..
actors.cpp
RR: fix jittery view on moving sectors
2020-06-17 17:10:11 +02:00
actors.h
- remove the remains of Lunatic from RR code.
2020-06-07 10:46:22 +02:00
anim.cpp
- moved the textures used for the animations into the texture manager.
2020-06-14 20:27:13 +02:00
anim.h
- fixed a bunch of compilation errors with MSVC 16.6.0
2020-05-21 10:29:59 +03:00
cheats.cpp
- made Blood's FullMap flag global and removed the hacks to show the full automap.
2020-03-07 19:30:18 +01:00
cheats.h
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
cmdline.cpp
- use Printf as the only command to print to the console.
2020-04-12 08:30:38 +02:00
cmdline.h
- startup cleanup.
2019-11-01 00:32:56 +01:00
common.cpp
- palette code cleanup.
2020-05-27 22:19:02 +02:00
common_game.h
- revert all consolidation efforts between Duke and RR frontends.
2020-03-18 08:24:31 +01:00
config.cpp
Repair HUD scaling returning to 100% when relaunching Duke or RR games.
2020-03-22 10:37:43 +01:00
config.h
Merge branch 'master' into powerslave
2019-12-26 00:21:04 +01:00
d_menu.cpp
- backend update to make the ZScript compiler work.
2020-06-14 18:58:30 +02:00
demo.cpp
- changed all places clearing the screen in 2D display code to use the 2D drawer's ClearScreen method.
2020-06-12 20:52:01 +02:00
demo.h
- same change for RedNukem front end.
2019-11-08 01:04:27 +01:00
duke3d.h
- backend update to make the ZScript compiler work.
2020-06-14 18:58:30 +02:00
events_defs.h
- remove the remains of Lunatic from RR code.
2020-06-07 10:46:22 +02:00
filestream.cpp
Clean up the FileStream code: Remove non-working Is_Eos() and make Seek() and Skip() return int.
2020-05-22 17:38:21 +02:00
filestream.h
Clean up the FileStream code: Remove non-working Is_Eos() and make Seek() and Skip() return int.
2020-05-22 17:38:21 +02:00
game.cpp
- make r_ambientlight work globally for all games by performing adjustment engine-side.
2020-06-21 10:12:54 +02:00
game.h
- remove the remains of Lunatic from RR code.
2020-06-07 10:46:22 +02:00
gamedef.cpp
- backend update to make the ZScript compiler work.
2020-06-14 18:58:30 +02:00
gamedef.h
- remove the remains of Lunatic from RR code.
2020-06-07 10:46:22 +02:00
gamedefs.h
- revert all consolidation efforts between Duke and RR frontends.
2020-03-18 08:24:31 +01:00
gameexec.cpp
- changed all places clearing the screen in 2D display code to use the 2D drawer's ClearScreen method.
2020-06-12 20:52:01 +02:00
gameexec.h
RR: Process one_eighty_count (Turn-around key) at frame-rate.
2020-05-13 15:12:44 +02:00
gamevars.cpp
- remove the remains of Lunatic from RR code.
2020-06-07 10:46:22 +02:00
gamevars.h
- make things compile again.
2020-02-12 20:27:43 +01:00
global.cpp
- revert all consolidation efforts between Duke and RR frontends.
2020-03-18 08:24:31 +01:00
global.h
- remove the remains of Lunatic from RR code.
2020-06-07 10:46:22 +02:00
inv.h
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
keys.h
- revert all consolidation efforts between Duke and RR frontends.
2020-03-18 08:24:31 +01:00
macros.h
- revert all consolidation efforts between Duke and RR frontends.
2020-03-18 08:24:31 +01:00
menus.h
- added an engine credits menu page.
2020-01-15 20:39:41 +01:00
namesdyn.cpp
- use Printf as the only command to print to the console.
2020-04-12 08:30:38 +02:00
namesdyn.h
- revert all consolidation efforts between Duke and RR frontends.
2020-03-18 08:24:31 +01:00
net.cpp
- updated the platform code to be mostly identical with GZDoom
2020-05-26 00:08:26 +02:00
net.h
- netcode cleanup.
2020-02-03 21:06:03 +01:00
osdcmds.cpp
- use GZDoom's 2D drawer.
2020-05-25 17:11:32 +02:00
osdcmds.h
- store palettes in the palette container.
2020-05-23 12:31:05 +02:00
player.cpp
- change mouse input from int to float and adjust games accordingly.
2020-07-04 18:28:00 +02:00
player.h
RR: fix jittery view on moving sectors
2020-06-17 17:10:11 +02:00
playmve.cpp
Rednukem: Fix MVE crash on Release gcc builds.
2020-05-22 17:21:03 +02:00
playmve.h
- manual update of some missed content.
2020-05-22 18:28:03 +02:00
premap.cpp
RR: fix jittery view on moving sectors
2020-06-17 17:10:11 +02:00
premap.h
- consolidation of music lookup code for user maps.
2020-01-27 20:53:41 +01:00
quotes.h
- revert all consolidation efforts between Duke and RR frontends.
2020-03-18 08:24:31 +01:00
rrdh.cpp
- fixed texture validation checks.
2020-06-17 12:26:02 +02:00
rrdh.h
Rednukem: dh wip
2020-02-27 19:44:24 +01:00
savegame.cpp
RR: Amend how game pauses.
2020-05-31 23:19:54 +02:00
savegame.h
- fixed a bunch of compilation errors with MSVC 16.6.0
2020-05-21 10:29:59 +03:00
sbar.cpp
- fixed texture validation checks.
2020-06-17 12:26:02 +02:00
sbar.h
- ported most of the remaining HUD CVars
2019-10-24 01:30:33 +02:00
screens.cpp
- fixed texture validation checks.
2020-06-17 12:26:02 +02:00
screens.h
- use the currentLevel record for the status screens. What was there could be broken by scripts thanks to the non-existent access control to critical variables.
2019-12-10 23:04:06 +01:00
sector.cpp
- use backend independent code to render the camera textures.
2020-06-14 21:57:21 +02:00
sector.h
- revert all consolidation efforts between Duke and RR frontends.
2020-03-18 08:24:31 +01:00
soundefs.h
- revert all consolidation efforts between Duke and RR frontends.
2020-03-18 08:24:31 +01:00
sounds.cpp
Merge branch 'master' of https://github.com/coelckers/Raze
2020-05-31 23:30:10 +02:00
sounds.h
- remove the remains of Lunatic from RR code.
2020-06-07 10:46:22 +02:00
sounds_common.h
- revert all consolidation efforts between Duke and RR frontends.
2020-03-18 08:24:31 +01:00
soundsdyn.cpp
- use Printf as the only command to print to the console.
2020-04-12 08:30:38 +02:00
soundsdyn.h
- revert all consolidation efforts between Duke and RR frontends.
2020-03-18 08:24:31 +01:00
text.cpp
- use GZDoom's 2D drawer.
2020-05-25 17:11:32 +02:00
text.h
- consolidation of screentext code
2020-03-05 00:58:38 +01:00