mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-28 12:30:46 +00:00
Exhumed code cleanup
merging all AI headers and removing several unused files
This commit is contained in:
parent
8d101a4a57
commit
4ea93ebccc
79 changed files with 588 additions and 1981 deletions
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@ -1,6 +1,5 @@
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set( PCH_SOURCES
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src/aistuff.cpp
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src/anims.cpp
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src/anubis.cpp
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src/bubbles.cpp
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@ -20,7 +19,6 @@ set( PCH_SOURCES
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src/lion.cpp
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src/map.cpp
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src/menu.cpp
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src/mono.cpp
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src/move.cpp
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src/movie.cpp
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src/mummy.cpp
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@ -39,14 +37,12 @@ set( PCH_SOURCES
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src/save.cpp
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src/scorp.cpp
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src/sequence.cpp
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src/serial.cpp
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src/set.cpp
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src/snake.cpp
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src/sound.cpp
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src/spider.cpp
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src/status.cpp
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src/switch.cpp
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src/timer.cpp
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src/trigdat.cpp
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src/view.cpp
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src/wasp.cpp
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@ -1,71 +0,0 @@
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 sirlemonhead, Nuke.YKT
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This file is part of PCExhumed.
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PCExhumed is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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#include "aistuff.h"
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BEGIN_PS_NS
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extern int localclock;
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int TimeSlot[KMaxTimeSlots];
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void InitTimeSlot()
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{
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for (int i = 0; i < KMaxTimeSlots; i++) {
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TimeSlot[i] = 0;
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}
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}
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int GrabTimeSlot(int UNUSED(nVal))
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{
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return -1;
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// BJD - below code found in an early Powerslave release. Doesn't seem to do anything and is missing in later releases.
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#if 0
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int ebx = -1;
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int esi;
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for (int i = 0; i < nVal; i++)
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{
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int nSlot = (localclock + i) & 0xF;
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if (ebx >= 0)
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{
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if (esi <= TimeSlot[nSlot]) {
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continue;
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}
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}
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esi = TimeSlot[nSlot];
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ebx = i;
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}
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esi = localclock;
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int edx = ebx;
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while (edx < 16)
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{
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TimeSlot[(edx + esi) & 0xF]++;
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edx += nVal;
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}
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#endif
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}
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END_PS_NS
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@ -20,34 +20,511 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#define __aistuff_h__
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#include "compat.h"
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#include "anubis.h"
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#include "bubbles.h"
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#include "mummy.h"
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#include "rex.h"
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#include "roach.h"
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#include "scorp.h"
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#include "spider.h"
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#include "lion.h"
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#include "set.h"
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#include "queen.h"
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#include "wasp.h"
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#include "rat.h"
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#include "gun.h"
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#include "grenade.h"
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#include "snake.h"
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#include "fish.h"
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#include "lavadude.h"
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#include "bullet.h"
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BEGIN_PS_NS
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#define KMaxTimeSlots 16
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// anims
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struct Anim
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{
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short nSeq;
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short field_2;
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short field_4;
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short nSprite;
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};
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extern Anim AnimList[];
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extern uint8_t AnimFlags[];
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void InitAnims();
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void DestroyAnim(int nAnim);
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int BuildAnim(int nSprite, int val, int val2, int x, int y, int z, int nSector, int nRepeat, int nFlag);
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short GetAnimSprite(short nAnim);
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void FuncAnim(int, int, int);
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void BuildExplosion(short nSprite);
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int BuildSplash(int nSprite, int nSector);
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// anubis
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void InitAnubis();
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int BuildAnubis(int nSprite, int x, int y, int z, int nSector, int nAngle, uint8_t bIsDrummer);
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void FuncAnubis(int a, int b, int c);
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// bubbles
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void InitBubbles();
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void BuildBubbleMachine(int nSprite);
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void DoBubbleMachines();
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void DoBubbles(int nPlayer);
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void FuncBubble(int, int, int);
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// bullet
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// 32 bytes
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struct bulletInfo
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{
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short nDamage; // 0
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short field_2; // 2
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int field_4; // 4
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short field_8; // 8
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short nSeq; // 10
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short field_C; // 12
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short nFlags;
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short nRadius; // damage radius
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short xyRepeat;
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};
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extern bulletInfo BulletInfo[];
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extern short nRadialBullet;
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extern short lasthitsect;
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extern int lasthitz;
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extern int lasthitx;
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extern int lasthity;
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void InitBullets();
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short GrabBullet();
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void DestroyBullet(short nRun);
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int MoveBullet(short nBullet);
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void SetBulletEnemy(short nBullet, short nEnemy);
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int BuildBullet(short nSprite, int nType, int ebx, int ecx, int val1, int nAngle, int val2, int val3);
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void IgniteSprite(int nSprite);
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void FuncBullet(int, int, int);
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void BackUpBullet(int *x, int *y, short nAngle);
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// fish
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void InitFishes();
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int BuildFish(int nSprite, int x, int y, int z, int nSector, int nAngle);
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void FuncFish(int, int, int);
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void FuncFishLimb(int a, int b, int c);
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// grenade
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#define kMaxGrenades 50
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void InitGrenades();
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int BuildGrenade(int nPlayer);
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void DestroyGrenade(short nGrenade);
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int ThrowGrenade(short nPlayer, int edx, int ebx, int ecx, int push1);
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void FuncGrenade(int, int, int);
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// gun
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#define kMaxWeapons 7
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enum
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{
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kWeaponSword = 0,
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kWeaponPistol,
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kWeaponM60,
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kWeaponFlamer,
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kWeaponGrenade,
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kWeaponStaff,
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kWeaponRing,
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kWeaponMummified
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};
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struct Weapon
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{
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short nSeq;
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short b[12]; // seq offsets?
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short nAmmoType;
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short c;
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short d; // default or min ammo? or ammo used per 'shot' ?
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short bFireUnderwater;
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// short pad[15];
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};
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extern Weapon WeaponInfo[];
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extern short nTemperature[];
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void RestoreMinAmmo(short nPlayer);
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void FillWeapons(short nPlayer);
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void ResetPlayerWeapons(short nPlayer);
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void InitWeapons();
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void SetNewWeapon(short nPlayer, short nWeapon);
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void SetNewWeaponImmediate(short nPlayer, short nWeapon);
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void SetNewWeaponIfBetter(short nPlayer, short nWeapon);
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void SelectNewWeapon(short nPlayer);
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void StopFiringWeapon(short nPlayer);
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void FireWeapon(short nPlayer);
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void CheckClip(short nPlayer);
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void MoveWeapons(short nPlayer);
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void DrawWeapons(int smooth);
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// items
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enum
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{
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kItemHeart = 0,
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kItemInvincibility,
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kItemTorch,
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kItemDoubleDamage,
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kItemInvisibility,
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kItemMask,
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};
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extern short nItemMagic[];
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void BuildItemAnim(short nSprite);
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void DestroyItemAnim(short nSprite);
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void ItemFlash();
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void FillItems(short nPlayer);
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void UseEye(short nPlayer);
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void UseMask(short nPlayer);
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void UseTorch(short nPlayer);
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void UseHeart(short nPlayer);
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void UseScarab(short nPlayer);
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void UseHand(short nPlayer);
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void UseItem(short nPlayer, short nItem);
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void UseCurItem(short nPlayer);
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int GrabItem(short nPlayer, short nItem);
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void DropMagic(short nSprite);
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void InitItems();
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void StartRegenerate(short nSprite);
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void DoRegenerates();
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// lavadude
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void InitLava();
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int BuildLava(short nSprite, int x, int y, int z, short nSector, short nAngle, int nChannel);
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int BuildLavaLimb(int nSprite, int edx, int ebx);
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void FuncLavaLimb(int, int, int);
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void FuncLava(int, int, int);
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// lighting
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extern short nFlashDepth;
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void InitLights();
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void AddFlash(short nSector, int x, int y, int z, int val);
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void SetTorch(int nPlayer, int bTorchOnOff);
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void UndoFlashes();
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void DoLights();
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void AddFlow(int nSprite, int nSpeed, int b);
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void BuildFlash(short nPlayer, short nSector, int nVal);
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void AddGlow(short nSector, int nVal);
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void AddFlicker(short nSector, int nVal);
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extern short bTorch;
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// lion
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void InitLion();
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int BuildLion(short nSprite, int x, int y, int z, short nSector, short nAngle);
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void FuncLion(int, int, int);
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// move
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// 16 bytes
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struct BlockInfo
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{
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int x;
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int y;
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int field_8;
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short nSprite;
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};
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extern BlockInfo sBlockInfo[];
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extern int hihit;
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extern short nChunkSprite[];
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extern short nBodySprite[];
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signed int lsqrt(int a1);
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void MoveThings();
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void ResetMoveFifo();
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void InitChunks();
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void InitPushBlocks();
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void Gravity(short nSprite);
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short UpdateEnemy(short *nEnemy);
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int MoveCreature(short nSprite);
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int MoveCreatureWithCaution(int nSprite);
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void WheresMyMouth(int nPlayer, int *x, int *y, int *z, short *sectnum);
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int GetSpriteHeight(int nSprite);
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int GrabBody();
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int GrabBodyGunSprite();
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void CreatePushBlock(int nSector);
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void FuncCreatureChunk(int a, int, int nRun);
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int FindPlayer(int nSprite, int nDistance);
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int BuildCreatureChunk(int nVal, int nPic);
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void BuildNear(int x, int y, int walldist, int nSector);
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int BelowNear(short nSprite);
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int PlotCourseToSprite(int nSprite1, int nSprite2);
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void CheckSectorFloor(short nSector, int z, int *x, int *y);
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int GetAngleToSprite(int nSprite1, int nSprite2);
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int GetWallNormal(short nWall);
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int GetUpAngle(short nSprite1, int nVal, short nSprite2, int ecx);
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void MoveSector(short nSector, int nAngle, int *nXVel, int *nYVel);
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int AngleChase(int nSprite, int nSprite2, int ebx, int ecx, int push1);
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void SetQuake(short nSprite, int nVal);
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// mummy
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#define kMaxMummies 150
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void InitMummy();
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int BuildMummy(int val, int x, int y, int z, int nSector, int nAngle);
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void FuncMummy(int nSector, int edx, int nRun);
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// object
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#define kMaxPoints 1024
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#define kMaxSlides 128
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#define kMaxElevs 1024
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enum kStatus
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{
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kStatDestructibleSprite = 97,
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kStatAnubisDrum,
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kStatExplodeTrigger = 141,
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kStatExplodeTarget = 152
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};
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extern short nSmokeSparks;
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extern short nDronePitch;
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extern int lFinaleStart;
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extern short nFinaleSpr;
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void InitObjects();
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void InitElev();
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void InitPoint();
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void InitSlide();
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void InitWallFace();
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void DoDrips();
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void DoMovingSects();
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void DoFinale();
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void PostProcess();
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void FuncElev(int, int, int);
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void FuncWallFace(int, int, int);
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void FuncSlide(int, int, int);
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void FuncObject(int, int, int);
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void FuncTrap(int, int, int);
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void FuncEnergyBlock(int, int, int);
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void FuncSpark(int, int, int);
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void SnapBobs(short nSectorA, short nSectorB);
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short FindWallSprites(short nSector);
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void AddMovingSector(int nSector, int edx, int ebx, int ecx);
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int BuildWallSprite(int nSector);
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void ProcessTrailSprite(int nSprite, int nLotag, int nHitag);
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void AddSectorBob(int nSector, int nHitag, int bx);
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int BuildObject(short nSprite, int nOjectType, int nHitag);
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int BuildArrow(int nSprite, int nVal);
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int BuildFireBall(int nSprite, int a, int b);
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void BuildDrip(int nSprite);
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int BuildEnergyBlock(short nSector);
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int BuildElevC(int arg1, int nChannel, int nSector, int nWallSprite, int arg5, int arg6, int nCount, ...);
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int BuildElevF(int nChannel, int nSector, int nWallSprite, int arg_4, int arg_5, int nCount, ...);
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int BuildWallFace(short nChannel, short nWall, int nCount, ...);
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int BuildSlide(int nChannel, int edx, int ebx, int ecx, int arg1, int arg2, int arg3);
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// queen
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void InitQueens();
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int BuildQueen(int nSprite, int x, int y, int z, int nSector, int nAngle, int nVal);
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void FuncQueenEgg(int, int, int);
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void FuncQueenHead(int, int, int);
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void FuncQueen(int, int, int);
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// ra
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struct RA
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{
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short nAction;
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short nFrame;
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short nRun;
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short nSprite;
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short nTarget;
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short field_A;
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short field_C;
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short nPlayer;
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};
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// ra
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extern RA Ra[];
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void FreeRa(short nPlayer);
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int BuildRa(short nPlayer);
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void InitRa();
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void MoveRaToEnemy(short nPlayer);
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void FuncRa(int, int, int);
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// rat
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void InitRats();
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void SetRatVel(short nSprite);
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int BuildRat(short nSprite, int x, int y, int z, short nSector, int nAngle);
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int FindFood(short nSprite);
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void FuncRat(int a, int b, int nRun);
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// rex
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void InitRexs();
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int BuildRex(short nSprite, int x, int y, int z, short nSector, short nAngle, int nChannel);
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void FuncRex(int, int, int);
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// roach
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void InitRoachs();
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int BuildRoach(int nType, int nSprite, int x, int y, int z, short nSector, int angle);
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void FuncRoach(int a, int nDamage, int nRun);
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// runlist
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#define kMaxRuns 25600
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#define kMaxChannels 4096
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struct RunStruct
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{
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union
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{
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int nMoves;
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struct
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{
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short nVal;
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short nRef;
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};
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};
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short _4;
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short _6;
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};
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struct RunChannel
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{
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short a;
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short b;
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short c;
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short d;
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};
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typedef void(*AiFunc)(int, int, int nRun);
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extern RunStruct RunData[kMaxRuns];
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extern RunChannel sRunChannels[kMaxChannels];
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extern short NewRun;
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extern int nRadialOwner;
|
||||
extern short nRadialSpr;
|
||||
|
||||
void runlist_InitRun();
|
||||
|
||||
int runlist_GrabRun();
|
||||
int runlist_FreeRun(int nRun);
|
||||
int runlist_AddRunRec(int a, int b);
|
||||
int runlist_HeadRun();
|
||||
void runlist_InitChan();
|
||||
void runlist_ChangeChannel(int eax, short dx);
|
||||
void runlist_ReadyChannel(short eax);
|
||||
void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag);
|
||||
int runlist_AllocChannel(int a);
|
||||
void runlist_DoSubRunRec(int RunPtr);
|
||||
void runlist_SubRunRec(int RunPtr);
|
||||
void runlist_ProcessWallTag(int nWall, short nLotag, short nHitag);
|
||||
int runlist_CheckRadialDamage(short nSprite);
|
||||
void runlist_RadialDamageEnemy(short nSprite, short nDamage, short nRadius);
|
||||
void runlist_DamageEnemy(int nSprite, int nSprite2, short nDamage);
|
||||
void runlist_SignalRun(int NxtPtr, int edx);
|
||||
|
||||
void runlist_CleanRunRecs();
|
||||
void runlist_ExecObjects();
|
||||
|
||||
// scorp
|
||||
|
||||
void InitScorp();
|
||||
int BuildScorp(short nSprite, int x, int y, int z, short nSector, short nAngle, int nChannel);
|
||||
void FuncScorp(int, int, int);
|
||||
|
||||
// set
|
||||
|
||||
void InitSets();
|
||||
int BuildSet(short nSprite, int x, int y, int z, short nSector, short nAngle, int nChannel);
|
||||
void FuncSoul(int, int, int);
|
||||
void FuncSet(int, int, int);
|
||||
|
||||
// snake
|
||||
|
||||
#define kSnakeSprites 8 // or rename to kSnakeParts?
|
||||
|
||||
// 32bytes
|
||||
struct Snake
|
||||
{
|
||||
short nEnemy; // nRun
|
||||
short nSprites[kSnakeSprites];
|
||||
|
||||
short sC;
|
||||
short nRun;
|
||||
|
||||
// array?
|
||||
char c[8];
|
||||
/*
|
||||
char c1;
|
||||
char c2;
|
||||
char c3;
|
||||
char c4;
|
||||
char c5;
|
||||
char c6;
|
||||
char c7;
|
||||
char c8;
|
||||
*/
|
||||
|
||||
short sE;
|
||||
};
|
||||
|
||||
extern Snake SnakeList[];
|
||||
|
||||
void InitSnakes();
|
||||
short GrabSnake();
|
||||
int BuildSnake(short nPlayer, short zVal);
|
||||
void FuncSnake(int, int, int);
|
||||
|
||||
// spider
|
||||
|
||||
void InitSpider();
|
||||
int BuildSpider(int nSprite, int x, int y, int z, short nSector, int nAngle);
|
||||
void FuncSpider(int a, int b, int nRun);
|
||||
|
||||
// switch
|
||||
|
||||
#define kMaxLinks 1024
|
||||
#define kMaxSwitches 1024
|
||||
|
||||
void InitLink();
|
||||
void InitSwitch();
|
||||
|
||||
void FuncSwReady(int, int, int);
|
||||
void FuncSwPause(int, int, int);
|
||||
void FuncSwStepOn(int, int, int);
|
||||
void FuncSwNotOnPause(int, int, int);
|
||||
void FuncSwPressSector(int, int, int);
|
||||
void FuncSwPressWall(int, int, int);
|
||||
|
||||
int BuildSwPause(int nChannel, int nLink, int ebx);
|
||||
int BuildSwNotOnPause(int nChannel, int nLink, int nSector, int ecx);
|
||||
int BuildLink(int nCount, ...);
|
||||
int BuildSwPressSector(int nChannel, int nLink, int nSector, int ecx);
|
||||
int BuildSwStepOn(int nChannel, int nLink, int nSector);
|
||||
int BuildSwReady(int nChannel, short nLink);
|
||||
|
||||
int BuildSwPressWall(short nChannel, short nLink, short nWall);
|
||||
|
||||
// wasp
|
||||
|
||||
extern short nWaspCount;
|
||||
|
||||
void InitWasps();
|
||||
int BuildWasp(short nSprite, int x, int y, int z, short nSector, short nAngle);
|
||||
void FuncWasp(int eax, int edx, int nRun);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#define kMessageMask 0x7F0000
|
||||
|
||||
#define kAIFish 0x120000
|
||||
|
||||
void InitTimeSlot();
|
||||
int GrabTimeSlot(int nVal);
|
||||
inline int GrabTimeSlot(int nVal) { return -1; }
|
||||
|
||||
END_PS_NS
|
||||
|
||||
|
|
|
@ -17,9 +17,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
//-------------------------------------------------------------------------
|
||||
#include "ns.h"
|
||||
#include "engine.h"
|
||||
#include "anims.h"
|
||||
#include "aistuff.h"
|
||||
#include "sequence.h"
|
||||
#include "runlist.h"
|
||||
#include "exhumed.h"
|
||||
#include "sound.h"
|
||||
#include "random.h"
|
||||
|
|
|
@ -1,48 +0,0 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 2010-2019 EDuke32 developers and contributors
|
||||
Copyright (C) 2019 sirlemonhead, Nuke.YKT
|
||||
This file is part of PCExhumed.
|
||||
PCExhumed is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License version 2
|
||||
as published by the Free Software Foundation.
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
See the GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#ifndef __anims_h__
|
||||
#define __anims_h__
|
||||
|
||||
#include "compat.h"
|
||||
|
||||
BEGIN_PS_NS
|
||||
|
||||
struct Anim
|
||||
{
|
||||
short nSeq;
|
||||
short field_2;
|
||||
short field_4;
|
||||
short nSprite;
|
||||
};
|
||||
|
||||
extern Anim AnimList[];
|
||||
extern uint8_t AnimFlags[];
|
||||
|
||||
void InitAnims();
|
||||
void DestroyAnim(int nAnim);
|
||||
int BuildAnim(int nSprite, int val, int val2, int x, int y, int z, int nSector, int nRepeat, int nFlag);
|
||||
short GetAnimSprite(short nAnim);
|
||||
|
||||
void FuncAnim(int, int, int);
|
||||
void BuildExplosion(short nSprite);
|
||||
int BuildSplash(int nSprite, int nSector);
|
||||
|
||||
END_PS_NS
|
||||
|
||||
#endif
|
|
@ -17,16 +17,10 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
//-------------------------------------------------------------------------
|
||||
#include "ns.h"
|
||||
#include "exhumed.h"
|
||||
#include "anubis.h"
|
||||
#include "aistuff.h"
|
||||
#include "engine.h"
|
||||
#include "runlist.h"
|
||||
#include "sequence.h"
|
||||
#include "move.h"
|
||||
#include "bullet.h"
|
||||
#include "random.h"
|
||||
#include "items.h"
|
||||
#include "object.h"
|
||||
#include "sound.h"
|
||||
#include "trigdat.h"
|
||||
#include <assert.h>
|
||||
|
|
|
@ -1,33 +0,0 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 2010-2019 EDuke32 developers and contributors
|
||||
Copyright (C) 2019 sirlemonhead, Nuke.YKT
|
||||
This file is part of PCExhumed.
|
||||
PCExhumed is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License version 2
|
||||
as published by the Free Software Foundation.
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
See the GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#ifndef __anubis_h__
|
||||
#define __anubis_h__
|
||||
|
||||
#include "compat.h"
|
||||
|
||||
BEGIN_PS_NS
|
||||
|
||||
void InitAnubis();
|
||||
int BuildAnubis(int nSprite, int x, int y, int z, int nSector, int nAngle, uint8_t bIsDrummer);
|
||||
|
||||
void FuncAnubis(int a, int b, int c);
|
||||
|
||||
END_PS_NS
|
||||
|
||||
#endif
|
|
@ -16,17 +16,13 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
#include "ns.h"
|
||||
#include "bubbles.h"
|
||||
#include "runlist.h"
|
||||
#include "aistuff.h"
|
||||
#include "exhumed.h"
|
||||
#include "random.h"
|
||||
#include "engine.h"
|
||||
#include "sequence.h"
|
||||
#include "move.h"
|
||||
#include "init.h"
|
||||
#include "runlist.h"
|
||||
#include "init.h"
|
||||
#include "anims.h"
|
||||
#include <assert.h>
|
||||
|
||||
BEGIN_PS_NS
|
||||
|
|
|
@ -1,34 +0,0 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 2010-2019 EDuke32 developers and contributors
|
||||
Copyright (C) 2019 sirlemonhead, Nuke.YKT
|
||||
This file is part of PCExhumed.
|
||||
PCExhumed is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License version 2
|
||||
as published by the Free Software Foundation.
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
See the GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#ifndef __bubbles_h__
|
||||
#define __bubbles_h__
|
||||
|
||||
#include "aistuff.h"
|
||||
|
||||
BEGIN_PS_NS
|
||||
|
||||
void InitBubbles();
|
||||
void BuildBubbleMachine(int nSprite);
|
||||
void DoBubbleMachines();
|
||||
void DoBubbles(int nPlayer);
|
||||
void FuncBubble(int, int, int);
|
||||
|
||||
END_PS_NS
|
||||
|
||||
#endif
|
|
@ -17,21 +17,15 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
//-------------------------------------------------------------------------
|
||||
#include "ns.h"
|
||||
#include "engine.h"
|
||||
#include "bullet.h"
|
||||
#include "runlist.h"
|
||||
#include "anims.h"
|
||||
#include "aistuff.h"
|
||||
#include "sequence.h"
|
||||
#include "exhumed.h"
|
||||
#include "sound.h"
|
||||
#include "init.h"
|
||||
#include "move.h"
|
||||
#include "player.h"
|
||||
#include "trigdat.h"
|
||||
#include "random.h"
|
||||
#include "gun.h"
|
||||
#include "names.h"
|
||||
#include "lighting.h"
|
||||
#include "object.h"
|
||||
#include <string.h>
|
||||
#include <assert.h>
|
||||
#ifndef __WATCOMC__
|
||||
|
|
|
@ -1,60 +0,0 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 2010-2019 EDuke32 developers and contributors
|
||||
Copyright (C) 2019 sirlemonhead, Nuke.YKT
|
||||
This file is part of PCExhumed.
|
||||
PCExhumed is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License version 2
|
||||
as published by the Free Software Foundation.
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
See the GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#ifndef __bullet_h__
|
||||
#define __bullet_h__
|
||||
|
||||
#include "aistuff.h"
|
||||
|
||||
BEGIN_PS_NS
|
||||
|
||||
// 32 bytes
|
||||
struct bulletInfo
|
||||
{
|
||||
short nDamage; // 0
|
||||
short field_2; // 2
|
||||
int field_4; // 4
|
||||
short field_8; // 8
|
||||
short nSeq; // 10
|
||||
short field_C; // 12
|
||||
short nFlags;
|
||||
short nRadius; // damage radius
|
||||
short xyRepeat;
|
||||
};
|
||||
|
||||
extern bulletInfo BulletInfo[];
|
||||
|
||||
extern short nRadialBullet;
|
||||
extern short lasthitsect;
|
||||
extern int lasthitz;
|
||||
extern int lasthitx;
|
||||
extern int lasthity;
|
||||
|
||||
void InitBullets();
|
||||
short GrabBullet();
|
||||
void DestroyBullet(short nRun);
|
||||
int MoveBullet(short nBullet);
|
||||
void SetBulletEnemy(short nBullet, short nEnemy);
|
||||
int BuildBullet(short nSprite, int nType, int ebx, int ecx, int val1, int nAngle, int val2, int val3);
|
||||
void IgniteSprite(int nSprite);
|
||||
void FuncBullet(int, int, int);
|
||||
void BackUpBullet(int *x, int *y, short nAngle);
|
||||
|
||||
END_PS_NS
|
||||
|
||||
#endif
|
|
@ -59,11 +59,6 @@ void overwritesprite(int thex, int they, short tilenum, signed char shade, char
|
|||
picanm[tilenum].sf = animbak;
|
||||
}
|
||||
|
||||
void permanentwritesprite(int thex, int they, short tilenum, signed char shade, int cx1, int cy1, int cx2, int cy2, char dapalnum)
|
||||
{
|
||||
rotatesprite(thex << 16, they << 16, 65536L, 0, tilenum, shade, dapalnum, 8 + 16, cx1, cy1, cx2, cy2);
|
||||
}
|
||||
|
||||
void resettiming()
|
||||
{
|
||||
numframes = 0L;
|
||||
|
|
|
@ -18,7 +18,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "ns.h"
|
||||
#include "compat.h"
|
||||
#include "baselayer.h"
|
||||
#include "baselayer.h"
|
||||
#include "typedefs.h"
|
||||
#include "common.h"
|
||||
#include "engine.h"
|
||||
|
@ -37,32 +36,13 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "view.h"
|
||||
#include "status.h"
|
||||
#include "init.h"
|
||||
#include "ra.h"
|
||||
#include "version.h"
|
||||
#include "timer.h"
|
||||
#include "runlist.h"
|
||||
#include "anubis.h"
|
||||
#include "spider.h"
|
||||
#include "mummy.h"
|
||||
#include "fish.h"
|
||||
#include "lion.h"
|
||||
#include "light.h"
|
||||
#include "move.h"
|
||||
#include "lavadude.h"
|
||||
#include "rex.h"
|
||||
#include "set.h"
|
||||
#include "queen.h"
|
||||
#include "roach.h"
|
||||
#include "wasp.h"
|
||||
#include "scorp.h"
|
||||
#include "rat.h"
|
||||
#include "serial.h"
|
||||
#include "aistuff.h"
|
||||
#include "network.h"
|
||||
#include "random.h"
|
||||
#include "items.h"
|
||||
#include "trigdat.h"
|
||||
#include "record.h"
|
||||
#include "lighting.h"
|
||||
#include "mapinfo.h"
|
||||
#include <string.h>
|
||||
#include <cstdio> // for printf
|
||||
|
@ -85,6 +65,7 @@ BEGIN_PS_NS
|
|||
|
||||
|
||||
void FinishLevel();
|
||||
void uploadCinemaPalettes();
|
||||
|
||||
int htimer = 0;
|
||||
|
||||
|
@ -597,6 +578,49 @@ int loaddefinitions_game(const char *fileName, int32_t firstPass)
|
|||
|
||||
////////
|
||||
|
||||
void ResetEngine()
|
||||
{
|
||||
EraseScreen(-1);
|
||||
|
||||
resettiming();
|
||||
|
||||
totalclock = 0;
|
||||
ototalclock = totalclock;
|
||||
localclock = (int)totalclock;
|
||||
|
||||
numframes = 0;
|
||||
}
|
||||
|
||||
void InstallEngine()
|
||||
{
|
||||
// initgroupfile("stuff.dat");
|
||||
TileFiles.LoadArtSet("tiles%03d.art");
|
||||
|
||||
// TEMP
|
||||
|
||||
//nScreenWidth *= 2;
|
||||
//nScreenHeight *= 2;
|
||||
bHiRes = kTrue;
|
||||
// TEMP
|
||||
|
||||
if (engineInit())
|
||||
{
|
||||
G_FatalEngineError();
|
||||
}
|
||||
uploadCinemaPalettes();
|
||||
LoadPaletteLookups();
|
||||
videoInit();
|
||||
|
||||
enginecompatibility_mode = ENGINECOMPATIBILITY_19950829;
|
||||
}
|
||||
|
||||
void RemoveEngine()
|
||||
{
|
||||
engineUnInit();
|
||||
}
|
||||
|
||||
|
||||
|
||||
const uint32_t kSpiritX = 106;
|
||||
const uint32_t kSpiritY = 97;
|
||||
|
||||
|
@ -672,7 +696,6 @@ short nButtonColor;
|
|||
short nEnergyChan;
|
||||
|
||||
|
||||
short bSerialPlay = kFalse;
|
||||
short bModemPlay = kFalse;
|
||||
int lCountDown = 0;
|
||||
short nEnergyTowers = 0;
|
||||
|
@ -759,13 +782,6 @@ void DebugOut(const char *fmt, ...)
|
|||
void ShutDown(void)
|
||||
{
|
||||
StopCD();
|
||||
if (bSerialPlay)
|
||||
{
|
||||
if (bModemPlay) {
|
||||
HangUp();
|
||||
}
|
||||
UnInitSerial();
|
||||
}
|
||||
|
||||
RemoveEngine();
|
||||
UnInitNet();
|
||||
|
@ -1603,14 +1619,6 @@ void ExitGame()
|
|||
fclose(vcrfp);
|
||||
}
|
||||
|
||||
if (bSerialPlay)
|
||||
{
|
||||
if (nNetPlayerCount != 0) {
|
||||
bSendBye = kTrue;
|
||||
UpdateSerialInputs();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (nNetPlayerCount != 0) {
|
||||
SendGoodbye();
|
||||
|
@ -1665,55 +1673,11 @@ void CheckCommandLine(int argc, char const* const* argv, int &doTitle)
|
|||
}
|
||||
}
|
||||
}
|
||||
else if (Bstrncasecmp(pChar, "null", 4) == 0)
|
||||
{
|
||||
pChar += 4;
|
||||
|
||||
bSerialPlay = kTrue;
|
||||
nNetPlayerCount = 1;
|
||||
nTotalPlayers = 2;
|
||||
|
||||
doTitle = kFalse;
|
||||
|
||||
char ch = *pChar;
|
||||
|
||||
// bjd - unused/unfished code in original .exe?
|
||||
switch (ch - 1)
|
||||
{
|
||||
default:
|
||||
break;
|
||||
|
||||
case 0:
|
||||
case 1:
|
||||
case 2:
|
||||
case 3:
|
||||
break;
|
||||
}
|
||||
|
||||
if (forcelevel < 0)
|
||||
{
|
||||
forcelevel = levelnew;
|
||||
}
|
||||
}
|
||||
else if (Bstrcasecmp(pChar, "modem") == 0)
|
||||
{
|
||||
bModemPlay = kTrue;
|
||||
bSerialPlay = kTrue;
|
||||
nNetPlayerCount = 1;
|
||||
nTotalPlayers = 2;
|
||||
|
||||
doTitle = kFalse;
|
||||
|
||||
if (forcelevel < 0) {
|
||||
forcelevel = levelnew;
|
||||
}
|
||||
}
|
||||
else if (Bstrcasecmp(pChar, "network") == 0)
|
||||
{
|
||||
nNetPlayerCount = -1;
|
||||
forcelevel = levelnew;
|
||||
bModemPlay = kFalse;
|
||||
bSerialPlay = kFalse;
|
||||
|
||||
doTitle = kFalse;
|
||||
}
|
||||
|
@ -1821,6 +1785,14 @@ static const char* actions[] =
|
|||
"Zoom_Out",
|
||||
};
|
||||
|
||||
void InitTimer()
|
||||
{
|
||||
htimer = 1;
|
||||
|
||||
timerInit(kTimerTicks);
|
||||
timerSetCallback(timerhandler);
|
||||
}
|
||||
|
||||
int GameInterface::app_main()
|
||||
{
|
||||
int i;
|
||||
|
@ -1900,26 +1872,6 @@ int GameInterface::app_main()
|
|||
if (nNetTime == 0) {
|
||||
nNetTime = -1;
|
||||
}
|
||||
|
||||
int nWaitTicks = 0;
|
||||
|
||||
if (!bSerialPlay)
|
||||
{
|
||||
if (InitNet(socket, nTotalPlayers))
|
||||
{
|
||||
DebugOut("Found network players!\n");
|
||||
nWaitTicks = 30;
|
||||
}
|
||||
else
|
||||
{
|
||||
AbortNetworkPlay();
|
||||
DebugOut("Network play aborted\n");
|
||||
Printf("Network play aborted\n");
|
||||
nWaitTicks = 60;
|
||||
}
|
||||
|
||||
WaitTicks(nWaitTicks);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -1960,10 +1912,6 @@ int GameInterface::app_main()
|
|||
ResetView();
|
||||
GrabPalette();
|
||||
|
||||
if (bSerialPlay && !InitSerial()) {
|
||||
I_Error("Unable to connect");
|
||||
}
|
||||
|
||||
if (doTitle)
|
||||
{
|
||||
while (!stopTitle)
|
||||
|
@ -2156,10 +2104,6 @@ LOOP3:
|
|||
|
||||
RefreshStatus();
|
||||
|
||||
if (bSerialPlay) {
|
||||
ClearSerialInbuf();
|
||||
}
|
||||
|
||||
//int edi = totalclock;
|
||||
tclocks2 = totalclock;
|
||||
// Game Loop
|
||||
|
|
|
@ -228,8 +228,6 @@ extern int localclock;
|
|||
|
||||
extern int moveframes;
|
||||
|
||||
extern short bSerialPlay;
|
||||
|
||||
extern int nNetPlayerCount;
|
||||
|
||||
extern int htimer;
|
||||
|
|
|
@ -16,14 +16,11 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
#include "ns.h"
|
||||
#include "fish.h"
|
||||
#include "anims.h"
|
||||
#include "aistuff.h"
|
||||
#include "engine.h"
|
||||
#include "sequence.h"
|
||||
#include "random.h"
|
||||
#include "runlist.h"
|
||||
#include "exhumed.h"
|
||||
#include "move.h"
|
||||
#include "trigdat.h"
|
||||
#include "init.h"
|
||||
#include "sound.h"
|
||||
|
|
|
@ -1,33 +0,0 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 2010-2019 EDuke32 developers and contributors
|
||||
Copyright (C) 2019 sirlemonhead, Nuke.YKT
|
||||
This file is part of PCExhumed.
|
||||
PCExhumed is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License version 2
|
||||
as published by the Free Software Foundation.
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
See the GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#ifndef __fish_h__
|
||||
#define __fish_h__
|
||||
|
||||
#include "aistuff.h"
|
||||
|
||||
BEGIN_PS_NS
|
||||
|
||||
void InitFishes();
|
||||
int BuildFish(int nSprite, int x, int y, int z, int nSector, int nAngle);
|
||||
void FuncFish(int, int, int);
|
||||
void FuncFishLimb(int a, int b, int c);
|
||||
|
||||
END_PS_NS
|
||||
|
||||
#endif
|
|
@ -16,18 +16,12 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
#include "ns.h"
|
||||
#include "grenade.h"
|
||||
#include "aistuff.h"
|
||||
#include "engine.h"
|
||||
#include "player.h"
|
||||
#include "runlist.h"
|
||||
#include "exhumed.h"
|
||||
#include "sound.h"
|
||||
#include "move.h"
|
||||
#include "init.h"
|
||||
#include "bullet.h"
|
||||
#include "gun.h"
|
||||
#include "anims.h"
|
||||
#include "lighting.h"
|
||||
#include "sequence.h"
|
||||
#include "random.h"
|
||||
#include <assert.h>
|
||||
|
|
|
@ -1,36 +0,0 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 2010-2019 EDuke32 developers and contributors
|
||||
Copyright (C) 2019 sirlemonhead, Nuke.YKT
|
||||
This file is part of PCExhumed.
|
||||
PCExhumed is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License version 2
|
||||
as published by the Free Software Foundation.
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
See the GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#ifndef __grenade_h__
|
||||
#define __grenade_h__
|
||||
|
||||
#include "aistuff.h"
|
||||
|
||||
BEGIN_PS_NS
|
||||
|
||||
#define kMaxGrenades 50
|
||||
|
||||
void InitGrenades();
|
||||
int BuildGrenade(int nPlayer);
|
||||
void DestroyGrenade(short nGrenade);
|
||||
int ThrowGrenade(short nPlayer, int edx, int ebx, int ecx, int push1);
|
||||
void FuncGrenade(int, int, int);
|
||||
|
||||
END_PS_NS
|
||||
|
||||
#endif
|
|
@ -16,32 +16,23 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
#include "ns.h"
|
||||
#include "gun.h"
|
||||
#include "aistuff.h"
|
||||
#include "engine.h"
|
||||
#include "init.h"
|
||||
#include "player.h"
|
||||
#include "exhumed.h"
|
||||
#include "view.h"
|
||||
#include "move.h"
|
||||
#include "status.h"
|
||||
#include "bubbles.h"
|
||||
#include "typedefs.h"
|
||||
#include "sound.h"
|
||||
#include "ra.h"
|
||||
#include "snake.h"
|
||||
#include "grenade.h"
|
||||
#include "lighting.h"
|
||||
#include "light.h"
|
||||
#include "ps_input.h"
|
||||
#include "util.h"
|
||||
#include "anims.h"
|
||||
#include "runlist.h"
|
||||
#include "bullet.h"
|
||||
#include "trigdat.h"
|
||||
#include "object.h"
|
||||
#include <string.h>
|
||||
#include <assert.h>
|
||||
#include "v_2ddrawer.h"
|
||||
#include "sequence.h"
|
||||
|
||||
BEGIN_PS_NS
|
||||
|
||||
|
|
|
@ -1,71 +0,0 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 2010-2019 EDuke32 developers and contributors
|
||||
Copyright (C) 2019 sirlemonhead, Nuke.YKT
|
||||
This file is part of PCExhumed.
|
||||
PCExhumed is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License version 2
|
||||
as published by the Free Software Foundation.
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
See the GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#ifndef __gun_h__
|
||||
#define __gun_h__
|
||||
|
||||
#include "compat.h"
|
||||
#include "sequence.h"
|
||||
|
||||
BEGIN_PS_NS
|
||||
|
||||
#define kMaxWeapons 7
|
||||
|
||||
enum
|
||||
{
|
||||
kWeaponSword = 0,
|
||||
kWeaponPistol,
|
||||
kWeaponM60,
|
||||
kWeaponFlamer,
|
||||
kWeaponGrenade,
|
||||
kWeaponStaff,
|
||||
kWeaponRing,
|
||||
kWeaponMummified
|
||||
};
|
||||
|
||||
struct Weapon
|
||||
{
|
||||
short nSeq;
|
||||
short b[12]; // seq offsets?
|
||||
short nAmmoType;
|
||||
short c;
|
||||
short d; // default or min ammo? or ammo used per 'shot' ?
|
||||
short bFireUnderwater;
|
||||
// short pad[15];
|
||||
};
|
||||
|
||||
extern Weapon WeaponInfo[];
|
||||
extern short nTemperature[];
|
||||
|
||||
void RestoreMinAmmo(short nPlayer);
|
||||
void FillWeapons(short nPlayer);
|
||||
void ResetPlayerWeapons(short nPlayer);
|
||||
void InitWeapons();
|
||||
void SetNewWeapon(short nPlayer, short nWeapon);
|
||||
void SetNewWeaponImmediate(short nPlayer, short nWeapon);
|
||||
void SetNewWeaponIfBetter(short nPlayer, short nWeapon);
|
||||
void SelectNewWeapon(short nPlayer);
|
||||
void StopFiringWeapon(short nPlayer);
|
||||
void FireWeapon(short nPlayer);
|
||||
void CheckClip(short nPlayer);
|
||||
void MoveWeapons(short nPlayer);
|
||||
void DrawWeapons(int smooth);
|
||||
|
||||
END_PS_NS
|
||||
|
||||
#endif
|
|
@ -18,25 +18,15 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "ns.h"
|
||||
#include "compat.h"
|
||||
#include "init.h"
|
||||
#include "runlist.h"
|
||||
#include "switch.h"
|
||||
#include "object.h"
|
||||
#include "aistuff.h"
|
||||
#include "player.h"
|
||||
#include "mummy.h"
|
||||
#include "move.h"
|
||||
#include "ra.h"
|
||||
#include "view.h"
|
||||
#include "runlist.h"
|
||||
#include "engine.h"
|
||||
#include "sound.h"
|
||||
#include "exhumed.h"
|
||||
#include "items.h"
|
||||
#include "light.h"
|
||||
#include "map.h"
|
||||
#include "menu.h"
|
||||
#include "lighting.h"
|
||||
#include "anims.h"
|
||||
#include "ps_input.h"
|
||||
#include "util.h"
|
||||
#include "mapinfo.h"
|
||||
|
@ -52,7 +42,6 @@ enum
|
|||
kTagRamses = 61,
|
||||
};
|
||||
|
||||
void uploadCinemaPalettes();
|
||||
ClockTicks ototalclock = 0;
|
||||
|
||||
int initx, inity, initz;
|
||||
|
@ -182,47 +171,6 @@ uint8_t LoadLevel(int nMap)
|
|||
return kTrue;
|
||||
}
|
||||
|
||||
void ResetEngine()
|
||||
{
|
||||
EraseScreen(-1);
|
||||
|
||||
resettiming();
|
||||
|
||||
totalclock = 0;
|
||||
ototalclock = totalclock;
|
||||
localclock = (int)totalclock;
|
||||
|
||||
numframes = 0;
|
||||
}
|
||||
|
||||
void InstallEngine()
|
||||
{
|
||||
// initgroupfile("stuff.dat");
|
||||
TileFiles.LoadArtSet("tiles%03d.art");
|
||||
|
||||
// TEMP
|
||||
|
||||
//nScreenWidth *= 2;
|
||||
//nScreenHeight *= 2;
|
||||
bHiRes = kTrue;
|
||||
// TEMP
|
||||
|
||||
if (engineInit())
|
||||
{
|
||||
G_FatalEngineError();
|
||||
}
|
||||
uploadCinemaPalettes();
|
||||
LoadPaletteLookups();
|
||||
videoInit();
|
||||
|
||||
enginecompatibility_mode = ENGINECOMPATIBILITY_19950829;
|
||||
}
|
||||
|
||||
void RemoveEngine()
|
||||
{
|
||||
engineUnInit();
|
||||
}
|
||||
|
||||
void SetBelow(short nCurSector, short nBelowSector)
|
||||
{
|
||||
SectBelow[nCurSector] = nBelowSector;
|
||||
|
@ -856,7 +804,6 @@ void LoadObjects()
|
|||
InitSwitch();
|
||||
InitElev();
|
||||
InitWallFace();
|
||||
InitTimeSlot();
|
||||
InitSectFlag();
|
||||
|
||||
for (int nSector = 0; nSector < numsectors; nSector++)
|
||||
|
|
|
@ -56,9 +56,6 @@ extern short SectSoundSect[];
|
|||
extern int SectAbove[];
|
||||
|
||||
uint8_t LoadLevel(int nMap);
|
||||
void InstallEngine();
|
||||
void ResetEngine();
|
||||
void RemoveEngine();
|
||||
void LoadObjects();
|
||||
|
||||
int myloadconfig();
|
||||
|
|
|
@ -20,7 +20,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "engine.h"
|
||||
#include "exhumed.h"
|
||||
#include "player.h"
|
||||
#include "serial.h"
|
||||
#include "network.h"
|
||||
#include <string.h>
|
||||
|
||||
|
@ -136,12 +135,7 @@ void UpdateInputs()
|
|||
|
||||
if (nNetPlayerCount)
|
||||
{
|
||||
if (bSerialPlay) {
|
||||
UpdateSerialInputs();
|
||||
}
|
||||
else {
|
||||
UpdateNetInputs();
|
||||
}
|
||||
UpdateNetInputs();
|
||||
|
||||
nNetMoves++;
|
||||
|
||||
|
|
|
@ -16,18 +16,15 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
#include "ns.h"
|
||||
#include "items.h"
|
||||
#include "anims.h"
|
||||
#include "aistuff.h"
|
||||
#include "player.h"
|
||||
#include "exhumed.h"
|
||||
#include "lighting.h"
|
||||
#include "sound.h"
|
||||
#include "status.h"
|
||||
#include "engine.h"
|
||||
#include "random.h"
|
||||
#include "init.h"
|
||||
#include "ps_input.h"
|
||||
#include "object.h"
|
||||
|
||||
BEGIN_PS_NS
|
||||
|
||||
|
|
|
@ -1,56 +0,0 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 2010-2019 EDuke32 developers and contributors
|
||||
Copyright (C) 2019 sirlemonhead, Nuke.YKT
|
||||
This file is part of PCExhumed.
|
||||
PCExhumed is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License version 2
|
||||
as published by the Free Software Foundation.
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
See the GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#ifndef __items_h__
|
||||
#define __items_h__
|
||||
|
||||
BEGIN_PS_NS
|
||||
|
||||
enum
|
||||
{
|
||||
kItemHeart = 0,
|
||||
kItemInvincibility,
|
||||
kItemTorch,
|
||||
kItemDoubleDamage,
|
||||
kItemInvisibility,
|
||||
kItemMask,
|
||||
};
|
||||
|
||||
extern short nItemMagic[];
|
||||
|
||||
void BuildItemAnim(short nSprite);
|
||||
void DestroyItemAnim(short nSprite);
|
||||
void ItemFlash();
|
||||
void FillItems(short nPlayer);
|
||||
void UseEye(short nPlayer);
|
||||
void UseMask(short nPlayer);
|
||||
void UseTorch(short nPlayer);
|
||||
void UseHeart(short nPlayer);
|
||||
void UseScarab(short nPlayer);
|
||||
void UseHand(short nPlayer);
|
||||
void UseItem(short nPlayer, short nItem);
|
||||
void UseCurItem(short nPlayer);
|
||||
int GrabItem(short nPlayer, short nItem);
|
||||
void DropMagic(short nSprite);
|
||||
void InitItems();
|
||||
void StartRegenerate(short nSprite);
|
||||
void DoRegenerates();
|
||||
|
||||
END_PS_NS
|
||||
|
||||
#endif
|
|
@ -17,15 +17,11 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
//-------------------------------------------------------------------------
|
||||
#include "ns.h"
|
||||
#include "engine.h"
|
||||
#include "lavadude.h"
|
||||
#include "aistuff.h"
|
||||
#include "random.h"
|
||||
#include "runlist.h"
|
||||
#include "sequence.h"
|
||||
#include "exhumed.h"
|
||||
#include "move.h"
|
||||
#include "trigdat.h"
|
||||
#include "move.h"
|
||||
#include "bullet.h"
|
||||
#include "sound.h"
|
||||
#include <assert.h>
|
||||
|
||||
|
|
|
@ -1,34 +0,0 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 2010-2019 EDuke32 developers and contributors
|
||||
Copyright (C) 2019 sirlemonhead, Nuke.YKT
|
||||
This file is part of PCExhumed.
|
||||
PCExhumed is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License version 2
|
||||
as published by the Free Software Foundation.
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
See the GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#ifndef __lavadude_h__
|
||||
#define __lavadude_h__
|
||||
|
||||
#include "aistuff.h"
|
||||
|
||||
BEGIN_PS_NS
|
||||
|
||||
void InitLava();
|
||||
int BuildLava(short nSprite, int x, int y, int z, short nSector, short nAngle, int nChannel);
|
||||
int BuildLavaLimb(int nSprite, int edx, int ebx);
|
||||
void FuncLavaLimb(int, int, int);
|
||||
void FuncLava(int, int, int);
|
||||
|
||||
END_PS_NS
|
||||
|
||||
#endif
|
|
@ -21,7 +21,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "exhumed.h"
|
||||
#include "view.h"
|
||||
#include "cd.h"
|
||||
#include "lighting.h"
|
||||
#include "aistuff.h"
|
||||
#include "../glbackend/glbackend.h"
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
@ -182,14 +182,6 @@ void WaitTicks(int nTicks)
|
|||
}
|
||||
}
|
||||
|
||||
// unused
|
||||
void DoFadeToRed()
|
||||
{
|
||||
// fixme
|
||||
videoTintBlood(-255, -255, -255);
|
||||
videoNextPage();
|
||||
}
|
||||
|
||||
void FadeToWhite()
|
||||
{
|
||||
// fixme
|
||||
|
|
|
@ -17,7 +17,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
//-------------------------------------------------------------------------
|
||||
#include "ns.h"
|
||||
#include "typedefs.h"
|
||||
#include "lighting.h"
|
||||
#include "aistuff.h"
|
||||
#include "player.h"
|
||||
#include "engine.h"
|
||||
#include "exhumed.h"
|
||||
|
|
|
@ -1,40 +0,0 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 2010-2019 EDuke32 developers and contributors
|
||||
Copyright (C) 2019 sirlemonhead, Nuke.YKT
|
||||
This file is part of PCExhumed.
|
||||
PCExhumed is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License version 2
|
||||
as published by the Free Software Foundation.
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
See the GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#ifndef __lighting_h__
|
||||
#define __lighting_h__
|
||||
|
||||
BEGIN_PS_NS
|
||||
|
||||
extern short nFlashDepth;
|
||||
|
||||
void InitLights();
|
||||
void AddFlash(short nSector, int x, int y, int z, int val);
|
||||
void SetTorch(int nPlayer, int bTorchOnOff);
|
||||
void UndoFlashes();
|
||||
void DoLights();
|
||||
void AddFlow(int nSprite, int nSpeed, int b);
|
||||
void BuildFlash(short nPlayer, short nSector, int nVal);
|
||||
void AddGlow(short nSector, int nVal);
|
||||
void AddFlicker(short nSector, int nVal);
|
||||
|
||||
extern short bTorch;
|
||||
|
||||
END_PS_NS
|
||||
|
||||
#endif
|
|
@ -16,16 +16,13 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
#include "ns.h"
|
||||
#include "lion.h"
|
||||
#include "aistuff.h"
|
||||
#include "engine.h"
|
||||
#include "runlist.h"
|
||||
#include "exhumed.h"
|
||||
#include "sequence.h"
|
||||
#include "move.h"
|
||||
#include "sound.h"
|
||||
#include "random.h"
|
||||
#include "trigdat.h"
|
||||
#include "items.h"
|
||||
#include <assert.h>
|
||||
|
||||
BEGIN_PS_NS
|
||||
|
|
|
@ -1,32 +0,0 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 2010-2019 EDuke32 developers and contributors
|
||||
Copyright (C) 2019 sirlemonhead, Nuke.YKT
|
||||
This file is part of PCExhumed.
|
||||
PCExhumed is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License version 2
|
||||
as published by the Free Software Foundation.
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
See the GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#ifndef __lion_h__
|
||||
#define __lion_h__
|
||||
|
||||
#include "aistuff.h"
|
||||
|
||||
BEGIN_PS_NS
|
||||
|
||||
void InitLion();
|
||||
int BuildLion(short nSprite, int x, int y, int z, short nSector, short nAngle);
|
||||
void FuncLion(int, int, int);
|
||||
|
||||
END_PS_NS
|
||||
|
||||
#endif
|
|
@ -20,6 +20,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "build.h"
|
||||
#include "exhumed.h"
|
||||
#include "typedefs.h"
|
||||
#include "aistuff.h"
|
||||
#include "player.h"
|
||||
#include "sequence.h"
|
||||
#include "menu.h"
|
||||
|
@ -32,9 +33,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "names.h"
|
||||
#include "init.h"
|
||||
#include "ps_input.h"
|
||||
#include "gun.h"
|
||||
#include "view.h"
|
||||
#include "object.h"
|
||||
#include "light.h"
|
||||
#include "cd.h"
|
||||
#include "raze_sound.h"
|
||||
|
|
|
@ -1,74 +0,0 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 2010-2019 EDuke32 developers and contributors
|
||||
Copyright (C) 2019 sirlemonhead, Nuke.YKT
|
||||
This file is part of PCExhumed.
|
||||
PCExhumed is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License version 2
|
||||
as published by the Free Software Foundation.
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
See the GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
#include "ns.h"
|
||||
/*
|
||||
Name: MonoClear_
|
||||
address = 0001:0001CF5A
|
||||
module index = 24
|
||||
kind: (code)
|
||||
Name: MonoInUse_
|
||||
address = 0001:0001CF8A
|
||||
module index = 24
|
||||
kind: (code)
|
||||
Name: MonoOpen_
|
||||
address = 0001:0001CF8A
|
||||
module index = 24
|
||||
kind: (code)
|
||||
Name: MonoClose_
|
||||
address = 0001:0001CF8D
|
||||
module index = 24
|
||||
kind: (code)
|
||||
Name: MonoOut_
|
||||
address = 0001:0001CFAA
|
||||
module index = 24
|
||||
kind: (code)
|
||||
Name: CACopy_
|
||||
address = 0001:0001D1C0
|
||||
module index = 24
|
||||
kind: (static pubdef) (code)
|
||||
Name: CAFill_
|
||||
address = 0001:0001D1CD
|
||||
module index = 24
|
||||
kind: (static pubdef) (code)
|
||||
Name: MonoQuery_
|
||||
address = 0001:0001D1E6
|
||||
module index = 24
|
||||
kind: (code)
|
||||
Name: _rowCur
|
||||
address = 0003:000073D8
|
||||
module index = 24
|
||||
kind: (data)
|
||||
Name: _colCur
|
||||
address = 0003:000073DC
|
||||
module index = 24
|
||||
kind: (data)
|
||||
Name: _fMonoOpen
|
||||
address = 0003:000073E0
|
||||
module index = 24
|
||||
kind: (data)
|
||||
|
||||
|
||||
*/
|
||||
#include "mono.h"
|
||||
|
||||
BEGIN_PS_NS
|
||||
|
||||
int rowCur = 0;
|
||||
int colCur = 0;
|
||||
|
||||
END_PS_NS
|
|
@ -1,24 +0,0 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 2010-2019 EDuke32 developers and contributors
|
||||
Copyright (C) 2019 sirlemonhead, Nuke.YKT
|
||||
This file is part of PCExhumed.
|
||||
PCExhumed is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License version 2
|
||||
as published by the Free Software Foundation.
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
See the GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#ifndef __mono_h__
|
||||
#define __mono_h__
|
||||
|
||||
|
||||
|
||||
#endif
|
|
@ -18,21 +18,14 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "ns.h"
|
||||
#include "engine.h"
|
||||
#include "exhumed.h"
|
||||
#include "move.h"
|
||||
#include "aistuff.h"
|
||||
#include "init.h"
|
||||
#include "lighting.h"
|
||||
#include "bubbles.h"
|
||||
#include "object.h"
|
||||
#include "player.h"
|
||||
#include "view.h"
|
||||
#include "status.h"
|
||||
#include "runlist.h"
|
||||
#include "items.h"
|
||||
#include "sound.h"
|
||||
#include "trigdat.h"
|
||||
#include "anims.h"
|
||||
#include "random.h"
|
||||
#include "bullet.h"
|
||||
#include <string.h>
|
||||
#include <assert.h>
|
||||
#ifndef __WATCOMC__
|
||||
|
|
|
@ -1,82 +0,0 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 2010-2019 EDuke32 developers and contributors
|
||||
Copyright (C) 2019 sirlemonhead, Nuke.YKT
|
||||
This file is part of PCExhumed.
|
||||
PCExhumed is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License version 2
|
||||
as published by the Free Software Foundation.
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
See the GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#ifndef __move_h__
|
||||
#define __move_h__
|
||||
|
||||
BEGIN_PS_NS
|
||||
|
||||
// 16 bytes
|
||||
struct BlockInfo
|
||||
{
|
||||
int x;
|
||||
int y;
|
||||
int field_8;
|
||||
short nSprite;
|
||||
};
|
||||
extern BlockInfo sBlockInfo[];
|
||||
|
||||
extern int hihit;
|
||||
extern short nChunkSprite[];
|
||||
extern short nBodySprite[];
|
||||
|
||||
signed int lsqrt(int a1);
|
||||
void MoveThings();
|
||||
void ResetMoveFifo();
|
||||
void InitChunks();
|
||||
void InitPushBlocks();
|
||||
void Gravity(short nSprite);
|
||||
short UpdateEnemy(short *nEnemy);
|
||||
int MoveCreature(short nSprite);
|
||||
int MoveCreatureWithCaution(int nSprite);
|
||||
void WheresMyMouth(int nPlayer, int *x, int *y, int *z, short *sectnum);
|
||||
|
||||
int GetSpriteHeight(int nSprite);
|
||||
|
||||
int GrabBody();
|
||||
|
||||
int GrabBodyGunSprite();
|
||||
void CreatePushBlock(int nSector);
|
||||
|
||||
void FuncCreatureChunk(int a, int, int nRun);
|
||||
|
||||
int FindPlayer(int nSprite, int nDistance);
|
||||
|
||||
int BuildCreatureChunk(int nVal, int nPic);
|
||||
|
||||
void BuildNear(int x, int y, int walldist, int nSector);
|
||||
int BelowNear(short nSprite);
|
||||
|
||||
int PlotCourseToSprite(int nSprite1, int nSprite2);
|
||||
|
||||
void CheckSectorFloor(short nSector, int z, int *x, int *y);
|
||||
|
||||
int GetAngleToSprite(int nSprite1, int nSprite2);
|
||||
|
||||
int GetWallNormal(short nWall);
|
||||
|
||||
int GetUpAngle(short nSprite1, int nVal, short nSprite2, int ecx);
|
||||
void MoveSector(short nSector, int nAngle, int *nXVel, int *nYVel);
|
||||
|
||||
int AngleChase(int nSprite, int nSprite2, int ebx, int ecx, int push1);
|
||||
|
||||
void SetQuake(short nSprite, int nVal);
|
||||
|
||||
END_PS_NS
|
||||
|
||||
#endif
|
|
@ -16,16 +16,13 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
#include "ns.h"
|
||||
#include "mummy.h"
|
||||
#include "aistuff.h"
|
||||
#include "sequence.h"
|
||||
#include "move.h"
|
||||
#include "map.h"
|
||||
#include "sound.h"
|
||||
#include "exhumed.h"
|
||||
#include "random.h"
|
||||
#include "trigdat.h"
|
||||
#include "bullet.h"
|
||||
#include "items.h"
|
||||
#include <assert.h>
|
||||
#include "engine.h"
|
||||
|
||||
|
|
|
@ -1,35 +0,0 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 2010-2019 EDuke32 developers and contributors
|
||||
Copyright (C) 2019 sirlemonhead, Nuke.YKT
|
||||
This file is part of PCExhumed.
|
||||
PCExhumed is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License version 2
|
||||
as published by the Free Software Foundation.
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
See the GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#ifndef __mummy_h__
|
||||
#define __mummy_h__
|
||||
|
||||
#include "aistuff.h"
|
||||
#include "runlist.h"
|
||||
|
||||
BEGIN_PS_NS
|
||||
|
||||
#define kMaxMummies 150
|
||||
|
||||
void InitMummy();
|
||||
int BuildMummy(int val, int x, int y, int z, int nSector, int nAngle);
|
||||
void FuncMummy(int nSector, int edx, int nRun);
|
||||
|
||||
END_PS_NS
|
||||
|
||||
#endif
|
|
@ -20,7 +20,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
|
||||
#include "typedefs.h"
|
||||
#include "network.h"
|
||||
#include "serial.h"
|
||||
#include "ps_input.h"
|
||||
|
||||
BEGIN_PS_NS
|
||||
|
@ -30,7 +29,6 @@ short nNetMoveFrames = 0;
|
|||
|
||||
void SendGoodbye()
|
||||
{
|
||||
bSendBye = kTrue;
|
||||
UpdateInputs();
|
||||
}
|
||||
|
||||
|
@ -45,11 +43,6 @@ int InitNet(short nSocket, int nPlayers)
|
|||
}
|
||||
*/
|
||||
|
||||
int InitSerial()
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
void AbortNetworkPlay()
|
||||
{
|
||||
|
||||
|
|
|
@ -26,7 +26,6 @@ extern short nNetMoveFrames;
|
|||
void SendGoodbye();
|
||||
void UpdateNetInputs();
|
||||
int InitNet(short nSocket, int nPlayers);
|
||||
int InitSerial();
|
||||
void AbortNetworkPlay();
|
||||
void UnInitNet();
|
||||
|
||||
|
|
|
@ -17,22 +17,16 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
//-------------------------------------------------------------------------
|
||||
#include "ns.h"
|
||||
#include "engine.h"
|
||||
#include "object.h"
|
||||
#include "aistuff.h"
|
||||
#include "exhumed.h"
|
||||
#include "move.h"
|
||||
#include "random.h"
|
||||
#include "view.h"
|
||||
#include "sound.h"
|
||||
#include "init.h"
|
||||
#include "runlist.h"
|
||||
#include "names.h"
|
||||
#include "sequence.h"
|
||||
#include "lighting.h"
|
||||
#include "anims.h"
|
||||
#include "items.h"
|
||||
#include "player.h"
|
||||
#include "trigdat.h"
|
||||
#include "bullet.h"
|
||||
#include <string.h>
|
||||
#include <assert.h>
|
||||
|
||||
|
|
|
@ -1,90 +0,0 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 2010-2019 EDuke32 developers and contributors
|
||||
Copyright (C) 2019 sirlemonhead, Nuke.YKT
|
||||
This file is part of PCExhumed.
|
||||
PCExhumed is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License version 2
|
||||
as published by the Free Software Foundation.
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
See the GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#ifndef __object_h__
|
||||
#define __object_h__
|
||||
|
||||
BEGIN_PS_NS
|
||||
|
||||
#define kMaxPoints 1024
|
||||
#define kMaxSlides 128
|
||||
#define kMaxElevs 1024
|
||||
|
||||
enum kStatus
|
||||
{
|
||||
kStatDestructibleSprite = 97,
|
||||
kStatAnubisDrum,
|
||||
kStatExplodeTrigger = 141,
|
||||
kStatExplodeTarget = 152
|
||||
};
|
||||
|
||||
extern short nSmokeSparks;
|
||||
extern short nDronePitch;
|
||||
extern int lFinaleStart;
|
||||
extern short nFinaleSpr;
|
||||
|
||||
void InitObjects();
|
||||
void InitElev();
|
||||
void InitPoint();
|
||||
void InitSlide();
|
||||
void InitWallFace();
|
||||
void DoDrips();
|
||||
void DoMovingSects();
|
||||
void DoFinale();
|
||||
void PostProcess();
|
||||
|
||||
void FuncElev(int, int, int);
|
||||
void FuncWallFace(int, int, int);
|
||||
void FuncSlide(int, int, int);
|
||||
void FuncObject(int, int, int);
|
||||
void FuncTrap(int, int, int);
|
||||
void FuncEnergyBlock(int, int, int);
|
||||
void FuncSpark(int, int, int);
|
||||
|
||||
void SnapBobs(short nSectorA, short nSectorB);
|
||||
|
||||
short FindWallSprites(short nSector);
|
||||
|
||||
void AddMovingSector(int nSector, int edx, int ebx, int ecx);
|
||||
|
||||
int BuildWallSprite(int nSector);
|
||||
|
||||
void ProcessTrailSprite(int nSprite, int nLotag, int nHitag);
|
||||
|
||||
void AddSectorBob(int nSector, int nHitag, int bx);
|
||||
|
||||
int BuildObject(short nSprite, int nOjectType, int nHitag);
|
||||
|
||||
int BuildArrow(int nSprite, int nVal);
|
||||
|
||||
int BuildFireBall(int nSprite, int a, int b);
|
||||
|
||||
void BuildDrip(int nSprite);
|
||||
|
||||
int BuildEnergyBlock(short nSector);
|
||||
|
||||
int BuildElevC(int arg1, int nChannel, int nSector, int nWallSprite, int arg5, int arg6, int nCount, ...);
|
||||
int BuildElevF(int nChannel, int nSector, int nWallSprite, int arg_4, int arg_5, int nCount, ...);
|
||||
|
||||
int BuildWallFace(short nChannel, short nWall, int nCount, ...);
|
||||
|
||||
int BuildSlide(int nChannel, int edx, int ebx, int ecx, int arg1, int arg2, int arg3);
|
||||
|
||||
END_PS_NS
|
||||
|
||||
#endif
|
|
@ -1,24 +0,0 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 2010-2019 EDuke32 developers and contributors
|
||||
Copyright (C) 2019 sirlemonhead, Nuke.YKT
|
||||
This file is part of PCExhumed.
|
||||
PCExhumed is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License version 2
|
||||
as published by the Free Software Foundation.
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
See the GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#ifndef __paul_h__
|
||||
#define __paul_h__
|
||||
|
||||
|
||||
|
||||
#endif
|
|
@ -18,28 +18,19 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "ns.h"
|
||||
#include "compat.h"
|
||||
#include "player.h"
|
||||
#include "runlist.h"
|
||||
#include "aistuff.h"
|
||||
#include "exhumed.h"
|
||||
#include "names.h"
|
||||
#include "gun.h"
|
||||
#include "items.h"
|
||||
#include "engine.h"
|
||||
#include "move.h"
|
||||
#include "sequence.h"
|
||||
#include "lighting.h"
|
||||
#include "view.h"
|
||||
#include "bubbles.h"
|
||||
#include "random.h"
|
||||
#include "ra.h"
|
||||
#include "ps_input.h"
|
||||
#include "light.h"
|
||||
#include "status.h"
|
||||
#include "sound.h"
|
||||
#include "init.h"
|
||||
#include "move.h"
|
||||
#include "trigdat.h"
|
||||
#include "anims.h"
|
||||
#include "grenade.h"
|
||||
#include "menu.h"
|
||||
#include "cd.h"
|
||||
#include "map.h"
|
||||
|
|
|
@ -16,16 +16,12 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
#include "ns.h"
|
||||
#include "queen.h"
|
||||
#include "aistuff.h"
|
||||
#include "exhumed.h"
|
||||
#include "engine.h"
|
||||
#include "move.h"
|
||||
#include "sequence.h"
|
||||
#include "runlist.h"
|
||||
#include "random.h"
|
||||
#include "wasp.h"
|
||||
#include "trigdat.h"
|
||||
#include "anims.h"
|
||||
#include "player.h"
|
||||
#include "sound.h"
|
||||
#include "names.h"
|
||||
|
|
|
@ -1,34 +0,0 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 2010-2019 EDuke32 developers and contributors
|
||||
Copyright (C) 2019 sirlemonhead, Nuke.YKT
|
||||
This file is part of PCExhumed.
|
||||
PCExhumed is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License version 2
|
||||
as published by the Free Software Foundation.
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
See the GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#ifndef __queen_h__
|
||||
#define __queen_h__
|
||||
|
||||
#include "aistuff.h"
|
||||
|
||||
BEGIN_PS_NS
|
||||
|
||||
void InitQueens();
|
||||
int BuildQueen(int nSprite, int x, int y, int z, int nSector, int nAngle, int nVal);
|
||||
void FuncQueenEgg(int, int, int);
|
||||
void FuncQueenHead(int, int, int);
|
||||
void FuncQueen(int, int, int);
|
||||
|
||||
END_PS_NS
|
||||
|
||||
#endif
|
|
@ -16,16 +16,12 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
#include "ns.h"
|
||||
#include "ra.h"
|
||||
#include "runlist.h"
|
||||
#include "aistuff.h"
|
||||
#include "engine.h"
|
||||
#include "exhumed.h"
|
||||
#include "player.h"
|
||||
#include "move.h"
|
||||
#include "sequence.h"
|
||||
#include "ps_input.h"
|
||||
#include "gun.h"
|
||||
#include "bullet.h"
|
||||
#include <string.h>
|
||||
|
||||
BEGIN_PS_NS
|
||||
|
|
|
@ -1,48 +0,0 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 2010-2019 EDuke32 developers and contributors
|
||||
Copyright (C) 2019 sirlemonhead, Nuke.YKT
|
||||
This file is part of PCExhumed.
|
||||
PCExhumed is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License version 2
|
||||
as published by the Free Software Foundation.
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
See the GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#ifndef __ra_h__
|
||||
#define __ra_h__
|
||||
|
||||
#include "aistuff.h"
|
||||
|
||||
BEGIN_PS_NS
|
||||
|
||||
struct RA
|
||||
{
|
||||
short nAction;
|
||||
short nFrame;
|
||||
short nRun;
|
||||
short nSprite;
|
||||
short nTarget;
|
||||
short field_A;
|
||||
short field_C;
|
||||
short nPlayer;
|
||||
};
|
||||
|
||||
extern RA Ra[];
|
||||
|
||||
void FreeRa(short nPlayer);
|
||||
int BuildRa(short nPlayer);
|
||||
void InitRa();
|
||||
void MoveRaToEnemy(short nPlayer);
|
||||
void FuncRa(int, int, int);
|
||||
|
||||
END_PS_NS
|
||||
|
||||
#endif
|
|
@ -16,15 +16,13 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
#include "ns.h"
|
||||
#include "rat.h"
|
||||
#include "aistuff.h"
|
||||
#include "engine.h"
|
||||
#include "sequence.h"
|
||||
#include "runlist.h"
|
||||
#include "random.h"
|
||||
#include "view.h"
|
||||
#include "init.h"
|
||||
#include "exhumed.h"
|
||||
#include "move.h"
|
||||
#include <assert.h>
|
||||
|
||||
BEGIN_PS_NS
|
||||
|
|
|
@ -1,34 +0,0 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 2010-2019 EDuke32 developers and contributors
|
||||
Copyright (C) 2019 sirlemonhead, Nuke.YKT
|
||||
This file is part of PCExhumed.
|
||||
PCExhumed is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License version 2
|
||||
as published by the Free Software Foundation.
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
See the GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#ifndef __rat_h__
|
||||
#define __rat_h__
|
||||
|
||||
#include "aistuff.h"
|
||||
|
||||
BEGIN_PS_NS
|
||||
|
||||
void InitRats();
|
||||
void SetRatVel(short nSprite);
|
||||
int BuildRat(short nSprite, int x, int y, int z, short nSector, int nAngle);
|
||||
int FindFood(short nSprite);
|
||||
void FuncRat(int a, int b, int nRun);
|
||||
|
||||
END_PS_NS
|
||||
|
||||
#endif
|
|
@ -16,17 +16,14 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
#include "ns.h"
|
||||
#include "rex.h"
|
||||
#include "aistuff.h"
|
||||
#include "exhumed.h"
|
||||
#include "engine.h"
|
||||
#include "runlist.h"
|
||||
#include "move.h"
|
||||
#include "sequence.h"
|
||||
#include "sound.h"
|
||||
#include "random.h"
|
||||
#include "trigdat.h"
|
||||
#include "player.h"
|
||||
#include "aistuff.h"
|
||||
#include <assert.h>
|
||||
|
||||
BEGIN_PS_NS
|
||||
|
|
|
@ -1,30 +0,0 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 2010-2019 EDuke32 developers and contributors
|
||||
Copyright (C) 2019 sirlemonhead, Nuke.YKT
|
||||
This file is part of PCExhumed.
|
||||
PCExhumed is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License version 2
|
||||
as published by the Free Software Foundation.
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
See the GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#ifndef __rex_h__
|
||||
#define __rex_h__
|
||||
|
||||
BEGIN_PS_NS
|
||||
|
||||
void InitRexs();
|
||||
int BuildRex(short nSprite, int x, int y, int z, short nSector, short nAngle, int nChannel);
|
||||
void FuncRex(int, int, int);
|
||||
|
||||
END_PS_NS
|
||||
|
||||
#endif
|
|
@ -16,17 +16,13 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
#include "ns.h"
|
||||
#include "roach.h"
|
||||
#include "aistuff.h"
|
||||
#include "exhumed.h"
|
||||
#include "engine.h"
|
||||
#include "runlist.h"
|
||||
#include "typedefs.h"
|
||||
#include "sequence.h"
|
||||
#include "move.h"
|
||||
#include "random.h"
|
||||
#include "trigdat.h"
|
||||
#include "bullet.h"
|
||||
#include "items.h"
|
||||
#include <assert.h>
|
||||
|
||||
BEGIN_PS_NS
|
||||
|
|
|
@ -1,32 +0,0 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 2010-2019 EDuke32 developers and contributors
|
||||
Copyright (C) 2019 sirlemonhead, Nuke.YKT
|
||||
This file is part of PCExhumed.
|
||||
PCExhumed is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License version 2
|
||||
as published by the Free Software Foundation.
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
See the GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#ifndef __roach_h__
|
||||
#define __roach_h__
|
||||
|
||||
#include "aistuff.h"
|
||||
|
||||
BEGIN_PS_NS
|
||||
|
||||
void InitRoachs();
|
||||
int BuildRoach(int nType, int nSprite, int x, int y, int z, short nSector, int angle);
|
||||
void FuncRoach(int a, int nDamage, int nRun);
|
||||
|
||||
END_PS_NS
|
||||
|
||||
#endif
|
|
@ -18,35 +18,12 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "ns.h"
|
||||
#include "exhumed.h"
|
||||
#include "engine.h"
|
||||
#include "runlist.h"
|
||||
#include "aistuff.h"
|
||||
#include "player.h"
|
||||
#include "trigdat.h"
|
||||
#include "move.h"
|
||||
#include "random.h"
|
||||
#include "mummy.h"
|
||||
#include "fish.h"
|
||||
#include "lion.h"
|
||||
#include "rex.h"
|
||||
#include "set.h"
|
||||
#include "rat.h"
|
||||
#include "wasp.h"
|
||||
#include "anubis.h"
|
||||
#include "snake.h"
|
||||
#include "scorp.h"
|
||||
#include "ra.h"
|
||||
#include "spider.h"
|
||||
#include "bullet.h"
|
||||
#include "queen.h"
|
||||
#include "roach.h"
|
||||
#include "bubbles.h"
|
||||
#include "lavadude.h"
|
||||
#include "grenade.h"
|
||||
#include "object.h"
|
||||
#include "switch.h"
|
||||
#include "anims.h"
|
||||
#include "sound.h"
|
||||
#include "init.h"
|
||||
#include "lighting.h"
|
||||
#include <assert.h>
|
||||
|
||||
BEGIN_PS_NS
|
||||
|
|
|
@ -1,86 +0,0 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 2010-2019 EDuke32 developers and contributors
|
||||
Copyright (C) 2019 sirlemonhead, Nuke.YKT
|
||||
This file is part of PCExhumed.
|
||||
PCExhumed is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License version 2
|
||||
as published by the Free Software Foundation.
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
See the GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#ifndef __runlist_h__
|
||||
#define __runlist_h__
|
||||
|
||||
#include "compat.h"
|
||||
|
||||
BEGIN_PS_NS
|
||||
|
||||
|
||||
#define kMaxRuns 25600
|
||||
#define kMaxChannels 4096
|
||||
|
||||
struct RunStruct
|
||||
{
|
||||
union
|
||||
{
|
||||
int nMoves;
|
||||
struct
|
||||
{
|
||||
short nVal;
|
||||
short nRef;
|
||||
};
|
||||
};
|
||||
|
||||
short _4;
|
||||
short _6;
|
||||
};
|
||||
|
||||
struct RunChannel
|
||||
{
|
||||
short a;
|
||||
short b;
|
||||
short c;
|
||||
short d;
|
||||
};
|
||||
|
||||
typedef void(*AiFunc)(int, int, int nRun);
|
||||
|
||||
extern RunStruct RunData[kMaxRuns];
|
||||
extern RunChannel sRunChannels[kMaxChannels];
|
||||
extern short NewRun;
|
||||
extern int nRadialOwner;
|
||||
extern short nRadialSpr;
|
||||
|
||||
void runlist_InitRun();
|
||||
|
||||
int runlist_GrabRun();
|
||||
int runlist_FreeRun(int nRun);
|
||||
int runlist_AddRunRec(int a, int b);
|
||||
int runlist_HeadRun();
|
||||
void runlist_InitChan();
|
||||
void runlist_ChangeChannel(int eax, short dx);
|
||||
void runlist_ReadyChannel(short eax);
|
||||
void runlist_ProcessSectorTag(int nSector, int nLotag, int nHitag);
|
||||
int runlist_AllocChannel(int a);
|
||||
void runlist_DoSubRunRec(int RunPtr);
|
||||
void runlist_SubRunRec(int RunPtr);
|
||||
void runlist_ProcessWallTag(int nWall, short nLotag, short nHitag);
|
||||
int runlist_CheckRadialDamage(short nSprite);
|
||||
void runlist_RadialDamageEnemy(short nSprite, short nDamage, short nRadius);
|
||||
void runlist_DamageEnemy(int nSprite, int nSprite2, short nDamage);
|
||||
void runlist_SignalRun(int NxtPtr, int edx);
|
||||
|
||||
void runlist_CleanRunRecs();
|
||||
void runlist_ExecObjects();
|
||||
|
||||
END_PS_NS
|
||||
|
||||
#endif
|
|
@ -16,17 +16,13 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
#include "ns.h"
|
||||
#include "scorp.h"
|
||||
#include "aistuff.h"
|
||||
#include "engine.h"
|
||||
#include "runlist.h"
|
||||
#include "exhumed.h"
|
||||
#include "move.h"
|
||||
#include "sequence.h"
|
||||
#include "sound.h"
|
||||
#include "random.h"
|
||||
#include "trigdat.h"
|
||||
#include "bullet.h"
|
||||
#include "spider.h"
|
||||
#include <assert.h>
|
||||
|
||||
BEGIN_PS_NS
|
||||
|
|
|
@ -1,37 +0,0 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 2010-2019 EDuke32 developers and contributors
|
||||
Copyright (C) 2019 sirlemonhead, Nuke.YKT
|
||||
This file is part of PCExhumed.
|
||||
PCExhumed is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License version 2
|
||||
as published by the Free Software Foundation.
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
See the GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#ifndef __scorp_h__
|
||||
#define __scorp_h__
|
||||
|
||||
#include "compat.h"
|
||||
#include "aistuff.h"
|
||||
|
||||
BEGIN_PS_NS
|
||||
|
||||
/*
|
||||
Selkis Boss AI code
|
||||
*/
|
||||
|
||||
void InitScorp();
|
||||
int BuildScorp(short nSprite, int x, int y, int z, short nSector, short nAngle, int nChannel);
|
||||
void FuncScorp(int, int, int);
|
||||
|
||||
END_PS_NS
|
||||
|
||||
#endif
|
|
@ -23,17 +23,12 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "sound.h"
|
||||
#include "player.h"
|
||||
#include "trigdat.h"
|
||||
#include "move.h"
|
||||
#include "aistuff.h"
|
||||
#include "view.h"
|
||||
#include "init.h"
|
||||
#include "light.h"
|
||||
#ifndef __WATCOMC__
|
||||
#include <cstring>
|
||||
#include <cstdio> // for printf
|
||||
#else
|
||||
#include <string.h>
|
||||
#include <stdio.h>
|
||||
#endif
|
||||
|
||||
// TEMP
|
||||
#include <assert.h>
|
||||
|
|
|
@ -1,46 +0,0 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 2010-2019 EDuke32 developers and contributors
|
||||
Copyright (C) 2019 sirlemonhead, Nuke.YKT
|
||||
This file is part of PCExhumed.
|
||||
PCExhumed is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License version 2
|
||||
as published by the Free Software Foundation.
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
See the GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
#include "ns.h"
|
||||
#include "typedefs.h"
|
||||
#include "serial.h"
|
||||
|
||||
BEGIN_PS_NS
|
||||
|
||||
short bSendBye = kFalse;
|
||||
|
||||
|
||||
void UpdateSerialInputs()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void ClearSerialInbuf()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void HangUp()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void UnInitSerial()
|
||||
{
|
||||
|
||||
}
|
||||
END_PS_NS
|
|
@ -1,33 +0,0 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 2010-2019 EDuke32 developers and contributors
|
||||
Copyright (C) 2019 sirlemonhead, Nuke.YKT
|
||||
This file is part of PCExhumed.
|
||||
PCExhumed is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License version 2
|
||||
as published by the Free Software Foundation.
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
See the GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#ifndef __serial_h__
|
||||
#define __serial_h__
|
||||
|
||||
BEGIN_PS_NS
|
||||
|
||||
extern short bSendBye;
|
||||
|
||||
void UpdateSerialInputs();
|
||||
void ClearSerialInbuf();
|
||||
void HangUp();
|
||||
void UnInitSerial();
|
||||
|
||||
END_PS_NS
|
||||
|
||||
#endif
|
|
@ -16,15 +16,12 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
#include "ns.h"
|
||||
#include "set.h"
|
||||
#include "aistuff.h"
|
||||
#include "engine.h"
|
||||
#include "exhumed.h"
|
||||
#include "runlist.h"
|
||||
#include "sequence.h"
|
||||
#include "random.h"
|
||||
#include "move.h"
|
||||
#include "trigdat.h"
|
||||
#include "bullet.h"
|
||||
#include <assert.h>
|
||||
|
||||
BEGIN_PS_NS
|
||||
|
|
|
@ -1,33 +0,0 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 2010-2019 EDuke32 developers and contributors
|
||||
Copyright (C) 2019 sirlemonhead, Nuke.YKT
|
||||
This file is part of PCExhumed.
|
||||
PCExhumed is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License version 2
|
||||
as published by the Free Software Foundation.
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
See the GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#ifndef __set_h__
|
||||
#define __set_h__
|
||||
|
||||
#include "aistuff.h"
|
||||
|
||||
BEGIN_PS_NS
|
||||
|
||||
void InitSets();
|
||||
int BuildSet(short nSprite, int x, int y, int z, short nSector, short nAngle, int nChannel);
|
||||
void FuncSoul(int, int, int);
|
||||
void FuncSet(int, int, int);
|
||||
|
||||
END_PS_NS
|
||||
|
||||
#endif
|
|
@ -18,19 +18,13 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "ns.h"
|
||||
#include "engine.h"
|
||||
#include "exhumed.h"
|
||||
#include "snake.h"
|
||||
#include "aistuff.h"
|
||||
#include "status.h"
|
||||
#include "player.h"
|
||||
#include "runlist.h"
|
||||
#include "sequence.h"
|
||||
#include "bullet.h"
|
||||
#include "ps_input.h"
|
||||
#include "anims.h"
|
||||
#include "lighting.h"
|
||||
#include "sound.h"
|
||||
#include "move.h"
|
||||
#include "trigdat.h"
|
||||
#include "gun.h"
|
||||
#include <string.h>
|
||||
#include <assert.h>
|
||||
|
||||
|
|
|
@ -1,62 +0,0 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 2010-2019 EDuke32 developers and contributors
|
||||
Copyright (C) 2019 sirlemonhead, Nuke.YKT
|
||||
This file is part of PCExhumed.
|
||||
PCExhumed is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License version 2
|
||||
as published by the Free Software Foundation.
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
See the GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#ifndef __snake_h__
|
||||
#define __snake_h__
|
||||
|
||||
#include "aistuff.h"
|
||||
|
||||
BEGIN_PS_NS
|
||||
|
||||
#define kSnakeSprites 8 // or rename to kSnakeParts?
|
||||
|
||||
// 32bytes
|
||||
struct Snake
|
||||
{
|
||||
short nEnemy; // nRun
|
||||
short nSprites[kSnakeSprites];
|
||||
|
||||
short sC;
|
||||
short nRun;
|
||||
|
||||
// array?
|
||||
char c[8];
|
||||
/*
|
||||
char c1;
|
||||
char c2;
|
||||
char c3;
|
||||
char c4;
|
||||
char c5;
|
||||
char c6;
|
||||
char c7;
|
||||
char c8;
|
||||
*/
|
||||
|
||||
short sE;
|
||||
};
|
||||
|
||||
extern Snake SnakeList[];
|
||||
|
||||
void InitSnakes();
|
||||
short GrabSnake();
|
||||
int BuildSnake(short nPlayer, short zVal);
|
||||
void FuncSnake(int, int, int);
|
||||
|
||||
END_PS_NS
|
||||
|
||||
#endif
|
|
@ -23,10 +23,9 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "exhumed.h"
|
||||
#include "sound.h"
|
||||
#include "init.h"
|
||||
#include "object.h"
|
||||
#include "aistuff.h"
|
||||
#include "player.h"
|
||||
#include "random.h"
|
||||
#include "snake.h"
|
||||
#include "trigdat.h"
|
||||
#include "sequence.h"
|
||||
#include "cd.h"
|
||||
|
|
|
@ -16,11 +16,9 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
#include "ns.h"
|
||||
#include "spider.h"
|
||||
#include "aistuff.h"
|
||||
#include "exhumed.h"
|
||||
#include "engine.h"
|
||||
#include "runlist.h"
|
||||
#include "move.h"
|
||||
#include "sequence.h"
|
||||
#include "random.h"
|
||||
#include "sound.h"
|
||||
|
|
|
@ -1,32 +0,0 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 2010-2019 EDuke32 developers and contributors
|
||||
Copyright (C) 2019 sirlemonhead, Nuke.YKT
|
||||
This file is part of PCExhumed.
|
||||
PCExhumed is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License version 2
|
||||
as published by the Free Software Foundation.
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
See the GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#ifndef __spider_h__
|
||||
#define __spider_h__
|
||||
|
||||
#include "aistuff.h"
|
||||
|
||||
BEGIN_PS_NS
|
||||
|
||||
void InitSpider();
|
||||
int BuildSpider(int nSprite, int x, int y, int z, short nSector, int nAngle);
|
||||
void FuncSpider(int a, int b, int nRun);
|
||||
|
||||
END_PS_NS
|
||||
|
||||
#endif
|
|
@ -18,13 +18,12 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "ns.h"
|
||||
#include "engine.h"
|
||||
#include "player.h"
|
||||
#include "anims.h"
|
||||
#include "aistuff.h"
|
||||
#include "status.h"
|
||||
#include "exhumed.h"
|
||||
#include "sequence.h"
|
||||
#include "init.h"
|
||||
#include "names.h"
|
||||
#include "items.h"
|
||||
#include "view.h"
|
||||
#include "trigdat.h"
|
||||
#include <string.h>
|
||||
|
|
|
@ -1,24 +0,0 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 2010-2019 EDuke32 developers and contributors
|
||||
Copyright (C) 2019 sirlemonhead, Nuke.YKT
|
||||
This file is part of PCExhumed.
|
||||
PCExhumed is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License version 2
|
||||
as published by the Free Software Foundation.
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
See the GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#ifndef __stream_h__
|
||||
#define __stream_h__
|
||||
|
||||
|
||||
|
||||
#endif
|
|
@ -16,9 +16,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
#include "ns.h"
|
||||
#include "switch.h"
|
||||
#include "aistuff.h"
|
||||
#include "exhumed.h"
|
||||
#include "runlist.h"
|
||||
#include "engine.h"
|
||||
#include "player.h"
|
||||
#include "sound.h"
|
||||
|
|
|
@ -1,48 +0,0 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 2010-2019 EDuke32 developers and contributors
|
||||
Copyright (C) 2019 sirlemonhead, Nuke.YKT
|
||||
This file is part of PCExhumed.
|
||||
PCExhumed is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License version 2
|
||||
as published by the Free Software Foundation.
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
See the GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#ifndef __switch_h__
|
||||
#define __switch_h__
|
||||
|
||||
BEGIN_PS_NS
|
||||
|
||||
#define kMaxLinks 1024
|
||||
#define kMaxSwitches 1024
|
||||
|
||||
void InitLink();
|
||||
void InitSwitch();
|
||||
|
||||
void FuncSwReady(int, int, int);
|
||||
void FuncSwPause(int, int, int);
|
||||
void FuncSwStepOn(int, int, int);
|
||||
void FuncSwNotOnPause(int, int, int);
|
||||
void FuncSwPressSector(int, int, int);
|
||||
void FuncSwPressWall(int, int, int);
|
||||
|
||||
int BuildSwPause(int nChannel, int nLink, int ebx);
|
||||
int BuildSwNotOnPause(int nChannel, int nLink, int nSector, int ecx);
|
||||
int BuildLink(int nCount, ...);
|
||||
int BuildSwPressSector(int nChannel, int nLink, int nSector, int ecx);
|
||||
int BuildSwStepOn(int nChannel, int nLink, int nSector);
|
||||
int BuildSwReady(int nChannel, short nLink);
|
||||
|
||||
int BuildSwPressWall(short nChannel, short nLink, short nWall);
|
||||
|
||||
END_PS_NS
|
||||
|
||||
#endif
|
|
@ -1,24 +0,0 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 2010-2019 EDuke32 developers and contributors
|
||||
Copyright (C) 2019 sirlemonhead, Nuke.YKT
|
||||
This file is part of PCExhumed.
|
||||
PCExhumed is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License version 2
|
||||
as published by the Free Software Foundation.
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
See the GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#ifndef __text2_h__
|
||||
#define __text2_h__
|
||||
|
||||
|
||||
|
||||
#endif
|
|
@ -1,36 +0,0 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 2010-2019 EDuke32 developers and contributors
|
||||
Copyright (C) 2019 sirlemonhead, Nuke.YKT
|
||||
This file is part of PCExhumed.
|
||||
PCExhumed is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License version 2
|
||||
as published by the Free Software Foundation.
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
See the GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
#include "ns.h"
|
||||
#include "compat.h"
|
||||
#include "baselayer.h"
|
||||
#include "timer.h"
|
||||
#include "exhumed.h"
|
||||
|
||||
BEGIN_PS_NS
|
||||
|
||||
void timerhandler();
|
||||
|
||||
void InitTimer()
|
||||
{
|
||||
htimer = 1;
|
||||
|
||||
timerInit(kTimerTicks);
|
||||
timerSetCallback(timerhandler);
|
||||
}
|
||||
|
||||
END_PS_NS
|
|
@ -1,34 +0,0 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 2010-2019 EDuke32 developers and contributors
|
||||
Copyright (C) 2019 sirlemonhead, Nuke.YKT
|
||||
This file is part of PCExhumed.
|
||||
PCExhumed is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License version 2
|
||||
as published by the Free Software Foundation.
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
See the GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#ifndef __timer_h__
|
||||
#define __timer_h__
|
||||
|
||||
BEGIN_PS_NS
|
||||
|
||||
#define kTimerTicks 120
|
||||
|
||||
void InitTimer();
|
||||
|
||||
#ifdef __WATCOMC__
|
||||
void uninittimer();
|
||||
#endif
|
||||
|
||||
END_PS_NS
|
||||
|
||||
#endif
|
|
@ -23,19 +23,15 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "status.h"
|
||||
#include "exhumed.h"
|
||||
#include "player.h"
|
||||
#include "snake.h"
|
||||
#include "gun.h"
|
||||
#include "aistuff.h"
|
||||
#include "light.h"
|
||||
#include "init.h"
|
||||
#include "menu.h"
|
||||
#include "cd.h"
|
||||
#include "typedefs.h"
|
||||
#include "map.h"
|
||||
#include "move.h"
|
||||
#include "sound.h"
|
||||
#include "engine.h"
|
||||
#include "trigdat.h"
|
||||
#include "runlist.h"
|
||||
#include "v_video.h"
|
||||
#include "glbackend/glbackend.h"
|
||||
#include <string.h>
|
||||
|
|
|
@ -16,15 +16,12 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
#include "ns.h"
|
||||
#include "wasp.h"
|
||||
#include "aistuff.h"
|
||||
#include "engine.h"
|
||||
#include "runlist.h"
|
||||
#include "random.h"
|
||||
#include "exhumed.h"
|
||||
#include "sequence.h"
|
||||
#include "init.h"
|
||||
#include "move.h"
|
||||
#include "anims.h"
|
||||
#include "trigdat.h"
|
||||
#include <assert.h>
|
||||
|
||||
|
|
|
@ -1,34 +0,0 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 2010-2019 EDuke32 developers and contributors
|
||||
Copyright (C) 2019 sirlemonhead, Nuke.YKT
|
||||
This file is part of PCExhumed.
|
||||
PCExhumed is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License version 2
|
||||
as published by the Free Software Foundation.
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
See the GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#ifndef __wasp_h__
|
||||
#define __wasp_h__
|
||||
|
||||
#include "aistuff.h"
|
||||
|
||||
BEGIN_PS_NS
|
||||
|
||||
extern short nWaspCount;
|
||||
|
||||
void InitWasps();
|
||||
int BuildWasp(short nSprite, int x, int y, int z, short nSector, short nAngle);
|
||||
void FuncWasp(int eax, int edx, int nRun);
|
||||
|
||||
END_PS_NS
|
||||
|
||||
#endif
|
Loading…
Reference in a new issue