..
_polymost.cpp
- silenced warnings in Blood.
2021-05-12 21:49:06 +02:00
actor.cpp
- Fixed getPlayeById() function in multiplayer.
2021-06-02 20:51:47 +02:00
actor.h
- first pass over ProcessTouchObject
2021-06-02 20:44:54 +02:00
ai.cpp
- Fixed getPlayeById() function in multiplayer.
2021-06-02 20:51:47 +02:00
ai.h
- refactored actDamageSprite
2021-05-10 20:13:28 +02:00
aibat.cpp
- merged the few remaining contents of mmulti.h into d_net.h
2021-05-03 19:01:00 +02:00
aibeast.cpp
- actImpactMissile.
2021-06-02 20:43:14 +02:00
aiboneel.cpp
- merged the few remaining contents of mmulti.h into d_net.h
2021-05-03 19:01:00 +02:00
aiburn.cpp
- merged the few remaining contents of mmulti.h into d_net.h
2021-05-03 19:01:00 +02:00
aicaleb.cpp
- merged the few remaining contents of mmulti.h into d_net.h
2021-05-03 19:01:00 +02:00
aicerber.cpp
- merged the few remaining contents of mmulti.h into d_net.h
2021-05-03 19:01:00 +02:00
aicult.cpp
- actNapalmMove - another previously unnamed function.
2021-05-08 14:43:08 +02:00
aigarg.cpp
- actNapalmMove - another previously unnamed function.
2021-05-08 14:43:08 +02:00
aighost.cpp
- actNapalmMove - another previously unnamed function.
2021-05-08 14:43:08 +02:00
aigilbst.cpp
- merged the few remaining contents of mmulti.h into d_net.h
2021-05-03 19:01:00 +02:00
aihand.cpp
- merged the few remaining contents of mmulti.h into d_net.h
2021-05-03 19:01:00 +02:00
aihound.cpp
- merged the few remaining contents of mmulti.h into d_net.h
2021-05-03 19:01:00 +02:00
aiinnoc.cpp
- merged the few remaining contents of mmulti.h into d_net.h
2021-05-03 19:01:00 +02:00
aipod.cpp
- actNapalmMove - another previously unnamed function.
2021-05-08 14:43:08 +02:00
airat.cpp
- merged the few remaining contents of mmulti.h into d_net.h
2021-05-03 19:01:00 +02:00
aispid.cpp
- merged the few remaining contents of mmulti.h into d_net.h
2021-05-03 19:01:00 +02:00
aistate.h
- project cleanup
2021-01-10 20:31:32 +01:00
aitchern.cpp
- merged the few remaining contents of mmulti.h into d_net.h
2021-05-03 19:01:00 +02:00
aiunicult.cpp
- handled the actDrop* functions.
2021-05-08 14:43:08 +02:00
aiunicult.h
- project cleanup
2021-01-10 20:31:32 +01:00
aizomba.cpp
- merged the few remaining contents of mmulti.h into d_net.h
2021-05-03 19:01:00 +02:00
aizombf.cpp
- merged the few remaining contents of mmulti.h into d_net.h
2021-05-03 19:01:00 +02:00
animatesprite.cpp
- merged the few remaining contents of mmulti.h into d_net.h
2021-05-03 19:01:00 +02:00
asound.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
barf.cpp
- silenced warnings in Blood.
2021-05-12 21:49:06 +02:00
blood.cpp
- reorganized loading of textures.
2021-06-01 11:05:26 +02:00
blood.h
- enabled the ENDOOM-like text screens when quitting Duke and SW.
2021-05-31 23:16:52 +02:00
bloodactor.h
- ProcessTouchObjects
2021-06-02 20:44:55 +02:00
callback.cpp
- Fixed getPlayeById() function in multiplayer.
2021-06-02 20:51:47 +02:00
callback.h
- project cleanup
2021-01-10 20:31:32 +01:00
choke.cpp
- All Games: Migrate each game's clock counter to backend solution.
2021-02-18 21:47:33 +11:00
choke.h
- project cleanup
2021-01-10 20:31:32 +01:00
common_game.h
- Fixed getPlayeById() function in multiplayer.
2021-06-02 20:51:47 +02:00
controls.cpp
- merged the few remaining contents of mmulti.h into d_net.h
2021-05-03 19:01:00 +02:00
d_menu.cpp
- make all games return to the main menu when the game is ended with F10.
2021-05-04 11:32:09 +02:00
db.cpp
- added render workaround for CP07.
2021-05-03 17:48:35 +02:00
db.h
- first pass over ProcessTouchObject
2021-06-02 20:44:54 +02:00
dude.cpp
- Fixed getPlayeById() function in multiplayer.
2021-06-02 20:51:47 +02:00
dude.h
- refactored actDamageSprite
2021-05-10 20:13:28 +02:00
endgame.cpp
- merged the few remaining contents of mmulti.h into d_net.h
2021-05-03 19:01:00 +02:00
endgame.h
- project cleanup
2021-01-10 20:31:32 +01:00
eventq.cpp
- Fixed getPlayeById() function in multiplayer.
2021-06-02 20:51:47 +02:00
eventq.h
- Fixed getPlayeById() function in multiplayer.
2021-06-02 20:51:47 +02:00
fire.cpp
- Blood: replaced 'unsigned char' with 'uint8_t' and 'signed char' with 'int8_t'.
2021-04-17 10:14:03 +02:00
fx.cpp
- Blood: split out the 'modern dude' part of actKillDude.
2021-05-08 14:43:09 +02:00
fx.h
- Blood: split out the 'modern dude' part of actKillDude.
2021-05-08 14:43:09 +02:00
gameutil.cpp
- actImpactMissile.
2021-06-02 20:43:14 +02:00
gameutil.h
- actImpactMissile.
2021-06-02 20:43:14 +02:00
gib.cpp
- mograted Blood's precaching to the backend's implementation.
2021-04-11 12:42:59 +02:00
gib.h
- project cleanup
2021-01-10 20:31:32 +01:00
globals.cpp
- All Games: Migrate each game's clock counter to backend solution.
2021-02-18 21:47:33 +11:00
globals.h
- All Games: Migrate each game's clock counter to backend solution.
2021-02-18 21:47:33 +11:00
hudsprites.cpp
- silenced warnings in Blood.
2021-05-12 21:49:06 +02:00
inifile.cpp
- silenced warnings in Blood.
2021-05-12 21:49:06 +02:00
inifile.h
- project cleanup
2021-01-10 20:31:32 +01:00
levels.cpp
- removed the non-functional and long abandoned level music alias feature.
2021-05-12 21:48:40 +02:00
levels.h
- adapted Blood to the new level progression features and simplified several parts, particularly the clumsy retrieval of the next level.
2021-05-02 09:08:57 +02:00
loadsave.cpp
- position tweaking for Nam's skies.
2021-05-10 20:13:28 +02:00
messages.cpp
- merged the few remaining contents of mmulti.h into d_net.h
2021-05-03 19:01:00 +02:00
messages.h
- project cleanup
2021-01-10 20:31:32 +01:00
mirrors.cpp
- merged the few remaining contents of mmulti.h into d_net.h
2021-05-03 19:01:00 +02:00
misc.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
misc.h
- removed UNREFERENCED_PARAMETER macro.
2021-05-03 19:10:53 +02:00
namelist.h
- Blood: handle title screens so that mods changing the original one still display it.
2021-05-19 00:07:50 +02:00
nnexts.cpp
- Fixed getPlayeById() function in multiplayer.
2021-06-02 20:51:47 +02:00
nnexts.h
- Fixed getPlayeById() function in multiplayer.
2021-06-02 20:51:47 +02:00
osdcmd.cpp
- merged the few remaining contents of mmulti.h into d_net.h
2021-05-03 19:01:00 +02:00
player.cpp
- Fixed getPlayeById() function in multiplayer.
2021-06-02 20:51:47 +02:00
player.h
- refactored actDamageSprite
2021-05-10 20:13:28 +02:00
prediction.cpp
- merged the few remaining contents of mmulti.h into d_net.h
2021-05-03 19:01:00 +02:00
preload.cpp
- mograted Blood's precaching to the backend's implementation.
2021-04-11 12:42:59 +02:00
qav.cpp
- mograted Blood's precaching to the backend's implementation.
2021-04-11 12:42:59 +02:00
qav.h
- Blood: replaced 'unsigned char' with 'uint8_t' and 'signed char' with 'int8_t'.
2021-04-17 10:14:03 +02:00
replace.cpp
- removed some unused things from engine.cpp.
2021-03-19 15:12:54 +01:00
sbar.cpp
- Blood: fixed scriptified MP statusbar code to the point where it compiles.
2021-05-15 10:25:37 +02:00
sectorfx.cpp
- silenced warnings in Blood.
2021-05-12 21:49:06 +02:00
sectorfx.h
- project cleanup
2021-01-10 20:31:32 +01:00
seq.cpp
- ProcessTouchObjects
2021-06-02 20:44:55 +02:00
seq.h
- ProcessTouchObjects
2021-06-02 20:44:55 +02:00
seqcb.h
- project cleanup
2021-01-10 20:31:32 +01:00
sfx.cpp
- silenced warnings in Blood.
2021-05-12 21:49:06 +02:00
sound.cpp
- Blood: unpositioned sounds must be limited to one per channel.
2021-05-16 11:51:51 +02:00
sound.h
- Blood: add a dummy sound entry at index 0.
2021-04-12 00:31:36 +02:00
tile.cpp
- removed UNREFERENCED_PARAMETER macro.
2021-05-03 19:10:53 +02:00
trig.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
triggers.cpp
- Fixed getPlayeById() function in multiplayer.
2021-06-02 20:51:47 +02:00
triggers.h
- Fixed getPlayeById() function in multiplayer.
2021-06-02 20:51:47 +02:00
view.cpp
- implemented all needed font overrides for localization.
2021-05-31 21:20:31 +02:00
view.h
- Fixed getPlayeById() function in multiplayer.
2021-06-02 20:51:47 +02:00
warp.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
weapon.cpp
- actImpactMissile.
2021-06-02 20:43:14 +02:00