..
2d_d.cpp
- Duke: replaced the game type macros with inline functions.
2020-10-11 14:30:42 +02:00
2d_r.cpp
- added texture aliases so that tiles can given real names in the texture manager.
2020-10-06 19:26:22 +02:00
actors.cpp
- replaced all sector iterators in actors.cpp.
2020-10-15 01:34:26 +02:00
actors_d.cpp
- all sector iterators in actors_d.cpp, actors_r.cpp and actors_lava.cpp.
2020-10-15 01:34:27 +02:00
actors_lava.cpp
- all sector iterators in actors_d.cpp, actors_r.cpp and actors_lava.cpp.
2020-10-15 01:34:27 +02:00
actors_r.cpp
- converted all stat iterators outside sector*.cpp.
2020-10-15 01:34:28 +02:00
animatesprites_d.cpp
- tabified animatesprites_d.cpp and animatesprites_r.cpp.
2020-10-13 21:44:05 +02:00
animatesprites_r.cpp
- tabified animatesprites_d.cpp and animatesprites_r.cpp.
2020-10-13 21:44:05 +02:00
bowling.cpp
- converted all stat iterators outside sector*.cpp.
2020-10-15 01:34:28 +02:00
ccmds.cpp
- fixed a few CCMDs which were blocked in the console.
2020-10-12 19:48:47 +02:00
cheats.cpp
- Duke: replaced the game type macros with inline functions.
2020-10-11 14:30:42 +02:00
concmd.h
- tabification of new sources and replacement of the CON instruction symbols.
2020-06-21 22:55:09 +02:00
condef.h
- added the remaining CON features from EDuke 2.x
2020-09-17 23:06:54 +02:00
conlabel.h
- Duke: added missing include guard to conlabel.h.
2020-10-11 14:30:42 +02:00
conlabeldef.h
- Blood/Duke/RR/SW: Unify the player's horizon function.
2020-09-20 20:01:36 +10:00
constants.h
- converted all stat iterators outside sector*.cpp.
2020-10-15 01:34:28 +02:00
d_menu.cpp
- moved the player sprite away from the edge of the frame.
2020-10-11 07:50:41 +02:00
dispatch.cpp
- Most of Duke's menus work again.
2020-10-07 20:32:43 +02:00
duke3d.h
Merge branch 'InputContinuation'
2020-10-11 15:24:51 +02:00
flags_d.cpp
- Most of Duke's menus work again.
2020-10-07 20:32:43 +02:00
flags_r.cpp
- Most of Duke's menus work again.
2020-10-07 20:32:43 +02:00
funct.h
- Blood/Duke/RR/SW: Drop resetinputhelpers()
.
2020-10-12 14:42:43 +11:00
game.cpp
- added texture aliases so that tiles can given real names in the texture manager.
2020-10-06 19:26:22 +02:00
game_misc.cpp
- replaced several sector iterators in Duke code.
2020-10-15 01:34:27 +02:00
gamedef.cpp
- fixed clearing of actorinfo.
2020-10-15 01:34:24 +02:00
gameexec.cpp
- converted all stat iterators outside sector*.cpp.
2020-10-15 01:34:28 +02:00
gameloop.cpp
- fixed some issues with prematurely terminated sounds.
2020-10-10 12:57:43 +02:00
gamevar.cpp
- added the remaining CON features from EDuke 2.x
2020-09-17 23:06:54 +02:00
gamevar.h
- added the SHOOT event and fixed some issues with poor code generation for the game data accessors.
2020-09-17 23:06:54 +02:00
global.cpp
- moved sync structure into the playerstruct for easier maintenance.
2020-09-23 18:18:23 +02:00
global.h
- Duke: got rid of the last 3 remaining #defines not used for list generation, as well.
2020-10-11 14:30:43 +02:00
hudweapon_d.cpp
- gamecontrol: Initial setup of PlayerAngle
struct and deployment within Duke.
2020-10-07 23:13:29 +11:00
hudweapon_r.cpp
- gamecontrol: Initial setup of PlayerAngle
struct and deployment within Duke.
2020-10-07 23:13:29 +11:00
inlines.h
- InputPacket: Change q16avel
to avel
, changing type from fixed_t to float.
2020-10-08 14:47:30 +11:00
input.cpp
- Duke (RRRA): Fix vehicle avel while cl_syncinput 1
.
2020-10-15 20:12:48 +11:00
interpolate.cpp
- Duke: got rid of the last 3 remaining #defines not used for list generation, as well.
2020-10-11 14:30:43 +02:00
namelist_d.h
- ImageScroller WIP commit.
2020-10-08 22:20:41 +02:00
namelist_r.h
- got the text screens working. Also reformatted RR's credits a bit for a better presentation.
2020-10-08 23:40:17 +02:00
names.h
- Most of Duke's menus work again.
2020-10-07 20:32:43 +02:00
names_d.h
- added texture aliases so that tiles can given real names in the texture manager.
2020-10-06 19:26:22 +02:00
names_r.h
- added texture aliases so that tiles can given real names in the texture manager.
2020-10-06 19:26:22 +02:00
noise.cpp
- properly tabified everything.
2020-07-20 23:21:27 +02:00
player.cpp
- converted all stat iterators outside sector*.cpp.
2020-10-15 01:34:28 +02:00
player_d.cpp
- converted all stat iterators outside sector*.cpp.
2020-10-15 01:34:28 +02:00
player_r.cpp
- Duke (RRRA): Fix potential issue originating from 1bc51a7367
where horizon might have needed adjustment to 0 but wouldn't have done so.
2020-10-15 20:33:28 +11:00
player_w.cpp
- gamecontrol: Initial setup of PlayerAngle
struct and deployment within Duke.
2020-10-07 23:13:29 +11:00
prediction.cpp
- gamecontrol: Initial setup of PlayerAngle
struct and deployment within Duke.
2020-10-07 23:13:29 +11:00
prediction.h
- gamecontrol: Initial setup of PlayerAngle
struct and deployment within Duke.
2020-10-07 23:13:29 +11:00
premap.cpp
- converted all stat iterators outside sector*.cpp.
2020-10-15 01:34:28 +02:00
premap_d.cpp
- converted all stat iterators outside sector*.cpp.
2020-10-15 01:34:28 +02:00
premap_r.cpp
- converted all stat iterators outside sector*.cpp.
2020-10-15 01:34:28 +02:00
render.cpp
- converted all stat iterators outside sector*.cpp.
2020-10-15 01:34:28 +02:00
savegame.cpp
- converted all stat iterators outside sector*.cpp.
2020-10-15 01:34:28 +02:00
sbar.cpp
- for Duke/RR, when not using English force use of the regular text font for drawing the map label on the automap.
2020-09-29 21:47:32 +02:00
sbar.h
- consolidated the map name display on startup
2020-09-08 18:28:41 +02:00
sbar_d.cpp
- Duke: replaced the game type macros with inline functions.
2020-10-11 14:30:42 +02:00
sbar_r.cpp
- Most of Duke's menus work again.
2020-10-07 20:32:43 +02:00
sectors.cpp
- all stat iterators in sectors.cpp handled.
2020-10-15 01:34:28 +02:00
sectors_d.cpp
- more simple pointer replacements - lots of them...
2020-10-15 01:34:28 +02:00
sectors_r.cpp
- more simple pointer replacements - lots of them...
2020-10-15 01:34:28 +02:00
soundefs.h
- constant cleanup.
2020-07-06 13:26:26 +02:00
sounds.cpp
Merge branch 'master' into InputContinuation
2020-10-10 21:39:27 +02:00
sounds.h
- Duke: got rid of the last 3 remaining #defines not used for list generation, as well.
2020-10-11 14:30:43 +02:00
spawn.cpp
- converted all stat iterators outside sector*.cpp.
2020-10-15 01:34:28 +02:00
spawn_d.cpp
- World Tour: Fixed missing smoke on burning monsters
2020-09-23 19:24:40 +02:00
spawn_r.cpp
- added texture aliases so that tiles can given real names in the texture manager.
2020-10-06 19:26:22 +02:00
types.h
- prototyping some refactoring helpers.
2020-10-14 00:58:21 +02:00