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- Ensure g_nextskill
is used everywhere so that setting skill for next level works properly.
This commit is contained in:
parent
33845c4a23
commit
675356be1a
9 changed files with 19 additions and 19 deletions
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@ -334,7 +334,7 @@ CCMD(levelwarp)
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auto map = levelwarp_common(argv, "levelwarp", "warp to");
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if (map)
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{
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ChangeLevel(map, -1);
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ChangeLevel(map, g_nextskill);
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}
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}
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@ -355,7 +355,7 @@ CCMD(levelstart)
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auto map = levelwarp_common(argv, "start game", "start new game at");
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if (map)
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{
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DeferredStartGame(map, -1);
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DeferredStartGame(map, g_nextskill);
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}
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}
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@ -405,7 +405,7 @@ CCMD(changemap)
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Printf(PRINT_BOLD, "%s: map file not found\n", map->fileName.GetChars());
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}
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ChangeLevel(map, -1);
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ChangeLevel(map, g_nextskill);
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}
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//---------------------------------------------------------------------------
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@ -445,7 +445,7 @@ CCMD(map)
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Printf(PRINT_BOLD, "%s: map file not found\n", map->fileName.GetChars());
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}
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DeferredStartGame(map, -1);
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DeferredStartGame(map, g_nextskill);
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}
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}
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@ -462,7 +462,7 @@ CCMD(restartmap)
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Printf("Must be in a game to restart a level.\n");
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return;
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}
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ChangeLevel(currentLevel, -1);
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ChangeLevel(currentLevel, g_nextskill);
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}
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//---------------------------------------------------------------------------
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@ -493,7 +493,7 @@ CUSTOM_CVAR(Float, i_timescale, 1.0f, CVAR_NOINITCALL)
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CCMD(endofgame)
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{
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STAT_Update(true);
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ChangeLevel(nullptr, -1);
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ChangeLevel(nullptr, g_nextskill);
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}
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//---------------------------------------------------------------------------
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@ -688,7 +688,7 @@ void MainLoop ()
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userConfig.CommandMap = "";
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if (maprecord)
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{
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DeferredStartGame(maprecord, -1);
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DeferredStartGame(maprecord, g_nextskill);
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}
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}
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@ -421,7 +421,7 @@ static bool cheatMario(cheatseq_t* c)
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if (parseArgs((char*)c->Args, &nEpisode, &nLevel) == 2)
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{
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auto map = FindMapByIndex(nEpisode, nLevel);
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if (map) DeferredStartGame(map, -1);
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if (map) DeferredStartGame(map, g_nextskill);
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}
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return true;
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}
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@ -299,7 +299,7 @@ static bool cheatLevel(cheatseq_t *s)
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auto map = FindMapByIndex(volnume, levnume);
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if (map)
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{
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ChangeLevel(map, -1);
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ChangeLevel(map, g_nextskill);
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}
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return true;
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}
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@ -3444,7 +3444,7 @@ int ParseState::parse(void)
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levnume = GetGameVarID(*insptr++, g_ac, g_p);
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auto level = FindMapByIndex(volnume, levnume);
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if (level != nullptr)
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ChangeLevel(level, -1);
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ChangeLevel(level, g_nextskill);
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break;
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}
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case concmd_myosx:
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@ -102,7 +102,7 @@ const char *GameInterface::GenericCheat(int player, int cheat)
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bool RestartCheat(cheatseq_t* c)
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{
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if (!checkCheat(c)) return false;
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DeferredStartGame(currentLevel, -1);
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DeferredStartGame(currentLevel, g_nextskill);
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return true;
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}
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@ -117,7 +117,7 @@ bool NextCheat(cheatseq_t* c)
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if (!checkCheat(c)) return false;
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if (!currentLevel) return true;
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auto map = FindNextMap(currentLevel);
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if (map) DeferredStartGame(map, -1);
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if (map) DeferredStartGame(map, g_nextskill);
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return true;
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}
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@ -126,7 +126,7 @@ bool PrevCheat(cheatseq_t* c)
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if (!checkCheat(c)) return false;
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if (!currentLevel) return true;
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auto map = FindMapByLevelNum(currentLevel->levelNumber - 1);
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if (map) DeferredStartGame(map, -1);
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if (map) DeferredStartGame(map, g_nextskill);
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return true;
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}
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@ -160,7 +160,7 @@ bool WarpCheat(cheatseq_t* c)
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if (TEST(pp->Flags, PF_DEAD))
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return true;
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DeferredStartGame(maprec, -1);
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DeferredStartGame(maprec, g_nextskill);
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return true;
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}
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@ -7045,7 +7045,7 @@ void MultiPlayLimits(void)
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MapRecord *next = nullptr;
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next = FindNextMap(currentLevel);
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ChangeLevel(next, -1);
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ChangeLevel(next, g_nextskill);
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}
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}
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@ -7206,7 +7206,7 @@ domovethings(void)
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{
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map = FindNextMap(currentLevel);
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}
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ChangeLevel(map, -1);
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ChangeLevel(map, g_nextskill);
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}
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}
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}
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@ -1914,7 +1914,7 @@ OperateSprite(short SpriteNum, short player_is_operating)
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map = FindMapByLevelNum(sp->hitag);
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else
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map = FindNextMap(currentLevel);
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ChangeLevel(map, -1);
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ChangeLevel(map, g_nextskill);
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return true;
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}
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@ -2096,7 +2096,7 @@ OperateTripTrigger(PLAYERp pp)
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map = FindMapByLevelNum(sectp->hitag);
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else
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map = FindNextMap(currentLevel);
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ChangeLevel(map, -1);
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ChangeLevel(map, g_nextskill);
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break;
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}
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@ -5327,7 +5327,7 @@ ActorHealth(short SpriteNum, short amt)
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if (u->Health < u->MaxHealth/2)
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{
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FinishAnim = ANIM_SERP;
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ChangeLevel(nullptr, -1);
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ChangeLevel(nullptr, g_nextskill);
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return true;
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}
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}
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