.. |
actor.cpp
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Blood: fix ILLUSION.MAP crash
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2020-03-30 09:55:15 +02:00 |
actor.h
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First round of Blood Savegame fix.
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2020-02-11 23:15:25 +01:00 |
ai.cpp
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Blood: rename Ummune to Immune
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2020-02-17 18:41:15 +01:00 |
ai.h
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- added an indexer for Blood's AI states.
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2020-02-12 00:22:11 +01:00 |
aibat.cpp
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Blood: workaround dudeInfo OOB issue
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2020-02-06 18:47:26 +01:00 |
aibat.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
aibeast.cpp
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Blood: workaround dudeInfo OOB issue
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2020-02-06 18:47:26 +01:00 |
aibeast.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
aiboneel.cpp
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Blood: workaround dudeInfo OOB issue
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2020-02-06 18:47:26 +01:00 |
aiboneel.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
aiburn.cpp
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Refactor of NOONE_EXTESNIONS:
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2020-02-07 22:23:33 +01:00 |
aiburn.h
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- Custom Dude updates and refactor
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2019-11-24 22:38:21 +01:00 |
aicaleb.cpp
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Blood: workaround dudeInfo OOB issue
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2020-02-06 18:47:26 +01:00 |
aicaleb.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
aicerber.cpp
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Blood: workaround dudeInfo OOB issue
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2020-02-06 18:47:26 +01:00 |
aicerber.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
aicult.cpp
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Blood: workaround dudeInfo OOB issue
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2020-02-06 18:47:26 +01:00 |
aicult.h
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- added an indexer for Blood's AI states.
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2020-02-12 00:22:11 +01:00 |
aigarg.cpp
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Refactor of NOONE_EXTESNIONS:
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2020-02-07 22:23:33 +01:00 |
aigarg.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
aighost.cpp
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Refactor of NOONE_EXTESNIONS:
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2020-02-07 22:23:33 +01:00 |
aighost.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
aigilbst.cpp
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Blood: workaround dudeInfo OOB issue
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2020-02-06 18:47:26 +01:00 |
aigilbst.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
aihand.cpp
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Blood: workaround dudeInfo OOB issue
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2020-02-06 18:47:26 +01:00 |
aihand.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
aihound.cpp
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Refactor of NOONE_EXTESNIONS:
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2020-02-07 22:23:33 +01:00 |
aihound.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
aiinnoc.cpp
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Blood: workaround dudeInfo OOB issue
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2020-02-06 18:47:26 +01:00 |
aiinnoc.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
aipod.cpp
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Blood: workaround dudeInfo OOB issue
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2020-02-06 18:47:26 +01:00 |
aipod.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
airat.cpp
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Blood: workaround dudeInfo OOB issue
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2020-02-06 18:47:26 +01:00 |
airat.h
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- added an indexer for Blood's AI states.
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2020-02-12 00:22:11 +01:00 |
aispid.cpp
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Blood: workaround dudeInfo OOB issue
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2020-02-06 18:47:26 +01:00 |
aispid.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
aitchern.cpp
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Blood: workaround dudeInfo OOB issue
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2020-02-06 18:47:26 +01:00 |
aitchern.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
aiunicult.cpp
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- Event redirection support for modern types
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2020-03-02 23:53:33 +01:00 |
aiunicult.h
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- Event redirection support for modern types
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2020-03-02 23:53:33 +01:00 |
aizomba.cpp
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- Blood: Fix for buried zombies losing their targeting ability when being struck down while rising from the grave.
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2020-02-15 21:47:02 +01:00 |
aizomba.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
aizombf.cpp
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Blood: workaround dudeInfo OOB issue
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2020-02-06 18:47:26 +01:00 |
aizombf.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
asound.cpp
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- refactored sound user data to be easier to serialize.
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2020-02-23 18:30:48 +01:00 |
asound.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
barf.cpp
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- enabled the Blood RFS parser.
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2020-01-22 21:09:45 +01:00 |
barf.h
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RFS parser wip
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2019-09-23 01:30:05 +02:00 |
blood.cpp
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Blood: revert change that broke demos
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2020-03-31 08:56:36 +02:00 |
blood.h
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- consolidation of screentext code
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2020-03-05 00:58:38 +01:00 |
callback.cpp
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Refactor of NOONE_EXTESNIONS:
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2020-02-07 22:23:33 +01:00 |
callback.h
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Refactor of NOONE_EXTESNIONS:
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2020-02-07 22:23:33 +01:00 |
choke.cpp
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- continued work on Blood save state
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2020-02-12 00:43:13 +01:00 |
choke.h
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- continued work on Blood save state
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2020-02-12 00:43:13 +01:00 |
common.cpp
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- gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places.
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2019-11-01 22:17:15 +01:00 |
common_game.h
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- cleanup of the screentext consolidation
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2020-03-05 01:17:31 +01:00 |
config.cpp
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- made Blood's FullMap flag global and removed the hacks to show the full automap.
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2020-03-07 19:30:18 +01:00 |
config.h
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- made Blood's FullMap flag global and removed the hacks to show the full automap.
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2020-03-07 19:30:18 +01:00 |
controls.cpp
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Blood: Repair issue with strafing following cherry pick merge conflicts.
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2020-03-31 08:56:36 +02:00 |
controls.h
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Blood: Tie player input to the frame rate instead of the game tickrate
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2020-03-31 08:56:36 +02:00 |
credits.cpp
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- Blood: Stop music before starting a cutscene.
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2020-02-19 18:34:17 +01:00 |
credits.h
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- fixed compilation.
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2019-10-21 19:36:54 +02:00 |
d_menu.cpp
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- stop all playing sound when starting a new game.
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2020-02-17 19:43:58 +01:00 |
db.cpp
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- made Blood's FullMap flag global and removed the hacks to show the full automap.
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2020-03-07 19:30:18 +01:00 |
db.h
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Refactor of NOONE_EXTESNIONS:
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2020-02-07 22:23:33 +01:00 |
demo.cpp
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Blood: reduce handleevents calls
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2020-03-31 08:56:36 +02:00 |
demo.h
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- refactored most of the remaining calls to kopen4load
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2019-10-21 17:16:08 +02:00 |
dude.cpp
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Blood: workaround dudeInfo OOB issue
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2020-02-06 18:47:26 +01:00 |
dude.h
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Blood: workaround dudeInfo OOB issue
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2020-02-06 18:47:26 +01:00 |
endgame.cpp
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- fixed handling of statistics data.
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2020-01-25 16:47:48 +01:00 |
endgame.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
eventq.cpp
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Refactor of NOONE_EXTESNIONS:
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2020-02-07 22:23:33 +01:00 |
eventq.h
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- Event redirection support for modern types
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2020-03-02 23:53:33 +01:00 |
fire.cpp
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- first batch of adjustments to the new tile management.
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2019-10-15 00:54:14 +02:00 |
fire.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
fx.cpp
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- consolidation of engine save code.
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2020-01-21 21:51:05 +01:00 |
fx.h
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Precache more tiles on level start
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2020-01-02 19:20:11 +01:00 |
gamemenu.cpp
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- hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library.
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2019-12-14 20:15:15 +01:00 |
gamemenu.h
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- fixed stuff and cleaned out most of the old menu code.
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2019-12-05 19:00:40 +01:00 |
gameutil.cpp
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Refactor of NOONE_EXTESNIONS:
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2020-02-07 22:23:33 +01:00 |
gameutil.h
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Refactor of NOONE_EXTESNIONS:
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2020-02-07 22:23:33 +01:00 |
getopt.cpp
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
getopt.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
gib.cpp
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- consolidation of engine save code.
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2020-01-21 21:51:05 +01:00 |
gib.h
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- merge fixes.
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2020-01-02 19:20:11 +01:00 |
globals.cpp
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- more unused data removed
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2020-02-12 01:00:47 +01:00 |
globals.h
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- more unused data removed
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2020-02-12 01:00:47 +01:00 |
inifile.cpp
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- moved kopenfilereader into the FileSystem class.
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2019-12-07 10:14:51 +01:00 |
inifile.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
iob.cpp
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
iob.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
levels.cpp
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- use the proper way to register an empty song on Blood maps without music.
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2020-03-01 12:57:23 +01:00 |
levels.h
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Refactor of NOONE_EXTESNIONS:
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2020-02-07 22:23:33 +01:00 |
loadsave.cpp
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Blood: store parallax sky info in savegame
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2020-02-27 19:55:12 +01:00 |
loadsave.h
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- more unused data removed
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2020-02-12 01:00:47 +01:00 |
macros.h
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- hooked up the input system and did a major cleanup.
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2019-12-24 12:59:26 +01:00 |
map2d.cpp
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Blood: Tie player input to the frame rate instead of the game tickrate
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2020-03-31 08:56:36 +02:00 |
map2d.h
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Blood: Tie player input to the frame rate instead of the game tickrate
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2020-03-31 08:56:36 +02:00 |
menu.cpp
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- added refactored sound code to RR frontend.
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2019-12-16 16:18:47 +01:00 |
messages.cpp
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- cleanup and removal of unused code.
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2019-12-29 16:35:51 +01:00 |
messages.h
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- Added names for statnums
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2019-10-08 22:27:45 +02:00 |
mirrors.cpp
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- removed all references to sdlayer.cpp as all that was left in there was only needed for software rendering.
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2020-03-29 15:22:07 +02:00 |
mirrors.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
misc.cpp
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- removed the unused File* functions which were the last remaining places to use stdio FILE for reading.
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2019-11-13 18:34:05 +01:00 |
misc.h
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- removed the unused File* functions which were the last remaining places to use stdio FILE for reading.
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2019-11-13 18:34:05 +01:00 |
network.cpp
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Blood: Tie player input to the frame rate instead of the game tickrate
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2020-03-31 08:56:36 +02:00 |
network.h
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Blood: Tie player input to the frame rate instead of the game tickrate
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2020-03-31 08:56:36 +02:00 |
nnexts.cpp
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- Condition type update (WIP)
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2020-03-05 22:11:22 +01:00 |
nnexts.h
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- Condition type update (WIP)
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2020-03-05 22:11:22 +01:00 |
osdcmd.cpp
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- implemented 'map' CCMD for all games.
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2020-01-28 11:20:30 +01:00 |
osdcmds.h
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- some reshuffling on OSD code.
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2019-11-02 14:25:35 +01:00 |
player.cpp
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Blood: Tie player input to the frame rate instead of the game tickrate
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2020-03-31 08:56:36 +02:00 |
player.h
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Blood: Clear keys on new level, fixes #308
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2020-02-11 18:17:22 +01:00 |
pqueue.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
qav.cpp
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- merge fixes.
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2020-01-02 19:20:11 +01:00 |
qav.h
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Precache more tiles on level start
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2020-01-02 19:20:11 +01:00 |
qheap.cpp
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- include namespace file in all sources as the very first include.
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2019-09-21 20:59:54 +02:00 |
qheap.h
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Use C++ heap for resource manager
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2019-09-21 11:41:25 +02:00 |
replace.cpp
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- got rid of some editor-only code and the entire buildvfs header
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2019-11-08 02:02:54 +01:00 |
replace.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
resource.cpp
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- SW sound WIP
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2019-12-17 23:25:07 +01:00 |
resource.h
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- hooked up the file system with Blood's resource access.
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2019-10-31 20:17:49 +01:00 |
screen.cpp
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- got rid of the software rendering blend tables.
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2020-03-29 17:23:57 +02:00 |
screen.h
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- Config work almost done.
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2019-10-27 13:40:24 +01:00 |
sectorfx.cpp
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Refactor: xsector, xwall and xsprite structs
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2019-10-26 10:35:13 +02:00 |
sectorfx.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
seq.cpp
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- refactored sound user data to be easier to serialize.
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2020-02-23 18:30:48 +01:00 |
seq.h
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- Custom Dude updates and refactor
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2019-11-24 22:38:21 +01:00 |
sfx.cpp
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- refactored sound user data to be easier to serialize.
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2020-02-23 18:30:48 +01:00 |
sfx.h
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- fixed sound volume issues in Blood.
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2020-01-22 16:34:58 +01:00 |
sound.cpp
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- refactored sound user data to be easier to serialize.
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2020-02-23 18:30:48 +01:00 |
sound.h
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- removed a few unused bits of code.
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2019-12-19 20:04:17 +01:00 |
text.cpp
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- consolidation of screentext code
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2020-03-05 00:58:38 +01:00 |
text.h
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- consolidation of screentext code
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2020-03-05 00:58:38 +01:00 |
tile.cpp
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Precache more tiles on level start
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2020-01-02 19:20:11 +01:00 |
tile.h
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- first batch of adjustments to the new tile management.
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2019-10-15 00:54:14 +02:00 |
trig.cpp
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- added access wrappers to the two fields of DICTNODE that are accessed from the outside.
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2019-10-31 00:50:45 +01:00 |
trig.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
triggers.cpp
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- Event redirection support for modern types
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2020-03-02 23:53:33 +01:00 |
triggers.h
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Refactor of NOONE_EXTESNIONS:
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2020-02-07 22:23:33 +01:00 |
view.cpp
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Blood: Tie player input to the frame rate instead of the game tickrate
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2020-03-31 08:56:36 +02:00 |
view.h
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- removed the complete crosshair color hackery.
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2020-01-18 16:14:31 +01:00 |
warp.cpp
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Refactor of NOONE_EXTESNIONS:
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2020-02-07 22:23:33 +01:00 |
warp.h
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Refactor of NOONE_EXTESNIONS:
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2020-02-07 22:23:33 +01:00 |
weapon.cpp
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Refactor of NOONE_EXTESNIONS:
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2020-02-07 22:23:33 +01:00 |
weapon.h
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Precache more tiles on level start
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2020-01-02 19:20:11 +01:00 |