raze-gles/source/games/blood/src
2021-07-25 19:38:06 +10:00
..
_polymost.cpp - silenced warnings in Blood. 2021-05-12 21:49:06 +02:00
actor.cpp Increase kMaxSuperXSprites from 128 to 512. 2021-07-25 13:11:55 +10:00
actor.h Increase kMaxSuperXSprites from 128 to 512. 2021-07-25 13:11:55 +10:00
ai.cpp Increase kMaxSuperXSprites from 128 to 512. 2021-07-25 13:11:55 +10:00
ai.h - refactored actDamageSprite 2021-05-10 20:13:28 +02:00
aibat.cpp - renamed some constants. 2021-06-24 14:14:16 +02:00
aibeast.cpp - renamed some constants. 2021-06-24 14:14:16 +02:00
aiboneel.cpp - renamed some constants. 2021-06-24 14:14:16 +02:00
aiburn.cpp - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
aicaleb.cpp - renamed some constants. 2021-06-24 14:14:16 +02:00
aicerber.cpp - renamed some constants. 2021-06-24 14:14:16 +02:00
aicult.cpp - renamed some constants. 2021-06-24 14:14:16 +02:00
aigarg.cpp - renamed some constants. 2021-06-24 14:14:16 +02:00
aighost.cpp - renamed some constants. 2021-06-24 14:14:16 +02:00
aigilbst.cpp - renamed some constants. 2021-06-24 14:14:16 +02:00
aihand.cpp - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
aihound.cpp - renamed some constants. 2021-06-24 14:14:16 +02:00
aiinnoc.cpp - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
aipod.cpp - renamed some constants. 2021-06-24 14:14:16 +02:00
airat.cpp - renamed some constants. 2021-06-24 14:14:16 +02:00
aispid.cpp - renamed some constants. 2021-06-24 14:14:16 +02:00
aistate.h - project cleanup 2021-01-10 20:31:32 +01:00
aitchern.cpp - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
aiunicult.cpp Increase kMaxSuperXSprites from 128 to 512. 2021-07-25 13:11:55 +10:00
aiunicult.h Increase kMaxSuperXSprites from 128 to 512. 2021-07-25 13:11:55 +10:00
aizomba.cpp - renamed some constants. 2021-06-24 14:14:16 +02:00
aizombf.cpp - renamed some constants. 2021-06-24 14:14:16 +02:00
animatesprite.cpp - renamed some constants. 2021-06-24 14:14:16 +02:00
asound.cpp - project cleanup 2021-01-10 20:31:32 +01:00
barf.cpp - silenced warnings in Blood. 2021-05-12 21:49:06 +02:00
blood.cpp - Add skill CCMD to return player's current skill, while also being able to set skill for next game. 2021-07-20 18:50:58 +10:00
blood.h - Add skill CCMD to return player's current skill, while also being able to set skill for next game. 2021-07-20 18:50:58 +10:00
bloodactor.h - ProcessTouchObjects 2021-06-02 20:44:55 +02:00
callback.cpp - renamed some constants. 2021-06-24 14:14:16 +02:00
callback.h - project cleanup 2021-01-10 20:31:32 +01:00
choke.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
choke.h - project cleanup 2021-01-10 20:31:32 +01:00
common_game.h Increase kMaxSuperXSprites from 128 to 512. 2021-07-25 13:11:55 +10:00
controls.cpp - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
d_menu.cpp - make all games return to the main menu when the game is ended with F10. 2021-05-04 11:32:09 +02:00
db.cpp Increase kMaxSuperXSprites from 128 to 512. 2021-07-25 13:11:55 +10:00
db.h - handle newly activated 'unused' fields properly for serialization. 2021-07-25 10:29:50 +02:00
dude.cpp - Fixed getPlayeById() function in multiplayer. 2021-06-02 20:51:47 +02:00
dude.h - refactored actDamageSprite 2021-05-10 20:13:28 +02:00
endgame.cpp - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
endgame.h - project cleanup 2021-01-10 20:31:32 +01:00
eventq.cpp - Fixed getPlayeById() function in multiplayer. 2021-06-02 20:51:47 +02:00
eventq.h Use dude physics as base for debris physics 2021-06-02 20:52:48 +02:00
fire.cpp - Blood: replaced 'unsigned char' with 'uint8_t' and 'signed char' with 'int8_t'. 2021-04-17 10:14:03 +02:00
fx.cpp - Blood: split out the 'modern dude' part of actKillDude. 2021-05-08 14:43:09 +02:00
fx.h - Blood: split out the 'modern dude' part of actKillDude. 2021-05-08 14:43:09 +02:00
gameutil.cpp - actImpactMissile. 2021-06-02 20:43:14 +02:00
gameutil.h - actImpactMissile. 2021-06-02 20:43:14 +02:00
gib.cpp - mograted Blood's precaching to the backend's implementation. 2021-04-11 12:42:59 +02:00
gib.h - project cleanup 2021-01-10 20:31:32 +01:00
globals.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
globals.h - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
hudsprites.cpp - silenced warnings in Blood. 2021-05-12 21:49:06 +02:00
inifile.cpp - zero-terminate the buffer for reading Blood's INI files. 2021-06-26 12:04:21 +02:00
inifile.h - project cleanup 2021-01-10 20:31:32 +01:00
levels.cpp - Repair incorrect method call to IniFile class from 6576adb80b. 2021-07-16 23:01:07 +10:00
levels.h - adapted Blood to the new level progression features and simplified several parts, particularly the clumsy retrieval of the next level. 2021-05-02 09:08:57 +02:00
loadsave.cpp - handle newly activated 'unused' fields properly for serialization. 2021-07-25 10:29:50 +02:00
messages.cpp - Ensure g_nextskill is used everywhere so that setting skill for next level works properly. 2021-07-20 18:51:34 +10:00
messages.h - project cleanup 2021-01-10 20:31:32 +01:00
mirrors.cpp Increase kMaxSuperXSprites from 128 to 512. 2021-07-25 13:11:55 +10:00
misc.cpp - project cleanup 2021-01-10 20:31:32 +01:00
misc.h - forgot to save this... 2021-07-13 12:31:14 +02:00
namelist.h - Blood: handle title screens so that mods changing the original one still display it. 2021-05-19 00:07:50 +02:00
nnexts.cpp Revert "- Fix non-Windows and non-MSVC builds due to missing header for strupr()." 2021-07-25 19:38:06 +10:00
nnexts.h - use enums instead of #defines. 2021-07-25 10:30:14 +02:00
osdcmd.cpp - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
player.cpp - Blood: Lock input after setting angle/horizon targets in nnexts.cpp code, then unlock in ProcessInput() where resetForcedSyncInput() is called. 2021-07-18 19:26:24 +10:00
player.h - refactored actDamageSprite 2021-05-10 20:13:28 +02:00
prediction.cpp - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
preload.cpp - mograted Blood's precaching to the backend's implementation. 2021-04-11 12:42:59 +02:00
qav.cpp - mograted Blood's precaching to the backend's implementation. 2021-04-11 12:42:59 +02:00
qav.h - Blood: replaced 'unsigned char' with 'uint8_t' and 'signed char' with 'int8_t'. 2021-04-17 10:14:03 +02:00
replace.cpp - removed some unused things from engine.cpp. 2021-03-19 15:12:54 +01:00
sbar.cpp - Blood: fixed scriptified MP statusbar code to the point where it compiles. 2021-05-15 10:25:37 +02:00
sectorfx.cpp - silenced warnings in Blood. 2021-05-12 21:49:06 +02:00
sectorfx.h - project cleanup 2021-01-10 20:31:32 +01:00
seq.cpp - ProcessTouchObjects 2021-06-02 20:44:55 +02:00
seq.h - ProcessTouchObjects 2021-06-02 20:44:55 +02:00
seqcb.h - project cleanup 2021-01-10 20:31:32 +01:00
sfx.cpp - rewrote the sound handling in the patrolling code for Raze's sound backend. 2021-07-25 10:42:15 +02:00
sound.cpp - Blood: unpositioned sounds must be limited to one per channel. 2021-05-16 11:51:51 +02:00
sound.h - Blood: add a dummy sound entry at index 0. 2021-04-12 00:31:36 +02:00
tile.cpp - forgot to save this... 2021-07-13 12:31:14 +02:00
trig.cpp - project cleanup 2021-01-10 20:31:32 +01:00
triggers.cpp - renamed some constants. 2021-06-24 14:14:16 +02:00
triggers.h - fixed cherry picked commit. 2021-06-02 20:52:47 +02:00
view.cpp - Blood: Make delirium rotscrnang smoother with use of more precision. 2021-07-18 18:13:48 +10:00
view.h - renamed some constants. 2021-06-24 14:14:16 +02:00
warp.cpp - project cleanup 2021-01-10 20:31:32 +01:00
weapon.cpp - Blood: Repair weapon switching issue by adding missing guard from 6980e8b355 that got lost during e375c799ce. 2021-07-17 09:14:08 +10:00