raze-gles/source/rr/src/gamedef.h
Christoph Oelckers 66ecb05eb8 - use Printf as the only command to print to the console.
All uses of OSD_Printf, initprintf etc. have been renamed.
2020-04-12 08:30:38 +02:00

355 lines
12 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 2016 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef gamedef_h_
#define gamedef_h_
#include "actors.h"
#include "build.h" // hashtable_t
#include "cheats.h"
#include "common.h" // tokenlist
#include "player.h" // projectile_t
BEGIN_RR_NS
enum
{
LABEL_ANY = -1,
LABEL_DEFINE = 1,
LABEL_STATE = 2,
LABEL_ACTOR = 4,
LABEL_ACTION = 8,
LABEL_AI = 16,
LABEL_MOVE = 32,
LABEL_EVENT = 0x40,
};
#define LABEL_HASPARM2 1
#define LABEL_ISSTRING 2
// "magic" number for { and }, overrides line number in compiled code for later detection
#define VM_IFELSE_MAGIC 31337
#define VM_INSTMASK 0xfff
#define VM_DECODE_LINE_NUMBER(xxx) ((int)((xxx) >> 12))
#define C_CUSTOMERROR(Text, ...) \
do \
{ \
C_ReportError(-1); \
Printf("%s:%d: error: " Text "\n", g_scriptFileName, g_lineNumber, ##__VA_ARGS__); \
g_errorCnt++; \
} while (0)
#define C_CUSTOMWARNING(Text, ...) \
do \
{ \
C_ReportError(-1); \
Printf("%s:%d: warning: " Text "\n", g_scriptFileName, g_lineNumber, ##__VA_ARGS__); \
g_warningCnt++; \
} while (0)
extern intptr_t const * insptr;
extern void VM_ScriptInfo(intptr_t const *ptr, int range);
extern hashtable_t h_gamevars;
extern hashtable_t h_labels;
extern int32_t g_aimAngleVarID; // var ID of "AUTOAIMANGLE"
extern int32_t g_angRangeVarID; // var ID of "ANGRANGE"
extern int32_t g_returnVarID; // var ID of "RETURN"
extern int32_t g_weaponVarID; // var ID of "WEAPON"
extern int32_t g_worksLikeVarID; // var ID of "WORKSLIKE"
extern int32_t g_zRangeVarID; // var ID of "ZRANGE"
#include "events_defs.h"
extern intptr_t apScriptEvents[MAXEVENTS];
extern char g_scriptFileName[BMAX_PATH];
extern const uint32_t CheatFunctionFlags[];
extern const uint8_t CheatFunctionIDs[];
extern int32_t g_errorCnt;
extern int32_t g_lineNumber;
extern int32_t g_scriptVersion;
extern int32_t g_totalLines;
extern int32_t g_warningCnt;
extern uint32_t g_scriptcrc;
extern int32_t otherp;
extern intptr_t *g_scriptPtr;
typedef struct
{
const char *name;
int lId, flags, maxParm2;
} memberlabel_t;
extern const memberlabel_t ActorLabels[];
extern const memberlabel_t InputLabels[];
extern const memberlabel_t PalDataLabels[];
extern const memberlabel_t PlayerLabels[];
extern const memberlabel_t ProjectileLabels[];
extern const memberlabel_t SectorLabels[];
extern const memberlabel_t TileDataLabels[];
extern const memberlabel_t TsprLabels[];
extern const memberlabel_t UserdefsLabels[];
extern const memberlabel_t WallLabels[];
int32_t C_AllocQuote(int32_t qnum);
void C_InitQuotes(void);
extern int32_t g_numProjectiles;
typedef struct {
int spriteNum;
int playerNum;
int playerDist;
int flags;
union {
spritetype * pSprite;
uspritetype *pUSprite;
};
int32_t * pData;
DukePlayer_t *pPlayer;
actor_t * pActor;
} vmstate_t;
extern vmstate_t vm;
void G_DoGameStartup(const int32_t *params);
void C_DefineMusic(int volumeNum, int levelNum, const char *fileName);
void C_DefineVolumeFlags(int32_t vol, int32_t flags);
void C_UndefineVolume(int32_t vol);
void C_UndefineSkill(int32_t skill);
void C_UndefineLevel(int32_t vol, int32_t lev);
void C_ReportError(int32_t iError);
void C_Compile(const char *filenam);
extern int32_t g_errorLineNum;
extern int32_t g_tw;
typedef struct {
const char* token;
int32_t val;
} tokenmap_t;
extern char const * VM_GetKeywordForID(int32_t id);
enum ScriptError_t
{
ERROR_CLOSEBRACKET,
ERROR_EXCEEDSMAXTILES,
ERROR_EXPECTEDKEYWORD,
ERROR_FOUNDWITHIN,
ERROR_ISAKEYWORD,
ERROR_OPENBRACKET,
ERROR_NOTAGAMEVAR,
ERROR_PARAMUNDEFINED,
ERROR_SYNTAXERROR,
ERROR_VARREADONLY,
ERROR_VARTYPEMISMATCH,
WARNING_BADGAMEVAR,
WARNING_DUPLICATEDEFINITION,
WARNING_LABELSONLY,
WARNING_VARMASKSKEYWORD,
};
enum ScriptKeywords_t
{
CON_ELSE, // 0
CON_ACTOR, // 1
CON_ADDAMMO, // 2
CON_IFRND, // 3
CON_ENDA, // 4
CON_IFCANSEE, // 5
CON_IFHITWEAPON, // 6
CON_ACTION, // 7
CON_IFPDISTL, // 8
CON_IFPDISTG, // 9
CON_DEFINELEVELNAME, // 10
CON_STRENGTH, // 11
CON_BREAK, // 12
CON_SHOOT, // 13
CON_PALFROM, // 14
CON_SOUND, // 15
CON_FALL, // 16
CON_STATE, // 17
CON_ENDS, // 18
CON_DEFINE, // 19
CON_COMMENT, // 20 deprecated
CON_IFAI, // 21
CON_KILLIT, // 22
CON_ADDWEAPON, // 23
CON_AI, // 24
CON_ADDPHEALTH, // 25
CON_IFDEAD, // 26
CON_IFSQUISHED, // 27
CON_SIZETO, // 28
CON_LEFTBRACE, // 29
CON_RIGHTBRACE, // 30
CON_SPAWN, // 31
CON_MOVE, // 32
CON_IFWASWEAPON, // 33
CON_IFACTION, // 34
CON_IFACTIONCOUNT, // 35
CON_RESETACTIONCOUNT, // 36
CON_DEBRIS, // 37
CON_PSTOMP, // 38
CON_BLOCKCOMMENT, // 39 deprecated
CON_CSTAT, // 40
CON_IFMOVE, // 41
CON_RESETPLAYER, // 42
CON_IFONWATER, // 43
CON_IFINWATER, // 44
CON_IFCANSHOOTTARGET, // 45
CON_IFCOUNT, // 46
CON_RESETCOUNT, // 47
CON_ADDINVENTORY, // 48
CON_IFACTORNOTSTAYPUT, // 49
CON_HITRADIUS, // 50
CON_IFP, // 51
CON_COUNT, // 52
CON_IFACTOR, // 53
CON_MUSIC, // 54
CON_INCLUDE, // 55
CON_IFSTRENGTH, // 56
CON_DEFINESOUND, // 57
CON_GUTS, // 58
CON_IFSPAWNEDBY, // 59
CON_GAMESTARTUP, // 60
CON_WACKPLAYER, // 61
CON_IFGAPZL, // 62
CON_IFHITSPACE, // 63
CON_IFOUTSIDE, // 64
CON_IFMULTIPLAYER, // 65
CON_OPERATE, // 66
CON_IFINSPACE, // 67
CON_DEBUG, // 68
CON_ENDOFGAME, // 69
CON_IFBULLETNEAR, // 70
CON_IFRESPAWN, // 71
CON_IFFLOORDISTL, // 72
CON_IFCEILINGDISTL, // 73
CON_SPRITEPAL, // 74
CON_IFPINVENTORY, // 75
CON_BETANAME, // 76
CON_CACTOR, // 77
CON_IFPHEALTHL, // 78
CON_DEFINEQUOTE, // 79
CON_QUOTE, // 80
CON_IFINOUTERSPACE, // 81
CON_IFNOTMOVING, // 82
CON_RESPAWNHITAG, // 83
CON_TIP, // 84
CON_IFSPRITEPAL, // 85
CON_MONEY, // 86
CON_SOUNDONCE, // 87
CON_ADDKILLS, // 88
CON_STOPSOUND, // 89
CON_IFAWAYFROMWALL, // 90
CON_IFCANSEETARGET, // 91
CON_GLOBALSOUND, // 92
CON_LOTSOFGLASS, // 93
CON_IFGOTWEAPONCE, // 94
CON_GETLASTPAL, // 95
CON_PKICK, // 96
CON_MIKESND, // 97
CON_USERACTOR, // 98
CON_SIZEAT, // 99
CON_ADDSTRENGTH, // 100
CON_CSTATOR, // 101
CON_MAIL, // 102
CON_PAPER, // 103
CON_TOSSWEAPON, // 104
CON_SLEEPTIME, // 105
CON_NULLOP, // 106
CON_DEFINEVOLUMENAME, // 107
CON_DEFINESKILLNAME, // 108
CON_IFNOSOUNDS, // 109
CON_CLIPDIST, // 110
CON_IFANGDIFFL, // 111
CON_IFNOCOVER, // 112
CON_IFHITTRUCK, // 113
CON_IFTIPCOW, // 114
CON_ISDRUNK, // 115
CON_ISEAT, // 116
CON_DESTROYIT, // 117
CON_LARRYBIRD, // 118
CON_STRAFELEFT, // 119
CON_STRAFERIGHT, // 120
CON_IFACTORHEALTHG, // 121
CON_IFACTORHEALTHL, // 122
CON_SLAPPLAYER, // 123
CON_IFPDRUNK, // 124
CON_TEARITUP, // 125
CON_SMACKBUBBA, // 126
CON_SOUNDTAGONCE, // 127
CON_SOUNDTAG, // 128
CON_IFSOUNDID, // 129
CON_IFSOUNDDIST, // 130
CON_IFONMUD, // 131
CON_IFCOOP, // 132
CON_IFMOTOFAST, // 133
CON_IFWIND, // 134
CON_SMACKSPRITE, // 135
CON_IFONMOTO, // 136
CON_IFONBOAT, // 137
CON_FAKEBUBBA, // 138
CON_MAMATRIGGER, // 139
CON_MAMASPAWN, // 140
CON_MAMAQUAKE, // 141
CON_MAMAEND, // 142
CON_NEWPIC, // 143
CON_GARYBANJO, // 144
CON_MOTOLOOPSND, // 145
CON_IFSIZEDOWN, // 146
CON_RNDMOVE, // 147
CON_GAMEVAR, // 148
CON_IFVARL, // 149
CON_IFVARG, // 150
CON_SETVARVAR, // 151
CON_SETVAR, // 152
CON_ADDVARVAR, // 153
CON_ADDVAR, // 154
CON_IFVARVARL, // 155
CON_IFVARVARG, // 156
CON_ADDLOGVAR, // 157
CON_ONEVENT, // 158
CON_ENDEVENT, // 159
CON_IFVARE, // 160
CON_IFVARVARE, // 161
CON_IFFINDNEWSPOT, // 162
CON_LEAVETRAX, // 163
CON_LEAVEDROPPINGS, // 164
CON_DEPLOYBIAS, // 165
CON_IFPUPWIND, // 166
CON_END
};
// KEEPINSYNC with the keyword list in lunatic/con_lang.lua
END_RR_NS
#endif // gamedef_h_