..
2d
- added a redirection hack for rotatesprite so that it can be transitionally used in the 2D drawer.
2019-11-21 19:30:27 +01:00
console
- consolidation of defbinds definitions.
2019-11-26 21:06:43 +01:00
filesystem
- implemented savegame compression
2019-11-08 01:36:32 +01:00
fonts
- WIP commit.
2019-11-23 12:38:38 +01:00
menu
- major work on savegame code
2019-11-27 00:41:26 +01:00
music
- fix compile on vs2017, change pow2char to static
2019-11-13 16:40:08 -05:00
optionmenu
- "fixed" keybinding not responding for all keys.
2019-11-14 22:48:23 +01:00
textures
- made brightmaps operational.
2019-11-10 19:42:26 +01:00
utility
-- more work on the menu - episode and skill menus are working in DN3D.
2019-11-25 23:21:51 +01:00
compositesaveame.h
- fixed savegame issues.
2019-11-14 21:07:43 +01:00
compositesavegame.cpp
- fixed savegame issues.
2019-11-14 21:07:43 +01:00
gameconfigfile.cpp
- fixed key binding
2019-11-06 20:34:00 +01:00
gameconfigfile.h
- startup cleanup.
2019-11-01 00:32:56 +01:00
gamecontrol.cpp
- consolidation of texts for episode and skill menus
2019-11-25 00:02:00 +01:00
gamecontrol.h
- Changed EDuke menu to receive all settings storage locations as CVARs.
2019-11-09 19:15:03 +01:00
gamecvars.cpp
- added the rest of GZDoom's music interface.
2019-11-11 00:23:52 +01:00
gamecvars.h
- Changed EDuke menu to receive all settings storage locations as CVARs.
2019-11-09 19:15:03 +01:00
gamemain.cpp
- added GZDoom's resource management classes.
2019-10-28 23:46:15 +01:00
i_specialpaths.h
- various fixes and improvements related to file location management:
2019-11-02 00:38:30 +01:00
initfs.cpp
- major work on savegame code
2019-11-27 00:41:26 +01:00
inputstate.cpp
- fixed: Events were processed as key events without checking their type.
2019-11-12 20:17:17 +01:00
inputstate.h
- hooked up the event processing for Shadow Warrior, so keyboard input is working now. Mouse movement is not being processed yet.
2019-11-20 22:01:44 +01:00
keyboard.h
- moved all keyboard related code into the InputState class, so that looking for this stuff is easier.
2019-11-04 00:53:55 +01:00
ns.h
- sky clamping may only be done in Blood for now.
2019-10-19 20:25:58 +02:00
openaudio.cpp
- gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places.
2019-11-01 22:17:15 +01:00
openaudio.h
- gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places.
2019-11-01 22:17:15 +01:00
rts.cpp
- Config work almost done.
2019-10-27 13:40:24 +01:00
rts.h
- consolidated RTS code, because there were 3 copies.
2019-10-20 19:13:44 +02:00
savegamehelp.cpp
- major work on savegame code
2019-11-27 00:41:26 +01:00
savegamehelp.h
- major work on savegame code
2019-11-27 00:41:26 +01:00
searchpaths.cpp
- got rid of some editor-only code and the entire buildvfs header
2019-11-08 02:02:54 +01:00
secrets.cpp
- save custom data as JSON.
2019-11-15 18:57:26 +01:00
secrets.h
- fixed savegame issues.
2019-11-14 21:07:43 +01:00
statistics.cpp
- fixed use of brightmaps.
2019-11-15 20:51:02 +01:00
statistics.h
- fixed savegame issues.
2019-11-14 21:07:43 +01:00
version.h
- major work on savegame code
2019-11-27 00:41:26 +01:00