- cleanup and removal of unused code.

compat.h probably needs a bit more attention, it's a horrendous mess of the wrong type of "compatibility" concerns.
This commit is contained in:
Christoph Oelckers 2019-12-29 16:35:51 +01:00
parent cc332486b4
commit 2e261a7468
12 changed files with 32 additions and 386 deletions

View file

@ -548,12 +548,9 @@ MAPHEADER2 byte_19AE44;
unsigned int dbReadMapCRC(const char *pPath)
{
char name2[BMAX_PATH];
byte_1A76C7 = 0;
byte_1A76C8 = 0;
Bstrncpy(name2, pPath, BMAX_PATH);
Bstrupr(name2);
DICTNODE* pNode;
pNode = gSysRes.Lookup(pPath, "MAP");
if (!pNode)
@ -604,7 +601,7 @@ const int nXSpriteSize = 56;
const int nXWallSize = 24;
int dbLoadMap(const char *pPath, int *pX, int *pY, int *pZ, short *pAngle, short *pSector, unsigned int *pCRC) {
char name2[BMAX_PATH]; int16_t tpskyoff[256];
int16_t tpskyoff[256];
memset(show2dsector, 0, sizeof(show2dsector));
memset(show2dwall, 0, sizeof(show2dwall));
memset(show2dsprite, 0, sizeof(show2dsprite));
@ -615,8 +612,6 @@ int dbLoadMap(const char *pPath, int *pX, int *pY, int *pZ, short *pAngle, short
Polymost_prepare_loadboard();
#endif
Bstrncpy(name2, pPath, BMAX_PATH);
Bstrupr(name2);
DICTNODE* pNode;
pNode = gSysRes.Lookup(pPath, "MAP");

View file

@ -635,7 +635,6 @@ bool CCheatMgr::Check(char *pzString)
{
char buffer[80];
strcpy(buffer, pzString);
Bstrupr(buffer);
for (size_t i = 0; i < strlen(pzString); i++)
buffer[i]++;
for (int i = 0; i < 36; i++)
@ -643,7 +642,7 @@ bool CCheatMgr::Check(char *pzString)
int nCheatLen = strlen(s_CheatInfo[i].pzString);
if (s_CheatInfo[i].flags & 1)
{
if (!strncmp(buffer, s_CheatInfo[i].pzString, nCheatLen))
if (!strnicmp(buffer, s_CheatInfo[i].pzString, nCheatLen))
{
Process(s_CheatInfo[i].id, buffer+nCheatLen);
return true;

View file

@ -1346,10 +1346,9 @@ void viewDrawPlayerSlots(void)
}
}
char gTempStr[128];
void viewDrawPlayerFrags(void)
{
FString gTempStr;
viewDrawPlayerSlots();
for (int i = 0, p = connecthead; p >= 0; i++, p = connectpoint2[p])
{
@ -1358,18 +1357,19 @@ void viewDrawPlayerFrags(void)
int col = gPlayer[p].teamId & 3;
char* name = gProfile[p].name;
if (gProfile[p].skill == 2)
sprintf(gTempStr, "%s", name);
gTempStr.Format("%s", name);
else
sprintf(gTempStr, "%s [%d]", name, gProfile[p].skill);
Bstrupr(gTempStr);
gTempStr.Format("%s [%d]", name, gProfile[p].skill);
gTempStr.ToUpper();
viewDrawText(4, gTempStr, x + 4, y + 1, -128, 11 + col, 0, 0);
sprintf(gTempStr, "%2d", gPlayer[p].fragCount);
gTempStr.Format("%2d", gPlayer[p].fragCount);
viewDrawText(4, gTempStr, x + 76, y + 1, -128, 11 + col, 2, 0);
}
}
void viewDrawPlayerFlags(void)
{
FString gTempStr;
viewDrawPlayerSlots();
for (int i = 0, p = connecthead; p >= 0; i++, p = connectpoint2[p])
{
@ -1378,13 +1378,13 @@ void viewDrawPlayerFlags(void)
int col = gPlayer[p].teamId & 3;
char* name = gProfile[p].name;
if (gProfile[p].skill == 2)
sprintf(gTempStr, "%s", name);
gTempStr.Format("%s", name);
else
sprintf(gTempStr, "%s [%d]", name, gProfile[p].skill);
Bstrupr(gTempStr);
gTempStr.Format("%s [%d]", name, gProfile[p].skill);
gTempStr.ToUpper();
viewDrawText(4, gTempStr, x + 4, y + 1, -128, 11 + col, 0, 0);
sprintf(gTempStr, "F");
gTempStr.Format("F");
x += 76;
if (gPlayer[p].hasFlag & 2)
{
@ -1399,6 +1399,7 @@ void viewDrawPlayerFlags(void)
void viewDrawCtfHudVanilla(ClockTicks arg)
{
FString gTempStr;
int x = 1, y = 1;
if (dword_21EFD0[0] == 0 || ((int)totalclock & 8))
{
@ -1406,7 +1407,7 @@ void viewDrawCtfHudVanilla(ClockTicks arg)
dword_21EFD0[0] = dword_21EFD0[0] - arg;
if (dword_21EFD0[0] < 0)
dword_21EFD0[0] = 0;
sprintf(gTempStr, "%-3d", dword_21EFB0[0]);
gTempStr.Format("%-3d", dword_21EFB0[0]);
viewDrawText(0, gTempStr, x, y + 10, -128, 10, 0, 0, 256);
}
x = 319;
@ -1416,7 +1417,7 @@ void viewDrawCtfHudVanilla(ClockTicks arg)
dword_21EFD0[1] = dword_21EFD0[1] - arg;
if (dword_21EFD0[1] < 0)
dword_21EFD0[1] = 0;
sprintf(gTempStr, "%3d", dword_21EFB0[1]);
gTempStr.Format("%3d", dword_21EFB0[1]);
viewDrawText(0, gTempStr, x, y + 10, -128, 7, 2, 0, 512);
}
}
@ -1673,7 +1674,8 @@ void UpdateStatusBar(ClockTicks arg)
TileHGauge(2208, 44, 190, pPlayer->armor[2], 3200);
DrawStatNumber("%3d", pPlayer->armor[2]>>4, 2230, 50, 193, 0, 0);
}
sprintf(gTempStr, "v%s", GetVersionString());
FString gTempStr;
gTempStr.Format("v%s", GetVersionString());
viewDrawText(3, gTempStr, 20, 191, 32, 0, 1, 0);
for (int i = 0; i < 6; i++)
@ -3532,7 +3534,7 @@ RORHACK:
}
else if (gView != gMe)
{
sprintf(gTempStr, "] %s [", gProfile[gView->nPlayer].name);
FStringf gTempStr("] %s [", gProfile[gView->nPlayer].name);
viewDrawText(0, gTempStr, 160, 10, 0, 0, 1, 0);
}
if (errMsg[0])

View file

@ -808,30 +808,9 @@ typedef struct {
////////// Language tricks that depend on size_t //////////
#if defined _MSC_VER
# define ARRAY_SIZE(arr) _countof(arr)
#elif defined HAVE_CONSTEXPR
template <typename T, size_t N>
static FORCE_INLINE constexpr size_t ARRAY_SIZE(T const (&)[N]) noexcept
{
return N;
}
#elif defined __cplusplus
struct bad_arg_to_ARRAY_SIZE
{
class Is_pointer; // incomplete
class Is_array {};
template <typename T>
static Is_pointer check_type(const T*, const T* const*);
static Is_array check_type(const void*, const void*);
};
# define ARRAY_SIZE(arr) ( \
0 * sizeof(reinterpret_cast<const ::bad_arg_to_ARRAY_SIZE*>(arr)) + \
0 * sizeof(::bad_arg_to_ARRAY_SIZE::check_type((arr), &(arr))) + \
sizeof(arr) / sizeof((arr)[0]) )
#else
# define ARRAY_SIZE(arr) (sizeof(arr) / sizeof((arr)[0]))
#endif
#include "basics.h"
# define ARRAY_SIZE(arr) countof(arr)
#define ARRAY_SSIZE(arr) (native_t)ARRAY_SIZE(arr)
@ -961,9 +940,6 @@ static FORCE_INLINE CONSTEXPR uint64_t B_PASS64(uint64_t const x) { return x; }
# define B_BIG16(x) B_PASS16(x)
#endif
// TODO: Determine when, if ever, we should use the bit-shift-and-mask variants
// due to alignment issues or performance gains.
#if 1
static FORCE_INLINE void B_BUF16(void * const buf, uint16_t const x) { *(uint16_t *) buf = x; }
static FORCE_INLINE void B_BUF32(void * const buf, uint32_t const x) { *(uint32_t *) buf = x; }
static FORCE_INLINE void B_BUF64(void * const buf, uint64_t const x) { *(uint64_t *) buf = x; }
@ -971,54 +947,6 @@ static FORCE_INLINE void B_BUF64(void * const buf, uint64_t const x) { *(uint64_
static FORCE_INLINE CONSTEXPR uint16_t B_UNBUF16(void const * const buf) { return *(uint16_t const *) buf; }
static FORCE_INLINE CONSTEXPR uint32_t B_UNBUF32(void const * const buf) { return *(uint32_t const *) buf; }
static FORCE_INLINE CONSTEXPR uint64_t B_UNBUF64(void const * const buf) { return *(uint64_t const *) buf; }
#else
static FORCE_INLINE void B_BUF16(void * const vbuf, uint16_t const x)
{
uint8_t * const buf = (uint8_t *) vbuf;
buf[0] = (x & 0x00FF);
buf[1] = (x & 0xFF00) >> 8;
}
static FORCE_INLINE void B_BUF32(void * const vbuf, uint32_t const x)
{
uint8_t * const buf = (uint8_t *) vbuf;
buf[0] = (x & 0x000000FF);
buf[1] = (x & 0x0000FF00) >> 8;
buf[2] = (x & 0x00FF0000) >> 16;
buf[3] = (x & 0xFF000000) >> 24;
}
# if 0
// i686-apple-darwin11-llvm-gcc-4.2 complains "integer constant is too large for 'long' type"
static FORCE_INLINE void B_BUF64(void * const vbuf, uint64_t const x)
{
uint8_t * const buf = (uint8_t *) vbuf;
buf[0] = (x & 0x00000000000000FF);
buf[1] = (x & 0x000000000000FF00) >> 8;
buf[2] = (x & 0x0000000000FF0000) >> 16;
buf[3] = (x & 0x00000000FF000000) >> 24;
buf[4] = (x & 0x000000FF00000000) >> 32;
buf[5] = (x & 0x0000FF0000000000) >> 40;
buf[6] = (x & 0x00FF000000000000) >> 48;
buf[7] = (x & 0xFF00000000000000) >> 56;
}
# endif
static FORCE_INLINE uint16_t B_UNBUF16(void const * const vbuf)
{
uint8_t const * const buf = (uint8_t const *) vbuf;
return (buf[1] << 8) | (buf[0]);
}
static FORCE_INLINE uint32_t B_UNBUF32(void const * const vbuf)
{
uint8_t const * const buf = (uint8_t const *) vbuf;
return (buf[3] << 24) | (buf[2] << 16) | (buf[1] << 8) | (buf[0]);
}
static FORCE_INLINE uint64_t B_UNBUF64(void const * const vbuf)
{
uint8_t const * const buf = (uint8_t const *) vbuf;
return ((uint64_t)buf[7] << 56) | ((uint64_t)buf[6] << 48) | ((uint64_t)buf[5] << 40) |
((uint64_t)buf[4] << 32) | (buf[3] << 24) | (buf[2] << 16) | (buf[1] << 8) | (buf[0]);
}
#endif
////////// Abstract data operations //////////
@ -1174,18 +1102,6 @@ int32_t Bcorrectfilename(char *filename, int32_t removefn);
char *Bstrtoken(char *s, const char *delim, char **ptrptr, int chop);
char *Bstrtolower(char *str);
#ifdef _WIN32
# ifdef _MSC_VER
# define Bstrlwr _strlwr
# define Bstrupr _strupr
# else
# define Bstrlwr strlwr
# define Bstrupr strupr
# endif
#else
char *Bstrlwr(char *);
char *Bstrupr(char *);
#endif
////////// Miscellaneous //////////

View file

@ -6,28 +6,6 @@
#include "compat.h"
#include "debugbreak.h"
#ifdef _WIN32
# define NEED_SHLOBJ_H
# include "windows_inc.h"
#elif __APPLE__
# include "osxbits.h"
#endif
#ifndef USE_PHYSFS
#if defined(_MSC_VER)
# include <io.h>
#else
# include <dirent.h>
#endif
#endif
#if defined __linux || defined EDUKE32_BSD
# include <libgen.h> // for dirname()
#endif
#if defined EDUKE32_BSD
# include <limits.h> // for PATH_MAX
# include <sys/sysctl.h> // for sysctl() to get path to executable
#endif
#include "baselayer.h"
@ -161,7 +139,7 @@ char *Bstrtolower(char *str)
if (!str)
return NULL;
int len = Bstrlen(str);
int len = strlen(str);
if (len <= 0)
return str;
@ -170,28 +148,9 @@ char *Bstrtolower(char *str)
do
{
*(str + i) = Btolower(*(str + i));
*(str + i) = tolower(*(str + i));
i++;
} while (--len);
return str;
}
#if !defined(_WIN32)
char *Bstrlwr(char *s)
{
if (!s) return s;
char *t = s;
while (*t) { *t = Btolower(*t); t++; }
return s;
}
char *Bstrupr(char *s)
{
if (!s) return s;
char *t = s;
while (*t) { *t = Btoupper(*t); t++; }
return s;
}
#endif

View file

@ -1075,8 +1075,8 @@ static int32_t G_StaticToDynamicSound(int32_t const sound)
} while (0)
#else
# define ADDWEAPONVAR(Weapidx, Membname) do { \
Bsprintf(aszBuf, "WEAPON%d_" #Membname, Weapidx); \
Bstrupr(aszBuf); \
FStringf aszBuf("WEAPON%d_" #Membname, Weapidx); \
aszBuf.ToUpper(); \
Gv_NewVar(aszBuf, weapondefaults[Weapidx].Membname, GAMEVAR_PERPLAYER | GAMEVAR_SYSTEM); \
} while (0)
#endif

View file

@ -2394,14 +2394,8 @@ GAMELOOP:
nBestLevel = levelnew - 1;
goto LOOP2;
case 3: // When selecting 'Training' from ingame menu when already playing a level
if (levelnum == 0 || !Query(2, 4, "Quit current game?", "Y/N", 'Y', 13, 'N', 27))
{
levelnew = 0;
levelnum = 0;
goto STARTGAME2;
}
case 3:
goto STARTGAME2;
case 6:
goto GAMELOOP;
}
@ -2762,112 +2756,6 @@ void EraseScreen(int nVal)
videoClearScreen(nVal);
}
int Query(short nLines, short nKeys, ...)
{
short i;
char strings[20][80];
char keys[20];
va_list args;
short bPrevClip = bClip;
NoClip();
short nWidth = 0;
va_start(args, nKeys);
for (i = 0; i < nLines; i++)
{
char *str = va_arg(args, char*);
strcpy(strings[i], str);
Bstrupr(strings[i]);
int strWidth = MyGetStringWidth(strings[i]);
if (strWidth > nWidth) {
nWidth = strWidth;
}
}
for (i = 0; i < nKeys; i++) {
keys[i] = (char)va_arg(args, int);
}
va_end(args);
int nHeight = (nLines + 1) * 10;
int y1 = (200 - nHeight) / 2;
int yB = y1;
// add some padding to left and right sides of text in the box
nWidth += 30;
int x1 = (320 - nWidth) / 2;
int x2 = x1 + nWidth;
// if (bHiRes)
// {
// x1 *= 2;
// y1 *= 2;
// nHeight *= 2;
// x2 *= 2;
// }
y1 = scale(y1, ydim, 200);
nHeight = scale(nHeight, ydim, 200);
x1 = scale(x1-160, ydim*4/3, 320)+xdim/2;
x2 = scale(x2-160, ydim*4/3, 320)+xdim/2;
// draw background box that the text sits in
for (i = 0; i < nHeight; i++) {
renderDrawLine(x1 << 12, (y1 + i) << 12, x2 << 12, (y1 + i) << 12, overscanindex);
}
y1 = yB + 5;
// draw each line of text
for (i = 0; i < nLines; i++) {
myprintext((320 - MyGetStringWidth(strings[i])) / 2, (y1 + i*10) , strings[i], 0);
}
videoNextPage();
if (bPrevClip) {
Clip();
}
i = 0;
if (nKeys)
{
inputState.keyFlushChars();
while (1)
{
HandleAsync();
char key = toupper(inputState.keyGetChar());
for (i = 0; i < nKeys; i++)
{
if (keys[i] == 0 || key == keys[i])
{
RefreshStatus();
ClearAllKeys();
return i;
}
}
}
}
RefreshStatus();
ClearAllKeys();
return i;
}
void InitSpiritHead()
{
char filename[20];

View file

@ -98,7 +98,6 @@ set( PCH_SOURCES
src/spike.cpp
src/sprite.cpp
src/sumo.cpp
src/swconfig.cpp
src/sync.cpp
src/text.cpp
src/track.cpp

View file

@ -50,7 +50,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
BEGIN_SW_NS
SWBOOL CheatInputMode = FALSE;
char CheatInputString[256];
SWBOOL EveryCheat = FALSE;
SWBOOL ResCheat = FALSE;
@ -480,17 +479,14 @@ void CheatInput(void)
//if (CommEnabled)
// return;
strcpy(CheatInputString,MessageInputString);
// make sure string is lower cased
Bstrlwr(CheatInputString);
FString CheatInputString = MessageInputString;
CheatInputString.ToLower();
// check for at least one single match
for (i = 0; i < SIZ(ci); i++)
{
// compare without the NULL
if (cheatcmp(CheatInputString, ci[i].CheatInputCode, strlen(CheatInputString)) == 0)
if (cheatcmp(CheatInputString, ci[i].CheatInputCode, CheatInputString.Len()) == 0)
{
// if they are equal in length then its a complet match

View file

@ -458,6 +458,7 @@ InitNetPlayerOptions(void)
}
}
#if 0
void
SendMulitNameChange(char *new_name)
{
@ -468,7 +469,6 @@ SendMulitNameChange(char *new_name)
if (!CommEnabled)
return;
Bstrupr(new_name);
strcpy(pp->PlayerName, new_name);
playername = new_name;
SetRedrawScreen(pp);
@ -484,6 +484,7 @@ SendMulitNameChange(char *new_name)
}
}
}
#endif
void
SendVersion(int version)

View file

@ -100,9 +100,6 @@ SWBOOL LoadScriptFile(const char *filename)
scriptbuffer[readsize] = '\0';
// Convert filebuffer to all upper case
//Bstrupr(scriptbuffer);
script_p = scriptbuffer;
scriptend_p = script_p + size;
scriptline = 1;

View file

@ -1,106 +0,0 @@
//-------------------------------------------------------------------------
/*
Copyright (C) 1997, 2005 - 3D Realms Entertainment
This file is part of Shadow Warrior version 1.2
Shadow Warrior is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Original Source: 1997 - Frank Maddin and Jim Norwood
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#include "ns.h"
#include "build.h"
#include "keys.h"
#include "names2.h"
#include "panel.h"
#include "game.h"
//#include "settings.h"
#include "mytypes.h"
#include "gamedefs.h"
#include "common_game.h"
#include "config.h"
#include "gamecontrol.h"
#include "rts.h"
BEGIN_SW_NS
short GamePlays = 0;
/*
===================
=
= SetGameDefaults
=
===================
*/
void SetGameDefaults(void)
{
}
extern SWBOOL DrawScreen;
void EncodePassword(char *pw)
{
int bak_DrawScreen = DrawScreen;
int bak_randomseed = randomseed;
int i;
int len;
DrawScreen = FALSE;
randomseed = 1234L;
Bstrupr(pw);
len = strlen(pw);
for (i = 0; i < len; i++)
pw[i] += RANDOM_RANGE(26);
randomseed = bak_randomseed;
DrawScreen = bak_DrawScreen;
}
void DecodePassword(char *pw)
{
int bak_DrawScreen = DrawScreen;
int bak_randomseed = randomseed;
int i;
int len;
DrawScreen = FALSE;
randomseed = 1234L;
Bstrupr(pw);
len = strlen(pw);
for (i = 0; i < len; i++)
pw[i] -= RANDOM_RANGE(26);
randomseed = bak_randomseed;
DrawScreen = bak_DrawScreen;
}
void TermSetup(void)
{
extern SWBOOL BotMode;
}
END_SW_NS