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https://github.com/ZDoom/raze-gles.git
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Blood: reduce handleevents calls
This commit is contained in:
parent
5ebc65a1fb
commit
371b613ebe
3 changed files with 18 additions and 22 deletions
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@ -1173,28 +1173,11 @@ RESTART:
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ready2send = 1;
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while (!gQuitGame)
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{
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handleevents();
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netUpdate();
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inputState.SetBindsEnabled(gInputMode == kInputGame);
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switch (gInputMode)
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{
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case kInputGame:
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LocalKeys();
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break;
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default:
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break;
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}
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if (gQuitGame)
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continue;
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OSD_DispatchQueued();
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bool bDraw;
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if (gGameStarted)
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{
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char gameUpdate = false;
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double const gameUpdateStartTime = timerGetHiTicks();
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gameHandleEvents();
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while (gPredictTail < gNetFifoHead[myconnectindex] && !gPaused)
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{
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viewUpdatePrediction(&gFifoInput[gPredictTail&255][myconnectindex]);
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@ -1246,12 +1229,26 @@ RESTART:
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videoClearScreen(0);
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rotatesprite(160<<16,100<<16,65536,0,2518,0,0,0x4a,0,0,xdim-1,ydim-1);
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}
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gameHandleEvents();
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if (gQuitRequest && !gQuitGame)
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netBroadcastMyLogoff(gQuitRequest == 2);
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}
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if (bDraw)
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{
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gameHandleEvents();
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inputState.SetBindsEnabled(gInputMode == kInputGame);
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switch (gInputMode)
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{
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case kInputGame:
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LocalKeys();
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break;
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default:
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break;
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}
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if (gQuitGame)
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continue;
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OSD_DispatchQueued();
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switch (gInputMode)
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{
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case kInputMessage:
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@ -1301,9 +1298,9 @@ RESTART:
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while (gGameMenuMgr.m_bActive)
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{
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gGameMenuMgr.Process();
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gameHandleEvents();
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if (G_FPSLimit())
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{
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gameHandleEvents();
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videoClearScreen(0);
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gGameMenuMgr.Draw();
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videoNextPage();
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@ -316,8 +316,6 @@ void CDemo::Playback(void)
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_DEMOPLAYBACK:
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while (at1 && !gQuitGame)
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{
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handleevents();
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D_ProcessEvents();
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while (totalclock >= gNetFifoClock && !gQuitGame)
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{
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if (!v4)
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@ -387,6 +385,8 @@ _DEMOPLAYBACK:
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}
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if (G_FPSLimit())
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{
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handleevents();
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D_ProcessEvents();
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viewDrawScreen();
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videoNextPage();
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}
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@ -3071,7 +3071,6 @@ void viewDrawScreen(bool sceneonly)
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#ifdef USE_OPENGL
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polymostcenterhoriz = defaultHoriz;
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#endif
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gameHandleEvents();
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ClockTicks delta = totalclock - lastUpdate;
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if (delta < 0)
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delta = 0;
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