.. |
actors.cpp
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- use GZDoom's 2D drawer.
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2020-05-25 17:11:32 +02:00 |
actors.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
anim.cpp
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- draw the movie franes outside of the tile system to reduce the palette maintenance.
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2020-04-13 23:58:45 +02:00 |
anim.h
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- fixed a bunch of compilation errors with MSVC 16.6.0
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2020-05-21 10:29:59 +03:00 |
c_con.cpp
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- more file matching.
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2020-04-12 08:30:41 +02:00 |
cheats.cpp
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Cleanup some Duke game logic, mostly to allow easier chaining to the default case
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2020-04-08 00:38:44 +02:00 |
cheats.h
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Improve interaction between cheat entry and player input
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2019-12-08 08:05:14 +01:00 |
cmdline.cpp
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- use Printf as the only command to print to the console.
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2020-04-12 08:30:38 +02:00 |
cmdline.h
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- startup cleanup.
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2019-11-01 00:32:56 +01:00 |
common.cpp
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- refactoring of the lookup tables.
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2020-05-23 22:43:04 +02:00 |
common_game.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
config.cpp
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Repair HUD scaling returning to 100% when relaunching Duke or RR games.
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2020-03-22 10:37:43 +01:00 |
config.h
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- got it to the point where it can render to the GL surface from the native backend.
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2019-12-23 19:37:40 +01:00 |
d_menu.cpp
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
demo.cpp
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- use GZDoom's 2D drawer.
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2020-05-25 17:11:32 +02:00 |
demo.h
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- file system update and adjustment.
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2020-04-12 08:30:40 +02:00 |
duke3d.h
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- hacks to make IF launch again after gamefunc changes in 57cb22f135 .
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2020-05-11 13:30:14 +02:00 |
events_defs.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
game.cpp
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- use GZDoom's 2D drawer.
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2020-05-25 17:11:32 +02:00 |
game.h
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- match cmdlib.cpp/.h with GZDoom.
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2020-04-12 08:30:36 +02:00 |
gamedef.cpp
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Derp...
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2020-05-22 16:51:27 +02:00 |
gamedef.h
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Duke3D: Promote look_ang to Q16.16.
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2020-05-13 15:12:44 +02:00 |
gameexec.cpp
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- use GZDoom's 2D drawer.
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2020-05-25 17:11:32 +02:00 |
gameexec.h
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Duke3D: Process one_eighty_count (Turn-around key) at frame-rate.
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2020-05-13 15:12:44 +02:00 |
gamestructures.cpp
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- properly implement texture offsets
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2020-05-24 13:26:45 +02:00 |
gamestructures.h
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- fixed compilation.
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2020-03-20 21:26:28 +01:00 |
gamevars.cpp
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- use GZDoom's 2D drawer.
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2020-05-25 17:11:32 +02:00 |
gamevars.h
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- file system update and adjustment.
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2020-04-12 08:30:40 +02:00 |
global.cpp
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
global.h
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Demote labeltype to uint8_t
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2020-04-08 00:38:49 +02:00 |
inv.h
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Implement hardcoded WT stuff
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2020-04-08 00:38:45 +02:00 |
keys.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
macros.h
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Cleanup some Duke game logic, mostly to allow easier chaining to the default case
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2020-04-08 00:38:44 +02:00 |
menus.h
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- added an engine credits menu page.
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2020-01-15 20:39:41 +01:00 |
namesdyn.cpp
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0.6.0
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2020-04-08 00:51:46 +02:00 |
namesdyn.h
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Implement hardcoded WT stuff
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2020-04-08 00:38:45 +02:00 |
network.cpp
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- avoid using global palette settings when drawing 2D content with a custom palette.
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2020-05-23 22:43:01 +02:00 |
network.h
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- netcode cleanup.
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2020-02-03 21:06:03 +01:00 |
osdcmds.cpp
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- use GZDoom's 2D drawer.
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2020-05-25 17:11:32 +02:00 |
osdcmds.h
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- store palettes in the palette container.
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2020-05-23 12:31:05 +02:00 |
player.cpp
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- use GZDoom's 2D drawer.
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2020-05-25 17:11:32 +02:00 |
player.h
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Duke3D: Move lastInputTicks from DukePlayer_t struct to PlayerData_t struct.
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2020-05-14 10:00:16 +02:00 |
premap.cpp
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- use GZDoom's 2D drawer.
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2020-05-25 17:11:32 +02:00 |
premap.h
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- consolidation of music lookup code for user maps.
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2020-01-27 20:53:41 +01:00 |
quotes.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
savegame.cpp
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- update of music code, in particular separating the engine-specific lookup from the backend.
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2020-05-23 12:37:47 +02:00 |
savegame.h
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- fixed a bunch of compilation errors with MSVC 16.6.0
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2020-05-21 10:29:59 +03:00 |
sbar.cpp
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- use the 2D drawer's coordinates in the console.
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2020-05-25 17:13:26 +02:00 |
sbar.h
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Implement WT's widescreen tiles
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2020-04-08 00:38:46 +02:00 |
screens.cpp
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- properly implement texture offsets
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2020-05-24 13:26:45 +02:00 |
screens.h
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- use the currentLevel record for the status screens. What was there could be broken by scripts thanks to the non-existent access control to critical variables.
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2019-12-10 23:04:06 +01:00 |
sector.cpp
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- use GZDoom's 2D drawer.
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2020-05-25 17:11:32 +02:00 |
sector.h
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Fix return type of A_CheckHitSprite()
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2020-03-20 17:35:09 +01:00 |
soundefs.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
sounds.cpp
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- matching sound backend code with GZDoom.
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2020-05-23 12:59:11 +02:00 |
sounds.h
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- matching sound backend code with GZDoom.
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2020-05-23 12:59:11 +02:00 |
sounds_common.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
soundsdyn.cpp
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- use Printf as the only command to print to the console.
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2020-04-12 08:30:38 +02:00 |
soundsdyn.h
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Implement WT episode 5 ending
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2020-04-08 00:38:47 +02:00 |
text.cpp
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- use GZDoom's 2D drawer.
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2020-05-25 17:11:32 +02:00 |
text.h
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fixed some compiler warnings listed by XCode
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2020-03-05 01:01:05 +01:00 |