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- hacks to make IF launch again after gamefunc changes in 57cb22f135
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Also re-ordered gamefuncs to 1:1 match EDuke32.
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2 changed files with 10 additions and 2 deletions
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@ -189,12 +189,16 @@ enum GameFunction_t
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gamefunc_Quick_Kick,
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gamefunc_Next_Weapon,
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gamefunc_Previous_Weapon,
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gamefunc_Show_Console, // unused, but re-inserted for padding/compatibility for IF.
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gamefunc_Show_DukeMatch_Scores,
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gamefunc_Dpad_Select,
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gamefunc_Dpad_Aiming,
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gamefunc_AutoRun, // unused, but re-inserted for padding/compatibility for IF.
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gamefunc_Last_Weapon,
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gamefunc_Quick_Save, // unused, but re-inserted for padding/compatibility for IF.
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gamefunc_Quick_Load, // unused, but re-inserted for padding/compatibility for IF.
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gamefunc_Alt_Weapon,
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gamefunc_Third_Person_View,
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gamefunc_Show_DukeMatch_Scores,
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gamefunc_Toggle_Crouch, // This is the last one used by EDuke32.
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NUM_ACTIONS
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};
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@ -5626,12 +5626,16 @@ static const char* actions[] = {
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"Quick_Kick",
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"Next_Weapon",
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"Previous_Weapon",
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"Show_Console", // unused, but re-inserted for padding/compatibility for IF.
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"Show_DukeMatch_Scores",
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"Dpad_Select",
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"Dpad_Aiming",
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"Autorun", // unused, but re-inserted for padding/compatibility for IF.
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"Last_Weapon",
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"Quick_Save", // unused, but re-inserted for padding/compatibility for IF.
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"Quick_Load", // unused, but re-inserted for padding/compatibility for IF.
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"Alt_Weapon",
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"Third_Person_View",
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"Show_DukeMatch_Scores",
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"Toggle_Crouch", // This is the last one used by EDuke32.
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};
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int GameInterface::app_main()
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