..
actors.cpp
- use Printf as the only command to print to the console.
2020-04-12 08:30:38 +02:00
actors.h
- revert all consolidation efforts between Duke and RR frontends.
2020-03-18 08:24:31 +01:00
anim.cpp
- draw the movie franes outside of the tile system to reduce the palette maintenance.
2020-04-13 23:58:45 +02:00
anim.h
- copied anim fix to RR.
2020-01-03 11:47:10 +01:00
cheats.cpp
- made Blood's FullMap flag global and removed the hacks to show the full automap.
2020-03-07 19:30:18 +01:00
cheats.h
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
cmdline.cpp
- use Printf as the only command to print to the console.
2020-04-12 08:30:38 +02:00
cmdline.h
- startup cleanup.
2019-11-01 00:32:56 +01:00
common.cpp
- renamed global palookup variable.
2020-04-13 23:58:46 +02:00
common_game.h
- revert all consolidation efforts between Duke and RR frontends.
2020-03-18 08:24:31 +01:00
config.cpp
Repair HUD scaling returning to 100% when relaunching Duke or RR games.
2020-03-22 10:37:43 +01:00
config.h
Merge branch 'master' into powerslave
2019-12-26 00:21:04 +01:00
d_menu.cpp
- revert all consolidation efforts between Duke and RR frontends.
2020-03-18 08:24:31 +01:00
demo.cpp
- use Printf as the only command to print to the console.
2020-04-12 08:30:38 +02:00
demo.h
- same change for RedNukem front end.
2019-11-08 01:04:27 +01:00
duke3d.h
- console code matching with GZDoom
2020-04-12 08:30:41 +02:00
events_defs.h
- revert all consolidation efforts between Duke and RR frontends.
2020-03-18 08:24:31 +01:00
game.cpp
- console code matching with GZDoom
2020-04-12 08:30:41 +02:00
game.h
- match cmdlib.cpp/.h with GZDoom.
2020-04-12 08:30:36 +02:00
gamedef.cpp
- file system update and adjustment.
2020-04-12 08:30:40 +02:00
gamedef.h
- use Printf as the only command to print to the console.
2020-04-12 08:30:38 +02:00
gamedefs.h
- revert all consolidation efforts between Duke and RR frontends.
2020-03-18 08:24:31 +01:00
gameexec.cpp
- use Printf as the only command to print to the console.
2020-04-12 08:30:38 +02:00
gameexec.h
- use Printf as the only command to print to the console.
2020-04-12 08:30:38 +02:00
gamevars.cpp
- use Printf as the only command to print to the console.
2020-04-12 08:30:38 +02:00
gamevars.h
- make things compile again.
2020-02-12 20:27:43 +01:00
global.cpp
- revert all consolidation efforts between Duke and RR frontends.
2020-03-18 08:24:31 +01:00
global.h
- render camera textures with the hardware renderer.
2020-03-29 14:01:46 +02:00
inv.h
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
keys.h
- revert all consolidation efforts between Duke and RR frontends.
2020-03-18 08:24:31 +01:00
macros.h
- revert all consolidation efforts between Duke and RR frontends.
2020-03-18 08:24:31 +01:00
menus.h
- added an engine credits menu page.
2020-01-15 20:39:41 +01:00
namesdyn.cpp
- use Printf as the only command to print to the console.
2020-04-12 08:30:38 +02:00
namesdyn.h
- revert all consolidation efforts between Duke and RR frontends.
2020-03-18 08:24:31 +01:00
net.cpp
- backend code matching with GZDoom
2020-04-12 08:30:40 +02:00
net.h
- netcode cleanup.
2020-02-03 21:06:03 +01:00
osdcmds.cpp
- backend code matching with GZDoom
2020-04-12 08:30:40 +02:00
osdcmds.h
- a few more CVARs
2019-10-23 01:30:43 +02:00
player.cpp
All Games: Make more precise use of 'scaleAdjustmentToInterval()'.
2020-04-14 00:00:21 +02:00
player.h
Manually merge EDuke32 SVN commit 8555.
2020-03-20 17:04:32 +01:00
premap.cpp
- handle RRRA E1L2's fog in the shader instead of hacking the shade tables.
2020-04-12 08:30:43 +02:00
premap.h
- consolidation of music lookup code for user maps.
2020-01-27 20:53:41 +01:00
quotes.h
- revert all consolidation efforts between Duke and RR frontends.
2020-03-18 08:24:31 +01:00
rrdh.cpp
- use a global constant for the transparent palette index instead of hardcoding it to the 255 literal everywhere.
2020-04-12 08:30:43 +02:00
rrdh.h
Rednukem: dh wip
2020-02-27 19:44:24 +01:00
savegame.cpp
- use Printf as the only command to print to the console.
2020-04-12 08:30:38 +02:00
savegame.h
- consolidation of engine save code.
2020-01-21 21:51:05 +01:00
sbar.cpp
- cleaning out a few more parts of the software renderer.
2020-03-29 15:54:02 +02:00
sbar.h
- ported most of the remaining HUD CVars
2019-10-24 01:30:33 +02:00
screens.cpp
- palette code cleanup
2020-04-13 23:58:44 +02:00
screens.h
- use the currentLevel record for the status screens. What was there could be broken by scripts thanks to the non-existent access control to critical variables.
2019-12-10 23:04:06 +01:00
sector.cpp
- backend code matching with GZDoom
2020-04-12 08:30:40 +02:00
sector.h
- revert all consolidation efforts between Duke and RR frontends.
2020-03-18 08:24:31 +01:00
soundefs.h
- revert all consolidation efforts between Duke and RR frontends.
2020-03-18 08:24:31 +01:00
sounds.cpp
- fixed per-level music in RR.
2020-03-14 18:14:50 +01:00
sounds.h
- revert all consolidation efforts between Duke and RR frontends.
2020-03-18 08:24:31 +01:00
sounds_common.h
- revert all consolidation efforts between Duke and RR frontends.
2020-03-18 08:24:31 +01:00
soundsdyn.cpp
- use Printf as the only command to print to the console.
2020-04-12 08:30:38 +02:00
soundsdyn.h
- revert all consolidation efforts between Duke and RR frontends.
2020-03-18 08:24:31 +01:00
text.cpp
- use Printf as the only command to print to the console.
2020-04-12 08:30:38 +02:00
text.h
- consolidation of screentext code
2020-03-05 00:58:38 +01:00