExhumed is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h"
#include "glbackend/glbackend.h"
#include "sequence.h"
#include "engine.h"
#include "exhumed.h"
#include "sound.h"
#include "player.h"
#include "aistuff.h"
#include "view.h"
#include <string.h>
#include <stdio.h>
// TEMP
#include <assert.h>
BEGIN_PS_NS
#define kMaxSequences 4096
#define kMaxSEQFiles 78
#define kMaxSEQFrames 18000
#define kMaxSEQChunks 21000
short sequences = 0;
short frames = 0;
short chunks = 0;
short nPilotLightFrame;
short nPilotLightCount;
short nPilotLightBase;
short nShadowWidth = 1;
short nFlameHeight = 1;
short SeqBase[kMaxSequences];
short SeqSize[kMaxSequences];
short SeqFlag[kMaxSequences];
short FrameSound[kMaxSEQFrames];
short FrameSize[kMaxSEQFrames];
short FrameBase[kMaxSEQFrames];
short FrameFlag[kMaxSEQFrames];
short ChunkYpos[kMaxSEQChunks];
short ChunkXpos[kMaxSEQChunks];
short ChunkPict[kMaxSEQChunks];
short ChunkFlag[kMaxSEQChunks];
const char *SeqNames[kMaxSEQFiles] =
{
"rothands",
"sword",
"pistol",
"m_60",
"flamer", // 4
"grenade",
"cobra",
"bonesaw",
"scramble",
"glove",
"mummy", // 10
"skull",
"poof",
"kapow",
"fireball",
"bubble",
"spider", // 16
"anubis",
"anuball",
"fish",
"snakehed", // 20?
"snakbody",
"wasp",
"cobrapow",
"scorp",
"joe", // 25
"status",
"dead",
"deadex",
"anupoof",
"skulpoof", // 30
"bullet",
"shadow",
"grenroll",
"grenboom",
"splash",
"grenpow",
"skulstrt",
"firepoof",
"bloodhit",
"lion", // 40
"items",
"lavag", // 42
"lsplash",
"lavashot",
"smokebal",
"firepot",
"rex",
"set", // 48
"queen",
"roach", // 50
"hawk",
"setghost",
"setgblow",
"bizztail",
"bizzpoof",
"queenegg",
"roacshot",
"backgrnd",
"screens", // 59
"arrow",
"fonts",
"drips",
"firetrap",
"magic2",
"creepy",
"slider", // 66
"ravolt",
"eyehit",
"font2", // 69
"seebubbl",
"blood",
"drum",
"poof2",
"deadbrn",
"grenbubb",
"rochfire",
"rat"
};
short SeqOffsets[kMaxSEQFiles];
int seq_ReadSequence(const char *seqName)
{
int i;
char buffer[200];
buffer[0] = '\0';
strcat(buffer, seqName);
strcat(buffer, ".seq");
auto hFile = fileSystem.ReopenFileReader(fileSystem.FindFile(buffer), true);
if (!hFile.isOpen())
{
Printf("Unable to open '%s'!\n", buffer);
return 0;
}
short tag;
hFile.Read(&tag, sizeof(tag));
if (tag < MAKE_ID('I', 'H', 0, 0) || (tag > MAKE_ID('I', 'H', 0, 0) && tag != MAKE_ID('D', 'S', 0, 0)))
{
Printf("Unsupported sequence version!\n");
return 0;
}
short centerx, centery; // TODO - are global vars?
short nSeqs;
hFile.Read(&centerx, sizeof(centerx));
hFile.Read(&centery, sizeof(centery));
hFile.Read(&nSeqs, sizeof(nSeqs));
if (nSeqs <= 0 || sequences + nSeqs >= kMaxSequences)
{
if (nSeqs < 0)
{
Printf("Invalid sequence count!\n");
return 0;
}
else {
I_Error("Not enough sequences available! Increase array!\n");
}
}
hFile.Read(&SeqBase[sequences], nSeqs * sizeof(SeqBase[0]));
hFile.Read(&SeqSize[sequences], nSeqs * sizeof(SeqSize[0]));
hFile.Read(&SeqFlag[sequences], nSeqs * sizeof(SeqFlag[0]));
for (i = 0; i < nSeqs; i++)
{
SeqBase[sequences + i] += frames;
}
short vdi = frames;
int16_t nFrames;
hFile.Read(&nFrames, sizeof(nFrames));
if (nFrames <= 0 || frames + nFrames >= kMaxSEQFrames)
{
if (nFrames < 0 )
{
Printf("Invalid frame count!\n");
return 0;
}
else {
I_Error("Not enough frames available! Increase FRAMEMAX!\n");
}
}
hFile.Read(&FrameBase[frames], nFrames * sizeof(FrameBase[0]));
hFile.Read(&FrameSize[frames], nFrames * sizeof(FrameSize[0]));
hFile.Read(&FrameFlag[frames], nFrames * sizeof(FrameFlag[0]));
memset(&FrameSound[frames], -1, nFrames * sizeof(FrameSound[0]));
for (i = 0; i < nFrames; i++)
{
FrameBase[frames + i] += chunks;
}
int16_t nChunks;
hFile.Read(&nChunks, sizeof(nChunks));
if (nChunks < 0 || chunks + nChunks >= kMaxSEQChunks)
{
if (nChunks < 0 )
{
Printf("Invalid chunk count!\n");
return 0;
}
else {
I_Error("Not enough chunks available! Increase CHUNKMAX!\n");
}
}
hFile.Read(&ChunkXpos[chunks], nChunks * sizeof(ChunkXpos[0]));
hFile.Read(&ChunkYpos[chunks], nChunks * sizeof(ChunkYpos[0]));
hFile.Read(&ChunkPict[chunks], nChunks * sizeof(ChunkPict[0]));
hFile.Read(&ChunkFlag[chunks], nChunks * sizeof(ChunkFlag[0]));
for (i = 0; i < nChunks; i++)
{
ChunkXpos[chunks + i] -= centerx;
ChunkYpos[chunks + i] -= centery;
}
sequences += nSeqs;
FrameBase[frames + nFrames] = chunks + nChunks;
frames += nFrames;
SeqBase[sequences] = frames;
chunks += nChunks;
if (tag == MAKE_ID('D', 'S', 0, 0))
{
short var_20;
hFile.Read(&var_20, sizeof(var_20));
for (i = 0; i < var_20; i++)
{
hFile.Read(&buffer[i * 10], 8);
}
short var_24;
hFile.Read(&var_24, sizeof(var_24));
for (i = 0; i < var_24; i++)
{
short var_28, var_2C;
hFile.Read(&var_28, sizeof(var_28));
hFile.Read(&var_2C, sizeof(var_2C));
int hSound = LoadSound(&buffer[(var_2C&0x1FF)*10]);
assert(vdi + var_28 < 18000);
FrameSound[vdi + var_28] = hSound | (var_2C & 0xFE00);
}
}
return nSeqs;
}
int seq_GetFirstSeqPicnum(int nSeq)
{
int i = SeqOffsets[nSeq];
i = SeqBase[i];
i = FrameBase[i];
i = ChunkPict[i];
return i;
}
void seq_LoadSequences()
{
int i;
for (i = 0; i < kMaxSEQFiles; i++)
{
SeqOffsets[i] = sequences;
if (seq_ReadSequence(SeqNames[i]) == 0) {
Printf("Error loading '%s'\n", SeqNames[i]);
}
}
#if 0
FILE* f = fopen("seq.dump", "wb");
fwrite(SeqBase, 1, sizeof(SeqBase), f);
fwrite(SeqSize, 1, sizeof(SeqSize), f);
fwrite(SeqFlag, 1, sizeof(SeqFlag), f);
fwrite("++++++++++++++++", 1, 16, f);
fwrite(FrameSound, 1, sizeof(FrameSound), f);
fwrite("++++++++++++++++", 1, 16, f);
fwrite(FrameSize, 1, sizeof(FrameSize), f);
fwrite(FrameBase, 1, sizeof(FrameBase), f);
fwrite(FrameFlag, 1, sizeof(FrameFlag), f);
fwrite(ChunkYpos, 1, sizeof(ChunkYpos), f);
fwrite(ChunkXpos, 1, sizeof(ChunkXpos), f);
fwrite(ChunkPict, 1, sizeof(ChunkPict), f);
fwrite(ChunkFlag, 1, sizeof(ChunkFlag), f);
fclose(f);
#endif
nShadowPic = seq_GetFirstSeqPicnum(kSeqShadow);
nShadowWidth = tilesiz[nShadowPic].x;
nFlameHeight = tilesiz[seq_GetFirstSeqPicnum(kSeqFirePoof)].y;
nBackgroundPic = seq_GetFirstSeqPicnum(kSeqBackgrnd);
nPilotLightBase = SeqBase[SeqOffsets[kSeqFlamer] + 3];
nPilotLightCount = SeqSize[SeqOffsets[kSeqFlamer] + 3];
nPilotLightFrame = 0;
nFontFirstChar = seq_GetFirstSeqPicnum(kSeqFont2);
short nSize = SeqSize[SeqOffsets[kSeqFont2]];
for (i = 0; i < nSize; i++)
{
auto tex = tileGetTexture(nFontFirstChar + i);
tex->SetOffsets(0, 0);
}
}
short seq_GetFrameFlag(short val, short nFrame)
{
return FrameFlag[SeqBase[val] + nFrame];
}
void seq_DrawPilotLightSeq(double xOffset, double yOffset)
{
short nSect = nPlayerViewSect[nLocalPlayer];
if (!(SectFlag[nSect] & kSectUnderwater))
{
short nFrame = nPilotLightBase + nPilotLightFrame;
short nFrameBase = FrameBase[nFrame];
short nFrameSize = FrameSize[nFrame];
while (1)
{
nFrameSize--;
if (nFrameSize < 0)
return;
short nTile = ChunkPict[nFrameBase];
double x = ChunkXpos[nFrameBase] + (160 + xOffset);
double y = ChunkYpos[nFrameBase] + (100 + yOffset);
hud_drawsprite(x, y, 65536, fmod(-2 * FixedToFloat(PlayerList[nLocalPlayer].q16angle), kAngleMask + 1), nTile, 0, 0, 1);
nFrameBase++;
}
}
}
/*
6 parameters
arg0 - shade?
*/
int seq_DrawGunSequence(int nSeqOffset, short dx, double xOffs, double yOffs, int nShade, int nPal)
{
int nFrame = SeqBase[nSeqOffset] + dx;
int nFrameBase = FrameBase[nFrame];
int nFrameSize = FrameSize[nFrame];
int frameFlag = FrameFlag[nFrame];
while (1)
{
nFrameSize--;
if (nFrameSize < 0)
break;
int x = ChunkXpos[nFrameBase] + 160;
int y = ChunkYpos[nFrameBase] + 100;
int stat = 0;
if (ChunkFlag[nFrameBase] & 1)
stat |= RS_XFLIPHUD;
if (ChunkFlag[nFrameBase] & 2)
stat |= RS_YFLIPHUD;
short nTile = ChunkPict[nFrameBase];
if (frameFlag & 4)
nShade = -100;
double alpha = 1;
if (nPlayerInvisible[nLocalPlayer]) {
alpha = 0.3;
}
hud_drawsprite(x + xOffs, y + yOffs, 65536, 0, nTile, nShade, nPal, stat, alpha);
nFrameBase++;
}
return frameFlag;
}
int seq_GetFrameSound(int val, int edx)
{
return FrameSound[SeqBase[val] + edx];
}
void seq_MoveSequence(short nSprite, short nSeq, short bx)
{
assert(nSeq >= 0); // TEMP
int nSound = FrameSound[SeqBase[nSeq] + bx];
if (nSound == -1) {
return;
}
if (nSprite > -1) {
D3PlayFX(nSound, nSprite);
}
else {
PlayLocalSound(nSound, 0);
}
}
int seq_GetSeqPicnum2(short nSeq, short nFrame)
{
short nBase = FrameBase[SeqBase[nSeq] + nFrame];
return ChunkPict[nBase];
}
int seq_GetSeqPicnum(short nSeq, short edx, short ebx)
{
edx += SeqOffsets[nSeq];
ebx += SeqBase[edx];
short c = FrameBase[ebx];
return ChunkPict[c];
}
int seq_PlotArrowSequence(short nSprite, short nSeq, int nVal)
{
tspriteptr_t pTSprite = &tsprite[nSprite];
int nAngle = GetMyAngle(nCamerax - pTSprite->x, nCameray - pTSprite->y);
int nSeqOffset = ((((pTSprite->ang + 512) - nAngle) + 128) & kAngleMask) >> 8;
short nFrame = SeqBase[nSeqOffset + nSeq] + nVal;
short nFrameBase = FrameBase[nFrame];
short nFrameSize = FrameSize[nFrame];
uint8_t nShade = pTSprite->shade;
short nStat = pTSprite->cstat;
nStat |= 0x80;
if (nSeqOffset & 3) {
nStat |= 0x18;
}
else {
nStat &= 0x0E7;
}
if (FrameFlag[nFrame] & 4) {
nShade -= 100;
}
pTSprite->cstat = nStat;
pTSprite->shade = nShade;
pTSprite->statnum = nFrameSize;
if (ChunkFlag[nFrameBase] & 1)
{
pTSprite->xoffset = ChunkXpos[nFrameBase];
pTSprite->cstat |= 4;
}
else
{
pTSprite->xoffset = -ChunkXpos[nFrameBase];
}
pTSprite->yoffset = -ChunkYpos[nFrameBase];
pTSprite->picnum = ChunkPict[nFrameBase];
return ChunkPict[nFrameBase];
}
int seq_PlotSequence(short nSprite, short edx, short nFrame, short ecx)
{
tspriteptr_t pTSprite = &tsprite[nSprite];
int nAngle = GetMyAngle(nCamerax - pTSprite->x, nCameray - pTSprite->y);
int val;
if (ecx & 1)
{
val = 0;
}
else
{
val = (((pTSprite->ang - nAngle) + 128) & kAngleMask) >> 8;
}
int eax = SeqBase[edx] + nFrame;
int edi = SeqBase[edx + val] + nFrame;
short nBase = FrameBase[edi];
short nSize = FrameSize[edi];
int8_t shade = pTSprite->shade;
if (FrameFlag[eax] & 4)
{
shade -= 100;
}
short nPict = ChunkPict[nBase];
if (ecx & 0x100)
{
edx = -3;
}
else
{
edx = 100;
}
int esi = nSize + 1;
esi += edx;
int var_14 = edx + 1;
short nOwner = pTSprite->owner;
while (1)
{
esi--;
nSize--;
if (esi < var_14) {
break;
}
tspriteptr_t tsp = &tsprite[spritesortcnt++];
tsp->x = pTSprite->x;
tsp->y = pTSprite->y;
tsp->z = pTSprite->z;
tsp->shade = shade;
tsp->pal = pTSprite->pal;
tsp->xrepeat = pTSprite->xrepeat;
tsp->yrepeat = pTSprite->yrepeat;
tsp->ang = pTSprite->ang;
tsp->owner = pTSprite->owner;
tsp->sectnum = pTSprite->sectnum;
tsp->cstat = pTSprite->cstat |= 0x80;
tsp->statnum = esi;
if (ChunkFlag[nBase] & 1)
{
tsp->xoffset = ChunkXpos[nBase];
tsp->cstat |= 4; // x-flipped
}
else
{
tsp->xoffset = -ChunkXpos[nBase];
}
tsp->yoffset = -ChunkYpos[nBase];
tsp->picnum = ChunkPict[nBase];
nBase++;
}
if (!(pTSprite->cstat & 0x101) || (sprite[nOwner].statnum == 100 && nNetPlayerCount))
{
pTSprite->owner = -1;
}
else
{
short nSector = pTSprite->sectnum;
int nFloorZ = sector[nSector].floorz;
if (nFloorZ <= eyelevel[nLocalPlayer] + initz) {
pTSprite->owner = -1;
}
else
{
pTSprite->picnum = nShadowPic;
int edx = ((tilesiz[nPict].x << 5) / nShadowWidth) - ((nFloorZ - pTSprite->z) >> 10);
if (edx < 1) {
edx = 1;
}
pTSprite->cstat = 0x22; // transluscence, floor sprite
pTSprite->z = videoGetRenderMode() >= REND_POLYMOST ? nFloorZ : nFloorZ + 1;
pTSprite->yrepeat = (uint8_t)edx;
pTSprite->xrepeat = (uint8_t)edx;
pTSprite->statnum = -3;
pTSprite->pal = 0;
}
}
return nPict;
}
static SavegameHelper sgh("sequence",
SV(nPilotLightFrame),
SV(nPilotLightCount),
SV(nPilotLightBase),
SV(nShadowWidth),
SV(nFlameHeight),
nullptr);
END_PS_NS