mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-06 04:52:16 +00:00
723b210c95
Not tested yet! * Added a JSON-based header to the savegames so that the unified menu can read from a common data source. * moved loading and saving of frontend independent data to the wrapper so that support is automatic.
84 lines
2.8 KiB
C
84 lines
2.8 KiB
C
/*
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** version.h
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2007 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#ifndef __VERSION_H__
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#define __VERSION_H__
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const char *GetGitDescription();
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const char *GetGitHash();
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const char *GetGitTime();
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const char *GetVersionString();
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/** Lots of different version numbers **/
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#define VERSIONSTR "0.1.0"
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// The version as seen in the Windows resource
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#define RC_FILEVERSION 0,1,0,0
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#define RC_PRODUCTVERSION 0,1,0,0
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#define RC_PRODUCTVERSION2 VERSIONSTR
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// These are for content versioning.
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#define VER_MAJOR 0
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#define VER_MINOR 0
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#define VER_REVISION 1
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// More stuff that needs to be different for derivatives.
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#define GAMENAME "Demolition"
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#define WGAMENAME L"Demolition"
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#define GAMENAMELOWERCASE "demolition"
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#define FORUM_URL "http://forum.zdoom.org/"
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//#define BUGS_FORUM_URL "http://forum.zdoom.org/viewforum.php?f=2"
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#define SAVESIG_DN3D "Demolition.Duke"
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#define SAVESIG_BLD "Demolition.Blood"
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#define SAVESIG_RR "Demolition.Redneck"
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#define SAVESIG_SW "Demolition.SW"
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#define MINSAVEVER_DN3D 1
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#define MINSAVEVER_BLD 1
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#define MINSAVEVER_RR 1
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#define MINSAVEVER_SW 1
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#define SAVEVER_DN3D 1
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#define SAVEVER_BLD 1
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#define SAVEVER_RR 1
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#define SAVEVER_SW 1
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#if defined(__APPLE__) || defined(_WIN32)
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#define GAME_DIR GAMENAME
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#else
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#define GAME_DIR ".config/" GAMENAMELOWERCASE
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#endif
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#endif //__VERSION_H__
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