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- use enums instead of #defines.
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1 changed files with 17 additions and 14 deletions
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@ -70,22 +70,25 @@ enum
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kCondRange = 100,
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};
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#define kPatrolStateSize 42
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#define kPatrolAlarmSeeDist 10000
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#define kPatrolAlarmHearDist 10000
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#define kMaxPatrolVelocity 500000
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#define kMaxPatrolCrouchVelocity (kMaxPatrolVelocity >> 1)
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#define kMaxPatrolSpotValue 500
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#define kMinPatrolTurnDelay 8
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#define kPatrolTurnDelayRange 20
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enum
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{
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kPatrolStateSize = 42,
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kPatrolAlarmSeeDist = 10000,
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kPatrolAlarmHearDist = 10000,
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kMaxPatrolVelocity = 500000,
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kMaxPatrolCrouchVelocity = (kMaxPatrolVelocity >> 1),
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kMaxPatrolSpotValue = 500,
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kMinPatrolTurnDelay = 8,
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kPatrolTurnDelayRange = 20,
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#define kDudeFlagStealth 0x0001
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#define kDudeFlagCrouch 0x0002
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kDudeFlagStealth = 0x0001,
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kDudeFlagCrouch = 0x0002,
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#define kSlopeDist 0x20
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#define kEffectGenCallbackBase 200
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#define kTriggerSpriteScreen 0x0001
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#define kTriggerSpriteAim 0x0002
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kSlopeDist = 0x20,
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kEffectGenCallbackBase = 200,
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kTriggerSpriteScreen = 0x0001,
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kTriggerSpriteAim = 0x0002,
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};
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// modern statnums
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enum {
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