raze-gles/source/build/include
pogokeen 222e593437 Change some clocks to support sub-tick precision using a new class, ClockTicks.
Using that higher precision, interpolate at a higher granularity.
Further, truncate the target interpolation time to vertical blank boundaries to avoid producing temporal artifacts.
Fix issues caused by interpolation calculations being handled differently in multiple places (and fix cases where smoothratios were being thrown away only to be redone without checking all proper conditions).
Ensure ClockTicks changes do not break other targets (EKenBuild, VoidSW), but note any interpolation there is not similarly updated.

git-svn-id: https://svn.eduke32.com/eduke32@8050 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/build.cpp
#	source/build/src/sdlayer.cpp
2019-09-20 21:09:14 +02:00
..
a.h Add SLOPTABLESIZ preprocessor definition 2019-09-20 12:07:42 +02:00
animvpx.h Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
baselayer.h Change some clocks to support sub-tick precision using a new class, ClockTicks. 2019-09-20 21:09:14 +02:00
build.h Change some clocks to support sub-tick precision using a new class, ClockTicks. 2019-09-20 21:09:14 +02:00
buildtypes.h Eliminate pos_as_vec2 from anything that had it 2019-09-20 15:46:28 +02:00
cache1d.h Convert loops using unsigned integers as iterators to use regular signed ints instead 2019-09-20 10:04:24 +02:00
clip.h Another clipping fix 2019-09-20 15:28:53 +02:00
clockticks.hpp Change some clocks to support sub-tick precision using a new class, ClockTicks. 2019-09-20 21:09:14 +02:00
collections.h Replace #if CXXSTD >= 2011 || EDUKE32_MSVC_PREREQ(1800) with #ifdef HAVE_CXX11_HEADERS 2019-09-19 14:23:29 +02:00
colmatch.h Function names 2018-04-12 21:03:47 +00:00
common.h - can be compiled again but crashes. 2019-09-19 23:02:57 +02:00
compat.h Change some clocks to support sub-tick precision using a new class, ClockTicks. 2019-09-20 21:09:14 +02:00
crc32.h Convert loops using unsigned integers as iterators to use regular signed ints instead 2019-09-20 10:04:24 +02:00
debugbreak.h Add debugbreak.h from https://github.com/scottt/debugbreak 2018-10-04 04:19:46 +00:00
dxdidf.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
dynamicgtk.h Common.mak: Massive reorganization/cleanup. 2017-06-09 06:38:42 +00:00
editor.h Change some clocks to support sub-tick precision using a new class, ClockTicks. 2019-09-20 21:09:14 +02:00
elauxlib.h LPeg: Necessary changes for building in our environment and with our project. See lpeg-lunatic.patch. 2017-06-09 06:39:18 +00:00
elua.h LPeg: Necessary changes for building in our environment and with our project. See lpeg-lunatic.patch. 2017-06-09 06:39:18 +00:00
fix16.h Use FORCE_INLINE and CONSTEXPR where appropriate in the Q16 fixed point math library 2019-09-19 14:30:22 +02:00
fix16.hpp Flesh out Fix16 with some operators we need to work with it from CON 2018-03-07 04:21:25 +00:00
fix16_int64.h Remove FIXMATH_NO_64BIT 2019-09-20 12:07:17 +02:00
glbuild.h - removed the compressed texture cache. 2019-09-17 20:18:18 +02:00
glsurface.h Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling). 2018-07-14 21:36:44 +00:00
gtkbits.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
gtkpixdata.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
gtkpixdata_shim.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
hash.h Use lowercase when computing hashes in hash_getcode() 2019-03-02 23:21:13 +00:00
hightile.h New userdef structure: "global_r", "global_g", "global_b" 2018-01-26 04:35:11 +00:00
klzw.h Convert loops using unsigned integers as iterators to use regular signed ints instead 2019-09-20 10:04:24 +02:00
kplib.h Fix extern "C" error in kplib.h affecting the Build tools 2019-09-19 14:20:40 +02:00
libdivide.h libdivide fixup 2019-09-20 13:17:34 +02:00
linklist.h Fix compilation of linklist.h in C++11 mode with clang 2019-09-20 15:11:03 +02:00
lunatic.h LPeg: Necessary changes for building in our environment and with our project. See lpeg-lunatic.patch. 2017-06-09 06:39:18 +00:00
lz4.h Update engine headers so that argument names in function declarations match the actual function definitions. This also removes const from function declarations in cases when it isn't meaningful. 2018-10-16 06:09:20 +00:00
m32script.h Rename Gv_GetVarX() to Gv_GetVar() (overloaded) 2019-09-20 09:38:38 +02:00
md4.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
mdsprite.h - Blood merge 2019-09-19 22:06:49 +02:00
miniz.h Update miniz from 2.0.8 to 2.1.0--not much of a change 2019-09-20 12:02:41 +02:00
miniz_common.h Update Miniz 2018-04-23 06:35:34 +00:00
miniz_tdef.h Update miniz from 2.0.8 to 2.1.0--not much of a change 2019-09-20 12:02:41 +02:00
miniz_tinfl.h Update miniz from 2.0.8 to 2.1.0--not much of a change 2019-09-20 12:02:41 +02:00
mmulti.h Dummy functions for mmulti.h for now until OldMP's mmulti is ported 2019-09-19 14:05:47 +02:00
mutex.h Re-implement our mutex_lock() family of functions using SDL's atomic spinlocks 2019-09-20 15:46:32 +02:00
osd.h Convert loops using unsigned integers as iterators to use regular signed ints instead 2019-09-20 10:04:24 +02:00
osxbits.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
osxmain.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
palette.h - Blood merge 2019-09-19 22:06:49 +02:00
pngwrite.h Convert loops using unsigned integers as iterators to use regular signed ints instead 2019-09-20 10:04:24 +02:00
polymer.h Cleanup includes 2018-11-18 18:09:48 +00:00
polymost.h Polymost projection changes to correct the perspective in widescreen and ultrawide resolutions. 2019-09-20 15:48:55 +02:00
pragmas.h Make ksgn() return int instead of int32_t 2019-09-20 15:29:09 +02:00
pragmas_arm.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
pragmas_ppc.h Make ksgn() return int instead of int32_t 2019-09-20 15:29:09 +02:00
pragmas_x86_gcc.h Additional const and constexpr usage in compat.h and pragmas 2018-10-25 23:33:52 +00:00
pragmas_x86_msvc.h Make ksgn() return int instead of int32_t 2019-09-20 15:29:09 +02:00
print.h Convert loops using unsigned integers as iterators to use regular signed ints instead 2019-09-20 10:04:24 +02:00
prlights.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
rawinput.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
renderlayer.h Fix command line help window in builds with the startup window disabled 2017-06-24 21:17:59 +00:00
scancodes.h OSD (console) cleanup 2017-06-27 02:24:14 +00:00
scriptfile.h scriptfile.[cpp|h] cleanups 2017-06-27 02:24:28 +00:00
sdl_inc.h sdlmusic: Slight cosmetic cleanup 2018-05-19 14:14:25 +00:00
sdlappicon.h Bring the previous commit into effect. 2017-02-01 10:20:54 +00:00
sdlayer.h - Blood merge 2019-09-19 22:06:49 +02:00
sjson.h Fix warnings in sjson 2019-09-20 15:17:45 +02:00
softsurface.h Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling). 2018-07-14 21:36:44 +00:00
startwin.editor.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
stats.h - removed the compressed texture cache. 2019-09-17 20:18:18 +02:00
texcache.h - removed the compressed texture cache. 2019-09-17 20:18:18 +02:00
timer.h This timing stuff actually works 2019-09-20 16:12:16 +02:00
tracker.hpp Gump redux 2019-09-20 14:16:06 +02:00
vfs.h Add buildvfs_fopen_write_text 2019-03-11 06:06:47 +00:00
wiibits.h Makefile: Mess with Wii stuff to fix a majority of its make invocation circumstances. 2017-08-06 13:44:44 +00:00
winbits.h Tweak how the semaphore used to detect multiple running copies of the game is utilized 2019-09-20 15:46:43 +02:00
windows_inc.h Eliminate the windows_inc.h include from compat.h by special-casing UNREFERENCED_PARAMETER in a different way. 2017-02-25 08:15:13 +00:00
winlayer.h Fix compilation with winlayer 2019-03-04 23:48:50 +00:00
xxhash.h Update engine headers so that argument names in function declarations match the actual function definitions. This also removes const from function declarations in cases when it isn't meaningful. 2018-10-16 06:09:20 +00:00