raze-gles/polymer/eduke32/source
helixhorned 898462152c Fix MUSICANDSFX ambient sounds (bit 2) playing only one instance.
This is done by introducing an additional internal bit, meaning
"play only one instance". It is set for all sounds which have bit 1
("repeat in the sound system") set at definesound time, but not those
that set bit 1 temporarily (see r3336).

git-svn-id: https://svn.eduke32.com/eduke32@3393 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-13 16:40:36 +00:00
..
enet Split r3159..r3161, part 7: code touching networking. 2012-11-15 14:28:14 +00:00
jaudiolib Address some macro madness in jaudiolib. (Should fix PowerPC builds.) 2013-01-04 17:29:03 +00:00
jmact Guard macros.h by #ifndef/#define, remove two decls of nonexistent functions. 2012-11-25 13:18:36 +00:00
lunatic Lunatic: codegen beyond milestone 1. 2013-01-13 16:40:32 +00:00
misc Win64 support! (Meaning it works, not that we recommend it for everyday use.) 2012-12-13 02:37:20 +00:00
util Tools updates: 2012-11-15 06:42:37 +00:00
_functio.h Lunatic translator: update default defines. 2012-11-25 13:18:41 +00:00
_midi.h Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
_rts.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
actors.c Clean up actors.c and player.c. 2013-01-01 15:24:14 +00:00
actors.h Fix rotation-fixed useractors (those having usertype bit 4 set). 2012-12-23 19:24:21 +00:00
actors_inline.c Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
actors_inline.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
anim.c Add predefined REND_CLASSIC, REND_POLYMOST and REND_POLYMER constants and use them everywhere getrendermode() is called. 2012-12-30 20:34:34 +00:00
anim.h Possibility of specifying sounds for a VPX anim-replacement via DEF. 2012-01-10 23:43:54 +00:00
animvpx.c Fix LTO=1 RELEASE=1 Lunatic build. 2012-12-29 15:21:16 +00:00
animvpx.h Make ivfrate build standalone, Makefile tweaks. 2012-11-08 21:54:17 +00:00
astub.c Mapster32: don't apply GL fogging to crosshair. 2013-01-13 16:40:14 +00:00
common.c Cleanup of console/on-screen-display (OSD) functionality. 2012-12-25 16:13:50 +00:00
common_game.h Factor G_MultiPskyInit into common.c. 2012-11-25 04:25:31 +00:00
config.c Fix bound keys' commands being truncated in settings.cfg, control* cleanup. 2012-11-18 15:44:18 +00:00
config.h Fix warning from r3128 2012-11-08 22:09:00 +00:00
demo.c Add predefined REND_CLASSIC, REND_POLYMOST and REND_POLYMER constants and use them everywhere getrendermode() is called. 2012-12-30 20:34:34 +00:00
demo.h In -d command line arg, allow specifying demo number in addition to file name. 2012-10-01 17:52:40 +00:00
duke3d.h Move DukePlayer_t's .palette down so that 2-byte-sized members are 2-byte-aligned. 2013-01-02 22:33:22 +00:00
function.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
game.c Lunatic: codegen beyond milestone 1. 2013-01-13 16:40:32 +00:00
game.h RENDERTYPE=SDL on Windows, part 2. 2012-11-25 04:26:37 +00:00
game_inline.c Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
game_inline.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
gamedef.c Fix MUSICANDSFX ambient sounds (bit 2) playing only one instance. 2013-01-13 16:40:36 +00:00
gamedef.h Factor out some code into C_AllocQuote() and C_InitQuotes(). 2013-01-01 15:24:25 +00:00
gamedefs.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
gameexec.c gameexec.c: factor code for "ifnosounds" into sounds.c: A_CheckAnySoundPlaying. 2013-01-02 22:33:32 +00:00
gameexec.h Lunatic: compile out more code with LUNATIC_ONLY. 2013-01-01 15:24:18 +00:00
GameListSource.game.h Clean up some file and directory structure. 2012-12-29 10:54:35 +00:00
GameListSource.game.m Clean up some file and directory structure. 2012-12-29 10:54:35 +00:00
gamestructures.c Pack actor_t's bposx/bposy/bposz members into a vec3_t named "bpos". 2012-12-23 14:00:08 +00:00
gamevars.c Lunatic: grabbag of different things. 2013-01-05 13:09:31 +00:00
gamevars.h Lunatic: definesound, more control.lua fixes. 2013-01-01 15:24:22 +00:00
global.c Replace initialize_globals() with global initialization. 2012-12-29 10:58:38 +00:00
global.h Replace initialize_globals() with global initialization. 2012-12-29 10:58:38 +00:00
GNU.TXT Importing source for great justice 2006-04-13 20:47:06 +00:00
GrpFile.game.h Clean up some file and directory structure. 2012-12-29 10:54:35 +00:00
GrpFile.game.m Clean up some file and directory structure. 2012-12-29 10:54:35 +00:00
grpscan.c Split r3159..r3161, part 12: Add explicit casts, non-pointer types. 2012-11-15 14:28:41 +00:00
grpscan.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
input.c Further minor MACT cleanups 2012-11-17 16:48:11 +00:00
input.h Massive menu input control revamp/cleanup/factor. (added: input.[ch]) 2012-06-03 16:11:22 +00:00
keys.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
m32def.c Win64 support! (Meaning it works, not that we recommend it for everyday use.) 2012-12-13 02:37:20 +00:00
m32def.h New M32Script command "getspritelinktype" <spritenum> <<linktypevar>>. 2012-04-05 19:49:12 +00:00
m32exec.c Factor dist() and ldist() into common.c. 2012-11-29 12:49:38 +00:00
m32structures.c Addresses posts #180 and #181 of the TROR thread. Specifically, 2011-07-04 21:20:59 +00:00
m32vars.c Port system gamearray access from M32Script to CON. Expose tilesizx and tilesizy. 2012-12-13 02:33:53 +00:00
macros.h Guard macros.h by #ifndef/#define, remove two decls of nonexistent functions. 2012-11-25 13:18:36 +00:00
mapster32.h Split r3159..r3161, part 14: The rest. 2012-11-15 14:28:47 +00:00
mdump.cpp Superficial text changes: 2012-03-26 05:05:57 +00:00
mdump.h 1. Removed unneeded the svn:executable proprties. These files aren't actually executable. 2008-07-12 14:09:52 +00:00
menus.c Add predefined REND_CLASSIC, REND_POLYMOST and REND_POLYMER constants and use them everywhere getrendermode() is called. 2012-12-30 20:34:34 +00:00
menus.h Minor menu cleanups, only half-finished (if that). 2012-10-14 22:16:07 +00:00
midi.c Split r3159..r3161, part 10: add explicit casts to *alloc return values. 2012-11-15 14:28:29 +00:00
midi.h Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
mpu401.c Win64 support! (Meaning it works, not that we recommend it for everyday use.) 2012-12-13 02:37:20 +00:00
mpu401.h Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
music.c This should fix the "assignment discards 'const' qualifier" warning in music.c. 2012-07-09 19:00:23 +00:00
names.h add two tile labels which Todd forgot to move from GAME.CON to DEFS.CON and therefore did not make it to names.h 2011-08-20 23:27:46 +00:00
namesdyn.c Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness 2012-07-01 22:11:33 +00:00
namesdyn.h Patch adding Wii support by tueidj, part 11: miscellaneous changes 2012-05-01 12:41:13 +00:00
net.c Fix building as C instead of C++ 2012-12-12 02:53:15 +00:00
net.h Fix NETCODE=0 build. 2013-01-06 18:56:38 +00:00
old.diff Tweakery in various places. 2011-03-17 23:37:38 +00:00
osdcmds.c Add predefined REND_CLASSIC, REND_POLYMOST and REND_POLYMER constants and use them everywhere getrendermode() is called. 2012-12-30 20:34:34 +00:00
osdcmds.h Fix bound keys' commands being truncated in settings.cfg, control* cleanup. 2012-11-18 15:44:18 +00:00
osdfuncs.c Cleanup of console/on-screen-display (OSD) functionality. 2012-12-25 16:13:50 +00:00
osdfuncs.h Cleanup of console/on-screen-display (OSD) functionality. 2012-12-25 16:13:50 +00:00
player.c Lunatic: getting closer to the first milestone. 2013-01-02 22:33:37 +00:00
player.h Lunatic: codegen beyond milestone 1. 2013-01-13 16:40:32 +00:00
premap.c Lunatic: compile out more code with LUNATIC_ONLY. 2013-01-01 15:24:18 +00:00
premap.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
quotes.h Addition of 3 events: 2012-05-14 18:12:27 +00:00
rev.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
rts.c Split r3159..r3161, part 10: add explicit casts to *alloc return values. 2012-11-15 14:28:29 +00:00
rts.h Possibly fix another weird crash 2010-08-07 23:14:23 +00:00
savegame.c Factor out some code into C_AllocQuote() and C_InitQuotes(). 2013-01-01 15:24:25 +00:00
savegame.h Rewrite old-version-savegame signaling in a cleaner fashion. 2012-11-13 10:50:06 +00:00
sdlmusic.c For novelty, add support for RENDERTYPE=SDL under Windows. 2012-11-24 09:13:29 +00:00
sector.c Replace "if (g_tile[..].execPtr)" -> "if (G_HaveActor(...))". 2012-12-29 15:21:28 +00:00
sector.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
sector_inline.c Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
sector_inline.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
soundefs.h update soundefs.h to match the final v1.5 DEFS.CON 2011-08-20 23:27:58 +00:00
sounds.c Fix MUSICANDSFX ambient sounds (bit 2) playing only one instance. 2013-01-13 16:40:36 +00:00
sounds.h gameexec.c: factor code for "ifnosounds" into sounds.c: A_CheckAnySoundPlaying. 2013-01-02 22:33:32 +00:00
sounds_mapster32.c Guard macros.h by #ifndef/#define, remove two decls of nonexistent functions. 2012-11-25 13:18:36 +00:00
sounds_mapster32.h Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping. 2012-03-10 21:22:44 +00:00
standard.h Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
startgtk.game.c Split r3159..r3161, part 3: MSVC, nedmalloc, *layer, startup windows. 2012-11-15 14:27:57 +00:00
startosx.game.m Clean up some file and directory structure. 2012-12-29 10:54:35 +00:00
startwin.game.c Win64 support! (Meaning it works, not that we recommend it for everyday use.) 2012-12-13 02:37:20 +00:00
startwin.game.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
winbits.c Windows: Fix potential crash in version checker. 2012-11-29 12:49:41 +00:00